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C++ PoolObject函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中PoolObject函数的典型用法代码示例。如果您正苦于以下问题:C++ PoolObject函数的具体用法?C++ PoolObject怎么用?C++ PoolObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了PoolObject函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: QCOMPARE

void TestPool::testObjectAllocation()
{
    rxx_allocator<PoolObject> alloc;
    PoolObject *p = alloc.allocate(1);
    //object is not yet initialized (it's actually zeroed
    //because the block in the pool is zeroed
    QCOMPARE(p->foo, 0);
    alloc.construct(p, PoolObject());
    //now we have the object there
    QCOMPARE(p->foo, 3);
    alloc.destroy(p);
    //destructor was called, the "foo" field is zeroed again
    QCOMPARE(p->foo, 0);
}
开发者ID:BaderSZ,项目名称:qtbindings,代码行数:14,代码来源:test_pool.cpp


示例2: MAX


//.........这里部分代码省略.........
        {
            Field* fields = result->Fetch();

            bar2.step();

            uint32 guid    = fields[0].GetUInt32();
            uint16 pool_id = fields[1].GetUInt16();
            float chance   = fields[2].GetFloat();

            CreatureData const* data = sObjectMgr.GetCreatureData(guid);
            if (!data)
            {
                sLog.outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
                continue;
            }
            if (pool_id > max_pool_id)
            {
                sLog.outErrorDb("`pool_creature` pool id (%i) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
                continue;
            }
            if (chance < 0 || chance > 100)
            {
                sLog.outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%i), skipped.", chance, guid, pool_id);
                continue;
            }

            if (!mapChecker.CheckAndRemember(data->mapid, pool_id, "pool_creature", "creature guid"))
                continue;

            PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];

            ++count;

            PoolObject plObject = PoolObject(guid, chance);
            PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id];
            cregroup.SetPoolId(pool_id);
            cregroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
            SearchPair p(guid, pool_id);
            mCreatureSearchMap.insert(p);
        }
        while (result->NextRow());
        sLog.outString();
        sLog.outString(">> Loaded %u creatures in pools from `pool_creature`", count);
        delete result;
    }

    result = WorldDatabase.Query("SELECT guid, pool_entry, chance, pool_creature_template.id FROM pool_creature_template LEFT JOIN creature ON creature.id = pool_creature_template.id");

    count = 0;
    if (!result)
    {
        BarGoLink bar2(1);
        bar2.step();

        sLog.outString();
        sLog.outString(">> Loaded %u creatures in pools from `pool_creature_template`", count);
    }
    else
    {
        BarGoLink bar2(result->GetRowCount());
        do
        {
            Field* fields = result->Fetch();

            bar2.step();
开发者ID:MrRoggers,项目名称:mangos-mop,代码行数:66,代码来源:PoolManager.cpp


示例3: getMSTime

void PoolMgr::LoadFromDB()
{
    // Pool templates
    {
        uint32 oldMSTime = getMSTime();

        QueryResult result = WorldDatabase.Query("SELECT entry, max_limit FROM pool_template");
        if (!result)
        {
            mPoolTemplate.clear();
            sLog->outString(">> Loaded 0 object pools. DB table `pool_template` is empty.");
            sLog->outString();
            return;
        }

        uint32 count = 0;
        do
        {
            Field* fields = result->Fetch();

            uint32 pool_id = fields[0].GetUInt32();

            PoolTemplateData& pPoolTemplate = mPoolTemplate[pool_id];
            pPoolTemplate.MaxLimit  = fields[1].GetUInt32();

            ++count;
        }
        while (result->NextRow());

        sLog->outString(">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        sLog->outString();
    }

    // Creatures

    sLog->outString("Loading Creatures Pooling Data...");
    {
        uint32 oldMSTime = getMSTime();

        //                                                 1     2           3
        QueryResult result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_creature");

        if (!result)
        {
            sLog->outString(">> Loaded 0 creatures in  pools. DB table `pool_creature` is empty.");
            sLog->outString();
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();

                uint32 guid    = fields[0].GetUInt32();
                uint32 pool_id = fields[1].GetUInt32();
                float chance   = fields[2].GetFloat();

                CreatureData const* data = sObjectMgr->GetCreatureData(guid);
                if (!data)
                {
                    sLog->outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
                    continue;
                }
                if (pool_id > max_pool_id)
                {
                    sLog->outErrorDb("`pool_creature` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
                    continue;
                }
                if (chance < 0 || chance > 100)
                {
                    sLog->outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
                    continue;
                }
                PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
                PoolObject plObject = PoolObject(guid, chance);
                PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id];
                cregroup.SetPoolId(pool_id);
                cregroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
                SearchPair p(guid, pool_id);
                mCreatureSearchMap.insert(p);

                ++count;
            }
            while (result->NextRow());

            sLog->outString(">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
            sLog->outString();
        }
    }

    // Gameobjects

    sLog->outString("Loading Gameobject Pooling Data...");
    {
        uint32 oldMSTime = getMSTime();

        //                                                 1        2         3
        QueryResult result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_gameobject");

//.........这里部分代码省略.........
开发者ID:Darkelmo,项目名称:HD-TCore,代码行数:101,代码来源:PoolMgr.cpp


示例4: MAX


//.........这里部分代码省略.........
        {
            Field* fields = result->Fetch();

            bar2.step();

            uint32 guid    = fields[0].GetUInt32();
            uint16 pool_id = fields[1].GetUInt16();
            float chance   = fields[2].GetFloat();

            CreatureData const* data = sObjectMgr.GetCreatureData(guid);
            if (!data)
            {
                sLog.outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
                continue;
            }
            if (pool_id > max_pool_id)
            {
                sLog.outErrorDb("`pool_creature` pool id (%i) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
                continue;
            }
            if (chance < 0 || chance > 100)
            {
                sLog.outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%i), skipped.", chance, guid, pool_id);
                continue;
            }

            if (!mapChecker.CheckAndRemember(data->mapid, pool_id, "pool_creature", "creature guid", guid))
                { continue; }

            PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];

            ++count;

            PoolObject plObject = PoolObject(guid, chance);
            PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id];
            cregroup.SetPoolId(pool_id);
            cregroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
            SearchPair p(guid, pool_id);
            mCreatureSearchMap.insert(p);
        }
        while (result->NextRow());
        sLog.outString();
        sLog.outString(">> Loaded %u creatures in pools from `pool_creature`", count);
        delete result;
    }

    result = WorldDatabase.Query("SELECT guid, pool_entry, chance, pool_creature_template.id FROM pool_creature_template LEFT JOIN creature ON creature.id = pool_creature_template.id");

    count = 0;
    if (!result)
    {
        BarGoLink bar2(1);
        bar2.step();

        sLog.outString();
        sLog.outString(">> Loaded %u creatures in pools from `pool_creature_template`", count);
    }
    else
    {
        BarGoLink bar2(result->GetRowCount());
        do
        {
            Field* fields = result->Fetch();

            bar2.step();
开发者ID:mangosone,项目名称:server,代码行数:66,代码来源:PoolManager.cpp


示例5: MAX

void PoolManager::LoadFromDB()
{
    QueryResult *result = WorldDatabase.Query("SELECT MAX(entry) FROM pool_template");
    if (!result)
    {
        sLog.outString(">> Table pool_template is empty.");
        sLog.outString();
        return;
    }
    else
    {
        Field *fields = result->Fetch();
        max_pool_id = fields[0].GetUInt16();
        delete result;
    }

    mPoolTemplate.resize(max_pool_id + 1);

    result = WorldDatabase.Query("SELECT entry,max_limit FROM pool_template");
    if (!result)
    {
        mPoolTemplate.clear();
        sLog.outString(">> Table pool_template is empty:");
        sLog.outString();
        return;
    }

    uint32 count = 0;

    barGoLink bar((int)result->GetRowCount());
    do
    {
        ++count;
        Field *fields = result->Fetch();

        bar.step();

        uint16 pool_id = fields[0].GetUInt16();

        PoolTemplateData& pPoolTemplate = mPoolTemplate[pool_id];
        pPoolTemplate.MaxLimit  = fields[1].GetUInt32();
        pPoolTemplate.AutoSpawn = true;          // will update and later data loading

    } while (result->NextRow());

    sLog.outString();
    sLog.outString( ">> Loaded %u objects pools", count );
    delete result;

    // Creatures

    mPoolCreatureGroups.resize(max_pool_id + 1);
    mCreatureSearchMap.clear();
    //                                   1     2           3
    result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_creature");

    count = 0;
    if (!result)
    {
        barGoLink bar2(1);
        bar2.step();

        sLog.outString();
        sLog.outString(">> Loaded %u creatures in pools", count );
    }
    else
    {

        barGoLink bar2((int)result->GetRowCount());
        do
        {
            Field *fields = result->Fetch();

            bar2.step();

            uint32 guid    = fields[0].GetUInt32();
            uint16 pool_id = fields[1].GetUInt16();
            float chance   = fields[2].GetFloat();

            CreatureData const* data = sObjectMgr.GetCreatureData(guid);
            if (!data)
            {
                sLog.outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id );
                continue;
            }
            if (pool_id > max_pool_id)
            {
                sLog.outErrorDb("`pool_creature` pool id (%i) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
                continue;
            }
            if (chance < 0 || chance > 100)
            {
                sLog.outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%i), skipped.", chance, guid, pool_id);
                continue;
            }
            PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
            ++count;

            PoolObject plObject = PoolObject(guid, chance);
            PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id];
//.........这里部分代码省略.........
开发者ID:Vstia,项目名称:mangos,代码行数:101,代码来源:PoolManager.cpp


示例6: getMSTime

void PoolMgr::LoadQuestPools ()
{
    uint32 oldMSTime = getMSTime();

    PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_LOAD_QUEST_POOLS);
    PreparedQueryResult result = WorldDatabase.Query(stmt);

    mQuestSearchMap.clear();
    mPoolQuestGroups.resize(max_pool_id + 1);

    uint32 count = 0;
    if (!result)
    {
        sLog->outString(">> Loaded 0 quests in pools");
        sLog->outString();
        return;
    }

    PooledQuestRelationBounds creBounds;
    PooledQuestRelationBounds goBounds;

    enum eQuestTypes
    {
        QUEST_NONE = 0, QUEST_DAILY = 1, QUEST_WEEKLY = 2
    };

    std::map<uint32, int32> poolTypeMap;

    do
    {
        Field* fields = result->Fetch();

        uint32 entry = fields[0].GetUInt32();
        uint32 pool_id = fields[1].GetUInt32();

        Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry);
        if (!pQuest)
        {
            sLog->outErrorDb("`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id);
            continue;
        }

        if (pool_id > max_pool_id)
        {
            sLog->outErrorDb("`pool_quest` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
            continue;
        }

        if (!pQuest->IsDailyOrWeekly())
        {
            sLog->outErrorDb("`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id);
            continue;
        }

        if (poolTypeMap[pool_id] == QUEST_NONE)
            poolTypeMap[pool_id] = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;

        int32 currType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;

        if (poolTypeMap[pool_id] != currType)
        {
            sLog->outErrorDb("`pool_quest` quest %u is %s but pool (%u) is specified for %s, mixing not allowed, skipped.", entry, currType == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY", pool_id, poolTypeMap[pool_id] == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY");
            continue;
        }

        creBounds = mQuestCreatureRelation.equal_range(entry);
        goBounds = mQuestGORelation.equal_range(entry);

        if (creBounds.first == creBounds.second && goBounds.first == goBounds.second)
        {
            sLog->outErrorDb("`pool_quest` lists entry (%u) as member of pool (%u) but is not started anywhere, skipped.", entry, pool_id);
            continue;
        }

        PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
        ++count;

        PoolObject plObject = PoolObject(entry, 0.0f);
        PoolGroup<Quest>& questgroup = mPoolQuestGroups[pool_id];
        questgroup.SetPoolId(pool_id);
        questgroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
        SearchPair p(entry, pool_id);
        mQuestSearchMap.insert(p);
    }
    while (result->NextRow());

    sLog->outString(">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
开发者ID:55887MX,项目名称:CCORE,代码行数:89,代码来源:PoolMgr.cpp



注:本文中的PoolObject函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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