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C++ LoadMenu函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中LoadMenu函数的典型用法代码示例。如果您正苦于以下问题:C++ LoadMenu函数的具体用法?C++ LoadMenu怎么用?C++ LoadMenu使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了LoadMenu函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: InitInstance

//
//   函数: InitInstance(HINSTANCE, int)
//
//   目的: 保存实例句柄并创建主窗口
//
//   注释:
//
//        在此函数中,我们在全局变量中保存实例句柄并
//        创建和显示主程序窗口。
//
HWND InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   hInst = hInstance; // 将实例句柄存储在全局变量中

   HWND hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
      CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

   if (!hWnd)
      return NULL;

   DragAcceptFiles(hWnd, TRUE);
   menu = LoadMenu(hInst, MAKEINTRESOURCE(IDC_PLAYER));

   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   TCHAR path[256];
   ::GetModuleFileName(hInstance, path, 256);
   std::wstring wpath = path;
   int i = wpath.rfind('\\');
   wpath = wpath.substr( 0 ,i);
   wpath += _T("\\KGPlayer.dll");
   dll = LoadLibrary(wpath.c_str());
   if (!dll || INVALID_HANDLE_VALUE == dll)
   {
       std::wstring msg = _T("加载\"") + wpath + _T("\"失败!");
       MessageBox(NULL, msg.c_str(), _T("出错啦!"), MB_OK);
       return NULL;
   }

	typedef HRESULT (_stdcall *CreatePlayerFun)(ICorePlayer** player,HWND recv);
	CreatePlayerFun CreatePlayer = (CreatePlayerFun)GetProcAddress(dll ,
		(LPCSTR)MAKEINTRESOURCE(3));
    if (!CreatePlayer)
    {
		MessageBox(NULL, _T("创建播放器失败!"), _T("出错啦!"), MB_OK);
        return NULL;
    }
	
    CreatePlayer(&player,hWnd);
    if (!player)
    {
		MessageBox(NULL, _T("创建播放器失败!"), _T("出错啦!"), MB_OK);
        return NULL;
    }

    player->QueryInterface(IID_IPlayerConfig, (void**)&playerConfig);
    if (!playerConfig)
        return NULL;

    HMENU m = GetSubMenu(menu, 0);
    HMENU outMenu = GetSubMenu(m, 3);
    if (!outMenu)
        return NULL;

    DeleteMenu(outMenu, 0, MF_BYPOSITION); 

    MENUITEMINFO info;
    ZeroMemory(&info, sizeof(info));
    info.cbSize = sizeof(info);
    info.fMask = MIIM_STRING | MIIM_ID | MIIM_CHECKMARKS | MIIM_FTYPE | MIIM_STATE;
    info.fType = MFT_RADIOCHECK;
    
    outputCount = 0;
    wchar_t name[255] = {0};
    while(playerConfig->GetOutputTypeNameList(outputCount, name, 255) != -1)
    {
        info.wID = AUDIOMENUIDBASE + outputCount;
        info.dwTypeData = name;
        if (!outputCount)
            info.fState = MFS_CHECKED;
        else
            info.fState = 0;

//         info.cch = wcslen(name);
        InsertMenuItem(outMenu, outputCount, TRUE, &info);
        ++outputCount;
    }
	return hWnd;
}
开发者ID:NonPlayerCharactor,项目名称:player,代码行数:90,代码来源:player.cpp


示例2: m_virtualMachine

CMainWindow::CMainWindow(CPS2VM& virtualMachine, char* cmdLine) 
: m_virtualMachine(virtualMachine)
, m_recordingAvi(false)
, m_recordBuffer(nullptr)
, m_recordBufferWidth(0)
, m_recordBufferHeight(0)
, m_recordAviMutex(NULL)
, m_frames(0)
, m_drawCallCount(0)
, m_stateSlot(0)
, m_outputWnd(nullptr)
, m_statusBar(nullptr)
, m_accTable(NULL)
{
	m_recordAviMutex = CreateMutex(NULL, FALSE, NULL);

	TCHAR sVersion[256];

	CAppConfig::GetInstance().RegisterPreferenceBoolean(PREF_UI_PAUSEWHENFOCUSLOST, true);

	if(!DoesWindowClassExist(CLSNAME))
	{
		WNDCLASSEX wc;
		memset(&wc, 0, sizeof(WNDCLASSEX));
		wc.cbSize			= sizeof(WNDCLASSEX);
		wc.hCursor			= LoadCursor(NULL, IDC_ARROW);
		wc.hbrBackground	= (HBRUSH)(COLOR_WINDOW); 
		wc.hInstance		= GetModuleHandle(NULL);
		wc.lpszClassName	= CLSNAME;
		wc.lpfnWndProc		= CWindow::WndProc;
		wc.style			= CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
		RegisterClassEx(&wc);
	}

	Create(NULL, CLSNAME, _T(""), WNDSTYLE, Framework::Win32::CRect(0, 0, 640, 480), NULL, NULL);
	SetClassPtr();

#ifdef DEBUGGER_INCLUDED
	CDebugger::InitializeConsole();
#endif

	m_virtualMachine.Initialize();

	SetIcon(ICON_SMALL, LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_PUREI)));
	SetIcon(ICON_BIG, LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_PUREI)));

	SetMenu(LoadMenu(GetModuleHandle(NULL), MAKEINTRESOURCE(IDR_MAINWINDOW)));

#ifdef DEBUGGER_INCLUDED
	m_debugger = std::unique_ptr<CDebugger>(new CDebugger(m_virtualMachine));
	m_frameDebugger = std::unique_ptr<CFrameDebugger>(new CFrameDebugger());
	CreateDebugMenu();
#endif

	PrintVersion(sVersion, countof(sVersion));

	m_outputWnd = new COutputWnd(m_hWnd);

	m_statusBar = new Framework::Win32::CStatusBar(m_hWnd);
	m_statusBar->SetParts(2, m_statusBarPanelWidths);
	m_statusBar->SetText(STATUSPANEL,	sVersion);
	m_statusBar->SetText(FPSPANEL,		_T(""));

	//m_virtualMachine.CreateGSHandler(CGSH_Null::GetFactoryFunction());
	m_virtualMachine.CreateGSHandler(CGSH_OpenGLWin32::GetFactoryFunction(m_outputWnd));

	m_virtualMachine.CreatePadHandler(CPH_DirectInput::GetFactoryFunction(m_hWnd));

	m_deactivatePause = false;
	m_pauseFocusLost = CAppConfig::GetInstance().GetPreferenceBoolean(PREF_UI_PAUSEWHENFOCUSLOST);

	m_virtualMachine.m_gs->OnNewFrame.connect(boost::bind(&CMainWindow::OnNewFrame, this, _1));

	SetTimer(m_hWnd, NULL, 1000, NULL);
	//Initialize status bar
	OnTimer(0);

	m_virtualMachine.m_os->OnExecutableChange.connect(boost::bind(&CMainWindow::OnExecutableChange, this));

	CreateStateSlotMenu();
	CreateAccelerators();

	if(strstr(cmdLine, "--cdrom0") != nullptr)
	{
		BootCDROM();
	}
#ifdef DEBUGGER_INCLUDED
	if(strstr(cmdLine, "--debugger") != nullptr)
	{
		ShowDebugger();
	}
	if(strstr(cmdLine, "--framedebugger") != nullptr)
	{
		ShowFrameDebugger();
	}
#endif

	RefreshLayout();

	UpdateUI();
//.........这里部分代码省略.........
开发者ID:dona12345,项目名称:Play-,代码行数:101,代码来源:MainWindow.cpp


示例3: spyInit

/*
 * spyInit - initialization
 */
static BOOL spyInit( HANDLE currinst, HANDLE previnst, int cmdshow )
{
    WNDCLASS    wc;
    HANDLE      memhdl;
    WORD        i;

    i=i;
    memhdl = memhdl;    /* shut up the compiler for non-NT version */
    JDialogInit();
    Instance = currinst;
    ResInstance = currinst;
    if( !InitGblStrings() ) {
        return( FALSE );
    }
    SpyMenu = LoadMenu( ResInstance, "SPYMENU" );
#ifdef __WATCOMC__
    _STACKLOW = 0;
#endif
    MemStart();

    HandleMessageInst = MakeProcInstance( (FARPROC) HandleMessage, Instance );
    HintWndInit( Instance, NULL, 0 );


    /*
     * set up window class
     */
    if( !previnst ) {
        wc.style = 0L;
        wc.lpfnWndProc = SpyWindowProc;
        wc.cbClsExtra = 0;
        wc.cbWndExtra = sizeof( LONG_PTR );
        wc.hInstance = Instance;
        wc.hIcon = LoadIcon( ResInstance, "APPLICON" );
        wc.hCursor = LoadCursor( (HANDLE)NULL, IDC_ARROW);
#ifdef __NT__
        wc.hbrBackground = NULL;
#else
        wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
#endif
        wc.lpszMenuName = NULL;
        wc.lpszClassName = SPY_CLASS_NAME;
        if( !RegisterClass( &wc ) ) {
            return( FALSE );
        }

#ifdef USE_SNAP_WINDOW
        if( !RegisterSnapClass( Instance ) ) {
            return( FALSE );
        }
#endif
    }

#ifndef NOUSE3D
    CvrCtl3DInit( Instance );
    CvrCtl3dRegister( Instance );
    CvrCtl3dAutoSubclass( Instance );
#endif

    /*
     * now make the main window
     */
    LoadSpyConfig( NULL );
    SpyMainWindow = CreateWindow(
        SPY_CLASS_NAME,         /* Window class name */
        SpyName,                /* Window caption */
        WS_OVERLAPPEDWINDOW,    /* Window style */
        SpyMainWndInfo.xpos,    /* Initial x position */
        SpyMainWndInfo.ypos,    /* Initial y position */
        SpyMainWndInfo.xsize,   /* Initial x size */
        SpyMainWndInfo.ysize,   /* Initial y size */
        (HWND)NULL,             /* Parent window handle */
        (HMENU)SpyMenu,         /* Window menu handle */
        Instance,               /* Program instance handle */
        NULL );                 /* Create parameters */

    if( SpyMainWindow == NULL ) {
        return( FALSE );
    }
    MyTask = GetWindowTask( SpyMainWindow );

    ShowWindow( SpyMainWindow, cmdshow );
    UpdateWindow( SpyMainWindow );

    InitMessages();
    return( TRUE );

} /* spyInit */
开发者ID:Ukusbobra,项目名称:open-watcom-v2,代码行数:91,代码来源:spy.c


示例4: SendMessage

void CManageBookmarksDialog::ShowViewMenu()
{
    DWORD dwButtonState = static_cast<DWORD>(SendMessage(m_hToolbar,TB_GETSTATE,TOOLBAR_ID_VIEWS,MAKEWORD(TBSTATE_PRESSED,0)));
    SendMessage(m_hToolbar,TB_SETSTATE,TOOLBAR_ID_VIEWS,MAKEWORD(dwButtonState|TBSTATE_PRESSED,0));

    HMENU hMenu = LoadMenu(GetInstance(),MAKEINTRESOURCE(IDR_MANAGEBOOKMARKS_VIEW_MENU));

    UINT uCheck;

    if(m_pmbdps->m_bSortAscending)
    {
        uCheck = IDM_MB_VIEW_SORTASCENDING;
    }
    else
    {
        uCheck = IDM_MB_VIEW_SORTDESCENDING;
    }

    CheckMenuRadioItem(hMenu,IDM_MB_VIEW_SORTASCENDING,IDM_MB_VIEW_SORTDESCENDING,uCheck,MF_BYCOMMAND);

    switch(m_pmbdps->m_SortMode)
    {
    case NBookmarkHelper::SM_NAME:
        uCheck = IDM_MB_VIEW_SORTBYNAME;
        break;

    case NBookmarkHelper::SM_LOCATION:
        uCheck = IDM_MB_VIEW_SORTBYLOCATION;
        break;

    case NBookmarkHelper::SM_VISIT_DATE:
        uCheck = IDM_MB_VIEW_SORTBYVISITDATE;
        break;

    case NBookmarkHelper::SM_VISIT_COUNT:
        uCheck = IDM_MB_VIEW_SORTBYVISITCOUNT;
        break;

    case NBookmarkHelper::SM_ADDED:
        uCheck = IDM_MB_VIEW_SORTBYADDED;
        break;

    case NBookmarkHelper::SM_LAST_MODIFIED:
        uCheck = IDM_MB_VIEW_SORTBYLASTMODIFIED;
        break;
    }

    CheckMenuRadioItem(hMenu,IDM_MB_VIEW_SORTBYNAME,IDM_MB_VIEW_SORTBYLASTMODIFIED,uCheck,MF_BYCOMMAND);

    RECT rcButton;
    SendMessage(m_hToolbar,TB_GETRECT,TOOLBAR_ID_VIEWS,reinterpret_cast<LPARAM>(&rcButton));

    POINT pt;
    pt.x = rcButton.left;
    pt.y = rcButton.bottom;
    ClientToScreen(m_hToolbar,&pt);

    TrackPopupMenu(GetSubMenu(hMenu,0),TPM_LEFTALIGN,pt.x,pt.y,0,m_hDlg,NULL);
    DestroyMenu(hMenu);

    SendMessage(m_hToolbar,TB_SETSTATE,TOOLBAR_ID_VIEWS,MAKEWORD(dwButtonState,0));
}
开发者ID:hollylee,项目名称:explorerplusplus,代码行数:62,代码来源:ManageBookmarksDialog.cpp


示例5: WndProc

//
//  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
//  PURPOSE:  Processes messages for the main window.
//
//  WM_COMMAND  - process the application menu
//  WM_PAINT    - Paint the main window
//  WM_DESTROY  - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	switch (message)
	{
	case WM_CREATE:
	{
		switcher = make_shared<Switcher>();
		switcher->add_exclusion_process(L"vlc.exe");
		switcherThread = make_shared<thread>([] {switcher->run(); });

		hTrayMenu = LoadMenu(hInst, MAKEINTRESOURCE(IDR_TRAY));
		hTrayPopupMenu = GetSubMenu(hTrayMenu, 0);

		ZeroMemory(&nid, sizeof(NOTIFYICONDATA));
		nid.cbSize = sizeof(nid);
		nid.hWnd = hWnd;
		nid.uFlags = NIF_ICON | NIF_MESSAGE;
		nid.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_POWERPLANSWITCHER));
		nid.uCallbackMessage = WM_USER;
		nid.uID = IDI_POWERPLANSWITCHER;
		Shell_NotifyIcon(NIM_ADD, &nid);

		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	case WM_COMMAND:
	{
		int wmId = LOWORD(wParam);
		// Parse the menu selections:
		switch (wmId)
		{
		case IDM_ABOUT:
			DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
			break;
		case ID_TRAY_EXIT:
		case IDM_EXIT:
			DestroyWindow(hWnd);
			break;
		
		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
	}
	break;
	case WM_PAINT:
	{
		PAINTSTRUCT ps;
		HDC hdc = BeginPaint(hWnd, &ps);
		// TODO: Add any drawing code that uses hdc here...
		EndPaint(hWnd, &ps);
	}
	break;
	case WM_USER:
		if (lParam == WM_RBUTTONDOWN)
		{
			POINT p;
			GetCursorPos(&p);
			TrackPopupMenu(hTrayPopupMenu, TPM_LEFTALIGN | TPM_BOTTOMALIGN, p.x, p.y, 0, hWnd, 0);
			break;
		}
		break;
	case WM_DESTROY:
		switcher->stop();
		switcherThread->detach();
		Shell_NotifyIcon(NIM_DELETE, &nid);
		DestroyMenu(hTrayMenu);
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	return 0;
}
开发者ID:u2718,项目名称:PowerPlanSwitcher,代码行数:82,代码来源:PowerPlanSwitcher.cpp


示例6: WndProc

// ウィンドウプロシージャ
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
{
    HMENU hMenu, hSubMenu;
    POINT pt;

    switch (msg) {
        case WM_RBUTTONDOWN:
            // クリックされた位置にポップアップメニューを表示
            hMenu = LoadMenu(hInst, TEXT("MYMENU"));
            hSubMenu = GetSubMenu(hMenu, 0);
            pt.x = LOWORD(lp);
            pt.y = HIWORD(lp);
            ClientToScreen(hWnd, &pt);
            TrackPopupMenu(
                hSubMenu, TPM_LEFTALIGN, pt.x, pt.y, 0, hWnd, NULL);
            DestroyMenu(hMenu);
            break;
        case WM_COMMAND:
            switch (LOWORD(wp)) {
                case IDM_TRAY:   // 「タスクトレイに入れる」メニュー項目
                    // NOTIFYICONDATA構造体のメンバをセット
                    memset(&ni, 0, sizeof(NOTIFYICONDATA));
                    ni.cbSize = sizeof(NOTIFYICONDATA);
                    ni.hWnd = hWnd;
                    ni.uID = ID_MYTRAY;
                    ni.uFlags = NIF_ICON | NIF_MESSAGE | NIF_TIP;
                    ni.hIcon = (HICON)LoadImage(
                        hInst, TEXT("MYICON"), IMAGE_ICON, 0, 0, 0);
                    ni.uCallbackMessage = MYTRAY_MESSAGE;
                    lstrcpy(ni.szTip, TEXT("猫でもわかるタスクトレイ"));

                    // タスクトレイにアイコンを表示
                    Shell_NotifyIcon(NIM_ADD, &ni);
                    // メインウィンドウを非表示にする
                    ShowWindow(hWnd, SW_HIDE);

                    bTray = TRUE;
                    break;
                case IDM_OUT:    // 「タスクトレイより出す」メニュー項目
                    // タスクトレイのアイコンを削除
                    Shell_NotifyIcon(NIM_DELETE, &ni);
                    // メインウィンドウを表示
                    ShowWindow(hWnd, SW_SHOWNORMAL);

                    bTray = FALSE;
                    break;
                case IDM_END:    // 「終了」メニュー項目
                    SendMessage(hWnd, WM_CLOSE, 0, 0);
                    break;
            }
            break;
        case MYTRAY_MESSAGE:     // タスクトレイ上のイベント
            switch(lp) {
                case WM_RBUTTONDOWN:
                    // クリックされた位置にポップアップメニューを表示
                    hMenu = LoadMenu(hInst, TEXT("MYTRAY"));
                    hSubMenu = GetSubMenu(hMenu, 0);
                    GetCursorPos(&pt);    // クリック位置を取得
                    SetForegroundWindow(hWnd);
                    TrackPopupMenu(
                        hSubMenu, TPM_BOTTOMALIGN, pt.x, pt.y, 0, hWnd, NULL);
                    DestroyMenu(hMenu);
                    break;
                default:
                    return (DefWindowProc(hWnd, msg, wp, lp));
            }
            break;
        case WM_CLOSE:
            if (bTray)   // タスクトレイにアイコンがあるなら…
                // …タスクトレイのアイコンを削除
                Shell_NotifyIcon(NIM_DELETE, &ni);
            DestroyWindow(hWnd);
            break;
        case WM_DESTROY:
            PostQuitMessage(0);
            break;
        default:
            return (DefWindowProc(hWnd, msg, wp, lp));
    }
    return 0;
}
开发者ID:tomorrow56,项目名称:VS2010,代码行数:82,代码来源:tasktray01.cpp


示例7: _ExIf

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// 命令处理
VOID COpenDlg::OnCommand(WPARAM wParam, LPARAM lParam)
{
	INT i;
	RECT rtRect;
	BOOL bPreview;
	PUINT puValue;
	const UINT c_uFormats[][2] = 
	{
		{352, 288}, {176, 144}, {128, 96},
		{320, 240}, {160, 120},
		{640, 480}, {320, 240}, {160, 120},
		{352, 240}, {352, 288},
		{720, 480}, {720, 576},
	};

	_ExIf((HWND) lParam == m_hToolbar, SetFocus(m_hToolbar));
	switch (LOWORD(wParam))
	{
	case IDC_Open_MulSignText:
		if (m_hFormatMenu == NULL)
		{
			m_hFormatMenu = LoadMenu(g_hInst, MAKEINTRESOURCE(IDR_Menu_Format));
		}
		GetWindowRect(GetDlgItem(m_hWnd, IDC_Open_MulSignText), &rtRect);
		TrackPopupMenu(GetSubMenu(m_hFormatMenu, 0), TPM_TOPALIGN, rtRect.left, rtRect.top, 0, m_hWnd, NULL);
		break;

	case IDM_Format_CIF:
	case IDM_Format_QCIF:
	case IDM_Format_SUBQCIF:
	case IDM_Format_SIF:
	case IDM_Format_QSIF:
	case IDM_Format_VGA:
	case IDM_Format_QVGA:
	case IDM_Format_QQVGA:
	case IDM_Format_VCDNTSC:
	case IDM_Format_VCDPAL:
	case IDM_Format_DVDNTSC:
	case IDM_Format_DVDPAL:
		i = LOWORD(wParam) - IDM_Format_CIF;
		SetDlgItemInt(m_hWnd, IDC_Open_Width, c_uFormats[i][0], FALSE);
		SetDlgItemInt(m_hWnd, IDC_Open_Height, c_uFormats[i][1], TRUE);
		OnCommand(MAKELONG(IDC_Open_Width, EN_KILLFOCUS));
		OnCommand(MAKELONG(IDC_Open_Height, EN_KILLFOCUS));
		break;

	case IDC_Open_Preview:
		// 切换预览
		if (HIWORD(wParam) == BN_CLICKED)
		{
			IsPreviewChecked() ? InvalidateRect(m_hWnd, &m_rtPreview, TRUE) : m_pWnd->Stop();
			OnCommand(IDC_RawVideo_Seek);
		}
		break;

	case IDC_Open_Width:
	case IDC_Open_Height:
	case IDC_Open_FrameRate:
	case IDC_Open_FrameStep:
		if (HIWORD(wParam) == EN_KILLFOCUS)
		{
			switch (LOWORD(wParam))
			{
			case IDC_Open_Width:
				puValue = &m_riFormat.m_uWidth;
				break;

			case IDC_Open_Height:
				puValue = (PUINT) &m_riFormat.m_iHeight;
				break;

			case IDC_Open_FrameRate:
				puValue = &m_riFormat.m_uFrameRate;
				break;

			case IDC_Open_FrameStep:
				puValue = (PUINT) &m_riFormat.m_iFrameStep;
				break;
			}

			// 限制尺寸范围
			*puValue = GetDlgItemInt(m_hWnd, LOWORD(wParam), NULL, TRUE);
			m_pWnd->Open(m_pWnd->m_tzFileName, &m_riFormat);
			SetDlgItemInt(m_hWnd, LOWORD(wParam), *puValue, TRUE);
		}
		break;

	case IDM_Play_Play:
		m_pWnd->TogglePlay();
		break;

	case IDM_Play_GotoStart:
		m_pWnd->Stop();
		m_pWnd->Seek(0);
		break;

	case IDM_Play_GotoEnd:
		m_pWnd->Stop();
//.........这里部分代码省略.........
开发者ID:oddstone,项目名称:RawPlayer,代码行数:101,代码来源:OpenDlg.cpp


示例8: m_virtualMachine

CDebugger::CDebugger(CPS2VM& virtualMachine)
: m_virtualMachine(virtualMachine)
{
	RegisterPreferences();

	if(!DoesWindowClassExist(CLSNAME))
	{
		WNDCLASSEX wc;
		memset(&wc, 0, sizeof(WNDCLASSEX));
		wc.cbSize			= sizeof(WNDCLASSEX);
		wc.hCursor			= LoadCursor(NULL, IDC_ARROW);
		wc.hbrBackground	= (HBRUSH)GetStockObject(GRAY_BRUSH); 
		wc.hInstance		= GetModuleHandle(NULL);
		wc.lpszClassName	= CLSNAME;
		wc.lpfnWndProc		= CWindow::WndProc;
		RegisterClassEx(&wc);
	}
	
	Create(NULL, CLSNAME, _T(""), WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, Framework::Win32::CRect(0, 0, 640, 480), NULL, NULL);
	SetClassPtr();

	SetMenu(LoadMenu(GetModuleHandle(NULL), MAKEINTRESOURCE(IDR_DEBUGGER)));

	CreateClient(NULL);

	//Show(SW_MAXIMIZE);

	//ELF View Initialization
	m_pELFView = new CELFView(m_pMDIClient->m_hWnd);
	m_pELFView->Show(SW_HIDE);

	//Functions View Initialization
	m_pFunctionsView = new CFunctionsView(m_pMDIClient->m_hWnd);
	m_pFunctionsView->Show(SW_HIDE);
	m_pFunctionsView->OnFunctionDblClick.connect(boost::bind(&CDebugger::OnFunctionsViewFunctionDblClick, this, _1));
	m_pFunctionsView->OnFunctionsStateChange.connect(boost::bind(&CDebugger::OnFunctionsViewFunctionsStateChange, this));

	//Threads View Initialization
	m_threadsView = new CThreadsViewWnd(m_pMDIClient->m_hWnd, m_virtualMachine);
	m_threadsView->Show(SW_HIDE);
	m_threadsView->OnGotoAddress.connect(boost::bind(&CDebugger::OnThreadsViewAddressDblClick, this, _1));

	//Debug Views Initialization
	m_nCurrentView = -1;

	memset(m_pView, 0, sizeof(m_pView));
	m_pView[DEBUGVIEW_EE]	= new CDebugView(m_pMDIClient->m_hWnd, m_virtualMachine, &m_virtualMachine.m_ee->m_EE, 
		std::bind(&CPS2VM::StepEe, &m_virtualMachine), m_virtualMachine.m_ee->m_os, "EmotionEngine");
	m_pView[DEBUGVIEW_VU0]	= new CDebugView(m_pMDIClient->m_hWnd, m_virtualMachine, &m_virtualMachine.m_ee->m_VU0, 
		std::bind(&CPS2VM::StepEe, &m_virtualMachine), nullptr, "Vector Unit 0", CDisAsmWnd::DISASM_VU);
	m_pView[DEBUGVIEW_VU1]	= new CDebugView(m_pMDIClient->m_hWnd, m_virtualMachine, &m_virtualMachine.m_ee->m_VU1, 
		std::bind(&CPS2VM::StepVu1, &m_virtualMachine), nullptr, "Vector Unit 1", CDisAsmWnd::DISASM_VU);
	m_pView[DEBUGVIEW_IOP]  = new CDebugView(m_pMDIClient->m_hWnd, m_virtualMachine, &m_virtualMachine.m_iop->m_cpu, 
		std::bind(&CPS2VM::StepIop, &m_virtualMachine), m_virtualMachine.m_iopOs.get(), "IO Processor");

	m_virtualMachine.m_ee->m_os->OnExecutableChange.connect(boost::bind(&CDebugger::OnExecutableChange, this));
	m_virtualMachine.m_ee->m_os->OnExecutableUnloading.connect(boost::bind(&CDebugger::OnExecutableUnloading, this));

	ActivateView(DEBUGVIEW_EE);
	LoadSettings();

	if(GetDisassemblyWindow()->IsVisible())
	{
		GetDisassemblyWindow()->SetFocus();
	}

	UpdateLoggingMenu();
	CreateAccelerators();
}
开发者ID:cmexp,项目名称:Play-,代码行数:69,代码来源:Debugger.cpp


示例9: PropSheetProc

/*
	PropSheetProc: Handles special messages pertaining to the property sheet.

	Note: See PropSheetProc in the Platform SDK docs for parameters and notes.
*/
int CALLBACK PropSheetProc(HWND sheet, UINT msgid, LPARAM lParam)
{
	switch (msgid)
	{
	case PSCB_PRECREATE:
		{
			DLGTEMPLATE *templ = (DLGTEMPLATE*)lParam;

			templ->cy += 5;

			//add a minimize box
			templ->style |= WS_MINIMIZEBOX;
		}
		break;

	case PSCB_INITIALIZED:
		{
			HWND tooltip;
			HICON icon;

			/* Add Menu. */
			propdata.menu = LoadMenu(aokts, (LPCSTR)IDM_MAIN);
			SetMenu(sheet, propdata.menu);
			//SetSaveState(sheet, MF_GRAYED);
	        scen.reset();
	        SendMessage(PropSheet_GetCurrentPageHwnd(sheet), AOKTS_Loading, 0, 0);
	        MapView_Reset(propdata.mapview, true);

			/* Enable appropriate recent file items. */
			UpdateRecentMenu(propdata.menu);

			/* Remove unused buttons. */
			for (int i = 0; i < sizeof(PropSheetButtons) / sizeof(WORD); i++)
			{
				HWND hWnd = GetDlgItem(sheet, PropSheetButtons[i]);
				if (hWnd != NULL)
				{
					ShowWindow(hWnd, SW_HIDE);
					EnableWindow(hWnd, FALSE);
				}
			}

			/* Add a tooltip window */
			tooltip = CreateWindowEx(WS_EX_TOPMOST, TOOLTIPS_CLASS, "AOKTS Tooltip", WS_POPUP,
				CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
				sheet, NULL, aokts, NULL);
			TooltipInit(tooltip);

			/* Set the big icon */
			icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LOGO));
			Window_SetIcon(sheet, ICON_BIG, icon);

            if (setts.editall) {
                CheckMenuItem(GetMenu(sheet), ID_EDIT_ALL, MF_BYCOMMAND | MF_CHECKED);
            } else {
                CheckMenuItem(GetMenu(sheet), ID_EDIT_ALL, MF_BYCOMMAND);
            }
		}
		break;
	}
	return 0;
}
开发者ID:DoctorWillCU,项目名称:aokts,代码行数:67,代码来源:aokts.cpp


示例10: WinMain

int WINAPI WinMain(  HINSTANCE hinstance,
                     HINSTANCE hprevinstance,
                     LPSTR     lpcmdline,
                     int       ncmdshow)
{
   WNDCLASSEX  winclass;
   HWND        hwnd;
   MSG         msg;
   HDC         hdc;
   PAINTSTRUCT ps;
   
   main_instance = hinstance;
   
   winclass.cbSize         = sizeof(WNDCLASSEX);
   winclass.style          = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
   winclass.lpfnWndProc    = WindowProc;
   winclass.cbClsExtra     = 0;
   winclass.cbWndExtra     = 0;
   winclass.hInstance      = hinstance;
   winclass.hIcon          = LoadIcon(hinstance,MAKEINTRESOURCE(IDI_KINGAPP));
   winclass.hCursor        = LoadCursor(NULL,IDC_ARROW);
   winclass.hbrBackground  = (HBRUSH) GetStockObject(BLACK_BRUSH);
   winclass.lpszMenuName   = NULL;
   winclass.lpszClassName  = WINDOW_CLASS_NAME;
   winclass.hIconSm		   = LoadIcon(hinstance,MAKEINTRESOURCE(IDI_KINGAPP));
   
   if (!RegisterClassEx(&winclass))
   {
      return(0);
   }

    
   if (!(hwnd = CreateWindowEx( NULL,
                              WINDOW_CLASS_NAME,
                              "Sound As Resource Demo",
                              WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                              0, // X
                              0, // Y
                              400, // WIDTH (INITIAL)
                              400, // HEIGHT (INITIAL)
                              NULL, // HANDLE TO PARENT
                              NULL,
                              hinstance,
                              NULL )))
   {
      return(0);
   }
   
   HMENU hmenuhandle = LoadMenu(hinstance,MAKEINTRESOURCE(MainMenu));
   
   SetMenu(hwnd,hmenuhandle);
   
   //ShowCursor(FALSE);
   
   main_window_handle = hwnd;
   main_instance      = hinstance;
   
//   Game_Init();
   
   while(1)
   {
      if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
      {
         if (msg.message == WM_QUIT)
         {
            break;
         }
         
         TranslateMessage(&msg);
         
         DispatchMessage(&msg);
      }
       
   } // end while
   
   
   //ShowCursor(TRUE);
   
   return(msg.wParam);
   
} // end WinMain
开发者ID:amitahire,项目名称:development,代码行数:81,代码来源:Menutst.cpp


示例11: WinMain

/***********************

 * WinMain: Main function for window
 * @parameter: HINSTANCE _hInstance, game instance
 *				HINSTANCE _hPrevInstance, previous instance
 *				LPSTR _lpCmdLine, command line
 *				int _nCmdShow, command show
 * @return:

 ********************/
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE _hPrevInstance,	LPSTR _lpCmdLine,	int _nCmdShow)
{
	// This will hold the class we create.
	WNDCLASSEX winclass; 
	MSG msg; // Generic message.
	HMENU Menu = LoadMenu(_hInstance, MAKEINTRESOURCE(IDR_MENU1));
	// Create const ints for window width and height
	const int WINDOW_WIDTH = 1300;
	const int WINDOW_HEIGHT = 1080;

	// Window class structure.
	winclass.cbSize = sizeof(WNDCLASSEX);
	winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
	winclass.lpfnWndProc = WindowProc;
	winclass.cbClsExtra = 0;
	winclass.cbWndExtra = 0;
	winclass.hInstance = _hInstance;
	winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
	winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
	winclass.hbrBackground = CreateSolidBrush(RGB(41,63,151));
	winclass.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1);
	winclass.lpszClassName = WINDOW_CLASS_NAME;
	winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);

	// register the window class
	if (!RegisterClassEx(&winclass))
	{
		return (0);
	}

	// create the window
	hwnd =	CreateWindowEx(NULL,				// Extended style.
			WINDOW_CLASS_NAME,					// Class.
			"Solitare",						// Title.
			(WS_OVERLAPPEDWINDOW ^ WS_THICKFRAME) | WS_VISIBLE,
			0, 0,								// Initial x,y.
			WINDOW_WIDTH, WINDOW_HEIGHT,		// Initial width, height.
			NULL,								// Handle to parent.
			Menu,								// Handle to menu.
			_hInstance,							// Instance of this application.
			NULL);								// Extra creation parameters.

	// If there is no window
	if (!(hwnd))
	{
		return (0);
	}

	//Get current monitor Height and Width
	HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
	MONITORINFO info;
	info.cbSize = sizeof(MONITORINFO);
	GetMonitorInfo(monitor, &info);
	int monitor_width = info.rcMonitor.right - info.rcMonitor.left;
	int monitor_height = info.rcMonitor.bottom - info.rcMonitor.top;
	//Resize the window to the height of the monitor
	SetWindowPos(hwnd,0,0,0,WINDOW_WIDTH,monitor_height-50,SWP_NOMOVE|SWP_NOZORDER|SWP_NOACTIVATE);	
	
	// Seed random
	srand((unsigned int)time(0));

	//Run the initialization, set up the game
	CGame& Game = CGame::GetInstance();
	Game.Initialise(_hInstance, hwnd, WINDOW_WIDTH, monitor_height-50);
	
	// Enter main event loop
	while (true)
	{
		// Test if there is a message in queue, if so get it.
		if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
		{
			// Test if this is a quit.
			if (msg.message == WM_QUIT)
			{
				break;
			}
			// Translate any accelerator keys.
			TranslateMessage(&msg);
			// Send the message to the window proc.
			DispatchMessage(&msg);
		}
			// Main game processing goes here.
			Game.ExecuteOneFrame(); //One frame of game logic occurs here...
	}
	// Return to Windows like this...
	delete &Game;
	return (static_cast<int>(msg.wParam));
}
开发者ID:tomob95,项目名称:Solitare,代码行数:98,代码来源:main.cpp


示例12: InitInstance

BOOL InitInstance(HINSTANCE hInstance,int nCmdShow )
{
	HDC		hDC;
	int		i;

	sysInf.ScreenW = WIN_SIZEX;
	sysInf.ScreenH = WIN_SIZEY;
	sysInf.hInstance = hInstance;
	sysInf.hMenu = LoadMenu( NULL, MAKEINTRESOURCE(IDR_MAINMENU) );
	sysInf.bUseBPP24 = CheckScreenMode_BPP24();
	SetMyMenuItem();

retryCreateWin:
	if(0==sysInf.full_screen){
		if(GetSystemMetrics(SM_CXSCREEN)<=WIN_SIZEX || GetSystemMetrics(SM_CYSCREEN)<=WIN_SIZEY){
			if(IDYES!=MessageBox(NULL,"この解像度では、Windowモードでは起動できません。フルスクリーンモードでゲームを起動しますか?","カラーモード",MB_YESNO|MB_ICONWARNING)){
				return (FALSE);
			}else{
				sysInf.full_screen = 1;
				goto retryCreateWin;
			}
		}
		sysInf.hWnd = CreateWindowEx(
			0,className,TITLE_NAME,
			WINDOWMODE_STYLE ,
			(GetSystemMetrics(SM_CXSCREEN)-sysInf.ScreenW)/2,(GetSystemMetrics(SM_CYSCREEN)-sysInf.ScreenH)/2,
			sysInf.ScreenW +GetSystemMetrics(SM_CXDLGFRAME)*2,
			sysInf.ScreenH +GetSystemMetrics(SM_CYDLGFRAME)*2 +GetSystemMetrics(SM_CYBORDER) +GetSystemMetrics(SM_CYSIZE) +GetSystemMetrics(SM_CYMENU),
			NULL, sysInf.hMenu, hInstance, NULL);

	}else{
		int full_screen = 1;
		sysInf.full_screen = 0;
		for(i=0; i<DispFreqMax; i++){
			if(sysInf.refreshRate==DispFreq[i]){
				full_screen = i+1;
				break;
			}
		}
		if(i==DispFreqMax)sysInf.refreshRate = 0;
		sysInf.hWnd = CreateWindowEx(
			0,className,"鎖−クサリ−",
			FULLMODE_STYLE,
			0, 0, sysInf.ScreenW, sysInf.ScreenH,
			NULL, NULL, hInstance, NULL);
		sysInf.hMenuWnd = CreateWindow(className,"menuWnd",WS_POPUP,
			0,0,
			WIN_SIZEX,GetSystemMetrics(SM_CYMENUSIZE),sysInf.hWnd,sysInf.hMenu,sysInf.hInstance,NULL);
		ScreenChange(full_screen , sysInf.refreshRate);
	}
	if( !sysInf.hWnd )return FALSE;
	hDC = GetDC(sysInf.hWnd);
	sysInf.bpp = GetDeviceCaps(hDC,BITSPIXEL);
	ReleaseDC(sysInf.hWnd,hDC);
	if(sysInf.bpp<16){	
		MessageBox(sysInf.hWnd,"このゲームはHightColor(16Bit 65536色)モード以下のカラーモードでは動作しません。\nTrueColorかHightColorモードに切り替えて起動してください。","カラーモード",MB_OK|MB_ICONWARNING);
		return (FALSE);
	}
	SetCursor(LoadCursor(NULL,IDC_ARROW));
	return (TRUE);
} // InitInstance
开发者ID:autch,项目名称:aquaplus_gpl,代码行数:61,代码来源:system.cpp


示例13: DlgProcText

INT_PTR CALLBACK DlgProcText(HWND hdlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
	RECT rc, pos;
	HWND button;
	HMENU hMenu, hMenu1;
	TCHAR str[4096];
	switch (msg) {
	case WM_INITDIALOG:
		opt_startup = TRUE;
		// set windows position, make it top-most
		GetWindowRect(hdlg, &rc);
		SetWindowPos(hdlg, HWND_TOPMOST, rc.left, rc.top, 0, 0, SWP_NOSIZE);
		TranslateDialogDefault(hdlg);
		// generate the display text for variable list
		_tcscpy(str, TranslateT("%c\tcurrent condition\n%d\tcurrent date\n%e\tdewpoint\n%f\tfeel-like temp\n%h\ttoday's high\n%i\twind direction\n%l\ttoday's low\n%m\thumidity\n%n\tstation name\n%p\tpressure\n%r\tsunrise time\n%s\tstation ID\n%t\ttemperature\n%u\tupdate time\n%v\tvisibility\n%w\twind speed\n%y\tsun set"));
		SetDlgItemText(hdlg, IDC_VARLIST, str);

		// make the more variable and other buttons flat
		SendMessage(GetDlgItem(hdlg, IDC_MORE), BUTTONSETASFLATBTN, TRUE, 0);
		SendMessage(GetDlgItem(hdlg, IDC_TM1), BUTTONSETASFLATBTN, TRUE, 0);
		SendMessage(GetDlgItem(hdlg, IDC_TM2), BUTTONSETASFLATBTN, TRUE, 0);
		SendMessage(GetDlgItem(hdlg, IDC_TM3), BUTTONSETASFLATBTN, TRUE, 0);
		SendMessage(GetDlgItem(hdlg, IDC_TM4), BUTTONSETASFLATBTN, TRUE, 0);
		SendMessage(GetDlgItem(hdlg, IDC_TM5), BUTTONSETASFLATBTN, TRUE, 0);
		SendMessage(GetDlgItem(hdlg, IDC_TM6), BUTTONSETASFLATBTN, TRUE, 0);
		SendMessage(GetDlgItem(hdlg, IDC_TM7), BUTTONSETASFLATBTN, TRUE, 0);
		SendMessage(GetDlgItem(hdlg, IDC_TM8), BUTTONSETASFLATBTN, TRUE, 0);
		SendMessage(GetDlgItem(hdlg, IDC_RESET), BUTTONSETASFLATBTN, TRUE, 0);
		// load the settings
		LoadTextSettings(hdlg);
		opt_startup = FALSE;
		return TRUE;

	case WM_COMMAND:
		if (opt_startup)	return TRUE;
		switch (LOWORD(wParam)) {
		case IDC_CTEXT:
		case IDC_BTITLE:
		case IDC_BTEXT:
		case IDC_NTEXT:
		case IDC_XTEXT:
		case IDC_ETEXT:
		case IDC_HTEXT:
		case IDC_BTITLE2:
			if (HIWORD(wParam) == EN_CHANGE)
				SendMessage(GetParent(hdlg), PSM_CHANGED, 0, 0);
			break;

		case IDC_MORE:
			// display custom variables list
			MoreVarList();
			break;

		case IDC_TM1:
		case IDC_TM2:
		case IDC_TM3:
		case IDC_TM4:
		case IDC_TM5:
		case IDC_TM6:
		case IDC_TM7:
		case IDC_TM8:
			WEATHERINFO winfo;
			// display the menu
			button = GetDlgItem(hdlg, LOWORD(wParam));
			GetWindowRect(button, &pos);
			hMenu = LoadMenu(hInst, MAKEINTRESOURCE(IDR_TMMENU));
			hMenu1 = GetSubMenu(hMenu, 0);
			TranslateMenu(hMenu1);
			switch (TrackPopupMenu(hMenu1, TPM_LEFTBUTTON | TPM_RETURNCMD, pos.left, pos.bottom, 0, hdlg, NULL)) {
			case ID_MPREVIEW:
				// show the preview in a message box, using the weather data from the default station
				winfo = LoadWeatherInfo(opt.DefStn);
				GetDisplay(&winfo, *var[LOWORD(wParam) - IDC_TM1], str);
				MessageBox(NULL, str, TranslateT("Weather Protocol Text Preview"), MB_OK | MB_TOPMOST);
				break;

			case ID_MRESET:
				unsigned varo = LOWORD(wParam) - IDC_TM1;
				// remove the old setting from db and free memory
				TCHAR* vartmp = *var[varo];
				wfree(&vartmp);
				SetTextDefault(varname[varo]);
				SetDlgItemText(hdlg, cname[varo], *var[varo]);
				break;
			}
			DestroyMenu(hMenu);
			break;

		case IDC_RESET:
			// left click action selection menu
			button = GetDlgItem(hdlg, IDC_RESET);
			GetWindowRect(button, &pos);
			hMenu = LoadMenu(hInst, MAKEINTRESOURCE(IDR_TMENU));
			hMenu1 = GetSubMenu(hMenu, 0);
			TranslateMenu(hMenu1);
			switch (TrackPopupMenu(hMenu1, TPM_LEFTBUTTON | TPM_RETURNCMD, pos.left, pos.bottom, 0, hdlg, NULL)) {
			case ID_T1:
				// reset to the strings in memory, discard all changes
				LoadTextSettings(hdlg);
				break;
//.........这里部分代码省略.........
开发者ID:MrtsComputers,项目名称:miranda-ng,代码行数:101,代码来源:weather_opt.cpp


示例14: WinMain

int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd )
{
	Q_UNUSED( hPrevInstance );
	Q_UNUSED( nShowCmd );
#if defined(_DEBUG)
	/*	AllocConsole();
		CONSOLE_SCREEN_BUFFER_INFO coninfo;
		GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
		coninfo.dwSize.Y = 500;
		SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
		int hConHandle;
		long lStdHandle;
		FILE *fp;
		lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
		hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
		fp = _fdopen( hConHandle, "w" );
		*stdout = *fp;
		setvbuf( stdout, NULL, _IONBF, 0 );
		lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
		hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
		fp = _fdopen( hConHandle, "w" );
		*stderr = *fp;
		setvbuf( stderr, NULL, _IONBF, 0 );
		QString consoleTitle = QString("%1 %2 %3 - Debug Console").arg(productString()).arg(productBeta()).arg(productVersion());
		SetConsoleTitle(consoleTitle.latin1());*/
#endif

	INITCOMMONCONTROLSEX initex;
	initex.dwICC = ICC_WIN95_CLASSES;
	initex.dwSize = sizeof( INITCOMMONCONTROLSEX );
	InitCommonControlsEx( &initex );
#pragma comment(lib, "comctl32.lib") // needed for InitCommonControlsEx call
	appInstance = hInstance;
	guiThread = GetCurrentThreadId();

	// Try to load riched20.dll
	HMODULE hRiched = LoadLibrary( "riched20.dll" );

	if ( !hRiched )
	{
		MessageBox( 0, "The riched20.dll library could not be found on your system.\nPlease install Microsoft Internet Explorer 4.0 or later.", "Missing DLL", MB_OK | MB_ICONERROR );
		return 1;
	}

	hbSeparator = CreateSolidBrush( RGB( 0xAF, 0xAF, 0xAF ) );
	hbBackground = CreateSolidBrush( RGB( 0, 64, 38 ) );
	iconGreen = ( HICON ) LoadImage( appInstance, MAKEINTRESOURCE( IDI_ICONGREEN ), IMAGE_ICON, 16, 16, 0 );
	iconRed = ( HICON ) LoadImage( appInstance, MAKEINTRESOURCE( IDI_ICONRED ), IMAGE_ICON, 16, 16, 0 );

	// Create the WindowClass
	WNDCLASSEX wpClass;
	ZeroMemory( &wpClass, sizeof( WNDCLASSEX ) );
	wpClass.cbSize = sizeof( WNDCLASSEX );
	wpClass.hInstance = hInstance;
	wpClass.lpfnWndProc = wpWindowProc;
	wpClass.hCursor = LoadCursor( NULL, MAKEINTRESOURCE( IDC_ARROW ) );
	wpClass.hIcon = LoadIcon( hInstance, MAKEINTRESOURCE( IDI_ICON1 ) );
	wpClass.hbrBackground = hbBackground;
	wpClass.lpszClassName = WOLFPACK_CLASS;
	wpClass.hIconSm = iconRed;
	wpClass.style = CS_DBLCLKS | CS_VREDRAW | CS_HREDRAW;

	if ( !RegisterClassEx( &wpClass ) )
	{
		MessageBox( 0, "Couldn't register Window Class.", "Window Class", MB_OK | MB_ICONERROR );
		return 1;
	}

	// Create the Window itself
	hmMainMenu = LoadMenu( appInstance, MAKEINTRESOURCE( IDR_MAINMENU ) );
	mainWindow = CreateWindow( WOLFPACK_CLASS, "Wolfpack", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, NULL, hmMainMenu, hInstance, NULL );

	if ( mainWindow == 0 )
	{
		MessageBox( 0, QString( "Couldn't create the window: " + getErrorString() ).latin1(), "Wolfpack", MB_OK | MB_ICONERROR );
		return 1;
	}

	ShowWindow( mainWindow, SW_NORMAL );

	// Create the System Tray Icon
	ZeroMemory( &icondata, sizeof( icondata ) );
	icondata.cbSize = sizeof( icondata );
	icondata.hWnd = mainWindow;
	icondata.uID = 0;
	icondata.uFlags = NIF_MESSAGE | NIF_ICON;
	icondata.hIcon = LoadIcon( hInstance, MAKEINTRESOURCE( IDI_ICON1 ) );
	icondata.uCallbackMessage = WM_TRAY_NOTIFY;

#if !defined(TTS_BALLOON)
# define TTS_BALLOON			 0x40
#endif

	// This is "ported" from MFC
	tooltip = CreateWindowEx( WS_EX_TOPMOST, TOOLTIPS_CLASS, NULL, WS_POPUP | TTS_NOPREFIX | TTS_ALWAYSTIP | TTS_BALLOON, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, mainWindow, NULL, hInstance, NULL );

	if ( tooltip )
	{
		TOOLINFO info;
		info.cbSize = sizeof( info );
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:101,代码来源:console_win.cpp


示例15: WndProc


//.........这里部分代码省略.........
		return (LONG)GetStockObject(NULL_BRUSH);

		/* 하이퍼링크 부분*/
		/*
	case WM_SETCURSOR:
		if ((HWND)wParam == hwndStatic)
		{
			if (colormsg == 1) return TRUE;
			SendMessage(hwndStatus, SB_SETTEXT, 0, (LONG) "Email : [email protected]");
			SendMessage(hwndStatic, WM_SETFONT, (WPARAM)GetStockObject(DEFAULT_GUI_FONT), 1);
			colormsg = 1;
			InvalidateRgn((HWND)hWnd, 0, 1);
			SetCursor(mycur);
			return TRUE;
		}
		//If not on the static, change the font back to normal. You don't have to worry
		//about the cursor, it will change back to the arrow automatically. I use the
		//'colormsg' flag so it doesn't continually set the font when the cursor is moving
		//around, because it causes it to flicker. If you only use the cursor change and
		//don't worry about the font change you don't have to worry.
		if (colormsg == 1)
		{
			colormsg = 0;
			SendMessage(hwndStatus, SB_SETTEXT, 0, 0);
			SendMessage(hwndStatic, WM_SETFONT, (WPARAM)GetStockObject(DEFAULT_GUI_FONT), 0);
			InvalidateRgn((HWND)hWnd, 0, 1);
		}
		
		break;
		*/

	/* 마우스 오른쪽 팝업 메뉴 */
	case WM_CONTEXTMENU:
		hMenu = LoadMenu(g_hInst, MAKEINTRESOURCE(IDR_MENU1));
		hPopup = GetSubMenu(hMenu, 0);
		TrackPopupMenu(hPopup, TPM_LEFTALIGN, (short)LOWORD(lParam), (short)HIWORD(lParam), 0, hWnd, NULL);
		DestroyMenu(hMenu);
		break;
		
	case WM_LBUTTONDOWN:
		

		//BitBlt(GetDC(hWnd), 0, 0, 1000, 1000, 0, 0, 0, WHITENESS); //그냥 화면을 하얗게만 할 뿐 뒤에 남아있음
		//image_hyperlink_maker(WinProc_sub, "www.daum.net");
		break;

	case WM_SIZE:
		SendMessage(hState, WM_SIZE, wParam, lParam);
		/* 스크롤바 부분 */
		break;

	case WM_COMMAND:
		switch (LOWORD(wParam)) {
		case 50001:	favorite_clicked(50001);break; case 50002: favorite_clicked(50002);break; case 50003: favorite_clicked(50003);break;
		case 50004:	favorite_clicked(50004);break; case 50005: favorite_clicked(50005);break; case 50006: favorite_clicked(50006);break;
		case 50007:	favorite_clicked(50007);break; case 50008: favorite_clicked(50008);break; case 50009: favorite_clicked(50009);break;
		case 50010:	favorite_clicked(50010);break; case 50011: favorite_clicked(50011);break; case 50012: favorite_clicked(50012);break;

		case IDC_MAIN_BUTTON: // when button is clicked, this will happen: 버튼부분
			SendMessage(EdittextBox, WM_GETTEXT, sizeof(textbox_buffer) / sizeof(textbox_buffer[0]), reinterpret_cast<LPARAM>(textbox_buffer));
			if(input_valid_check(textbox_buffer) == 1) // 주소체크하고 dns 실행할지말지 결정
				Save_visit_page(textbox_buffer);
			InvalidateRect(Main_hWnd, NULL, WM_ERASEBKGND);
			UpdateWindow(Main_hWnd);
			break;
开发者ID:LeeSangJae,项目名称:18533,代码行数:66,代码来源:test.cpp


示例16: WinMain

int WINAPI WinMain(  HINSTANCE hinstance,
                     HINSTANCE hprevinstance,
                     LPSTR     lpcmdline,
                     int       ncmdshow)
{
    WNDCLASSEX  winclass;
    HWND        hwnd;
    MSG         msg;
    HDC         hdc;
    PAINTSTRUCT ps;
    ClockTick   *ticker = new ClockTick(250);

    main_instance = hinstance;

    winclass.cbSize         = sizeof(WNDCLASSEX);
    winclass.style          = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
    winclass.lpfnWndProc    = WindowProc;
    winclass.cbClsExtra     = 0;
    winclass.cbWndExtra     = 0;
    winclass.hInstance      = hinstance;
    winclass.hIcon          = LoadIcon(hinstance,MAKEINTRESOURCE(IDI_SMALL));
    winclass.hCursor        = LoadCursor(NULL,IDC_ARROW);
    winclass.hbrBackground  = (HBRUSH) GetStockObject(BLACK_BRUSH);
    winclass.lpszMenuName   = NULL;
    winclass.lpszClassName  = WINDOW_CLASS_NAME;
    winclass.hIconSm		   = LoadIcon(hinstance,MAKEINTRESOURCE(IDI_SMALL));

    if (!RegisterClassEx(&winclass))
    {
        return(0);
    }


    if (!(hwnd = CreateWindowEx( NULL,
                                 WINDOW_CLASS_NAME,
                                 "Sound As Resource Demo",
                                 WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                                 0, // X
  

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