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C++ MSG_BeginWriting函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中MSG_BeginWriting函数的典型用法代码示例。如果您正苦于以下问题:C++ MSG_BeginWriting函数的具体用法?C++ MSG_BeginWriting怎么用?C++ MSG_BeginWriting使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了MSG_BeginWriting函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetHelperPtr

void CHelperManager::MemberListInfo_Send_toAllPlayer(entityPCList_t* pl, int fstate )
{
	
	struct tagHelper *helperlist = GetHelperPtr(pl->idx);
	if(NULL == helperlist) return;

	entityPCList_t target = { 0, };
	for (int idx = 0; idx < helperlist->List.count; idx++ )
	{	
		
		if ( g_entityListMng.FindPCList ( helperlist->List.Member[idx].name, &target ) < 0) continue;
		if( TRUE ==  helperlist->List.Member[idx].bIsMatchHELPERandTACKER) continue;
		
		if ( target.serverIdx == 0 )
		{
			MSG_BeginWriting ( &netMessage );
			MSG_Clear( &netMessage );

			MSG_WriteByte(&netMessage, EXTEND_SECOND);
			MSG_WriteShort ( &netMessage, HELPER_SYSTEM );
			MSG_WriteShort ( &netMessage, SC_LISTINFO_toAllPlayer );
			MSG_WriteByte ( &netMessage, pl->level );
			MSG_WriteByte ( &netMessage, pl->job );
			MSG_WriteByte ( &netMessage, fstate == HelpersLogout ? -1 : pl->worldIdx );				
			MSG_WriteString ( &netMessage, pl->name );				    
			MSG_WriteShort ( &netMessage, helperlist->List.mode);

			playerCharacter_t* pPlayer=gcpTools->GetPlayerRecordPointer(target.idxOnServer);
			if(NULL == pPlayer) {
				MSG_EndWriting(&netMessage);
				return;
			}
		
			NET_SendMessage ( &pPlayer->sock, &netMessage );
			MSG_EndWriting(&netMessage);
			ShowLogInfo("SC_LISTINFO_toAllPlayer: PlayName= %s, level= %d, job= %d, fstate=%d,mode=%d,",
				pl->name,pl->level, pl->job,fstate,helperlist->List.mode );
			
		}else{	

			MSG_BeginWriting ( &netMessage );
			MSG_Clear( &netMessage );
		
			MSG_WriteByte(&netMessage, EXTEND_SECOND);
			MSG_WriteShort ( &netMessage, HELPER_SYSTEM );
			MSG_WriteShort ( &netMessage, SS_REPLY_UPDATE_MemberList_toServer);				
			MSG_WriteByte ( &netMessage, target.serverIdx );
			MSG_WriteShort ( &netMessage, target.idxOnServer );
			
			MSG_WriteByte ( &netMessage, pl->level );
			MSG_WriteByte ( &netMessage, pl->job );
			MSG_WriteByte ( &netMessage, fstate == HelpersLogout ? -1 : pl->worldIdx );				
			MSG_WriteString ( &netMessage, pl->name );					
			MSG_WriteShort ( &netMessage, helperlist->List.mode);
			
			NET_SendUnreliableMessage ( &g_memberServer[target.serverIdx].sock, &netMessage );
			MSG_EndWriting(&netMessage);
		}		
	}
}
开发者ID:gthgame,项目名称:gth,代码行数:60,代码来源:HelperManager.cpp


示例2: SV_AntiCheat_Nag

static void SV_AntiCheat_Nag (client_t *cl)
{
	if (cl->anticheat_valid)
	{
		cl->anticheat_nag_time = 0;
		return;
	}

	if (cl->netchan.reliable_length == 0 && (strstr (cl->versionString, "Win32") || strstr (cl->versionString, "win32")))
	{
		MSG_BeginWriting (svc_stufftext);
		MSG_WriteString ("set _old_centertime $scr_centertime\n");
		SV_AddMessage (cl, true);

		MSG_BeginWriting (svc_stufftext);
		MSG_WriteString (va ("set scr_centertime %g\n", sv_anticheat_nag_time->value));
		SV_AddMessage (cl, true);

		//force a buffer flush so the stufftexts go through (yuck)
		SV_WriteReliableMessages (cl, cl->netchan.message.buffsize);
		Netchan_Transmit (&cl->netchan, 0, NULL);

		MSG_BeginWriting (svc_centerprint);
		MSG_WriteString (sv_anticheat_nag_message->string);
		SV_AddMessage (cl, true);

		MSG_BeginWriting (svc_stufftext);
		MSG_WriteString ("set scr_centertime $_old_centertime\n");
		SV_AddMessage (cl, true);

		cl->anticheat_nag_time = 0;
	}
}
开发者ID:Slipyx,项目名称:r1q2,代码行数:33,代码来源:sv_anticheat.c


示例3: GTH_FindPCByName

void CHelperManager_Encoder::SendMessage_ReplySummons(int reply, char* toName, char* fromName)
{
	

	int idx = GTH_FindPCByName(toName);
	if ( 0 <= idx) 
	{
		playerCharacter_t* pTaker=gcpTools->GetPlayerRecordPointer(idx);
		if(NULL == pTaker) return;
		
		MSG_BeginWriting(&netMessage);
		MSG_Clear( &netMessage );
		{
			MSG_WriteByte(&netMessage, EXTEND_SECOND);
			MSG_WriteShort ( &netMessage, HELPER_SYSTEM );
			MSG_WriteShort(&netMessage, SC_SPAWN_Res_toTaker);
			MSG_WriteByte(&netMessage, reply);	
			MSG_WriteString(&netMessage, fromName);	
			NET_SendMessage(&pTaker->sock, &netMessage);
		}
		MSG_EndWriting(&netMessage);
	}
	else	
	{
		MSG_BeginWriting(&netMessage);
		MSG_Clear( &netMessage );
		{
			MSG_WriteByte(&netMessage, EXTEND_SECOND);
			MSG_WriteShort ( &netMessage, HELPER_SYSTEM );
			MSG_WriteShort(&netMessage, SS_SPAWN_Res_fromServer);
			MSG_WriteByte(&netMessage, reply);	
			MSG_WriteString(&netMessage, toName);	
			MSG_WriteString(&netMessage, fromName);	
			
			if ( TRUE == g_config.isManager )
			{
				
				for (int serveridx=1; serveridx < MAX_MEMBER_SERVER; serveridx++)	
				{
					if ( !g_memberServer[serveridx].active ) continue;
					
					NET_SendUnreliableMessage(&g_memberServer[serveridx].sock, &netMessage);
				}
			}
			else
			{
				
				MSG_WriteByte(&netMessage, g_config.gameServerNo);
				
				NET_SendUnreliableMessage(&localSocket, &netMessage);
			}
		}
		MSG_EndWriting(&netMessage);
	}
}
开发者ID:gthgame,项目名称:gth,代码行数:55,代码来源:CHelperManager_Encoder.cpp


示例4: MSG_ReadByte

void CHelperManager::ProcessMessage_ServerReplySummons(void)
{
	int idx=-1;
	char toName[NAMESTRING+1], fromName[NAMESTRING+1];
	
	int reply = MSG_ReadByte();
	
	strncpy(toName, MSG_ReadString(),NAMESTRING);
	toName[NAMESTRING]=NULL;
	strncpy(fromName, MSG_ReadString(),NAMESTRING);
	fromName[NAMESTRING]=NULL;

	idx = GTH_FindPCByName(toName);
	if (0 <= idx) 
	{
		playerCharacter_t * pTaker=gcpTools->GetPlayerRecordPointer(idx);
		if(NULL==pTaker) return;
		MSG_BeginWriting(&netMessage);
		MSG_Clear( &netMessage );
		{
			MSG_WriteByte(&netMessage, GSC_REPLYSUMMONS);
			MSG_WriteByte(&netMessage, reply);	
			MSG_WriteString(&netMessage, fromName);	
			NET_SendMessage(&pTaker->sock, &netMessage);
		}
		MSG_EndWriting(&netMessage);
	}
	else	
	{
		if (TRUE == g_config.isManager )
		{	
			int fromMemberIdx = MSG_ReadByte(); 
			
			MSG_BeginWriting(&netMessage);
			MSG_Clear( &netMessage );
			{
				MSG_WriteByte(&netMessage, GSC_REPLYSUMMONS);
				MSG_WriteByte(&netMessage, reply);	
				MSG_WriteString(&netMessage, toName);	
				MSG_WriteString(&netMessage, fromName);	
				
				for (int severidx=1; severidx < MAX_MEMBER_SERVER; severidx++)	
				{
					if ( !g_memberServer[severidx].active ) continue;
					if ( severidx == fromMemberIdx ) continue;	
					
					NET_SendUnreliableMessage(&g_memberServer[severidx].sock, &netMessage);
				}
			}
			MSG_EndWriting(&netMessage);
		}
	}
}
开发者ID:gthgame,项目名称:gth,代码行数:53,代码来源:HelperManager.cpp


示例5: MSG_ReadShort

void CHelperManager::ProcessMessage_Reply_Helpers_Update ()
{
	if ( g_config.gameServerNo != MSG_ReadByte () ) return;

		int idx = MSG_ReadShort ();
		
		playerCharacter_t* pTaker=gcpTools->GetPlayerRecordPointer(idx);
		if(NULL==pTaker) return;
		
		HelperEntry HelperEntries;
		HelperEntries.level = MSG_ReadByte ();
		HelperEntries.job = MSG_ReadByte ();
		HelperEntries.worldIdx = MSG_ReadByte ();
		strncpy ( HelperEntries.name, MSG_ReadString(),NAMESTRING);
		HelperEntries.name[NAMESTRING]=NULL;
		MSG_BeginWriting( &netMessage );
		MSG_Clear( &netMessage );
		{
			MSG_WriteByte(&netMessage, EXTEND_SECOND);
			MSG_WriteShort ( &netMessage, HELPER_SYSTEM );
			MSG_WriteShort ( &netMessage, SC_LISTINFO_toAllPlayer);
			
			MSG_WriteByte ( &netMessage, HelperEntries.level );
			MSG_WriteByte ( &netMessage, HelperEntries.job );
			MSG_WriteByte ( &netMessage, HelperEntries.worldIdx );
			MSG_WriteString ( &netMessage, HelperEntries.name );
			
			NET_SendMessage ( &pTaker->sock, &netMessage );
			
		}
		MSG_EndWriting(&netMessage);
	
}
开发者ID:gthgame,项目名称:gth,代码行数:33,代码来源:HelperManager.cpp


示例6: MSG_BeginWriting

void CDanBattleSys::SendBattleResult()
{
	TEAM_ITOR	iLoop;
	int			userIdx;
	BYTE		WinTeam;
	
	MSG_BeginWriting( &netMessage );
	MSG_Clear( &netMessage );		
	MSG_WriteByte( &netMessage, GSC_EXTEND );
	MSG_WriteByte( &netMessage, GSC_DAN_BATTLE );
	MSG_WriteByte( &netMessage, DANB_BATTLE_RESULT );

	WinTeam=GetWinTeam();

	MSG_WriteByte( &netMessage,	WinTeam );

	for (iLoop=m_BattleTeam[0].begin();iLoop!=m_BattleTeam[0].end();iLoop++)
	{
		userIdx=(*iLoop);
		
		NET_SendMessage( &g_pc[userIdx].sock, &netMessage );
	}
		
	for (iLoop=m_BattleTeam[1].begin();iLoop!=m_BattleTeam[1].end();iLoop++)
	{
		userIdx=(*iLoop);
		
		NET_SendMessage( &g_pc[userIdx].sock, &netMessage );
	}
		
	MSG_EndWriting( &netMessage );		
}
开发者ID:gthgame,项目名称:gth,代码行数:32,代码来源:Dan.cpp


示例7: SendErrorCode

void CDanBattleFunc::SendGSM_SuggestResult(BYTE isallow)
{
	
	LPREQUEST_RECORD pSuggest=g_pDanBattleManager->GetSuggester();		
	LPREQUEST_RECORD pRequest=static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetRequestPointer(NULL));

	if ( pRequest->ServerID >= MAX_PCS || pRequest->ServerID < 0)
		return;

	if (pSuggest==NULL)
	{
		SendErrorCode(&g_pc[pRequest->ServerID].sock,GSC_DAN_BATTLE,1,0);		
		return;
	}	
	
	MSG_BeginWriting(&netMessage);
	MSG_Clear( &netMessage );
		
	MSG_WriteByte(&netMessage, GSC_EXTEND);
	MSG_WriteByte(&netMessage, GSC_DAN_BATTLE);
	MSG_WriteByte(&netMessage, DANB_SUGGEST_RESULT);
	MSG_WriteByte(&netMessage, isallow);

	NET_SendUnreliableMessage(&g_pc[pRequest->ServerID].sock, &netMessage);

	MSG_EndWriting(&netMessage);

}
开发者ID:gthgame,项目名称:gth,代码行数:28,代码来源:Dan.cpp


示例8: MSG_BeginWriting

void CHelperManager::MemberList_Request_List_OtherServer ( playerCharacter_t* pHelper )
{
	MSG_BeginWriting ( &netMessage );
	MSG_Clear( &netMessage );
	{

		MSG_WriteByte(&netMessage, EXTEND_SECOND);
		MSG_WriteShort(&netMessage, HELPER_SYSTEM);
		MSG_WriteShort( &netMessage, SS_REQUESTMemberList_toServer);
		MSG_WriteString ( &netMessage, pHelper->name );
		MSG_WriteByte ( &netMessage, pHelper->tHelper.List.count );
		
		MSG_WriteShort(&netMessage, pHelper->tHelper.List.mode);
		for (int idx = 0; idx < pHelper->tHelper.List.count; idx++ )
		{
			MSG_WriteString ( &netMessage, pHelper->tHelper.List.Member[idx].id );
			MSG_WriteString ( &netMessage, pHelper->tHelper.List.Member[idx].name );
			
			MSG_WriteByte(&netMessage, pHelper->tHelper.List.Member[idx].bIsMatchHELPERandTACKER);
		}
		
		NET_SendUnreliableMessage ( &localSocket, &netMessage );
	}
	MSG_EndWriting(&netMessage);
}
开发者ID:gthgame,项目名称:gth,代码行数:25,代码来源:HelperManager.cpp


示例9: GTH_SendMessage_AddItemObject

void GTH_SendMessage_AddItemObject(itemObject_t *itemObject)
{
	int i;
	int idx;

	
	GTH_GetPCListInValidRange(itemObject->worldIdx, itemObject->position);
	if (g_zonePCListNumber < 1)	return;

	MSG_BeginWriting(&netMessage);
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage, GSC_ADDITEMOBJECT);
		MSG_WriteShort(&netMessage, itemObject->idx);
		MSG_WritePosition(&netMessage, itemObject->position);
		MSG_WriteByte(&netMessage, itemObject->objectType);
		
		if( itemObject->objectType == OBJECT_TYPE_ITEM )
		{
			MSG_WriteShort(&netMessage, itemObject->item.itemTableIdx);
		} else if( itemObject->objectType == OBJECT_TYPE_PORTAL )
		{
			MSG_WriteShort(&netMessage, itemObject->portal.portalType);
		}
		
		for (i=0; i < g_zonePCListNumber; i++)
		{
			idx = g_zonePCList[i].idx;
			if ( !g_pc[idx].ready ) continue;
			NET_SendMessage(&g_pc[idx].sock, &netMessage);
		} 
	}
	MSG_EndWriting(&netMessage);
}
开发者ID:gthgame,项目名称:gth,代码行数:34,代码来源:net_item.cpp


示例10: MSG_BeginWriting

void CWeatherSystem::GTH_SendMessageEventSeting(int event)
{
	if ( event < 0)	
		event = 0;			

	MSG_BeginWriting( &netMessage );
	
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage, EXTEND_SECOND);		
		MSG_WriteShort(&netMessage, WEATHER_SYSTEM );				
		MSG_WriteShort(&netMessage, CC_WEATHER_SYSTEM );
		MSG_WriteByte(&netMessage, CC_WEATHER_SYSTEM_BROAD_CASTING_EVENT_SETING);				
		MSG_WriteByte(&netMessage, event);					
		NET_SendMessage(&gsSocket, &netMessage);
	}
	MSG_EndWriting(&netMessage);

	if ( event == 0)	
	{
		g_ifMng->AddChatMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 251), GTHCOLOR_SYSMESSAGE, g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322));			
	}
	else
	{
		g_ifMng->AddChatMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 252), GTHCOLOR_SYSMESSAGE, g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322));			
	}

	
	g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_WARNING_2 ), GTH_SOUND_PLAY_ONCE );

}
开发者ID:gthgame,项目名称:gth,代码行数:31,代码来源:WeatherSystem.cpp


示例11: GTH_SendMessage_DestroyItem

void GTH_SendMessage_DestroyItem( playerCharacter_t *pc, int reply, int error, int itemIdx )
{
	MSG_BeginWriting(&netMessage);
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage, GSC_REPLY_DESTROY_ITEM );
		
		MSG_WriteByte(&netMessage, reply );
		
		if( reply > 0 )
		{
			
			MSG_WriteShort(&netMessage, (int)pc->curChargeRA );

			
			MSG_WriteShort(&netMessage, (int)pc->curChargeSA );

			MSG_WriteShort(&netMessage, itemIdx );
			MSG_WriteShort(&netMessage, pc->curItemWeight );
			
			
			MSG_WriteShort(&netMessage, error);
		}
		else
		{
			MSG_WriteByte(&netMessage, error );
		}
		
		NET_SendMessage(&pc->sock, &netMessage);
	}
	MSG_EndWriting(&netMessage);
}
开发者ID:gthgame,项目名称:gth,代码行数:32,代码来源:net_item.cpp


示例12: GTH_SendMessage_AddInvItem

void GTH_SendMessage_AddInvItem( playerCharacter_t *pc, int reply, int error, item_t *item )
{
	MSG_BeginWriting(&netMessage);
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage, GSC_ADDITEMINV);
		
		MSG_WriteByte(&netMessage, reply);
		if( reply )
		{
			MSG_WriteItem(&netMessage, item);
			
			
			
			MSG_WriteByte(&netMessage, error);
		}
		else
		{
			MSG_WriteByte(&netMessage, error);
		}
		
		NET_SendMessage(&pc->sock, &netMessage);
	}
	MSG_EndWriting(&netMessage);
}
开发者ID:gthgame,项目名称:gth,代码行数:25,代码来源:net_item.cpp


示例13: GTH_SendMessage_ReplyGetInventoryItem

void GTH_SendMessage_ReplyGetInventoryItem(playerCharacter_t *pc, int reply, int error, int inventoryPos, int equipPos )
{
	int itemIdx;
	MSG_BeginWriting(&netMessage);
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage, GSC_REPLY_GETINVENTORYITEM);
		
		if( reply > 0 )
		{
			MSG_WriteByte(&netMessage, reply);
			MSG_WriteByte(&netMessage, inventoryPos);
			MSG_WriteByte(&netMessage, equipPos);
			
			if( reply == 5 )
			{
				MSG_WriteByte(&netMessage, pc->mouseInventory);
				itemIdx = pc->inventory[inventoryPos];
				MSG_WriteItem( &netMessage, &pc->item[itemIdx] );
				MSG_WriteItem( &netMessage, &pc->item[pc->mouseInventory] );
			}
		}
		else
		{
			MSG_WriteByte(&netMessage, reply);
			MSG_WriteByte(&netMessage, error);
		}
		
		NET_SendMessage(&pc->sock, &netMessage);
	}
	MSG_EndWriting(&netMessage);

	GTH_PC_Calculate( pc, PCINFO_BASIC );
}
开发者ID:gthgame,项目名称:gth,代码行数:34,代码来源:net_item.cpp


示例14: MSG_BeginWriting

int CPostFunc::GTH_SendMessage_PostSystem_ReceiveItems()
{	
	CPostManager::PostPackage_t* pPostPackage = NULL;
	pPostPackage = g_cgv.myCharacterInfo->m_PostMng.GetOpenPost();	
	int	OpenIdx = g_cgv.myCharacterInfo->m_PostMng.m_OpenPostIdx;

	
	
	MSG_BeginWriting(&netMessage);
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage, CC_EXTEND );
		MSG_WriteByte(&netMessage, CC_MAILBOX );
		MSG_WriteByte(&netMessage, MAILBOX_RECEIVE_ITEMS );		
		MSG_WriteLong(&netMessage, OpenIdx );				
		
		NET_SendMessage(&gsSocket, &netMessage); 
	}
	MSG_EndWriting( &netMessage );
	
	return 1;

	

}
开发者ID:gthgame,项目名称:gth,代码行数:25,代码来源:PostFunc.cpp


示例15: strncpy

void CHelperManager::ProcessMessage_Reply_Helpers_List ()
{
	if ( g_config.gameServerNo != MSG_ReadByte () ) return;

	char czTempName[NAMESTRING+1];

	strncpy(czTempName,MSG_ReadString(),NAMESTRING);

	int idx = MSG_ReadShort ();
	int count = MSG_ReadByte ();
	int enumMode = static_cast<tagHelper::tagMemberList::enumMode>(MSG_ReadShort());
	
	playerCharacter_t* pTaker=gcpTools->GetPlayerRecordPointer(idx);
	
	if(NULL == pTaker) return;
	if(NULL != strcmp(pTaker->name,czTempName)) return;
	
	if(count < USERCOUNT || count > tagHelper::MAX_MEMBER) return;

	HelperEntry HelperEntries[tagHelper::MAX_MEMBER];


	for (int listmember = 0; listmember < count; listmember++ )
	{
		HelperEntries[listmember].level = MSG_ReadByte ();
		HelperEntries[listmember].job = MSG_ReadByte ();
		HelperEntries[listmember].worldIdx = MSG_ReadByte ();
		strncpy (HelperEntries[listmember].name, MSG_ReadString (),NAMESTRING);
		HelperEntries[listmember].name[NAMESTRING]=NULL;
		HelperEntries[listmember].bsync= MSG_ReadByte ();
	}

	MSG_BeginWriting ( &netMessage );
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage, EXTEND_SECOND);
		MSG_WriteShort( &netMessage, HELPER_SYSTEM );
		MSG_WriteShort( &netMessage, SC_LIST_Res_toServer );
		MSG_WriteByte( &netMessage, count);
		
		MSG_WriteShort ( &netMessage, enumMode);
		for ( int listmember = 0; listmember < count; listmember++)
		{
			MSG_WriteByte ( &netMessage, HelperEntries[listmember].level );
			MSG_WriteByte ( &netMessage, HelperEntries[listmember].job );
			MSG_WriteByte ( &netMessage, HelperEntries[listmember].worldIdx );
			MSG_WriteString ( &netMessage, HelperEntries[listmember].name );
			MSG_WriteByte(&netMessage, HelperEntries[listmember].bsync);
		}
	
		NET_SendMessage ( &pTaker->sock, &netMessage );
		
	}
	MSG_EndWriting(&netMessage);

}
开发者ID:gthgame,项目名称:gth,代码行数:56,代码来源:HelperManager.cpp


示例16: GTH_SendMessageRequestItemSyncItem

void GTH_SendMessageRequestItemSyncItem()
{
	MSG_BeginWriting(&netMessage);
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage,	EXTEND_SECOND);
		MSG_WriteShort(&netMessage, ITEM_EXTEND_SYSTEM);
		MSG_WriteShort(&netMessage,	REQUEST_ITEM_SYNC_TIME);
		NET_SendMessage(&gsSocket, &netMessage);
	}
	MSG_EndWriting(&netMessage);	
}
开发者ID:gthgame,项目名称:gth,代码行数:12,代码来源:ItemExtendSystemFunc.cpp


示例17: MSG_BeginWriting

void CHelperManager_Encoder::SendMessage_Helper_StackOpen(playerCharacter_t* pHelper)
{
		MSG_BeginWriting(&netMessage);
		MSG_Clear( &netMessage );
		{
			MSG_WriteByte(&netMessage, EXTEND_SECOND);
			MSG_WriteShort ( &netMessage, HELPER_SYSTEM );
			MSG_WriteShort(&netMessage, SC_STACK_OPEN_Req_toPlayer);
			NET_SendMessage(&pHelper->sock, &netMessage);
		}
		MSG_EndWriting(&netMessage);
}
开发者ID:gthgame,项目名称:gth,代码行数:12,代码来源:CHelperManager_Encoder.cpp


示例18: MSG_BeginWriting

void CGs_To_Cc::Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType)
{
	MSG_BeginWriting( &netMessage );
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage, EXTEND_SECOND);
		MSG_WriteShort(&netMessage, SystemType);
		MSG_WriteShort(&netMessage, mainType);		
		MSG_WriteShort(&netMessage, subType);		
		NET_SendMessage(&pPlayer->sock, &netMessage);
	}
	MSG_EndWriting(&netMessage);
}
开发者ID:gthgame,项目名称:gth,代码行数:13,代码来源:Gs_To_Cc.cpp


示例19: MSG_BeginWriting

void CGMCtrl::TransmitePacket_cs_request_AUTHstate(void)
{
	MSG_BeginWriting(&netMessage);
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte(&netMessage, EXTEND_SECOND);
		MSG_WriteShort(&netMessage, GMsystem);
		MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect);
		MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::cs_request_AUTHstate);		
		NET_SendMessage(&gsSocket, &netMessage);
	}
	MSG_EndWriting( &netMessage );
}
开发者ID:gthgame,项目名称:gth,代码行数:13,代码来源:CGMCtrl.cpp


示例20: GTH_SendMessage_Request_WorldChangeUseItem

void GTH_SendMessage_Request_WorldChangeUseItem(WorldChangeSystem *pWorldChangeSystem)
{
	MSG_BeginWriting( &netMessage);	
	MSG_Clear( &netMessage );
	{
		MSG_WriteByte	( &netMessage, CC_EXTEND);
		MSG_WriteByte	( &netMessage, CC_WORLD_CHANGE);	
		MSG_WriteByte	( &netMessage, GTH_REQUEST_USE_ITEM);			
		MSG_WriteByte	( &netMessage, pWorldChangeSystem->m_SaveInvenPos);
		NET_SendMessage	( &gsSocket, &netMessage);
	}
	MSG_EndWriting( &netMessage );
}
开发者ID:gthgame,项目名称:gth,代码行数:13,代码来源:WorldChangeFunc.cpp



注:本文中的MSG_BeginWriting函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ MSG_BeginReading函数代码示例发布时间:2022-05-30
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