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C++ OnResize函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中OnResize函数的典型用法代码示例。如果您正苦于以下问题:C++ OnResize函数的具体用法?C++ OnResize怎么用?C++ OnResize使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了OnResize函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetBarStyle

void CEGControlBar::OnSize(UINT nType, int cx, int cy)
{
	CControlBar::OnSize(nType, cx, cy);

	DWORD dwStyle = GetBarStyle();
	if ( (dwStyle & CBRS_LEFT ) == CBRS_LEFT ) {
		m_dragRect.SetRect( cx - SPLITTER_SIZE, 0, cx, cy);
	} else if ( (dwStyle & CBRS_RIGHT ) == CBRS_RIGHT ) {
		m_dragRect.SetRect( 0, 0, SPLITTER_SIZE, cy);
	} else if ( (dwStyle & CBRS_TOP ) == CBRS_TOP ) {
		m_dragRect.SetRect( 0, cy - SPLITTER_SIZE, cx, cy);
	} else {
		m_dragRect.SetRect( 0, 0, cx, SPLITTER_SIZE);
	}
	
	CRect rc;
	GetInsideRect( rc );
	OnResize ( rc );
}
开发者ID:AnthonyNystrom,项目名称:GenXSource,代码行数:19,代码来源:EGCtrlBar.cpp


示例2: SetWindowPos

void D3D11App::SwitchResolution()
{
	SettingsData lSettings = *Settings->GetData();
	mcWidth = lSettings.mWidth;
	mcHeight = lSettings.mHeight;
	BOOL lpIsFullscreen = (BOOL)lSettings.mIsFullscreen;
	mDirect3D->GetSwapChain()->GetFullscreenState(&mIsFullscreen, nullptr);

	// Resize window and set window position at center of screen
	if (!mIsFullscreen)
	{
		SetWindowPos(mhMainWnd, HWND_TOP,
			static_cast<int>((GetSystemMetrics(SM_CXSCREEN)*0.5) - (mcWidth*0.5)),
			static_cast<int>((GetSystemMetrics(SM_CYSCREEN)*0.5) - (mcHeight*0.5)),
			mcWidth, mcHeight, SWP_FRAMECHANGED);
	}

	OnResize();
}
开发者ID:Gnidleif,项目名称:3D_Project,代码行数:19,代码来源:D3D11App.cpp


示例3: CMGControl

//---------------------------------------------------------------------------//
// Constructor
//
//---------------------------------------------------------------------------//  
CMGFXFilters::CMGFXFilters(CMGControl *pParent, CMGEffect *pEffect) : CMGControl(pParent, 0,0,0,0)
{
  m_Align      = MGALIGN_CLIENT;
  m_FilterVars = NULL;

  m_PanelSup = NEW CMGPanel(this, 0,0,0,118, MGALIGN_TOP);
  m_PanelInf = NEW CMGPanel(this, 0,0,0,0, MGALIGN_CLIENT);

  m_LBFilters = NEW CMGListBox(m_PanelSup, 1,0,294,81, MGALIGN_NONE, true);
  m_LBFilters->m_OnSelectItem = boost::bind(&CMGFXFilters::OnSelectFilter,this,_1);
  for (size_t i = 0; i < g_pAppMain->FilterList().size(); i++)
      m_LBFilters->Add(g_pAppMain->FilterList()[i]);

  // Filter slots
  for (int i = 0; i < MAX_FILTERS; i++)
    m_FXFilter[i] = NEW CMGFXFilter(m_PanelSup, this, pEffect, 1+59*i, 82, i);

  OnResize();
}
开发者ID:EQ4,项目名称:neonv2,代码行数:23,代码来源:MGFXFilters.cpp


示例4: switch

 LRESULT D3DWnd::OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
 {
     switch (uMsg)
     {
     case WM_PAINT:
         {
             OnRender();
         }
         break;
     case WM_SIZE:
         {
             OnResize(LOWORD(lParam),HIWORD(lParam));
         }
         break;
     default:
         break;
     }
     return WindowWnd::OnSysMessage(uMsg,wParam,lParam);
 }
开发者ID:yearling,项目名称:YYUI,代码行数:19,代码来源:D2DWnd.cpp


示例5: Resize

  void Resize(UPixelScalar width, UPixelScalar height) {
    AssertNoneLocked();
    AssertThread();

#ifndef USE_GDI
    if (width == GetWidth() && height == GetHeight())
      return;

    size = { width, height };

    Invalidate();
    OnResize(size);
#else /* USE_GDI */
    ::SetWindowPos(hWnd, nullptr, 0, 0, width, height,
                   SWP_NOMOVE | SWP_NOZORDER |
                   SWP_NOACTIVATE | SWP_NOOWNERZORDER);
    // XXX store new size?
#endif
  }
开发者ID:Adrien81,项目名称:XCSoar,代码行数:19,代码来源:Window.hpp


示例6: switch

int View3D::OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
  switch(uMsg) {
    case WM_MOUSEMOVE:
      OnMouseMove(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
      return 0;

    case WM_LBUTTONUP:
      OnLButtonUp(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
      return 0;

    case WM_LBUTTONDOWN:
      OnLButtonDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
      return 0;

    case WM_RBUTTONUP:
      OnRButtonUp(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
      return 0;

    case WM_RBUTTONDOWN:
      OnRButtonDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
      return 0;

//    case WM_MOUSEWHEEL:
//      OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
//      return 0;

    case WM_SIZE:
      OnResize(LOWORD(lParam), HIWORD(lParam));
      return 0;

//    case WM_PAINT:
//      RenderScene();
//      return 0;

    case WM_DESTROY:
      Destroy();
      return 0;
  }

  return (int)DefWindowProc(hWnd, uMsg, wParam, lParam);
}
开发者ID:olegp,项目名称:v3d,代码行数:42,代码来源:View3D.cpp


示例7: if

void HexEditorCtrl::OnMouseRight( wxMouseEvent& event ){
	if(event.GetEventObject() == hex_ctrl)
		LastRightClickAt = hex_ctrl->PixelCoordToInternalPosition( event.GetPosition() )/2;
	else if(event.GetEventObject() == text_ctrl)
		LastRightClickAt = text_ctrl->PixelCoordToInternalPosition( event.GetPosition() );
	else if( event.GetEventObject() == offset_ctrl)
		{
		//m_static_offset->SetLabel( offset_ctrl->hex_offset==true ? _("Offset: DEC") : _("Offset: HEX"));
		//event.Skip(true);
		offset_ctrl->OnMouseRight( event );
		int x,y;
		DoGetSize(&x,&y);
		wxSizeEvent mevent(wxSize(x,y));
		OnResize(mevent);
		return;//to avoid ShowContextMenu
		}
	else
		std::cout << "Right click captured without ctrl!\n";
	ShowContextMenu( event );
	}
开发者ID:sustmi,项目名称:sus107-dt,代码行数:20,代码来源:HexEditorCtrl.cpp


示例8: glEnable

void LoadingObjDemo::Initialize()
{
	glEnable(GL_DEPTH_TEST);
	glClearColor(0.4f, 0.7f, 0.2f, 1.0f);
	PrintUniformInfo();

	program.Initialize();
	program.AddShaderFile(ShaderType::Vertex, "Assets/Shaders/Vertex/uniforms.vert");
	program.AddShaderFile(ShaderType::Fragment, "Assets/Shaders/Fragment/uniforms.frag");
	program.Build();

	input->addBinding(GLFW_KEY_LEFT, [this](InputInfo info){
		camera->MoveLeft();
		program.UpdateUniformBlock("TransformBlock");
	});

	input->addBinding(GLFW_KEY_RIGHT, [this](InputInfo info) {
		camera->MoveRight();
		program.UpdateUniformBlock("TransformBlock");
	});


	input->addBinding(GLFW_KEY_UP, [this](InputInfo info) {
		camera->MoveForward();
		program.UpdateUniformBlock("TransformBlock");
	});

	input->addBinding(GLFW_KEY_DOWN, [this](InputInfo info) {
		camera->MoveBack();
		program.UpdateUniformBlock("TransformBlock");
	});
	
	UniformBufferBlock uniformBufferBlock("TransformBlock", {
		{ "TransformBlock.projection",&camera->GetProjection()[0][0],sizeof(mat4) },
		{ "TransformBlock.view",&camera->GetView()[0][0],sizeof(mat4) },
	});

	program.AddUniformBlock(uniformBufferBlock);
	InitializeObj("Assets/Models/Obj/monkey.obj");
	OnResize(width, height);
}
开发者ID:DarriusWrightGD,项目名称:GraphicsProgramming,代码行数:41,代码来源:LoadingObjDemo.cpp


示例9: BuildUi

void LobbyState::SetServerData(ServerData data)
{
	mServerData = data;

	if(mDatabase->GetPublicIp() == data.publicIp)
		mClient->ConnectToServer(data.localIp);
	else
		mClient->ConnectToServer(data.publicIp);

	mClient->SetServerData(mServerData);
	
	float chatWidth = 600;
	float chatHeight = 250;
	mClient->GetChat()->SetDimensions(GLib::GetClientWidth()/2-chatWidth/2, GLib::GetClientHeight() - chatHeight - 100, chatWidth, chatHeight);

	mIsHost = mClient->GetName() == mServerData.host ? true : false;

	// [NOTE][HACK]
	BuildUi();
	OnResize(GLib::GetClientWidth(), GLib::GetClientHeight());
}
开发者ID:simplerr,项目名称:Project-Warlock,代码行数:21,代码来源:LobbyState.cpp


示例10: OnResize

bool Window::FilterEvent(const Event& event)
{
    // Notify the input object
    myInput.OnEvent(event);

    // Notify resize events to the derived class
    if (event.Type == Event::Resized)
        OnResize();

    // Don't forward to the user MouseMove events generated by SetCursorPosition
    if ((event.Type        == Event::MouseMoved) &&
        (event.MouseMove.X == mySetCursorPosX)   &&
        (event.MouseMove.Y == mySetCursorPosY))
    {
        mySetCursorPosX = 0xFFFF;
        mySetCursorPosY = 0xFFFF;
        return false;
    }

    return true;
}
开发者ID:vidjogamer,项目名称:ProjectTemplate,代码行数:21,代码来源:Window.cpp


示例11: TFormMachine

//---------------------------------------------------------------------------
__fastcall TFormTriplet::TFormTriplet(TComponent* Owner,
    TFormSimStagecraftMain * const formParent)
  : TFormMachine(Owner,formParent),
    mTriplet(boost::shared_ptr<Triplet>(new Triplet))
{

  //Control
  //Connect
  mSocket220_1 = boost::shared_ptr<Socket220Control>(
    new Socket220Control(this,mTriplet->mSocket220_1,ImageSocket220_1));
  mSocket220_2 = boost::shared_ptr<Socket220Control>(
    new Socket220Control(this,mTriplet->mSocket220_2,ImageSocket220_2));
  mSocket220_3 = boost::shared_ptr<Socket220Control>(
    new Socket220Control(this,mTriplet->mSocket220_3,ImageSocket220_3));
  mPlug220 = boost::shared_ptr<Plug220Control>(
    new Plug220Control(this,mTriplet->mPlug,ImagePlug220));

  CreateWatermark(ImageView,ImageWatermark);

  OnResize(0);
}
开发者ID:RLED,项目名称:ProjectRichelBilderbeek,代码行数:22,代码来源:UnitFormTriplet.cpp


示例12: while

void Window::Update(void)
{
	XEvent event;

	// Obtenemos y procesamos los eventos de ventana
	long mascaraWindow = EnterWindowMask | LeaveWindowMask | FocusChangeMask | ResizeRedirectMask ; 
	while (XCheckMaskEvent(Small::Window::Instance().dpy,  mascaraWindow, &event))
	{
		switch(event.type)
		{
			case FocusIn:
				OnFocusIn();
				break;
			case FocusOut:
				OnFocusOut();
				break;
			case ConfigureNotify:
				OnResize(event.xconfigure.width, event.xconfigure.height);
				break;
		};
	};
};
开发者ID:libercv,项目名称:smallengine,代码行数:22,代码来源:linuxwindow.cpp


示例13: sizeof

  void cMainWindow::LoadWindowPosition()
  {
    int iShowCmd = 0;
    int iX = 0;
    int iY = 0;
    int iWidth = 0;
    int iHeight = 0;
    iShowCmd = SW_SHOWNORMAL;
    iWidth = 1080;
    iHeight = 720;
    /*if (settings.GetWindowStateAndPosition(TEXT("Window"), TEXT("Show"), iShowCmd, iX, iY, iWidth, iHeight))*/ {
      // Get a handle to the monitor
      const POINT position = { iX, iY };
      HMONITOR hMonitor = ::MonitorFromPoint(position, MONITOR_DEFAULTTONEAREST);

      // Get the monitor info
      MONITORINFO monInfo;
      monInfo.cbSize = sizeof(MONITORINFO);
      if (::GetMonitorInfo(hMonitor, &monInfo) == 0) {
        LOG<<TEXT("cMainWindow::LoadWindowPosition GetMonitorInfo FAILED, returning")<<std::endl;
        return;
      }

      // Adjust for work area
      iX += monInfo.rcWork.left - monInfo.rcMonitor.left;
      iY += monInfo.rcWork.top  - monInfo.rcMonitor.top;
      // Ensure top left point is on screen
      const POINT point = { iX, iY };
      if (::PtInRect(&monInfo.rcWork, point) == FALSE ) {
        iX = monInfo.rcWork.left;
        iY = monInfo.rcWork.top;
      }

      ::SetWindowPos(hwndWindow, NULL, iX, iY, iWidth, iHeight, iShowCmd);
    }

    OnResize(iWidth, iHeight);
  }
开发者ID:pilkch,项目名称:diesel,代码行数:38,代码来源:win32mmapplication.cpp


示例14: switch

	LRESULT CALLBACK SystemWindow::LocalWndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
		
		switch(msg)
		{
		case WM_SIZE:
			OnResize(static_cast<u32>(LOWORD(lparam)), static_cast<u32>(HIWORD(lparam)), static_cast<window::WINDOW_RESIZE_STATE>(wparam));
			break;
		case WM_MOVE:
			OnMove(static_cast<u32>(LOWORD(lparam)), static_cast<u32>(HIWORD(lparam)));
			break;
		case WM_CLOSE:
			OnClose();
			break;
		case WM_DESTROY:
			OnDestroy();
			break;

		default:
			//We don't handle the message so let the Default Window Proc handle it
			return DefWindowProcW(hwnd, msg, wparam, lparam);
		}
		return 0;
	}
开发者ID:chongtianfeiyu,项目名称:Landan,代码行数:23,代码来源:SystemWindow.cpp


示例15: while

void EmuWindow_SDL2::PollEvents() {
    SDL_Event event;

    // SDL_PollEvent returns 0 when there are no more events in the event queue
    while (SDL_PollEvent(&event)) {
        switch (event.type) {
        case SDL_WINDOWEVENT:
            switch (event.window.event) {
            case SDL_WINDOWEVENT_SIZE_CHANGED:
            case SDL_WINDOWEVENT_RESIZED:
            case SDL_WINDOWEVENT_MAXIMIZED:
            case SDL_WINDOWEVENT_RESTORED:
            case SDL_WINDOWEVENT_MINIMIZED:
                OnResize();
                break;
            case SDL_WINDOWEVENT_CLOSE:
                is_open = false;
                break;
            }
            break;
        case SDL_KEYDOWN:
        case SDL_KEYUP:
            OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
            break;
        case SDL_MOUSEMOTION:
            OnMouseMotion(event.motion.x, event.motion.y);
            break;
        case SDL_MOUSEBUTTONDOWN:
        case SDL_MOUSEBUTTONUP:
            OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
            break;
        case SDL_QUIT:
            is_open = false;
            break;
        }
    }
}
开发者ID:JamePeng,项目名称:citra,代码行数:37,代码来源:emu_window_sdl2.cpp


示例16: switch


//.........这里部分代码省略.........
			OnKeyDown(Event->key.keysym.sym,Event->key.keysym.mod,Event->key.keysym.unicode);
			break;
		}

		case SDL_KEYUP: {
			OnKeyUp(Event->key.keysym.sym,Event->key.keysym.mod,Event->key.keysym.unicode);
			break;
		}

		case SDL_MOUSEMOTION: {
			OnMouseMove(Event->motion.x,Event->motion.y,Event->motion.xrel,Event->motion.yrel,(Event->motion.state&SDL_BUTTON(SDL_BUTTON_LEFT))!=0,(Event->motion.state&SDL_BUTTON(SDL_BUTTON_RIGHT))!=0,(Event->motion.state&SDL_BUTTON(SDL_BUTTON_MIDDLE))!=0);
			break;
		}

		case SDL_MOUSEBUTTONDOWN: {
			switch(Event->button.button) {
				case SDL_BUTTON_LEFT: {
					OnLButtonDown(Event->button.x,Event->button.y);
					break;
				}
				case SDL_BUTTON_RIGHT: {
					OnRButtonDown(Event->button.x,Event->button.y);
					break;
				}
				case SDL_BUTTON_MIDDLE: {
					OnMButtonDown(Event->button.x,Event->button.y);
					break;
				}
			}
			break;
		}

		case SDL_MOUSEBUTTONUP:	{
			switch(Event->button.button) {
				case SDL_BUTTON_LEFT: {
					OnLButtonUp(Event->button.x,Event->button.y);
					break;
				}
				case SDL_BUTTON_RIGHT: {
					OnRButtonUp(Event->button.x,Event->button.y);
					break;
				}
				case SDL_BUTTON_MIDDLE: {
					OnMButtonUp(Event->button.x,Event->button.y);
					break;
				}
			}
			break;
		}

		case SDL_JOYAXISMOTION: {
			OnJoyAxis(Event->jaxis.which,Event->jaxis.axis,Event->jaxis.value);
			break;
		}

		case SDL_JOYBALLMOTION: {
			OnJoyBall(Event->jball.which,Event->jball.ball,Event->jball.xrel,Event->jball.yrel);
			break;
		}

		case SDL_JOYHATMOTION: {
			OnJoyHat(Event->jhat.which,Event->jhat.hat,Event->jhat.value);
			break;
		}
		case SDL_JOYBUTTONDOWN: {
			OnJoyButtonDown(Event->jbutton.which,Event->jbutton.button);
			break;
		}

		case SDL_JOYBUTTONUP: {
			OnJoyButtonUp(Event->jbutton.which,Event->jbutton.button);
			break;
		}

		case SDL_QUIT: {
			OnExit();
			break;
		}

		case SDL_SYSWMEVENT: {
			//Ignore
			break;
		}

		case SDL_VIDEORESIZE: {
			OnResize(Event->resize.w,Event->resize.h);
			break;
		}

		case SDL_VIDEOEXPOSE: {
			OnExpose();
			break;
		}

		default: {
			OnUser(Event->user.type,Event->user.code,Event->user.data1,Event->user.data2);
			break;
		}
	}
}
开发者ID:wadaahmad,项目名称:picture-puzzle,代码行数:101,代码来源:CEvent.cpp


示例17: wxFrame


//.........这里部分代码省略.........
	p1label = new wxStaticText(scroll_pane, wxID_ANY, wxT("Punkt 1:"));
	p1xedit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);
	p1yedit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);
	p1zedit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);

	p2label = new wxStaticText(scroll_pane, wxID_ANY, wxT("Punkt 2:"));
	p2xedit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);
	p2yedit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);
	p2zedit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);

	p3label = new wxStaticText(scroll_pane, wxID_ANY, wxT("Punkt 3:"));
	p3xedit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);
	p3yedit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);
	p3zedit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);

	optionslbl = new wxStaticText(scroll_pane, wxID_ANY, wxT("Optionen:"));
	widthHeightlbl = new wxStaticText(scroll_pane, wxID_ANY,
			wxT("Breite/Höhe:"));
	imgWidthEdit = new wxSpinCtrl(scroll_pane, ID_CUT_TRI_EDIT);
	imgHeightEdit = new wxSpinCtrl(scroll_pane, ID_CUT_TRI_EDIT);
	mmperpixellabel = new wxStaticText(scroll_pane, wxID_ANY,
			wxT("Maßstab (mm/px):"));
	mmperpixeledit = new wxTextCtrl(scroll_pane, ID_CUT_TRI_EDIT);
	threadcountlbl = new wxStaticText(scroll_pane, wxID_ANY,
			wxT("CPU-Threads:"));
	core_count = thread::hardware_concurrency();
	threadcountedit = new wxSpinCtrl(scroll_pane, wxID_ANY);

	calcbt = new wxButton(scroll_pane, ID_RENDER_CUT_BT, wxT("Analysieren"));
	export_img_bt = new wxButton(scroll_pane, ID_EXPORT_CUT_IMG_BT,
			wxT("Export (.png)..."));
	export_csv_bt = new wxButton(scroll_pane, ID_EXPORT_CUT_CSV_BT,
			wxT("Export (.csv)..."));

	scalelbl = new wxStaticText(scroll_pane, wxID_ANY, wxT("Temperaturskala:"));
	scalemodelbl = new wxStaticText(scroll_pane, wxID_ANY, wxT("Modus/ΔT:"));
	scalemodecb = new wxComboBox(scroll_pane, ID_COLORSCALE_PROP, wxT(""),
			wxDefaultPosition, wxDefaultSize, 0, NULL,
			wxCB_READONLY | wxCB_DROPDOWN);
	scalemodecb->Insert(wxT("Vertikal"), 0);
	scalemodecb->Insert(wxT("Horizontal"), 0);
	scalemodecb->Insert(wxT("Kein"), 0);

	scalefontpropslbl = new wxStaticText(scroll_pane, wxID_ANY,
			wxT("Schriftgröße/Farbe:"));
	scalefontsizeedit = new wxSpinCtrl(scroll_pane, ID_COLORSCALE_PROP);
	scalefontcolorbt = new wxButton(scroll_pane, ID_COLORSCALE_COLORBT,
			wxT("Text"));
	scalestepedit = new wxSpinCtrl(scroll_pane, ID_COLORSCALE_PROP);

	//Initialisieren der Temperaturverteilung
	value_img = new float[1];
	//Initialisieren Grafik zur Temperaturverteilung
	image = new wxImage(100, 100, true);

	canvas->setImage(image);
	canvas->setValueImg(value_img);

	//getrennte Initialisierung für wxMSW erforderlich
	p1xedit->SetValue(wxT("0.0"));
	p1yedit->SetValue(wxT("0.0"));
	p1zedit->SetValue(wxT("0.0"));

	p2xedit->SetValue(wxT("1.0"));
	p2yedit->SetValue(wxT("0.0"));
	p2zedit->SetValue(wxT("0.0"));

	p3xedit->SetValue(wxT("0.0"));
	p3yedit->SetValue(wxT("1.0"));
	p3zedit->SetValue(wxT("0.0"));

	imgWidthEdit->SetRange(1, 100000000);
	imgWidthEdit->SetValue(800);

	imgHeightEdit->SetRange(1, 100000000);
	imgHeightEdit->SetValue(600);

	threadcountedit->SetRange(1, 1000);
	threadcountedit->SetValue(core_count);

	mmperpixeledit->SetValue(wxT("15.0"));

	scalemodecb->Select(GUIColorScalePanel::SCM_HORIZONTAL);

	scalestepedit->SetRange(1, 1000);
	scalestepedit->SetValue(12);

	scalefontsizeedit->SetRange(1, 1000);
	scalefontsizeedit->SetValue(12);

	scalefontcolorbt->SetForegroundColour(
			canvas->getScalePanel()->getTextColor());

	//update der Oberfläche auslösen
	p1xedit->SetValue(p1xedit->GetValue());

	//Neupositionierung der Oberflächenkomponenten für wxMSW
	wxSizeEvent evt;
	OnResize(evt);
}
开发者ID:vroland,项目名称:SimpleAnalyzer,代码行数:101,代码来源:GUICutRenderWindow.cpp


示例18: OnResize

void GCamera::FarthestPlane(float farthest)
{
	mFarthest = farthest;
	OnResize(mClientWidth, mClientHeight);
}
开发者ID:shuhuai,项目名称:DeferredShadingD3D12,代码行数:5,代码来源:CameraManager.cpp


示例19: defined


//.........这里部分代码省略.........
			0,                 // no software device
			createDeviceFlags, 
			0, 0,              // default feature level array
			D3D11_SDK_VERSION,
			&md3dDevice,
			&featureLevel,
			&md3dImmediateContext);

	if( FAILED(hr) )
	{
		MessageBox(0, L"D3D11CreateDevice Failed.", 0, 0);
		return false;
	}

	if( featureLevel != D3D_FEATURE_LEVEL_11_0 )
	{
		MessageBox(0, L"Direct3D Feature Level 11 unsupported.", 0, 0);
		return false;
	}

	// Check 4X MSAA quality support for our back buffer format.
	// All Direct3D 11 capable devices support 4X MSAA for all render 
	// target formats, so we only need to check quality support.

	HR(md3dDevice->CheckMultisampleQualityLevels(
		DXGI_FORMAT_R8G8B8A8_UNORM, 4, &m4xMsaaQuality));
	assert( m4xMsaaQuality > 0 );

	// Fill out a DXGI_SWAP_CHAIN_DESC to describe our swap chain.

	DXGI_SWAP_CHAIN_DESC sd;
	ZeroMemory(&sd, sizeof(DXGI_SWAP_CHAIN_DESC));
	sd.BufferDesc.Width = mClientWidth;
	sd.BufferDesc.Height = mClientHeight;
	sd.Windowed = true;


	sd.BufferDesc.RefreshRate.Numerator		= m_MonitorNumerator;
	sd.BufferDesc.RefreshRate.Denominator	= m_MonitorDenumerator;
	sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
	sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
	sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;

	// Use 4X MSAA? 
	if( mEnable4xMsaa )
	{
		sd.SampleDesc.Count   = 4;
		sd.SampleDesc.Quality = m4xMsaaQuality-1;
	}
	// No MSAA
	else
	{
		sd.SampleDesc.Count   = 1;
		sd.SampleDesc.Quality = 0;
	}

	sd.BufferUsage  = DXGI_USAGE_RENDER_TARGET_OUTPUT;
	sd.BufferCount  = 1;
	sd.OutputWindow = mhMainWnd;
	sd.SwapEffect   = DXGI_SWAP_EFFECT_DISCARD;
	sd.Flags		= 0;

	// To correctly create the swap chain, we must use the IDXGIFactory that was
	// used to create the device.  If we tried to use a different IDXGIFactory instance
	// (by calling CreateDXGIFactory), we get an error: "IDXGIFactory::CreateSwapChain: 
	// This function is being called with a device from a different IDXGIFactory."

	IDXGIDevice* dxgiDevice = 0;
	HR(md3dDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice));
	      
	IDXGIAdapter* dxgiAdapter = 0;
	HR(dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&dxgiAdapter));

	IDXGIFactory* dxgiFactory = 0;

	HR(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&dxgiFactory));

	HR(dxgiFactory->CreateSwapChain(md3dDevice, &sd, &mSwapChain));
	

	//Disable Alt-Enter Sequence
	dxgiFactory->MakeWindowAssociation(mhMainWnd, DXGI_MWA_NO_ALT_ENTER);


	ReleaseCOM(dxgiDevice);
	ReleaseCOM(dxgiAdapter);
	ReleaseCOM(dxgiFactory);

	// The remaining steps that need to be carried out for d3d creation
	// also need to be executed every time the window is resized.  So
	// just call the OnResize method here to avoid code duplication.
	
	OnResize();

	if (mFullScreen){ mSwapChain->SetFullscreenState(true, NULL); }

	

	return true;
}
开发者ID:JustinMorritt,项目名称:Motherboard-Meltdown,代码行数:101,代码来源:d3dApp.cpp


示例20: SetCursor

LRESULT D3DApp::MsgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	if (msg == WM_SETCURSOR && LOWORD(lParam) == HTCLIENT && !mCursorOn)
	{
		SetCursor(NULL);

		return TRUE;
	}
	switch( msg )
	{
	// WM_ACTIVATE is sent when the window is activated or deactivated.  
	// We pause the game when the window is deactivated and unpause it 
	// when it becomes active.  

	case WM_ACTIVATE:
		if( LOWORD(wParam) == WA_INACTIVE )
		{
			mAppPaused = true;
			mTimer.Stop();
		}
		else
		{
			mAppPaused = false;
			mTimer.Start();
		}
		return 0;

	// WM_SIZE is sent when the user resizes the window.  
	case WM_SIZE:
		// Save the new client area dimensions.
		mClientWidth  = LOWORD(lParam);
		mClientHeight = HIWORD(lParam);
		if( md3dDevice )
		{
			if( wParam == SIZE_MINIMIZED )
			{
				if (mFullScreen)mSwapChain->SetFullscreenState(false, NULL);
				mAppPaused = true;
				mMinimized = true;
				mMaximized = false;
			}
			else if( wParam == SIZE_MAXIMIZED )
			{
				if (mFullScreen)mSwapChain->SetFullscreenState(true, NULL);
				mAppPaused = false;
				mMinimized = false;
				mMaximized = true;
				OnResize();
			}
			else if( wParam == SIZE_RESTORED )
			{
				
				// Restoring from minimized state?
				if( mMinimized )
				{
					if(mFullScreen)mSwapChain->SetFullscreenState(true, NULL);
					mAppPaused = false;
					mMinimized = false;
					OnResize();
				}

				// Restoring from maximized state?
				else if( mMaximized )
				{
					mAppPaused = false;
					mMaximized = false;
					OnResize();
				}
				else if( mResizing )
				{
					// If user is dragging the resize bars, we do not resize 
					// the buffers here because as the user continuously 
					// drags the resize bars, a stream of WM_SIZE messages are
					// sent to the window, and it would be pointless (and slow)
					// to resize for each WM_SIZE message received from dragging
					// the resize bars.  So instead, we reset after the user is 
					// done resizing the window and releases the resize bars, which 
					// sends a WM_EXITSIZEMOVE message.
				}
				else // API call such as SetWindowPos or mSwapChain->SetFullscreenState.
				{
					OnResize();
				}
			}
		}
		return 0;

	// WM_EXITSIZEMOVE is sent when the user grabs the resize bars.
	case WM_ENTERSIZEMOVE:
		mAppPaused = true;
		mResizing  = true;
		mTimer.Stop();
		return 0;

	// WM_EXITSIZEMOVE is sent when the user releases the resize bars.
	// Here we reset everything based on the new window dimensions.
	case WM_EXITSIZEMOVE:
		mAppPaused = false;
		mResizing  = false;
		mTimer.Start();
//.........这里部分代码省略.........
开发者ID:JustinMorritt,项目名称:Motherboard-Meltdown,代码行数:101,代码来源:d3dApp.cpp



注:本文中的OnResize函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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