本文整理汇总了C++中LUASTACK_SET函数的典型用法代码示例。如果您正苦于以下问题:C++ LUASTACK_SET函数的具体用法?C++ LUASTACK_SET怎么用?C++ LUASTACK_SET使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了LUASTACK_SET函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: luaCompat_openlib
void luaCompat_openlib(lua_State* L, const char* libname, const struct luaL_reg* funcs)
{ /* lua4 */
LUASTACK_SET(L);
char funcname[1000];
lua_newtable(L); /* create it */
lua_pushvalue(L, -1);
lua_setglobal(L, libname); /* register it with given name */
for (; funcs->name; funcs++)
{
int i;
lua_pushstring(L, funcs->name);
lua_pushcfunction(L, funcs->func);
lua_settable(L, -3);
funcname[0] = '\0';
strncat(funcname, libname, 1000);
strcat(funcname, "_");
strncat(funcname, funcs->name, 1000 - strlen(libname) - strlen(funcs->name) - 2);
lua_pushcfunction(L, funcs->func);
lua_setglobal(L, funcname);
}
LUASTACK_CLEAN(L, 1);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:28,代码来源:LuaCompat.c
示例2: LUASTACK_SET
int tLuaObject::generic_PushNew(lua_State* L,
tLuaObject* lua_obj,
const char* type_name,
const char* pointer_type_name
)
{
LUASTACK_SET(L);
// creates table
lua_newtable(L);
luaCompat_pushTypeByName(L, MODULENAME, type_name);
lua_setmetatable(L, -2);
lua_pushstring(L, TLUAOBJECT_POINTER_FIELD);
// pushes typed pointer
luaCompat_pushTypeByName(L, MODULENAME, pointer_type_name);
luaCompat_newTypedObject(L, lua_obj);
// stores in the table
lua_settable(L, -3);
LUASTACK_CLEAN(L, 1);
return 1;
}
开发者ID:1linux,项目名称:luacom,代码行数:28,代码来源:tLuaObject.cpp
示例3: LUASTACK_SET
void tLuaCOMEnumerator::push(lua_State* L)
{
LUASTACK_SET(L);
// creates table
lua_newtable(L);
luaCompat_pushTypeByName(L,
tLuaCOMEnumerator::module_name,
tLuaCOMEnumerator::type_name);
luaCompat_setType(L, -2);
lua_pushstring(L, ENUMERATOR_FIELD);
// pushes typed pointer
luaCompat_pushTypeByName(L,
tLuaCOMEnumerator::module_name,
tLuaCOMEnumerator::pointer_type_name);
luaCompat_newTypedObject(L, this);
// stores in the table
lua_settable(L, -3);
LUASTACK_CLEAN(L, 1);
}
开发者ID:Rocket-Buddha,项目名称:GameCode4,代码行数:26,代码来源:tLuaCOMEnumerator.cpp
示例4: LUASTACK_SET
void tLuaCOMEnumerator::push(lua_State* L)
{
LUASTACK_SET(L);
tStringBuffer module_name(tUtil::RegistryGetString(L, module_name_key));
LUASTACK_DOCLEAN(L, 0);
// creates table
lua_newtable(L);
luaCompat_pushTypeByName(L,
module_name,
tLuaCOMEnumerator::type_name);
lua_setmetatable(L, -2);
lua_pushstring(L, ENUMERATOR_FIELD);
// pushes typed pointer
luaCompat_pushTypeByName(L,
module_name,
tLuaCOMEnumerator::pointer_type_name);
luaCompat_newTypedObject(L, this);
// stores in the table
lua_settable(L, -3);
LUASTACK_CLEAN(L, 1);
}
开发者ID:1linux,项目名称:luacom,代码行数:29,代码来源:tLuaCOMEnumerator.cpp
示例5: LUASTACK_SET
bool tLuaObject::pushCachedObject(lua_State *L, void *pointer)
{
LUASTACK_SET(L);
#ifdef LUA5
luaCompat_moduleGet(L, MODULENAME, INSTANCES_CACHE);
lua_pushlightuserdata(L, pointer);
lua_gettable(L, -2);
lua_remove(L, -2);
if(lua_isnil(L, -1))
{
lua_pop(L, 1);
LUASTACK_CLEAN(L, 0);
return false;
}
LUASTACK_CLEAN(L, 1);
return true;
#else
return false;
#endif
}
开发者ID:Rocket-Buddha,项目名称:GameCode4,代码行数:27,代码来源:tLuaObject.cpp
示例6: luaCompat_newTypedObject
int luaCompat_newTypedObject(lua_State* L, void* object)
{ /* lua4 */
int newreference = 0;
int tag = 0;
LUASTACK_SET(L);
luaL_checktype(L, -1, LUA_TNUMBER);
tag = (int) lua_tonumber(L, -1);
lua_pop(L, 1);
/* pushes userdata */
lua_pushusertag(L, object, LUA_ANYTAG);
if(lua_tag(L, -1) != tag)
{
/* this is the first userdata with this value,
so corrects the tag */
lua_settag(L, tag);
newreference = 1;
}
LUASTACK_CLEAN(L, 0);
return newreference;
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:28,代码来源:LuaCompat.c
示例7: LUASTACK_SET
void LuaBeans::registerPointerEvents(lua_State* L, class Events& events)
{
LUASTACK_SET(L);
luaCompat_pushTypeByName(L, module_name, udtag_name);
if(events.gettable)
{
lua_pushcfunction(L, events.gettable);
luaCompat_handleGettableEvent(L);
}
if(events.settable)
{
lua_pushcfunction(L, events.settable);
luaCompat_handleSettableEvent(L);
}
if(events.noindex)
{
lua_pushcfunction(L, events.noindex);
luaCompat_handleNoIndexEvent(L);
}
if(events.gc)
{
lua_pushcfunction(L, events.gc);
luaCompat_handleGCEvent(L);
}
lua_pop(L, 1);
LUASTACK_CLEAN(L, 0);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:34,代码来源:luabeans.cpp
示例8: luaCompat_pushCBool
void luaCompat_pushCBool(lua_State* L, int value)
{ /* lua5 */
LUASTACK_SET(L);
lua_pushboolean(L, value);
LUASTACK_CLEAN(L, 1);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:8,代码来源:LuaCompat.c
示例9: luaopen_luawinapi_core
LUAWINAPI_API int luaopen_luawinapi_core(lua_State *L)
{
LUASTACK_SET(L);
// init stdcallthunk module
stdcallthunk_initialize();
atexit(stdcallthunk_finalize);
// luacwrap = require("luacwrap")
lua_getglobal(L, "require");
lua_pushstring(L, "luacwrap");
lua_call(L, 1, 1);
// lua_setfield(L, LUA_ENVIRONINDEX, "luacwrap");
// get c interface
lua_getfield(L, -1, LUACWARP_CINTERFACE_NAME);
g_luacwrapiface = (luacwrap_cinterface*)lua_touserdata(L, -1);
// check for C interface
if (NULL == g_luacwrapiface)
{
luaL_error(L, "Could not load luacwrap: No C interface available.");
}
// check interface version
if (LUACWARP_CINTERFACE_VERSION != g_luacwrapiface->version)
{
luaL_error(L, "Could not load luacwrap: Incompatiple C interface version. Expected %i got %i.", LUACWARP_CINTERFACE_VERSION, g_luacwrapiface->version);
}
// drop C interface and drop package table
lua_pop(L, 2);
// create module table
lua_newtable(L);
// set info fields
lua_pushstring(L, "Klaus Oberhofer");
lua_setfield(L, -2, "_AUTHOR");
lua_pushstring(L, "1.3.0-1");
lua_setfield(L, -2, "_VERSION");
lua_pushstring(L, "MIT license: See LICENSE for details.");
lua_setfield(L, -2, "_LICENSE");
lua_pushstring(L, "https://github.com/oberhofer/luawinapi");
lua_setfield(L, -2, "_URL");
// register package functionality
register_luawinapi(L);
register_EnumChildWindows(L);
LUASTACK_CLEAN(L, 1);
return 1;
}
开发者ID:LuaDist2,项目名称:luawinapi,代码行数:57,代码来源:luawinapi.c
示例10: luaCompat_handleEqEvent
void luaCompat_handleEqEvent(lua_State* L)
{ /* lua4 */
LUASTACK_SET(L);
/* lua4 does not have eq event */
lua_pop(L, 1);
LUASTACK_CLEAN(L, -1);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:9,代码来源:LuaCompat.c
示例11: luaCompat_getType
void luaCompat_getType(lua_State* L, int index)
{ /* lua4 */
LUASTACK_SET(L);
int tag = lua_tag(L, index);
lua_pushnumber(L, tag);
LUASTACK_CLEAN(L, 1);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:9,代码来源:LuaCompat.c
示例12: luaCompat_setType
void luaCompat_setType(lua_State* L, int index)
{ /* lua5 */
LUASTACK_SET(L);
lua_setmetatable(L, index);
LUASTACK_CLEAN(L,-1);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:9,代码来源:LuaCompat.c
示例13: luaCompat_handleFuncCallEvent
void luaCompat_handleFuncCallEvent(lua_State* L)
{ /* lua4 */
LUASTACK_SET(L);
int tag = lua_tonumber(L, -2);
lua_settagmethod(L, tag, "function");
LUASTACK_CLEAN(L, -1);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:10,代码来源:LuaCompat.c
示例14: luaCompat_handleNoIndexEvent
void luaCompat_handleNoIndexEvent(lua_State* L)
{ /* lua4 */
LUASTACK_SET(L);
int tag = lua_tonumber(L, -2);
lua_settagmethod(L, tag, "index");
LUASTACK_CLEAN(L, -1);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:10,代码来源:LuaCompat.c
示例15: luaCompat_moduleGet
void luaCompat_moduleGet(lua_State* L, const char* module, const char* key)
{
LUASTACK_SET(L);
lua_getfield(L, LUA_REGISTRYINDEX, module);
lua_getfield(L, -1, key);
lua_remove(L, -2);
LUASTACK_CLEAN(L, 1);
}
开发者ID:brkpt,项目名称:luaplus51-all,代码行数:10,代码来源:LuaCompat.cpp
示例16: luaCompat_moduleSet
void luaCompat_moduleSet(lua_State* L, const char* module, const char* key)
{
LUASTACK_SET(L);
lua_getfield(L, LUA_REGISTRYINDEX, module);
lua_pushvalue(L, -2);
lua_setfield(L, -2, key);
lua_pop(L, 2);
LUASTACK_CLEAN(L, -1);
}
开发者ID:brkpt,项目名称:luaplus51-all,代码行数:11,代码来源:LuaCompat.cpp
示例17: luaCompat_handleSettableEvent
void luaCompat_handleSettableEvent(lua_State* L)
{ /* lua5 */
LUASTACK_SET(L);
lua_pushstring(L, "__newindex");
lua_insert(L, -2);
lua_settable(L, -3);
LUASTACK_CLEAN(L, -1);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:12,代码来源:LuaCompat.c
示例18: luaCompat_moduleGet
void luaCompat_moduleGet(lua_State* L, const char* module, const char* key)
{ /* lua4 */
LUASTACK_SET(L);
lua_getglobal(L, module);
lua_pushstring(L, key);
lua_gettable(L, -2);
lua_remove(L, -2);
LUASTACK_CLEAN(L, 1);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:13,代码来源:LuaCompat.c
示例19: register_EnumChildWindows
int register_EnumChildWindows(lua_State* L)
{
LUASTACK_SET(L);
// create method table
#if (LUA_VERSION_NUM > 501)
luaL_setfuncs(L, methods, 0);
#else
luaL_openlib(L, NULL, methods, 0);
#endif
LUASTACK_CLEAN(L, 0);
return 0;
}
开发者ID:LuaDist2,项目名称:luawinapi,代码行数:14,代码来源:enumwindow.c
示例20: luaCompat_newLuaType
void luaCompat_newLuaType(lua_State* L,
const char* module_name,
const char* type_name)
{ /* lua4 */
LUASTACK_SET(L);
int tag = lua_newtag(L);
lua_pushnumber(L, tag);
luaCompat_moduleSet(L, module_name, type_name);
LUASTACK_CLEAN(L, 0);
}
开发者ID:WeyrSDev,项目名称:gamecode3,代码行数:14,代码来源:LuaCompat.c
注:本文中的LUASTACK_SET函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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