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C++ Log_Print函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Log_Print函数的典型用法代码示例。如果您正苦于以下问题:C++ Log_Print函数的具体用法?C++ Log_Print怎么用?C++ Log_Print使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Log_Print函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: AAS_HashVec

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
unsigned AAS_HashVec( vec3_t vec ) {
	int x, y;

	x = ( MAX_MAP_BOUNDS + (int)( vec[0] + 0.5 ) ) >> VERTEX_HASH_SHIFT;
	y = ( MAX_MAP_BOUNDS + (int)( vec[1] + 0.5 ) ) >> VERTEX_HASH_SHIFT;

	if ( x < 0 || x >= VERTEX_HASH_SIZE || y < 0 || y >= VERTEX_HASH_SIZE ) {
		Log_Print( "WARNING! HashVec: point %f %f %f outside valid range\n", vec[0], vec[1], vec[2] );
		Log_Print( "This should never happen!\n" );
		return -1;
	} //end if

	return y * VERTEX_HASH_SIZE + x;
} //end of the function AAS_HashVec
开发者ID:chegestar,项目名称:omni-bot,代码行数:20,代码来源:aas_store.c


示例2: LoadCfgFile

//===========================================================================
//
// Parameter:			-
// Returns:				-
// Changes Globals:		-
//===========================================================================
int LoadCfgFile( char *filename ) {
	source_t *source;
	token_t token;
	int settingsdefined;

	source = LoadSourceFile( filename );
	if ( !source ) {
		Log_Print( "couldn't open cfg file %s\n", filename );
		return false;
	} //end if

	settingsdefined = false;
	memset( &cfg, 0, sizeof( cfg_t ) );

	while ( PC_ReadToken( source, &token ) )
	{
		if ( !stricmp( token.string, "bbox" ) ) {
			if ( cfg.numbboxes >= AAS_MAX_BBOXES ) {
				SourceError( source, "too many bounding box volumes defined" );
			} //end if
			if ( !ReadStructure( source, &bbox_struct, (char *) &cfg.bboxes[cfg.numbboxes] ) ) {
				FreeSource( source );
				return false;
			} //end if
			cfg.allpresencetypes |= cfg.bboxes[cfg.numbboxes].presencetype;
			cfg.numbboxes++;
		} //end if
		else if ( !stricmp( token.string, "settings" ) ) {
			if ( settingsdefined ) {
				SourceWarning( source, "settings already defined\n" );
			} //end if
			settingsdefined = true;
			if ( !ReadStructure( source, &cfg_struct, (char *) &cfg ) ) {
				FreeSource( source );
				return false;
			} //end if
		} //end else if
	} //end while
	if ( VectorLength( cfg.phys_gravitydirection ) < 0.9 || VectorLength( cfg.phys_gravitydirection ) > 1.1 ) {
		SourceError( source, "invalid gravity direction specified" );
	} //end if
	if ( cfg.numbboxes <= 0 ) {
		SourceError( source, "no bounding volumes specified" );
	} //end if
	FreeSource( source );
	SetCfgLibVars();
	Log_Print( "using cfg file %s\n", filename );
	return true;
} //end of the function LoadCfgFile
开发者ID:JackalFrost,项目名称:RTCW-WSGF,代码行数:55,代码来源:aas_cfg.c


示例3: Q2_LoadMapFile

/*
================
LoadMapFile
================
*/
void Q2_LoadMapFile(char *filename)
{		
	int i;
	script_t *script;

	Log_Print("-- Q2_LoadMapFile --\n");
#ifdef ME
	//loaded map type
	loadedmaptype = MAPTYPE_QUAKE2;
	//reset the map loading
	ResetMapLoading();
#endif //ME

	script = LoadScriptFile(filename);
	if (!script)
	{
		Log_Print("couldn't open %s\n", filename);
		return;
	} //end if
	//white spaces and escape characters inside a string are not allowed
	SetScriptFlags(script, SCFL_NOSTRINGWHITESPACES |
									SCFL_NOSTRINGESCAPECHARS |
									SCFL_PRIMITIVE);

	nummapbrushsides = 0;
	num_entities = 0;
	
	while (Q2_ParseMapEntity(script))
	{
	}

	ClearBounds (map_mins, map_maxs);
	for (i=0 ; i<entities[0].numbrushes ; i++)
	{
		if (mapbrushes[i].mins[0] > 4096)
			continue;	// no valid points
		AddPointToBounds (mapbrushes[i].mins, map_mins, map_maxs);
		AddPointToBounds (mapbrushes[i].maxs, map_mins, map_maxs);
	} //end for

	PrintMapInfo();

	//free the script
	FreeScript(script);
//	TestExpandBrushes ();
	//
	Q2_CreateMapTexinfo();
} //end of the function Q2_LoadMapFile
开发者ID:kingtiger01,项目名称:openmohaa-1,代码行数:53,代码来源:map_q2.c


示例4: AAS_TestSplitPlane

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int AAS_TestSplitPlane(tmp_area_t *tmparea, vec3_t normal, float dist,
							int *facesplits, int *groundsplits, int *epsilonfaces)
{
	int j, side, front, back, planenum;
	float d, d_front, d_back;
	tmp_face_t *face;
	winding_t *w;

	*facesplits = *groundsplits = *epsilonfaces = 0;

	planenum = FindFloatPlane(normal, dist);

	w = AAS_SplitWinding(tmparea, planenum);
	if (!w) return false;
	FreeWinding(w);
	//
	for (face = tmparea->tmpfaces; face; face = face->next[side])
	{
		//side of the face the area is on
		side = face->frontarea != tmparea;

		if ((face->planenum & ~1) == (planenum & ~1))
		{
			Log_Print("AAS_TestSplitPlane: tried face plane as splitter\n");
			return false;
		} //end if
		w = face->winding;
		//reset distance at front and back side of plane
		d_front = d_back = 0;
		//reset front and back flags
		front = back = 0;
		for (j = 0; j < w->numpoints; j++)
		{
			d = DotProduct(w->p[j], normal) - dist;
			if (d > d_front) d_front = d;
			if (d < d_back) d_back = d;

			if (d > 0.4) // PLANESIDE_EPSILON)
				front = 1;
			if (d < -0.4) // PLANESIDE_EPSILON)
				back = 1;
		} //end for
		//check for an epsilon face
		if ( (d_front > FACECLIP_EPSILON && d_front < FACE_EPSILON)
			|| (d_back < -FACECLIP_EPSILON && d_back > -FACE_EPSILON) )
		{
			(*epsilonfaces)++;
		} //end if
		//if the face has points at both sides of the plane
		if (front && back)
		{
			(*facesplits)++;
			if (face->faceflags & FACE_GROUND)
			{
				(*groundsplits)++;
			} //end if
		} //end if
	} //end for
	return true;
} //end of the function AAS_TestSplitPlane
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:66,代码来源:aas_gsubdiv.c


示例5: ThreadSetupLock

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void ThreadSetupLock( void ) {
	Log_Print( "Win32 multi-threading\n" );
	InitializeCriticalSection( &crit );
	threaded = true;    //Stupid me... forgot this!!!
	currentnumthreads = 0;
	currentthreadid = 0;
} //end of the function ThreadInitLock
开发者ID:AdrienJaguenet,项目名称:Enemy-Territory,代码行数:13,代码来源:l_threads.c


示例6: ScriptWarning

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void QDECL ScriptWarning( script_t *script, const char *str, ... ) {
	char text[1024];
	va_list ap;

	if ( script->flags & SCFL_NOWARNINGS ) {
		return;
	}

	va_start( ap, str );

#if !defined RTCW_ET
	vsprintf( text, str, ap );
#else
	Q_vsnprintf( text, sizeof( text ), str, ap );
#endif // RTCW_XX

	va_end( ap );
#ifdef BOTLIB
	botimport.Print( PRT_WARNING, "file %s, line %d: %s\n", script->filename, script->line, text );
#endif //BOTLIB
#ifdef MEQCC
	printf( "warning: file %s, line %d: %s\n", script->filename, script->line, text );
#endif //MEQCC
#ifdef BSPC
	Log_Print( "warning: file %s, line %d: %s\n", script->filename, script->line, text );
#endif //BSPC
} //end of the function ScriptWarning
开发者ID:bibendovsky,项目名称:rtcw,代码行数:33,代码来源:l_script.cpp


示例7: SetAreaPortalAreas_r

//===========================================================================
// Just decend the tree, and for each node that hasn't had an
// area set, flood fill out from there
//
// Parameter:               -
// Returns:                 -
// Changes Globals:     -
//===========================================================================
void SetAreaPortalAreas_r(node_t *node)
{
	bspbrush_t  *b;
	entity_t    *e;

	if(node->planenum != PLANENUM_LEAF)
	{
		SetAreaPortalAreas_r(node->children[0]);
		SetAreaPortalAreas_r(node->children[1]);
		return;
	} //end if

	if(node->contents == CONTENTS_AREAPORTAL)
	{
		if(node->area)
		{
			return;     // allready set

		}

		b = node->brushlist;
		e = &entities[b->original->entitynum];
		node->area = e->portalareas[0];

		if(!e->portalareas[1])
		{
			Log_Print("WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum);
			return;
		} //end if
	} //end if
} //end of the function SetAreaPortalAreas_r
开发者ID:Diskutant,项目名称:RTCW-SP,代码行数:39,代码来源:portals.c


示例8: ContentDir_Create

/*****************************************************************************
 * ContentDir_Create
 *****************************************************************************/
ContentDir* 
ContentDir_Create (void* talloc_context, 
		   UpnpClient_Handle ctrlpt_handle, 
		   IXML_Element* serviceDesc, 
		   const char* base_url)
{
	OBJECT_SUPER_CONSTRUCT (ContentDir, Service_Create, talloc_context,
				ctrlpt_handle, serviceDesc, base_url);
	if (self == NULL)
		goto error; // ---------->
	
	if (CACHE_SIZE > 0 && CACHE_TIMEOUT > 0) {
		self->cache = Cache_Create (self, CACHE_SIZE, CACHE_TIMEOUT,
					    cache_free_expired_data);
		if (self->cache == NULL)
			goto error; // ---------->
		ithread_mutex_init (&self->cache_mutex, NULL);
	}
	
	return self; // ---------->
	
error:
	Log_Print (LOG_ERROR, "ContentDir_Create error");
	if (self) 
		talloc_free (self);
	return NULL;
}
开发者ID:Boxee,项目名称:djmount,代码行数:30,代码来源:content_dir.c


示例9: ThreadSetupLock

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void ThreadSetupLock(void)
{
	pthread_mutexattr_t mattrib;

	Log_Print("pthread multi-threading\n");

	if (!my_mutex)
	{
		my_mutex = GetMemory(sizeof(*my_mutex));
		if (pthread_mutexattr_create (&mattrib) == -1)
			Error ("pthread_mutex_attr_create failed");
		if (pthread_mutexattr_setkind_np (&mattrib, MUTEX_FAST_NP) == -1)
			Error ("pthread_mutexattr_setkind_np failed");
		if (pthread_mutex_init (my_mutex, mattrib) == -1)
			Error ("pthread_mutex_init failed");
	}

	if (pthread_attr_create (&attrib) == -1)
		Error ("pthread_attr_create failed");
	if (pthread_attr_setstacksize (&attrib, 0x100000) == -1)
		Error ("pthread_attr_setstacksize failed");

	threaded = true;
	currentnumthreads = 0;
	currentthreadid = 0;
} //end of the function ThreadInitLock
开发者ID:Cpasjuste,项目名称:quake3_pandora_gles,代码行数:32,代码来源:l_threads.c


示例10: AAS_CalcReachAndClusters

void AAS_CalcReachAndClusters( struct quakefile_s *qf ) {
	float time;

	Log_Print( "loading collision map...\n" );
	//
	if ( !qf->pakfile[0] ) {
		strcpy( qf->pakfile, qf->filename );
	}
	//load the map
	CM_LoadMap( (char *) qf, qfalse, &( *aasworld ).bspchecksum );
	//get a handle to the world model
	worldmodel = CM_InlineModel( 0 );     // 0 = world, 1 + are bmodels
	//initialize bot import structure
	AAS_InitBotImport();
	//load the BSP entity string
	AAS_LoadBSPFile();
	//init physics settings
	AAS_InitSettings();
	//initialize AAS link heap
	AAS_InitAASLinkHeap();
	//initialize the AAS linked entities for the new map
	AAS_InitAASLinkedEntities();
	//reset all reachabilities and clusters
	( *aasworld ).reachabilitysize = 0;
	( *aasworld ).numclusters = 0;
	//set all view portals as cluster portals in case we re-calculate the reachabilities and clusters (with -reach)
	AAS_SetViewPortalsAsClusterPortals();
	//calculate reachabilities
	AAS_InitReachability();
	time = 0;
	while ( AAS_ContinueInitReachability( time ) ) time++;
	//calculate clusters
	AAS_InitClustering();
} //end of the function AAS_CalcReachAndClusters
开发者ID:JackalFrost,项目名称:RTCW-WSGF,代码行数:34,代码来源:be_aas_bspc.c


示例11: Q1_LoadMapFromBSP

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void Q1_LoadMapFromBSP(char *filename, int offset, int length)
{
	int  i, modelnum;
	char *model, *classname;

	Log_Print("-- Q1_LoadMapFromBSP --\n");
	//the loaded map type
	loadedmaptype = MAPTYPE_QUAKE1;
	//
	qprintf("loading map from %s at %d\n", filename, offset);
	//load the Half-Life BSP file
	Q1_LoadBSPFile(filename, offset, length);
	//
	q1_numclipbrushes = 0;
	//CreatePath(path);
	//Q1_CreateQ2WALFiles(path);
	//parse the entities from the BSP
	Q1_ParseEntities();
	//clear the map mins and maxs
	ClearBounds(map_mins, map_maxs);
	//
	qprintf("creating Quake1 brushes\n");
	if (lessbrushes)
	{
		qprintf("creating minimum number of brushes\n");
	}
	else
	{
		qprintf("placing textures correctly\n");
	}
	//
	for (i = 0; i < num_entities; i++)
	{
		entities[i].firstbrush = nummapbrushes;
		entities[i].numbrushes = 0;
		//
		classname = ValueForKey(&entities[i], "classname");
		if (classname && !strcmp(classname, "worldspawn"))
		{
			modelnum = 0;
		} //end if
		else
		{
			//
			model = ValueForKey(&entities[i], "model");
			if (!model || *model != '*')
			{
				continue;
			}
			model++;
			modelnum = atoi(model);
		} //end else
		  //create map brushes for the entity
		Q1_CreateMapBrushes(&entities[i], modelnum);
	} //end for
	  //
	qprintf("%5d map brushes\n", nummapbrushes);
	qprintf("%5d clip brushes\n", q1_numclipbrushes);
} //end of the function Q1_LoadMapFromBSP
开发者ID:morsik,项目名称:war-territory,代码行数:65,代码来源:map_q1.c


示例12: AAS_FlipAreaFaces

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void AAS_FlipAreaFaces(tmp_area_t *tmparea)
{
	int side;
	tmp_face_t *face;
	plane_t *plane;
	vec3_t wcenter, acenter = {0, 0, 0};
	//winding_t *w;
	float n;

	for (n = 0, face = tmparea->tmpfaces; face; face = face->next[side])
	{
		if (!face->frontarea) Error("face %d has no front area\n", face->num);
		//side of the face the area is on
		side = face->frontarea != tmparea;
		WindingCenter(face->winding, wcenter);
		VectorAdd(acenter, wcenter, acenter);
		n++;
	} //end for
	n = 1 / n;
	VectorScale(acenter, n, acenter);
	for (face = tmparea->tmpfaces; face; face = face->next[side])
	{
		//side of the face the area is on
		side = face->frontarea != tmparea;

		plane = &mapplanes[face->planenum ^ side];

		if (DotProduct(plane->normal, acenter) - plane->dist < 0)
		{
			Log_Print("area %d face %d flipped: front area %d, back area %d\n", tmparea->areanum, face->num,
					face->frontarea ? face->frontarea->areanum : 0,
					face->backarea ? face->backarea->areanum : 0);
			/*
			face->planenum = face->planenum ^ 1;
			w = face->winding;
			face->winding = ReverseWinding(w);
			FreeWinding(w);
			*/
		} //end if
#ifdef L_DEBUG
		{
			float dist;
			vec3_t normal;

			//check if the winding plane is the same as the face plane
			WindingPlane(face->winding, normal, &dist);
			plane = &mapplanes[face->planenum];
			if (fabs(dist - plane->dist) > 0.4 ||
					fabs(normal[0] - plane->normal[0]) > 0.0001 ||
					fabs(normal[1] - plane->normal[1]) > 0.0001 ||
					fabs(normal[2] - plane->normal[2]) > 0.0001)
			{
				Log_Write("area %d face %d winding plane unequal to face plane\r\n",
											tmparea->areanum, face->num);
			} //end if
		}
#endif
	} //end for
} //end of the function AAS_FlipAreaFaces
开发者ID:ArtanAhmeti,项目名称:lab,代码行数:65,代码来源:aas_create.c


示例13: RunThreadsOn

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void RunThreadsOn(int workcnt, qboolean showpacifier, void(*func)(int))
{
	int		i;
	pthread_t	work_threads[MAX_THREADS];
	pthread_addr_t	status;
	pthread_attr_t	attrib;
	pthread_mutexattr_t	mattrib;
	int		start, end;

	Log_Print("pthread multi-threading\n");

	start = I_FloatTime ();
	dispatch = 0;
	workcount = workcnt;
	oldf = -1;
	pacifier = showpacifier;
	threaded = true;

	if (numthreads < 1 || numthreads > MAX_THREADS) numthreads = 1;

	if (pacifier)
		setbuf (stdout, NULL);

	if (!my_mutex)
	{
		my_mutex = GetMemory(sizeof(*my_mutex));
		if (pthread_mutexattr_create (&mattrib) == -1)
			Error ("pthread_mutex_attr_create failed");
		if (pthread_mutexattr_setkind_np (&mattrib, MUTEX_FAST_NP) == -1)
			Error ("pthread_mutexattr_setkind_np failed");
		if (pthread_mutex_init (my_mutex, mattrib) == -1)
			Error ("pthread_mutex_init failed");
	}

	if (pthread_attr_create (&attrib) == -1)
		Error ("pthread_attr_create failed");
	if (pthread_attr_setstacksize (&attrib, 0x100000) == -1)
		Error ("pthread_attr_setstacksize failed");
	
	for (i=0 ; i<numthreads ; i++)
	{
  		if (pthread_create(&work_threads[i], attrib
		, (pthread_startroutine_t)func, (pthread_addr_t)i) == -1)
			Error ("pthread_create failed");
	}
		
	for (i=0 ; i<numthreads ; i++)
	{
		if (pthread_join (work_threads[i], &status) == -1)
			Error ("pthread_join failed");
	}

	threaded = false;

	end = I_FloatTime ();
	if (pacifier)
		printf (" (%i)\n", end-start);
} //end of the function RunThreadsOn
开发者ID:Cpasjuste,项目名称:quake3_pandora_gles,代码行数:64,代码来源:l_threads.c


示例14: CountTriangles

/*
=============
CountTriangles
=============
*/
void CountTriangles( void ) {
    int i, numTris, numPatchTris;
    dsurface_t *surface;

    numTris = numPatchTris = 0;
    for ( i = 0; i < q3_numDrawSurfaces; i++ ) {
        surface = &drawSurfaces[i];

        numTris += surface->numIndexes / 3;

        if ( surface->patchWidth ) {
            numPatchTris += surface->patchWidth * surface->patchHeight * 2;
        }
    }

    Log_Print( "%6d triangles\n", numTris );
    Log_Print( "%6d patch tris\n", numPatchTris );
}
开发者ID:tkmorris,项目名称:OpenMOHAA,代码行数:23,代码来源:l_bsp_q3.c


示例15: RunThreadsOn

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void RunThreadsOn( int workcnt, qboolean showpacifier, void ( *func )(int) ) {
	int threadid[MAX_THREADS];
	HANDLE threadhandle[MAX_THREADS];
	int i;
	int start, end;

	Log_Print( "Win32 multi-threading\n" );
	start = I_FloatTime();
	dispatch = 0;
	workcount = workcnt;
	oldf = -1;
	pacifier = showpacifier;
	threaded = true;

	if ( numthreads == -1 ) {
		ThreadSetDefault();
	}

	if ( numthreads < 1 || numthreads > MAX_THREADS ) {
		numthreads = 1;
	}
	//
	// run threads in parallel
	//
	InitializeCriticalSection( &crit );

	numwaitingthreads = 0;

	if ( numthreads == 1 ) { // use same thread
		func( 0 );
	} //end if
	else
	{
//		printf("starting %d threads\n", numthreads);
		for ( i = 0; i < numthreads; i++ )
		{
			threadhandle[i] = CreateThread(
				NULL,   // LPSECURITY_ATTRIBUTES lpsa,
				0,      // DWORD cbStack,
				(LPTHREAD_START_ROUTINE)func,   // LPTHREAD_START_ROUTINE lpStartAddr,
				(LPVOID)i,  // LPVOID lpvThreadParm,
				0,          //   DWORD fdwCreate,
				&threadid[i] );
//			printf("started thread %d\n", i);
		} //end for

		for ( i = 0; i < numthreads; i++ )
			WaitForSingleObject( threadhandle[i], INFINITE );
	} //end else
	DeleteCriticalSection( &crit );

	threaded = false;
	end = I_FloatTime();
	if ( pacifier ) {
		printf( " (%i)\n", end - start );
	}
} //end of the function RunThreadsOn
开发者ID:AdrienJaguenet,项目名称:Enemy-Territory,代码行数:63,代码来源:l_threads.c


示例16: Q2_LoadMapFromBSP

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void Q2_LoadMapFromBSP(char *filename, int offset, int length)
{
	int i;

	Log_Print("-- Q2_LoadMapFromBSP --\n");
	//loaded map type
	loadedmaptype = MAPTYPE_QUAKE2;

	Log_Print("Loading map from %s...\n", filename);
	//load the bsp file
	Q2_LoadBSPFile(filename, offset, length);

	//create an index from bsp planes to map planes
	//DPlanes2MapPlanes();
	//clear brush model numbers
	for (i = 0; i < MAX_MAPFILE_BRUSHES; i++)
		brushmodelnumbers[i] = -1;

	nummapbrushsides = 0;
	num_entities     = 0;

	Q2_ParseEntities();
	//
	for (i = 0; i < num_entities; i++)
	{
		Q2_ParseBSPEntity(i);
	} //end for

	//get the map mins and maxs from the world model
	ClearBounds(map_mins, map_maxs);
	for (i = 0; i < entities[0].numbrushes; i++)
	{
		if (mapbrushes[i].mins[0] > 4096)
		{
			continue;   //no valid points
		}
		AddPointToBounds(mapbrushes[i].mins, map_mins, map_maxs);
		AddPointToBounds(mapbrushes[i].maxs, map_mins, map_maxs);
	} //end for

	PrintMapInfo();
	//
	Q2_CreateMapTexinfo();
} //end of the function Q2_LoadMapFromBSP
开发者ID:morsik,项目名称:war-territory,代码行数:50,代码来源:map_q2.c


示例17: Q1_FixContentsTextures

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void Q1_FixContentsTextures(bspbrush_t *brushlist)
{
    int i, texinfonum;
    bspbrush_t *brush;

    for (brush = brushlist; brush; brush = brush->next)
    {
        //only fix the textures of water, slime and lava brushes
        if (brush->side != CONTENTS_WATER &&
                brush->side != CONTENTS_SLIME &&
                brush->side != CONTENTS_LAVA) continue;
        //
        for (i = 0; i < brush->numsides; i++)
        {
            texinfonum = brush->sides[i].texinfo;
            if (Q1_TextureContents(map_texinfo[texinfonum].texture) == brush->side) break;
        } //end for
        //if no specific contents texture was found
        if (i >= brush->numsides)
        {
            texinfonum = -1;
            for (i = 0; i < map_numtexinfo; i++)
            {
                if (Q1_TextureContents(map_texinfo[i].texture) == brush->side)
                {
                    texinfonum = i;
                    break;
                } //end if
            } //end for
        } //end if
        //
        if (texinfonum >= 0)
        {
            //give all the brush sides this contents texture
            for (i = 0; i < brush->numsides; i++)
            {
                brush->sides[i].texinfo = texinfonum;
            } //end for
        } //end if
        else Log_Print("brush contents %d with wrong textures\n", brush->side);
        //
    } //end for
    /*
    for (brush = brushlist; brush; brush = brush->next)
    {
    	//give all the brush sides this contents texture
    	for (i = 0; i < brush->numsides; i++)
    	{
    		if (Q1_TextureContents(map_texinfo[texinfonum].texture) != brush->side)
    		{
    			Error("brush contents %d with wrong contents textures %s\n", brush->side,
    						Q1_TextureContents(map_texinfo[texinfonum].texture));
    		} //end if
    	} //end for
    } //end for*/
} //end of the function Q1_FixContentsTextures
开发者ID:he110world,项目名称:quake3-ios,代码行数:62,代码来源:map_q1.c


示例18: CheckBSPBrush

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void CheckBSPBrush(bspbrush_t *brush)
{
	int i, j;
	plane_t *plane1, *plane2;

	//check if the brush is convex... flipped planes make a brush non-convex
	for (i = 0; i < brush->numsides; i++)
	{
		for (j = 0; j < brush->numsides; j++)
		{
			if (i == j) continue;
			plane1 = &mapplanes[brush->sides[i].planenum];
			plane2 = &mapplanes[brush->sides[j].planenum];
			//
			if (WindingsNonConvex(brush->sides[i].winding,
									brush->sides[j].winding,
									plane1->normal, plane2->normal,
									plane1->dist, plane2->dist))
			{
				Log_Print("non convex brush");
				break;
			} //end if
		} //end for
	} //end for
	BoundBrush(brush);
	//check for out of bound brushes
	for (i = 0; i < 3; i++)
	{
		if (brush->mins[i] < -MAX_MAP_BOUNDS || brush->maxs[i] > MAX_MAP_BOUNDS)
		{
			Log_Print("brush: bounds out of range\n");
			Log_Print("ob->mins[%d] = %f, ob->maxs[%d] = %f\n", i, brush->mins[i], i, brush->maxs[i]);
			break;
		} //end if
		if (brush->mins[i] > MAX_MAP_BOUNDS || brush->maxs[i] < -MAX_MAP_BOUNDS)
		{
			Log_Print("brush: no visible sides on brush\n");
			Log_Print("ob->mins[%d] = %f, ob->maxs[%d] = %f\n", i, brush->mins[i], i, brush->maxs[i]);
			break;
		} //end if
	} //end for
} //end of the function CheckBSPBrush
开发者ID:Cpasjuste,项目名称:quake3_pandora_gles,代码行数:48,代码来源:csg.c


示例19: FloodPortals_r

void FloodPortals_r(node_t *node, int dist)
{
	portal_t *p;
	int s;
//	int i;

	Log_Print("\r%6d", ++numrec);

	if(node->occupied)
	{
		Error("FloodPortals_r: node already occupied\n");
	}

	if(!node)
	{
		Error("FloodPortals_r: NULL node\n");
	} //end if*/

	node->occupied = dist;

	for(p = node->portals; p; p = p->next[s])
	{
		s = (p->nodes[1] == node);

		//if the node at the other side of the portal is occupied already
		if(p->nodes[!s]->occupied)
		{
			continue;
		}

		//if it isn't possible to flood through this portal
		if(!Portal_EntityFlood(p, s))
		{
			continue;
		}

		//flood recursively through the current portal
		FloodPortals_r(p->nodes[!s], dist + 1);
	} //end for

	Log_Print("\r%6d", --numrec);
} //end of the function FloodPortals_r
开发者ID:Diskutant,项目名称:RTCW-SP,代码行数:42,代码来源:portals.c


示例20: Tree_Free

//===========================================================================
//
// Parameter:			-
// Returns:				-
// Changes Globals:		-
//===========================================================================
void Tree_Free( tree_t *tree ) {
	//if no tree just return
	if ( !tree ) {
		return;
	}
	//
	freedtreemem = 0;
	//
	Tree_FreePortals_r( tree->headnode );
	Tree_Free_r( tree->headnode );
#ifdef ME
	freedtreemem += MemorySize( tree );
#endif //ME
	FreeMemory( tree );
#ifdef ME
	Log_Print( "freed " );
	PrintMemorySize( freedtreemem );
	Log_Print( " of tree memory\n" );
#endif //ME
} //end of the function Tree_Free
开发者ID:AdrienJaguenet,项目名称:Enemy-Territory,代码行数:26,代码来源:tree.c



注:本文中的Log_Print函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ Log_Printf函数代码示例发布时间:2022-05-30
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