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C++ Q_sprintf函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Q_sprintf函数的典型用法代码示例。如果您正苦于以下问题:C++ Q_sprintf函数的具体用法?C++ Q_sprintf怎么用?C++ Q_sprintf使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Q_sprintf函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CL_LevelShot_f

/* 
================== 
CL_LevelShot_f

splash logo while map is loading
================== 
*/ 
void CL_LevelShot_f( void )
{
	size_t	ft1, ft2;
	string	filename;

	if( cls.scrshot_request != scrshot_plaque ) return;
	cls.scrshot_request = scrshot_inactive;

	// check for exist
	if( cls.demoplayback && ( cls.demonum != -1 ))
	{
		Q_sprintf( cls.shotname, "levelshots/%s_%s.bmp", cls.demoname, glState.wideScreen ? "16x9" : "4x3" );
		Q_snprintf( filename, sizeof( filename ), "demos/%s.dem", cls.demoname );

		// make sure what levelshot is newer than demo
		ft1 = FS_FileTime( filename, false );
		ft2 = FS_FileTime( cls.shotname, true );
	}
	else
	{
		Q_sprintf( cls.shotname, "levelshots/%s_%s.bmp", clgame.mapname, glState.wideScreen ? "16x9" : "4x3" );

		// make sure what levelshot is newer than bsp
		ft1 = FS_FileTime( cl.worldmodel->name, false );
		ft2 = FS_FileTime( cls.shotname, true );
	}

	// missing levelshot or level never than levelshot
	if( ft2 == -1 || ft1 > ft2 )
		cls.scrshot_action = scrshot_plaque;	// build new frame for levelshot
	else cls.scrshot_action = scrshot_inactive;	// disable - not needs
}
开发者ID:mittorn,项目名称:xash3d,代码行数:39,代码来源:cl_cmds.c


示例2: ClientFindFromSteamID

/* <ee430> ../engine/sv_steam3.cpp:290 */
void CSteam3Server::OnGSClientApprove(GSClientApprove_t *pGSClientSteam2Accept)
{
    client_t* cl = ClientFindFromSteamID(pGSClientSteam2Accept->m_SteamID);
    if (!cl)
        return;


    if (SV_FilterUser(&cl->network_userid))
    {
        char msg[256];
        Q_sprintf(msg, "You have been banned from this server\n");
        SV_RejectConnection(&cl->netchan.remote_address, msg);
        SV_DropClient(cl, 0, "STEAM UserID %s is in server ban list\n", SV_GetClientIDString(cl));
    }
    else if (SV_CheckForDuplicateSteamID(cl) != -1)
    {
        char msg[256];
        Q_sprintf(msg, "Your UserID is already in use on this server.\n");
        SV_RejectConnection(&cl->netchan.remote_address, msg);
        SV_DropClient(cl, 0, "STEAM UserID %s is already\nin use on this server\n", SV_GetClientIDString(cl));
    }
    else
    {
        char msg[512];
        Q_snprintf(msg, ARRAYSIZE(msg), "\"%s<%i><%s><>\" STEAM USERID validated\n", cl->name, cl->userid, SV_GetClientIDString(cl));
#ifdef REHLDS_CHECKS
        msg[ARRAYSIZE(msg) - 1] = 0;
#endif
        Con_DPrintf("%s", msg);
        Log_Printf("%s", msg);
    }
}
开发者ID:vlad-slick,项目名称:rehlds,代码行数:33,代码来源:sv_steam3.cpp


示例3: UI_RegisterClientSkin

/*
 * UI_RegisterClientSkin
 */
static qbool
UI_RegisterClientSkin(Playerinfo *pi, const char *modelName,
		      const char *skinName)
{
	char filename[MAX_QPATH];

	Q_sprintf(filename, sizeof(filename),
		Pplayermodels "/%s/lower_%s.skin", modelName,
		skinName);
	pi->legsSkin = trap_R_RegisterSkin(filename);

	Q_sprintf(filename, sizeof(filename),
		Pplayermodels "/%s/upper_%s.skin", modelName,
		skinName);
	pi->torsoSkin = trap_R_RegisterSkin(filename);

	Q_sprintf(filename, sizeof(filename), Pplayermodels "/%s/head_%s.skin",
		modelName,
		skinName);
	pi->headSkin = trap_R_RegisterSkin(filename);

	if(!pi->legsSkin || !pi->torsoSkin || !pi->headSkin)
		return qfalse;

	return qtrue;
}
开发者ID:icanhas,项目名称:yantar,代码行数:29,代码来源:players.c


示例4: RANDOM_LONG

void CHostageImprov::Afraid()
{
	char animInto[32];
	char animLoop[32];
	char animExit[32];

	if (IsCrouching())
		return;

	if (m_animateState.GetPerformance() == HostageAnimateState::Flinching ||
		m_animateState.GetPerformance() == HostageAnimateState::Afraid)
		return;

	if (!IsMoving())
	{
		m_animateState.Reset();
		m_animateState.SetPerformance(HostageAnimateState::Afraid);

		int which = RANDOM_LONG(0, 100) % 3 + 1;

		Q_sprintf(animInto, "cower_into_%d", which);
		Q_sprintf(animLoop, "cower_loop_%d", which);
		Q_sprintf(animExit, "cower_exit_%d", which);

		m_animateState.AddSequence(this, animInto);
		m_animateState.AddSequence(this, animLoop, RANDOM_FLOAT(3, 10));
		m_animateState.AddSequence(this, animExit);
	}
}
开发者ID:Solexid,项目名称:ReGameDLL_CS,代码行数:29,代码来源:hostage_improv.cpp


示例5: Q_sscanf

void CEnvLight::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
	if (FStrEq(pkvd->szKeyName, "_light"))
	{
		int r, g, b, v, j;
		j = Q_sscanf(pkvd->szValue, "%d %d %d %d\n", &r, &g, &b, &v);

		if (j == 1)
			g = b = r;

		else if (j == 4)
		{
			r = r * (v / 255.0);
			g = g * (v / 255.0);
			b = b * (v / 255.0);
		}

		// simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling
		r = Q_pow(r / 114.0, 0.6) * 264;
		g = Q_pow(g / 114.0, 0.6) * 264;
		b = Q_pow(b / 114.0, 0.6) * 264;

		pkvd->fHandled = TRUE;

		char szColor[64];
		Q_sprintf(szColor, "%d", r);
		CVAR_SET_STRING("sv_skycolor_r", szColor);
		Q_sprintf(szColor, "%d", g);
		CVAR_SET_STRING("sv_skycolor_g", szColor);
		Q_sprintf(szColor, "%d", b);
		CVAR_SET_STRING("sv_skycolor_b", szColor);
	}
	else
		CLight::KeyValue(pkvd);
}
开发者ID:Slinfy97,项目名称:ReGameDLL_CS,代码行数:35,代码来源:lights.cpp


示例6: UTIL_MakeAimVectors

void CEnvLight::__MAKE_VHOOK(Spawn)()
{
#ifdef HOOK_GAMEDLL
// NOTE: fix negative the values for function sprintf from STD C++:
// expected - sv_skyvec_y "0.000000"
// with using sprintf from STD C++, got - sv_skyvec_y "-0.000000"
// If we not doing it then the test will be failed!
#define SPRINTF_OLD_STD_FIX + 0
#else
#define SPRINTF_OLD_STD_FIX
#endif

	char szVector[64];
	UTIL_MakeAimVectors(pev->angles);

	Q_sprintf(szVector, "%f", gpGlobals->v_forward.x SPRINTF_OLD_STD_FIX);
	CVAR_SET_STRING("sv_skyvec_x", szVector);

	Q_sprintf(szVector, "%f", gpGlobals->v_forward.y SPRINTF_OLD_STD_FIX);
	CVAR_SET_STRING("sv_skyvec_y", szVector);

	Q_sprintf(szVector, "%f", gpGlobals->v_forward.z SPRINTF_OLD_STD_FIX);
	CVAR_SET_STRING("sv_skyvec_z", szVector);

	CLight::Spawn();
}
开发者ID:Slinfy97,项目名称:ReGameDLL_CS,代码行数:26,代码来源:lights.cpp


示例7: cvarsetfsafe

/* expands value to a string and calls cvarsetstr/cvarsetstrsafe */
void
cvarsetfsafe(const char *var_name, float value)
{
	char val[32];

	if(Q_isintegral(value))
		Q_sprintf(val, sizeof(val), "%i", (int)value);
	else
		Q_sprintf(val, sizeof(val), "%f", value);
	cvarsetstrsafe(var_name, val);
}
开发者ID:icanhas,项目名称:yantar,代码行数:12,代码来源:cvar.c


示例8: cvarsetf

void
cvarsetf(const char *var_name, float value)
{
	char val[32];

	if(value == (int)value)
		Q_sprintf(val, sizeof(val), "%i", (int)value);
	else
		Q_sprintf(val, sizeof(val), "%f", value);
	cvarsetstr(var_name, val);
}
开发者ID:icanhas,项目名称:yantar,代码行数:11,代码来源:cvar.c


示例9: CG_LoadingClient

void
CG_LoadingClient(int clientNum)
{
	const char	*info;
	char		*skin;
	char		personality[MAX_QPATH];
	char		model[MAX_QPATH];
	char		iconName[MAX_QPATH];

	info = CG_ConfigString(CS_PLAYERS + clientNum);

	if(loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS){
		Q_strncpyz(model, Info_ValueForKey(info, "model"), sizeof(model));
		skin = strrchr(model, '/');
		if(skin)
			*skin++ = '\0';
		else
			skin = "default";

		Q_sprintf(iconName, MAX_QPATH,
			Pplayermodels "/%s/icon_%s", model, skin);

		loadingPlayerIcons[loadingPlayerIconCount]
			= trap_R_RegisterShaderNoMip(iconName);
		if(!loadingPlayerIcons[loadingPlayerIconCount]){
			Q_sprintf(iconName, MAX_QPATH,
				Pplayermodels "/characters/%s/icon_%s",
				model, skin);
			loadingPlayerIcons[loadingPlayerIconCount]
				= trap_R_RegisterShaderNoMip(iconName);
		}
		if(!loadingPlayerIcons[loadingPlayerIconCount]){
			Q_sprintf(iconName, MAX_QPATH,
				Pplayermodels "/%s/icon_%s",
				DEFAULT_MODEL, "default");
			loadingPlayerIcons[loadingPlayerIconCount]
				= trap_R_RegisterShaderNoMip(iconName);
		}
		if(loadingPlayerIcons[loadingPlayerIconCount])
			loadingPlayerIconCount++;
	}

	Q_strncpyz(personality, Info_ValueForKey(info, "n"),
		sizeof(personality));
	Q_cleanstr(personality);

	if(cgs.gametype == GT_SINGLE_PLAYER)
		trap_sndregister(va(Pannounce "/%s", personality), qtrue);
	CG_LoadingString(personality);
}
开发者ID:icanhas,项目名称:yantar,代码行数:50,代码来源:info.c


示例10: Q_min

BOOL CItemBattery::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
{
	if (pPlayer->pev->armorvalue < MAX_NORMAL_BATTERY && (pPlayer->pev->weapons & (1 << WEAPON_SUIT)))
	{
		int pct;
		char szcharge[64];

		pPlayer->pev->armorvalue += gSkillData.batteryCapacity;
		pPlayer->pev->armorvalue = Q_min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY);

		EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM);

		MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev);
			WRITE_STRING(STRING(pev->classname));
		MESSAGE_END();

		// Suit reports new power level
		// For some reason this wasn't working in release build -- round it.
		pct = int(float(pPlayer->pev->armorvalue * 100.0f) * (1.0f / MAX_NORMAL_BATTERY) + 0.5f);
		pct = (pct / 5);

		if (pct > 0)
			pct--;

		Q_sprintf(szcharge,"!HEV_%1dP", pct);
		pPlayer->SetSuitUpdate(szcharge, FALSE, SUIT_NEXT_IN_30SEC);

		return TRUE;
	}
	return FALSE;
}
开发者ID:a1batross,项目名称:ReGameDLL_CS,代码行数:31,代码来源:items.cpp


示例11: sysgetdefaulthomepath

/*
 * sysgetdefaulthomepath
 */
char *
sysgetdefaulthomepath(void)
{
	char *p;

	if(!*homePath){
		if((p = getenv("HOME")) != NULL){
			Q_sprintf(homePath, sizeof(homePath), "%s%c", p,
				PATH_SEP);
#ifdef MACOS_X
			Q_strcat(homePath, sizeof(homePath),
				"Library/Application Support/");

			if(com_homepath->string[0])
				Q_strcat(homePath, sizeof(homePath),
					com_homepath->string);
			else
				Q_strcat(homePath, sizeof(homePath),
					HOMEPATH_NAME_MACOSX);
#else
			if(com_homepath->string[0])
				Q_strcat(homePath, sizeof(homePath),
					com_homepath->string);
			else
				Q_strcat(homePath, sizeof(homePath),
					HOMEPATH_NAME_UNIX);
#endif
		}
	}

	return homePath;
}
开发者ID:icanhas,项目名称:yantar,代码行数:35,代码来源:sys.c


示例12: DeathmatchScoreboardMessage

/*
 * DeathmatchScoreboardMessage
 *
 */
void
DeathmatchScoreboardMessage(Gentity *ent)
{
	char	entry[1024];
	char	string[1400];
	int	stringlength;
	int	i, j;
	Gclient *cl;
	int	numSorted, scoreFlags, accuracy, perfect;

	/* send the latest information on all clients */
	string[0] = 0;
	stringlength	= 0;
	scoreFlags	= 0;

	numSorted = level.numConnectedClients;

	for(i=0; i < numSorted; i++){
		int ping;

		cl = &level.clients[level.sortedClients[i]];

		if(cl->pers.connected == CON_CONNECTING)
			ping = -1;
		else
			ping = cl->ps.ping < 999 ? cl->ps.ping : 999;

		if(cl->accuracy_shots)
			accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
		else
			accuracy = 0;
		perfect =
			(cl->ps.persistant[PERS_RANK] == 0 &&
			 cl->ps.persistant[PERS_KILLED] == 0) ? 1 : 0;

		Q_sprintf (entry, sizeof(entry),
			" %i %i %i %i %i %i %i %i %i %i %i %i %i %i",
			level.sortedClients[i],
			cl->ps.persistant[PERS_SCORE], ping,
			(level.time - cl->pers.enterTime)/60000,
			scoreFlags,
			g_entities[level.sortedClients[i]].s.powerups, accuracy,
			cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
			cl->ps.persistant[PERS_EXCELLENT_COUNT],
			cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
			cl->ps.persistant[PERS_DEFEND_COUNT],
			cl->ps.persistant[PERS_ASSIST_COUNT],
			perfect,
			cl->ps.persistant[PERS_CAPTURES]);
		j = strlen(entry);
		if(stringlength + j >= sizeof(string))
			break;
		strcpy (string + stringlength, entry);
		stringlength += j;
	}

	trap_SendServerCommand(ent-g_entities, va("scores %i %i %i%s", i,
			level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
			string));
}
开发者ID:icanhas,项目名称:yantar,代码行数:64,代码来源:cmds.c


示例13: R_LevelShot

/*
 * R_LevelShot
 *
 * levelshots are specialized 128*128 thumbnails for
 * the menu system, sampled down from full screen distorted images
 */
void
R_LevelShot(void)
{
	char checkname[MAX_OSPATH];
	byte	*buffer;
	byte	*source, *allsource;
	byte	*src, *dst;
	size_t	offset = 0;
	int	padlen;
	int	x, y;
	int	r, g, b;
	float	xScale, yScale;
	int	xx, yy;

	Q_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName);

	allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen);
	source = allsource + offset;

	buffer = ri.hunkalloctemp(128 * 128*3 + 18);
	Q_Memset (buffer, 0, 18);
	buffer[2]	= 2;	/* uncompressed type */
	buffer[12]	= 128;
	buffer[14]	= 128;
	buffer[16]	= 24;	/* pixel size */

	/* resample from source */
	xScale	= glConfig.vidWidth / 512.0f;
	yScale	= glConfig.vidHeight / 384.0f;
	for(y = 0; y < 128; y++)
		for(x = 0; x < 128; x++){
			r = g = b = 0;
			for(yy = 0; yy < 3; yy++)
				for(xx = 0; xx < 4; xx++){
					src = source +
					      (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) +
					      3 * (int)((x*4 + xx) * xScale);
					r	+= src[0];
					g	+= src[1];
					b	+= src[2];
				}
			dst = buffer + 18 + 3 * (y * 128 + x);
			dst[0]	= b / 12;
			dst[1]	= g / 12;
			dst[2]	= r / 12;
		}

	/* gamma correct */
	if(glConfig.deviceSupportsGamma){
		R_GammaCorrect(buffer + 18, 128 * 128 * 3);
	}

	ri.fswritefile(checkname, buffer, 128 * 128*3 + 18);

	ri.hunkfreetemp(buffer);
	ri.hunkfreetemp(allsource);

	ri.Printf(PRINT_ALL, "Wrote %s\n", checkname);
}
开发者ID:icanhas,项目名称:yantar,代码行数:65,代码来源:init.c


示例14: cvarwritevars

/*
 * Appends lines containing "set variable value" for
 * all variables with the archive flag set.
 */
void
cvarwritevars(Fhandle f)
{
	size_t len;	/* total length of name + archival string */
	char buffer[1024];
	Cvar *var;

	for(var = cvarlist; var != nil; var = var->next){
		if(var->name == nil)
			continue;

		if(!(var->flags & CVAR_ARCHIVE)){
			continue;
		}

		/* write the latched value, even if it hasn't taken effect yet */
		if(var->latchedString != nil){
			len = strlen(var->name) + strlen(var->latchedString);
			if(len+10 > sizeof(buffer)){
				comprintf(S_COLOR_YELLOW
					"WARNING: value of variable "
					"\"%s\" too long to write to file\n",
					var->name);
				continue;
			}
			Q_sprintf (buffer, sizeof(buffer),
				"seta %s \"%s\"\n", var->name,
				var->latchedString);
		}else{
			len = strlen(var->name) + strlen(var->string);
			if(len+10 > sizeof(buffer)){
				comprintf(S_COLOR_YELLOW
					"WARNING: value of variable "
					"\"%s\" too long to write to file\n",
					var->name);
				continue;
			}
			Q_sprintf (buffer, sizeof(buffer),
				"seta %s \"%s\"\n", var->name,
				var->string);
		}
		fswrite(buffer, strlen(buffer), f);
	}
}
开发者ID:icanhas,项目名称:yantar,代码行数:48,代码来源:cvar.c


示例15: Q_sprintf

NOXREF char *vstr(float *v)
{
	static int idx = 0;
	static char string[ 16 ][ 1024 ];

	idx = (idx + 1) % 0xF;
	Q_sprintf(string[ idx ], "%.4f %.4f %.4f", v[0], v[1], v[2]);

	return string[ idx ];
}
开发者ID:a1batross,项目名称:ReGameDLL_CS,代码行数:10,代码来源:combat.cpp


示例16: Sys_LoadDll

/*
 * First try to load library name from system library path,
 * from executable path, then fs_basepath.
 */
void *
Sys_LoadDll(const char *name, qbool useSystemLib)
{
	void *dllhandle;

	if(useSystemLib)
		comprintf("Trying to load \"%s\"...\n", name);

	if(!useSystemLib || !(dllhandle = Sys_LoadLibrary(name))){
		const char *topDir;
		char libPath[MAX_OSPATH];

		topDir = Sys_BinaryPath();

		if(!*topDir)
			topDir = ".";

		comprintf("Trying to load \"%s\" from \"%s\"...\n", name,
			topDir);
		Q_sprintf(libPath, sizeof(libPath), "%s%c%s", topDir, PATH_SEP,
			name);

		if(!(dllhandle = Sys_LoadLibrary(libPath))){
			const char *basePath = cvargetstr("fs_basepath");

			if(!basePath || !*basePath)
				basePath = ".";

			if(fscomparefname(topDir, basePath)){
				comprintf("Trying to load \"%s\" from \"%s\"...\n",
					name, basePath);
				Q_sprintf(libPath, sizeof(libPath), "%s%c%s",
					basePath, PATH_SEP, name);
				dllhandle = Sys_LoadLibrary(libPath);
			}

			if(!dllhandle)
				comprintf("Loading \"%s\" failed\n", name);
		}
	}
	return dllhandle;
}
开发者ID:icanhas,项目名称:yantar,代码行数:46,代码来源:main.c


示例17: CL_SaveShot_f

/* 
================== 
CL_SaveShot_f

mini-pic in loadgame menu
================== 
*/ 
void CL_SaveShot_f( void )
{
	if( Cmd_Argc() < 2 )
	{
		Msg( "Usage: saveshot <savename>\n" );
		return;
	}

	Q_sprintf( cls.shotname, "save/%s.bmp", Cmd_Argv( 1 ));
	cls.scrshot_action = scrshot_savegame;	// build new frame for saveshot
}
开发者ID:mittorn,项目名称:xash3d,代码行数:18,代码来源:cl_cmds.c


示例18: CL_DemoShot_f

/* 
================== 
CL_DemoShot_f

mini-pic in playdemo menu
================== 
*/ 
void CL_DemoShot_f( void )
{
	if( Cmd_Argc() < 2 )
	{
		Msg( "Usage: demoshot <demoname>\n" );
		return;
	}

	Q_sprintf( cls.shotname, "demos/%s.bmp", Cmd_Argv( 1 ));
	cls.scrshot_action = scrshot_demoshot; // build new frame for demoshot
}
开发者ID:mittorn,项目名称:xash3d,代码行数:18,代码来源:cl_cmds.c


示例19: sysinit

void
sysinit(void)
{
	char pidbuf[16];

	cmdadd("in_restart", Sys_In_Restart_f);
	cvarsetstr("arch", OS_STRING " " ARCH_STRING);
	cvarsetstr("username", sysgetcurrentuser());
	Q_sprintf(pidbuf, sizeof(pidbuf), "%d", Sys_PID());
	cvarget("pid", pidbuf, CVAR_ROM);
	cvarsetdesc("pid", "process ID, for debugging purposes");
}
开发者ID:icanhas,项目名称:yantar,代码行数:12,代码来源:main.c


示例20: R_ScreenShotJPEG_f

void
R_ScreenShotJPEG_f(void)
{
	char checkname[MAX_OSPATH];
	static int	lastNumber = -1;
	qbool		silent;

	if(!strcmp(ri.cmdargv(1), "levelshot")){
		R_LevelShot();
		return;
	}

	if(!strcmp(ri.cmdargv(1), "silent")){
		silent = qtrue;
	}else{
		silent = qfalse;
	}

	if(ri.cmdargc() == 2 && !silent){
		/* explicit filename */
		Q_sprintf(checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.cmdargv(1));
	}else{
		/* scan for a free filename */

		/* if we have saved a previous screenshot, don't scan
		 * again, because recording demo avis can involve
		 * thousands of shots */
		if(lastNumber == -1){
			lastNumber = 0;
		}
		/* scan for a free number */
		for(; lastNumber <= 9999; lastNumber++){
			R_ScreenshotFilenameJPEG(lastNumber, checkname);

			if(!ri.fsfileexists(checkname)){
				break;	/* file doesn't exist */
			}
		}

		if(lastNumber == 10000){
			ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
			return;
		}

		lastNumber++;
	}

	R_TakeScreenshot(0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue);

	if(!silent){
		ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
	}
}
开发者ID:icanhas,项目名称:yantar,代码行数:53,代码来源:init.c



注:本文中的Q_sprintf函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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