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C++ MYGUI_LOG函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中MYGUI_LOG函数的典型用法代码示例。如果您正苦于以下问题:C++ MYGUI_LOG函数的具体用法?C++ MYGUI_LOG怎么用?C++ MYGUI_LOG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了MYGUI_LOG函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: MYGUI_ASSERT

	void LayerManager::initialise()
	{
		MYGUI_ASSERT(false == mIsInitialise, INSTANCE_TYPE_NAME << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << INSTANCE_TYPE_NAME);

		WidgetManager::getInstance().registerUnlinker(this);
		Gui::getInstance().registerLoadXmlDelegate(XML_TYPE) = newDelegate(this, &LayerManager::_load);

		Ogre::SceneManagerEnumerator::SceneManagerIterator iter = Ogre::Root::getSingleton().getSceneManagerIterator();
		if (iter.hasMoreElements()) {
			mSceneManager = iter.getNext();
			mSceneManager->addRenderQueueListener(this);
		}
		else {
			mSceneManager = null;
		}

		// инициализация
		mPixScaleX = mPixScaleY = 1;
        mHOffset = mVOffset = 0;
		mAspectCoef = 1;
		mUpdate = false;

		MYGUI_LOG(Info, INSTANCE_TYPE_NAME << " successfully initialized");
		mIsInitialise = true;

		// не забывай, о великий построитель гуёв
		// Кто здесь?
		mMaximumDepth = Ogre::Root::getSingleton().getRenderSystem()->getMaximumDepthInputValue();
	}
开发者ID:twktheainur,项目名称:vortex-ee,代码行数:30,代码来源:MyGUI_LayerManager.cpp


示例2: MYGUI_ASSERT

	void InputManager::initialise()
	{
		MYGUI_ASSERT(false == mIsInitialise, INSTANCE_TYPE_NAME << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << INSTANCE_TYPE_NAME);

		mWidgetMouseFocus = 0;
		mWidgetKeyFocus = 0;
		mWidgetRootMouseFocus = 0;
		mWidgetRootKeyFocus = 0;
		mIsWidgetMouseCapture = false;
		mIsShiftPressed = false;
		mIsControlPressed = false;
		mHoldKey = KC_UNASSIGNED;
		//mUseOISKeyLayout = false;
		mFirstPressKey = true;
		mTimerKey = 0.0f;
		mOldAbsZ = 0;

		createDefaultCharSet();

		WidgetManager::getInstance().registerUnlinker(this);
		Gui::getInstance().addFrameListener(this);
		Gui::getInstance().registerLoadXmlDelegate(XML_TYPE) = newDelegate(this, &InputManager::_load);

		MYGUI_LOG(Info, INSTANCE_TYPE_NAME << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:twktheainur,项目名称:vortex-ee,代码行数:27,代码来源:MyGUI_InputManager.cpp


示例3: MYGUI_ASSERT

	void WidgetManager::initialise()
	{
		MYGUI_ASSERT(false == mIsInitialise, INSTANCE_TYPE_NAME << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << INSTANCE_TYPE_NAME);

		registerUnlinker(this);

		// создаем фабрики виджетов
		mIntegratedFactoryList.insert(new factory::WidgetFactory());
		mIntegratedFactoryList.insert(new factory::ButtonFactory());
		mIntegratedFactoryList.insert(new factory::EditFactory());
		mIntegratedFactoryList.insert(new factory::ListFactory());
		mIntegratedFactoryList.insert(new factory::StaticTextFactory());
		mIntegratedFactoryList.insert(new factory::StaticImageFactory());
		mIntegratedFactoryList.insert(new factory::VScrollFactory());
		mIntegratedFactoryList.insert(new factory::HScrollFactory());
		mIntegratedFactoryList.insert(new factory::WindowFactory());
		mIntegratedFactoryList.insert(new factory::ComboBoxFactory());
		mIntegratedFactoryList.insert(new factory::TabFactory());
		mIntegratedFactoryList.insert(new factory::SheetFactory());
		mIntegratedFactoryList.insert(new factory::MessageFactory());
		mIntegratedFactoryList.insert(new factory::ProgressFactory());
		mIntegratedFactoryList.insert(new factory::RenderBoxFactory());
		mIntegratedFactoryList.insert(new factory::ItemBoxFactory());
		mIntegratedFactoryList.insert(new factory::MultiListFactory());
		mIntegratedFactoryList.insert(new factory::PopupMenuFactory());
		mIntegratedFactoryList.insert(new factory::FooBarFactory());

		MYGUI_LOG(Info, INSTANCE_TYPE_NAME << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:MyGUI,项目名称:mygui-historical,代码行数:31,代码来源:MyGUI_WidgetManager.cpp


示例4: MYGUI_ASSERT

	void InputManager::initialise()
	{
		MYGUI_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << getClassTypeName());

		mWidgetMouseFocus = nullptr;
		mWidgetKeyFocus = nullptr;
		mLayerMouseFocus = nullptr;
		for (int i = MouseButton::Button0; i < MouseButton::MAX; ++i)
		{
			mMouseCapture[i] = false;
		}
		mIsShiftPressed = false;
		mIsControlPressed = false;
		mHoldKey = KeyCode::None;
		mHoldChar = 0;
		mFirstPressKey = true;
		mTimerKey = 0.0f;
		mOldAbsZ = 0;

		WidgetManager::getInstance().registerUnlinker(this);
		Gui::getInstance().eventFrameStart += newDelegate(this, &InputManager::frameEntered);

		MYGUI_LOG(Info, getClassTypeName() << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:MyGUI,项目名称:mygui,代码行数:26,代码来源:MyGUI_InputManager.cpp


示例5: if

	void ScrollView::setProperty(const std::string& _key, const std::string& _value)
	{
		if (_key == "ScrollView_VisibleVScroll") setVisibleVScroll(utility::parseValue<bool>(_value));
		else if (_key == "ScrollView_VisibleHScroll") setVisibleHScroll(utility::parseValue<bool>(_value));
		else if (_key == "ScrollView_CanvasAlign") setCanvasAlign(utility::parseValue<Align>(_value));
		else if (_key == "ScrollView_CanvasSize") setCanvasSize(utility::parseValue<IntSize>(_value));

#ifndef MYGUI_DONT_USE_OBSOLETE
		else if (_key == "ScrollView_VScroll")
		{
			MYGUI_LOG(Warning, "ScrollView_VScroll is obsolete, use ScrollView_VisibleVScroll");
			setVisibleVScroll(utility::parseValue<bool>(_value));
		}
		else if (_key == "ScrollView_HScroll")
		{
			MYGUI_LOG(Warning, "ScrollView_HScroll is obsolete, use ScrollView_VisibleHScroll");
			setVisibleHScroll(utility::parseValue<bool>(_value));
		}
#endif // MYGUI_DONT_USE_OBSOLETE

		else
		{
			Base::setProperty(_key, _value);
			return;
		}
		eventChangeProperty(this, _key, _value);
	}
开发者ID:OndraK,项目名称:openmw,代码行数:27,代码来源:MyGUI_ScrollView.cpp


示例6: MYGUI_ASSERT

	bool PluginManager::loadPlugin(const std::string& _file)
	{
#ifdef EMSCRIPTEN
		return false;
#endif
		MYGUI_ASSERT(mIsInitialise, getClassTypeName() << " used but not initialised");

		// Load plugin library
		DynLib* lib = DynLibManager::getInstance().load(_file);
		if (!lib)
		{
			MYGUI_LOG(Error, "Plugin '" << _file << "' not found");
			return false;
		}

		// Call startup function
		DLL_START_PLUGIN pFunc = reinterpret_cast<DLL_START_PLUGIN>(lib->getSymbol("dllStartPlugin"));
		if (!pFunc)
		{
			MYGUI_LOG(Error, "Cannot find symbol 'dllStartPlugin' in library " << _file);
			return false;
		}

		// Store for later unload
		mLibs[_file] = lib;

		// This must call installPlugin
		pFunc();

		return true;
	}
开发者ID:MyGUI,项目名称:mygui,代码行数:31,代码来源:MyGUI_PluginManager.cpp


示例7: while

	void LayerManager::_load(xml::xmlNodePtr _node, const std::string & _file)
	{
		// берем детей и крутимся, основной цикл
		xml::xmlNodeIterator layer = _node->getNodeIterator();
		while (layer.nextNode(XML_TYPE)) {

			std::string name, tmp;
			Ogre::ushort start = 0, count = 1, height = 1;

			if ( false == layer->findAttribute("name", name)) {
				MYGUI_LOG(Warning, "Attribute 'name' not found {file : " << _file << "}");
				continue;
			}

			if (layer->findAttribute("height", tmp)) height = utility::parseUShort(tmp);
			else {
				MYGUI_LOG(Warning, "Attribute 'Height' not found {file : '" << _file << "' , name : " << name << "}");
			}

			if (layer->findAttribute("count", tmp)) count = utility::parseUShort(tmp);
			else {
				MYGUI_LOG(Warning, "Attribute 'Count' not found {file : '" << _file << "' , name : " << name << "}");
			}

			if (layer->findAttribute("start", tmp)) start = utility::parseUShort(tmp);
			else {
				MYGUI_LOG(Warning, "Attribute 'Start' not found {file : '" << _file << "' , name : " << name << "}");
			}

			// а вот теперь добавляем слой
			mMapLayer[name] = new LayerInfo(name, start, count, height);
		};

	}
开发者ID:MyGUI,项目名称:mygui-historical,代码行数:34,代码来源:MyGUI_LayerManager.cpp


示例8: MYGUI_ASSERT

	void FactoryManager::initialise()
	{
		MYGUI_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << getClassTypeName());

		MYGUI_LOG(Info, getClassTypeName() << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:Anomalous-Software,项目名称:mygui,代码行数:8,代码来源:MyGUI_FactoryManager.cpp


示例9: MYGUI_LOG

	void ClipboardManager::shutdown()
	{
		if (false == mIsInitialise) return;
		MYGUI_LOG(Info, "* Shutdown: " << INSTANCE_TYPE_NAME);

		MYGUI_LOG(Info, INSTANCE_TYPE_NAME << " successfully shutdown");
		mIsInitialise = false;
	}
开发者ID:venkatarajasekhar,项目名称:viper,代码行数:8,代码来源:MyGUI_ClipboardManager.cpp


示例10: MYGUI_ASSERT

	void FactoryManager::initialise()
	{
		MYGUI_ASSERT(!mIsInitialise, INSTANCE_TYPE_NAME << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << INSTANCE_TYPE_NAME);


		MYGUI_LOG(Info, INSTANCE_TYPE_NAME << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:OndraK,项目名称:openmw,代码行数:9,代码来源:MyGUI_FactoryManager.cpp


示例11: MYGUI_ASSERT

	void Gui::initialise(const std::string& _core, const std::string& _logFileName)
	{
		// самый первый лог
		LogManager::registerSection(MYGUI_LOG_SECTION, _logFileName);

		MYGUI_ASSERT(!mIsInitialise, INSTANCE_TYPE_NAME << " initialised twice");

		MYGUI_LOG(Info, "* Initialise: " << INSTANCE_TYPE_NAME);
		MYGUI_LOG(Info, "* MyGUI version "
			<< MYGUI_VERSION_MAJOR << "."
			<< MYGUI_VERSION_MINOR << "."
			<< MYGUI_VERSION_PATCH);

		// создаем и инициализируем синглтоны
		mResourceManager = new ResourceManager();
		mLayerManager = new LayerManager();
		mWidgetManager = new WidgetManager();
		mInputManager = new InputManager();
		mSubWidgetManager = new SubWidgetManager();
		mSkinManager = new SkinManager();
		mFontManager = new FontManager();
		mControllerManager = new ControllerManager();
		mPointerManager = new PointerManager();
		mClipboardManager = new ClipboardManager();
		mLayoutManager = new LayoutManager();
		mDynLibManager = new DynLibManager();
		mPluginManager = new PluginManager();
		mLanguageManager = new LanguageManager();
		mFactoryManager = new FactoryManager();

		mResourceManager->initialise();
		mLayerManager->initialise();
		mWidgetManager->initialise();
		mInputManager->initialise();
		mSubWidgetManager->initialise();
		mSkinManager->initialise();
		mFontManager->initialise();
		mControllerManager->initialise();
		mPointerManager->initialise();
		mClipboardManager->initialise();
		mLayoutManager->initialise();
		mDynLibManager->initialise();
		mPluginManager->initialise();
		mLanguageManager->initialise();
		mFactoryManager->initialise();

		WidgetManager::getInstance().registerUnlinker(this);

		// загружаем дефолтные настройки если надо
		if ( _core.empty() == false ) mResourceManager->load(_core);

		mViewSize = RenderManager::getInstance().getViewSize();
		resizeWindow(mViewSize);

		MYGUI_LOG(Info, INSTANCE_TYPE_NAME << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:OndraK,项目名称:openmw,代码行数:57,代码来源:MyGUI_Gui.cpp


示例12: MYGUI_ASSERT

	void OgreDataManager::initialise(const std::string& _group)
	{
		MYGUI_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << getClassTypeName());

		mGroup = _group;

		MYGUI_LOG(Info, getClassTypeName() << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:siangzhang,项目名称:starworld,代码行数:10,代码来源:MyGUI_OgreDataManager.cpp


示例13: MYGUI_ASSERT

	void DynLibManager::initialise()
	{
		MYGUI_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << getClassTypeName());

		Gui::getInstance().eventFrameStart += newDelegate(this, &DynLibManager::notifyEventFrameStart);

		MYGUI_LOG(Info, getClassTypeName() << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:dayongxie,项目名称:MyGUI,代码行数:10,代码来源:MyGUI_DynLibManager.cpp


示例14: MYGUI_ASSERT

    void LanguageManager::shutdown()
    {
        MYGUI_ASSERT(mIsInitialise, getClassTypeName() << " is not initialised");
        MYGUI_LOG(Info, "* Shutdown: " << getClassTypeName());

        ResourceManager::getInstance().unregisterLoadXmlDelegate(XML_TYPE);

        MYGUI_LOG(Info, getClassTypeName() << " successfully shutdown");
        mIsInitialise = false;
    }
开发者ID:redkaras,项目名称:Demi3D,代码行数:10,代码来源:MyGUI_LanguageManager.cpp


示例15: MYGUI_LOG

	void LanguageManager::shutdown()
	{
		if (false == mIsInitialise) return;
		MYGUI_LOG(Info, "* Shutdown: " << INSTANCE_TYPE_NAME);

		ResourceManager::getInstance().unregisterLoadXmlDelegate(XML_TYPE);

		MYGUI_LOG(Info, INSTANCE_TYPE_NAME << " successfully shutdown");
		mIsInitialise = false;
	}
开发者ID:venkatarajasekhar,项目名称:viper,代码行数:10,代码来源:MyGUI_LanguageManager.cpp


示例16: MYGUI_ASSERT

	void LayerManager::initialise()
	{
		MYGUI_ASSERT(false == mIsInitialise, INSTANCE_TYPE_NAME << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << INSTANCE_TYPE_NAME);

		WidgetManager::getInstance().registerUnlinker(this);
		Gui::getInstance().registerLoadXmlDelegate(XML_TYPE) = newDelegate(this, &LayerManager::_load);

		MYGUI_LOG(Info, INSTANCE_TYPE_NAME << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:MyGUI,项目名称:mygui-historical,代码行数:11,代码来源:MyGUI_LayerManager.cpp


示例17: MYGUI_ASSERT

	void LayoutManager::initialise()
	{
		MYGUI_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
		MYGUI_LOG(Info, "* Initialise: " << getClassTypeName());

		ResourceManager::getInstance().registerLoadXmlDelegate(XML_TYPE) = newDelegate(this, &LayoutManager::_load);
		FactoryManager::getInstance().registerFactory<ResourceLayout>(XML_TYPE_RESOURCE);

		MYGUI_LOG(Info, getClassTypeName() << " successfully initialized");
		mIsInitialise = true;
	}
开发者ID:wpbest,项目名称:gui,代码行数:11,代码来源:MyGUI_LayoutManager.cpp


示例18: if

	void BaseManager::saveImage(int _width, int _height, MyGUI::PixelFormat _format, void* _texture, const std::string& _filename)
	{
		Gdiplus::PixelFormat format;
		int bpp;

		if (_format == MyGUI::PixelFormat::R8G8B8A8)
		{
			bpp = 4;
			format = PixelFormat32bppARGB;
		}
		else if (_format == MyGUI::PixelFormat::R8G8B8)
		{
			bpp = 3;
			format = PixelFormat24bppRGB;
		}
		else if (_format == MyGUI::PixelFormat::L8A8)
		{
			bpp = 2;
			format = PixelFormat16bppGrayScale;
		}
		else
		{
			MYGUI_LOG(Error, "Unsuitable texture format for saving.");
			return;
		}

		UINT num, size;
		Gdiplus::GetImageEncodersSize(&num, &size);

		Gdiplus::ImageCodecInfo* imageCodecInfo = (Gdiplus::ImageCodecInfo*)malloc(size);
		GetImageEncoders(num, size, imageCodecInfo);

		CLSID* pngClsid = NULL;
		for (UINT j = 0; j < num; ++j)
		{
			if (wcscmp(imageCodecInfo[j].MimeType, L"image/png") == 0)
			{
				pngClsid = &imageCodecInfo[j].Clsid;
				break;
			}
		}

		if (pngClsid == NULL)
		{
			MYGUI_LOG(Error, "png codec not found");
			return;
		}

		Gdiplus::Bitmap image(_width, _height, bpp * _width, format, (BYTE*)_texture);

		HRESULT res = image.Save(MyGUI::UString(_filename).asWStr_c_str(), pngClsid, NULL);
		if (res != S_OK)
			MYGUI_LOG(Error, "Texture saving error. result = " << res);
	}
开发者ID:DotWolff,项目名称:mygui,代码行数:54,代码来源:BaseManager.cpp


示例19: MYGUI_ASSERT

	void Gui::shutdown()
	{
		MYGUI_ASSERT(mIsInitialise, getClassTypeName() << " is not initialised");
		MYGUI_LOG(Info, "* Shutdown: " << getClassTypeName());

		BackwardCompatibility::shutdown();

		_destroyAllChildWidget();

		// деинициализируем и удаляем синглтоны
		mPointerManager->shutdown();
		mInputManager->shutdown();
		mSkinManager->shutdown();
		mSubWidgetManager->shutdown();
		mLayerManager->shutdown();
		mFontManager->shutdown();
		mControllerManager->shutdown();
		mClipboardManager->shutdown();
		mLayoutManager->shutdown();
		mPluginManager->shutdown();
		mDynLibManager->shutdown();
		mLanguageManager->shutdown();
		mResourceManager->shutdown();
		mFactoryManager->shutdown();
		mToolTipManager->shutdown();

		WidgetManager::getInstance().unregisterUnlinker(this);
		mWidgetManager->shutdown();
		mPathsManager->shutdown();

		delete mPointerManager;
		delete mWidgetManager;
		delete mInputManager;
		delete mSkinManager;
		delete mSubWidgetManager;
		delete mLayerManager;
		delete mFontManager;
		delete mControllerManager;
		delete mClipboardManager;
		delete mLayoutManager;
		delete mDynLibManager;
		delete mPluginManager;
		delete mLanguageManager;
		delete mResourceManager;
		delete mFactoryManager;
		delete mToolTipManager;
		delete mPathsManager;

		// сбрасываем кеш
		texture_utility::getTextureSize("", false);

		MYGUI_LOG(Info, getClassTypeName() << " successfully shutdown");
		mIsInitialise = false;
	}
开发者ID:dayongxie,项目名称:MyGUI,代码行数:54,代码来源:MyGUI_Gui.cpp


示例20: MYGUI_LOG

	void SharedLayer::dumpStatisticToLog()
	{
		static const char* spacer = "                                                                                                                        ";
		MYGUI_LOG(Info, spacer);
		MYGUI_LOG(Info, "Layer name='" << getName() << "'" << " type='" << getTypeName() << "'" << spacer);
		MYGUI_LOG(Info, "Count root nodes : " << (mChildItem == nullptr ? 0 : 1) << spacer);

		if (mChildItem != nullptr)
		{
			mChildItem->dumpStatisticToLog(0);
		}
	}
开发者ID:siangzhang,项目名称:starworld,代码行数:12,代码来源:MyGUI_SharedLayer.cpp



注:本文中的MYGUI_LOG函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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