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C++ OnMarkedDirty函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中OnMarkedDirty函数的典型用法代码示例。如果您正苦于以下问题:C++ OnMarkedDirty函数的具体用法?C++ OnMarkedDirty怎么用?C++ OnMarkedDirty使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了OnMarkedDirty函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: OnMarkedDirty

void Drawable::SetZoneMask(unsigned mask)
{
    zoneMask_ = mask;
    // Mark dirty to reset cached zone
    OnMarkedDirty(node_);
    MarkNetworkUpdate();
}
开发者ID:WorldofOpenDev,项目名称:AtomicGameEngine,代码行数:7,代码来源:Drawable.cpp


示例2: OnMarkedDirty

void Zone::OnSetEnabled()
{
    // When a Zone is disabled, clear the cached zone from all drawables inside bounding box before removing from octree
    if (!IsEnabledEffective())
        OnMarkedDirty(node_);

    Drawable::OnSetEnabled();
}
开发者ID:gameogre,项目名称:Urho3D,代码行数:8,代码来源:Zone.cpp


示例3: Max

void Drawable2D::SetPixelsPerUnit(float pixelsPerUnit)
{
    pixelsPerUnit_ = Max(1.0f, pixelsPerUnit);
    verticesDirty_ = true;
    geometryDirty_ = true;
    OnMarkedDirty(node_);
    MarkNetworkUpdate();
}
开发者ID:reattiva,项目名称:Urho3D,代码行数:8,代码来源:Drawable2D.cpp


示例4: OnMarkedDirty

void StaticModelGroup::UpdateNumTransforms()
{
    worldTransforms_.Resize(instanceNodes_.Size());
    numWorldTransforms_ = 0; // Correct amount will be during world bounding box update
    nodeIDsDirty_ = true;

    OnMarkedDirty(GetNode());
    MarkNetworkUpdate();
}
开发者ID:tungsteen,项目名称:Urho3D,代码行数:9,代码来源:StaticModelGroup.cpp


示例5: offsetof

void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
{
    Component::OnSetAttribute(attr, src);

    // If bounding box or priority changes, dirty the drawable as applicable
    if ((attr.offset_ >= offsetof(Zone, boundingBox_) && attr.offset_ < (offsetof(Zone, boundingBox_) + sizeof(BoundingBox))) ||
        attr.offset_ == offsetof(Zone, priority_))
        OnMarkedDirty(node_);
}
开发者ID:gameogre,项目名称:Urho3D,代码行数:9,代码来源:Zone.cpp


示例6: OnMarkedDirty

void Text3D::SetFaceCameraMode(FaceCameraMode mode)
{
    if (mode != faceCameraMode_)
    {
        faceCameraMode_ = mode;

        // Bounding box must be recalculated
        OnMarkedDirty(node_);
    }
}
开发者ID:Hevedy,项目名称:Urho3D,代码行数:10,代码来源:Text3D.cpp


示例7: OnMarkedDirty

void Drawable2D::SetZValue(float zValue)
{
    if (zValue == zValue_)
        return;

    zValue_ = zValue;
    verticesDirty_ = true;
    geometryDirty_ = true;
    OnMarkedDirty(node_);
    MarkNetworkUpdate();
}
开发者ID:reattiva,项目名称:Urho3D,代码行数:11,代码来源:Drawable2D.cpp


示例8: OnMarkedDirty

void Text3D::SetFixedScreenSize(bool enable)
{
    if (enable != fixedScreenSize_)
    {
        fixedScreenSize_ = enable;

        // Bounding box must be recalculated
        OnMarkedDirty(node_);
        MarkNetworkUpdate();
    }
}
开发者ID:03050903,项目名称:Urho3D,代码行数:11,代码来源:Text3D.cpp


示例9: UpdateMaterial

void Drawable2D::SetSprite(Sprite2D* sprite)
{
    if (sprite == sprite_)
        return;

    sprite_ = sprite;
    verticesDirty_ = true;
    geometryDirty_ = true;
    UpdateMaterial();
    OnMarkedDirty(node_);
    MarkNetworkUpdate();
}
开发者ID:reattiva,项目名称:Urho3D,代码行数:12,代码来源:Drawable2D.cpp


示例10: instanceWeak

void StaticModelGroup::RemoveInstanceNode(Node* node)
{
    if (!node)
        return;

    WeakPtr<Node> instanceWeak(node);
    node->RemoveListener(this);
    instanceNodes_.Remove(instanceWeak);
    
    UpdateNodeIDs();
    OnMarkedDirty(GetNode());
    MarkNetworkUpdate();
}
开发者ID:LuisAntonRebollo,项目名称:Urho3D,代码行数:13,代码来源:StaticModelGroup.cpp


示例11: UpdateNodeIDs

void StaticModelGroup::RemoveAllInstanceNodes()
{
    for (unsigned i = 0; i < instanceNodes_.Size(); ++i)
    {
        Node* node = instanceNodes_[i];
        if (node)
            node->RemoveListener(this);
    }
    
    instanceNodes_.Clear();
    
    UpdateNodeIDs();
    OnMarkedDirty(GetNode());
    MarkNetworkUpdate();
}
开发者ID:LuisAntonRebollo,项目名称:Urho3D,代码行数:15,代码来源:StaticModelGroup.cpp


示例12: OnMarkedDirty

void Drawable2D::SetTexture(Texture2D* texture)
{
    if (texture == texture_)
        return;

    texture_ = texture;

    verticesDirty_ = true;
    material_ = 0;
    if (renderer_)
        renderer_->MarkMaterialDirty(this);

    OnMarkedDirty(node_);

    MarkNetworkUpdate();
}
开发者ID:zhzhxtrrk,项目名称:Urho3D,代码行数:16,代码来源:Drawable2D.cpp


示例13: GetScene

void StaticModelGroup::ApplyAttributes()
{
    if (!nodeIDsDirty_)
        return;
    
    // Remove all old instance nodes before searching for new. Can not call RemoveAllInstances() as that would modify
    // the ID list on its own
    for (unsigned i = 0; i < instanceNodes_.Size(); ++i)
    {
        Node* node = instanceNodes_[i];
        if (node)
            node->RemoveListener(this);
    }
    
    instanceNodes_.Clear();
    
    Scene* scene = GetScene();
    
    if (scene)
    {
        // The first index stores the number of IDs redundantly. This is for editing
        for (unsigned i = 1; i < nodeIDsAttr_.Size(); ++i)
        {
            Node* node = scene->GetNode(nodeIDsAttr_[i].GetUInt());
            if (node)
            {
                WeakPtr<Node> instanceWeak(node);
                node->AddListener(this);
                instanceNodes_.Push(instanceWeak);
            }
        }
    }
    
    worldTransforms_.Resize(instanceNodes_.Size());
    nodeIDsDirty_ = false;
    OnMarkedDirty(GetNode());
}
开发者ID:LuisAntonRebollo,项目名称:Urho3D,代码行数:37,代码来源:StaticModelGroup.cpp


示例14: GetScene

void StaticModelGroup::ApplyAttributes()
{
    if (!nodesDirty_)
        return;

    // Remove all old instance nodes before searching for new
    for (unsigned i = 0; i < instanceNodes_.Size(); ++i)
    {
        Node* node = instanceNodes_[i];
        if (node)
            node->RemoveListener(this);
    }

    instanceNodes_.Clear();

    Scene* scene = GetScene();
    if (scene)
    {
        // The first index stores the number of IDs redundantly. This is for editing
        for (unsigned i = 1; i < nodeIDsAttr_.Size(); ++i)
        {
            Node* node = scene->GetNode(nodeIDsAttr_[i].GetUInt());
            if (node)
            {
                WeakPtr<Node> instanceWeak(node);
                node->AddListener(this);
                instanceNodes_.Push(instanceWeak);
            }
        }
    }

    worldTransforms_.Resize(instanceNodes_.Size());
    numWorldTransforms_ = 0; // Correct amount will be found during world bounding box update
    nodesDirty_ = false;

    OnMarkedDirty(GetNode());
}
开发者ID:tungsteen,项目名称:Urho3D,代码行数:37,代码来源:StaticModelGroup.cpp


示例15: Max

void Light::SetRange(float range)
{
    range_ = Max(range, 0.0f);
    OnMarkedDirty(node_);
    MarkNetworkUpdate();
}
开发者ID:caivega,项目名称:AtomicGameEngine,代码行数:6,代码来源:Light.cpp


示例16: OnMarkedDirty

void TerrainPatch::SetBoundingBox(const BoundingBox& box)
{
    boundingBox_ = box;
    OnMarkedDirty(node_);
}
开发者ID:LuisAntonRebollo,项目名称:Urho3D,代码行数:5,代码来源:TerrainPatch.cpp


示例17: ATOMIC_PROFILE

void CustomGeometry::Commit()
{
    ATOMIC_PROFILE(CommitCustomGeometry);

    unsigned totalVertices = 0;
    boundingBox_.Clear();

    for (unsigned i = 0; i < vertices_.Size(); ++i)
    {
        totalVertices += vertices_[i].Size();

        for (unsigned j = 0; j < vertices_[i].Size(); ++j)
            boundingBox_.Merge(vertices_[i][j].position_);
    }

    // Make sure world-space bounding box will be updated
    OnMarkedDirty(node_);

    // Resize (recreate) the vertex buffer only if necessary
    if (vertexBuffer_->GetVertexCount() != totalVertices || vertexBuffer_->GetElementMask() != elementMask_ ||
        vertexBuffer_->IsDynamic() != dynamic_)
        vertexBuffer_->SetSize(totalVertices, elementMask_, dynamic_);

    if (totalVertices)
    {
        unsigned char* dest = (unsigned char*)vertexBuffer_->Lock(0, totalVertices, true);
        if (dest)
        {
            unsigned vertexStart = 0;

            for (unsigned i = 0; i < vertices_.Size(); ++i)
            {
                unsigned vertexCount = 0;

                for (unsigned j = 0; j < vertices_[i].Size(); ++j)
                {
                    *((Vector3*)dest) = vertices_[i][j].position_;
                    dest += sizeof(Vector3);

                    if (elementMask_ & MASK_NORMAL)
                    {
                        *((Vector3*)dest) = vertices_[i][j].normal_;
                        dest += sizeof(Vector3);
                    }
                    if (elementMask_ & MASK_COLOR)
                    {
                        *((unsigned*)dest) = vertices_[i][j].color_;
                        dest += sizeof(unsigned);
                    }
                    if (elementMask_ & MASK_TEXCOORD1)
                    {
                        *((Vector2*)dest) = vertices_[i][j].texCoord_;
                        dest += sizeof(Vector2);
                    }
                    if (elementMask_ & MASK_TANGENT)
                    {
                        *((Vector4*)dest) = vertices_[i][j].tangent_;
                        dest += sizeof(Vector4);
                    }

                    ++vertexCount;
                }

                geometries_[i]->SetVertexBuffer(0, vertexBuffer_);
                geometries_[i]->SetDrawRange(primitiveTypes_[i], 0, 0, vertexStart, vertexCount);
                vertexStart += vertexCount;
            }

            vertexBuffer_->Unlock();
        }
        else
            ATOMIC_LOGERROR("Failed to lock custom geometry vertex buffer");
    }
    else
    {
        for (unsigned i = 0; i < geometries_.Size(); ++i)
        {
            geometries_[i]->SetVertexBuffer(0, vertexBuffer_);
            geometries_[i]->SetDrawRange(primitiveTypes_[i], 0, 0, 0, 0);
        }
    }

    vertexBuffer_->ClearDataLost();
}
开发者ID:JimMarlowe,项目名称:AtomicGameEngine,代码行数:84,代码来源:CustomGeometry.cpp


示例18: Clamp

void Light::SetFov(float fov)
{
    fov_ = Clamp(fov, 0.0f, M_MAX_FOV);
    OnMarkedDirty(node_);
    MarkNetworkUpdate();
}
开发者ID:caivega,项目名称:AtomicGameEngine,代码行数:6,代码来源:Light.cpp


示例19: OnMarkedDirty

void Light::SetLightType(LightType type)
{
    lightType_ = type;
    OnMarkedDirty(node_);
    MarkNetworkUpdate();
}
开发者ID:caivega,项目名称:AtomicGameEngine,代码行数:6,代码来源:Light.cpp


示例20: OnMarkedDirty

void StaticModel::SetBoundingBox(const BoundingBox& box)
{
    boundingBox_ = box;
    OnMarkedDirty(node_);
}
开发者ID:ezhangle,项目名称:AtomicGameEngine,代码行数:5,代码来源:StaticModel.cpp



注:本文中的OnMarkedDirty函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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