本文整理汇总了C++中REMOVE_BIT函数的典型用法代码示例。如果您正苦于以下问题:C++ REMOVE_BIT函数的具体用法?C++ REMOVE_BIT怎么用?C++ REMOVE_BIT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了REMOVE_BIT函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: do_clantalk
/* clan channels */
void do_clantalk( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (!is_clan(ch))
{
send_to_char("You aren't in a clan.\n\r",ch);
return;
}
if ( argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOCLAN))
{
send_to_char("Clan channel is now ON\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOCLAN);
}
else
{
send_to_char("Clan channel is now OFF\n\r",ch);
SET_BIT(ch->comm,COMM_NOCLAN);
}
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOCLAN);
if(!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
argument = makedrunk(argument,ch);
sprintf( buf, "You clan '%s'{x\n\r", argument );
send_to_char( buf, ch );
sprintf( buf, "$n clans '%s'{x", argument );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
is_same_clan(ch,d->character) &&
is_same_clan(ch,d->character) &&
!IS_SET(d->character->comm,COMM_NOCLAN) &&
!IS_SET(d->character->comm,COMM_QUIET) )
{
act_new("$n clans '$t'{x",ch,argument,d->character,TO_VICT,POS_DEAD);
}
if(IS_SET(d->character->comm,COMM_ALLCLAN) &&
d->connected == CON_PLAYING &&
d->character != ch
&& !is_same_clan(d->character, ch))
{
send_to_one(d->character,"[ %s ] %s clans '%s'{x",clan_table[ch->clan].name,ch->name,
argument);
}
}
return;
}
开发者ID:verias,项目名称:SRMud,代码行数:61,代码来源:clan.c
示例2: do_afk
void do_afk ( CHAR_DATA *ch, char *argument)
{
// unswitched mobs can't be afk
if (IS_UNSWITCHED_MOB(ch)) {
send_to_char("No.\n\r", ch);
return;
}
if (!IS_NULLSTR(argument)) {
// so you can change your afk message without turning afk off
REMOVE_BIT(ch->act, PLR_AFK);
}
if (IS_SET(ch->act, PLR_AFK)) {
act("$n has returned from being AFK.",ch,NULL,NULL,NULL,NULL,TO_ROOM,SENSE_SIGHT);
send_to_char("AFK mode removed.\n\r", ch);
REMOVE_BIT(ch->act, PLR_AFK);
} else {
if(IS_NULLSTR(argument)) {
act("$n has gone AFK.",ch,NULL,NULL,NULL,NULL,TO_ROOM,SENSE_SIGHT);
send_to_char( "You are now in AFK mode.\n\r", ch);
} else {
act("$n has gone AFK ($t).",ch,NULL,NULL,argument,NULL,TO_ROOM,SENSE_SIGHT);
send_to_char( "You are now in AFK mode.\n\r", ch);
}
SET_BIT(ch->act, PLR_AFK);
}
}
开发者ID:YourCyborg,项目名称:Sun-RPI,代码行数:28,代码来源:act_comm.c
示例3: do_fixhead
void do_fixhead( CHAR_DATA *ch, char *argument )
{
char arg1[MSL];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
victim = get_char_world(ch, arg1);
if ( arg1[0] == '\0' )
{
send_to_char("Syntax: fixhead <player name>\n\r",ch);
return;
}
if (victim == NULL)
{
send_to_char("They must be playing.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's\n\r", ch);
return;
}
if ( !IS_HEAD(victim,LOST_HEAD) )
return stcf(ch,"They're not a head!\n\r");
REMOVE_BIT(victim->loc_hp[0],LOST_HEAD);
REMOVE_BIT(victim->affected_by,AFF_POLYMORPH);
if ( victim->morph ) free_string(victim->morph);
stcf(ch,"%s has been fixed.\n\r",victim->name);
stcf(victim,"You have been fixed!\n\r");
}
开发者ID:raziel23x,项目名称:Anotherland_Mud,代码行数:33,代码来源:devik.c
示例4: do_approve
void do_approve( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *ach;
char buf[MAX_STRING_LENGTH];
ach = get_char_world( ch, argument );
if ( ach == NULL || IS_NPC( ach ) )
{
send_to_char( "No such character to approve.\n\r", ch );
return;
}
if ( !IS_SET( ach->act, PLR_REVIEWING ) )
{
send_to_char( "That character is not being reviewed.\n\r", ch );
return;
}
REMOVE_BIT( ach->act, PLR_REJECTED );
REMOVE_BIT( ach->act, PLR_UNAPPROVED );
sprintf( buf, "rm -f %s%s", REJECTED_DIR, capitalize( ach->name ) );
system( buf );
sprintf( buf, "rm -f %s%s", UNAPPROVED_DIR, capitalize( ach->name ) );
system( buf );
save_char_obj( ach );
do_quit( ach, "" );
send_to_char( "Character approved.\n\r", ch );
return;
}
开发者ID:YourCyborg,项目名称:Sun-RPI,代码行数:32,代码来源:review.c
示例5: REMOVE_BIT
uint8_t DHT::getStatus(void) {
// If temperature is at an extreme, set to warning...
if (_lastTemperature > 100 || _lastTemperature < 60) {
REMOVE_BIT(_status, STATUS_TEMP_GOOD);
ADD_BIT(_status, STATUS_TEMP_WARN);
// If temperature is really extreme, set to alert...
if (_lastTemperature > 110 || _lastTemperature < 40) {
REMOVE_BIT(_status, STATUS_TEMP_WARN);
ADD_BIT(_status, STATUS_TEMP_ALRT);
}
}
// If humidity is low, set to warning...
if (_lastHumidity < 60) {
REMOVE_BIT(_status, STATUS_HUMI_GOOD);
ADD_BIT(_status, STATUS_HUMI_WARN);
// If humidity is extreme, set to alert...
if (_lastHumidity < 20) {
REMOVE_BIT(_status, STATUS_HUMI_WARN);
ADD_BIT(_status, STATUS_HUMI_ALRT);
}
}
return (_status);
}
开发者ID:anth-3,项目名称:libraries,代码行数:25,代码来源:DHT.cpp
示例6: do_infravision
void do_infravision( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DROID))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[CYBORG_FACE] < 1)
{
send_to_char("You need at least 1 implant on your face to use your unholy sight.\n\r",ch);
return;
}
if (ch->pcdata->powers[CYBORG_FACE] > 2)
{
if (IS_SET(ch->act, PLR_HOLYLIGHT))
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char("You turn off your unholy sight.\n\r",ch);
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char("You turn on your unholy sight.\n\r",ch);
}
}
else if (ch->pcdata->powers[CYBORG_FACE] == 2)
{
if (IS_SET(ch->affected_by, AFF_SHADOWSIGHT) && IS_SET(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT))
{
REMOVE_BIT(ch->affected_by, AFF_SHADOWSIGHT);
REMOVE_BIT(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
send_to_char("You turn off your unholy sight.\n\r",ch);
}
else
{
SET_BIT(ch->affected_by, AFF_SHADOWSIGHT);
SET_BIT(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
send_to_char("You turn on your unholy sight.\n\r",ch);
}
}
else if ((ch->pcdata->powers[CYBORG_FACE] == 1))
{
if (IS_SET(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT))
{
REMOVE_BIT(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
send_to_char("You turn off your unholy sight.\n\r",ch);
}
else
{
SET_BIT(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
send_to_char("You turn on your unholy sight.\n\r",ch);
}
}
return;
}
开发者ID:smthbh,项目名称:dystopia-mud,代码行数:58,代码来源:spiderdroid.c
示例7: do_quote
void do_quote( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOQUOTE))
{
send_to_char("{hQuote channel is now ON.{x\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOQUOTE);
}
else
{
send_to_char("{hQuote channel is now OFF.{x\n\r",ch);
SET_BIT(ch->comm,COMM_NOQUOTE);
}
}
else /* quote message sent, turn quote on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOQUOTE);
if(!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
argument = makedrunk(argument,ch);
sprintf( buf, "{hYou quote '{H%s{h'{x\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOQUOTE) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new( "{h$n quotes '{H$t{h'{x",
ch,argument, d->character, TO_VICT,POS_SLEEPING );
}
}
}
}
开发者ID:verias,项目名称:SRMud,代码行数:57,代码来源:send.c
示例8: do_spiderform
void do_spiderform( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
argument = one_argument(argument,arg);
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DROW) ||!IS_SET(ch->pcdata->powers[1], DPOWER_SPIDERFORM))
{send_to_char("Huh?\n\r", ch );
return;}
if (IS_AFFECTED(ch, AFF_POLYMORPH))
{
send_to_char("You can't spiderform while changed.\n\r", ch );
return;
}
if (IS_SET(ch->newbits,NEW_DFORM))
{
sprintf(buf, "$n morphs back into %s.", GET_PROPER_NAME(ch));
act(buf, ch, NULL, NULL, TO_ROOM);
stc("You return to your normal form.\n\r", ch);
free_string(ch->morph);
ch->morph = str_dup("");
ch->hitroll -= 400;
ch->damroll -= 400;
ch->armor += 1000;
REMOVE_BIT(ch->newbits,NEW_DFORM);
REMOVE_BIT(ch->newbits,THIRD_HAND);
REMOVE_BIT(ch->newbits,FOURTH_HAND);
WAIT_STATE(ch, 7);
return;
}
else if (!IS_SET(ch->newbits,NEW_DFORM))
{
act("You mutate into a giant spider.",ch,NULL,NULL,TO_CHAR);
act("$n mutates into a giant spider.",ch,NULL,NULL,TO_ROOM);
sprintf(buf,"%s the giant mylochar",ch->name);
free_string(ch->morph);
ch->morph = str_dup(buf);
ch->hitroll += 400;
ch->damroll += 400;
ch->armor -= 1000;
SET_BIT(ch->newbits,NEW_DFORM);
SET_BIT(ch->newbits,THIRD_HAND);
SET_BIT(ch->newbits,FOURTH_HAND);
return;
}
return;
}
开发者ID:smthbh,项目名称:dystopia-mud,代码行数:55,代码来源:drow.c
示例9: RemHatred
void RemHatred( struct char_data *ch, unsigned short bitv)
{
if( IS_PC( ch ) )
{
return;
}
REMOVE_BIT(ch->hatefield, bitv);
if (!ch->hatefield)
REMOVE_BIT(ch->specials.act, ACT_HATEFUL);
}
开发者ID:frasten,项目名称:openleu,代码行数:11,代码来源:Opinion.c
示例10: do_enmity
void do_enmity(CHAR_DATA *ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim1;
CHAR_DATA *victim2;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_TANARRI))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_SET(ch->pcdata->powers[TANARRI_POWER], TANARRI_EMNITY))
{
send_to_char("you don't have that power yet.\n\r",ch);
return;
}
if ((victim1 = get_char_room(ch, NULL, arg1)) == NULL)
{
send_to_char("They are not here.\n\r", ch);
return;
}
if ((victim2 = get_char_room(ch, NULL, arg2)) == NULL)
{
send_to_char("They are not here.\n\r", ch);
return;
}
if (IS_NPC(victim1) || IS_NPC(victim2))
{
send_to_char("Not on NPC's\n\r",ch);
return;
}
do_say(ch,"Xenus, Morkain, Hau!");
if (number_percent() > 60)
{
SET_BIT(victim1->pcdata->tempflag, TEMP_AGGRESSIVE);
do_kill(victim1, victim2->pcdata->switchname);
REMOVE_BIT(victim1->pcdata->tempflag, TEMP_AGGRESSIVE);
}
else send_to_char("#RSomeone is trying to control your actions!!!#n\n\r",victim1);
if (number_percent() > 60)
{
SET_BIT(victim2->pcdata->tempflag, TEMP_AGGRESSIVE);
do_kill(victim2, victim1->pcdata->switchname);
REMOVE_BIT(victim2->pcdata->tempflag, TEMP_AGGRESSIVE);
}
else send_to_char("#RSomeone is trying to control your actions!!!#n\n\r",victim2);
WAIT_STATE(ch,24);
return;
}
开发者ID:smthbh,项目名称:Mindcloud-2.5-MUD,代码行数:54,代码来源:tanarri.c
示例11: do_cubeform
void do_cubeform( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DROID) )
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[CYBORG_BODY] < 5)
{
send_to_char("You must have level 5 body.\n\r",ch);
return;
}
if ( IS_SET(ch->newbits, NEW_CUBEFORM))
{
REMOVE_BIT(ch->newbits, NEW_CUBEFORM);
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
act( "$n turns into a spider droid.",ch,NULL,NULL,TO_ROOM);
send_to_char("You turn into your normal form.\n\r",ch);
ch->damroll -=250;
ch->hitroll -=250;
free_string(ch->morph);
ch->morph=str_dup("");
return;
}
if (ch->move < 2000 || ch->mana < 2000)
{
send_to_char("You need 2000 mana and 2000 move to make yourself an avatar of Lloth.\n\r",ch);
return;
}
else
{
act( "$n eyes flicker as an evil presence enter it's body.",ch,NULL,NULL,TO_ROOM);
send_to_char("You let the essence of Lloth invade your body.\n\r",ch);
SET_BIT(ch->newbits, NEW_CUBEFORM);
SET_BIT(ch->affected_by, AFF_POLYMORPH);
sprintf(buf,"%s the avatar of Lloth",ch->name);
free_string(ch->morph);
ch->morph = str_dup(buf);
ch->move -= 2000;
ch->mana -= 2000;
ch->damroll +=250;
ch->hitroll +=250;
return;
}
return;
}
开发者ID:smthbh,项目名称:dystopia-mud,代码行数:54,代码来源:spiderdroid.c
示例12: do_shout
void do_shout( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_SHOUTSOFF))
{
send_to_char("You can hear shouts again.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_SHOUTSOFF);
}
else
{
send_to_char("You will no longer hear shouts.\n\r",ch);
SET_BIT(ch->comm,COMM_SHOUTSOFF);
}
return;
}
if ( IS_SET(ch->comm, COMM_NOSHOUT) )
{
send_to_char( "You can't shout.\n\r", ch );
return;
}
REMOVE_BIT(ch->comm,COMM_SHOUTSOFF);
WAIT_STATE( ch, 12 );
if(!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
argument = makedrunk(argument,ch);
act( "{tYou shout '$T'{x", ch, NULL, argument, TO_CHAR );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm, COMM_SHOUTSOFF) &&
!IS_SET(victim->comm, COMM_QUIET) )
{
act("{t$n shouts '$t'{x",ch,argument,d->character,TO_VICT);
}
}
return;
}
开发者ID:verias,项目名称:SRMud,代码行数:51,代码来源:send.c
示例13: do_gfavor
void do_gfavor( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[ANGEL_LOVE] < 2)
{
send_to_char("God does not love you enough to grant his divine favor.\n\r",ch);
return;
}
if (ch->alignment != 1000) ch->alignment = 1000;
if (IS_SET(ch->newbits, NEW_CUBEFORM))
{
REMOVE_BIT(ch->newbits, NEW_CUBEFORM);
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
act( "$n turns into a human.",ch,NULL,NULL,TO_ROOM);
send_to_char("You turn into your normal form.\n\r",ch);
ch->damroll -=400;
ch->hitroll -=400;
free_string(ch->morph);
ch->morph=str_dup("");
return;
}
if (ch->move < 2000 || ch->mana < 2000)
{
send_to_char("You need 2000 mana and 2000 move to make yourself a true angel.\n\r",ch);
return;
}
else
{
act( "$n transforms into an angel.",ch,NULL,NULL,TO_ROOM);
send_to_char("God is with you, your now one of his divine.\n\r",ch);
SET_BIT(ch->newbits, NEW_CUBEFORM);
SET_BIT(ch->affected_by, AFF_POLYMORPH);
sprintf(buf,"%s the angel",ch->name);
free_string(ch->morph);
ch->morph = str_dup(buf);
ch->move -= 2000;
ch->mana -= 2000;
ch->damroll +=400;
ch->hitroll +=400;
return;
}
return;
}
开发者ID:smthbh,项目名称:dystopia-mud,代码行数:50,代码来源:angel.c
示例14: do_darkness
void do_darkness(CHAR_DATA *ch, char *argument)
{
bool blah = FALSE;
if (IS_NPC(ch)) return;
if ((!IS_CLASS(ch, CLASS_DROW) && !IS_CLASS(ch, CLASS_DROID))
|| (!IS_SET(ch->pcdata->powers[1], DPOWER_DARKNESS) && !IS_CLASS(ch, CLASS_DROID)))
{
do_vampdarkness(ch,argument);
return;}
if (ch->fight_timer>0) {
send_to_char("Not until your fighttimer expires.\n\r",ch);
return;
}
if (IS_SET(ch->newbits, NEW_DARKNESS)) {
send_to_char("You banish your globe of darkness.\n\r", ch );
act("The globe of darkness around $n disappears.",ch,NULL,NULL,TO_ROOM);
REMOVE_BIT(ch->newbits, NEW_DARKNESS);
if (ch->in_room != NULL)
if (IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
return;
}
if (ch->mana < 500) {
send_to_char("You don't have enough mana to summon the darkness.\n\r",ch );
return;}
send_to_char("You summon a globe of darkness.\n\r", ch );
act("$n summons a globe of darkness.",ch,NULL,NULL,TO_ROOM);
ch->mana -= 500;
if (IS_SET(ch->extra, TIED_UP)) {
REMOVE_BIT(ch->extra, TIED_UP);
blah = TRUE;}
if (IS_AFFECTED(ch, AFF_WEBBED)) {
REMOVE_BIT(ch->affected_by, AFF_WEBBED);
blah = TRUE;}
if (blah) send_to_char("The darkness sets you free.\n\r", ch );
SET_BIT(ch->newbits, NEW_DARKNESS);
if (!IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
SET_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
return;
}
开发者ID:smthbh,项目名称:dystopia-mud,代码行数:49,代码来源:drow.c
示例15: do_pass_remort_test
int
do_pass_remort_test(struct creature *ch)
{
int i;
// Wipe thier skills
for (i = 1; i <= MAX_SKILLS; i++)
SET_SKILL(ch, i, 0);
do_start(ch, false);
REMOVE_BIT(PRF_FLAGS(ch),
PRF_NOPROJECT | PRF_ROOMFLAGS | PRF_HOLYLIGHT | PRF_NOHASSLE |
PRF_LOG1 | PRF_LOG2 | PRF_NOWIZ);
REMOVE_BIT(PLR_FLAGS(ch), PLR_HALT | PLR_INVSTART | PLR_MORTALIZED |
PLR_OLCGOD);
GET_INVIS_LVL(ch) = 0;
GET_COND(ch, DRUNK) = 0;
GET_COND(ch, FULL) = 0;
GET_COND(ch, THIRST) = 0;
// Give em another gen
if (GET_REMORT_GEN(ch) == 10)
account_set_quest_points(ch->account, ch->account->quest_points + 1);
else
GET_REMORT_GEN(ch)++;
// At gen 1 they enter the world of pk, like it or not
if (GET_REMORT_GEN(ch) >= 1 && RAW_REPUTATION_OF(ch) <= 0)
gain_reputation(ch, 5);
// Whack thier remort invis
GET_WIMP_LEV(ch) = 0; // wimpy
GET_TOT_DAM(ch) = 0; // cyborg damage
// Tell everyone that they remorted
char *msg = tmp_sprintf("%s completed gen %d remort test",
GET_NAME(ch), GET_REMORT_GEN(ch));
mudlog(LVL_IMMORT, BRF, false, "%s", msg);
REMOVE_BIT(ch->in_room->room_flags, ROOM_NORECALL);
// Save the char and its implants but not its eq
creature_remort(ch);
return 1;
}
开发者ID:TempusMUD,项目名称:Tempuscode,代码行数:48,代码来源:remorter.c
示例16: do_halo
void do_halo( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[ANGEL_JUSTICE] < 2)
{
send_to_char("You haven't gotten your halo yet.\n\r",ch);
return;
}
if (IS_SET(ch->pcdata->powers[ANGEL_POWERS], ANGEL_HALO))
{
REMOVE_BIT(ch->pcdata->powers[ANGEL_POWERS], ANGEL_HALO);
act("Your halo flickers and disappears.", ch, NULL, NULL, TO_CHAR);
act("$n's halo flickers and disappears.", ch, NULL, NULL, TO_ROOM );
return;
}
SET_BIT(ch->pcdata->powers[ANGEL_POWERS], ANGEL_HALO);
act("A halo appears over your head.", ch, NULL, NULL, TO_CHAR);
act("A halo appears over $n's head.", ch, NULL, NULL, TO_ROOM);
return;
}
开发者ID:smthbh,项目名称:dystopia-mud,代码行数:25,代码来源:angel.c
示例17: do_awings
void do_awings( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[ANGEL_JUSTICE] < 1)
{
send_to_char("Your don't have wings yet.\n\r",ch);
return;
}
if (IS_SET(ch->pcdata->powers[ANGEL_POWERS], ANGEL_WINGS))
{
REMOVE_BIT(ch->pcdata->powers[ANGEL_POWERS], ANGEL_WINGS);
act("You fold your wings back into your body.", ch, NULL, NULL, TO_CHAR);
act("$n fold $s wings back into $s body.", ch, NULL, NULL, TO_ROOM );
return;
}
SET_BIT(ch->pcdata->powers[ANGEL_POWERS], ANGEL_WINGS);
act("You spread your wings.", ch, NULL, NULL, TO_CHAR);
act("$n spread $s wings.", ch, NULL, NULL, TO_ROOM);
return;
}
开发者ID:smthbh,项目名称:dystopia-mud,代码行数:25,代码来源:angel.c
示例18: do_spiritform
void do_spiritform( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[ANGEL_PEACE] < 2)
{
send_to_char("Your not peaceful enough.\n\r",ch);
return;
}
if (has_timer(ch)) return;
if (IS_AFFECTED(ch, AFF_ETHEREAL))
{
REMOVE_BIT(ch->affected_by, AFF_ETHEREAL);
act("You regain your form and become solid.", ch, NULL, NULL, TO_CHAR);
act("$n regains $s form and becomes solid again.", ch, NULL, NULL, TO_ROOM);
return;
}
SET_BIT(ch->affected_by, AFF_ETHEREAL);
act("You transform into pure spiritual matter.", ch, NULL, NULL, TO_CHAR);
act("$n glows and fades into a form of pure energy.", ch, NULL, NULL, TO_ROOM);
return;
}
开发者ID:smthbh,项目名称:dystopia-mud,代码行数:26,代码来源:angel.c
示例19: do_gsenses
void do_gsenses( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[ANGEL_LOVE] < 1)
{
send_to_char("God does not love you enough to grant you sight.\n\r",ch);
return;
}
if (IS_SET(ch->act, PLR_HOLYLIGHT))
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char("Your holy vision fades.\n\r", ch);
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "You see through God's own eyes.\n\r", ch );
}
return;
}
开发者ID:smthbh,项目名称:dystopia-mud,代码行数:25,代码来源:angel.c
示例20: die
void die(struct char_data *ch)
{
gain_exp(ch, -(GET_EXP(ch) / 2));
if (!IS_NPC(ch))
REMOVE_BIT(PLR_FLAGS(ch), PLR_KILLER | PLR_THIEF);
raw_kill(ch);
}
开发者ID:stefan-lindstrom,项目名称:circpp,代码行数:7,代码来源:fight.cpp
注:本文中的REMOVE_BIT函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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