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C++ RNA_def_struct函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中RNA_def_struct函数的典型用法代码示例。如果您正苦于以下问题:C++ RNA_def_struct函数的具体用法?C++ RNA_def_struct怎么用?C++ RNA_def_struct使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了RNA_def_struct函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: rna_def_cloth_sim_settings

static void rna_def_cloth_sim_settings(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	
	srna = RNA_def_struct(brna, "ClothSettings", NULL);
	RNA_def_struct_ui_text(srna, "Cloth Settings", "Cloth simulation settings for an object");
	RNA_def_struct_sdna(srna, "ClothSimSettings");
	RNA_def_struct_path_func(srna, "rna_ClothSettings_path");
	
	/* goal */
	
	prop = RNA_def_property(srna, "goal_min", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "mingoal");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Goal Minimum",
	                         "Goal minimum, vertex group weights are scaled to match this range");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "goal_max", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "maxgoal");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Goal Maximum",
	                         "Goal maximum, vertex group weights are scaled to match this range");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "goal_default", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "defgoal");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Goal Default",
	                         "Default Goal (vertex target position) value, when no Vertex Group used");
	RNA_def_property_update(prop, 0, "rna_cloth_update");
	
	prop = RNA_def_property(srna, "goal_spring", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "goalspring");
	RNA_def_property_range(prop, 0.0f, 0.999f);
	RNA_def_property_ui_text(prop, "Goal Stiffness", "Goal (vertex target position) spring stiffness");
	RNA_def_property_update(prop, 0, "rna_cloth_update");
	
	prop = RNA_def_property(srna, "goal_friction", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "goalfrict");
	RNA_def_property_range(prop, 0.0f, 50.0f);
	RNA_def_property_ui_text(prop, "Goal Damping", "Goal (vertex target position) friction");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "internal_friction", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "velocity_smooth");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Internal Friction", "");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "collider_friction", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "collider_friction");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Collider Friction", "");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	/* mass */

	prop = RNA_def_property(srna, "mass", PROP_FLOAT, PROP_NONE);
	RNA_def_property_range(prop, 0.0f, 10.0f);
	RNA_def_property_ui_text(prop, "Mass", "Mass of cloth material");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "vertex_group_mass", PROP_STRING, PROP_NONE);
	RNA_def_property_string_funcs(prop, "rna_ClothSettings_mass_vgroup_get", "rna_ClothSettings_mass_vgroup_length",
	                              "rna_ClothSettings_mass_vgroup_set");
	RNA_def_property_ui_text(prop, "Mass Vertex Group", "Vertex Group for pinning of vertices");
	RNA_def_property_update(prop, 0, "rna_cloth_pinning_changed");
	
	prop = RNA_def_property(srna, "gravity", PROP_FLOAT, PROP_ACCELERATION);
	RNA_def_property_array(prop, 3);
	RNA_def_property_range(prop, -100.0, 100.0);
	RNA_def_property_float_funcs(prop, "rna_ClothSettings_gravity_get", "rna_ClothSettings_gravity_set", NULL);
	RNA_def_property_ui_text(prop, "Gravity", "Gravity or external force vector");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	/* various */

	prop = RNA_def_property(srna, "air_damping", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "Cvi");
	RNA_def_property_range(prop, 0.0f, 10.0f);
	RNA_def_property_ui_text(prop, "Air Damping", "Air has normally some thickness which slows falling things down");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "vel_damping", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "vel_damping");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Velocity Damping",
	                         "Damp velocity to help cloth reach the resting position faster "
	                         "(1.0 = no damping, 0.0 = fully dampened)");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "use_pin_cloth", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flags", CLOTH_SIMSETTINGS_FLAG_GOAL);
	RNA_def_property_ui_text(prop, "Pin Cloth", "Enable pinning of cloth vertices to other objects/positions");
	RNA_def_property_update(prop, 0, "rna_cloth_pinning_changed");
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);

	prop = RNA_def_property(srna, "pin_stiffness", PROP_FLOAT, PROP_NONE);
//.........这里部分代码省略.........
开发者ID:244xiao,项目名称:blender,代码行数:101,代码来源:rna_cloth.c


示例2: rna_def_screen

static void rna_def_screen(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	srna = RNA_def_struct(brna, "Screen", "ID");
	RNA_def_struct_sdna(srna, "Screen"); /* it is actually bScreen but for 2.5 the dna is patched! */
	RNA_def_struct_ui_text(srna, "Screen", "Screen datablock, defining the layout of areas in a window");
	RNA_def_struct_ui_icon(srna, ICON_SPLITSCREEN);

	/* pointers */
	prop = RNA_def_property(srna, "scene", PROP_POINTER, PROP_NONE);
	RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_NULL);
	RNA_def_property_pointer_funcs(prop, NULL, "rna_Screen_scene_set", NULL, NULL);
	RNA_def_property_ui_text(prop, "Scene", "Active scene to be edited in the screen");
	RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
	RNA_def_property_update(prop, 0, "rna_Screen_scene_update");

	/* collections */
	prop = RNA_def_property(srna, "areas", PROP_COLLECTION, PROP_NONE);
	RNA_def_property_collection_sdna(prop, NULL, "areabase", NULL);
	RNA_def_property_struct_type(prop, "Area");
	RNA_def_property_ui_text(prop, "Areas", "Areas the screen is subdivided into");

	/* readonly status indicators */
	prop = RNA_def_property(srna, "is_animation_playing", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);
	RNA_def_property_boolean_funcs(prop, "rna_Screen_is_animation_playing_get", NULL);
	RNA_def_property_ui_text(prop, "Animation Playing", "Animation playback is active");

	prop = RNA_def_property(srna, "show_fullscreen", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);
	RNA_def_property_boolean_funcs(prop, "rna_Screen_fullscreen_get", NULL);
	RNA_def_property_ui_text(prop, "Fullscreen", "An area is maximized, filling this screen");

	/* Define Anim Playback Areas */
	prop = RNA_def_property(srna, "use_play_top_left_3d_editor", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_REGION);
	RNA_def_property_ui_text(prop, "Top-Left 3D Editor", "");
	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");

	prop = RNA_def_property(srna, "use_play_3d_editors", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_ALL_3D_WIN);
	RNA_def_property_ui_text(prop, "All 3D View Editors", "");
	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");

	prop = RNA_def_property(srna, "use_play_animation_editors", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_ALL_ANIM_WIN);
	RNA_def_property_ui_text(prop, "Animation Editors", "");
	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");

	prop = RNA_def_property(srna, "use_play_properties_editors", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_ALL_BUTS_WIN);
	RNA_def_property_ui_text(prop, "Property Editors", "");
	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");

	prop = RNA_def_property(srna, "use_play_image_editors", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_ALL_IMAGE_WIN);
	RNA_def_property_ui_text(prop, "Image Editors", "");
	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");

	prop = RNA_def_property(srna, "use_play_sequence_editors", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_SEQ);
	RNA_def_property_ui_text(prop, "Sequencer Editors", "");
	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");

	prop = RNA_def_property(srna, "use_play_node_editors", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_NODES);
	RNA_def_property_ui_text(prop, "Node Editors", "");
	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");

	prop = RNA_def_property(srna, "use_play_clip_editors", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_CLIPS);
	RNA_def_property_ui_text(prop, "Clip Editors", "");
	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");
}
开发者ID:Eibriel,项目名称:kiriblender,代码行数:76,代码来源:rna_screen.c


示例3: rna_def_bone

// err... bones should not be directly edited (only editbones should be...)
static void rna_def_bone(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	
	srna= RNA_def_struct(brna, "Bone", NULL);
	RNA_def_struct_ui_text(srna, "Bone", "Bone in an Armature datablock");
	RNA_def_struct_ui_icon(srna, ICON_BONE_DATA);
	RNA_def_struct_path_func(srna, "rna_Bone_path");
	RNA_def_struct_idprops_func(srna, "rna_Bone_idprops");
	
	/* pointers/collections */
		/* parent (pointer) */
	prop= RNA_def_property(srna, "parent", PROP_POINTER, PROP_NONE);
	RNA_def_property_struct_type(prop, "Bone");
	RNA_def_property_pointer_sdna(prop, NULL, "parent");
	RNA_def_property_ui_text(prop, "Parent", "Parent bone (in same Armature)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	
		/* children (collection) */
	prop= RNA_def_property(srna, "children", PROP_COLLECTION, PROP_NONE);
	RNA_def_property_collection_sdna(prop, NULL, "childbase", NULL);
	RNA_def_property_struct_type(prop, "Bone");
	RNA_def_property_ui_text(prop, "Children", "Bones which are children of this bone");

	rna_def_bone_common(srna, 0);

		// XXX should we define this in PoseChannel wrapping code instead? but PoseChannels directly get some of their flags from here...
	prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_HIDDEN_P);
	RNA_def_property_ui_text(prop, "Hide", "Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");

	prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_SELECTED);
	RNA_def_property_ui_text(prop, "Select", "");
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	
	prop= RNA_def_property(srna, "select_head", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_ROOTSEL);
	RNA_def_property_ui_text(prop, "Select Head", "");
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	
	prop= RNA_def_property(srna, "select_tail", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_TIPSEL);
	RNA_def_property_ui_text(prop, "Select Tail", "");
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");

	/* XXX better matrix descriptions possible (Arystan) */
	prop= RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX);
	RNA_def_property_float_sdna(prop, NULL, "bone_mat");
	RNA_def_property_multi_array(prop, 2, rna_matrix_dimsize_3x3);
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_ui_text(prop, "Bone Matrix", "3x3 bone matrix");

	prop= RNA_def_property(srna, "matrix_local", PROP_FLOAT, PROP_MATRIX);
	RNA_def_property_float_sdna(prop, NULL, "arm_mat");
	RNA_def_property_multi_array(prop, 2, rna_matrix_dimsize_4x4);
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_ui_text(prop, "Bone Armature-Relative Matrix", "4x4 bone matrix relative to armature");

	prop= RNA_def_property(srna, "tail", PROP_FLOAT, PROP_TRANSLATION);
	RNA_def_property_float_sdna(prop, NULL, "tail");
	RNA_def_property_array(prop, 3);
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_ui_text(prop, "Tail", "Location of tail end of the bone");

	prop= RNA_def_property(srna, "tail_local", PROP_FLOAT, PROP_TRANSLATION);
	RNA_def_property_float_sdna(prop, NULL, "arm_tail");
	RNA_def_property_array(prop, 3);
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_ui_text(prop, "Armature-Relative Tail", "Location of tail end of the bone relative to armature");

	prop= RNA_def_property(srna, "head", PROP_FLOAT, PROP_TRANSLATION);
	RNA_def_property_float_sdna(prop, NULL, "head");
	RNA_def_property_array(prop, 3);
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_ui_text(prop, "Head", "Location of head end of the bone relative to its parent");

	prop= RNA_def_property(srna, "head_local", PROP_FLOAT, PROP_TRANSLATION);
	RNA_def_property_float_sdna(prop, NULL, "arm_head");
	RNA_def_property_array(prop, 3);
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_ui_text(prop, "Armature-Relative Head", "Location of head end of the bone relative to armature");

	RNA_api_bone(srna);
}
开发者ID:mik0001,项目名称:Blender,代码行数:91,代码来源:rna_armature.c


示例4: rna_def_fluidsim_control

static void rna_def_fluidsim_control(BlenderRNA *brna)
{
  StructRNA *srna;
  PropertyRNA *prop;

  srna = RNA_def_struct(brna, "ControlFluidSettings", "FluidSettings");
  RNA_def_struct_sdna(srna, "FluidsimSettings");
  RNA_def_struct_ui_text(
      srna,
      "Control Fluid Simulation Settings",
      "Fluid simulation settings for objects controlling the motion of fluid in the simulation");

  rna_def_fluidsim_active(srna);

  prop = RNA_def_property(srna, "start_time", PROP_FLOAT, PROP_TIME);
  RNA_def_property_float_sdna(prop, NULL, "cpsTimeStart");
  RNA_def_property_range(prop, 0.0, FLT_MAX);
  RNA_def_property_ui_text(prop, "Start Time", "Time when the control particles are activated");

  prop = RNA_def_property(srna, "end_time", PROP_FLOAT, PROP_TIME);
  RNA_def_property_float_sdna(prop, NULL, "cpsTimeEnd");
  RNA_def_property_range(prop, 0.0, FLT_MAX);
  RNA_def_property_ui_text(prop, "End Time", "Time when the control particles are deactivated");

  prop = RNA_def_property(srna, "attraction_strength", PROP_FLOAT, PROP_NONE);
  RNA_def_property_float_sdna(prop, NULL, "attractforceStrength");
  RNA_def_property_range(prop, -10.0, 10.0);
  RNA_def_property_ui_text(prop,
                           "Attraction Strength",
                           "Force strength for directional attraction towards the control object");

  prop = RNA_def_property(srna, "attraction_radius", PROP_FLOAT, PROP_NONE);
  RNA_def_property_float_sdna(prop, NULL, "attractforceRadius");
  RNA_def_property_range(prop, 0.0, 10.0);
  RNA_def_property_ui_text(
      prop, "Attraction Radius", "Force field radius around the control object");

  prop = RNA_def_property(srna, "velocity_strength", PROP_FLOAT, PROP_NONE);
  RNA_def_property_float_sdna(prop, NULL, "velocityforceStrength");
  RNA_def_property_range(prop, 0.0, 10.0);
  RNA_def_property_ui_text(
      prop,
      "Velocity Strength",
      "Force strength of how much of the control object's velocity is influencing the "
      "fluid velocity");

  prop = RNA_def_property(srna, "velocity_radius", PROP_FLOAT, PROP_NONE);
  RNA_def_property_float_sdna(prop, NULL, "velocityforceRadius");
  RNA_def_property_range(prop, 0.0, 10.0);
  RNA_def_property_ui_text(
      prop, "Velocity Radius", "Force field radius around the control object");

  prop = RNA_def_property(srna, "quality", PROP_FLOAT, PROP_NONE);
  RNA_def_property_float_sdna(prop, NULL, "cpsQuality");
  RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
  RNA_def_property_range(prop, 5.0, 100.0);
  RNA_def_property_ui_text(
      prop, "Quality", "Quality which is used for object sampling (higher = better but slower)");

  prop = RNA_def_property(srna, "use_reverse_frames", PROP_BOOLEAN, PROP_NONE);
  RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_FLUIDSIM_REVERSE);
  RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
  RNA_def_property_ui_text(prop, "Reverse Frames", "Reverse control object movement");
  RNA_def_property_update(prop, 0, "rna_fluid_find_enframe");
}
开发者ID:dfelinto,项目名称:blender,代码行数:65,代码来源:rna_fluidsim.c


示例5: rna_def_boid_settings

static void rna_def_boid_settings(BlenderRNA *brna)
{
    StructRNA *srna;
    PropertyRNA *prop;

    srna = RNA_def_struct(brna, "BoidSettings", NULL);
    RNA_def_struct_path_func(srna, "rna_BoidSettings_path");
    RNA_def_struct_ui_text(srna, "Boid Settings", "Settings for boid physics");

    prop = RNA_def_property(srna, "land_smooth", PROP_FLOAT, PROP_NONE);
    RNA_def_property_float_sdna(prop, NULL, "landing_smoothness");
    RNA_def_property_range(prop, 0.0, 10.0);
    RNA_def_property_ui_text(prop, "Landing Smoothness", "How smoothly the boids land");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "bank", PROP_FLOAT, PROP_NONE);
    RNA_def_property_float_sdna(prop, NULL, "banking");
    RNA_def_property_range(prop, 0.0, 2.0);
    RNA_def_property_ui_text(prop, "Banking", "Amount of rotation around velocity vector on turns");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "pitch", PROP_FLOAT, PROP_NONE);
    RNA_def_property_float_sdna(prop, NULL, "pitch");
    RNA_def_property_range(prop, 0.0, 2.0);
    RNA_def_property_ui_text(prop, "Pitch", "Amount of rotation around side vector");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "height", PROP_FLOAT, PROP_NONE);
    RNA_def_property_range(prop, 0.0, 2.0);
    RNA_def_property_ui_text(prop, "Height", "Boid height relative to particle size");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    /* states */
    prop = RNA_def_property(srna, "states", PROP_COLLECTION, PROP_NONE);
    RNA_def_property_struct_type(prop, "BoidState");
    RNA_def_property_ui_text(prop, "Boid States", "");

    prop = RNA_def_property(srna, "active_boid_state", PROP_POINTER, PROP_NONE);
    RNA_def_property_struct_type(prop, "BoidRule");
    RNA_def_property_pointer_funcs(prop, "rna_BoidSettings_active_boid_state_get", NULL, NULL, NULL);
    RNA_def_property_ui_text(prop, "Active Boid Rule", "");

    prop = RNA_def_property(srna, "active_boid_state_index", PROP_INT, PROP_UNSIGNED);
    RNA_def_property_int_funcs(prop, "rna_BoidSettings_active_boid_state_index_get",
                               "rna_BoidSettings_active_boid_state_index_set",
                               "rna_BoidSettings_active_boid_state_index_range");
    RNA_def_property_ui_text(prop, "Active Boid State Index", "");

    /* character properties */
    prop = RNA_def_property(srna, "health", PROP_FLOAT, PROP_NONE);
    RNA_def_property_range(prop, 0.0, 100.0);
    RNA_def_property_ui_text(prop, "Health", "Initial boid health when born");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "strength", PROP_FLOAT, PROP_NONE);
    RNA_def_property_range(prop, 0.0, 100.0);
    RNA_def_property_ui_text(prop, "Strength", "Maximum caused damage on attack per second");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "aggression", PROP_FLOAT, PROP_NONE);
    RNA_def_property_range(prop, 0.0, 100.0);
    RNA_def_property_ui_text(prop, "Aggression", "Boid will fight this times stronger enemy");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "accuracy", PROP_FLOAT, PROP_NONE);
    RNA_def_property_range(prop, 0.0, 1.0);
    RNA_def_property_ui_text(prop, "Accuracy", "Accuracy of attack");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "range", PROP_FLOAT, PROP_NONE);
    RNA_def_property_range(prop, 0.0, 100.0);
    RNA_def_property_ui_text(prop, "Range", "Maximum distance from which a boid can attack");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    /* physical properties */
    prop = RNA_def_property(srna, "air_speed_min", PROP_FLOAT, PROP_NONE);
    RNA_def_property_float_sdna(prop, NULL, "air_min_speed");
    RNA_def_property_range(prop, 0.0, 1.0);
    RNA_def_property_ui_text(prop, "Min Air Speed", "Minimum speed in air (relative to maximum speed)");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "air_speed_max", PROP_FLOAT, PROP_NONE);
    RNA_def_property_float_sdna(prop, NULL, "air_max_speed");
    RNA_def_property_range(prop, 0.0, 100.0);
    RNA_def_property_ui_text(prop, "Max Air Speed", "Maximum speed in air");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "air_acc_max", PROP_FLOAT, PROP_NONE);
    RNA_def_property_float_sdna(prop, NULL, "air_max_acc");
    RNA_def_property_range(prop, 0.0, 1.0);
    RNA_def_property_ui_text(prop, "Max Air Acceleration", "Maximum acceleration in air (relative to maximum speed)");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

    prop = RNA_def_property(srna, "air_ave_max", PROP_FLOAT, PROP_NONE);
    RNA_def_property_float_sdna(prop, NULL, "air_max_ave");
    RNA_def_property_range(prop, 0.0, 1.0);
    RNA_def_property_ui_text(prop, "Max Air Angular Velocity",
                             "Maximum angular velocity in air (relative to 180 degrees)");
    RNA_def_property_update(prop, 0, "rna_Boids_reset");

//.........这里部分代码省略.........
开发者ID:caomw,项目名称:blender-ui,代码行数:101,代码来源:rna_boid.c


示例6: rna_def_curvemapping

static void rna_def_curvemapping(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	FunctionRNA *func;

	srna = RNA_def_struct(brna, "CurveMapping", NULL);
	RNA_def_struct_ui_text(srna, "CurveMapping",
	                       "Curve mapping to map color, vector and scalar values to other values using "
	                       "a user defined curve");
	
	prop = RNA_def_property(srna, "use_clip", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", CUMA_DO_CLIP);
	RNA_def_property_ui_text(prop, "Clip", "Force the curve view to fit a defined boundary");
	RNA_def_property_boolean_funcs(prop, NULL, "rna_CurveMapping_clip_set");

	prop = RNA_def_property(srna, "clip_min_x", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "clipr.xmin");
	RNA_def_property_range(prop, -100.0f, 100.0f);
	RNA_def_property_ui_text(prop, "Clip Min X", "");
	RNA_def_property_float_funcs(prop, NULL, NULL, "rna_CurveMapping_clipminx_range");

	prop = RNA_def_property(srna, "clip_min_y", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "clipr.ymin");
	RNA_def_property_range(prop, -100.0f, 100.0f);
	RNA_def_property_ui_text(prop, "Clip Min Y", "");
	RNA_def_property_float_funcs(prop, NULL, NULL, "rna_CurveMapping_clipminy_range");

	prop = RNA_def_property(srna, "clip_max_x", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "clipr.xmax");
	RNA_def_property_range(prop, -100.0f, 100.0f);
	RNA_def_property_ui_text(prop, "Clip Max X", "");
	RNA_def_property_float_funcs(prop, NULL, NULL, "rna_CurveMapping_clipmaxx_range");

	prop = RNA_def_property(srna, "clip_max_y", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "clipr.ymax");
	RNA_def_property_range(prop, -100.0f, 100.0f);
	RNA_def_property_ui_text(prop, "Clip Max Y", "");
	RNA_def_property_float_funcs(prop, NULL, NULL, "rna_CurveMapping_clipmaxy_range");

	prop = RNA_def_property(srna, "curves", PROP_COLLECTION, PROP_NONE);
	RNA_def_property_collection_funcs(prop, "rna_CurveMapping_curves_begin", "rna_iterator_array_next",
	                                  "rna_iterator_array_end", "rna_iterator_array_get",
	                                  "rna_CurveMapping_curves_length", NULL, NULL, NULL);
	RNA_def_property_struct_type(prop, "CurveMap");
	RNA_def_property_ui_text(prop, "Curves", "");

	prop = RNA_def_property(srna, "black_level", PROP_FLOAT, PROP_COLOR);
	RNA_def_property_float_sdna(prop, NULL, "black");
	RNA_def_property_range(prop, -FLT_MAX, FLT_MAX);
	RNA_def_property_ui_range(prop, -1000.0f, 1000.0f, 1, 3);
	RNA_def_property_ui_text(prop, "Black Level", "For RGB curves, the color that black is mapped to");
	RNA_def_property_float_funcs(prop, NULL, "rna_CurveMapping_black_level_set", NULL);

	prop = RNA_def_property(srna, "white_level", PROP_FLOAT, PROP_COLOR);
	RNA_def_property_float_sdna(prop, NULL, "white");
	RNA_def_property_range(prop, -FLT_MAX, FLT_MAX);
	RNA_def_property_ui_range(prop, -1000.0f, 1000.0f, 1, 3);
	RNA_def_property_ui_text(prop, "White Level", "For RGB curves, the color that white is mapped to");
	RNA_def_property_float_funcs(prop, NULL, "rna_CurveMapping_white_level_set", NULL);

	func = RNA_def_function(srna, "update", "curvemapping_changed_all");
	RNA_def_function_ui_description(func, "Update curve mapping after making changes");

	func = RNA_def_function(srna, "initialize", "rna_CurveMap_initialize");
	RNA_def_function_ui_description(func, "Initialize curve");
}
开发者ID:akonneker,项目名称:blensor,代码行数:67,代码来源:rna_color.c


示例7: rna_def_color_ramp

static void rna_def_color_ramp(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	FunctionRNA *func;

	static EnumPropertyItem prop_interpolation_items[] = {
		{COLBAND_INTERP_EASE, "EASE", 0, "Ease", ""},
		{COLBAND_INTERP_CARDINAL, "CARDINAL", 0, "Cardinal", ""},
		{COLBAND_INTERP_LINEAR, "LINEAR", 0, "Linear", ""},
		{COLBAND_INTERP_B_SPLINE, "B_SPLINE", 0, "B-Spline", ""},
		{COLBAND_INTERP_CONSTANT, "CONSTANT", 0, "Constant", ""},
		{0, NULL, 0, NULL, NULL}
	};
	
	static EnumPropertyItem prop_mode_items[] = {
		{COLBAND_BLEND_RGB, "RGB", 0, "RGB", ""},
		{COLBAND_BLEND_HSV, "HSV", 0, "HSV", ""},
		{COLBAND_BLEND_HSL, "HSL", 0, "HSL", ""},
		{0, NULL, 0, NULL, NULL}
	};

	static EnumPropertyItem prop_hsv_items[] = {
		{COLBAND_HUE_NEAR, "NEAR", 0, "Near", ""},
		{COLBAND_HUE_FAR, "FAR", 0, "Far", ""},
		{COLBAND_HUE_CW, "CW", 0, "Clockwise", ""},
		{COLBAND_HUE_CCW, "CCW", 0, "Counter-Clockwise", ""},
		{0, NULL, 0, NULL, NULL}
	};

	srna = RNA_def_struct(brna, "ColorRamp", NULL);
	RNA_def_struct_sdna(srna, "ColorBand");
	RNA_def_struct_path_func(srna, "rna_ColorRamp_path");
	RNA_def_struct_ui_text(srna, "Color Ramp", "Color ramp mapping a scalar value to a color");
	
	prop = RNA_def_property(srna, "elements", PROP_COLLECTION, PROP_COLOR);
	RNA_def_property_collection_sdna(prop, NULL, "data", "tot");
	RNA_def_property_struct_type(prop, "ColorRampElement");
	RNA_def_property_ui_text(prop, "Elements", "");
	RNA_def_property_update(prop, 0, "rna_ColorRamp_update");
	rna_def_color_ramp_element_api(brna, prop);

	prop = RNA_def_property(srna, "interpolation", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "ipotype");
	RNA_def_property_enum_items(prop, prop_interpolation_items);
	RNA_def_property_ui_text(prop, "Interpolation", "Set interpolation between color stops");
	RNA_def_property_update(prop, 0, "rna_ColorRamp_update");

	prop = RNA_def_property(srna, "hue_interpolation", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "ipotype_hue");
	RNA_def_property_enum_items(prop, prop_hsv_items);
	RNA_def_property_ui_text(prop, "Color Interpolation", "Set color interpolation");
	RNA_def_property_update(prop, 0, "rna_ColorRamp_update");

	prop = RNA_def_property(srna, "color_mode", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "color_mode");
	RNA_def_property_enum_items(prop, prop_mode_items);
	RNA_def_property_ui_text(prop, "Color Mode", "Set color mode to use for interpolation");
	RNA_def_property_update(prop, 0, "rna_ColorRamp_update");

#if 0 /* use len(elements) */
	prop = RNA_def_property(srna, "total", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "tot");
	/* needs a function to do the right thing when adding elements like colorband_add_cb() */
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);
	RNA_def_property_range(prop, 0, 31); /* MAXCOLORBAND = 32 */
	RNA_def_property_ui_text(prop, "Total", "Total number of elements");
	RNA_def_property_update(prop, 0, "rna_ColorRamp_update");
#endif
	
	func = RNA_def_function(srna, "evaluate", "rna_ColorRamp_eval");
	RNA_def_function_ui_description(func, "Evaluate ColorRamp");
	prop = RNA_def_float(func, "position", 1.0f, 0.0f, 1.0f, "Position", "Evaluate ColorRamp at position", 0.0f, 1.0f);
	RNA_def_property_flag(prop, PROP_REQUIRED);
	/* return */
	prop = RNA_def_float_color(func, "color", 4, NULL, -FLT_MAX, FLT_MAX, "Color", "Color at given position",
	                           -FLT_MAX, FLT_MAX);
	RNA_def_property_flag(prop, PROP_THICK_WRAP);
	RNA_def_function_output(func, prop);
}
开发者ID:akonneker,项目名称:blensor,代码行数:80,代码来源:rna_color.c


示例8: rna_def_colormanage

static void rna_def_colormanage(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	static EnumPropertyItem display_device_items[] = {
		{0, "DEFAULT", 0, "Default", ""},
		{0, NULL, 0, NULL, NULL}
	};

	static EnumPropertyItem look_items[] = {
		{0, "NONE", 0, "None", "Do not modify image in an artistic manner"},
		{0, NULL, 0, NULL, NULL}
	};

	static EnumPropertyItem view_transform_items[] = {
		{0, "NONE", 0, "None", "Do not perform any color transform on display, use old non-color managed technique for display"},
		{0, NULL, 0, NULL, NULL}
	};

	static EnumPropertyItem color_space_items[] = {
		{0, "NONE", 0, "None", "Do not perform any color transform on load, treat colors as in scene linear space already"},
		{0, NULL, 0, NULL, NULL}
	};

	/* ** Display Settings  **  */
	srna = RNA_def_struct(brna, "ColorManagedDisplaySettings", NULL);
	RNA_def_struct_path_func(srna, "rna_ColorManagedDisplaySettings_path");
	RNA_def_struct_ui_text(srna, "ColorManagedDisplaySettings", "Color management specific to display device");

	prop = RNA_def_property(srna, "display_device", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_items(prop, display_device_items);
	RNA_def_property_enum_funcs(prop, "rna_ColorManagedDisplaySettings_display_device_get",
	                                  "rna_ColorManagedDisplaySettings_display_device_set",
	                                  "rna_ColorManagedDisplaySettings_display_device_itemf");
	RNA_def_property_ui_text(prop, "Display Device", "Display device name");
	RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagedDisplaySettings_display_device_update");

	/* ** View Settings  **  */
	srna = RNA_def_struct(brna, "ColorManagedViewSettings", NULL);
	RNA_def_struct_path_func(srna, "rna_ColorManagedViewSettings_path");
	RNA_def_struct_ui_text(srna, "ColorManagedViewSettings", "Color management settings used for displaying images on the display");

	prop = RNA_def_property(srna, "look", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_items(prop, look_items);
	RNA_def_property_enum_funcs(prop, "rna_ColorManagedViewSettings_look_get",
	                                  "rna_ColorManagedViewSettings_look_set",
	                                  "rna_ColorManagedViewSettings_look_itemf");
	RNA_def_property_ui_text(prop, "Look", "Additional transform applied before view transform for an artistic needs");
	RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagement_update");

	prop = RNA_def_property(srna, "view_transform", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_items(prop, view_transform_items);
	RNA_def_property_enum_funcs(prop, "rna_ColorManagedViewSettings_view_transform_get",
	                                  "rna_ColorManagedViewSettings_view_transform_set",
	                                  "rna_ColorManagedViewSettings_view_transform_itemf");
	RNA_def_property_ui_text(prop, "View Transform", "View used when converting image to a display space");
	RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagement_update");

	prop = RNA_def_property(srna, "exposure", PROP_FLOAT, PROP_FACTOR);
	RNA_def_property_float_sdna(prop, NULL, "exposure");
	RNA_def_property_range(prop, -10.0f, 10.0f);
	RNA_def_property_float_default(prop, 0.0f);
	RNA_def_property_ui_text(prop, "Exposure", "Exposure (stops) applied before display transform");
	RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagement_update");

	prop = RNA_def_property(srna, "gamma", PROP_FLOAT, PROP_FACTOR);
	RNA_def_property_float_sdna(prop, NULL, "gamma");
	RNA_def_property_float_default(prop, 1.0f);
	RNA_def_property_range(prop, 0.0f, 5.0f);
	RNA_def_property_ui_text(prop, "Gamma", "Amount of gamma modification applied after display transform");
	RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagement_update");

	prop = RNA_def_property(srna, "curve_mapping", PROP_POINTER, PROP_NONE);
	RNA_def_property_pointer_sdna(prop, NULL, "curve_mapping");
	RNA_def_property_ui_text(prop, "Curve", "Color curve mapping applied before display transform");
	RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagement_update");

	prop = RNA_def_property(srna, "use_curve_mapping", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", COLORMANAGE_VIEW_USE_CURVES);
	RNA_def_property_boolean_funcs(prop, NULL, "rna_ColorManagedViewSettings_use_curves_set");
	RNA_def_property_ui_text(prop, "Use Curves", "Use RGB curved for pre-display transformation");
	RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagement_update");

	/* ** Colorspace **  */
	srna = RNA_def_struct(brna, "ColorManagedInputColorspaceSettings", NULL);
	RNA_def_struct_path_func(srna, "rna_ColorManagedInputColorspaceSettings_path");
	RNA_def_struct_ui_text(srna, "ColorManagedInputColorspaceSettings", "Input color space settings");

	prop = RNA_def_property(srna, "name", PROP_ENUM, PROP_NONE);
	RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
	RNA_def_property_enum_items(prop, color_space_items);
	RNA_def_property_enum_funcs(prop, "rna_ColorManagedColorspaceSettings_colorspace_get",
	                                  "rna_ColorManagedColorspaceSettings_colorspace_set",
	                                  "rna_ColorManagedColorspaceSettings_colorspace_itemf");
	RNA_def_property_ui_text(prop, "Input Color Space", "Color space of the image or movie on disk");
	RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagedColorspaceSettings_reload_update");

	//
	srna = RNA_def_struct(brna, "ColorManagedSequencerColorspaceSettings", NULL);
//.........这里部分代码省略.........
开发者ID:akonneker,项目名称:blensor,代码行数:101,代码来源:rna_color.c


示例9: rna_def_cloth_collision_settings

static void rna_def_cloth_collision_settings(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	
	srna = RNA_def_struct(brna, "ClothCollisionSettings", NULL);
	RNA_def_struct_ui_text(srna, "Cloth Collision Settings",
	                       "Cloth simulation settings for self collision and collision with other objects");
	RNA_def_struct_sdna(srna, "ClothCollSettings");
	RNA_def_struct_path_func(srna, "rna_ClothCollisionSettings_path");

	/* general collision */

	prop = RNA_def_property(srna, "use_collision", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flags", CLOTH_COLLSETTINGS_FLAG_ENABLED);
	RNA_def_property_ui_text(prop, "Enable Collision", "Enable collisions with other objects");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "repel_force", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "repel_force");
	RNA_def_property_range(prop, 0.0f, 20.0f);
	RNA_def_property_float_default(prop, 1.0f);
	RNA_def_property_ui_text(prop, "Repulsion Force", "Repulsion force to apply on cloth when close to colliding");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "distance_repel", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "distance_repel");
	RNA_def_property_range(prop, 0.001f, 10.0f);
	RNA_def_property_float_default(prop, 0.005f);
	RNA_def_property_ui_text(prop, "Repulsion Distance",
	                         "Maximum distance to apply repulsion force, must be greater than minimum distance");
	RNA_def_property_update(prop, 0, "rna_cloth_update");
	
	prop = RNA_def_property(srna, "distance_min", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "epsilon");
	RNA_def_property_range(prop, 0.001f, 1.0f);
	RNA_def_property_ui_text(prop, "Minimum Distance",
	                         "Minimum distance between collision objects before collision response takes in");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "friction", PROP_FLOAT, PROP_NONE);
	RNA_def_property_range(prop, 0.0f, 80.0f);
	RNA_def_property_ui_text(prop, "Friction", "Friction force if a collision happened (higher = less movement)");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "collision_quality", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "loop_count");
	RNA_def_property_range(prop, 1, 20);
	RNA_def_property_ui_text(prop, "Collision Quality",
	                         "How many collision iterations should be done. (higher is better quality but slower)");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	/* self collision */

	prop = RNA_def_property(srna, "use_self_collision", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flags", CLOTH_COLLSETTINGS_FLAG_SELF);
	RNA_def_property_ui_text(prop, "Enable Self Collision", "Enable self collisions");
	RNA_def_property_update(prop, 0, "rna_cloth_update");
	
	prop = RNA_def_property(srna, "self_distance_min", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "selfepsilon");
	RNA_def_property_range(prop, 0.5f, 1.0f);
	RNA_def_property_ui_text(prop, "Self Minimum Distance", "0.5 means no distance at all, 1.0 is maximum distance");
	RNA_def_property_update(prop, 0, "rna_cloth_update");
	
	prop = RNA_def_property(srna, "self_friction", PROP_FLOAT, PROP_NONE);
	RNA_def_property_range(prop, 0.0f, 80.0f);
	RNA_def_property_ui_text(prop, "Self Friction", "Friction/damping with self contact");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "self_collision_quality", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "self_loop_count");
	RNA_def_property_range(prop, 1, 10);
	RNA_def_property_ui_text(prop, "Self Collision Quality",
	                         "How many self collision iterations should be done "
	                         "(higher is better quality but slower)");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "group", PROP_POINTER, PROP_NONE);
	RNA_def_property_flag(prop, PROP_EDITABLE);
	RNA_def_property_ui_text(prop, "Collision Group", "Limit colliders to this Group");
	RNA_def_property_update(prop, 0, "rna_cloth_update");

	prop = RNA_def_property(srna, "vertex_group_self_collisions", PROP_STRING, PROP_NONE);
	RNA_def_property_string_funcs(prop, "rna_CollSettings_selfcol_vgroup_get", "rna_CollSettings_selfcol_vgroup_length",
	                              "rna_CollSettings_selfcol_vgroup_set");
	RNA_def_property_ui_text(prop, "Selfcollision Vertex Group",
	                         "Vertex group to define vertices which are not used during self collisions");
	RNA_def_property_update(prop, 0, "rna_cloth_update");
}
开发者ID:244xiao,项目名称:blender,代码行数:90,代码来源:rna_cloth.c


示例10: rna_def_fluidsim_domain

static void rna_def_fluidsim_domain(BlenderRNA *brna)
{
  StructRNA *srna;
  PropertyRNA *prop;

  static const EnumPropertyItem quality_items[] = {
      {OB_FSDOM_GEOM, "GEOMETRY", 0, "Geometry", "Display geometry"},
      {OB_FSDOM_PREVIEW, "PREVIEW", 0, "Preview", "Display preview quality results"},
      {OB_FSDOM_FINAL, "FINAL", 0, "Final", "Display final quality results"},
      {0, NULL, 0, NULL, NULL},
  };

  srna = RNA_def_struct(brna, "DomainFluidSettings", "FluidSettings");
  RNA_def_struct_sdna(srna, "FluidsimSettings");
  RNA_def_struct_ui_text(srna,
                         "Domain Fluid Simulation Settings",
                         "Fluid simulation settings for the domain of a fluid simulation");

  /* standard settings */

  prop = RNA_def_property(srna, "threads", PROP_INT, PROP_NONE);
  RNA_def_property_int_sdna(prop, NULL, "threads");
  RNA_def_property_range(prop, 0, BLENDER_MAX_THREADS);
  RNA_def_property_ui_text(
      prop, "Simulation Threads", "Override number of threads for the simulation, 0 is automatic");

  prop = RNA_def_property(srna, "resolution", PROP_INT, PROP_NONE);
  RNA_def_property_int_sdna(prop, NULL, "resolutionxyz");
  RNA_def_property_range(prop, 1, 1024);
  RNA_def_property_ui_text(prop, "Resolution", "Domain resolution in X,Y and Z direction");
  RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);

  prop = RNA_def_property(srna, "preview_resolution", PROP_INT, PROP_NONE);
  RNA_def_property_int_sdna(prop, NULL, "previewresxyz");
  RNA_def_property_range(prop, 1, 100);
  RNA_def_property_ui_text(
      prop, "Preview Resolution", "Preview resolution in X,Y and Z direction");
  RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);

  prop = RNA_def_property(srna, "viewport_display_mode", PROP_ENUM, PROP_NONE);
  RNA_def_property_enum_sdna(prop, NULL, "guiDisplayMode");
  RNA_def_property_enum_items(prop, quality_items);
  RNA_def_property_ui_text(
      prop, "Viewport Display Mode", "How to display the mesh in the viewport");
  RNA_def_property_update(prop, 0, "rna_fluid_update");

  prop = RNA_def_property(srna, "render_display_mode", PROP_ENUM, PROP_NONE);
  RNA_def_property_enum_sdna(prop, NULL, "renderDisplayMode");
  RNA_def_property_enum_items(prop, quality_items);
  RNA_def_property_ui_text(prop, "Render Display Mode", "How to display the mesh for rendering");

  prop = RNA_def_property(srna, "use_reverse_frames", PROP_BOOLEAN, PROP_NONE);
  RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_FLUIDSIM_REVERSE);
  RNA_def_property_ui_text(prop, "Reverse Frames", "Reverse fluid frames");
  RNA_def_property_update(prop, 0, "rna_fluid_find_enframe");

  prop = RNA_def_property(srna, "filepath", PROP_STRING, PROP_FILEPATH);
  RNA_def_property_string_maxlength(prop, FILE_MAX);
  RNA_def_property_string_sdna(prop, NULL, "surfdataPath");
  RNA_def_property_ui_text(
      prop, "Path", "Directory (and/or filename prefix) to store baked fluid simulation files in");
  RNA_def_property_update(prop, 0, "rna_fluid_update");

  prop = RNA_def_property(srna, "memory_estimate", PROP_STRING, PROP_NONE);
  RNA_def_property_clear_flag(prop, PROP_EDITABLE);
  RNA_def_property_string_funcs(prop,
                                "rna_DomainFluidSettings_memory_estimate_get",
                                "rna_DomainFluidSettings_memory_estimate_length",
                                NULL);
  RNA_def_property_ui_text(
      prop, "Memory Estimate", "Estimated amount of memory needed for baking the domain");

  /* advanced settings */
  prop = RNA_def_property(srna, "gravity", PROP_FLOAT, PROP_ACCELERATION);
  RNA_def_property_float_sdna(prop, NULL, "grav");
  RNA_def_property_array(prop, 3);
  RNA_def_property_range(prop, -1000.1, 1000.1);
  RNA_def_property_ui_text(prop, "Gravity", "Gravity in X, Y and Z direction");

  prop = RNA_def_property(srna, "use_time_override", PROP_BOOLEAN, PROP_NONE);
  RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_FLUIDSIM_OVERRIDE_TIME);
  RNA_def_property_ui_text(
      prop,
      "Override Time",
      "Use a custom start and end time (in seconds) instead of the scene's timeline");

  prop = RNA_def_property(srna, "start_time", PROP_FLOAT, PROP_TIME);
  RNA_def_property_float_sdna(prop, NULL, "animStart& 

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C++ RNA_def_struct_path_func函数代码示例发布时间:2022-05-30
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C++ RNA_def_string函数代码示例发布时间:2022-05-30
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