本文整理汇总了C++中LocaleConstant函数的典型用法代码示例。如果您正苦于以下问题:C++ LocaleConstant函数的具体用法?C++ LocaleConstant怎么用?C++ LocaleConstant使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了LocaleConstant函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: GetLocaleByName
LocaleConstant GetLocaleByName(const std::string& name) {
for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
if (name == localeNames[i])
return LocaleConstant(i);
return LOCALE_enUS; // including enGB case
}
开发者ID:FrenchCORE,项目名称:Server,代码行数:7,代码来源:Common.cpp
示例2: getMSTime
void CreatureTextMgr::LoadCreatureTextLocales()
{
uint32 oldMSTime = getMSTime();
mLocaleTextMap.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, textGroup, id, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_creature_text");
if (!result)
return;
uint32 textCount = 0;
do
{
Field* fields = result->Fetch();
CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), fields[2].GetUInt32())];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = LocaleConstant(i);
ObjectMgr::AddLocaleString(fields[3 + i - 1].GetString(), locale, loc.Text);
}
++textCount;
} while (result->NextRow());
sLog->outString(">> Loaded %u creature localized texts in %u ms", textCount, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
开发者ID:3kids,项目名称:TrinityCore,代码行数:29,代码来源:CreatureTextMgr.cpp
示例3: LoadDB2Stores
void LoadDB2Stores(const std::string& dataPath)
{
std::string db2Path = dataPath + "dbc/";
LocaleNameStr const* defaultLocaleNameStr = NULL;
StoreProblemList1 bad_db2_files;
LocalDB2Data availableDb2Locales(LocaleConstant(0));//defaultLocaleNameStr->locale));
LoadDB2(availableDb2Locales,bad_db2_files,sItemStore, db2Path,"Item.db2");
LoadDB2(availableDb2Locales,bad_db2_files,sItemCurrencyCostStore, db2Path,"ItemCurrencyCost.db2");
LoadDB2(availableDb2Locales,bad_db2_files,sItemExtendedCostStore, db2Path,"ItemExtendedCost.db2");
LoadDB2(availableDb2Locales,bad_db2_files,sSpellReagentsStore, db2Path,"SpellReagents.db2");
LoadDB2(availableDb2Locales,bad_db2_files,sSceneScriptStore, db2Path, "SceneScript.db2");
// error checks
if (bad_db2_files.size() >= DB2FileCount)
{
sLog.outError("Incorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdb2", DB2FileCount, dataPath.c_str());
exit(1);
}
else if (!bad_db2_files.empty())
{
std::string str;
for (StoreProblemList1::iterator i = bad_db2_files.begin(); i != bad_db2_files.end(); ++i)
str += *i + "\n";
sLog.outError("Some required *.db2 files (%u from %d) not found or not compatible:\n%s",(uint32)bad_db2_files.size(), DB2FileCount, str.c_str());
exit(1);
}
// Check loaded DB2 files proper version
if (!sItemStore.LookupEntry(112353) || // last item added in 5.4.8 (18414)
!sItemExtendedCostStore.LookupEntry(5280) || // last item extended cost added in 5.4.8 (18414)
!sSceneScriptStore.LookupEntry(11156) ) // last scene script added in 5.4.8 (18414)
{
sLog.outString("");
sLog.outError("Please extract correct db2 files from build %s", AcceptableClientBuildsListStr().c_str());
exit(1);
}
sLog.outString();
sLog.outString( ">> Initialized %d db2 stores", DB2FileCount );
}
开发者ID:Chuck5ta,项目名称:server-4,代码行数:45,代码来源:DB2Stores.cpp
示例4: time_t
void PlayerBot::InitializeSession(uint32 accountId)
{
QueryResult* result =
LoginDatabase.PQuery("SELECT "
"gmlevel, " //1
"expansion, " //7
"mutetime, " //8
"locale " //9
"FROM account "
"WHERE id = '%u'",
accountId);
// Stop if the account is not found
if (!result)
{
return;
}
Field* fields = result->Fetch();
uint32 security = fields[0].GetUInt16();
uint8 expansion = fields[1].GetUInt8();
time_t mutetime = time_t(fields[2].GetUInt64());
LocaleConstant locale = LocaleConstant(fields[3].GetUInt8());
WorldSocket* sock = nullptr;
WorldSession* session = new WorldSession(accountId, sock, AccountTypes(security), expansion, mutetime, locale);
if (!session)
{
return;
}
session->SetPlayerBot(true);
session->SetPlayerBotActive(true);
sWorld.AddSession(session);
m_session = session;
}
开发者ID:AlexHjelm,项目名称:Core,代码行数:37,代码来源:PlayerBot.cpp
示例5: DEBUG_LOG
bool WorldSocket::HandleAuthSession(WorldPacket &recvPacket)
{
// NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
uint32 clientSeed, id, security;
uint32 ClientBuild;
LocaleConstant locale;
std::string account;
Sha1Hash sha1;
BigNumber v, s, g, N, K;
WorldPacket packet, SendAddonPacked;
// Read the content of the packet
recvPacket >> ClientBuild;
recvPacket.read_skip<uint32>();
recvPacket >> account;
recvPacket >> clientSeed;
recvPacket.read(digest, 20);
DEBUG_LOG("WorldSocket::HandleAuthSession: client build %u, account %s, clientseed %X",
ClientBuild,
account.c_str(),
clientSeed);
// Check the version of client trying to connect
if (!IsAcceptableClientBuild(ClientBuild))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_VERSION_MISMATCH);
SendPacket(packet);
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
return false;
}
// Get the account information from the realmd database
std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
LoginDatabase.escape_string(safe_account);
// No SQL injection, username escaped.
QueryResult* result =
LoginDatabase.PQuery("SELECT "
"id, " //0
"gmlevel, " //1
"sessionkey, " //2
"last_ip, " //3
"locked, " //4
"v, " //5
"s, " //6
"mutetime, " //7
"locale " //8
"FROM account "
"WHERE username = '%s'",
safe_account.c_str());
// Stop if the account is not found
if (!result)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_UNKNOWN_ACCOUNT);
SendPacket(packet);
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return false;
}
Field* fields = result->Fetch();
N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword(7);
v.SetHexStr(fields[5].GetString());
s.SetHexStr(fields[6].GetString());
m_s = s;
const char* sStr = s.AsHexStr(); // Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr(); // Must be freed by OPENSSL_free()
DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
sStr,
vStr);
OPENSSL_free((void*) sStr);
OPENSSL_free((void*) vStr);
///- Re-check ip locking (same check as in realmd).
if (fields[4].GetUInt8() == 1) // if ip is locked
{
if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_FAILED);
SendPacket(packet);
delete result;
BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
return false;
}
//.........这里部分代码省略.........
开发者ID:superwow,项目名称:mangos-classic,代码行数:101,代码来源:WorldSocket.cpp
示例6: bar
void AchievementGlobalMgr::LoadRewardLocales()
{
m_achievementRewardLocales.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if(m_achievementRewards.find(entry)==m_achievementRewards.end())
{
sLog.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
continue;
}
AchievementRewardLocale& data = m_achievementRewardLocales[entry];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.subject.size() <= idx)
data.subject.resize(idx+1);
data.subject[idx] = str;
}
}
str = fields[1+2*(i-1)+1].GetCppString();
if(!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.text.size() <= idx)
data.text.resize(idx+1);
data.text[idx] = str;
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
}
开发者ID:Gweana,项目名称:mangos,代码行数:68,代码来源:AchievementMgr.cpp
示例7: DEBUG_LOG
int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
// NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
uint32 clientSeed;
uint32 unk2;
uint32 BuiltNumberClient;
uint32 id, security;
//uint8 expansion = 0;
LocaleConstant locale;
std::string account;
Sha1Hash sha1;
BigNumber v, s, g, N;
WorldPacket packet, SendAddonPacked;
BigNumber K;
// Read the content of the packet
recvPacket >> BuiltNumberClient;
recvPacket >> unk2;
recvPacket >> account;
recvPacket >> clientSeed;
recvPacket.read (digest, 20);
DEBUG_LOG ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, clientseed %u",
BuiltNumberClient,
unk2,
account.c_str (),
clientSeed);
// Check the version of client trying to connect
if (!IsAcceptableClientBuild(BuiltNumberClient))
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_VERSION_MISMATCH);
SendPacket (packet);
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
return -1;
}
// Get the account information from the realmd database
std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
LoginDatabase.escape_string (safe_account);
// No SQL injection, username escaped.
QueryResult_AutoPtr result = LoginDatabase.PQuery ("SELECT "
"id, " //0
"gmlevel, " //1
"sessionkey, " //2
"last_ip, " //3
"locked, " //4
"v, " //5
"s, " //6
"expansion, " //7
"mutetime, " //8
"locale " //9
"FROM account "
"WHERE username = '%s'",
safe_account.c_str ());
// Stop if the account is not found
if (!result)
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
SendPacket (packet);
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
Field* fields = result->Fetch ();
uint8 expansion = fields[7].GetUInt8();
uint32 world_expansion = sWorld.getConfig(CONFIG_EXPANSION);
if (expansion > world_expansion)
expansion = world_expansion;
//expansion = ((sWorld.getConfig(CONFIG_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_EXPANSION));
N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword (7);
v.SetHexStr(fields[5].GetString());
s.SetHexStr (fields[6].GetString ());
const char* sStr = s.AsHexStr (); //Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr (); //Must be freed by OPENSSL_free()
DEBUG_LOG ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
sStr,
vStr);
OPENSSL_free ((void*) sStr);
OPENSSL_free ((void*) vStr);
// Re-check ip locking (same check as in realmd).
//.........这里部分代码省略.........
开发者ID:ShadowCore,项目名称:ShadowCore,代码行数:101,代码来源:WorldSocket.cpp
示例8: DEBUG_LOG
int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
// NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
uint32 clientSeed;
uint32 unk2;
uint32 BuiltNumberClient;
uint32 id, security;
uint8 expansion = 0;
LocaleConstant locale;
std::string account;
Sha1Hash sha1;
BigNumber v, s, g, N, x, I;
WorldPacket packet, SendAddonPacked;
BigNumber K;
if (recvPacket.size () < (4 + 4 + 1 + 4 + 20))
{
sLog.outError ("WorldSocket::HandleAuthSession: wrong packet size");
return -1;
}
// Read the content of the packet
recvPacket >> BuiltNumberClient; // for now no use
recvPacket >> unk2;
recvPacket >> account;
if (recvPacket.size () < (4 + 4 + (account.size () + 1) + 4 + 20))
{
sLog.outError ("WorldSocket::HandleAuthSession: wrong packet size second check");
return -1;
}
recvPacket >> clientSeed;
recvPacket.read (digest, 20);
DEBUG_LOG ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, clientseed %u",
BuiltNumberClient,
unk2,
account.c_str (),
clientSeed);
// Get the account information from the realmd database
std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
loginDatabase.escape_string (safe_account);
// No SQL injection, username escaped.
QueryResult *result =
loginDatabase.PQuery ("SELECT "
"id, " //0
"gmlevel, " //1
"sessionkey, " //2
"last_ip, " //3
"locked, " //4
"sha_pass_hash, " //5
"v, " //6
"s, " //7
"expansion, " //8
"mutetime, " //9
"locale " //10
"FROM account "
"WHERE username = '%s'",
safe_account.c_str ());
// Stop if the account is not found
if (!result)
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
SendPacket (packet);
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
Field* fields = result->Fetch ();
expansion = fields[8].GetUInt8 () && sWorld.getConfig (CONFIG_EXPANSION) > 0;
N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword (7);
I.SetHexStr (fields[5].GetString ());
//In case of leading zeros in the I hash, restore them
uint8 mDigest[SHA_DIGEST_LENGTH];
memset (mDigest, 0, SHA_DIGEST_LENGTH);
if (I.GetNumBytes () <= SHA_DIGEST_LENGTH)
memcpy (mDigest, I.AsByteArray (), I.GetNumBytes ());
std::reverse (mDigest, mDigest + SHA_DIGEST_LENGTH);
s.SetHexStr (fields[7].GetString ());
sha1.UpdateData (s.AsByteArray (), s.GetNumBytes ());
sha1.UpdateData (mDigest, SHA_DIGEST_LENGTH);
sha1.Finalize ();
x.SetBinary (sha1.GetDigest (), sha1.GetLength ());
v = g.ModExp (x, N);
//.........这里部分代码省略.........
开发者ID:Anderss,项目名称:mangos,代码行数:101,代码来源:WorldSocket.cpp
示例9: uint8
int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
// NOTE: ATM the socket is singlethread, have this in mind ...
std::string account;
uint32 id, security;
bool authed, forceTele;
//uint8 expansion = 0;
LocaleConstant locale;
WorldPacket packet, SendAddonPacked;
if (sWorld->IsClosed())
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_REJECT);
SendPacket (packet);
sLog->outError ("WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
return -1;
}
// Read the content of the packet
recvPacket >> account; // for now no use
recvPacket >> id;
recvPacket >> security;
recvPacket >> authed;
recvPacket >> forceTele;
// Get the account information from the realmd database
std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
LoginDatabase.EscapeString (safe_account);
// No SQL injection, username escaped.
QueryResult result =
LoginDatabase.PQuery ("SELECT "
"id, " //0
"sessionkey, " //1
"last_ip, " //2
"locked, " //3
"v, " //4
"s, " //5
"expansion, " //6
"mutetime, " //7
"locale, " //8
"recruiter " //9
"FROM account "
"WHERE username = '%s'",
safe_account.c_str());
// Stop if the account is not found
if (!result)
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
SendPacket (packet);
sLog->outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
Field* fields = result->Fetch();
uint8 expansion = fields[6].GetUInt8();
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (expansion > world_expansion)
expansion = world_expansion;
//expansion = ((sWorld->getIntConfig(CONFIG_EXPANSION) > fields[6].GetUInt8()) ? fields[6].GetUInt8() : sWorld->getIntConfig(CONFIG_EXPANSION));
m_Address = fields[2].GetCString();
id = fields[0].GetUInt32();
time_t mutetime = time_t (fields[7].GetUInt64());
locale = LocaleConstant (fields[8].GetUInt8());
if (locale >= TOTAL_LOCALES)
locale = LOCALE_enUS;
uint32 recruiter = fields[9].GetUInt32();
// Re-check account ban (same check as in realmd)
QueryResult banresult =
LoginDatabase.PQuery ("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 "
"UNION "
"SELECT 1 FROM ip_banned WHERE ip = '%s'",
id, GetRemoteAddress().c_str());
if (banresult) // if account banned
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_BANNED);
SendPacket (packet);
sLog->outError ("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
return -1;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
//.........这里部分代码省略.........
开发者ID:Allowed,项目名称:Strawberry335,代码行数:101,代码来源:WorldSocket.cpp
示例10: DEBUG_LOG
int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
// NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
uint32 clientSeed;
uint32 serverId;
uint32 BuiltNumberClient;
uint32 id, security;
LocaleConstant locale;
std::string account, os;
BigNumber v, s, g, N, K;
WorldPacket packet, SendAddonPacked;
// Read the content of the packet
recvPacket >> BuiltNumberClient;
recvPacket >> serverId;
recvPacket >> account;
recvPacket >> clientSeed;
recvPacket.read(digest, 20);
DEBUG_LOG("WorldSocket::HandleAuthSession: client %u, serverId %u, account %s, clientseed %u",
BuiltNumberClient,
serverId,
account.c_str(),
clientSeed);
// Check the version of client trying to connect
if (!IsAcceptableClientBuild(BuiltNumberClient))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_VERSION_MISMATCH);
SendPacket(packet);
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
return -1;
}
// Get the account information from the realmd database
std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
LoginDatabase.escape_string(safe_account);
// No SQL injection, username escaped.
QueryResult *result = LoginDatabase.PQuery("SELECT a.id, aa.gmLevel, a.sessionkey, a.last_ip, a.locked, a.v, a.s, a.mutetime, a.locale, a.os, a.flags, "
"ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate FROM account a LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, %u) "
"LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 WHERE a.username = '%s' ORDER BY aa.RealmID DESC LIMIT 1", realmID, safe_account.c_str());
// Stop if the account is not found
if (!result)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_UNKNOWN_ACCOUNT);
SendPacket(packet);
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
Field* fields = result->Fetch();
N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword(7);
v.SetHexStr(fields[5].GetString());
s.SetHexStr(fields[6].GetString());
const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free()
DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
sStr,
vStr);
OPENSSL_free((void*) sStr);
OPENSSL_free((void*) vStr);
///- Re-check ip locking (same check as in realmd).
if (fields[4].GetUInt8() == 1) // if ip is locked
{
if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_FAILED);
SendPacket(packet);
delete result;
BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
return -1;
}
}
id = fields[0].GetUInt32();
security = sAccountMgr.GetSecurity(id); //fields[1].GetUInt16 ();
if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
security = SEC_ADMINISTRATOR;
K.SetHexStr(fields[2].GetString());
//.........这里部分代码省略.........
开发者ID:Maduse,项目名称:server,代码行数:101,代码来源:WorldSocket.cpp
注:本文中的LocaleConstant函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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