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C++ RNA_def_property_array函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中RNA_def_property_array函数的典型用法代码示例。如果您正苦于以下问题:C++ RNA_def_property_array函数的具体用法?C++ RNA_def_property_array怎么用?C++ RNA_def_property_array使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了RNA_def_property_array函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: rna_def_fluid_mesh_vertices

static void rna_def_fluid_mesh_vertices(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	
	srna= RNA_def_struct(brna, "FluidMeshVertex", NULL);
	RNA_def_struct_sdna(srna, "FluidVertexVelocity");
	RNA_def_struct_ui_text(srna, "Fluid Mesh Vertex", "Vertex of a simulated fluid mesh");
	RNA_def_struct_ui_icon(srna, ICON_VERTEXSEL);

	prop= RNA_def_property(srna, "velocity", PROP_FLOAT, PROP_VELOCITY);
	RNA_def_property_array(prop, 3);
	RNA_def_property_float_sdna(prop, NULL, "vel");
	RNA_def_property_ui_text(prop, "Velocity", "");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
开发者ID:BHCLL,项目名称:blendocv,代码行数:16,代码来源:rna_fluidsim.c


示例2: rna_def_render_bake_pixel

static void rna_def_render_bake_pixel(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	srna = RNA_def_struct(brna, "BakePixel", NULL);
	RNA_def_struct_ui_text(srna, "Bake Pixel", "");

	RNA_define_verify_sdna(0);

	prop = RNA_def_property(srna, "primitive_id", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "primitive_id");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	prop = RNA_def_property(srna, "object_id", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "object_id");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	prop = RNA_def_property(srna, "uv", PROP_FLOAT, PROP_NONE);
	RNA_def_property_array(prop, 2);
	RNA_def_property_float_sdna(prop, NULL, "uv");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	prop = RNA_def_property(srna, "du_dx", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "du_dx");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	prop = RNA_def_property(srna, "du_dy", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "du_dy");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	prop = RNA_def_property(srna, "dv_dx", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "dv_dx");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	prop = RNA_def_property(srna, "dv_dy", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "dv_dy");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	prop = RNA_def_property(srna, "next", PROP_POINTER, PROP_NONE);
	RNA_def_property_struct_type(prop, "BakePixel");
	RNA_def_property_pointer_funcs(prop, "rna_BakePixel_next_get", NULL, NULL, NULL);
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	RNA_define_verify_sdna(1);
}
开发者ID:mgschwan,项目名称:blensor,代码行数:46,代码来源:rna_render.c


示例3: rna_def_animviz_motionpath_vert

static void rna_def_animviz_motionpath_vert(BlenderRNA *brna)
{
    StructRNA *srna;
    PropertyRNA *prop;

    srna= RNA_def_struct(brna, "MotionPathVert", NULL);
    RNA_def_struct_sdna(srna, "bMotionPathVert");
    RNA_def_struct_ui_text(srna, "Motion Path Cache Point", "Cached location on path");

    prop= RNA_def_property(srna, "co", PROP_FLOAT, PROP_XYZ);
    RNA_def_property_array(prop, 3);
    RNA_def_property_ui_text(prop, "Coordinates", "");

    prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
    RNA_def_property_boolean_sdna(prop, NULL, "flag", MOTIONPATH_VERT_SEL);
    RNA_def_property_ui_text(prop, "Select", "Path point is selected for editing");
}
开发者ID:mik0001,项目名称:Blender,代码行数:17,代码来源:rna_animviz.c


示例4: rna_def_bpoint

static void rna_def_bpoint(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	srna= RNA_def_struct(brna, "CurvePoint", NULL);
	RNA_def_struct_sdna(srna, "BPoint");
	RNA_def_struct_ui_text(srna, "CurvePoint", "Curve point without handles.");

	/* Boolean values */
	prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "f1", 0);
	RNA_def_property_ui_text(prop, "Selected", "Selection status");
	RNA_def_property_update(prop, 0, "rna_Curve_update_data");

	prop= RNA_def_property(srna, "hidden", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "hide", 0);
	RNA_def_property_ui_text(prop, "Hidden", "Visibility status");
	RNA_def_property_update(prop, 0, "rna_Curve_update_data");

	/* Vector value */
	prop= RNA_def_property(srna, "point", PROP_FLOAT, PROP_TRANSLATION);
	RNA_def_property_array(prop, 4);
	RNA_def_property_float_sdna(prop, NULL, "vec");
	RNA_def_property_ui_text(prop, "Point", "Point coordinates");
	RNA_def_property_update(prop, 0, "rna_Curve_update_data");

	/* Number values */
	prop= RNA_def_property(srna, "tilt", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "alfa");
	/*RNA_def_property_range(prop, -FLT_MAX, FLT_MAX);*/
	RNA_def_property_ui_text(prop, "Tilt", "Tilt in 3d View");
	RNA_def_property_update(prop, 0, "rna_Curve_update_data");

	prop= RNA_def_property(srna, "weight", PROP_FLOAT, PROP_NONE);
	RNA_def_property_range(prop, 0.01f, 100.0f);
	RNA_def_property_ui_text(prop, "Weight", "Softbody goal weight");
	RNA_def_property_update(prop, 0, "rna_Curve_update_data");

	prop= RNA_def_property(srna, "radius", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "radius");
	/*RNA_def_property_range(prop, 0.0f, 1.0f);*/
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);
	RNA_def_property_ui_text(prop, "Bevel Radius", "Radius for bevelling");
	RNA_def_property_update(prop, 0, "rna_Curve_update_data");
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:46,代码来源:rna_curve.c


示例5: rna_def_fluidsim_fluid

static void rna_def_fluidsim_fluid(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	srna= RNA_def_struct(brna, "FluidFluidSettings", "FluidSettings");
	RNA_def_struct_sdna(srna, "FluidsimSettings");
	RNA_def_struct_ui_text(srna, "Fluid Fluid Simulation Settings", "Fluid simulation settings for the fluid in the simulation.");

	rna_def_fluidsim_volume(srna);

	prop= RNA_def_property(srna, "initial_velocity", PROP_FLOAT, PROP_VELOCITY);
	RNA_def_property_float_sdna(prop, NULL, "iniVelx");
	RNA_def_property_array(prop, 3);
	RNA_def_property_range(prop, -1000.1, 1000.1);
	RNA_def_property_ui_text(prop, "Initial Velocity", "Initial velocity of fluid.");
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:17,代码来源:rna_fluidsim.c


示例6: rna_def_gpencil_stroke_point

static void rna_def_gpencil_stroke_point(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	
	srna= RNA_def_struct(brna, "GPencilStrokePoint", NULL);
	RNA_def_struct_sdna(srna, "bGPDspoint");
	RNA_def_struct_ui_text(srna, "Grease Pencil Stroke Point", "Data point for freehand stroke curve.");
	
	prop= RNA_def_property(srna, "coordinates", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "x");
	RNA_def_property_array(prop, 3);
	RNA_def_property_ui_text(prop, "Coordinates", "");
	
	prop= RNA_def_property(srna, "pressure", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "pressure");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Pressure", "Pressure of tablet at point when drawing it.");
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:19,代码来源:rna_gpencil.c


示例7: rna_def_fpoint

static void rna_def_fpoint(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	
	srna= RNA_def_struct(brna, "FCurveSample", NULL);
	RNA_def_struct_sdna(srna, "FPoint");
	RNA_def_struct_ui_text(srna, "F-Curve Sample", "Sample point for F-Curve.");
	
	/* Boolean values */
	prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", 1);
	RNA_def_property_ui_text(prop, "Selected", "Selection status");
	
	/* Vector value */
	prop= RNA_def_property(srna, "point", PROP_FLOAT, PROP_XYZ);
	RNA_def_property_array(prop, 2);
	RNA_def_property_float_sdna(prop, NULL, "vec");
	RNA_def_property_ui_text(prop, "Point", "Point coordinates");
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:20,代码来源:rna_fcurve.c


示例8: rna_def_fluidsim_inflow

static void rna_def_fluidsim_inflow(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

   	srna= RNA_def_struct(brna, "InflowFluidSettings", "FluidSettings");
	RNA_def_struct_sdna(srna, "FluidsimSettings");
	RNA_def_struct_ui_text(srna, "Inflow Fluid Simulation Settings", "Fluid simulation settings for objects adding fluids in the simulation.");

	rna_def_fluidsim_volume(srna);

	prop= RNA_def_property(srna, "inflow_velocity", PROP_FLOAT, PROP_VELOCITY);
	RNA_def_property_float_sdna(prop, NULL, "iniVelx");
	RNA_def_property_array(prop, 3);
	RNA_def_property_range(prop, -1000.1, 1000.1);
	RNA_def_property_ui_text(prop, "Inflow Velocity", "Initial velocity of fluid.");

	prop= RNA_def_property(srna, "local_coordinates", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "typeFlags", OB_FSINFLOW_LOCALCOORD);
	RNA_def_property_ui_text(prop, "Local Coordinates", "Use local coordinates for inflow. (e.g. for rotating objects)");
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:21,代码来源:rna_fluidsim.c


示例9: RNA_api_object

void RNA_api_object(StructRNA *srna)
{
	FunctionRNA *func;
	PropertyRNA *parm;

	static const EnumPropertyItem mesh_type_items[] = {
		{eModifierMode_Realtime, "PREVIEW", 0, "Preview", "Apply modifier preview settings"},
		{eModifierMode_Render, "RENDER", 0, "Render", "Apply modifier render settings"},
		{0, NULL, 0, NULL, NULL}
	};

	static const EnumPropertyItem dupli_eval_mode_items[] = {
		{DAG_EVAL_VIEWPORT, "VIEWPORT", 0, "Viewport", "Generate duplis using viewport settings"},
		{DAG_EVAL_PREVIEW, "PREVIEW", 0, "Preview", "Generate duplis using preview settings"},
		{DAG_EVAL_RENDER, "RENDER", 0, "Render", "Generate duplis using render settings"},
		{0, NULL, 0, NULL, NULL}
	};

#ifndef NDEBUG
	static const EnumPropertyItem mesh_dm_info_items[] = {
		{0, "SOURCE", 0, "Source", "Source mesh"},
		{1, "DEFORM", 0, "Deform", "Objects deform mesh"},
		{2, "FINAL", 0, "Final", "Objects final mesh"},
		{0, NULL, 0, NULL, NULL}
	};
#endif

	/* Matrix space conversion */
	func = RNA_def_function(srna, "convert_space", "rna_Scene_mat_convert_space");
	RNA_def_function_ui_description(func, "Convert (transform) the given matrix from one space to another");
	RNA_def_function_flag(func, FUNC_USE_REPORTS);
	parm = RNA_def_pointer(func, "pose_bone", "PoseBone", "",
	                       "Bone to use to define spaces (may be None, in which case only the two 'WORLD' and "
	                       "'LOCAL' spaces are usable)");
	parm = RNA_def_property(func, "matrix", PROP_FLOAT, PROP_MATRIX);
	RNA_def_property_multi_array(parm, 2, rna_matrix_dimsize_4x4);
	RNA_def_property_ui_text(parm, "", "The matrix to transform");
	parm = RNA_def_property(func, "matrix_return", PROP_FLOAT, PROP_MATRIX);
	RNA_def_property_multi_array(parm, 2, rna_matrix_dimsize_4x4);
	RNA_def_property_ui_text(parm, "", "The transformed matrix");
	RNA_def_function_output(func, parm);
	parm = RNA_def_enum(func, "from_space", space_items, CONSTRAINT_SPACE_WORLD, "",
	                    "The space in which 'matrix' is currently");
	parm = RNA_def_enum(func, "to_space", space_items, CONSTRAINT_SPACE_WORLD, "",
	                    "The space to which you want to transform 'matrix'");

	/* Camera-related operations */
	func = RNA_def_function(srna, "calc_matrix_camera", "rna_Object_calc_matrix_camera");
	RNA_def_function_ui_description(func, "Generate the camera projection matrix of this object "
	                                      "(mostly useful for Camera and Lamp types)");
	parm = RNA_def_property(func, "result", PROP_FLOAT, PROP_MATRIX);
	RNA_def_property_multi_array(parm, 2, rna_matrix_dimsize_4x4);
	RNA_def_property_ui_text(parm, "", "The camera projection matrix");
	RNA_def_function_output(func, parm);
	parm = RNA_def_int(func, "x", 1, 0, INT_MAX, "", "Width of the render area", 0, 10000);
	parm = RNA_def_int(func, "y", 1, 0, INT_MAX, "", "Height of the render area", 0, 10000);
	parm = RNA_def_float(func, "scale_x", 1.0f, 1.0e-6f, FLT_MAX, "", "Width scaling factor", 1.0e-2f, 100.0f);
	parm = RNA_def_float(func, "scale_y", 1.0f, 1.0e-6f, FLT_MAX, "", "height scaling factor", 1.0e-2f, 100.0f);

	func = RNA_def_function(srna, "camera_fit_coords", "rna_Object_camera_fit_coords");
	RNA_def_function_ui_description(func, "Compute the coordinate (and scale for ortho cameras) "
	                                      "given object should be to 'see' all given coordinates");
	parm = RNA_def_pointer(func, "scene", "Scene", "", "Scene to get render size information from, if available");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_float_array(func, "coordinates", 1, NULL, -FLT_MAX, FLT_MAX, "", "Coordinates to fit in",
	                           -FLT_MAX, FLT_MAX);
	RNA_def_parameter_flags(parm, PROP_NEVER_NULL | PROP_DYNAMIC, PARM_REQUIRED);
	parm = RNA_def_property(func, "co_return", PROP_FLOAT, PROP_XYZ);
	RNA_def_property_array(parm, 3);
	RNA_def_property_ui_text(parm, "", "The location to aim to be able to see all given points");
	RNA_def_parameter_flags(parm, 0, PARM_OUTPUT);
	parm = RNA_def_property(func, "scale_return", PROP_FLOAT, PROP_NONE);
	RNA_def_property_ui_text(parm, "", "The ortho scale to aim to be able to see all given points (if relevant)");
	RNA_def_parameter_flags(parm, 0, PARM_OUTPUT);

	/* mesh */
	func = RNA_def_function(srna, "to_mesh", "rna_Object_to_mesh");
	RNA_def_function_ui_description(func, "Create a Mesh data-block with modifiers applied");
	RNA_def_function_flag(func, FUNC_USE_REPORTS);
	parm = RNA_def_pointer(func, "scene", "Scene", "", "Scene within which to evaluate modifiers");
	RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
	parm = RNA_def_boolean(func, "apply_modifiers", 0, "", "Apply modifiers");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_enum(func, "settings", mesh_type_items, 0, "", "Modifier settings to apply");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_boolean(func, "calc_tessface", true, "Calculate Tessellation", "Calculate tessellation faces");
	RNA_def_boolean(func, "calc_undeformed", false, "Calculate Undeformed", "Calculate undeformed vertex coordinates");
	parm = RNA_def_pointer(func, "mesh", "Mesh", "",
	                       "Mesh created from object, remove it if it is only used for export");
	RNA_def_function_return(func, parm);

	/* duplis */
	func = RNA_def_function(srna, "dupli_list_create", "rna_Object_create_duplilist");
	RNA_def_function_ui_description(func, "Create a list of dupli objects for this object, needs to "
	                                "be freed manually with free_dupli_list to restore the "
	                                "objects real matrix and layers");
	parm = RNA_def_pointer(func, "scene", "Scene", "", "Scene within which to evaluate duplis");
	RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
	RNA_def_enum(func, "settings", dupli_eval_mode_items, 0, "", "Generate texture coordinates for rendering");
	RNA_def_function_flag(func, FUNC_USE_REPORTS);
//.........这里部分代码省略.........
开发者ID:wisaac407,项目名称:blender,代码行数:101,代码来源:rna_object_api.c


示例10: RNA_def_world

void RNA_def_world(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	srna = RNA_def_struct(brna, "World", "ID");
	RNA_def_struct_ui_text(srna, "World",
	                       "World datablock describing the environment and ambient lighting of a scene");
	RNA_def_struct_ui_icon(srna, ICON_WORLD_DATA);

	rna_def_animdata_common(srna);
	rna_def_mtex_common(brna, srna, "rna_World_mtex_begin", "rna_World_active_texture_get",
	                    "rna_World_active_texture_set", NULL, "WorldTextureSlot", "WorldTextureSlots",
	                    "rna_World_update", "rna_World_update");

	/* colors */
	prop = RNA_def_property(srna, "horizon_color", PROP_FLOAT, PROP_COLOR);
	RNA_def_property_float_sdna(prop, NULL, "horr");
	RNA_def_property_array(prop, 3);
	RNA_def_property_ui_text(prop, "Horizon Color", "Color at the horizon");
	/* RNA_def_property_update(prop, 0, "rna_World_update"); */
	/* render-only uses this */
	RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");

	
	prop = RNA_def_property(srna, "zenith_color", PROP_FLOAT, PROP_COLOR);
	RNA_def_property_float_sdna(prop, NULL, "zenr");
	RNA_def_property_array(prop, 3);
	RNA_def_property_ui_text(prop, "Zenith Color", "Color at the zenith");
	RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");

	prop = RNA_def_property(srna, "ambient_color", PROP_FLOAT, PROP_COLOR);
	RNA_def_property_float_sdna(prop, NULL, "ambr");
	RNA_def_property_array(prop, 3);
	RNA_def_property_ui_text(prop, "Ambient Color", "Ambient color of the world");
	RNA_def_property_update(prop, 0, "rna_World_update");

	/* exp, range */
	prop = RNA_def_property(srna, "exposure", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "exp");
	RNA_def_property_range(prop, 0.0, 1.0);
	RNA_def_property_ui_text(prop, "Exposure", "Amount of exponential color correction for light");
	RNA_def_property_update(prop, 0, "rna_World_update");

	prop = RNA_def_property(srna, "color_range", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "range");
	RNA_def_property_range(prop, 0.2, 5.0);
	RNA_def_property_ui_text(prop, "Range", "The color range that will be mapped to 0-1");
	RNA_def_property_update(prop, 0, "rna_World_update");

	/* sky type */
	prop = RNA_def_property(srna, "use_sky_blend", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYBLEND);
	RNA_def_property_ui_text(prop, "Blend Sky", "Render background with natural progression from horizon to zenith");
	RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");

	prop = RNA_def_property(srna, "use_sky_paper", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYPAPER);
	RNA_def_property_ui_text(prop, "Paper Sky", "Flatten blend or texture coordinates");
	RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");

	prop = RNA_def_property(srna, "use_sky_real", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYREAL);
	RNA_def_property_ui_text(prop, "Real Sky", "Render background with a real horizon, relative to the camera angle");
	RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");

	/* nested structs */
	prop = RNA_def_property(srna, "light_settings", PROP_POINTER, PROP_NONE);
	RNA_def_property_flag(prop, PROP_NEVER_NULL);
	RNA_def_property_struct_type(prop, "WorldLighting");
	RNA_def_property_pointer_funcs(prop, "rna_World_lighting_get", NULL, NULL, NULL);
	RNA_def_property_ui_text(prop, "Lighting", "World lighting settings");

	prop = RNA_def_property(srna, "mist_settings", PROP_POINTER, PROP_NONE);
	RNA_def_property_flag(prop, PROP_NEVER_NULL);
	RNA_def_property_struct_type(prop, "WorldMistSettings");
	RNA_def_property_pointer_funcs(prop, "rna_World_mist_get", NULL, NULL, NULL);
	RNA_def_property_ui_text(prop, "Mist", "World mist settings");

	/* nodes */
	prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
	RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
	RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based worlds");

	prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
	RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the world");
	RNA_def_property_update(prop, 0, "rna_World_use_nodes_update");

	rna_def_lighting(brna);
	rna_def_world_mist(brna);
	rna_def_world_mtex(brna);
}
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:95,代码来源:rna_world.c


示例11: Transform_Properties

void Transform_Properties(struct wmOperatorType *ot, int flags)
{
	PropertyRNA *prop;

	if (flags & P_AXIS) {
		prop = RNA_def_property(ot->srna, "axis", PROP_FLOAT, PROP_DIRECTION);
		RNA_def_property_array(prop, 3);
		/* Make this not hidden when there's a nice axis selection widget */
		RNA_def_property_flag(prop, PROP_HIDDEN);
		RNA_def_property_ui_text(prop, "Axis", "The axis around which the transformation occurs");
	}

	if (flags & P_CONSTRAINT) {
		RNA_def_boolean_vector(ot->srna, "constraint_axis", 3, NULL, "Constraint Axis", "");
		prop = RNA_def_property(ot->srna, "constraint_orientation", PROP_ENUM, PROP_NONE);
		RNA_def_property_ui_text(prop, "Orientation", "Transformation orientation");
		RNA_def_enum_funcs(prop, rna_TransformOrientation_itemf);
	}

	if (flags & P_MIRROR) {
		prop = RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
		if (flags & P_MIRROR_DUMMY) {
			/* only used so macros can disable this option */
			RNA_def_property_flag(prop, PROP_HIDDEN);
		}
	}


	if (flags & P_PROPORTIONAL) {
		RNA_def_enum(ot->srna, "proportional", rna_enum_proportional_editing_items, 0, "Proportional Editing", "");
		prop = RNA_def_enum(ot->srna, "proportional_edit_falloff", rna_enum_proportional_falloff_items, 0,
		                    "Proportional Editing Falloff", "Falloff type for proportional editing mode");
		RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
		RNA_def_float(ot->srna, "proportional_size", 1, T_PROP_SIZE_MIN, T_PROP_SIZE_MAX,
		              "Proportional Size", "", 0.001f, 100.0f);
	}

	if (flags & P_SNAP) {
		prop = RNA_def_boolean(ot->srna, "snap", 0, "Use Snapping Options", "");
		RNA_def_property_flag(prop, PROP_HIDDEN);

		if (flags & P_GEO_SNAP) {
			prop = RNA_def_enum(ot->srna, "snap_target", rna_enum_snap_target_items, 0, "Target", "");
			RNA_def_property_flag(prop, PROP_HIDDEN);
			prop = RNA_def_float_vector(ot->srna, "snap_point", 3, NULL, -FLT_MAX, FLT_MAX, "Point", "", -FLT_MAX, FLT_MAX);
			RNA_def_property_flag(prop, PROP_HIDDEN);
			
			if (flags & P_ALIGN_SNAP) {
				prop = RNA_def_boolean(ot->srna, "snap_align", 0, "Align with Point Normal", "");
				RNA_def_property_flag(prop, PROP_HIDDEN);
				prop = RNA_def_float_vector(ot->srna, "snap_normal", 3, NULL, -FLT_MAX, FLT_MAX, "Normal", "", -FLT_MAX, FLT_MAX);
				RNA_def_property_flag(prop, PROP_HIDDEN);
			}
		}
	}
	
	if (flags & P_GPENCIL_EDIT) {
		RNA_def_boolean(ot->srna, "gpencil_strokes", 0, "Edit Grease Pencil", "Edit selected Grease Pencil strokes");
	}
	
	if ((flags & P_OPTIONS) && !(flags & P_NO_TEXSPACE)) {
		RNA_def_boolean(ot->srna, "texture_space", 0, "Edit Texture Space", "Edit Object data texture space");
		prop = RNA_def_boolean(ot->srna, "remove_on_cancel", 0, "Remove on Cancel", "Remove elements on cancel");
		RNA_def_property_flag(prop, PROP_HIDDEN);
	}

	if (flags & P_CORRECT_UV) {
		RNA_def_boolean(ot->srna, "correct_uv", 0, "Correct UVs", "Correct UV coordinates when transforming");
	}

	if ((flags & P_NO_DEFAULTS) == 0) {
		// Add confirm method all the time. At the end because it's not really that important and should be hidden only in log, not in keymap edit
		/*prop =*/ RNA_def_boolean(ot->srna, "release_confirm", 0, "Confirm on Release", "Always confirm operation when releasing button");
		//RNA_def_property_flag(prop, PROP_HIDDEN);
	}
}
开发者ID:LucaRood,项目名称:Blender,代码行数:76,代码来源:transform_ops.c


示例12: rna_def_lamp

static void rna_def_lamp(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	srna = RNA_def_struct(brna, "Lamp", "ID");
	RNA_def_struct_refine_func(srna, "rna_Lamp_refine");
	RNA_def_struct_ui_text(srna, "Lamp", "Lamp data-block for lighting a scene");
	RNA_def_struct_ui_icon(srna, ICON_LAMP_DATA);

	prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_items(prop, rna_enum_lamp_type_items);
	RNA_def_property_ui_text(prop, "Type", "Type of Lamp");
	RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LAMP);
	RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");

	prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
	RNA_def_property_float_sdna(prop, NULL, "dist");
	RNA_def_property_range(prop, 0, INT_MAX);
	RNA_def_property_ui_range(prop, 0, 1000, 1, 3);
	RNA_def_property_ui_text(prop, "Distance",
	                         "Falloff distance - the light is at half the original intensity at this point");
	RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");

	prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_NONE);
	RNA_def_property_ui_range(prop, 0, 10, 1, 3);
	RNA_def_property_ui_text(prop, "Energy", "Amount of light that the lamp emits");
	RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");

	prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
	RNA_def_property_float_sdna(prop, NULL, "r");
	RNA_def_property_array(prop, 3);
	RNA_def_property_ui_text(prop, "Color", "Light color");
	RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");

	prop = RNA_def_property(srna, "use_own_layer", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_LAYER);
	RNA_def_property_ui_text(prop, "Layer", "Illuminate objects only on the same layers the lamp is on");
	RNA_def_property_update(prop, 0, "rna_Lamp_update");

	prop = RNA_def_property(srna, "use_negative", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_NEG);
	RNA_def_property_ui_text(prop, "Negative", "Cast negative light");
	RNA_def_property_update(prop, 0, "rna_Lamp_update");

	prop = RNA_def_property(srna, "use_specular", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_negative_sdna(prop, NULL, "mode", LA_NO_SPEC);
	RNA_def_property_ui_text(prop, "Specular", "Create specular highlights");
	RNA_def_property_update(prop, 0, "rna_Lamp_update");

	prop = RNA_def_property(srna, "use_diffuse", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_negative_sdna(prop, NULL, "mode", LA_NO_DIFF);
	RNA_def_property_ui_text(prop, "Diffuse", "Do diffuse shading");
	RNA_def_property_update(prop, 0, "rna_Lamp_update");

	/* nodes */
	prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
	RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
	RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based lamps");

	prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
	RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the lamp");
	RNA_def_property_update(prop, 0, "rna_Lamp_use_nodes_update");
	
	/* common */
	rna_def_animdata_common(srna);
	
	/* textures */
	rna_def_mtex_common(brna, srna, "rna_Lamp_mtex_begin", "rna_Lamp_active_texture_get",
	                    "rna_Lamp_active_texture_set", NULL, "LampTextureSlot", "LampTextureSlots",
	                    "rna_Lamp_draw_update", "rna_Lamp_draw_update");
}
开发者ID:mgschwan,项目名称:blensor,代码行数:75,代码来源:rna_lamp.c


示例13: rna_def_gpencil_layer

static void rna_def_gpencil_layer(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	
	srna= RNA_def_struct(brna, "GPencilLayer", NULL);
	RNA_def_struct_sdna(srna, "bGPDlayer");
	RNA_def_struct_ui_text(srna, "Grease Pencil Layer", "Collection of related sketches");
	
	/* Name */
	prop= RNA_def_property(srna, "info", PROP_STRING, PROP_NONE);
	RNA_def_property_ui_text(prop, "Info", "Layer name");
	RNA_def_struct_name_property(srna, prop);
	
	/* Frames */
	prop= RNA_def_property(srna, "frames", PROP_COLLECTION, PROP_NONE);
	RNA_def_property_collection_sdna(prop, NULL, "frames", NULL);
	RNA_def_property_struct_type(prop, "GPencilFrame");
	RNA_def_property_ui_text(prop, "Frames", "Sketches for this layer on different frames");
	
	/* Active Frame */
	prop= RNA_def_property(srna, "active_frame", PROP_POINTER, PROP_NONE);
	RNA_def_property_pointer_sdna(prop, NULL, "actframe");
	RNA_def_property_ui_text(prop, "Active Frame", "Frame currently being displayed for this layer");
	RNA_def_property_editable_func(prop, "rna_GPencilLayer_active_frame_editable");
	
	/* Drawing Color */
	prop= RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
	RNA_def_property_array(prop, 3);
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Color", "Color for all strokes in this layer");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
	
	prop= RNA_def_property(srna, "alpha", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "color[3]");
	RNA_def_property_range(prop, 0.3, 1.0f);
	RNA_def_property_ui_text(prop, "Opacity", "Layer Opacity");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
	
	/* Line Thickness */
	prop= RNA_def_property(srna, "line_width", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "thickness");
	RNA_def_property_range(prop, 1, 10);
	RNA_def_property_ui_text(prop, "Thickness", "Thickness of strokes (in pixels)");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
	
	/* Onion-Skinning */
	prop= RNA_def_property(srna, "use_onion_skinning", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_LAYER_ONIONSKIN);
	RNA_def_property_ui_text(prop, "Use Onion Skinning", "Ghost frames on either side of frame");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
	
	prop= RNA_def_property(srna, "ghost_range_max", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "gstep");
	RNA_def_property_range(prop, 0, 120);
	RNA_def_property_ui_text(prop, "Max Ghost Range", "Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side)");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
	
	/* Flags */
	prop= RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_LAYER_HIDE);
	RNA_def_property_ui_text(prop, "Hide", "Set layer Visibility");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
	
	prop= RNA_def_property(srna, "lock", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_LAYER_LOCKED);
	RNA_def_property_ui_text(prop, "Locked", "Protect layer from further editing and/or frame changes");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
	
	prop= RNA_def_property(srna, "lock_frame", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_LAYER_FRAMELOCK);
	RNA_def_property_ui_text(prop, "Frame Locked", "Lock current frame displayed by layer");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);

	/* expose as layers.active */
	/*
	prop= RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_LAYER_ACTIVE);
	RNA_def_property_boolean_funcs(prop, NULL, "rna_GPencilLayer_active_set");
	RNA_def_property_ui_text(prop, "Active", "Set active layer for editing");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
	*/

	prop= RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_LAYER_SELECT);
	RNA_def_property_ui_text(prop, "Select", "Layer is selected for editing in the DopeSheet");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
	
		// XXX keep this option?
	prop= RNA_def_property(srna, "show_points", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", GP_LAYER_DRAWDEBUG);
	RNA_def_property_ui_text(prop, "Show Points", "Draw the points which make up the strokes (for debugging purposes)");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);

	/* X-Ray */
	prop= RNA_def_property(srna, "show_x_ray", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GP_LAYER_NO_XRAY);
	RNA_def_property_ui_text(prop, "X Ray", "");
	RNA_def_property_update(prop, NC_SCREEN|ND_GPENCIL, NULL);
}
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:100,代码来源:rna_gpencil.c


示例14: rna_def_armature

static void rna_def_armature(BlenderRNA *brna)
{
	StructRNA *srna;
	FunctionRNA *func;
	PropertyRNA *prop;
	
	static EnumPropertyItem prop_drawtype_items[] = {
		{ARM_OCTA, "OCTAHEDRAL", 0, "Octahedral", "Display bones as octahedral shape (default)"},
		{ARM_LINE, "STICK", 0, "Stick", "Display bones as simple 2D lines with dots"},
		{ARM_B_BONE, "BBONE", 0, "B-Bone", "Display bones as boxes, showing subdivision and B-Splines"},
		{ARM_ENVELOPE, "ENVELOPE", 0, "Envelope",
		               "Display bones as extruded spheres, showing deformation influence volume"},
		{ARM_WIRE, "WIRE", 0, "Wire", "Display bones as thin wires, showing subdivision and B-Splines"},
		{0, NULL, 0, NULL, NULL}
	};
	static EnumPropertyItem prop_vdeformer[] = {
		{ARM_VDEF_BLENDER, "BLENDER", 0, "Blender", "Use Blender's armature vertex deformation"},
		{ARM_VDEF_BGE_CPU, "BGE_CPU", 0, "BGE", "Use vertex deformation code optimized for the BGE"},
		{0, NULL, 0, NULL, NULL}
	};
	static EnumPropertyItem prop_ghost_type_items[] = {
		{ARM_GHOST_CUR, "CURRENT_FRAME", 0, "Around Frame",
		                "Display Ghosts of poses within a fixed number of frames around the current frame"},
		{ARM_GHOST_RANGE, "RANGE", 0, "In Range", "Display Ghosts of poses within specified range"},
		{ARM_GHOST_KEYS, "KEYS", 0, "On Keyframes", "Display Ghosts of poses on Keyframes"},
		{0, NULL, 0, NULL, NULL}
	};
	static const EnumPropertyItem prop_pose_position_items[] = {
		{0, "POSE", 0, "Pose Position", "Show armature in posed state"},
		{ARM_RESTPOS, "REST", 0, "Rest Position", "Show Armature in binding pose state (no posing possible)"},
		{0, NULL, 0, NULL, NULL}
	};
	
	srna = RNA_def_struct(brna, "Armature", "ID");
	RNA_def_struct_ui_text(srna, "Armature",
	                       "Armature datablock containing a hierarchy of bones, usually used for rigging characters");
	RNA_def_struct_ui_icon(srna, ICON_ARMATURE_DATA);
	RNA_def_struct_sdna(srna, "bArmature");

	func = RNA_def_function(srna, "transform", "rna_Armature_transform");
	RNA_def_function_ui_description(func, "Transform armature bones by a matrix");
	prop = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
	RNA_def_property_flag(prop, PROP_REQUIRED);

	/* Animation Data */
	rna_def_animdata_common(srna);
	
	/* Collections */
	prop = RNA_def_property(srna, "bones", PROP_COLLECTION, PROP_NONE);
	RNA_def_property_collection_sdna(prop, NULL, "bonebase", NULL);
	RNA_def_property_collection_funcs(prop, NULL, "rna_Armature_bones_next", NULL, NULL, NULL, NULL, NULL, NULL);
	RNA_def_property_struct_type(prop, "Bone");
	RNA_def_property_ui_text(prop, "Bones", "");
	rna_def_armature_bones(brna, prop);

	prop = RNA_def_property(srna, "edit_bones", PROP_COLLECTION, PROP_NONE);
	RNA_def_property_collection_sdna(prop, NULL, "edbo", NULL);
	RNA_def_property_struct_type(prop, "EditBone");
	RNA_def_property_ui_text(prop, "Edit Bones", "");
	rna_def_armature_edit_bones(brna, prop);

	/* Enum values */
	prop = RNA_def_property(srna, "pose_position", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag");
	RNA_def_property_enum_items(prop, prop_pose_position_items);
	RNA_def_property_ui_text(prop, "Pose Position", "Show armature in binding pose or final posed state");
	RNA_def_property_update(prop, 0, "rna_Armature_update_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	prop = RNA_def_property(srna, "draw_type", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "drawtype");
	RNA_def_property_enum_items(prop, prop_drawtype_items);
	RNA_def_property_ui_text(prop, "Draw Type", "");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);

	prop = RNA_def_property(srna, "deform_method", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "gevertdeformer");
	RNA_def_property_enum_items(prop, prop_vdeformer);
	RNA_def_property_ui_text(prop, "Vertex Deformer", "Vertex Deformer Method (Game Engine only)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
/* XXX deprecated ....... old animviz for armatures only */
	prop = RNA_def_property(srna, "ghost_type", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "ghosttype");
	RNA_def_property_enum_items(prop, prop_ghost_type_items);
	RNA_def_property_ui_text(prop, "Ghost Type", "Method of Onion-skinning for active Action");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
/* XXX deprecated ....... old animviz for armatures only	 */

	/* Boolean values */
	/* layer */
	prop = RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
	RNA_def_property_boolean_sdna(prop, NULL, "layer", 1);
	RNA_def_property_array(prop, 32);
	RNA_def_property_ui_text(prop, "Visible Layers", "Armature layer visibility");
	RNA_def_property_boolean_funcs(prop, NULL, "rna_Armature_layer_set");
	RNA_def_property_update(prop, NC_OBJECT | ND_POSE, "rna_Armature_update_layers");
//.........这里部分代码省略.........
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:101,代码来源:rna_armature.c


示例15: rna_def_bone

/* err... bones should not be directly edited (only editbones should be...) */
static void rna_def_bone(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	
	srna = RNA_def_struct(brna, "Bone", NULL);
	RNA_def_struct_ui_text(srna, "Bone", "Bone in an Armature datablock");
	RNA_def_struct_ui_icon(srna, ICON_BONE_DATA);
	RNA_def_struct_path_func(srna, "rna_Bone_path");
	RNA_def_struct_idprops_func(srna, "rna_Bone_idprops");
	
	/* pointers/collections */
	/* parent (pointer) */
	prop = RNA_def_property(srna, "parent", PROP_POINTER, PROP_NONE);
	RNA_def_property_struct_type(prop, "Bone");
	RNA_def_property_pointer_sdna(prop, NULL, "parent");
	RNA_def_property_ui_text(prop, "Parent", "Parent bone (in same Armature)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	
	/* children (collection) */
	prop = RNA_def_property(srna, "children", PROP_COLLECTION, PROP_NONE);
	RNA_def_property_collection_sdna(prop, NULL, "childbase", NULL);
	RNA_def_property_struct_type(prop, "Bone");
	RNA_def_property_ui_text(prop, "Children", "Bones which are children of this bone");

	rna_def_bone_common(srna, 0);

	/* XXX should we define this in PoseChannel wrapping code instead?
	 *     But PoseChannels directly get some of their flags from here... */
	prop = RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_HIDDEN_P);
	RNA_def_property_ui_text(prop, "Hide",
	                         "Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");

	prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_SELECTED);
	RNA_def_property_ 

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C++ RNA_def_property_boolean_sdna函数代码示例发布时间:2022-05-30
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