本文整理汇总了C++中MAGNUM_VERIFY_NO_ERROR函数的典型用法代码示例。如果您正苦于以下问题:C++ MAGNUM_VERIFY_NO_ERROR函数的具体用法?C++ MAGNUM_VERIFY_NO_ERROR怎么用?C++ MAGNUM_VERIFY_NO_ERROR使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了MAGNUM_VERIFY_NO_ERROR函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: CORRADE_SKIP
void MultisampleTextureGLTest::bind2DArray() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::texture_multisample>())
CORRADE_SKIP(Extensions::GL::ARB::texture_multisample::string() + std::string(" is not supported."));
#else
if(!Context::current().isExtensionSupported<Extensions::GL::OES::texture_storage_multisample_2d_array>())
CORRADE_SKIP(Extensions::GL::OES::texture_storage_multisample_2d_array::string() + std::string(" is not supported."));
#endif
MultisampleTexture2DArray texture;
texture.bind(15);
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::unbind(15);
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::bind(7, {&texture, nullptr, &texture});
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::unbind(7, 3);
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:jkhoogland,项目名称:magnum,代码行数:26,代码来源:MultisampleTextureGLTest.cpp
示例2: CORRADE_SKIP
void BufferGLTest::map() {
#ifdef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::OES::mapbuffer>())
CORRADE_SKIP(Extensions::GL::OES::mapbuffer::string() + std::string(" is not supported"));
#endif
Buffer buffer;
constexpr char data[] = {2, 7, 5, 13, 25};
buffer.setData(data, BufferUsage::StaticDraw);
#ifndef MAGNUM_TARGET_GLES
char* contents = buffer.map<char>(Buffer::MapAccess::ReadWrite);
#else
char* contents = buffer.map<char>(Buffer::MapAccess::WriteOnly);
#endif
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(contents);
#ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE(contents[2], 5);
#endif
contents[3] = 107;
CORRADE_VERIFY(buffer.unmap());
MAGNUM_VERIFY_NO_ERROR();
/** @todo How to verify the contents in ES? */
#ifndef MAGNUM_TARGET_GLES
Containers::Array<char> changedContents = buffer.data<char>();
CORRADE_COMPARE(changedContents.size(), 5);
CORRADE_COMPARE(changedContents[3], 107);
#endif
}
开发者ID:BrainlessLabsInc,项目名称:magnum,代码行数:33,代码来源:BufferGLTest.cpp
示例3: CORRADE_SKIP
void FramebufferGLTest::constructMove() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
#endif
Framebuffer a({{32, 16}, {128, 256}});
const Int id = a.id();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(id > 0);
Framebuffer b(std::move(a));
CORRADE_COMPARE(a.id(), 0);
CORRADE_COMPARE(b.id(), id);
CORRADE_COMPARE(b.viewport(), Range2Di({32, 16}, {128, 256}));
Framebuffer c({{128, 256}, {32, 16}});
const Int cId = c.id();
c = std::move(b);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(cId > 0);
CORRADE_COMPARE(b.id(), cId);
CORRADE_COMPARE(c.id(), id);
CORRADE_COMPARE(c.viewport(), Range2Di({32, 16}, {128, 256}));
}
开发者ID:ashimidashajia,项目名称:magnum,代码行数:28,代码来源:FramebufferGLTest.cpp
示例4: CORRADE_SKIP
void BufferTextureGLTest::bind() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_buffer_object>())
CORRADE_SKIP(Extensions::GL::ARB::texture_buffer_object::string() + std::string(" is not supported."));
BufferTexture texture;
if(Context::current()->isExtensionSupported<Extensions::GL::ARB::multi_bind>()) {
CORRADE_EXPECT_FAIL("With ARB_multi_bind the texture must be associated with given target at least once before binding it");
Buffer buffer;
constexpr UnsignedByte data[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f
};
buffer.setData(data, BufferUsage::StaticDraw);
texture.setBuffer(BufferTextureFormat::R8UI, buffer);
CORRADE_VERIFY(false);
}
texture.bind(15);
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::unbind(15);
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::bind(7, {&texture, nullptr, &texture});
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:DYSEQTA,项目名称:magnum,代码行数:30,代码来源:BufferTextureGLTest.cpp
示例5: CORRADE_SKIP
void MultisampleTextureGLTest::bindImage2D() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::texture_multisample>())
CORRADE_SKIP(Extensions::GL::ARB::texture_multisample::string() + std::string(" is not supported."));
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>())
CORRADE_SKIP(Extensions::GL::ARB::shader_image_load_store::string() + std::string(" is not supported."));
#else
if(!Context::current().isExtensionSupported<Extensions::GL::OES::texture_storage_multisample_2d_array>())
CORRADE_SKIP(Extensions::GL::OES::texture_storage_multisample_2d_array::string() + std::string(" is not supported."));
if(!Context::current().isVersionSupported(Version::GLES310))
CORRADE_SKIP("OpenGL ES 3.1 is not supported.");
#endif
MultisampleTexture2D texture;
texture.setStorage(4, TextureFormat::RGBA8, Vector2i{32})
.bindImage(2, ImageAccess::ReadWrite, ImageFormat::RGBA8);
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::unbindImage(2);
MAGNUM_VERIFY_NO_ERROR();
#ifndef MAGNUM_TARGET_GLES
AbstractTexture::bindImages(1, {&texture, nullptr, &texture});
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::unbindImages(1, 3);
MAGNUM_VERIFY_NO_ERROR();
#endif
}
开发者ID:Ali-Wassouf,项目名称:magnum,代码行数:33,代码来源:MultisampleTextureGLTest.cpp
示例6: CORRADE_SKIP
void TextureGLTest::subImageBuffer() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_rectangle>())
CORRADE_SKIP(Extensions::GL::ARB::texture_rectangle::string() + std::string(" is not supported."));
constexpr UnsignedByte zero[4*4*4] = {};
constexpr UnsignedByte subData[] = { 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b,
0x0c, 0x0d, 0x0e, 0x0f };
RectangleTexture texture;
texture.setImage(TextureFormat::RGBA8,
ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(4), zero));
texture.setSubImage(Vector2i(1),
BufferImage2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(2), subData, BufferUsage::StaticDraw));
MAGNUM_VERIFY_NO_ERROR();
BufferImage2D image(ColorFormat::RGBA, ColorType::UnsignedByte);
texture.image(image, BufferUsage::StaticRead);
const auto imageData = image.buffer().data<UnsignedByte>();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(image.size(), Vector2i(4));
CORRADE_COMPARE_AS(std::vector<UnsignedByte>(imageData.begin(), imageData.end()), (std::vector<UnsignedByte>{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0, 0, 0, 0,
0, 0, 0, 0, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}), TestSuite::Compare::Container);
}
开发者ID:severin-lemaignan,项目名称:magnum,代码行数:31,代码来源:RectangleTextureGLTest.cpp
示例7: CORRADE_SKIP
void FramebufferGLTest::invalidate() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::invalidate_subdata>())
CORRADE_SKIP(Extensions::GL::ARB::invalidate_subdata::string() + std::string(" is not available."));
#elif defined(MAGNUM_TARGET_GLES2)
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::discard_framebuffer>())
CORRADE_SKIP(Extensions::GL::EXT::discard_framebuffer::string() + std::string(" is not available."));
#endif
Renderbuffer color;
#ifndef MAGNUM_TARGET_GLES2
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
#else
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
#endif
Renderbuffer stencil;
stencil.setStorage(RenderbufferFormat::StencilIndex8, Vector2i(128));
Framebuffer framebuffer({{}, Vector2i(128)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, stencil);
MAGNUM_VERIFY_NO_ERROR();
framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)});
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:vesper666,项目名称:magnum,代码行数:31,代码来源:FramebufferGLTest.cpp
示例8: MAGNUM_VERIFY_NO_ERROR
void TransformFeedbackGLTest::attachRange() {
XfbShader shader;
Buffer input;
input.setData(inputData, BufferUsage::StaticDraw);
Buffer output;
output.setData({nullptr, 512 + 2*sizeof(Vector2)}, BufferUsage::StaticRead);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Points)
.addVertexBuffer(input, 0, XfbShader::Input{})
.setCount(2);
TransformFeedback feedback;
feedback.attachBuffer(0, output, 256, 2*sizeof(Vector2));
MAGNUM_VERIFY_NO_ERROR();
Renderer::enable(Renderer::Feature::RasterizerDiscard);
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
mesh.draw(shader);
feedback.end();
MAGNUM_VERIFY_NO_ERROR();
Vector2* data = reinterpret_cast<Vector2*>(output.map(256, 2*sizeof(Vector2), Buffer::MapFlag::Read));
CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f));
CORRADE_COMPARE(data[1], Vector2(0.0f, 0.0f));
output.unmap();
}
开发者ID:dalerank,项目名称:magnum,代码行数:30,代码来源:TransformFeedbackGLTest.cpp
示例9: CORRADE_SKIP
void AbstractQueryGLTest::constructMove() {
#ifdef MAGNUM_TARGET_GLES2
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::occlusion_query_boolean>())
CORRADE_SKIP(Extensions::GL::EXT::occlusion_query_boolean::string() + std::string(" is not supported."));
#endif
SampleQuery a;
const Int id = a.id();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(id > 0);
SampleQuery b(std::move(a));
CORRADE_COMPARE(a.id(), 0);
CORRADE_COMPARE(b.id(), id);
SampleQuery c;
const Int cId = c.id();
c = std::move(b);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(cId > 0);
CORRADE_COMPARE(b.id(), cId);
CORRADE_COMPARE(c.id(), id);
}
开发者ID:jakubsuchybio,项目名称:magnum,代码行数:26,代码来源:AbstractQueryGLTest.cpp
示例10: CORRADE_SKIP
void MultisampleTextureGLTest::bind2D() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>())
CORRADE_SKIP(Extensions::GL::ARB::texture_multisample::string() + std::string(" is not supported."));
#else
if(!Context::current()->isVersionSupported(Version::GLES310))
CORRADE_SKIP("OpenGL ES 3.1 is not supported.");
#endif
MultisampleTexture2D texture;
texture.bind(15);
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::unbind(15);
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::bind(7, {&texture, nullptr, &texture});
MAGNUM_VERIFY_NO_ERROR();
AbstractTexture::unbind(7, 3);
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:RobertoMalatesta,项目名称:magnum,代码行数:26,代码来源:MultisampleTextureGLTest.cpp
示例11: CORRADE_SKIP
void SampleQueryGLTest::conditionalRender() {
if(!Context::current()->isExtensionSupported<Extensions::GL::NV::conditional_render>())
CORRADE_SKIP(Extensions::GL::NV::conditional_render::string() + std::string(" is not available."));
Renderbuffer renderbuffer;
renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
Framebuffer framebuffer({{}, Vector2i(32)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
Buffer buffer;
constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
buffer.setData(triangle, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setCount(3)
.addVertexBuffer(buffer, 0, Attribute<0, Vector2>{});
MyShader shader;
framebuffer.bind();
MAGNUM_VERIFY_NO_ERROR();
SampleQuery qYes{SampleQuery::Target::SamplesPassed},
qNo{SampleQuery::Target::SamplesPassed},
q{SampleQuery::Target::SamplesPassed};
/* This should generate some samples */
qYes.begin();
mesh.draw(shader);
qYes.end();
/* Thus this should be rendered */
qYes.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
q.begin();
mesh.draw(shader);
q.end();
qYes.endConditionalRender();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(qYes.result<bool>());
CORRADE_VERIFY(q.result<bool>());
/* This shouldn't generate any samples */
qNo.begin();
qNo.end();
/* Thus this should not be rendered */
qNo.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
q.begin();
mesh.draw(shader);
q.end();
qNo.endConditionalRender();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(!qNo.result<bool>());
CORRADE_VERIFY(!q.result<bool>());
}
开发者ID:BrainlessLabsInc,项目名称:magnum,代码行数:59,代码来源:SampleQueryGLTest.cpp
示例12: CORRADE_SKIP
void FramebufferGLTest::attachTexture2D() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
#endif
MAGNUM_VERIFY_NO_ERROR();
Framebuffer framebuffer({{}, Vector2i(128)});
MAGNUM_VERIFY_NO_ERROR();
Texture2D color;
#ifndef MAGNUM_TARGET_GLES2
color.setStorage(1, TextureFormat::RGBA8, Vector2i(128));
#else
color.setStorage(1, rgbaFormatES2, Vector2i(128));
#endif
MAGNUM_VERIFY_NO_ERROR();
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0);
MAGNUM_VERIFY_NO_ERROR();
#ifdef MAGNUM_TARGET_GLES2
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>())
#endif
{
#ifdef MAGNUM_TARGET_GLES2
Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string();
#endif
/** @todo Is there any better way to select proper sized/unsized format on ES2? */
Texture2D depthStencil;
#ifndef MAGNUM_TARGET_GLES2
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128));
framebuffer.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
#else
depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128));
framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depthStencil, 0)
.attachTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, 0);
#endif
}
#ifdef MAGNUM_TARGET_GLES2
else if(Context::current()->isExtensionSupported<Extensions::GL::OES::depth_texture>()) {
Debug() << "Using" << Extensions::GL::OES::depth_texture::string();
Texture2D depth;
depth.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128));
framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depth, 0);
}
#endif
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
}
开发者ID:dalerank,项目名称:magnum,代码行数:58,代码来源:FramebufferGLTest.cpp
示例13: MAGNUM_VERIFY_NO_ERROR
void BufferGLTest::construct() {
Buffer buffer;
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(buffer.targetHint(), Buffer::Target::Array);
CORRADE_COMPARE(buffer.size(), 0);
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:awoland,项目名称:magnum,代码行数:9,代码来源:BufferGLTest.cpp
示例14: MAGNUM_VERIFY_NO_ERROR
void BufferGLTest::constructNoCreate() {
{
Buffer buffer{NoCreate};
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(buffer.id(), 0);
}
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:Asuzer,项目名称:magnum,代码行数:10,代码来源:BufferGLTest.cpp
示例15: MAGNUM_VERIFY_NO_ERROR
void AbstractShaderProgramGLTest::construct() {
{
const MyShader shader;
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(shader.id() > 0);
}
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:jakubsuchybio,项目名称:magnum,代码行数:10,代码来源:AbstractShaderProgramGLTest.cpp
示例16: MAGNUM_VERIFY_NO_ERROR
void MultisampleTextureGLTest::construct2DArrayNoCreate() {
{
MultisampleTexture2DArray texture{NoCreate};
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(texture.id(), 0);
}
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:jkhoogland,项目名称:magnum,代码行数:10,代码来源:MultisampleTextureGLTest.cpp
示例17: MAGNUM_VERIFY_NO_ERROR
void CubeMapTextureGLTest::construct() {
{
CubeMapTexture texture;
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(texture.id() > 0);
}
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:NextGenIntelligence,项目名称:magnum,代码行数:10,代码来源:CubeMapTextureGLTest.cpp
示例18: MAGNUM_VERIFY_NO_ERROR
void AbstractTextureGLTest::construct() {
{
const Texture2D texture;
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(texture.id() > 0);
}
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:Ali-Wassouf,项目名称:magnum,代码行数:10,代码来源:AbstractTextureGLTest.cpp
示例19: CORRADE_SKIP
void SampleQueryGLTest::querySamplesPassed() {
#ifdef MAGNUM_TARGET_GLES2
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::occlusion_query_boolean>())
CORRADE_SKIP(Extensions::GL::EXT::occlusion_query_boolean::string() + std::string(" is not available."));
#endif
Renderbuffer renderbuffer;
#ifndef MAGNUM_TARGET_GLES2
renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
#else
renderbuffer.setStorage(RenderbufferFormat::RGBA4, Vector2i(32));
#endif
Framebuffer framebuffer({{}, Vector2i(32)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
Buffer buffer;
constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
buffer.setData(triangle, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setCount(3)
.addVertexBuffer(buffer, 0, AbstractShaderProgram::Attribute<0, Vector2>());
MyShader shader;
MAGNUM_VERIFY_NO_ERROR();
SampleQuery q;
#ifndef MAGNUM_TARGET_GLES
q.begin(SampleQuery::Target::SamplesPassed);
#else
q.begin(SampleQuery::Target::AnySamplesPassed);
#endif
framebuffer.bind(FramebufferTarget::ReadDraw);
mesh.draw(shader);
q.end();
const bool availableBefore = q.resultAvailable();
const UnsignedInt count = q.result<UnsignedInt>();
const bool availableAfter = q.resultAvailable();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(!availableBefore);
CORRADE_VERIFY(availableAfter);
#ifndef MAGNUM_TARGET_GLES
CORRADE_COMPARE(count, 32*32);
#else
CORRADE_VERIFY(count > 0);
#endif
}
开发者ID:DYSEQTA,项目名称:magnum,代码行数:53,代码来源:SampleQueryGLTest.cpp
示例20: MAGNUM_VERIFY_NO_ERROR
void BufferGLTest::invalidate() {
Buffer buffer;
constexpr char data[] = {2, 7, 5, 13, 25};
buffer.setData(data, BufferUsage::StaticDraw);
/* Just test that no errors are emitted */
buffer.invalidateSubData(3, 2);
MAGNUM_VERIFY_NO_ERROR();
buffer.invalidateData();
MAGNUM_VERIFY_NO_ERROR();
}
开发者ID:BrainlessLabsInc,项目名称:magnum,代码行数:13,代码来源:BufferGLTest.cpp
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