本文整理汇总了C++中LoadDBC函数的典型用法代码示例。如果您正苦于以下问题:C++ LoadDBC函数的具体用法?C++ LoadDBC怎么用?C++ LoadDBC使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了LoadDBC函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: LoadDBCStores
void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
const uint32 DBCFilesCount = 80;
barGoLink bar( DBCFilesCount );
StoreProblemList bad_dbc_files;
uint32 availableDbcLocales = 0xFFFFFFFF;
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc");
// must be after sAreaStore loading
for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));
// fill MapId->DBC records ( skip sub zones and continents )
if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore, dbcPath,"Achievement.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore, dbcPath,"CinematicSequences.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc");
for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const * faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore, dbcPath,"gtOCTRegenHP.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore, dbcPath,"Holidays.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore, dbcPath,"Item.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore, dbcPath,"ItemBagFamily.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore, dbcPath,"ItemExtendedCost.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore, dbcPath,"ItemLimitCategory.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore, dbcPath,"ItemRandomSuffix.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore, dbcPath,"ItemSet.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore, dbcPath,"MapDifficulty.dbc");
// fill data
for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
sMapDifficultyStore.Clear();
//.........这里部分代码省略.........
开发者ID:ZajicekDuracel,项目名称:mangos,代码行数:101,代码来源:DBCStores.cpp
示例2: LoadDBCStores
void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
const uint32 DBCFilesCount = 60;
barGoLink bar(DBCFilesCount);
StoreProblemList bad_dbc_files;
uint32 availableDbcLocales = 0xFFFFFFFF;
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc");
// must be after sAreaStore loading
for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));
// fill MapId->DBC records ( skip sub zones and continents)
if (area->zone == 0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530)
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore, dbcPath,"CinematicSequences.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc");
for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const * faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore, dbcPath,"gtOCTRegenHP.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore, dbcPath,"Item.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore, dbcPath,"ItemExtendedCost.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore, dbcPath,"ItemRandomSuffix.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore, dbcPath,"ItemSet.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc");
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spell = sSpellStore.LookupEntry(i);
if (spell && spell->Category)
sSpellCategoryStore[spell->Category].insert(i);
// DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
// uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
#if OREGON_ENDIAN == OREGON_BIGENDIAN
std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
#endif
}
//.........这里部分代码省略.........
开发者ID:Kerpele,项目名称:UnNamedWoW,代码行数:101,代码来源:DBCStores.cpp
示例3: LoadDBCStores
void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath + "dbc/";
const uint32 DBCFilesCount = 50;
BarGoLink bar(DBCFilesCount);
StoreProblemList bad_dbc_files;
// bitmask for index of fullLocaleNameList
uint32 availableDbcLocales = 0xFFFFFFFF;
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sAreaStore, dbcPath, "AreaTable.dbc");
// must be after sAreaStore loading
for (uint32 i = 1; i <= sAreaStore.GetNumRows(); ++i) // areaid numbered from 1
{
if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaIDByAreaFlag.insert(AreaIDByAreaFlag::value_type(uint16(area->exploreFlag), area->ID));
// fill MapId->DBC records ( skip sub zones and continents )
if (area->zone == 0 && area->mapid != 0 && area->mapid != 1)
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid, area->exploreFlag));
}
}
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sCreatureDisplayInfoExtraStore, dbcPath, "CreatureDisplayInfoExtra.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");
for (uint32 i = 0; i < sFactionStore.GetNumRows(); ++i)
{
FactionEntry const* faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList& flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sItemClassStore, dbcPath, "ItemClass.dbc");
// LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently
// LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sSkillRaceClassInfoStore, dbcPath, "SkillRaceClassInfo.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");
LoadDBC(availableDbcLocales, bar, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc");
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const* spell = sSpellStore.LookupEntry(i);
if (spell && spell->Category)
sSpellCategoryStore[spell->Category].insert(i);
// DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
// uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
#if MANGOS_ENDIAN == MANGOS_BIGENDIAN
std::swap(*((uint32*)(&spell->SpellFamilyFlags)), *(((uint32*)(&spell->SpellFamilyFlags)) + 1));
#endif
}
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if (spellInfo && (spellInfo->Attributes & (SPELL_ATTR_UNK4 | SPELL_ATTR_PASSIVE | SPELL_ATTR_UNK7 | SPELL_ATTR_UNK8)) == (SPELL_ATTR_UNK4 | SPELL_ATTR_PASSIVE | SPELL_ATTR_UNK7 | SPELL_ATTR_UNK8))
{
//.........这里部分代码省略.........
开发者ID:51kfa,项目名称:mangos-classic,代码行数:101,代码来源:DBCStores.cpp
示例4: LoadDBCStores
void LoadDBCStores(const std::string& dataPath)
{
uint32 oldMSTime = getMSTime();
std::string dbcPath = dataPath+"dbc/";
StoreProblemList bad_dbc_files;
uint32 availableDbcLocales = 0xFFFFFFFF;
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaStore, dbcPath, "AreaTable.dbc");
// must be after sAreaStore loading
for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID), area->exploreFlag));
// fill MapId->DBC records (skip sub zones and continents)
if (area->zone == 0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571)
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid, area->exploreFlag));
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoExtraStore, dbcPath,"CreatureDisplayInfoExtra.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");
for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const* faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");
for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
{
if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
{
if (info->maxX < info->minX)
std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
if (info->maxY < info->minY)
std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
if (info->maxZ < info->minZ)
std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore, dbcPath, "gtOCTRegenMP.dbc"); -- not used currently
LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore, dbcPath, "gtRegenHPPerSpt.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemStore, dbcPath, "Item.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore, dbcPath, "ItemDisplayInfo.dbc"); -- not used currently
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore, dbcPath, "ItemCondExtCosts.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore, dbcPath, "ItemExtendedCost.dbc");
//.........这里部分代码省略.........
开发者ID:Atreyos,项目名称:FaceCore,代码行数:101,代码来源:DBCStores.cpp
示例5: LoadDBCStores
void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
LocaleNameStr const* defaultLocaleNameStr = NULL;
uint32 build = ReadDBCBuild(dbcPath,defaultLocaleNameStr);
// Check the expected DBC version
if (!IsAcceptableClientBuild(build))
{
if (build)
sLog.outError("Found DBC files for build %u but StrawberryWorld expected DBC for one from builds: %s Please extract correct DBC files.", build, AcceptableClientBuildsListStr().c_str());
else
sLog.outError("Incorrect DataDir value in StrawberryWorld.conf or not found build info (outdated DBC files). Required one from builds: %s Please extract correct DBC files.",AcceptableClientBuildsListStr().c_str());
Log::WaitBeforeContinueIfNeed();
exit(1);
}
const uint32 DBCFilesCount = 102;
BarGoLink bar(DBCFilesCount);
StoreProblemList bad_dbc_files;
LocalData availableDbcLocales(build,defaultLocaleNameStr->locale);
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc");
// must be after sAreaStore loading
for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));
// fill MapId->DBC records ( skip sub zones and continents )
if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore, dbcPath,"Achievement.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrPowerTypesStore, dbcPath, "ChrClassesXPowerTypes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore, dbcPath,"CinematicSequences.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoExtraStore,dbcPath,"CreatureDisplayInfoExtra.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDungeonEncounterStore, dbcPath,"DungeonEncounter.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc");
for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const * faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore, dbcPath,"gtOCTRegenHP.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore, dbcPath,"Holidays.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore, dbcPath,"Item.dbc");
//.........这里部分代码省略.........
开发者ID:Kanyesz89,项目名称:StrawberryCore-501Beta,代码行数:101,代码来源:DBCStores.cpp
示例6: LoadDBCStores
void LoadDBCStores(const std::string& dataPath, uint32& availableDbcLocales)
{
uint32 oldMSTime = getMSTime();
std::string dbcPath = dataPath+"dbc/";
StoreProblemList bad_dbc_files;
for (uint8 i = 0 ; i < TOTAL_LOCALES; ++i)
availableDbcLocales |= (1 << i);
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaStore, dbcPath, "AreaTable.dbc");
// must be after sAreaStore loading
for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID), area->exploreFlag));
// fill MapId->DBC records (skip sub zones and continents)
if (area->zone == 0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571)
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid, area->exploreFlag));
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sArmorLocationStore, dbcPath,"ArmorLocation.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");
for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const* faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");
for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
{
if (GameObjectDisplayInfoEntry const * info = sGameObjectDisplayInfoStore.LookupEntry(i))
{
if (info->maxX < info->minX)
std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
if (info->maxY < info->minY)
std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
if (info->maxZ < info->minZ)
std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");
//LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore, dbcPath, "gtOCTRegenMP.dbc"); -- not used currently
//LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore, dbcPath, "gtRegenHPPerSpt.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGuildPerksStore, dbcPath,"GuildPerkSpells.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore, dbcPath, "ItemDisplayInfo.dbc"); -- not used currently
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore, dbcPath, "ItemCondExtCosts.dbc");
//.........这里部分代码省略.........
开发者ID:Exodius,项目名称:Atlantiss,代码行数:101,代码来源:DBCStores.cpp
示例7: LoadDBCStores
void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath + "/";
uint32 build = ReadDBCBuild(dbcPath);
// Check the expected DBC version
if (!IsAcceptableClientBuild(build))
{
if (build)
std::cerr << "Found DBC files for build " << build << " but expected DBC for one from builds: " << AcceptableClientBuildsListStr() << " Please extract correct DBC files.\n";
else
std::cerr << "Incorrect DBC directory or not found build info (outdated DBC files). Required one from builds: " << AcceptableClientBuildsListStr() << " Please extract correct DBC files.\n";
exit(1);
}
const uint32 DBCFilesCount = 89;
StoreProblemList bad_dbc_files;
LocalData availableDbcLocales(build);
LoadDBC(availableDbcLocales,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc");
// must be after sAreaStore loading
for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));
// fill MapId->DBC records ( skip sub zones and continents )
if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
}
}
LoadDBC(availableDbcLocales,bad_dbc_files,sAchievementStore, dbcPath,"Achievement.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sCinematicSequencesStore, dbcPath,"CinematicSequences.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc");
for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const * faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTRegenHPStore, dbcPath,"gtOCTRegenHP.dbc");
//LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently
LoadDBC(availableDbcLocales,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sHolidaysStore, dbcPath,"Holidays.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sItemStore, dbcPath,"Item.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sItemBagFamilyStore, dbcPath,"ItemBagFamily.dbc");
//LoadDBC(availableDbcLocales,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently
//LoadDBC(availableDbcLocales,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc");
LoadDBC(availableDbcLocales,bad_dbc_files,sItemExtendedCostStore, dbcPath,"ItemExtendedCost.dbc");
LoadDBC(availableDbcLocales,b
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