本文整理汇总了C++中LogAddTD函数的典型用法代码示例。如果您正苦于以下问题:C++ LogAddTD函数的具体用法?C++ LogAddTD怎么用?C++ LogAddTD使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了LogAddTD函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: gObjDel
void CDoppelganger::ClearMonsters()
{
int Map = this->EventMap - 65;
for(int X=0; X < DOPPELGANGER_MAX_MONSTERS;X++){
if(this->CurrentMonster[X] > 0){
if(gObj[this->CurrentMonster[X]].MapNumber == this->EventMap){
gObjDel(this->CurrentMonster[X]);
this->CurrentMonster[X] = -1;
}
}
}
///Clear Larvas
for(int X=0; X < 5;X++){
if(this->Larvas[X] > 0){
if(gObj[this->Larvas[X]].MapNumber == this->EventMap){
gObjDel(this->Larvas[X]);
this->Larvas[X] = -1;
}
}
}
//Clear Chest's
for(int X=0; X < 2;++X){
if(this->SiverChestIndex[X] != NULL){
if(gObj[this->SiverChestIndex[X]].MapNumber == this->EventMap){
gObjDel(this->SiverChestIndex[X]);
this->SiverChestIndex[X] = -1;
}
}
}
for(int X=0; X < 3;++X){
if(this->MonsterBoss[X] != NULL){
if(gObj[this->MonsterBoss[X]].MapNumber == this->EventMap){
gObjDel(this->MonsterBoss[X]);
this->MonsterBoss[X] = -1;
}
}
}
this->GoldenChestIndex = -1;
this->MonstersCount = 0;
LogAddTD("[Doppelganger] Monster Cleared");
}
开发者ID:Natzugen,项目名称:server-xmtur,代码行数:47,代码来源:Doppelganger.cpp
示例2: NpcAdniel
BOOL NpcAdniel(LPOBJ lpNpc,LPOBJ lpObj )
{
if ( bCanChaosBox == TRUE )
{
PMSG_TALKRESULT pMsg;
pMsg.h.c = 0xC3;
pMsg.h.headcode = 0x30;
pMsg.h.size = sizeof(pMsg);
if ( lpObj->m_bPShopOpen == true )
{
LogAdd("[%s][%s] is Already Opening PShop, ChaosBox Failed",
lpObj->AccountID, lpObj->Name);
GCServerMsgStringSend(lMsg.Get(MSGGET(4, 194)), lpObj->m_Index, 1);
return TRUE;
}
lpObj->m_IfState.type = 7;
lpObj->m_IfState.state = 0;
lpObj->m_IfState.use = 1;
// 39 - entering acheron
// 40 - arca war npc
// 41 - mix npc
pMsg.result = 41;
lpObj->bIsChaosMixCompleted = false;
pMsg.level1 = gDQChaosSuccessRateLevel1;
pMsg.level2 = gDQChaosSuccessRateLevel2;
pMsg.level3 = gDQChaosSuccessRateLevel3;
pMsg.level4 = gDQChaosSuccessRateLevel4;
pMsg.level5 = gDQChaosSuccessRateLevel5;
pMsg.level6 = gDQChaosSuccessRateLevel6;
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
GCAnsCsMapSvrTaxInfo(lpObj->m_Index, 1, g_CastleSiegeSync.GetTaxRateChaos(lpObj->m_Index));
gObjInventoryTrans(lpObj->m_Index);
LogAddTD("[%s][%s] Open Chaos Box", lpObj->AccountID, lpObj->Name);
gObjItemTextSave(lpObj);
gObjWarehouseTextSave(lpObj);
}
return true;
}
开发者ID:stimpy76,项目名称:zTeam-Source-Season8,代码行数:47,代码来源:NpcTalk.cpp
示例3: CGReqProgressQuestInfo
void CGReqProgressQuestInfo(PMSG_REQ_QUESTEXP_PROGRESS_INFO *pMsg, int aIndex)
{
if( !OBJMAX_RANGE(aIndex) )
return;
if( !gObjIsConnected(aIndex) )
return;
if( !g_QuestExpProgMng.ChkQuestIndexIDToEpLimit(pMsg->quest_info_index_id, aIndex) )
{
LogAddTD("[QuestExp] - Error - [%s] [%d]", __FILE__, __LINE__);
return;
}
g_QuestExpProgMng.SendQuestProgressInfo(pMsg->quest_info_index_id, aIndex);
}
开发者ID:331515194,项目名称:zTeamS6.3,代码行数:17,代码来源:QuestExpProtocol.cpp
示例4: LogAddTD
int CLifeStone::DeleteLifeStone(int iIndex)
{
if(iIndex < 0 || iIndex > OBJMAX)
{
return false;
}
LPOBJ lpLifeStone = &gObj[iIndex];
if(lpLifeStone->lpGuild != NULL)
{
LogAddTD("[CastleSiege] LifeStone is broken - [%s]",
lpLifeStone->lpGuild->Name);
lpLifeStone->lpGuild->lpLifeStone = NULL;
}
return true;
}
开发者ID:stimpy76,项目名称:zTeam-Source-Season8,代码行数:17,代码来源:LifeStone.cpp
示例5: LogAddTD
void CKanturuBattleOfNightmare::ProcState_START()
{
KANTURU_UTIL.NotifyKanturuUserMonsterCount(g_KanturuMonsterMng.GetAliveMonsterCount(),
g_KanturuBattleUserMng.GetUserCount());
int iIndex = this->m_iNightmareObjIndex;
if ( gObj[iIndex].Live == FALSE )
{
this->SetSuccessValue(TRUE);
LogAddTD("[ KANTURU ][ BattleOfNightmare ] Success!! Nightmare Die");
g_KanturuBattleUserMng.LogBattleWinnerUserInfo(3, this->m_StateInfo[this->m_iBattleOfNightmareState].GetElapsedTime());
this->SetNextState(this->m_iBattleOfNightmareState);
}
}
开发者ID:AkiraJue,项目名称:OpenMuS9,代码行数:17,代码来源:KanturuBattleOfNightmare.cpp
示例6: LogAddTD
int CLifeStone::DeleteLifeStone(int iIndex) //Identical
{
if(iIndex < 0 || iIndex > OBJMAX - 1)
{
return FALSE;
}
LPOBJ lpLifeStone = &gObj[iIndex];
if(lpLifeStone->lpGuild)
{
LogAddTD("[CastleSiege] LifeStone is broken - [%s]",lpLifeStone->lpGuild->Name);
lpLifeStone->lpGuild->lpLifeStone = 0;
}
return TRUE;
}
开发者ID:Natzugen,项目名称:server-xmtur,代码行数:17,代码来源:LifeStone.cpp
示例7: switch
int CCrywolf::CalcGettingScore(int iUserIndex, int iMonIndex, int iScoreType)
{
if ( !gObjIsConnected(iUserIndex))
return -1;
int iAddMVPScore = 0;
if ( CHECK_LIMIT(iMonIndex, OBJ_MAXMONSTER) != FALSE )
{
switch ( gObj[iMonIndex].Class )
{
case 349:
iAddMVPScore = this->m_iMVPScoreTable[0];
break;
case 340:
iAddMVPScore = this->m_iMVPScoreTable[1];
break;
case 344:
iAddMVPScore = this->m_iMVPScoreTable[2];
break;
case 341:
iAddMVPScore = this->m_iMVPScoreTable[3];
break;
case 345:
iAddMVPScore = this->m_iMVPScoreTable[4];
break;
case 348:
iAddMVPScore = this->m_iMVPScoreTable[5];
break;
}
}
if ( iScoreType == 6 )
{
iAddMVPScore = this->m_iMVPScoreTable[6];
}
gObj[iUserIndex].m_iCrywolfMVPScore += iAddMVPScore;
LogAddTD("[ Crywolf ][MVP] Plus MVP Score : %d, Accumulated : %d [%s][%s]",
iAddMVPScore, gObj[iUserIndex].m_iCrywolfMVPScore,
gObj[iUserIndex].AccountID, gObj[iUserIndex].Name);
return gObj[iUserIndex].m_iCrywolfMVPScore;
}
开发者ID:Natzugen,项目名称:IGCN---Season-5,代码行数:45,代码来源:Crywolf.cpp
示例8: GetTickCount
int CCrywolf::CheckStateTimeSync()
{
if (this->m_iCrywolfState != CRYWOLF_STATE_NONE )
{
if ( this->m_StateTimeInfo[this->m_iCrywolfState].m_bUsed == FALSE )
{
return -1;
}
DWORD dwTime = GetTickCount();
if ( this->m_StateTimeInfo[this->m_iCrywolfState].CheckContinuanceTime() == FALSE )
{
this->m_StateTimeInfo[this->m_iCrywolfState].ResetAppliedTime();
if ( this->m_iCrywolfState == CRYWOLF_STATE_ENDCYCLE )
{
if ( this->m_iScheduleMode == 1 )
{
this->SetState(CRYWOLF_STATE_NOTIFY_1);
}
else
{
this->SetState(CRYWOLF_STATE_NONE);
}
}
else
{
this->SetNextState(this->m_iCrywolfState);
}
}
return 1;
}
for ( int i=0;i<m_StartTimeInfoCount;i++)
{
if ( this->m_StartTimeInfo[i].CheckScheduleTime() != FALSE )
{
LogAddTD("[ Crywolf ] Start Crywolf");
this->SetState(this->m_StartTimeInfo[i].m_iStateNumber);
}
}
return 0;
}
开发者ID:Natzugen,项目名称:IGCN---Season-5,代码行数:45,代码来源:Crywolf.cpp
示例9: memcpy
//5C9A60
void CCashItemPeriodSystem::GDReqPeriodItemInsert(LPOBJ lpObj, int iItemCode, int iItemEffectDate)//Identical
{
PMSG_REQ_PERIODITEM_INSERT pMsg;
int iEffectType1 =0;
int iEffectType2 =0;
CTime tExpireDate;
int iEffectTime = 0;
if( g_ItemAddOption.SearchItemEffectType(iItemCode, &iEffectType1, &iEffectType2, &iEffectTime) == false )
{
return;
}
if( iItemEffectDate == -1 )
{
iItemEffectDate = iEffectTime / 60;
}
int iOptionType = g_ItemAddOption.SearchItemOptionType(iItemCode);
if( iOptionType == -1 )
{
return;
}
pMsg.btOptionType = iOptionType;
pMsg.iUserIndex = lpObj->m_Index;
pMsg.iUserGuid = lpObj->DBNumber;
pMsg.iItemCode = iItemCode;
pMsg.btItemEffectType1 = iEffectType1;
pMsg.btItemEffectType2 = iEffectType2;
pMsg.iItemPeriodDate = iItemEffectDate;
memcpy(pMsg.chUserID, lpObj->Name, sizeof(pMsg.chUserID));
tExpireDate = this->CalcItemUseEndTime(iItemEffectDate);
wsprintf(pMsg.chExpireDate, "%d-%d-%d %d:%d", tExpireDate.GetYear(), tExpireDate.GetMonth(), tExpireDate.GetDay(), tExpireDate.GetHour(), tExpireDate.GetMinute());
PHeadSubSetB((LPBYTE)&pMsg, 0xD0, 0x03, sizeof(PMSG_REQ_PERIODITEM_INSERT));
cDBSMng.Send((char *)&pMsg, sizeof(PMSG_REQ_PERIODITEM_INSERT));
LogAddTD("[CashShop][PeriodItemInsert Req] - ID : %s, Name : %s, ItemCode : %d, Effect1 : %d, Effect2 : %d, UseTime : %d, ExpireDate : %s",
lpObj->AccountID, lpObj->Name, pMsg.iItemCode, pMsg.btItemEffectType1, pMsg.btItemEffectType2, pMsg.iItemPeriodDate, pMsg.chExpireDate);
}
开发者ID:331515194,项目名称:zTeamS6.3,代码行数:46,代码来源:CashItemPeriodSystem.cpp
示例10: memcpy
//006bd260
void CPeriodItemEx::DGPeriodItemExSelect(PMSG_ANS_PERIODITEMEX_SELECT* lpMsg) //OK
{
int iIndex = lpMsg->wUserIndex;
if( iIndex < 0 || iIndex >= OBJMAX )
return;
LPOBJ lpObj = &gObj[iIndex];
if( lpObj == NULL )
return;
if( lpObj->Type != OBJ_USER ||
lpObj->Connected < PLAYER_LOGGED )
return;
if( lpMsg->btResultCode > 0 )
{
PERIOD_ITEMLIST ItemList;
memcpy(&ItemList,&lpMsg->ItemList,sizeof(ItemList));
int iItemCount = ItemList.btItemCount;
DWORD dwDuration;
for(int i = 0; i < iItemCount; i++)
{
dwDuration = this->GetLeftDate(ItemList.ItemData[i].lItemExpireDate);
if( ItemList.ItemData[i].btItemType == 1 )
{
gObjAddBuffEffectForInGameShop(lpObj,ItemList.ItemData[i].wItemCode,dwDuration);
}
else if( ItemList.ItemData[i].btItemType == 2 )
{
AddPeriodItemData(lpObj,ItemList.ItemData[i].wItemCode,ItemList.ItemData[i].dwSerial,dwDuration,ItemList.ItemData[i].lItemExpireDate);
}
LogAddTD("[PeriodItemEx][SelectItemList] User Id : %s(%d), Name : %s, Item Code : %d(%s), PeriodType : %d, Serial : %u, Duration : %d, ExpireDate : %d",
lpObj->AccountID,lpObj->DBNumber,lpObj->Name,ItemList.ItemData[i].wItemCode,ItemAttribute[ItemList.ItemData[i].wItemCode].Name,ItemList.ItemData[i].btItemType,
ItemList.ItemData[i].dwSerial,dwDuration,ItemList.ItemData[i].lItemExpireDate);
}
//GCItemListSend(lpObj->m_Index);//test
OnRequestPeriodItemList(lpObj);
}
}
开发者ID:331515194,项目名称:zTeamS6.3,代码行数:46,代码来源:PeriodItemEx.cpp
示例11: sizeof
//00553c90 -> 100%
void CMasterLevelSystem::GDReqMasterLevelInfo(LPOBJ lpObj) //OK
{
if( lpObj->m_bMasterLevelDBLoad )
{
return;
}
// ----
MLP_REQ_MASTERLEVEL_INFO pMsg;
pMsg.h.set((LPBYTE)&pMsg, 0x30, sizeof(MLP_REQ_MASTERLEVEL_INFO));
// ----
pMsg.iUserIndex = lpObj->m_Index;
memcpy(pMsg.szCharName, lpObj->Name, MAX_IDSTRING);
pMsg.szCharName[MAX_IDSTRING] = 0;
// ----
cDBSMng.Send((char*)&pMsg, pMsg.h.size);
// ----
LogAddTD("[%s][%s] Request master level info to DB", lpObj->AccountID, lpObj->Name);
}
开发者ID:Natzugen,项目名称:test,代码行数:19,代码来源:MasterLevelSystem.cpp
示例12: LogAddTD
void CRaklionSelupan::SelupanAct_Teleport()
{
return;
int aIndex = this->GetSelupanObjIndex();
int tIndex = this->GetSelupanTargetIndex();
LPOBJ lpObj = &gObj[aIndex];
LPOBJ lpTargetObj = &gObj[tIndex];
if ( tIndex < 0 )
{
tIndex = aIndex;
}
TMonsterSkillManager::UseMonsterSkill(aIndex, tIndex, 1, 7, NULL);
LogAddTD("[ RAKLION ][ Teleport ] Skill Using : Index(%d) %s", aIndex,lpObj->Name);
}
开发者ID:stimpy76,项目名称:zTeam-Source-Season8,代码行数:18,代码来源:RaklionSelupan.cpp
示例13: LogAddTD
void CHacktoolBlockEx::RemoveHacktoolData(WORD wHacktoolIndex, char * pchFilename)
{
for( int i = 0; i < HACKTOOL_DATA_SIZE; i++ )
{
if( this->m_HacktoolData[i].bIsUsed == 1
&& this->m_HacktoolData[i].wIndex == wHacktoolIndex )
{
if( !strcmp(this->m_HacktoolData[i].chFilename, pchFilename) )
{
LogAddTD("[HacktoolBlockEx][Remove Hacktool Data] Remove Data Name : %s, Index : %d, CheckType : %d, BlockType : %d",
this->m_HacktoolData[i].chFilename, this->m_HacktoolData[i].wIndex,
this->m_HacktoolData[i].btHackCheckType, this->m_HacktoolData[i].btHackBlockType);
// ----
this->m_HacktoolData[i].Clear();
}
}
}
}
开发者ID:331515194,项目名称:zTeamS6.3,代码行数:18,代码来源:HacktoolBlockEx.cpp
示例14: LogAddTD
//----- (00563D30) --------------------------------------------------------
BOOL CMercenary::DeleteMercenary(int iIndex)
{
if ( OBJMAX_RANGE(iIndex) == FALSE )
{
return FALSE;
}
this->m_iMercenaryCount--;
LogAddTD("[CastleSiege] Mercenary is broken [%d] - [%d]", iIndex, this->m_iMercenaryCount);
if ( this->m_iMercenaryCount < 0 )
{
this->m_iMercenaryCount = 0;
}
return TRUE;
}
开发者ID:ADMTec,项目名称:GameServer,代码行数:19,代码来源:Mercenary.cpp
示例15: LogAddTD
int TMonsterAIGroup::FindGroupLeader(int iGroupNumber)
{
if ( iGroupNumber < 0 || iGroupNumber >= MAX_MONSTER_AI_GROUP )
{
LogAddTD("[Monster AI Group] FindGroupLeader() Error - (GroupNumber=%d)", iGroupNumber);
return -1;
}
for ( int i=0; i<MAX_MONSTER_AI_GROUP_MEMBER; i++)
{
if ( TMonsterAIGroup::s_MonsterAIGroupMemberArray[iGroupNumber][i].m_iRank == 0 )
{
return TMonsterAIGroup::s_MonsterAIGroupMemberArray[iGroupNumber][i].m_iObjIndex;
}
}
return -1;
}
开发者ID:stimpy76,项目名称:OpenMuS9,代码行数:18,代码来源:TMonsterAIGroup.cpp
示例16: LogAddTD
void CKanturuBattleUserMng::LogBattleWinnerUserInfo(BYTE btFlag, int iElapsedTime)
{
int iIndex = -1;
float fTime = iElapsedTime / 1000.0f;
for ( int iCount=0;iCount<MAX_KANTURU_BATTLE_USER;iCount++)
{
if ( this->m_BattleUser[iCount].IsUseData() == TRUE )
{
iIndex = this->m_BattleUser[iCount].GetIndex();
LogAddTD("[ KANTURU ][ BATTLE WINNER ] [%d/ElapsedTime:%0.3f] [%s][%s] MapNumber[%d]-(%d/%d)",
btFlag, fTime, gObj[iIndex].AccountID, gObj[iIndex].Name,
gObj[iIndex].MapNumber, gObj[iIndex].X, gObj[iIndex].Y);
}
}
}
开发者ID:331515194,项目名称:zTeamS6.3,代码行数:18,代码来源:KanturuBattleUserMng.cpp
示例17: CGReqEventItemQuestList
void CGReqEventItemQuestList(PMSG_REQ_EVENT_ITEM_EP_LIST *pMsg, int aIndex)
{
if( !OBJMAX_RANGE(aIndex) )
return;
if( !gObjIsConnected(aIndex) )
return;
lua_State* L = g_MuLuaQuestExp.GetLua();
if( !L )
{
LogAddTD("[QuestExp] - Error - [%s] [%d]", __FILE__, __LINE__);
return;
}
g_Generic_Call(L, "ItemAndEvent", "i>", aIndex);
}
开发者ID:331515194,项目名称:zTeamS6.3,代码行数:18,代码来源:QuestExpProtocol.cpp
示例18: gObjMonsterTopHitDamageUser
BOOL CRingMonsterHerd::MonsterHerdItemDrop(LPOBJ lpObj)
{
if ( lpObj->Class == 135 )
{
int iIndex = gObjMonsterTopHitDamageUser(lpObj);
int itemnumber = ItemGetNumberMake(14, 13);
ItemSerialCreateSend(lpObj->m_Index, lpObj->MapNumber, lpObj->X, lpObj->Y,
itemnumber, 0, 0, 0, 0, 0, iIndex, 0, 0);
char szTemp[256];
wsprintf(szTemp, lMsg.Get(MSGGET(4, 181)), gObj[iIndex].Name, gMapName[lpObj->MapNumber]); // #error Apply Deathway fix here
AllSendServerMsg( szTemp );
LogAddTD("[Ring Event] White Wizard Killed by [%s][%s], MapNumber:%d",
gObj[iIndex].AccountID, gObj[iIndex].Name, gObj[iIndex].MapNumber);
return TRUE;
}
if ( lpObj->Class == 136 || lpObj->Class == 137)
{
if ( (rand()%100) < 30 )
{
int iIndex = gObjMonsterTopHitDamageUser(lpObj);
int itemnumber = ItemGetNumberMake(13, 20); // Wizards Ring
ItemSerialCreateSend(lpObj->m_Index, lpObj->MapNumber, lpObj->X, lpObj->Y,
itemnumber, 0, 30, 0, 0, 0, iIndex, 0, 0);
return TRUE;
}
if ( (rand() % g_iRingOrcKillGiftRate) == 0 )
{
int iIndex = gObjMonsterTopHitDamageUser(lpObj);
this->SendEventGiftWinner(iIndex, 1);
return TRUE;
}
MapC[lpObj->MapNumber].MoneyItemDrop(10000, (BYTE)lpObj->X, (BYTE)lpObj->Y);
return TRUE;
}
return FALSE;
}
开发者ID:constantinbogdan,项目名称:node3d,代码行数:44,代码来源:RingAttackEvent.cpp
示例19: PHeadSubSetB
//00554960 -> 100%
void CMasterLevelSystem::GCMasterLevelUpInfo(LPOBJ lpObj) //OK
{
PMSG_MASTERLEVEL_UP pMsg;
PHeadSubSetB(&pMsg.h.c, 0xF3, 0x51, 0x20);
// ----
pMsg.nMLevel = lpObj->m_nMasterLevel;
pMsg.nAddMLPoint = 1;
pMsg.nMLPoint = lpObj->m_iMasterLevelPoint;
pMsg.nMaxMLPoint = MASTER_MAX_POINT;
pMsg.wMaxLife = (double)lpObj->AddLife + lpObj->MaxLife;
pMsg.wMaxMana = (double)lpObj->AddMana + lpObj->MaxMana;
pMsg.wMaxShield = LOWORD(lpObj->iAddShield) + LOWORD(lpObj->iMaxShield);
pMsg.wMaxBP = LOWORD(lpObj->AddBP) + LOWORD(lpObj->MaxBP);
// ----
DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
GCSendEffectInfo(lpObj->m_Index, 16);
// ----
LogAddTD("[%s][%s] Master Level Up :%d, MLPoint:%d/%d", lpObj->AccountID, lpObj->Name, lpObj->m_nMasterLevel, lpObj->m_iMasterLevelPoint, MASTER_MAX_POINT);
}
开发者ID:Natzugen,项目名称:test,代码行数:20,代码来源:MasterLevelSystem.cpp
示例20: gObjAddMonster
void CDevilSquareGround::RegenBossMonster(int currtime)
{
for ( int i=0;i<MAX_ST_DEVILSQUARE_MONSTER;i++)
{
if ( this->m_DevilSquareBossMonsterInfo[i].m_Type != (WORD)-1 )
{
if ( currtime == this->m_DevilSquareBossMonsterInfo[i].m_RegenStartTime )
{
int iMapNumber = (this->m_DevilSquareBossMonsterInfo[i].m_iDevilSquareNumber >= DEVIL_SQUARE_GROUND_1&& this->m_DevilSquareBossMonsterInfo[i].m_iDevilSquareNumber <= DEVIL_SQUARE_GROUND_4)?MAP_INDEX_DEVILSQUARE:(this->m_DevilSquareBossMonsterInfo[i].m_iDevilSquareNumber>=DEVIL_SQUARE_GROUND_5 && this->m_DevilSquareBossMonsterInfo[i].m_iDevilSquareNumber < 7 )?MAP_INDEX_DEVILSQUARE2:-1;
int iMonIndex = gObjAddMonster(iMapNumber);
if ( iMonIndex >= 0 )
{
gObjSetMonster(iMonIndex, this->m_DevilSquareBossMonsterInfo[i].m_Type);
gObj[iMonIndex].MapNumber = iMapNumber;
gMSetBase.GetBoxPosition(gObj[iMonIndex].MapNumber,
this->m_DevilSquareBossMonsterInfo[i].X, this->m_DevilSquareBossMonsterInfo[i].Y,
this->m_DevilSquareBossMonsterInfo[i].TX, this->m_DevilSquareBossMonsterInfo[i].TY,
gObj[iMonIndex].X, gObj[iMonIndex].Y);
int map = gObj[iMonIndex].MapNumber;
int x = gObj[iMonIndex].X;
int y = gObj[iMonIndex].Y;
LogAddTD("[DevilSquare] Boss %d %d %d create ", map, x, y);
gObj[iMonIndex].TX = gObj[iMonIndex].X;
gObj[iMonIndex].TY = gObj[iMonIndex].Y;
gObj[iMonIndex].MTX = gObj[iMonIndex].X;
gObj[iMonIndex].MTY = gObj[iMonIndex].Y;
gObj[iMonIndex].StartX = gObj[iMonIndex].X;
gObj[iMonIndex].StartY = gObj[iMonIndex].Y;
gObj[iMonIndex].m_bDevilSquareIndex = this->m_iIndex;
gObj[iMonIndex].DieRegen = FALSE;
gObj[iMonIndex].m_PosNum = -1;
gObj[iMonIndex].Live = TRUE;
gObj[iMonIndex].m_State = 1;
}
}
}
}
}
开发者ID:AkiraJue,项目名称:OpenMuS9,代码行数:42,代码来源:DevilSquareGround.cpp
注:本文中的LogAddTD函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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