本文整理汇总了C++中LoadFromFile函数的典型用法代码示例。如果您正苦于以下问题:C++ LoadFromFile函数的具体用法?C++ LoadFromFile怎么用?C++ LoadFromFile使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了LoadFromFile函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: AnsiString
LPDIRECTSOUNDBUFFER TSoundsManager::GetFromName(char *Name, bool Dynamic,
float *fSamplingRate)
{ // wyszukanie dŸwiêku w pamiêci albo wczytanie z pliku
AnsiString file;
if (Dynamic)
{ // próba wczytania z katalogu pojazdu
file = Global::asCurrentDynamicPath + AnsiString(Name);
if (FileExists(file))
Name = file.c_str(); // nowa nazwa
else
Dynamic = false; // wczytanie z "sounds/"
}
TSoundContainer *Next = First;
DWORD dwStatus;
for (int i = 0; i < Count; i++)
{
if (strcmp(Name, Next->Name) == 0)
{
if (fSamplingRate)
*fSamplingRate = Next->fSamplingRate; // czêstotliwoœæ
return (Next->GetUnique(pDS));
// DSBuffers.
/*
Next->pDSBuffer[Next->Oldest]->Stop();
Next->pDSBuffer[Next->Oldest]->SetCurrentPosition(0);
if (Next->Oldest<Next->Concurrent-1)
{
Next->Oldest++;
return (Next->pDSBuffer[Next->Oldest-1]);
}
else
{
Next->Oldest= 0;
return (Next->pDSBuffer[Next->Concurrent-1]);
};
/* for (int j=0; j<Next->Concurrent; j++)
{
Next->pDSBuffer[j]->GetStatus(&dwStatus);
if ((dwStatus & DSBSTATUS_PLAYING) != DSBSTATUS_PLAYING)
return (Next->pDSBuffer[j]);
} */
}
else
Next = Next->Next;
};
if (Dynamic) // wczytanie z katalogu pojazdu
Next = LoadFromFile("", Name, 1);
else
Next = LoadFromFile(Directory, Name, 1);
if (Next)
{ //
if (fSamplingRate)
*fSamplingRate = Next->fSamplingRate; // czêstotliwoœæ
return Next->GetUnique(pDS);
}
ErrorLog("Missed sound: " + AnsiString(Name));
return (NULL);
};
开发者ID:shaxbee,项目名称:maszyna,代码行数:60,代码来源:Sound.cpp
示例2: Shader
Shader::Shader(std::string vertexFile, std::string fragmentFile) : Shader()
{
mVertex =glCreateShader(GL_VERTEX_SHADER);
mFragment =glCreateShader(GL_FRAGMENT_SHADER);
mProgram =glCreateProgram();
LoadFromFile(FragmentShader, fragmentFile);
LoadFromFile(VertexShader, vertexFile);
}
开发者ID:Fumasu,项目名称:MazeGame,代码行数:9,代码来源:Shader.cpp
示例3: Log
CMapzoneData::CMapzoneData(const char *szMapName)
{
if (!LoadFromFile(szMapName))
{
Log("Unable to find map zones! Trying to create them...\n");
saveZonFile(szMapName);//try making the zon file if the map has the entities
LoadFromFile(szMapName);
}
}
开发者ID:Ravennholm,项目名称:game,代码行数:9,代码来源:mapzones.cpp
示例4: LoadAndCreateShaderProgram
/*!
Loads a shader program from a file and creates the related program
@param vertex_file - the file which stores the vertex shader code
@param fragment_file - the file which stores the fragment shader code
@return - Gluint of the shader program
*/
GLuint LoadAndCreateShaderProgram(string vertex_file, string fragment_file)
{
string vertex_source = LoadFromFile(vertex_file);
string fragment_source= LoadFromFile(fragment_file);
// create and return the pgoram.
return CreateShaderProgram(vertex_source, fragment_source);
}
开发者ID:yuanfen1,项目名称:G_557_2015_YC,代码行数:17,代码来源:Shaders.cpp
示例5: m_userDataFolder
CFavouritesService::CFavouritesService(std::string userDataFolder) : m_userDataFolder(std::move(userDataFolder))
{
CFileItemList items;
std::string favourites = "special://xbmc/system/favourites.xml";
if(XFILE::CFile::Exists(favourites))
LoadFromFile(favourites, m_favourites);
else
CLog::Log(LOGDEBUG, "CFavourites::Load - no system favourites found, skipping");
favourites = URIUtils::AddFileToFolder(m_userDataFolder, "favourites.xml");
if(XFILE::CFile::Exists(favourites))
LoadFromFile(favourites, m_favourites);
else
CLog::Log(LOGDEBUG, "CFavourites::Load - no userdata favourites found, skipping");
}
开发者ID:anaconda,项目名称:xbmc,代码行数:15,代码来源:FavouritesService.cpp
示例6: LoadRank
bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
{
LoadRank();
// Load from the UUID file:
if (LoadFromFile(GetUUIDFileName(m_UUID), a_World))
{
return true;
}
// Load from the offline UUID file, if allowed:
AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
const char * OfflineUsage = " (unused)";
if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData())
{
OfflineUsage = "";
if (LoadFromFile(GetUUIDFileName(OfflineUUID), a_World))
{
return true;
}
}
// Load from the old-style name-based file, if allowed:
if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
{
AString OldStyleFileName = Printf("players/%s.json", GetName().c_str());
if (LoadFromFile(OldStyleFileName, a_World))
{
// Save in new format and remove the old file
if (SaveToDisk())
{
cFile::Delete(OldStyleFileName);
}
return true;
}
}
// None of the files loaded successfully
LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.",
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
);
if (a_World == NULL)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
return false;
}
开发者ID:cedeel,项目名称:MCServer,代码行数:48,代码来源:Player.cpp
示例7: LoadFromFile
NameGenerator::NameGenerator()
{
//ctor
LoadFromFile("data/letter_chances.txt");
std::string key, value;
for(auto it = m_values.begin(); it != m_values.end(); it++)
{
key = it->first;
value = it->second;
try
{
if(key.size() == 1)
{
m_first[key.at(0)] = std::stof(value);
}
if(key.size() == 2)
{
m_second[key.at(0)][key.at(1)] = std::stof(value);
}
if(key.size() == 3)
{
m_third[key.at(0)][key.at(1)][key.at(2)] = std::stof(value);
}
}
catch(...)
{
std::cout << "Could not convert " << value << std::endl;
}
}
}
开发者ID:Panzareon,项目名称:RoguePG,代码行数:30,代码来源:NameGenerator.cpp
示例8: IsEditorMode
void Ide::LoadLastMain()
{
bool editor = IsEditorMode();
LoadFromFile(THISBACK(SerializeLastMain), ConfigFile("lastmain.cfg"));
if(editor)
main <<= Null;
}
开发者ID:AbdelghaniDr,项目名称:mirror,代码行数:7,代码来源:Config.cpp
示例9: main
int main() {
MyTree<int>* root = CreateEmptyTree<int>();
LoadFromFile(root, "C:\\input.txt");
Square(root);
SaveToFile(root, "C:\\out.txt");
DeleteTree(root);
}
开发者ID:GZNigmatzyanova,项目名称:KPFUExercises,代码行数:7,代码来源:Обход+дерева+стеком.cpp
示例10: Initialize
bool pawsConfigPopup::Initialize()
{
if (!LoadFromFile("configpopup.xml"))
return false;
return true;
}
开发者ID:Chettie,项目名称:Eulora-client,代码行数:7,代码来源:pawsconfigpopup.cpp
示例11: OleRegisterServerDoc
/*
constructor
-----------
if "szPath" is NULL then we create an untitled document and default object
the type is "doctypeNew" if "lhDoc" is NULL and "doctypeEmbedded" if
"lhDoc" is non NULL
if "szPath" is non NULL we create a document of type "doctypeFromFile"
and initialize it from file "szPath"
if "lhDoc" is NULL then we call OleRegisterServerDoc() otherwise we
just use "lhDoc" as our registration handle
*/
TOLEDocument::TOLEDocument (TOLEServer &server,
LHSERVERDOC lhDoc,
LPSTR szPath,
BOOL dirty)
{
szName = 0;
lpvtbl = &_vtbl;
fRelease = FALSE;
fDirty = dirty;
server.pDocument = this;
//
// since we only have one object we can create it now...
//
pObject = new TOLEObject;
if (szPath)
LoadFromFile (szPath);
else {
SetDocumentName (UNNAMED_DOC);
type = lhDoc ? doctypeEmbedded : doctypeNew;
}
if (lhDoc != 0)
this->lhDoc = lhDoc; // use registration handle we were given
else
OleRegisterServerDoc (server.lhServer, szName, this, (LHSERVERDOC FAR *) &this->lhDoc);
}
开发者ID:LucasvBerkel,项目名称:TweedejaarsProject,代码行数:47,代码来源:DOCUMENT.CPP
示例12: LoadFromFile
Bitmap::Bitmap(const WCHAR *path) {
data = NULL;
xOffsets = NULL;
yOffsets = NULL;
LoadFromFile(path);
}
开发者ID:damianGray77,项目名称:SoftwareRenderer,代码行数:7,代码来源:Bitmap.cpp
示例13: Initialize
bool pawsConfigChatFilter::Initialize()
{
if (!LoadFromFile("configchatfilter.xml"))
return false;
return true;
}
开发者ID:garinh,项目名称:planeshift,代码行数:7,代码来源:pawsconfigchatfilter.cpp
示例14: m_jazzPath
//-----------------------------------------------------------------------------------------------
ResourceStream::ResourceStream( const std::string& fileToOpenForReading, bool failSilently )
: m_jazzPath( fileToOpenForReading )
, m_startOfData( NULL )
, m_currentReadOffset( 0 )
, m_dataBytesAvailable( 0 )
, m_capacity( 0 )
, m_internalFormat( RESOURCE_STREAM_FORMAT_INVALID )
, m_currentIndentationDepth( 0 )
, m_consecutiveNewLineCount( 1 )
, m_justWroteBlockBegin( false )
, m_justWroteBlockEnd( false )
, m_integrity( RESOURCE_STREAM_INTEGRITY_VALID )
{
// DEBUGGING - { int q = 5; } //ConsolePrintf( "ResourceStream is being constructed from JazzPath...\n" );
// { int q = 5; } //ConsolePrintf( "ResourceSteam being contructed from JazzPath, relative \"%s\" to marker #%d, resolved \"%s\".\n", fileToOpenForReading.GetRelativePathAsString().c_str(), fileToOpenForReading.GetFileFolderID(), fileToOpenForReading..c_str() );
LoadFromFile( fileToOpenForReading );
// { int q = 5; } //ConsolePrintf( "Finished loading ResourceStream from file \"%s\"; resource stream contains %d bytes (capacity=%d).\n", m_jazzPath..c_str(), m_dataBytesAvailable, m_capacity );
if( IsValid() )
{
{ int q = 5; } //ConsolePrintf( Rgba::GREY, "Loaded ResourceStream from file \"%s\"; resource stream contains %d bytes (capacity=%d).\n", m_jazzPath.c_str(), m_dataBytesAvailable, m_capacity );
}
else if( !failSilently )
{
{ int q = 5; } //ConsolePrintf( Rgba::RED, "FAILED TO LOAD ResourceStream from file \"%s\".\n", m_jazzPath..c_str() );
}
}
开发者ID:SquirrelEiserloh,项目名称:Rules-of-Enragement,代码行数:27,代码来源:ResourceStream.cpp
示例15: Initialize
bool pawsConfigSound::Initialize()
{
if ( ! LoadFromFile("configsound.xml"))
return false;
return true;
}
开发者ID:randomcoding,项目名称:PlaneShift-PSAI,代码行数:7,代码来源:pawsconfigsound.cpp
示例16:
INT CLcMdl2D::Create(void* p1, void* p2, void* p3, void* p4)
{
char* sFile = (char*)p1;
if(FAILED(LoadFromFile(sFile)))
return -1;
char fname[128]={0};
char fext [ 32]={0};
LcStr_SplitPath(sFile, NULL, NULL, fname, fext);
sprintf(m_sName, "%s%s", fname, fext);
D3DXVECTOR3 vcMin;
D3DXVECTOR3 vcMax;
// Set Max and Min vertex Position
D3DXComputeBoundingBox( (D3DXVECTOR3*)m_pVtx
, 4
, D3DXGetFVFVertexSize(VtxDUV1::FVF)
, &vcMin
, &vcMax);
m_BndInf.Set(vcMin, vcMax);
return 0;
}
开发者ID:GALICSOFT,项目名称:glc220_src,代码行数:28,代码来源:LnMdl2D.cpp
示例17: LoadFromFile
bool SysConf::Reload()
{
std::string& filename = m_Filename.empty() ? m_FilenameDefault : m_Filename;
LoadFromFile(filename);
return m_IsValid;
}
开发者ID:Alcaro,项目名称:dolphin,代码行数:7,代码来源:SysConf.cpp
示例18: MultiByteToWideChar
int SImgX_STB::LoadFromFile( LPCSTR pszFileName )
{
wchar_t wszFileName[MAX_PATH+1];
MultiByteToWideChar(CP_ACP,0,pszFileName,-1,wszFileName,MAX_PATH);
if(GetLastError()==ERROR_INSUFFICIENT_BUFFER) return 0;
return LoadFromFile(wszFileName);
}
开发者ID:blueantst,项目名称:soui,代码行数:7,代码来源:imgdecoder-stb.cpp
示例19: LoadFromFile
bool CEpgDataLoader::Load(LPCTSTR pszFolder,HANDLE hAbortEvent)
{
if (pszFolder==NULL)
return false;
FILETIME ftCurrent;
TCHAR szFileMask[MAX_PATH];
HANDLE hFind;
WIN32_FIND_DATA fd;
::GetSystemTimeAsFileTime(&ftCurrent);
::PathCombine(szFileMask,pszFolder,TEXT("*_epg.dat"));
hFind=::FindFirstFile(szFileMask,&fd);
if (hFind==INVALID_HANDLE_VALUE)
return false;
do {
if ((fd.dwFileAttributes&FILE_ATTRIBUTE_DIRECTORY)==0
&& ftCurrent-fd.ftLastWriteTime<FILETIME_HOUR*24*14
&& ::lstrlen(pszFolder)+1+::lstrlen(fd.cFileName)<MAX_PATH) {
TCHAR szFilePath[MAX_PATH];
::PathCombine(szFilePath,pszFolder,fd.cFileName);
LoadFromFile(szFilePath);
if (hAbortEvent!=NULL
&& ::WaitForSingleObject(hAbortEvent,0)==WAIT_OBJECT_0)
break;
}
} while (::FindNextFile(hFind,&fd));
::FindClose(hFind);
return true;
}
开发者ID:ACUVE,项目名称:TVTest,代码行数:31,代码来源:EpgDataLoader.cpp
示例20: main
int main(int argc, char* argv[])
{
LoadFromFile();
printf("\n\n");
LoadFromMemory();
return 0;
}
开发者ID:C4rt,项目名称:MemoryModule,代码行数:7,代码来源:DllLoader.cpp
注:本文中的LoadFromFile函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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