本文整理汇总了C++中READ_DATA函数的典型用法代码示例。如果您正苦于以下问题:C++ READ_DATA函数的具体用法?C++ READ_DATA怎么用?C++ READ_DATA使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了READ_DATA函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: crUnpackTexImage3DEXT
void crUnpackTexImage3DEXT( void )
{
GLenum target = READ_DATA( sizeof( int ) + 0, GLenum );
GLint level = READ_DATA( sizeof( int ) + 4, GLint );
GLenum internalformat = READ_DATA( sizeof( int ) + 8, GLint );
GLsizei width = READ_DATA( sizeof( int ) + 12, GLsizei );
GLsizei height = READ_DATA( sizeof( int ) + 16, GLsizei );
GLsizei depth = READ_DATA( sizeof( int ) + 20, GLsizei );
GLint border = READ_DATA( sizeof( int ) + 24, GLint );
GLenum format = READ_DATA( sizeof( int ) + 28, GLenum );
GLenum type = READ_DATA( sizeof( int ) + 32, GLenum );
int noimagedata = READ_DATA( sizeof( int ) + 36, int );
GLvoid *pixels;
/*If there's no imagedata send, it's either that passed pointer was NULL or
there was GL_PIXEL_UNPACK_BUFFER_ARB bound, in both cases 4bytes of passed
pointer would convert to either NULL or offset in the bound buffer.
*/
if ( noimagedata )
pixels = (void*) (uintptr_t) READ_DATA(sizeof(int)+40, GLint);
else
pixels = DATA_POINTER( sizeof( int ) + 44, GLvoid );
cr_unpackDispatch.TexImage3DEXT(target, level, internalformat, width,
height, depth, border, format, type,
pixels);
INCR_VAR_PTR();
}
开发者ID:MadHacker217,项目名称:VirtualBox-OSE,代码行数:28,代码来源:unpack_texture.c
示例2: crUnpackExtendShaderSource
void crUnpackExtendShaderSource(void)
{
GLint *length = NULL;
GLuint shader = READ_DATA(8, GLuint);
GLsizei count = READ_DATA(12, GLsizei);
GLint hasNonLocalLen = READ_DATA(16, GLsizei);
GLint *pLocalLength = DATA_POINTER(20, GLint);
const char **ppStrings = NULL;
GLsizei i;
int pos=20+count*sizeof(*pLocalLength);
if (hasNonLocalLen>0)
{
length = DATA_POINTER(pos, GLint);
pos += count*sizeof(*length);
}
ppStrings = crAlloc(count*sizeof(char*));
if (!ppStrings) return;
for (i=0; i<count; ++i)
{
ppStrings[i] = DATA_POINTER(pos, char);
pos += pLocalLength[i];
if (!length)
{
pLocalLength[i] -= 1;
}
}
cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength);
crFree(ppStrings);
}
开发者ID:leopucci,项目名称:VirtualMonitor,代码行数:33,代码来源:unpack_shaders.c
示例3: crUnpackExtendFogCoordPointerEXT
void crUnpackExtendFogCoordPointerEXT(void)
{
GLenum type = READ_DATA( 8, GLenum );
GLsizei stride = READ_DATA( 12, GLsizei );
GLintptrARB pointer = READ_DATA( 16, GLuint );
cr_unpackDispatch.FogCoordPointerEXT( type, stride, (void *) pointer );
}
开发者ID:MadHacker217,项目名称:VirtualBox-OSE,代码行数:7,代码来源:unpack_arrays.c
示例4: crUnpackExtendLockArraysEXT
void crUnpackExtendLockArraysEXT(void)
{
GLint first = READ_DATA(sizeof(int) + 4, GLint);
GLint count = READ_DATA(sizeof(int) + 8, GLint);
int numenabled = READ_DATA(sizeof(int) + 12, int);
CRContext *g = crStateGetCurrent();
CRClientState *c = &g->client;
CRClientPointer *cp;
int i, index, offset;
unsigned char *data;
offset = 2*sizeof(int)+12;
/*crDebug("crUnpackExtendLockArraysEXT(%i, %i) ne=%i", first, count, numenabled);*/
for (i=0; i<numenabled; ++i)
{
index = READ_DATA(offset, int);
offset += sizeof(int);
cp = crStateGetClientPointerByIndex(index, &c->array);
CRASSERT(cp && cp->enabled && (!cp->buffer || !cp->buffer->id));
data = crAlloc((first+count)*cp->bytesPerIndex);
crMemcpy(data+first*cp->bytesPerIndex, DATA_POINTER(offset, GLvoid), count*cp->bytesPerIndex);
offset += count*cp->bytesPerIndex;
/*crDebug("crUnpackExtendLockArraysEXT: old cp(%i): en/l=%i(%i) p=%p size=%i type=0x%x n=%i str=%i pp=%p pstr=%i",
index, cp->enabled, cp->locked, cp->p, cp->size, cp->type, cp->normalized, cp->stride, cp->prevPtr, cp->prevStride);*/
crUnpackSetClientPointerByIndex(index, cp->size, cp->type, cp->normalized, 0, data, c);
/*crDebug("crUnpackExtendLockArraysEXT: new cp(%i): en/l=%i(%i) p=%p size=%i type=0x%x n=%i str=%i pp=%p pstr=%i",
index, cp->enabled, cp->locked, cp->p, cp->size, cp->type, cp->normalized, cp->stride, cp->prevPtr, cp->prevStride);*/
}
cr_unpackDispatch.LockArraysEXT(first, count);
}
开发者ID:MadHacker217,项目名称:VirtualBox-OSE,代码行数:33,代码来源:unpack_arrays.c
示例5: crUnpackExtendNormalPointer
void crUnpackExtendNormalPointer(void)
{
GLenum type = READ_DATA( 8, GLenum );
GLsizei stride = READ_DATA( 12, GLsizei );
GLintptrARB pointer = READ_DATA( 16, GLuint );
cr_unpackDispatch.NormalPointer( type, stride, (void *) pointer );
}
开发者ID:MadHacker217,项目名称:VirtualBox-OSE,代码行数:7,代码来源:unpack_arrays.c
示例6: crUnpackExtendInterleavedArrays
void crUnpackExtendInterleavedArrays(void)
{
GLenum format = READ_DATA( 8, GLenum );
GLsizei stride = READ_DATA( 12, GLsizei );
GLintptrARB pointer = READ_DATA( 16, GLuint );
cr_unpackDispatch.InterleavedArrays( format, stride, (void *) pointer );
}
开发者ID:MadHacker217,项目名称:VirtualBox-OSE,代码行数:7,代码来源:unpack_arrays.c
示例7: crUnpackExtendCompressedTexSubImage3DARB
void crUnpackExtendCompressedTexSubImage3DARB( void )
{
GLenum target = READ_DATA( 4 + sizeof(int) + 0, GLenum );
GLint level = READ_DATA( 4 + sizeof(int) + 4, GLint );
GLint xoffset = READ_DATA( 4 + sizeof(int) + 8, GLint );
GLint yoffset = READ_DATA( 4 + sizeof(int) + 12, GLint );
GLint zoffset = READ_DATA( 4 + sizeof(int) + 16, GLint );
GLsizei width = READ_DATA( 4 + sizeof(int) + 20, GLsizei );
GLsizei height = READ_DATA( 4 + sizeof(int) + 24, GLsizei );
GLsizei depth = READ_DATA( 4 + sizeof(int) + 28, GLsizei );
GLenum format = READ_DATA( 4 + sizeof(int) + 32, GLenum );
GLsizei imagesize = READ_DATA( 4 + sizeof(int) + 36, GLsizei );
int is_null = READ_DATA( 4 + sizeof(int) + 40, int );
GLvoid *pixels;
if( is_null )
pixels = NULL;
else
pixels = DATA_POINTER( 4 + sizeof(int) + 44, GLvoid );
cr_unpackDispatch.CompressedTexSubImage3DARB(target, level, xoffset,
yoffset, zoffset, width,
height, depth, format,
imagesize, pixels);
}
开发者ID:L3oV1nc3,项目名称:VMGL,代码行数:25,代码来源:unpack_texture.c
示例8: crUnpackExtendUniform2fv
void crUnpackExtendUniform2fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLfloat *value = DATA_POINTER(16, const GLfloat);
cr_unpackDispatch.Uniform2fv(location, count, value);
}
开发者ID:eaas-framework,项目名称:virtualbox,代码行数:7,代码来源:unpack_shaders.c
示例9: crUnpackExtendWindowVisibleRegion
void crUnpackExtendWindowVisibleRegion( void )
{
GLint window = READ_DATA( 8, GLint );
GLint cRects = READ_DATA( 12, GLint );
GLvoid *pRects = DATA_POINTER( 16, GLvoid );;
cr_unpackDispatch.WindowVisibleRegion( window, cRects, pRects );
}
开发者ID:svn2github,项目名称:virtualbox,代码行数:7,代码来源:unpack_visibleregion.c
示例10: crUnpackExtendSecondaryColorPointerEXT
void crUnpackExtendSecondaryColorPointerEXT(void)
{
GLint size = READ_DATA( 8, GLint );
GLenum type = READ_DATA( 12, GLenum );
GLsizei stride = READ_DATA( 16, GLsizei );
GLintptrARB pointer = READ_DATA( 20, GLuint );
cr_unpackDispatch.SecondaryColorPointerEXT( size, type, stride, (void *) pointer );
}
开发者ID:MadHacker217,项目名称:VirtualBox-OSE,代码行数:8,代码来源:unpack_arrays.c
示例11: crUnpackExtendTexCoordPointer
void crUnpackExtendTexCoordPointer(void)
{
GLint size = READ_DATA( 8, GLint );
GLenum type = READ_DATA( 12, GLenum );
GLsizei stride = READ_DATA( 16, GLsizei );
GLintptrARB pointer = READ_DATA( 20, GLuint );
cr_unpackDispatch.TexCoordPointer( size, type, stride, (void *) pointer );
}
开发者ID:MadHacker217,项目名称:VirtualBox-OSE,代码行数:8,代码来源:unpack_arrays.c
示例12: crUnpackExtendDrawElements
void crUnpackExtendDrawElements(void)
{
GLenum mode = READ_DATA( 8, GLenum );
GLsizei count = READ_DATA( 12, GLsizei );
GLenum type = READ_DATA( 16, GLenum );
GLintptrARB indices = READ_DATA( 20, GLintptrARB );
cr_unpackDispatch.DrawElements( mode, count, type, (void *) indices);
}
开发者ID:L3oV1nc3,项目名称:VMGL,代码行数:8,代码来源:unpack_arrays.c
示例13: crUnpackExtendGetShaderSource
void crUnpackExtendGetShaderSource(void)
{
GLuint shader = READ_DATA(8, GLuint);
GLsizei bufSize = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetShaderSource(shader, bufSize, NULL, NULL);
}
开发者ID:eaas-framework,项目名称:virtualbox,代码行数:8,代码来源:unpack_shaders.c
示例14: crUnpackExtendGetUniformsLocations
void crUnpackExtendGetUniformsLocations(void)
{
GLuint program = READ_DATA(8, GLuint);
GLsizei maxcbData = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetUniformsLocations(program, maxcbData, NULL, NULL);
}
开发者ID:eaas-framework,项目名称:virtualbox,代码行数:8,代码来源:unpack_shaders.c
示例15: crUnpackExtendProgramStringARB
void crUnpackExtendProgramStringARB(void)
{
GLenum target = READ_DATA(8, GLenum);
GLenum format = READ_DATA(12, GLuint);
GLsizei len = READ_DATA(16, GLsizei);
GLvoid *program = DATA_POINTER(20, GLvoid);
cr_unpackDispatch.ProgramStringARB(target, format, len, program);
}
开发者ID:svn2github,项目名称:virtualbox,代码行数:8,代码来源:unpack_program.c
示例16: crUnpackExtendGetProgramInfoLog
void crUnpackExtendGetProgramInfoLog(void)
{
GLuint program = READ_DATA(8, GLuint);
GLsizei bufSize = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetProgramInfoLog(program, bufSize, NULL, NULL);
}
开发者ID:eaas-framework,项目名称:virtualbox,代码行数:8,代码来源:unpack_shaders.c
示例17: crUnpackExtendGetAttachedShaders
void crUnpackExtendGetAttachedShaders(void)
{
GLuint program = READ_DATA(8, GLuint);
GLsizei maxCount = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetAttachedShaders(program, maxCount, NULL, NULL);
}
开发者ID:eaas-framework,项目名称:virtualbox,代码行数:8,代码来源:unpack_shaders.c
示例18: crUnpackExtendGetAttachedObjectsARB
void crUnpackExtendGetAttachedObjectsARB(void)
{
VBoxGLhandleARB containerObj = READ_DATA(8, VBoxGLhandleARB);
GLsizei maxCount = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL);
}
开发者ID:eaas-framework,项目名称:virtualbox,代码行数:8,代码来源:unpack_shaders.c
示例19: crUnpackExtendUniformMatrix4x3fv
void crUnpackExtendUniformMatrix4x3fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix4x3fv(location, count, transpose, value);
}
开发者ID:eaas-framework,项目名称:virtualbox,代码行数:8,代码来源:unpack_shaders.c
示例20: crUnpackExtendBindAttribLocation
void crUnpackExtendBindAttribLocation(void)
{
GLuint program = READ_DATA(8, GLuint);
GLuint index = READ_DATA(12, GLuint);
const char *name = DATA_POINTER(16, const char);
cr_unpackDispatch.BindAttribLocation(program, index, name);
}
开发者ID:eaas-framework,项目名称:virtualbox,代码行数:8,代码来源:unpack_shaders.c
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