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C++ RADEON_CONTEXT函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中RADEON_CONTEXT函数的典型用法代码示例。如果您正苦于以下问题:C++ RADEON_CONTEXT函数的具体用法?C++ RADEON_CONTEXT怎么用?C++ RADEON_CONTEXT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了RADEON_CONTEXT函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: radeonVtxfmtFlushVertices

static void radeonVtxfmtFlushVertices( GLcontext *ctx, GLuint flags )
{
   radeonContextPtr rmesa = RADEON_CONTEXT( ctx );

   if (RADEON_DEBUG & DEBUG_VFMT)
      fprintf(stderr, "%s\n", __FUNCTION__);

   assert(rmesa->vb.installed);

   if (flags & FLUSH_UPDATE_CURRENT) {
      radeon_copy_to_current( ctx );
      if (RADEON_DEBUG & DEBUG_VFMT)
	 fprintf(stderr, "reinstall on update_current\n");
      _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
      ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
   }

   if (flags & FLUSH_STORED_VERTICES) {
      radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
      assert (rmesa->dma.flush == 0 ||
	      rmesa->dma.flush == flush_prims);
      if (rmesa->dma.flush == flush_prims)
	 flush_prims( RADEON_CONTEXT( ctx ) );
      ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
   }
}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:26,代码来源:radeon_vtxfmt.c


示例2: MALLOC_STRUCT

struct dynfn *radeon_makeX86Color4ubv( GLcontext *ctx, int key )
{
   struct dynfn *dfn = MALLOC_STRUCT( dynfn );
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);


   if (RADEON_DEBUG & DEBUG_CODEGEN)
      fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );

   if (key & RADEON_CP_VC_FRMT_PKCOLOR) {
      DFN ( _x86_Color4ubv_ub, rmesa->vb.dfn_cache.Color4ubv);
      FIXUP(dfn->code, 5, 0x12345678, (int)rmesa->vb.colorptr); 
      return dfn;
   } 
   else {

      DFN ( _x86_Color4ubv_4f, rmesa->vb.dfn_cache.Color4ubv);
      FIXUP(dfn->code, 2, 0x00000000, (int)_mesa_ubyte_to_float_color_tab); 
      FIXUP(dfn->code, 27, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr); 
      FIXUP(dfn->code, 33, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+4); 
      FIXUP(dfn->code, 55, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+8); 
      FIXUP(dfn->code, 61, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+12); 
      return dfn;
   }
}
开发者ID:aosm,项目名称:X11,代码行数:25,代码来源:radeon_vtxfmt_x86.c


示例3: RADEON_CONTEXT

/* Return various strings for glGetString().
 */
static const GLubyte *radeonGetString( GLcontext *ctx, GLenum name )
{
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
   static char buffer[128];
   unsigned   offset;
   GLuint agp_mode = (rmesa->radeonScreen->card_type==RADEON_CARD_PCI) ? 0 :
      rmesa->radeonScreen->AGPMode;

   switch ( name ) {
   case GL_VENDOR:
      return (GLubyte *)"Tungsten Graphics, Inc.";

   case GL_RENDERER:
      offset = driGetRendererString( buffer, "Radeon", DRIVER_DATE,
				     agp_mode );

      sprintf( & buffer[ offset ], " %sTCL",
	       !(rmesa->TclFallback & RADEON_TCL_FALLBACK_TCL_DISABLE)
	       ? "" : "NO-" );

      return (GLubyte *)buffer;

   default:
      return NULL;
   }
}
开发者ID:toastpp,项目名称:toastpp,代码行数:28,代码来源:radeon_context.c


示例4: r200_emit_vecfog

static void r200_emit_vecfog(GLcontext *ctx, struct radeon_aos *aos,
			     GLvoid *data, int stride, int count)
{
	radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
	uint32_t *out;
	int i;
	int size = 1;

	if (stride == 0) {
		radeonAllocDmaRegion(rmesa, &aos->bo, &aos->offset, size * 4, 32);
		count = 1;
		aos->stride = 0;
	} else {
		radeonAllocDmaRegion(rmesa, &aos->bo, &aos->offset, size * 4, 32);
		aos->stride = size;
	}

	aos->components = size;
	aos->count = count;

	out = (uint32_t*)((char*)aos->bo->ptr + aos->offset);
	for (i = 0; i < count; i++) {
	  out[0] = r200ComputeFogBlendFactor( ctx, *(GLfloat *)data );
	  out++;
	  data += stride;
	}
}
开发者ID:emcmanus,项目名称:FlashMesa3D,代码行数:27,代码来源:r200_maos_arrays.c


示例5: radeonGenerateMipmap

void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
{
	radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
	struct radeon_bo *bo;
	GLuint face = _mesa_tex_target_to_face(target);
	radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
	bo = !baseimage->mt ? baseimage->bo : baseimage->mt->bo;

	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
		"%s(%p, target %s, tex %p)\n",
		__func__, ctx, _mesa_lookup_enum_by_nr(target),
		texObj);

	if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
		radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
			"%s(%p, tex %p) Trying to generate mipmap for texture "
			"in processing by GPU.\n",
			__func__, ctx, texObj);
		radeon_firevertices(rmesa);
	}

	if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
		radeon_teximage_map(baseimage, GL_FALSE);
		radeon_generate_mipmap(ctx, target, texObj);
		radeon_teximage_unmap(baseimage);
	} else {
		_mesa_meta_GenerateMipmap(ctx, target, texObj);
	}
}
开发者ID:AchironOS,项目名称:chromium.src,代码行数:29,代码来源:radeon_texture.c


示例6: radeonReadPixels

void
radeonReadPixels(struct gl_context * ctx,
                 GLint x, GLint y, GLsizei width, GLsizei height,
                 GLenum format, GLenum type,
                 const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
{
    radeonContextPtr radeon = RADEON_CONTEXT(ctx);
    radeon_prepare_render(radeon);

    if (do_blit_readpixels(ctx, x, y, width, height, format, type, pack, pixels))
        return;

    /* Update Mesa state before calling _mesa_readpixels().
     * XXX this may not be needed since ReadPixels no longer uses the
     * span code.
     */
    radeon_print(RADEON_FALLBACKS, RADEON_NORMAL,
                 "Falling back to sw for ReadPixels (format %s, type %s)\n",
                 _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type));

    if (ctx->NewState)
        _mesa_update_state(ctx);

    _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
}
开发者ID:ChillyWillyGuru,项目名称:RSXGL,代码行数:25,代码来源:radeon_pixel_read.c


示例7: radeonNotifyBegin

static GLboolean radeonNotifyBegin( GLcontext *ctx, GLenum p )
{
   radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
   
   if (RADEON_DEBUG & DEBUG_VFMT)
      fprintf(stderr, "%s\n", __FUNCTION__);

   assert(!rmesa->vb.installed);

   if (ctx->NewState) 
      _mesa_update_state( ctx );

   if (rmesa->NewGLState)
      radeonValidateState( ctx );

   if (ctx->Driver.NeedFlush)
      ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush );

   if (rmesa->vb.recheck) 
      radeonVtxfmtValidate( ctx );

   if (!rmesa->vb.installed) {
      if (RADEON_DEBUG & DEBUG_VFMT)
	 fprintf(stderr, "%s -- failed\n", __FUNCTION__);
      return GL_FALSE;
   }

   radeon_Begin( p );
   return GL_TRUE;
}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:30,代码来源:radeon_vtxfmt.c


示例8: radeonVtxfmtInvalidate

void radeonVtxfmtInvalidate( GLcontext *ctx )
{
   radeonContextPtr rmesa = RADEON_CONTEXT( ctx );

   rmesa->vb.recheck = GL_TRUE;
   rmesa->vb.fell_back = GL_FALSE;
}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:7,代码来源:radeon_vtxfmt.c


示例9: radeon_validate_framebuffer

static void
radeon_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
	radeonContextPtr radeon = RADEON_CONTEXT(ctx);
	gl_format mesa_format;
	int i;

	for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
		struct gl_renderbuffer_attachment *att;
		if (i == -2) {
			att = &fb->Attachment[BUFFER_DEPTH];
		} else if (i == -1) {
			att = &fb->Attachment[BUFFER_STENCIL];
		} else {
			att = &fb->Attachment[BUFFER_COLOR0 + i];
		}

		if (att->Type == GL_TEXTURE) {
			mesa_format = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->TexFormat;
		} else {
			/* All renderbuffer formats are renderable, but not sampable */
			continue;
		}

		if (!radeon->vtbl.is_format_renderable(mesa_format)){
			fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
			radeon_print(RADEON_TEXTURE, RADEON_TRACE,
						"%s: HW doesn't support format %s as output format of attachment %d\n",
						__FUNCTION__, _mesa_get_format_name(mesa_format), i);
			return;
		}
	}
}
开发者ID:GunioRobot,项目名称:mesa-7.10.2-PS3,代码行数:33,代码来源:radeon_fbo.c


示例10: radeonTclPrimitive

void radeonTclPrimitive( GLcontext *ctx, 
			 GLenum prim,
			 int hw_prim )
{
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
   GLuint se_cntl;
   GLuint newprim = hw_prim | RADEON_CP_VC_CNTL_TCL_ENABLE;

   if (newprim != rmesa->tcl.hw_primitive ||
       !discrete_prim[hw_prim&0xf]) {
      RADEON_NEWPRIM( rmesa );
      rmesa->tcl.hw_primitive = newprim;
   }

   se_cntl = rmesa->hw.set.cmd[SET_SE_CNTL];
   se_cntl &= ~RADEON_FLAT_SHADE_VTX_LAST;

   if (prim == GL_POLYGON && (ctx->_TriangleCaps & DD_FLATSHADE)) 
      se_cntl |= RADEON_FLAT_SHADE_VTX_0;
   else
      se_cntl |= RADEON_FLAT_SHADE_VTX_LAST;

   if (se_cntl != rmesa->hw.set.cmd[SET_SE_CNTL]) {
      RADEON_STATECHANGE( rmesa, set );
      rmesa->hw.set.cmd[SET_SE_CNTL] = se_cntl;
   }
}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:27,代码来源:radeon_tcl.c


示例11: radeonTexImage2D

static void radeonTexImage2D( GLcontext *ctx, GLenum target, GLint level,
                              GLint internalFormat,
                              GLint width, GLint height, GLint border,
                              GLenum format, GLenum type, const GLvoid *pixels,
                              const struct gl_pixelstore_attrib *packing,
                              struct gl_texture_object *texObj,
                              struct gl_texture_image *texImage )
{
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
   radeonTexObjPtr t = (radeonTexObjPtr)texObj->DriverData;

/*     fprintf(stderr, "%s\n", __FUNCTION__); */

   if ( t ) {
      radeonSwapOutTexObj( rmesa, t );
   }
   else {
      t = radeonAllocTexObj( texObj );
      if (!t) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
         return;
      }
      texObj->DriverData = t;
   }

   /* Note, this will call radeonChooseTextureFormat */
   _mesa_store_teximage2d(ctx, target, level, internalFormat,
                          width, height, border, format, type, pixels,
                          &ctx->Unpack, texObj, texImage);

   t->dirty_images |= (1 << level);
}
开发者ID:dikerex,项目名称:theqvd,代码行数:32,代码来源:radeon_tex.c


示例12: radeonTexSubImage2D

static void radeonTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
                                 GLint xoffset, GLint yoffset,
                                 GLsizei width, GLsizei height,
                                 GLenum format, GLenum type,
                                 const GLvoid *pixels,
                                 const struct gl_pixelstore_attrib *packing,
                                 struct gl_texture_object *texObj,
                                 struct gl_texture_image *texImage )
{
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
   radeonTexObjPtr t = (radeonTexObjPtr) texObj->DriverData;

/*     fprintf(stderr, "%s\n", __FUNCTION__); */

   assert( t ); /* this _should_ be true */
   if ( t ) {
      radeonSwapOutTexObj( rmesa, t );
   }
   else {
      t = radeonAllocTexObj(texObj);
      if (!t) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
         return;
      }
      texObj->DriverData = t;
   }

   _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
			     height, format, type, pixels, packing, texObj,
			     texImage);

   t->dirty_images |= (1 << level);
}
开发者ID:dikerex,项目名称:theqvd,代码行数:33,代码来源:radeon_tex.c


示例13: RADEON_CONTEXT

static struct dynfn *radeon_makeSSETexCoord2f( GLcontext *ctx, int key )
{
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);

   return radeon_makeSSEAttribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key,
				     __FUNCTION__, rmesa->vb.texcoordptr[0] );
}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:7,代码来源:radeon_vtxfmt_sse.c


示例14: r700SendQueryBegin

static void r700SendQueryBegin(GLcontext *ctx, struct radeon_state_atom *atom)
{
	radeonContextPtr radeon = RADEON_CONTEXT(ctx);
	struct radeon_query_object *query = radeon->query.current;
	BATCH_LOCALS(radeon);
	radeon_print(RADEON_STATE, RADEON_VERBOSE, "%s\n", __func__);

	/* clear the buffer */
	radeon_bo_map(query->bo, GL_FALSE);
	memset(query->bo->ptr, 0, 4 * 2 * sizeof(uint64_t)); /* 4 DBs, 2 qwords each */
	radeon_bo_unmap(query->bo);

	radeon_cs_space_check_with_bo(radeon->cmdbuf.cs,
				      query->bo,
				      0, RADEON_GEM_DOMAIN_GTT);

	BEGIN_BATCH_NO_AUTOSTATE(4 + 2);
	R600_OUT_BATCH(CP_PACKET3(R600_IT_EVENT_WRITE, 2));
	R600_OUT_BATCH(ZPASS_DONE);
	R600_OUT_BATCH(query->curr_offset); /* hw writes qwords */
	R600_OUT_BATCH(0x00000000);
	R600_OUT_BATCH_RELOC(VGT_EVENT_INITIATOR, query->bo, 0, 0, RADEON_GEM_DOMAIN_GTT, 0);
	END_BATCH();
	query->emitted_begin = GL_TRUE;
}
开发者ID:CPFDSoftware-Tony,项目名称:gmv,代码行数:25,代码来源:r700_chip.c


示例15: transition_to_hwtnl

static void transition_to_hwtnl( GLcontext *ctx )
{
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   GLuint se_coord_fmt = (RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
			  RADEON_TEX1_W_ROUTING_USE_Q1);

   if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
      RADEON_STATECHANGE( rmesa, set );
      rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
      _tnl_need_projected_coords( ctx, GL_FALSE );
   }

   radeonUpdateMaterial( ctx );

   tnl->Driver.NotifyMaterialChange = radeonUpdateMaterial;

   if ( rmesa->dma.flush )			
      rmesa->dma.flush( rmesa );	

   rmesa->dma.flush = NULL;
   rmesa->swtcl.vertex_format = 0;
   
   if (rmesa->swtcl.indexed_verts.buf) 
      radeonReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts, 
			      __FUNCTION__ );

   if (RADEON_DEBUG & DEBUG_FALLBACKS) 
      fprintf(stderr, "Radeon end tcl fallback\n");
}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:30,代码来源:radeon_tcl.c


示例16: radeonReadPixels

void
radeonReadPixels(struct gl_context * ctx,
                 GLint x, GLint y, GLsizei width, GLsizei height,
                 GLenum format, GLenum type,
                 const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
{
    radeonContextPtr radeon = RADEON_CONTEXT(ctx);
    radeon_prepare_render(radeon);

    if (do_blit_readpixels(ctx, x, y, width, height, format, type, pack, pixels))
        return;

    /* Update Mesa state before calling down into _swrast_ReadPixels, as
     * the spans code requires the computed buffer states to be up to date,
     * but _swrast_ReadPixels only updates Mesa state after setting up
     * the spans code.
     */

    radeon_print(RADEON_FALLBACKS, RADEON_NORMAL,
                 "Falling back to sw for ReadPixels (format %s, type %s)\n",
                 _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type));

    if (ctx->NewState)
        _mesa_update_state(ctx);

    _swrast_ReadPixels(ctx, x, y, width, height, format, type, pack, pixels);
}
开发者ID:GunioRobot,项目名称:mesa-7.10.2-PS3,代码行数:27,代码来源:radeon_pixel_read.c


示例17: radeonChooseRenderState

void radeonChooseRenderState( GLcontext *ctx )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
   GLuint index = 0;
   GLuint flags = ctx->_TriangleCaps;

   if (!rmesa->TclFallback || rmesa->Fallback) 
      return;

   if (flags & DD_TRI_LIGHT_TWOSIDE) index |= RADEON_TWOSIDE_BIT;
   if (flags & DD_TRI_UNFILLED)      index |= RADEON_UNFILLED_BIT;

   if (index != rmesa->swtcl.RenderIndex) {
      tnl->Driver.Render.Points = rast_tab[index].points;
      tnl->Driver.Render.Line = rast_tab[index].line;
      tnl->Driver.Render.ClippedLine = rast_tab[index].line;
      tnl->Driver.Render.Triangle = rast_tab[index].triangle;
      tnl->Driver.Render.Quad = rast_tab[index].quad;

      if (index == 0) {
	 tnl->Driver.Render.PrimTabVerts = radeon_render_tab_verts;
	 tnl->Driver.Render.PrimTabElts = radeon_render_tab_elts;
	 tnl->Driver.Render.ClippedPolygon = radeon_fast_clipped_poly;
      } else {
	 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
	 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
	 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
      }

      rmesa->swtcl.RenderIndex = index;
   }
}
开发者ID:toastpp,项目名称:toastpp,代码行数:33,代码来源:radeon_swtcl.c


示例18: radeonCheckQuery

static void radeonCheckQuery(struct gl_context *ctx, struct gl_query_object *q)
{
	radeon_print(RADEON_STATE, RADEON_TRACE, "%s: query id %d\n", __FUNCTION__, q->Id);

#ifdef DRM_RADEON_GEM_BUSY
	radeonContextPtr radeon = RADEON_CONTEXT(ctx);

	if (radeon->radeonScreen->kernel_mm) {
		struct radeon_query_object *query = (struct radeon_query_object *)q;
		uint32_t domain;

		/* Need to perform a flush, as per ARB_occlusion_query spec */
		if (radeon_bo_is_referenced_by_cs(query->bo, radeon->cmdbuf.cs)) {
			ctx->Driver.Flush(ctx);
		}

		if (radeon_bo_is_busy(query->bo, &domain) == 0) {
			radeonQueryGetResult(ctx, q);
			query->Base.Ready = GL_TRUE;
		}
	} else {
		radeonWaitQuery(ctx, q);
	}
#else
	radeonWaitQuery(ctx, q);
#endif
}
开发者ID:GunioRobot,项目名称:mesa-7.10.2-PS3,代码行数:27,代码来源:radeon_queryobj.c


示例19: radeonInitSwtcl

void radeonInitSwtcl( GLcontext *ctx )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
   static int firsttime = 1;

   if (firsttime) {
      init_rast_tab();
      firsttime = 0;
   }

   tnl->Driver.Render.Start = radeonRenderStart;
   tnl->Driver.Render.Finish = radeonRenderFinish;
   tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
   tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
   tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
   tnl->Driver.Render.CopyPV = _tnl_copy_pv;
   tnl->Driver.Render.Interp = _tnl_interp;

   _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 
		       RADEON_MAX_TNL_VERTEX_SIZE);
   
   rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
   rmesa->swtcl.RenderIndex = ~0;
   rmesa->swtcl.render_primitive = GL_TRIANGLES;
   rmesa->swtcl.hw_primitive = 0;
}
开发者ID:toastpp,项目名称:toastpp,代码行数:27,代码来源:radeon_swtcl.c


示例20: radeonRenderPrimitive

static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim )
{
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
   rmesa->swtcl.render_primitive = prim;
   if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED)) 
      radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
}
开发者ID:toastpp,项目名称:toastpp,代码行数:7,代码来源:radeon_swtcl.c



注:本文中的RADEON_CONTEXT函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ RADEON_WRITE函数代码示例发布时间:2022-05-30
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C++ RAD2DEG函数代码示例发布时间:2022-05-30
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