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C++ build函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中build函数的典型用法代码示例。如果您正苦于以下问题:C++ build函数的具体用法?C++ build怎么用?C++ build使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了build函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: NumArray

 NumArray(vector<int> nums) {
     head = build(nums,0,nums.size()-1,head);
 }
开发者ID:FeibHwang,项目名称:OJ-Leetcode,代码行数:3,代码来源:307_Range_Sum_Query_Mutable.cpp


示例2: setIsChrome

AORemoteCtrl::AORemoteCtrl() 	
{
	setIsChrome(TRUE);
	build();
	setFocusRoot(TRUE);
}
开发者ID:ArminW,项目名称:imprudence,代码行数:6,代码来源:aoremotectrl.cpp


示例3: SFBerlekamp

void SFBerlekamp(vec_ZZ_pX& factors, const ZZ_pX& ff, long verbose)
{
   ZZ_pX f = ff;

   if (!IsOne(LeadCoeff(f)))
      LogicError("SFBerlekamp: bad args");

   if (deg(f) == 0) {
      factors.SetLength(0);
      return;
   }

   if (deg(f) == 1) {
      factors.SetLength(1);
      factors[0] = f;
      return;
   }

   double t;

   const ZZ& p = ZZ_p::modulus();

   long n = deg(f);

   ZZ_pXModulus F;

   build(F, f);

   ZZ_pX g, h;

   if (verbose) { cerr << "computing X^p..."; t = GetTime(); }
   PowerXMod(g, p, F);
   if (verbose) { cerr << (GetTime()-t) << "\n"; }

   vec_long D;
   long r;

   vec_ZZVec M;

   if (verbose) { cerr << "building matrix..."; t = GetTime(); }
   BuildMatrix(M, n, g, F, verbose);
   if (verbose) { cerr << (GetTime()-t) << "\n"; }

   if (verbose) { cerr << "diagonalizing..."; t = GetTime(); }
   NullSpace(r, D, M, verbose);
   if (verbose) { cerr << (GetTime()-t) << "\n"; }


   if (verbose) cerr << "number of factors = " << r << "\n";

   if (r == 1) {
      factors.SetLength(1);
      factors[0] = f;
      return;
   }

   if (verbose) { cerr << "factor extraction..."; t = GetTime(); }

   vec_ZZ_p roots;

   RandomBasisElt(g, D, M);
   MinPolyMod(h, g, F, r);
   if (deg(h) == r) M.kill();
   FindRoots(roots, h);
   FindFactors(factors, f, g, roots);

   ZZ_pX g1;
   vec_ZZ_pX S, S1;
   long i;

   while (factors.length() < r) {
      if (verbose) cerr << "+";
      RandomBasisElt(g, D, M);
      S.kill();
      for (i = 0; i < factors.length(); i++) {
         const ZZ_pX& f = factors[i];
         if (deg(f) == 1) {
            append(S, f);
            continue;
         }
         build(F, f);
         rem(g1, g, F);
         if (deg(g1) <= 0) {
            append(S, f);
            continue;
         }
         MinPolyMod(h, g1, F, min(deg(f), r-factors.length()+1));
         FindRoots(roots, h);
         S1.kill();
         FindFactors(S1, f, g1, roots);
         append(S, S1);
      }
      swap(factors, S);
   }

   if (verbose) { cerr << (GetTime()-t) << "\n"; }

   if (verbose) {
      cerr << "degrees:";
      long i;
//.........这里部分代码省略.........
开发者ID:tell,项目名称:ntl-unix,代码行数:101,代码来源:ZZ_pXFactoring.cpp


示例4: m_doc_file

DocParser::DocParser(const QString &name)
        : m_doc_file(name),
        m_dom(0) {
    build();
}
开发者ID:Smarre,项目名称:qtjambi,代码行数:5,代码来源:docparser.cpp


示例5: _name

		Entity::Entity(const std::string& name, const std::string& type, Engine* engine)
			: _name(name), _type(type), _engine(engine), _id(0)
		{
			build();
		}
开发者ID:scottbuettner,项目名称:tehrpg,代码行数:5,代码来源:rpgentity.cpp


示例6: _isLocked

MM_BEGIN_NAMESPACE

MShape::MShape(const QVector<QPointF>& vertices_) : _isLocked(false) {
  setVertices(vertices_);
  build();
}
开发者ID:vliaskov,项目名称:mapmap,代码行数:6,代码来源:Shape.cpp


示例7: init

		void init(int n){root=build(1, n);}
开发者ID:cjsoft,项目名称:inasdfz,代码行数:1,代码来源:name.cpp


示例8: do_build_assign_ref

static void
do_build_assign_ref (tree fndecl)
{
  tree parm = TREE_CHAIN (DECL_ARGUMENTS (fndecl));
  tree compound_stmt;

  compound_stmt = begin_compound_stmt (/*has_no_scope=*/false);
  parm = convert_from_reference (parm);

  if (TYPE_HAS_TRIVIAL_ASSIGN_REF (current_class_type)
      && is_empty_class (current_class_type))
    /* Don't copy the padding byte; it might not have been allocated
       if *this is a base subobject.  */;
  else if (TYPE_HAS_TRIVIAL_ASSIGN_REF (current_class_type))
    {
      tree t = build (MODIFY_EXPR, void_type_node, current_class_ref, parm);
      finish_expr_stmt (t);
    }
  else
    {
      tree fields;
      int cvquals = cp_type_quals (TREE_TYPE (parm));
      int i;

      /* Assign to each of the direct base classes.  */
      for (i = 0; i < CLASSTYPE_N_BASECLASSES (current_class_type); ++i)
	{
	  tree binfo;
	  tree converted_parm;

	  binfo = BINFO_BASETYPE (TYPE_BINFO (current_class_type), i);
	  /* We must convert PARM directly to the base class
	     explicitly since the base class may be ambiguous.  */
	  converted_parm = build_base_path (PLUS_EXPR, parm, binfo, 1);
	  /* Call the base class assignment operator.  */
	  finish_expr_stmt 
	    (build_special_member_call (current_class_ref, 
					ansi_assopname (NOP_EXPR),
					build_tree_list (NULL_TREE, 
							 converted_parm),
					binfo,
					LOOKUP_NORMAL | LOOKUP_NONVIRTUAL));
	}

      /* Assign to each of the non-static data members.  */
      for (fields = TYPE_FIELDS (current_class_type); 
	   fields; 
	   fields = TREE_CHAIN (fields))
	{
	  tree comp = current_class_ref;
	  tree init = parm;
	  tree field = fields;
	  tree expr_type;
	  int quals;

	  if (TREE_CODE (field) != FIELD_DECL || DECL_ARTIFICIAL (field))
	    continue;

	  expr_type = TREE_TYPE (field);
	  if (CP_TYPE_CONST_P (expr_type))
	    {
              error ("non-static const member `%#D', can't use default assignment operator", field);
	      continue;
	    }
	  else if (TREE_CODE (expr_type) == REFERENCE_TYPE)
	    {
	      error ("non-static reference member `%#D', can't use default assignment operator", field);
	      continue;
	    }

	  if (DECL_NAME (field))
	    {
	      if (VFIELD_NAME_P (DECL_NAME (field)))
		continue;

	      /* True for duplicate members.  */
	      if (IDENTIFIER_CLASS_VALUE (DECL_NAME (field)) != field)
		continue;
	    }
	  else if (ANON_AGGR_TYPE_P (expr_type) && TYPE_FIELDS (expr_type))
	    /* Just use the field; anonymous types can't have
	       nontrivial copy ctors or assignment ops.  */;
	  else
	    continue;

	  comp = build (COMPONENT_REF, TREE_TYPE (field), comp, field);

	  /* Compute the type of init->field  */
	  quals = cvquals;
	  if (DECL_MUTABLE_P (field))
	    quals &= ~TYPE_QUAL_CONST;
	  expr_type = cp_build_qualified_type (expr_type, quals);
	  
	  init = build (COMPONENT_REF, expr_type, init, field);

	  if (DECL_NAME (field))
	    init = build_modify_expr (comp, NOP_EXPR, init);
	  else
	    init = build (MODIFY_EXPR, TREE_TYPE (comp), comp, init);
	  finish_expr_stmt (init);
//.........这里部分代码省略.........
开发者ID:Fokycnuk,项目名称:gcc,代码行数:101,代码来源:method.c


示例9: RELEASE_ASSERT

void BinarySwitch::build(unsigned start, bool hardStart, unsigned end)
{
    unsigned size = end - start;
    
    RELEASE_ASSERT(size);
    
    // This code uses some random numbers to keep things balanced. It's important to keep in mind
    // that this does not improve average-case throughput under the assumption that all cases fire
    // with equal probability. It just ensures that there will not be some switch structure that
    // when combined with some input will always produce pathologically good or pathologically bad
    // performance.
    
    const unsigned leafThreshold = 3;
    
    if (size <= leafThreshold) {
        // It turns out that for exactly three cases or less, it's better to just compare each
        // case individually. This saves 1/6 of a branch on average, and up to 1/3 of a branch in
        // extreme cases where the divide-and-conquer bottoms out in a lot of 3-case subswitches.
        //
        // This assumes that we care about the cost of hitting some case more than we care about
        // bottoming out in a default case. I believe that in most places where we use switch
        // statements, we are more likely to hit one of the cases than we are to fall through to
        // default. Intuitively, if we wanted to improve the performance of default, we would
        // reduce the value of leafThreshold to 2 or even to 1. See below for a deeper discussion.
        
        bool allConsecutive = false;
        
        if ((hardStart || (start && m_cases[start - 1].value == m_cases[start].value - 1))
            && start + size < m_cases.size()
            && m_cases[start + size - 1].value == m_cases[start + size].value - 1) {
            allConsecutive = true;
            for (unsigned i = 0; i < size - 1; ++i) {
                if (m_cases[i].value + 1 != m_cases[i + 1].value) {
                    allConsecutive = false;
                    break;
                }
            }
        }
        
        Vector<unsigned, 3> localCaseIndices;
        for (unsigned i = 0; i < size; ++i)
            localCaseIndices.append(start + i);
        
        std::random_shuffle(
            localCaseIndices.begin(), localCaseIndices.end(),
            [this] (unsigned n) {
                // We use modulo to get a random number in the range we want fully knowing that
                // this introduces a tiny amount of bias, but we're fine with such tiny bias.
                return m_weakRandom.getUint32() % n;
            });
        
        for (unsigned i = 0; i < size - 1; ++i) {
            m_branches.append(BranchCode(NotEqualToPush, localCaseIndices[i]));
            m_branches.append(BranchCode(ExecuteCase, localCaseIndices[i]));
            m_branches.append(BranchCode(Pop));
        }
        
        if (!allConsecutive)
            m_branches.append(BranchCode(NotEqualToFallThrough, localCaseIndices.last()));
        
        m_branches.append(BranchCode(ExecuteCase, localCaseIndices.last()));
        return;
    }
        
    // There are two different strategies we could consider here:
    //
    // Isolate median and split: pick a median and check if the comparison value is equal to it;
    // if so, execute the median case. Otherwise check if the value is less than the median, and
    // recurse left or right based on this. This has two subvariants: we could either first test
    // equality for the median and then do the less-than, or we could first do the less-than and
    // then check equality on the not-less-than path.
    //
    // Ignore median and split: do a less-than comparison on a value that splits the cases in two
    // equal-sized halves. Recurse left or right based on the comparison. Do not test for equality
    // against the median (or anything else); let the recursion handle those equality comparisons
    // once we bottom out in a list that case 3 cases or less (see above).
    //
    // I'll refer to these strategies as Isolate and Ignore. I initially believed that Isolate
    // would be faster since it leads to less branching for some lucky cases. It turns out that
    // Isolate is almost a total fail in the average, assuming all cases are equally likely. How
    // bad Isolate is depends on whether you believe that doing two consecutive branches based on
    // the same comparison is cheaper than doing the compare/branches separately. This is
    // difficult to evaluate. For small immediates that aren't blinded, we just care about
    // avoiding a second compare instruction. For large immediates or when blinding is in play, we
    // also care about the instructions used to materialize the immediate a second time. Isolate
    // can help with both costs since it involves first doing a < compare+branch on some value,
    // followed by a == compare+branch on the same exact value (or vice-versa). Ignore will do a <
    // compare+branch on some value, and then the == compare+branch on that same value will happen
    // much later.
    //
    // To evaluate these costs, I wrote the recurrence relation for Isolate and Ignore, assuming
    // that ComparisonCost is the cost of a compare+branch and ChainedComparisonCost is the cost
    // of a compare+branch on some value that you've just done another compare+branch for. These
    // recurrence relations compute the total cost incurred if you executed the switch statement
    // on each matching value. So the average cost of hitting some case can be computed as
    // Isolate[n]/n or Ignore[n]/n, respectively for the two relations.
    //
    // Isolate[1] = ComparisonCost
    // Isolate[2] = (2 + 1) * ComparisonCost
    // Isolate[3] = (3 + 2 + 1) * ComparisonCost
//.........这里部分代码省略.........
开发者ID:cheekiatng,项目名称:webkit,代码行数:101,代码来源:BinarySwitch.cpp


示例10: do_build_copy_constructor

static void
do_build_copy_constructor (tree fndecl)
{
  tree parm = FUNCTION_FIRST_USER_PARM (fndecl);
  tree t;

  parm = convert_from_reference (parm);

  if (TYPE_HAS_TRIVIAL_INIT_REF (current_class_type)
      && is_empty_class (current_class_type))
    /* Don't copy the padding byte; it might not have been allocated
       if *this is a base subobject.  */;
  else if (TYPE_HAS_TRIVIAL_INIT_REF (current_class_type))
    {
      t = build (INIT_EXPR, void_type_node, current_class_ref, parm);
      finish_expr_stmt (t);
    }
  else
    {
      tree fields = TYPE_FIELDS (current_class_type);
      int n_bases = CLASSTYPE_N_BASECLASSES (current_class_type);
      tree binfos = TYPE_BINFO_BASETYPES (current_class_type);
      tree member_init_list = NULL_TREE;
      int cvquals = cp_type_quals (TREE_TYPE (parm));
      int i;

      /* Initialize all the base-classes with the parameter converted
	 to their type so that we get their copy constructor and not
	 another constructor that takes current_class_type.  We must
	 deal with the binfo's directly as a direct base might be
	 inaccessible due to ambiguity.  */
      for (t = CLASSTYPE_VBASECLASSES (current_class_type); t;
	   t = TREE_CHAIN (t))
	{
	  tree binfo = TREE_VALUE (t);
	  
	  member_init_list 
	    = tree_cons (binfo,
			 build_tree_list (NULL_TREE,
					  build_base_path (PLUS_EXPR, parm,
							   binfo, 1)),
			 member_init_list);
	}

      for (i = 0; i < n_bases; ++i)
	{
	  tree binfo = TREE_VEC_ELT (binfos, i);
	  if (TREE_VIA_VIRTUAL (binfo))
	    continue; 

	  member_init_list 
	    = tree_cons (binfo,
			 build_tree_list (NULL_TREE,
					  build_base_path (PLUS_EXPR, parm,
							   binfo, 1)),
			 member_init_list);
	}

      for (; fields; fields = TREE_CHAIN (fields))
	{
	  tree init = parm;
	  tree field = fields;
	  tree expr_type;

	  if (TREE_CODE (field) != FIELD_DECL)
	    continue;

	  expr_type = TREE_TYPE (field);
	  if (DECL_NAME (field))
	    {
	      if (VFIELD_NAME_P (DECL_NAME (field)))
		continue;

	      /* True for duplicate members.  */
	      if (IDENTIFIER_CLASS_VALUE (DECL_NAME (field)) != field)
		continue;
	    }
	  else if (ANON_AGGR_TYPE_P (expr_type) && TYPE_FIELDS (expr_type))
	    /* Just use the field; anonymous types can't have
	       nontrivial copy ctors or assignment ops.  */;
	  else
	    continue;

	  /* Compute the type of "init->field".  If the copy-constructor
	     parameter is, for example, "const S&", and the type of
	     the field is "T", then the type will usually be "const
	     T".  (There are no cv-qualified variants of reference
	     types.)  */
	  if (TREE_CODE (expr_type) != REFERENCE_TYPE)
	    {
	      int quals = cvquals;
	      
	      if (DECL_MUTABLE_P (field))
		quals &= ~TYPE_QUAL_CONST;
	      expr_type = cp_build_qualified_type (expr_type, quals);
	    }
	  
	  init = build (COMPONENT_REF, expr_type, init, field);
	  init = build_tree_list (NULL_TREE, init);

//.........这里部分代码省略.........
开发者ID:Fokycnuk,项目名称:gcc,代码行数:101,代码来源:method.c


示例11: build

// On idle things, we don't want to do shit in interrupts
// don't queue gcodes in this
void Panel::on_idle(void *argument)
{
    if (this->start_up) {
        this->lcd->init();

        Version v;
        string build(v.get_build());
        string date(v.get_build_date());
        this->lcd->clear();
        this->lcd->setCursor(0, 0); this->lcd->printf("Welcome to Smoothie");
        this->lcd->setCursor(0, 1); this->lcd->printf("%s", build.substr(0, 20).c_str());
        this->lcd->setCursor(0, 2); this->lcd->printf("%s", date.substr(0, 20).c_str());
        this->lcd->setCursor(0, 3); this->lcd->printf("Please wait....");

        if (this->lcd->hasGraphics()) {
            this->lcd->bltGlyph(24, 40, ohw_logo_antipixel_width, ohw_logo_antipixel_height, ohw_logo_antipixel_bits);
        }

        this->lcd->on_refresh(true); // tell lcd to display now

        // Default top screen
        this->top_screen= new MainMenuScreen();
        this->custom_screen->set_parent(this->top_screen);
        this->start_up = false;
        return;
    }

    MainMenuScreen *mms= static_cast<MainMenuScreen*>(this->top_screen);
    // after being idle for a while switch to Watch screen
    if (this->current_screen != NULL && this->idle_time > this->current_screen->idle_timeout_secs()*20) {
        this->idle_time = 0;
        if (mms->watch_screen != this->current_screen) {
            this->enter_screen(mms->watch_screen);
            // TODO do we need to reset any state?
        }

        return;
    }

    if(current_screen == NULL && this->idle_time > 20*4) {
        this->enter_screen(mms->watch_screen);
        return;
    }

    if(this->do_encoder) {
        this->do_encoder= false;
        encoder_check(0);
    }

    if (this->do_buttons) {
        // we don't want to do SPI in interrupt mode
        this->do_buttons = false;

        // read the actual buttons
        int but = lcd->readButtons();
        if (but != 0) {
            this->idle_time = 0;
            if(current_screen == NULL) {
                // we were in startup screen so go to watch screen
                this->enter_screen(mms->watch_screen);
                return;
            }
        }

        // fire events if the buttons are active and debounce is satisfied
        this->up_button.check_signal(but & BUTTON_UP);
        this->down_button.check_signal(but & BUTTON_DOWN);
        this->back_button.check_signal(but & BUTTON_LEFT);
        this->click_button.check_signal(but & BUTTON_SELECT);
        this->pause_button.check_signal(but & BUTTON_PAUSE);
    }

    // If we are in menu mode and the position has changed
    if ( this->mode == MENU_MODE && this->counter_change() ) {
        this->menu_update();
    }

    // If we are in control mode
    if ( this->mode == CONTROL_MODE && this->counter_change() ) {
        this->control_value_update();
    }

    // If we must refresh
    if ( this->refresh_flag ) {
        this->refresh_flag = false;
        if (this->current_screen != NULL) {
            this->current_screen->on_refresh();
            this->lcd->on_refresh();
        }
    }
}
开发者ID:catmaker,项目名称:delta-bob-cat,代码行数:93,代码来源:Panel.cpp


示例12: build

void deltas_sector::operator()
(
	signal_& vi__io,
	signal_& hi__io,
	signal_& ci__io,
	signal_& si__io,
	signal_& ph_match__io,
	signal_& th_match__io,
	signal_& th_match11__io,
	signal_& cpat_match__io,
	signal_& ph_q__io,
	signal_& th_window__io,
	signal_& phi__io,
	signal_& theta__io,
	signal_& cpattern__io,
	signal_& delta_ph__io,
	signal_& delta_th__io,
	signal_& sign_ph__io,
	signal_& sign_th__io,
	signal_& rank__io,
	signal_& vir__io,
	signal_& hir__io,
	signal_& cir__io,
	signal_& sir__io,
	signal_& clk__io
)
{
	if (!built)
	{
		seg_ch = 2;
		bw_ph = 8;
		bw_th = 7;
		bw_fph = 12;
		bw_fth = 8;
		bw_wg = 7;
		bw_ds = 7;
		bw_hs = 8;
		pat_w_st3 = 3;
		pat_w_st1 = pat_w_st3 + 1;
		full_pat_w_st3 = (1 << (pat_w_st3+1)) - 1;
		full_pat_w_st1 = (1 << (pat_w_st1+1)) - 1;
		padding_w_st1 = full_pat_w_st1 / 2;
		padding_w_st3 = full_pat_w_st3 / 2;
		red_pat_w_st3 = pat_w_st3 * 2 + 1;
		red_pat_w_st1 = pat_w_st1 * 2 + 1;
		fold = 4;
		th_ch11 = seg_ch*seg_ch;
		bw_q = 4;
		bw_addr = 7;
		ph_raw_w = (1 << pat_w_st3) * 15;
		th_raw_w = (1 << bw_th);
		max_drift = 3;
		bw_phi = 12;
		bw_eta = 7;
		ph_hit_w = 40+4;
		ph_hit_w20 = ph_hit_w;
		ph_hit_w10 = 20+4;
		th_hit_w = 56 + 8;
		endcap = 1;
		n_strips = (station <= 1 && cscid <= 2) ? 64 :
						 (station <= 1 && cscid >= 6) ? 64 : 80;
		n_wg = (station <= 1 && cscid <= 3) ? 48  :
					 (station <= 1 && cscid >= 6) ? 32  :
					 (station == 2 && cscid <= 3) ? 112 :
					 (station >= 3 && cscid <= 3) ? 96  : 64;
		th_coverage = (station <= 1 && cscid <= 2) ? 45  :
						 (station <= 1 && cscid >= 6) ? 27  :
						 (station <= 1 && cscid >= 3) ? 39  :
						 (station == 2 && cscid <= 2) ? 43  :
						 (station == 2 && cscid >= 3) ? 56  :
						 (station == 3 && cscid <= 2) ? 34  :
						 (station == 3 && cscid >= 3) ? 52  :
						 (station == 4 && cscid <= 2) ? 28  :
						 (station == 4 && cscid >= 3) ? 50  : 0;
		ph_coverage = (station <= 1 && cscid >= 6) ? 15 : //30 :
						   (station >= 2 && cscid <= 2) ? 40 : 20;
		th_ch = (station <= 1 && cscid <= 2) ? (seg_ch*seg_ch) : seg_ch;
		ph_reverse = (endcap == 1 && station >= 3) ? 1 : 
			   			   (endcap == 2 && station <  3) ? 1 : 0;
		th_mem_sz = (1 << bw_addr);
		th_corr_mem_sz = (1 << bw_addr);
		mult_bw = bw_fph + 11;
		ph_zone_bnd1 = (station <= 1 && cscid <= 2) ? 41 :
							(station == 2 && cscid <= 2) ? 41 :
							(station == 2 && cscid >  2) ? 87 :
							(station == 3 && cscid >  2) ? 49 :
							(station == 4 && cscid >  2) ? 49 : 127;
		ph_zone_bnd2 = (station == 3 && cscid >  2) ? 87 : 127;
		zone_overlap = 2;
		bwr = 6;
		bpow = 6;
		cnr = (1 << bpow);
		cnrex = ph_raw_w;
		seg1 = me11 ? th_ch11 : seg_ch;
		build();
		//[zone][pattern_num][station 0-3]
		vi.attach(vi__io);
		hi.attach(hi__io);
		ci.attach(ci__io);
		si.attach(si__io);
//.........这里部分代码省略.........
开发者ID:dcurry09,项目名称:RPC,代码行数:101,代码来源:deltas_sector.cpp


示例13: build

twidget* tbuilder_viewport::build() const
{
	return build(treplacements());
}
开发者ID:SkyPrayerStudio,项目名称:War-Of-Kingdom,代码行数:4,代码来源:viewport.cpp


示例14: Line

	Line(Point &p, Point &q) : _p(p), _q(q) { build(); }
开发者ID:jaidTw,项目名称:CSU0018,代码行数:1,代码来源:DivideandConquer.cpp


示例15: build

twindow* ttitle_screen::build_window(CVideo& video)
{
	return build(video, get_id(TITLE_SCREEN));
}
开发者ID:oys0317,项目名称:opensanguo,代码行数:4,代码来源:title_screen.cpp


示例16: Triangle

	Triangle(Point left, Point right, Point top) : _l(left), _r(right), _t(top), _left(Line(left, top)), _right(Line(right, top)) { build(); }
开发者ID:jaidTw,项目名称:CSU0018,代码行数:1,代码来源:DivideandConquer.cpp


示例17: build

void BookmarksToolBar::setRootIndex(const QModelIndex &index)
{
    m_root = index;
    build();
}
开发者ID:AtlantisCD9,项目名称:Qt,代码行数:5,代码来源:bookmarks.cpp


示例18: transportProcessMessage


//.........这里部分代码省略.........
					if (_transportSM.findingParentNode) {	// only process if find parent active
						// Reply to a I_FIND_PARENT_REQUEST message. Check if the distance is shorter than we already have.
						uint8_t distance = _msg.getByte();
						if (isValidDistance(distance)) {
							distance++;	// Distance to gateway is one more for us w.r.t. parent
							// update settings if distance shorter or preferred parent found
							if (((isValidDistance(distance) && distance < _transportConfig.distanceGW) || (!_autoFindParent &&
							        sender == (uint8_t)MY_PARENT_NODE_ID)) && !_transportSM.preferredParentFound) {
								// Found a neighbor closer to GW than previously found
								if (!_autoFindParent && sender == (uint8_t)MY_PARENT_NODE_ID) {
									_transportSM.preferredParentFound = true;
									TRANSPORT_DEBUG(PSTR("TSF:MSG:FPAR PREF\n"));	// find parent, preferred parent found
								}
								_transportConfig.distanceGW = distance;
								_transportConfig.parentNodeId = sender;
								TRANSPORT_DEBUG(PSTR("TSF:MSG:FPAR OK,ID=%d,D=%d\n"), _transportConfig.parentNodeId,
								                _transportConfig.distanceGW);
							}
						}
					} else {
						TRANSPORT_DEBUG(PSTR("!TSF:MSG:FPAR INACTIVE\n"));	// find parent response received, but inactive
					}
					return;
#endif
				}
#endif
				// general
				if (type == I_PING) {
					TRANSPORT_DEBUG(PSTR("TSF:MSG:PINGED,ID=%d,HP=%d\n"), sender, _msg.getByte()); // node pinged
#if defined(MY_GATEWAY_FEATURE) && (F_CPU>16000000)
					// delay for fast GW and slow nodes
					delay(5);
#endif
					(void)transportRouteMessage(build(_msgTmp, sender, NODE_SENSOR_ID, C_INTERNAL,
					                                  I_PONG).set((uint8_t)1));
					return; // no further processing required
				}
				if (type == I_PONG) {
					if (_transportSM.pingActive) {
						_transportSM.pingActive = false;
						_transportSM.pingResponse = _msg.getByte();
						TRANSPORT_DEBUG(PSTR("TSF:MSG:PONG RECV,HP=%d\n"), _transportSM.pingResponse); // pong received
					} else {
						TRANSPORT_DEBUG(PSTR("!TSF:MSG:PONG RECV,INACTIVE\n")); // pong received, but !pingActive
					}
					return; // no further processing required
				}
				if (_processInternalMessages()) {
					return; // no further processing required
				}
			} else if (command == C_STREAM) {
#if defined(MY_OTA_FIRMWARE_FEATURE)
				if(firmwareOTAUpdateProcess()) {
					return; // OTA FW update processing indicated no further action needed
				}
#endif
			}
		} else {
			TRANSPORT_DEBUG(
			    PSTR("TSF:MSG:ACK\n")); // received message is ACK, no internal processing, handover to msg callback
		}
#if defined(MY_GATEWAY_FEATURE)
		// Hand over message to controller
		(void)gatewayTransportSend(_msg);
#endif
		// Call incoming message callback if available
开发者ID:henrikekblad,项目名称:Arduino,代码行数:67,代码来源:MyTransport.cpp


示例19: work

void work()
{
   int build(),dinic(int,int);
   while (build())
      ans+=dinic(0,20000000);
}
开发者ID:liuq901,项目名称:code,代码行数:6,代码来源:s_176.cpp


示例20: build_sync

 static void build_sync(hpx::naming::id_type const &gid, std::string NVCC_FLAGS)
 {
     build(gid, NVCC_FLAGS).get();
 }
开发者ID:hapoo,项目名称:hpxcl,代码行数:4,代码来源:program.hpp



注:本文中的build函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ build1函数代码示例发布时间:2022-05-30
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