本文整理汇总了C++中MoveJump函数的典型用法代码示例。如果您正苦于以下问题:C++ MoveJump函数的具体用法?C++ MoveJump怎么用?C++ MoveJump使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了MoveJump函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: init
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
{
//this function may make players fall below map
if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
//npcbot
if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->IsNPCBot())
{
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
init.SetParabolic(speedZ/*max_height*/, 0);
init.SetOrientationFixed(true);
init.SetVelocity(speedXY);
init.Launch();
Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED);
return;
}
//end npcbot
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
_owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
MoveJump(x, y, z, speedXY, speedZ);
}
开发者ID:fannyfinal,项目名称:LordPsyanBots,代码行数:27,代码来源:MotionMaster.cpp
示例2: MoveJump
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) {
//this function may make players fall below map
if (i_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
float dist = speedXY * speedZ * 0.1f;
i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle);
MoveJump(x, y, z, speedXY, speedZ);
}
开发者ID:FrenchCORE,项目名称:Server,代码行数:10,代码来源:MotionMaster.cpp
示例3: MoveJump
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
{
//this function may make players fall below map
if (i_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
float dist = speedXY * speedZ * 0.1f;
i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI);
MoveJump(x, y, z, speedXY, speedZ);
}
开发者ID:sacel,项目名称:StrawberryEMU,代码行数:11,代码来源:MotionMaster.cpp
示例4: MoveJump
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
{
//this function may make players fall below map
if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
_owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
MoveJump(x, y, z, speedXY, speedZ);
}
开发者ID:beyourself,项目名称:123,代码行数:13,代码来源:MotionMaster.cpp
示例5: MoveJump
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
{
//this function may make players fall below map
if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
_owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI);
MoveJump(x, y, z, speedXY, speedZ);
}
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:13,代码来源:MotionMaster.cpp
示例6: MoveJump
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
{
// this function may make players fall below map
if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z = _owner->GetPositionZ();
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
_owner->GetNearPoint2D(nullptr, x, y, dist, _owner->GetOrientation() + angle);
_owner->UpdateAllowedPositionZ(x, y, z);
MoveJump(x, y, z, 0.0f, speedXY, speedZ);
}
开发者ID:m-uu,项目名称:ElunaTrinityWotlk,代码行数:16,代码来源:MotionMaster.cpp
注:本文中的MoveJump函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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