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C++ Mem_Alloc函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Mem_Alloc函数的典型用法代码示例。如果您正苦于以下问题:C++ Mem_Alloc函数的具体用法?C++ Mem_Alloc怎么用?C++ Mem_Alloc使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Mem_Alloc函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Mem_Alloc

/*
================
idCollisionModelManagerLocal::ParseBrushes
================
*/
void idCollisionModelManagerLocal::ParseBrushes( idLexer *src, cm_model_t *model ) {
	cm_brush_t *b;
	int i, numPlanes;
	idVec3 normal;
	idToken token;

	if ( src->CheckTokenType( TT_NUMBER, 0, &token ) ) {
		model->brushBlock = (cm_brushBlock_t *) Mem_Alloc( sizeof( cm_brushBlock_t ) + token.GetIntValue() );
		model->brushBlock->bytesRemaining = token.GetIntValue();
		model->brushBlock->next = ( (byte *) model->brushBlock ) + sizeof( cm_brushBlock_t );
	}

	src->ExpectTokenString( "{" );
	while ( !src->CheckTokenString( "}" ) ) {
		// parse brush
		numPlanes = src->ParseInt();
		b = AllocBrush( model, numPlanes );
		b->numPlanes = numPlanes;
		src->ExpectTokenString( "{" );
		for ( i = 0; i < b->numPlanes; i++ ) {
			src->Parse1DMatrix( 3, normal.ToFloatPtr() );
			b->planes[i].SetNormal( normal );
			b->planes[i].SetDist( src->ParseFloat() );
		}
		src->ExpectTokenString( "}" );
		src->Parse1DMatrix( 3, b->bounds[0].ToFloatPtr() );
		src->Parse1DMatrix( 3, b->bounds[1].ToFloatPtr() );
		src->ReadToken( &token );
		if ( token.type == TT_NUMBER ) {
			b->contents = token.GetIntValue();		// old .cm files use a single integer
		} else {
			b->contents = ContentsFromString( token );
		}
		b->checkcount = 0;
		b->primitiveNum = 0;
		// filter brush into tree
		R_FilterBrushIntoTree( model, model->node, NULL, b );
	}
}
开发者ID:Justasic,项目名称:DOOM-3,代码行数:44,代码来源:CollisionModel_files.cpp


示例2: R_WritePalTGA

/*
================
R_WritePalTGA
================
*/
void R_WritePalTGA( const char *filename, const byte *data, const byte *palette, int width, int height, bool flipVertical ) {
	byte	*buffer;
	int		i;
	int		bufferSize = (width * height) + (256 * 3) + 18;
	int     palStart = 18;
	int     imgStart = 18 + (256 * 3);

	buffer = (byte *)Mem_Alloc( bufferSize );
	memset( buffer, 0, 18 );
	buffer[1] = 1;		// color map type
	buffer[2] = 1;		// uncompressed color mapped image
	buffer[5] = 0;		// number of palette entries (lo)
	buffer[6] = 1;		// number of palette entries (hi)
	buffer[7] = 24;		// color map bpp
	buffer[12] = width&255;
	buffer[13] = width>>8;
	buffer[14] = height&255;
	buffer[15] = height>>8;
	buffer[16] = 8;	// pixel size
	if ( !flipVertical ) {
		buffer[17] = (1<<5);	// flip bit, for normal top to bottom raster order
	}

	// store palette, swapping rgb to bgr
	for ( i=palStart ; i<imgStart ; i+=3 ) {
		buffer[i] = palette[i-palStart+2];		// blue
		buffer[i+1] = palette[i-palStart+1];		// green
		buffer[i+2] = palette[i-palStart+0];		// red
	}

	// store the image data
	for ( i=imgStart ; i<bufferSize ; i++ ) {
		buffer[i] = data[i-imgStart];
	}

	fileSystem->WriteFile( filename, buffer, bufferSize );

	Mem_Free (buffer);
}
开发者ID:Debug-,项目名称:dhewm3,代码行数:44,代码来源:Image_files.cpp


示例3: LoadBoardFiles

/*
=============================
idGameBustOutWindow::LoadBoardFiles
=============================
*/
void idGameBustOutWindow::LoadBoardFiles( void ) {
	int i;
	int w,h;
	ID_TIME_T time;
	int boardSize;
	byte *currentBoard;

	if ( boardDataLoaded ) {
		return;
	}

	boardSize = 9 * 12 * 4;
	levelBoardData = (byte*)Mem_Alloc( boardSize * numLevels );

	currentBoard = levelBoardData;

	for ( i=0; i<numLevels; i++ ) {
		byte *pic;
		idStr	name = "guis/assets/bustout/level";
		name += (i+1);
		name += ".tga";

		R_LoadImage( name, &pic, &w, &h, &time, false );

		if ( pic != NULL ) {
			if ( w != 9 || h != 12 ) {
				common->DWarning( "Hell Bust-Out level image not correct dimensions! (%d x %d)", w, h );
			}

			memcpy( currentBoard, pic, boardSize );
			Mem_Free(pic);
		}

		currentBoard += boardSize;
	}

	boardDataLoaded = true;
}
开发者ID:Salamek,项目名称:Shadow-of-Dust,代码行数:43,代码来源:GameBustOutWindow.cpp


示例4: __FAT_Initialize

s32 __FAT_Initialize(u32 *queuehandle)
{
	/* Heap space */
	//static u32 heapspace[0x8000] ATTRIBUTE_ALIGN(32);
	static u32 heapspace[0x7000] ATTRIBUTE_ALIGN(32);

	void *buffer = NULL;
	s32   ret;

	/* Initialize memory heap */
	ret = Mem_Init(heapspace, sizeof(heapspace));
	if (ret < 0)
		return ret;

	/* Initialize timer subsystem */
	ret = Timer_Init();
	if (ret < 0)
		return ret;

	/* Allocate queue buffer */
	buffer = Mem_Alloc(0x80);
	if (!buffer)
		return IPC_ENOMEM;

	/* Create message queue */
	ret = os_message_queue_create(buffer, 32);
	if (ret < 0)
		return ret;

	/* Register device */
	os_device_register(DEVICE_FAT, ret);
	os_device_register("$", ret);

	/* Copy queue handler */
	*queuehandle = ret;

	return 0;
}
开发者ID:TCCQ,项目名称:d2x-cios,代码行数:38,代码来源:main.c


示例5: MA_AddMaterial

int MA_AddMaterial( const char *materialName )
{


	maMaterialNode_t	**destNode;
	maGlobal.model->materialNodes.Get( materialName, &destNode );
	
	if( destNode )
	{
		maMaterialNode_t *matNode = *destNode;
		
		//Iterate down the tree until we get a file
		while( matNode && !matNode->file )
		{
			matNode = matNode->child;
		}
		
		if( matNode && matNode->file )
		{
		
			//Got the file
			maMaterial_t	*material;
			material = ( maMaterial_t * ) Mem_Alloc( sizeof( maMaterial_t ) );
			memset( material, 0, sizeof( maMaterial_t ) );
			
			//Remove the OS stuff
			idStr qPath;
			qPath = fileSystem->OSPathToRelativePath( matNode->file->path );
			
			strcpy( material->name, qPath.c_str() );
			
			maGlobal.model->materials.Append( material );
			return maGlobal.model->materials.Num() - 1;
		}
	}
	
	return -1;
}
开发者ID:revelator,项目名称:MHDoom,代码行数:38,代码来源:Model_ma.cpp


示例6: EdgeIntersection

/*
====================
EdgeIntersection

Creates a new optVertex_t where the line segments cross.
This should only be called if PointsStraddleLine returned true

Will return NULL if the lines are colinear
====================
*/
static	optVertex_t* EdgeIntersection( const optVertex_t* p1, const optVertex_t* p2,
									   const optVertex_t* l1, const optVertex_t* l2, optimizeGroup_t* opt )
{
	float	f;
	idDrawVert*	v;
	idVec3	dir1, dir2, cross1, cross2;
	
	dir1 = p1->pv - l1->pv;
	dir2 = p1->pv - l2->pv;
	cross1 = dir1.Cross( dir2 );
	
	dir1 = p2->pv - l1->pv;
	dir2 = p2->pv - l2->pv;
	cross2 = dir1.Cross( dir2 );
	
	if( cross1[2] - cross2[2] == 0 )
	{
		return NULL;
	}
	
	f = cross1[2] / ( cross1[2] - cross2[2] );
	
	// FIXME: how are we freeing this, since it doesn't belong to a tri?
	v = ( idDrawVert* )Mem_Alloc( sizeof( *v ), TAG_TOOLS );
	memset( v, 0, sizeof( *v ) );
	
	v->xyz = p1->v.xyz * ( 1.0 - f ) + p2->v.xyz * f;
	idVec3 normal = p1->v.GetNormal() * ( 1.0 - f ) + p2->v.GetNormal() * f;
	normal.Normalize();
	v->SetNormal( normal );
	
	idVec2 st;
	st.x = p1->v.GetTexCoordS() * ( 1.0 - f ) + p2->v.GetTexCoordS() * f;
	st.y = p1->v.GetTexCoordT() * ( 1.0 - f ) + p2->v.GetTexCoordT() * f;
	v->SetTexCoord( st );
	
	return FindOptVertex( v, opt );
}
开发者ID:BielBdeLuna,项目名称:RBDoom3BFG-mirrored,代码行数:48,代码来源:optimize.cpp


示例7: CL_InitParticles

/*
================
CL_InitParticles

================
*/
void CL_InitParticles( void )
{
	int	i;

	cl_particles = Mem_Alloc( cls.mempool, sizeof( particle_t ) * GI->max_particles );
	CL_ClearParticles ();

	// this is used for EF_BRIGHTFIELD
	for( i = 0; i < NUMVERTEXNORMALS; i++ )
	{
		cl_avelocities[i][0] = Com_RandomLong( 0, 255 ) * 0.01f;
		cl_avelocities[i][1] = Com_RandomLong( 0, 255 ) * 0.01f;
		cl_avelocities[i][2] = Com_RandomLong( 0, 255 ) * 0.01f;
	}

	tracerred = Cvar_Get( "tracerred", "0.8", 0, "tracer red component weight ( 0 - 1.0 )" );
	tracergreen = Cvar_Get( "tracergreen", "0.8", 0, "tracer green component weight ( 0 - 1.0 )" );
	tracerblue = Cvar_Get( "tracerblue", "0.4", 0, "tracer blue component weight ( 0 - 1.0 )" );
	traceralpha = Cvar_Get( "traceralpha", "0.5", 0, "tracer alpha amount ( 0 - 1.0 )" );
	tracerspeed = Cvar_Get( "tracerspeed", "6000", 0, "tracer speed" );
	tracerlength = Cvar_Get( "tracerlength", "0.8", 0, "tracer length factor" );
	traceroffset = Cvar_Get( "traceroffset", "30", 0, "tracer starting offset" );
}
开发者ID:Xash3DLinux,项目名称:xash3dlinux,代码行数:29,代码来源:gl_rpart.c


示例8: new

void *idClass::operator new( size_t s, int, int, char *, int )
{
	int *p;
	
	s += sizeof( int );
	p = ( int * )Mem_Alloc( s );
	*p = s;
	memused += s;
	numobjects++;
	
#ifdef ID_DEBUG_UNINITIALIZED_MEMORY
	unsigned long *ptr = ( unsigned long * )p;
	int size = s;
	assert( ( size & 3 ) == 0 );
	size >>= 3;
	for( int i = 1; i < size; i++ )
	{
		ptr[i] = 0xcdcdcdcd;
	}
#endif
	
	return p + 1;
}
开发者ID:revelator,项目名称:MHDoom,代码行数:23,代码来源:Class.cpp


示例9:

/*
================
Sys_GetClipboardData
================
*/
char *Sys_GetClipboardData(void)
{
	char *data = NULL;
	char *cliptext;

	if (OpenClipboard(NULL) != 0) {
		HANDLE hClipboardData;

		if ((hClipboardData = GetClipboardData(CF_TEXT)) != 0) {
			if ((cliptext = (char *)GlobalLock(hClipboardData)) != 0) {
				data = (char *)Mem_Alloc(GlobalSize(hClipboardData) + 1);
				strcpy(data, cliptext);
				GlobalUnlock(hClipboardData);

				strtok(data, "\n\r\b");
			}
		}

		CloseClipboard();
	}

	return data;
}
开发者ID:AreaScout,项目名称:dante-doom3-odroid,代码行数:28,代码来源:win_main.cpp


示例10: cidr_get_mask

/* Get the netmask bits */
uint8_t *
cidr_get_mask(const CIDR *addr)
{
	uint8_t *toret;

	if(addr==NULL)
	{
		errno = EFAULT;
		return(NULL);
	}

	toret = Mem_Alloc(16*sizeof(uint8_t));
	if(toret==NULL)
	{
		errno = ENOMEM;
		return(NULL);
	}

	/* Copy 'em in */
	memcpy(toret, addr->mask, sizeof(addr->mask));

	return(toret);
}
开发者ID:xushiwei,项目名称:nfs-ganesha,代码行数:24,代码来源:cidr_get.c


示例11: Mem_Alloc

/*
================
idCollisionModelManagerLocal::ParsePolygons
================
*/
void idCollisionModelManagerLocal::ParsePolygons( idLexer *src, cm_model_t *model ) {
	cm_polygon_t *p;
	int i, numEdges;
	idVec3 normal;
	idToken token;

	if ( src->CheckTokenType( TT_NUMBER, 0, &token ) ) {
		model->polygonBlock = (cm_polygonBlock_t *) Mem_Alloc( sizeof( cm_polygonBlock_t ) + token.GetIntValue() );
		model->polygonBlock->bytesRemaining = token.GetIntValue();
		model->polygonBlock->next = ( (byte *) model->polygonBlock ) + sizeof( cm_polygonBlock_t );
	}

	src->ExpectTokenString( "{" );
	while ( !src->CheckTokenString( "}" ) ) {
		// parse polygon
		numEdges = src->ParseInt();
		p = AllocPolygon( model, numEdges );
		p->numEdges = numEdges;
		src->ExpectTokenString( "(" );
		for ( i = 0; i < p->numEdges; i++ ) {
			p->edges[i] = src->ParseInt();
		}
		src->ExpectTokenString( ")" );
		src->Parse1DMatrix( 3, normal.ToFloatPtr() );
		p->plane.SetNormal( normal );
		p->plane.SetDist( src->ParseFloat() );
		src->Parse1DMatrix( 3, p->bounds[0].ToFloatPtr() );
		src->Parse1DMatrix( 3, p->bounds[1].ToFloatPtr() );
		src->ExpectTokenType( TT_STRING, 0, &token );
		// get material
		p->material = declManager->FindMaterial( token );
		p->contents = p->material->GetContentFlags();
		p->checkcount = 0;
		// filter polygon into tree
		R_FilterPolygonIntoTree( model, model->node, NULL, p );
	}
}
开发者ID:CecilHarvey,项目名称:DOOM-3,代码行数:42,代码来源:CollisionModel_files.cpp


示例12: disk_read

DRESULT disk_read(BYTE drv, BYTE *buff, DWORD sector, BYTE count)
{
    void *buffer;

    u32 len;
    s32 ret = 0;

    /* Buffer length */
    len = (count * SECTOR_SZ);

    /* Allocate buffer */
    buffer = Mem_Alloc(count * 512);
    if (!buffer)
        return RES_ERROR;

    /* Read sectors */
    switch (drv) {
    case DRIVE_SDHC:
        /* Read SD sectors */
        ret = sdio_ReadSectors(sector, count, buffer);
        break;

    case DRIVE_EHCI:
        /* Read USB sectors */
        ret = ehci_ReadSectors(sector, count, buffer);
        break;
    }

    /* Copy buffer */
    if (ret)
        memcpy(buff, buffer, len);

    /* Free buffer */
    Mem_Free(buffer);

    return (ret) ? RES_OK : RES_ERROR;
}
开发者ID:shadowbladeZ,项目名称:fat-module,代码行数:37,代码来源:diskio.c


示例13: Free

/*
============
idScriptObject::SetType

Allocates an object and initializes memory.
============
*/
bool idScriptObject::SetType( const char *typeName )
{
	size_t size;
	idTypeDef *newtype;
	
	// lookup the type
	newtype = gameLocal.program.FindType( typeName );
	
	// only allocate memory if the object type changes
	if( newtype != type )
	{
		Free();
		if( !newtype )
		{
			gameLocal.DWarning( "idScriptObject::SetType: Unknown type '%s'", typeName );
			return false;
		}
		
		if( !newtype->Inherits( &type_object ) )
		{
			gameLocal.DWarning( "idScriptObject::SetType: Can't create object of type '%s'.  Must be an object type.", newtype->Name() );
			return false;
		}
		
		// set the type
		type = newtype;
		
		// allocate the memory
		size = type->Size();
		data = ( byte * )Mem_Alloc( size );
	}
	
	// init object memory
	ClearObject();
	
	return true;
}
开发者ID:revelator,项目名称:MHDoom,代码行数:44,代码来源:Script_Program.cpp


示例14: WriteTGA24

static void WriteTGA24 (const char *filename, const byte * data, int width, int height, int offset)
{
	int i, size;
	byte *buffer;
	qFILE file;

	size = width * height * 3;
	/* allocate a buffer and set it up */
	buffer = (byte *)Mem_Alloc(size + TGA_HEADER_SIZE);
	memset(buffer, 0, TGA_HEADER_SIZE);
	buffer[2] = 2;
	buffer[12] = width & 255;
	buffer[13] = width >> 8;
	buffer[14] = height & 255;
	buffer[15] = height >> 8;
	buffer[16] = 24;
	/* create top-down TGA */
	buffer[17] = 32;

	/* swap rgb to bgr */
	for (i = 0; i < size; i += 3) {
		buffer[i + TGA_HEADER_SIZE] = data[i*2 + offset + 2];	/* blue */
		buffer[i + TGA_HEADER_SIZE + 1] = data[i*2 + offset + 1];	/* green */
		buffer[i + TGA_HEADER_SIZE + 2] = data[i*2 + offset + 0];	/* red */
	}

	/* write it and free the buffer */
	if (FS_OpenFile(filename, &file, FILE_WRITE) > 0)
		Sys_Error("Unable to open %s for writing", filename);

	FS_Write(buffer, size + TGA_HEADER_SIZE, &file);

	/* close the file */
	FS_CloseFile(&file);
	Mem_Free(buffer);
}
开发者ID:kevlund,项目名称:ufoai,代码行数:36,代码来源:lightmap.c


示例15: new

void * idClass::operator new( size_t s, int, int, char *, int ) {
	int *p;

	s += sizeof( int );
//RAVEN BEGIN
//amccarthy: Added memory allocation tag
	p = (int *)Mem_Alloc( s, MA_CLASS );
//RAVEN END
	*p = s;
	memused += s;
	numobjects++;

#ifdef ID_DEBUG_MEMORY
	unsigned long *ptr = (unsigned long *)p;
	int size = s;
	assert( ( size & 3 ) == 0 );
	size >>= 3;
	for ( int i = 1; i < size; i++ ) {
		ptr[i] = 0xcdcdcdcd;
	}
#endif

	return p + 1;
}
开发者ID:ET-NiK,项目名称:amxxgroup,代码行数:24,代码来源:Class.cpp


示例16: MA_ParseFileNode

void MA_ParseFileNode(idParser& parser) {

    //Get the header info from the node
    maNodeHeader_t	header;
    MA_ParseNodeHeader(parser, &header);

    //Read the transform attributes
    idToken token;
    while(parser.ReadToken(&token)) {
        if(IsNodeComplete(token)) {
            parser.UnreadToken(&token);
            break;
        }
        if(!token.Icmp("setAttr")) {
            maAttribHeader_t attribHeader;
            MA_ParseAttribHeader(parser, &attribHeader);

            if(strstr(attribHeader.name, ".ftn")) {
                parser.SkipUntilString("string");
                parser.ReadToken(&token);
                if(!token.Icmp("(")) {
                    parser.ReadToken(&token);
                }

                maFileNode_t* fileNode;
                fileNode = (maFileNode_t*)Mem_Alloc( sizeof( maFileNode_t ) );
                strcpy(fileNode->name, header.name);
                strcpy(fileNode->path, token.c_str());

                maGlobal.model->fileNodes.Set(fileNode->name, fileNode);
            } else {
                parser.SkipRestOfLine();
            }
        }
    }
}
开发者ID:boscorillium,项目名称:dhewm3,代码行数:36,代码来源:Model_ma.cpp


示例17: Sys_ListFiles

/*
================
Sys_ListFiles
================
*/
int Sys_ListFiles( const char* directory, const char* extension, idStrList& list )
{
	struct dirent* d;
	DIR* fdir;
	bool dironly = false;
	char search[MAX_OSPATH];
	struct stat st;
	bool debug;
	
	list.Clear();
	
	debug = cvarSystem->GetCVarBool( "fs_debug" );
	// DG: we use fnmatch for shell-style pattern matching
	// so the pattern should at least contain "*" to match everything,
	// the extension will be added behind that (if !dironly)
	idStr pattern( "*" );
	
	// passing a slash as extension will find directories
	if( extension[0] == '/' && extension[1] == 0 )
	{
		dironly = true;
	}
	else
	{
		// so we have *<extension>, the same as in the windows code basically
		pattern += extension;
	}
	// DG end
	
	// NOTE: case sensitivity of directory path can screw us up here
	if( ( fdir = opendir( directory ) ) == NULL )
	{
		if( debug )
		{
			common->Printf( "Sys_ListFiles: opendir %s failed\n", directory );
		}
		return -1;
	}
	
	// DG: use readdir_r instead of readdir for thread safety
	// the following lines are from the readdir_r manpage.. fscking ugly.
	int nameMax = pathconf( directory, _PC_NAME_MAX );
	if( nameMax == -1 )
		nameMax = 255;
	int direntLen = offsetof( struct dirent, d_name ) + nameMax + 1;
	
	struct dirent* entry = ( struct dirent* )Mem_Alloc( direntLen, TAG_CRAP );
	
	if( entry == NULL )
	{
		common->Warning( "Sys_ListFiles: Mem_Alloc for entry failed!" );
		closedir( fdir );
		return 0;
	}
	
	while( readdir_r( fdir, entry, &d ) == 0 && d != NULL )
	{
		// DG end
		idStr::snPrintf( search, sizeof( search ), "%s/%s", directory, d->d_name );
		if( stat( search, &st ) == -1 )
			continue;
		if( !dironly )
		{
			// DG: the original code didn't work because d3 bfg abuses the extension
			// to match whole filenames and patterns in the savegame-code, not just file extensions...
			// so just use fnmatch() which supports matching shell wildcard patterns ("*.foo" etc)
			// if we should ever need case insensitivity, use FNM_CASEFOLD as third flag
			if( fnmatch( pattern.c_str(), d->d_name, 0 ) != 0 )
				continue;
			// DG end
		}
		if( ( dironly && !( st.st_mode & S_IFDIR ) ) ||
				( !dironly && ( st.st_mode & S_IFDIR ) ) )
			continue;
			
		list.Append( d->d_name );
	}
	
	closedir( fdir );
	Mem_Free( entry );
	
	if( debug )
	{
		common->Printf( "Sys_ListFiles: %d entries in %s\n", list.Num(), directory );
	}
	
	return list.Num();
}
开发者ID:bubble8773,项目名称:RBDOOM-3-BFG,代码行数:93,代码来源:posix_main.cpp


示例18: nfs_read_core_conf


//.........这里部分代码省略.........
        {
          pparam->program[P_NFS] = atoi(key_value);
        }
      else if(!strcasecmp(key_name, "MNT_Program"))
        {
          pparam->program[P_MNT] = atoi(key_value);
        }
      else if(!strcasecmp(key_name, "NLM_Program"))
        {
#ifdef _USE_NLM
          pparam->program[P_NLM] = atoi(key_value);
#endif
        }
      else if(!strcasecmp(key_name, "Rquota_Program"))
        {
#ifdef _USE_QUOTA
          pparam->program[P_RQUOTA] = atoi(key_value);
#endif
        }
      else if(!strcasecmp(key_name, "NFS_Protocols"))
        {

#     define MAX_NFSPROTO      10       /* large enough !!! */
#     define MAX_NFSPROTO_LEN  256      /* so is it !!! */

          char *nfsvers_list[MAX_NFSPROTO];
          int idx, count;

          /* reset nfs versions flags (clean defaults) */
          pparam->core_options &= ~(CORE_OPTION_ALL_VERS);

          /* allocate nfs vers strings */
          for(idx = 0; idx < MAX_NFSPROTO; idx++)
            nfsvers_list[idx] = (char *)Mem_Alloc(MAX_NFSPROTO_LEN);

          /*
           * Search for coma-separated list of nfsprotos
           */
          count = nfs_ParseConfLine(nfsvers_list, MAX_NFSPROTO,
                                    key_value, find_comma, find_endLine);

          if(count < 0)
            {
              LogCrit(COMPONENT_CONFIG,
                      "NFS_Protocols list too long (>%d)",
                      MAX_NFSPROTO);

              /* free sec strings */
              for(idx = 0; idx < MAX_NFSPROTO; idx++)
                Mem_Free((caddr_t) nfsvers_list[idx]);

              return -1;
            }

          /* add each Nfs protocol flag to the option field.  */

          for(idx = 0; idx < count; idx++)
            {
              if(!strcmp(nfsvers_list[idx], "4"))
                {
                  pparam->core_options |= CORE_OPTION_NFSV4;
                }
/* only NFSv4 is supported for the FSAL_PROXY */
#if ! defined( _USE_PROXY ) || defined ( _HANDLE_MAPPING )
              else if(!strcmp(nfsvers_list[idx], "2"))
                {
开发者ID:phdeniel-at-home,项目名称:nfs-ganesha,代码行数:67,代码来源:nfs_read_conf.c


示例19: ModPlug_LoadModPlugFile

/*
====================
ModPlug_LoadmodplugFile

Load an modplug file into memory
====================
*/
qboolean ModPlug_LoadModPlugFile (const char *filename, sfx_t *sfx)
{
	unsigned char *data;
	fs_offset_t filesize;
	ModPlugFile *mf;
	modplug_stream_persfx_t* per_sfx;
	ModPlug_Settings s;

	if (!modplug_dll)
		return false;

	// Already loaded?
	if (sfx->fetcher != NULL)
		return true;

	// Load the file
	data = FS_LoadFile (filename, snd_mempool, false, &filesize);
	if (data == NULL)
		return false;

	if (developer_loading.integer >= 2)
		Con_Printf ("Loading ModPlug file \"%s\"\n", filename);

	qModPlug_GetSettings(&s);
	s.mFlags = MODPLUG_ENABLE_OVERSAMPLING | MODPLUG_ENABLE_NOISE_REDUCTION | MODPLUG_ENABLE_REVERB;
	s.mChannels = 2;
	s.mBits = 16;
	s.mFrequency = 44100;
	s.mResamplingMode = MODPLUG_RESAMPLE_SPLINE;
	s.mLoopCount = -1;
	qModPlug_SetSettings(&s);

	// Open it with the modplugFile API
	if (!(mf = qModPlug_Load (data, filesize)))
	{
		Con_Printf ("error while opening ModPlug file \"%s\"\n", filename);
		Mem_Free(data);
		return false;
	}

#ifndef SND_MODPLUG_STATIC
	if(qModPlug_SetMasterVolume)
#endif
		qModPlug_SetMasterVolume(mf, 512); // max volume, DP scales down!

	if (developer_loading.integer >= 2)
		Con_Printf ("\"%s\" will be streamed\n", filename);
	per_sfx = (modplug_stream_persfx_t *)Mem_Alloc (snd_mempool, sizeof (*per_sfx));
	strlcpy(per_sfx->name, sfx->name, sizeof(per_sfx->name));
	sfx->memsize += sizeof (*per_sfx);
	per_sfx->file = data;
	per_sfx->filesize = filesize;
	sfx->memsize += filesize;

	per_sfx->format.speed = 44100; // modplug always works at that rate
	per_sfx->format.width = 2;  // We always work with 16 bits samples
	per_sfx->format.channels = 2; // stereo rulez ;) (MAYBE default to mono because Amiga MODs sound better then?)
	per_sfx->sfx = sfx;

	sfx->fetcher_data = per_sfx;
	sfx->fetcher = &modplug_fetcher;
	sfx->flags |= SFXFLAG_STREAMED;
	sfx->total_length = 2147384647; // they always loop
	sfx->loopstart = sfx->total_length; // modplug does it

	return true;
}
开发者ID:MarioMario,项目名称:smbnex-engine,代码行数:74,代码来源:snd_modplug.c


示例20: ModPlug_FetchSound

/*
====================
ModPlug_FetchSound
====================
*/
static const snd_buffer_t* ModPlug_FetchSound (void *sfxfetcher, void **chfetcherpointer, unsigned int *start, unsigned int nbsampleframes)
{
	modplug_stream_perchannel_t* per_ch = (modplug_stream_perchannel_t *)*chfetcherpointer;
	modplug_stream_persfx_t* per_sfx = (modplug_stream_persfx_t *)sfxfetcher;
	snd_buffer_t* sb;
	int newlength, done, ret;
	unsigned int real_start;
	unsigned int factor;

	// If there's no fetcher structure attached to the channel yet
	if (per_ch == NULL)
	{
		size_t buff_len, memsize;
		snd_format_t sb_format;

		sb_format.speed = snd_renderbuffer->format.speed;
		sb_format.width = per_sfx->format.width;
		sb_format.channels = per_sfx->format.channels;

		buff_len = STREAM_BUFFER_SIZE(&sb_format);
		memsize = sizeof (*per_ch) - sizeof (per_ch->sb.samples) + buff_len;
		per_ch = (modplug_stream_perchannel_t *)Mem_Alloc (snd_mempool, memsize);

		// Open it with the modplugFile API
		per_ch->mf = qModPlug_Load(per_sfx->file, per_sfx->filesize);
		if (!per_ch->mf)
		{
			Con_Printf("error while reading ModPlug stream \"%s\"\n", per_sfx->name);
			Mem_Free (per_ch);
			return NULL;
		}

#ifndef SND_MODPLUG_STATIC
		if(qModPlug_SetMasterVolume)
#endif
			qModPlug_SetMasterVolume(per_ch->mf, 512); // max volume, DP scales down!

		per_ch->bs = 0;

		per_ch->sb_offset = 0;
		per_ch->sb.format = sb_format;
		per_ch->sb.nbframes = 0;
		per_ch->sb.maxframes = buff_len / (per_ch->sb.format.channels * per_ch->sb.format.width);

		*chfetcherpointer = per_ch;
	}

	real_start = *start;

	sb = &per_ch->sb;
	factor = per_sfx->format.width * per_sfx->format.channels;

	// If the stream buffer can't contain that much samples anyway
	if (nbsampleframes > sb->maxframes)
	{
		Con_Printf ("ModPlug_FetchSound: stream buffer too small (%u sample frames required)\n", nbsampleframes);
		return NULL;
	}

	// If the data we need has already been decompressed in the sfxbuffer, just return it
	if (per_ch->sb_offset <= real_start && per_ch->sb_offset + sb->nbframes >= real_start + nbsampleframes)
	{
		*start = per_ch->sb_offset;
		return sb;
	}

	newlength = (int)(per_ch->sb_offset + sb->nbframes) - real_start;

	// If we need to skip some data before decompressing the rest, or if the stream has looped
	if (newlength < 0 || per_ch->sb_offset > real_start)
	{
		unsigned int time_start;
		unsigned int modplug_start;

		/*
		MODs loop on their own, so any position is valid!
		if (real_start > (unsigned int)per_sfx->total_length)
		{
			Con_Printf ("ModPlug_FetchSound: asked for a start position after the end of the sfx! (%u > %u)\n",
						real_start, per_sfx->total_length);
			return NULL;
		}
		*/

		// We work with 200ms (1/5 sec) steps to avoid rounding errors
		time_start = real_start * 5 / snd_renderbuffer->format.speed;
		modplug_start = time_start * (1000 / 5);

		Con_DPrintf("warning: mod file needed to seek (to %d)\n", modplug_start);

		qModPlug_Seek(per_ch->mf, modplug_start);
		sb->nbframes = 0;

		real_start = (unsigned int) ((float)modplug_start / 1000 * snd_renderbuffer->format.speed);
		if (*start - real_start + nbsampleframes > sb->maxframes)
//.........这里部分代码省略.........
开发者ID:MarioMario,项目名称:smbnex-engine,代码行数:101,代码来源:snd_modplug.c



注:本文中的Mem_Alloc函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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