本文整理汇总了C++中READ_SHORT函数的典型用法代码示例。如果您正苦于以下问题:C++ READ_SHORT函数的具体用法?C++ READ_SHORT怎么用?C++ READ_SHORT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了READ_SHORT函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: readVectorClock
static VectorClock* readVectorClock(std::istream* inputStream,
int& bytesRead) {
std::list<std::pair<short, uint64_t> > entries;
bytesRead = 0;
uint16_t numEntries;
READ_SHORT(inputStream, numEntries);
bytesRead += 2;
int versionSize = inputStream->get();
bytesRead += 1;
for (uint32_t i = 0; i < numEntries; i++) {
short nodeId;
READ_SHORT(inputStream, nodeId);
bytesRead += 2;
uint64_t version = readUINT64(inputStream, versionSize);
bytesRead += versionSize;
entries.push_back(std::make_pair(nodeId, version));
}
uint64_t timestamp = readUINT64(inputStream, 8);
bytesRead += 8;
return new VectorClock(&entries, timestamp);
}
开发者ID:54k,项目名称:voldemort,代码行数:27,代码来源:VoldemortNativeRequestFormat.cpp
示例2: MsgFunc_SetFog
//LRC
void CHud :: MsgFunc_SetFog( const char *pszName, int iSize, void *pbuf )
{
// CONPRINT("MSG:SetFog");
BEGIN_READ( pbuf, iSize );
for ( int i = 0; i < 3; i++ )
g_fFogColor[ i ] = READ_BYTE();
g_fFadeDuration = READ_SHORT();
g_fStartDist = READ_SHORT();
if (g_fFadeDuration > 0)
{
// // fading in
// g_fStartDist = READ_SHORT();
g_iFinalEndDist = READ_SHORT();
// g_fStartDist = FOG_LIMIT;
g_fEndDist = FOG_LIMIT;
}
else if (g_fFadeDuration < 0)
{
// // fading out
// g_iFinalStartDist =
g_iFinalEndDist = g_fEndDist = READ_SHORT();
}
else
{
// g_fStartDist = READ_SHORT();
g_fEndDist = READ_SHORT();
}
}
开发者ID:JoelTroch,项目名称:am_src_rebirth,代码行数:32,代码来源:hud_msg.cpp
示例3: BEGIN_READ
//LRC
int CHud::MsgFunc_SetFog( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pbuf, iSize );
for ( int i = 0; i < 3; i++ )
g_fFogColor[ i ] = READ_BYTE();
g_fFadeDuration = READ_SHORT();
g_fStartDist = READ_SHORT();
if (g_fFadeDuration > 0)
{
// // fading in
g_iFinalEndDist = READ_SHORT();
g_fEndDist = FOG_LIMIT;
}
else if (g_fFadeDuration < 0)
{
// // fading out
g_iFinalEndDist = g_fEndDist = READ_SHORT();
}
else
{
g_fEndDist = READ_SHORT();
}
return 1;
}
开发者ID:BackupTheBerlios,项目名称:battlegrounds-svn,代码行数:28,代码来源:hud_msg.cpp
示例4: MsgFunc_CamData
// trigger_viewset message
int CHud :: MsgFunc_CamData( const char *pszName, int iSize, void *pbuf ) // rain stuff
{
BEGIN_READ( pbuf, iSize );
gHUD.viewEntityIndex = READ_SHORT();
gHUD.viewFlags = READ_SHORT();
// gEngfuncs.Con_Printf( "Got view entity with index %i\n", gHUD.viewEntityIndex );
return 1;
}
开发者ID:Hammermaps-DEV,项目名称:Spirit-of-Half-Life-1.8--VC2010,代码行数:9,代码来源:hud_msg.cpp
示例5: MsgFunc_InitHUD
void CHud :: MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
{
g_iTeleNum = 0;
g_bLoadedTeles = false;
int i;
//Clear all the teleporters
for ( i = 0; i < MAX_TELES; i++ )
{
g_vecTeleMins[ i ].x = 0.0;
g_vecTeleMins[ i ].y = 0.0;
g_vecTeleMins[ i ].z = 0.0;
g_vecTeleMaxs[ i ].x = 0.0;
g_vecTeleMaxs[ i ].y = 0.0;
g_vecTeleMaxs[ i ].z = 0.0;
}
/***** FOG CLEARING JIBBA JABBA *****/
for ( i = 0; i < 3; i++ )
g_iFogColor[ i ] = 0.0;
g_iStartDist = 0.0;
g_iEndDist = 0.0;
/***** FOG CLEARING JIBBA JABBA *****/
// prepare all hud data
HUDLIST *pList = m_pHudList;
while (pList)
{
if ( pList->p )
pList->p->InitHUDData();
pList = pList->pNext;
}
BEGIN_READ( pbuf, iSize );
g_iTeleNum = READ_BYTE();
for ( i = 0; i < g_iTeleNum; i++ )
{
g_vecTeleMins[ i ].x = READ_COORD();
g_vecTeleMins[ i ].y = READ_COORD();
g_vecTeleMins[ i ].z = READ_COORD();
g_vecTeleMaxs[ i ].x = READ_COORD();
g_vecTeleMaxs[ i ].y = READ_COORD();
g_vecTeleMaxs[ i ].z = READ_COORD();
}
for ( i = 0; i < 3; i++ )
g_iFogColor[ i ] = READ_SHORT(); // Should just get a byte.
//If they both are 0, it means no fog for this level.
g_iStartDist = READ_SHORT();
g_iEndDist = READ_SHORT();
}
开发者ID:6779660,项目名称:halflife,代码行数:56,代码来源:hud_msg.cpp
示例6: MsgFunc_ClampView
//LRC 1.8
void CHud :: MsgFunc_ClampView( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pbuf, iSize );
g_clampMinYaw = READ_SHORT();
g_clampMaxYaw = READ_SHORT();
g_clampMinPitch = READ_BYTE() - 128;
g_clampMaxPitch = READ_BYTE() - 128;
*(long*)&g_clampTurnSpeed = READ_LONG();
}
开发者ID:Hammermaps-DEV,项目名称:Spirit-of-Half-Life-1.8--VC2010,代码行数:11,代码来源:hud_msg.cpp
示例7: MsgFunc_RainData
int CHud :: MsgFunc_RainData( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pbuf, iSize );
Rain.dripsPerSecond = READ_SHORT();
Rain.distFromPlayer = READ_COORD();
Rain.windX = READ_COORD();
Rain.windY = READ_COORD();
Rain.randX = READ_COORD();
Rain.randY = READ_COORD();
Rain.weatherMode = READ_SHORT();
Rain.globalHeight = READ_COORD();
return 1;
}
开发者ID:Hammermaps-DEV,项目名称:Spirit-of-Half-Life-1.8--VC2010,代码行数:13,代码来源:hud_msg.cpp
示例8: MsgFunc_SetFog
int CHud :: MsgFunc_SetFog( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pszName, iSize, pbuf );
m_vecFogColor.x = (float)(READ_BYTE() / 255.0f);
m_vecFogColor.y = (float)(READ_BYTE() / 255.0f);
m_vecFogColor.z = (float)(READ_BYTE() / 255.0f);
m_flStartDist = READ_SHORT();
m_flEndDist = READ_SHORT();
END_READ();
return 1;
}
开发者ID:a1batross,项目名称:Xash3D_ancient,代码行数:15,代码来源:hud_msg.cpp
示例9: MsgFunc_Inventory
int CHud :: MsgFunc_Inventory( const char *pszName, int iSize, void *pbuf ) //AJH inventory system
{
BEGIN_READ( pbuf, iSize );
int i = READ_SHORT();
if (i==0){ //We've died (or got told to lose all items) so remove inventory.
for (i=0;i<MAX_ITEMS;i++){
g_iInventory[i]=0;
}
}else
{
i-=1; // subtract one so g_iInventory[0] can be used. (lowest ITEM_* is defined as '1')
g_iInventory[i] = READ_SHORT();
}
return 1;
}
开发者ID:Hammermaps-DEV,项目名称:Spirit-of-Half-Life-1.8--VC2010,代码行数:16,代码来源:hud_msg.cpp
示例10: BEGIN_READ
/*
====================
MsgCreateSystem
====================
*/
int CParticleEngine::MsgCreateSystem( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ(pbuf, iSize);
vec3_t pos;
pos.x = READ_COORD();
pos.y = READ_COORD();
pos.z = READ_COORD();
vec3_t ang;
ang.x = READ_COORD();
ang.y = READ_COORD();
ang.z = READ_COORD();
int iType = READ_BYTE();
char *szPath = READ_STRING();
int iId = READ_SHORT();
if(iType == 2)
RemoveSystem(iId);
else if(iType == 1)
CreateCluster(szPath, pos, ang, iId);
else
CreateSystem(szPath, pos, ang, iId);
return 1;
}
开发者ID:RikkaW,项目名称:Trinity-Renderer,代码行数:33,代码来源:particle_engine.cpp
示例11: MsgFunc_ScoreInfo
int CHudScoreboard :: MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf )
{
m_iFlags |= HUD_ACTIVE;
BEGIN_READ( pbuf, iSize );
short cl = READ_BYTE();
short frags = READ_SHORT();
short deaths = READ_SHORT();
if ( cl > 0 && cl <= MAX_PLAYERS )
{
m_PlayerExtraInfo[cl].frags = frags;
m_PlayerExtraInfo[cl].deaths = deaths;
}
return 1;
}
开发者ID:HoLyCoWzOrZ,项目名称:sing-engine,代码行数:17,代码来源:scoreboard.cpp
示例12: nv30_parse
static void nv30_parse(struct nvbios *bios, char *rom, unsigned short nv_offset)
{
unsigned short init_offset = 0;
unsigned short perf_offset=0;
unsigned short volt_offset=0;
int offset = READ_SHORT(rom, nv_offset + 30);
bios->signon_msg = nv_read(rom, offset);
init_offset = READ_SHORT(rom, nv_offset + 0x4d);
volt_offset = READ_SHORT(rom, nv_offset + 0x98);
parse_voltage_table(bios, rom, volt_offset);
perf_offset = READ_SHORT(rom, nv_offset + 0x94);
parse_nv30_performance_table(bios, rom, perf_offset);
}
开发者ID:Beshuta,项目名称:HWSensors,代码行数:17,代码来源:bios.cpp
示例13: MsgFunc_SetFog
//LRC
void CHud :: MsgFunc_SetFog( const char *pszName, int iSize, void *pbuf )
{
// CONPRINT("MSG:SetFog");
BEGIN_READ( pbuf, iSize );
for ( int i = 0; i < 3; i++ )
{
g_fogPostFade.fogColor[i] = READ_BYTE();
if ( g_fog.fogColor[i] >= 0 )
g_fogPreFade.fogColor[i] = g_fog.fogColor[i];
else
g_fogPreFade.fogColor[i] = g_fogPostFade.fogColor[i];
}
g_fFogFadeDuration = READ_SHORT();
g_fogPostFade.startDist = READ_SHORT();
if ( g_fog.startDist >= 0 )
g_fogPreFade.startDist = g_fog.startDist;
else
g_fogPreFade.startDist = g_fogPostFade.startDist;
g_fogPostFade.endDist = READ_SHORT();
if ( g_fog.endDist >= 0 )
g_fogPreFade.endDist = g_fog.endDist;
else
g_fogPreFade.endDist = g_fogPostFade.endDist;
if ( g_fFogFadeDuration < 0 )
{
g_fFogFadeDuration *= -1;
g_fogPostFade.startDist = FOG_LIMIT;
g_fogPostFade.endDist = FOG_LIMIT;
}
else if ( g_fFogFadeDuration == 0 )
{
g_fog.endDist = g_fogPostFade.endDist;
for ( int i = 0; i < 3; i++ )
{
g_fogPreFade.fogColor[i] = g_fog.fogColor[i];
}
}
g_fFogFadeFraction = 0;
}
开发者ID:Hammermaps-DEV,项目名称:Spirit-of-Half-Life-1.8--VC2010,代码行数:46,代码来源:hud_msg.cpp
示例14: checkException
static void checkException(std::istream* inputStream) {
uint16_t retCode;
READ_SHORT(inputStream, retCode);
if (retCode != 0) {
retCode = ntohs(retCode);
std::auto_ptr<std::string> error(readUTF(inputStream));
throw VoldemortException(error->c_str());
}
}
开发者ID:54k,项目名称:voldemort,代码行数:9,代码来源:VoldemortNativeRequestFormat.cpp
示例15: MsgFunc_ShowMenu
// Message handler for ShowMenu message
// takes four values:
// short: a bitfield of keys that are valid input
// char : the duration, in seconds, the menu should stay up. -1 means is stays until something is chosen.
// byte : a boolean, TRUE if there is more string yet to be received before displaying the menu, FALSE if it's the last string
// string: menu string to display
// if this message is never received, then scores will simply be the combined totals of the players.
int CHudMenu :: MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf )
{
char *temp = NULL;
BEGIN_READ( pszName, pbuf, iSize );
m_bitsValidSlots = READ_SHORT();
int DisplayTime = READ_CHAR();
int NeedMore = READ_BYTE();
if( DisplayTime > 0 )
m_flShutoffTime = DisplayTime + gHUD.m_flTime;
else
m_flShutoffTime = -1;
if( m_bitsValidSlots )
{
if( !m_fWaitingForMore )
{
// this is the start of a new menu
Q_strncpy( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING );
}
else
{
// append to the current menu string
Q_strncat( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING - Q_strlen( g_szPrelocalisedMenuString ));
}
g_szPrelocalisedMenuString[MAX_MENU_STRING-1] = 0; // ensure null termination (strncat/strncpy does not)
if( !NeedMore )
{
// we have the whole string, so we can localise it now
Q_strcpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString( g_szPrelocalisedMenuString ));
// Swap in characters
if( KB_ConvertString( g_szMenuString, &temp ))
{
Q_strcpy( g_szMenuString, temp );
free( temp );
}
}
m_fMenuDisplayed = 1;
m_iFlags |= HUD_ACTIVE;
}
else
{
m_fMenuDisplayed = 0; // no valid slots means that the menu should be turned off
m_iFlags &= ~HUD_ACTIVE;
}
m_fWaitingForMore = NeedMore;
END_READ();
return 1;
}
开发者ID:emileb,项目名称:XashXT,代码行数:64,代码来源:menu.cpp
示例16: BEGIN_READ
int CHud::MsgFunc_ScreenShake( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pszName, iSize, pbuf );
ShakeCommand_t eCommand = (ShakeCommand_t)READ_SHORT();
float amplitude = (float)(unsigned short)READ_SHORT() * (1.0f / (float)(1<<12));
float duration = (float)(unsigned short)READ_SHORT() * (1.0f / (float)(1<<12));
float frequency = (float)(unsigned short)READ_SHORT() * (1.0f / (float)(1<<8));
if( eCommand == SHAKE_STOP )
{
m_Shake.amplitude = 0;
m_Shake.frequency = 0;
m_Shake.duration = 0;
}
else
{
if(( eCommand == SHAKE_START) || ( eCommand == SHAKE_FREQUENCY ))
{
m_Shake.frequency = frequency;
}
if(( eCommand == SHAKE_START) || ( eCommand == SHAKE_AMPLITUDE ))
{
// don't overwrite larger existing shake unless we are told to.
if(( amplitude > m_Shake.amplitude ) || ( eCommand == SHAKE_AMPLITUDE ))
{
m_Shake.amplitude = amplitude;
}
}
// only reset the timer for a new shake.
if( eCommand == SHAKE_START )
{
m_Shake.duration = duration;
m_Shake.nextShake = 0;
m_Shake.time = m_flTime + duration;
}
}
END_READ();
return 1;
}
开发者ID:a1batross,项目名称:Xash3D_ancient,代码行数:44,代码来源:hud_msg.cpp
示例17: BEGIN_READ
int CHudMenu::MsgFunc_VGUIMenu( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ(pbuf, iSize);
int menuType = READ_BYTE();
m_bitsValidSlots = READ_SHORT(); // is ignored
ShowVGUIMenu(menuType);
return 1;
}
开发者ID:AlexCSilva,项目名称:cs16-client,代码行数:10,代码来源:menu.cpp
示例18: __MsgFunc_TerrainMod
void __MsgFunc_TerrainMod( const char *pszName, int iSize, void *pbuf )
{
CTerrainModParams params;
BEGIN_READ( pbuf, iSize );
unsigned char type = READ_BYTE();
params.m_vCenter.x = READ_FLOAT();
params.m_vCenter.y = READ_FLOAT();
params.m_vCenter.z = READ_FLOAT();
params.m_flRadius = RemapVal( READ_SHORT(), 0, 65535, MIN_TMOD_RADIUS, MAX_TMOD_RADIUS );
params.m_vecMin.x = READ_FLOAT();
params.m_vecMin.y = READ_FLOAT();
params.m_vecMin.z = READ_FLOAT();
params.m_vecMax.x = READ_FLOAT();
params.m_vecMax.y = READ_FLOAT();
params.m_vecMax.z = READ_FLOAT();
params.m_flStrength = READ_FLOAT();
params.m_Flags = READ_BYTE();
if( type == TMod_Suck && (params.m_Flags & CTerrainModParams::TMOD_SUCKTONORMAL) )
{
params.m_vNormal.x = READ_FLOAT();
params.m_vNormal.y = READ_FLOAT();
params.m_vNormal.z = READ_FLOAT();
}
// Apply the decal first because the place where we're applying the decal
// may not be there if we blow it out first!
Vector vPosition(0,0,0);
QAngle vAngles(0,0,0);
int iModel = 0;
C_BaseEntity *ent = cl_entitylist->GetEnt( iModel );
if( ent && type == TMod_Sphere )
{
effects->DecalShoot(
effects->Draw_DecalIndexFromName( "decals/tscorch" ),
iModel,
ent->GetModel(),
vPosition,
vAngles,
params.m_vCenter,
NULL,
0 );
}
engine->ApplyTerrainMod( (TerrainModType)type, params );
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:54,代码来源:c_terrainmodmgr.cpp
示例19: MsgFunc_CamData
int CHud :: MsgFunc_CamData( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pszName, iSize, pbuf );
gHUD.viewEntityIndex = READ_SHORT();
gHUD.viewFlags = READ_SHORT();
if( gHUD.viewFlags )
m_iCameraMode = 1;
else m_iCameraMode = m_iLastCameraMode;
// update pparams->viewentity too for right hearing
if( gHUD.viewEntityIndex )
gpViewParams->viewentity = gHUD.viewEntityIndex;
else gpViewParams->viewentity = GetLocalPlayer()->serialnumber;
END_READ();
return 1;
}
开发者ID:a1batross,项目名称:Xash3D_ancient,代码行数:20,代码来源:hud_msg.cpp
示例20: BEGIN_READ
int CHudRadio::MsgFunc_SendAudio(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
m_bFirst = READ_BYTE( );
strcpy( m_sentence, READ_STRING( ));
m_sThird = READ_SHORT( );
m_enableRadio = true;
return 1;
}
开发者ID:RomkaZVO,项目名称:cs16-client,代码行数:11,代码来源:radio.cpp
注:本文中的READ_SHORT函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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