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C++ Mutate函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Mutate函数的典型用法代码示例。如果您正苦于以下问题:C++ Mutate函数的具体用法?C++ Mutate怎么用?C++ Mutate使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Mutate函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: init

void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
{
    //this function may make players fall below map
    if (_owner->GetTypeId() == TYPEID_PLAYER)
        return;

    float x, y, z;
    float moveTimeHalf = speedZ / Movement::gravity;
    float dist = 2 * moveTimeHalf * speedXY;
    float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);

    _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI);

    Movement::MoveSplineInit init(*_owner);
    init.MoveTo(x, y, z);
    init.SetParabolic(max_height, 0);
    init.SetOrientationFixed(true);
    init.SetVelocity(speedXY);
    init.Launch();
    Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED);
}
开发者ID:AtVirus,项目名称:SkyFireEMU,代码行数:21,代码来源:MotionMaster.cpp


示例2: init

void MotionMaster::MoveFall(uint32 id/*=0*/)
{
    // use larger distance for vmap height search than in most other cases
    float tz = _owner->GetMap()->GetHeight(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
    if (tz <= INVALID_HEIGHT)
    {
        sLog->outStaticDebug("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
            _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ());
        return;
    }

    // Abort too if the ground is very near
    if (fabs(_owner->GetPositionZ() - tz) < 0.1f)
        return;

    Movement::MoveSplineInit init(*_owner);
    init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(),tz);
    init.SetFall();
    init.Launch();
    Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
开发者ID:Facelive,项目名称:ArkCORE2,代码行数:21,代码来源:MotionMaster.cpp


示例3: init

void MotionMaster::MoveFall()
{
    // use larger distance for vmap height search than in most other cases
    float tz = m_owner->GetMap()->GetHeight(m_owner->GetPhaseMask(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
    if (tz <= INVALID_HEIGHT)
    {
        sLog.outError("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
            m_owner->GetMap()->GetId(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
        return;
    }

    // Abort too if the ground is very near
    if (fabs(m_owner->GetPositionZ() - tz) < 0.1f)
        return;

    Movement::MoveSplineInit init(*m_owner);
    init.MoveTo(m_owner->GetPositionX(),m_owner->GetPositionY(),tz);
    init.SetFall();
    init.Launch();
    Mutate(new EffectMovementGenerator(0), UNIT_ACTION_EFFECT);
}
开发者ID:alolo,项目名称:mangos,代码行数:21,代码来源:MotionMaster.cpp


示例4: FlightPathMovementGenerator

void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
    if (_owner->GetTypeId() == TYPEID_PLAYER)
    {
        if (path < sTaxiPathNodesByPath.size())
        {
            FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
            Mutate(mgen, MOTION_SLOT_CONTROLLED);
        }
        else
        {
            TC_LOG_ERROR("misc", "%s attempt taxi to (not existed Path %u node %u)",
                         _owner->GetName().c_str(), path, pathnode);
        }
    }
    else
    {
        TC_LOG_ERROR("misc", "Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
                     _owner->GetEntry(), _owner->GetGUIDLow(), path, pathnode);
    }
}
开发者ID:Exodius,项目名称:chuspi,代码行数:21,代码来源:MotionMaster.cpp


示例5: DEBUG_FILTER_LOG

void MotionMaster::MoveTargetedHome()
{
   // if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL))
       // return;

    if (m_owner->GetTypeId() == TYPEID_UNIT && !((Creature*)m_owner)->GetCharmerOrOwnerGuid())
    {
        // Manual exception for linked mobs
        if (m_owner->IsLinkingEventTrigger() && m_owner->GetMap()->GetCreatureLinkingHolder()->TryFollowMaster((Creature*)m_owner))
            DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "MotionMaster: %s refollowed linked master", m_owner->GetGuidStr().c_str());
        else
        {
            DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "MotionMaster: %s targeted home", m_owner->GetGuidStr().c_str());
            Mutate(new HomeMovementGenerator<Creature>(), UNIT_ACTION_HOME);
        }
    }
    else if (m_owner->GetTypeId() == TYPEID_UNIT && ((Creature*)m_owner)->GetCharmerOrOwnerGuid())
    {
        if (Unit* target = ((Creature*)m_owner)->GetCharmerOrOwner())
        {
            float angle = ((Creature*)m_owner)->IsPet() ? ((Pet*)m_owner)->GetPetFollowAngle() : PET_FOLLOW_ANGLE;
            DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "MotionMaster: %s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str());
            switch (((Creature*)m_owner)->GetCharmState(CHARM_STATE_COMMAND))
            {
                case COMMAND_STAY:
                    MoveIdle();
                    break;
                case COMMAND_FOLLOW:
                case COMMAND_ATTACK:
                default:
                    MoveFollow(target, PET_FOLLOW_DIST, angle);
                    break;
            }
        }
        else
            DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s attempt but fail to follow owner", m_owner->GetGuidStr().c_str());
    }
    else
        sLog.outError("MotionMaster: %s attempt targeted home", m_owner->GetGuidStr().c_str());
}
开发者ID:Sar777,项目名称:mangos3,代码行数:40,代码来源:MotionMaster.cpp


示例6: DEBUG_FILTER_LOG

void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
    if (m_owner->GetTypeId() == TYPEID_PLAYER)
    {
        if (path < sTaxiPathNodesByPath.size())
        {
            DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s taxi to (Path %u node %u)", m_owner->GetGuidStr().c_str(), path, pathnode);
            FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
            Mutate(mgen);
        }
        else
        {
            sLog.outError("%s attempt taxi to (nonexistent Path %u node %u)",
                          m_owner->GetGuidStr().c_str(), path, pathnode);
        }
    }
    else
    {
        sLog.outError("%s attempt taxi to (Path %u node %u)",
                      m_owner->GetGuidStr().c_str(), path, pathnode);
    }
}
开发者ID:mathman,项目名称:mangos-tbc,代码行数:22,代码来源:MotionMaster.cpp


示例7: top

void MotionMaster::MovePath(uint32 path_id, bool repeatable)
{
    if (!path_id)
        return;
    //We set waypoint movement as new default movement generator
    // clear ALL movement generators (including default)
    /*while (!empty())
    {
        MovementGenerator *curr = top();
        curr->Finalize(*_owner);
        pop();
        if (!isStatic(curr))
            delete curr;
    }*/

    //_owner->GetTypeId() == TYPEID_PLAYER ?
    //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
    Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);

    TC_LOG_DEBUG("misc", "%s start moving over path (Id:%u, repeatable: %s)",
                 _owner->GetGUID().ToString().c_str(), path_id, repeatable ? "YES" : "NO");
}
开发者ID:alex1kiss,项目名称:LegacyCore_6.x.x,代码行数:22,代码来源:MotionMaster.cpp


示例8: to

void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
    if(i_owner->GetTypeId() == TYPEID_PLAYER)
    {
        if(path < sTaxiPathNodesByPath.size())
        {
            sLog->outStaticDebug("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
            FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
            Mutate(mgen, MOTION_SLOT_CONTROLLED);
        }
        else
        {
            sLog->outError("%s attempt taxi to (not existed Path %u node %u)",
            i_owner->GetName(), path, pathnode);
        }
    }
    else
    {
        sLog->outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
            i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode);
    }
}
开发者ID:Darkelmo,项目名称:MythCore,代码行数:22,代码来源:MotionMaster.cpp


示例9: MoveWaypoint

void MotionMaster::MoveWaypoint(int32 id /*=0*/, uint32 source /*=0==PATH_NO_PATH*/, uint32 initialDelay /*=0*/, uint32 overwriteEntry /*=0*/)
{
    if (m_owner->GetTypeId() == TYPEID_UNIT)
    {
        if (GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
        {
            sLog.outError("%s attempt to MoveWaypoint() but is already using waypoint", m_owner->GetGuidStr().c_str());
            return;
        }

        Creature* creature = (Creature*)m_owner;

        DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s start MoveWaypoint()", m_owner->GetGuidStr().c_str());
        WaypointMovementGenerator<Creature>* newWPMMgen = new WaypointMovementGenerator<Creature>(*creature);
        Mutate(newWPMMgen);
        newWPMMgen->InitializeWaypointPath(*creature, id, (WaypointPathOrigin)source, initialDelay, overwriteEntry);
    }
    else
    {
        sLog.outError("Non-creature %s attempt to MoveWaypoint()", m_owner->GetGuidStr().c_str());
    }
}
开发者ID:HerrTrigger,项目名称:mangos-wotlk,代码行数:22,代码来源:MotionMaster.cpp


示例10: Mutate

int CONTROLLER::Mutate_Biased(double mutationProbability) {

	int mutationOccurred = false;

	for (int i=0; i<numTimeSteps; i++) {

		for (int j=0; j<numMotorGroups; j++) {

			if ( Rand(0,1) < mutationProbability ) {

				Mutate(i,j);

				mutationOccurred = true;
			}
		}
	}

	motors->Print();
	printf("\n");

	return( mutationOccurred );
}
开发者ID:jbongard,项目名称:cords,代码行数:22,代码来源:controller.cpp


示例11: Crossover

//! Reproduce candidates to create the next generation.
void CNE::Reproduce()
{
  // Sort fitness values. Smaller fitness value means better performance.
  index = arma::sort_index(fitnessValues);

  // First parent.
  size_t mom;

  // Second parent.
  size_t dad;

  for (size_t i = numElite; i < populationSize - 1; i++)
  {
    // Select 2 different parents from elite group randomly [0, numElite).
    mom = mlpack::math::RandInt(0, numElite);
    dad = mlpack::math::RandInt(0, numElite);

    // Making sure both parents are not the same.
    if (mom == dad)
    {
      if (dad != numElite - 1)
      {
        dad++;
      }
      else
      {
        dad--;
      }
    }

    // Parents generate 2 children replacing the dropped-out candidates.
    // Also finding the index of these candidates in the population matrix.
    Crossover(index[mom], index[dad], index[i], index[i + 1]);
  }

  // Mutating the weights with small noise values.
  // This is done to bring change in the next generation.
  Mutate();
}
开发者ID:sbrodehl,项目名称:mlpack,代码行数:40,代码来源:cne_impl.hpp


示例12: point

void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id)
{
    sLog->outDebug(LOG_FILTER_GENERAL, "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);

	if (speedXY <= 0.1f)
		return;

    float moveTimeHalf = speedZ / Movement::gravity;
    float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);

    int32 timerToDestination = 0;

    Movement::MoveSplineInit init(_owner);
    init.MoveTo(x, y, z, false);
    init.SetParabolic(max_height, 0);
    init.SetVelocity(speedXY);
    timerToDestination = init.Launch();

    if (_owner->ToPlayer())
        _owner->ToPlayer()->SetJumpTimerDestination(timerToDestination + 100);

    Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
开发者ID:Jildor,项目名称:4.3.4-Core,代码行数:23,代码来源:MotionMaster.cpp


示例13: DEBUG_LOG

void
MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
    if(i_owner->GetTypeId()==TYPEID_PLAYER)
    {
        if(path < sTaxiPathNodesByPath.size())
        {
            DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
            FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path],pathnode);
            Mutate(mgen);
        }
        else
        {
           sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
            i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
        }
    }
    else
    {
        sLog.outError("%u attempt taxi to (Path %u node %u)",
            i_owner->GetGUIDLow(), path, pathnode );
    }
}
开发者ID:AwkwardDev,项目名称:MangosFX,代码行数:23,代码来源:MotionMaster.cpp


示例14: DEBUG_LOG

void
MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
    if(i_owner->GetTypeId()==TYPEID_PLAYER)
    {
        if(path < sTaxiPathNodesByPath.size())
        {
            DEBUG_LOG("%s taxi to (Path %u node %u)", i_owner->GetObjectGuid().GetString().c_str(), path, pathnode);
            FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path],pathnode);
            Mutate(mgen);
        }
        else
        {
            sLog.outError("%s attempt taxi to (not existed Path %u node %u)",
                i_owner->GetObjectGuid().GetString().c_str(), path, pathnode );
        }
    }
    else
    {
        sLog.outError("%s attempt taxi to (Path %u node %u)",
            i_owner->GetObjectGuid().GetString().c_str(), path, pathnode );
    }
}
开发者ID:Bootz,项目名称:diamondcore,代码行数:23,代码来源:MotionMaster.cpp


示例15: TC_LOG_DEBUG

void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
    if (_owner->GetTypeId() == TYPEID_PLAYER)
    {
        if (path < sTaxiPathNodesByPath.size())
        {
            TC_LOG_DEBUG("misc", "%s taxi to (Path %u node %u).", _owner->GetName().c_str(), path, pathnode);
            FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(pathnode);
            mgen->LoadPath(_owner->ToPlayer());
            Mutate(mgen, MOTION_SLOT_CONTROLLED);
        }
        else
        {
            TC_LOG_ERROR("misc", "%s attempted taxi to (non-existing Path %u node %u).",
            _owner->GetName().c_str(), path, pathnode);
        }
    }
    else
    {
        TC_LOG_ERROR("misc", "Creature (Entry: %u GUID: %u) attempted taxi to (Path %u node %u).",
            _owner->GetEntry(), _owner->GetGUID().GetCounter(), path, pathnode);
    }
}
开发者ID:martial69320,项目名称:cerberus,代码行数:23,代码来源:MotionMaster.cpp


示例16: top

void MotionMaster::MovePath(uint32 path_id, bool repeatable)
{
    if (!path_id)
        return;
    //We set waypoint movement as new default movement generator
    // clear ALL movement generators (including default)
    /*while (!empty())
    {
        MovementGenerator *curr = top();
        curr->Finalize(*i_owner);
        pop();
        if (!isStatic(curr))
            delete curr;
    }*/

    //i_owner->GetTypeId() == TYPEID_PLAYER ?
        //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
    Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);

    sLog->outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
        _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
        _owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
}
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:23,代码来源:MotionMaster.cpp


示例17: TC_LOG_DEBUG

void MotionMaster::MoveFall(uint32 id/*=0*/)
{
    // use larger distance for vmap height search than in most other cases
    float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);;

    // try to find ground Z
    if (tz <= INVALID_HEIGHT)
        tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), MAX_HEIGHT, true, MAX_FALL_DISTANCE);

    if (tz <= INVALID_HEIGHT)
    {
        TC_LOG_DEBUG("misc", "MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
            _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ());
        return;
    }

    // Abort too if the ground is very near
    if (fabs(_owner->GetPositionZ() - tz) < 0.1f)
        return;

    if (_owner->GetTypeId() == TYPEID_PLAYER)
    {
        _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
        _owner->m_movementInfo.SetFallTime(0);
    }
    
    Position pos = _owner->GetPosition();
    pos.m_positionZ = tz;
    _owner->GetFirstCollisionPosition(pos, fabs(_owner->GetPositionZ() - tz), 0);
    tz = pos.GetPositionZ();

    Movement::MoveSplineInit init(_owner);
    init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz);
    init.SetFall();
    init.Launch();
    Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
开发者ID:Exodius,项目名称:chuspi,代码行数:37,代码来源:MotionMaster.cpp


示例18: float

void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)
{
    float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
    Position const& pos = { x, y, z, 0.0f };
    float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());

    Movement::MoveSplineInit init(_owner);

    for (uint8 i = 0; i < stepCount; angle += step, ++i)
    {
        G3D::Vector3 point;
        point.x = x + radius * cosf(angle);
        point.y = y + radius * sinf(angle);

        if (_owner->IsFlying())
            point.z = z;
        else
            point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset();

        init.Path().push_back(point);
    }

    if (_owner->IsFlying())
    {
        init.SetFly();
        init.SetCyclic();
        init.SetAnimation(Movement::ToFly);
    }
    else
    {
        init.SetWalk(true);
        init.SetCyclic();
    }

    Mutate(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, 0), MOTION_SLOT_ACTIVE);
}
开发者ID:m-uu,项目名称:ElunaTrinityWotlk,代码行数:36,代码来源:MotionMaster.cpp


示例19: TC_LOG_DEBUG

void MotionMaster::MoveFall(uint32 id /*=0*/)
{
    // use larger distance for vmap height search than in most other cases
    float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
    if (tz <= INVALID_HEIGHT)
    {
        TC_LOG_DEBUG("misc", "MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
                     _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
        return;
    }

    // Abort too if the ground is very near
    if (std::fabs(_owner->GetPositionZ() - tz) < 0.1f)
        return;

    if (_owner->GetTypeId() == TYPEID_PLAYER)
        _owner->SetFall(true);

    Movement::MoveSplineInit init(_owner);
    init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false);
    init.SetFall();
    init.Launch();
    Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
开发者ID:alex1kiss,项目名称:LegacyCore_6.x.x,代码行数:24,代码来源:MotionMaster.cpp


示例20: ReadHeader

void MP4ContentIdDescriptor::Read(MP4File* pFile)
{
	ReadHeader(pFile);

	/* read the first property, 'compatiblity' */
	ReadProperties(pFile, 0, 1);

	/* if compatiblity != 0 */
	if (((MP4Integer8Property*)m_pProperties[0])->GetValue() != 0) {
		/* we don't understand it */
		VERBOSE_READ(pFile->GetVerbosity(),
			printf("incompatible content id descriptor\n"));
		return;
	}

	/* read the next four properties */
	ReadProperties(pFile, 1, 4);

	/* which allows us to reconfigure ourselves */
	Mutate();

	/* read the remaining properties */
	ReadProperties(pFile, 5);
}
开发者ID:hellowangh,项目名称:avs-transcoder,代码行数:24,代码来源:descriptors.cpp



注:本文中的Mutate函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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