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C++ LOCK_HARDWARE函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中LOCK_HARDWARE函数的典型用法代码示例。如果您正苦于以下问题:C++ LOCK_HARDWARE函数的具体用法?C++ LOCK_HARDWARE怎么用?C++ LOCK_HARDWARE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了LOCK_HARDWARE函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: intel_region_cow

/* Break the COW tie to the pbo.  Both the pbo and the region end up
 * with a copy of the data.
 */
void
intel_region_cow(struct intel_context *intel, struct intel_region *region)
{
   struct intel_buffer_object *pbo = region->pbo;
   GLboolean ok;

   intel_region_release_pbo(intel, region);

   assert(region->cpp * region->pitch * region->height == pbo->Base.Size);

   _DBG("%s %p (%d bytes)\n", __FUNCTION__, region, pbo->Base.Size);

   /* Now blit from the texture buffer to the new buffer: 
    */

   LOCK_HARDWARE(intel);
   ok = intelEmitCopyBlit(intel,
                          region->cpp,
                          region->pitch, pbo->buffer, 0, region->tiling,
                          region->pitch, region->buffer, 0, region->tiling,
                          0, 0, 0, 0,
                          region->pitch, region->height,
                          GL_COPY);
   assert(ok);
   UNLOCK_HARDWARE(intel);
}
开发者ID:emcmanus,项目名称:FlashMesa3D,代码行数:29,代码来源:intel_regions.c


示例2: r128SpanRenderStart

void r128SpanRenderStart( GLcontext *ctx )
{
   r128ContextPtr rmesa = R128_CONTEXT(ctx);
   FLUSH_BATCH(rmesa);
   LOCK_HARDWARE(rmesa);
   r128WaitForIdleLocked( rmesa );
}
开发者ID:DavidGriffith,项目名称:finx,代码行数:7,代码来源:r128_span.c


示例3: intel_region_data

/* Upload data to a rectangular sub-region.  Lots of choices how to do this:
 *
 * - memcpy by span to current destination
 * - upload data as new buffer and blit
 *
 * Currently always memcpy.
 */
void
intel_region_data(struct intel_context *intel,
                  struct intel_region *dst,
                  GLuint dst_offset,
                  GLuint dstx, GLuint dsty,
                  const void *src, GLuint src_pitch,
                  GLuint srcx, GLuint srcy, GLuint width, GLuint height)
{
   _DBG("%s\n", __FUNCTION__);

   if (intel == NULL)
      return;

   if (dst->pbo) {
      if (dstx == 0 &&
          dsty == 0 && width == dst->pitch && height == dst->height)
         intel_region_release_pbo(intel, dst);
      else
         intel_region_cow(intel, dst);
   }

   LOCK_HARDWARE(intel);
   _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
                   dst->cpp,
                   dst->pitch,
                   dstx, dsty, width, height, src, src_pitch, srcx, srcy);

   intel_region_unmap(intel, dst);
   UNLOCK_HARDWARE(intel);
}
开发者ID:emcmanus,项目名称:FlashMesa3D,代码行数:37,代码来源:intel_regions.c


示例4: sisSpanRenderStart

void sisSpanRenderStart( GLcontext *ctx )
{
   sisContextPtr smesa = SIS_CONTEXT(ctx);

   SIS_FIREVERTICES(smesa);
   LOCK_HARDWARE();
   WaitEngIdle( smesa );
}
开发者ID:Multi2Sim,项目名称:m2s-bench-parsec-3.0-src,代码行数:8,代码来源:sis_span.c


示例5: i830FlushPrims

void i830FlushPrims( i830ContextPtr imesa )
{
   if (imesa->vertex_buffer) {
      LOCK_HARDWARE( imesa );
      i830FlushPrimsLocked( imesa );
      UNLOCK_HARDWARE( imesa );
   }
}
开发者ID:dikerex,项目名称:theqvd,代码行数:8,代码来源:i830_ioctl.c


示例6: i810DmaFinish

/* This waits for *everybody* to finish rendering -- overkill.
 */
void i810DmaFinish( i810ContextPtr imesa  ) 
{
   I810_FIREVERTICES( imesa );

   LOCK_HARDWARE( imesa );
   i810RegetLockQuiescent( imesa );
   UNLOCK_HARDWARE( imesa );
}
开发者ID:GunioRobot,项目名称:mesa-7.10.2-PS3,代码行数:10,代码来源:i810ioctl.c


示例7: nouveauSpanRenderStart

static void
nouveauSpanRenderStart( GLcontext *ctx )
{
   nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
   FIRE_RING();
   LOCK_HARDWARE(nmesa);
   nouveauWaitForIdleLocked( nmesa );
}
开发者ID:Starlink,项目名称:mesa,代码行数:8,代码来源:nouveau_span.c


示例8: ffbDDFinish

static void ffbDDFinish(GLcontext *ctx)
{
	ffbContextPtr fmesa = FFB_CONTEXT(ctx);

	LOCK_HARDWARE(fmesa);
	FFBWait(fmesa, fmesa->regs);
	UNLOCK_HARDWARE(fmesa);
}
开发者ID:DavidGriffith,项目名称:finx,代码行数:8,代码来源:ffb_dd.c


示例9: intelSpanRenderStart

/* Move locking out to get reasonable span performance.
 */
void intelSpanRenderStart( GLcontext *ctx )
{
   intelContextPtr intel = INTEL_CONTEXT(ctx);

   intelFlush(&intel->ctx);
   LOCK_HARDWARE(intel);
   intelWaitForIdle(intel);
}
开发者ID:DavidGriffith,项目名称:finx,代码行数:10,代码来源:intel_span.c


示例10: radeonSpanRenderStart

static void radeonSpanRenderStart( GLcontext *ctx )
{
   radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
   //   R300_FIREVERTICES( rmesa );
   // old code has flush
   r300Flush(ctx);
   LOCK_HARDWARE( rmesa );
   radeonWaitForIdleLocked( rmesa );
}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:9,代码来源:radeon_span.c


示例11: radeonUploadTexImages

int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t, GLuint face )
{
   const int numLevels = t->base.lastLevel - t->base.firstLevel + 1;

   if ( RADEON_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) {
      fprintf( stderr, "%s( %p, %p ) sz=%d lvls=%d-%d\n", __FUNCTION__,
	       (void *)rmesa->glCtx, (void *)t->base.tObj, t->base.totalSize,
	       t->base.firstLevel, t->base.lastLevel );
   }

   if ( !t || t->base.totalSize == 0 )
      return 0;

   LOCK_HARDWARE( rmesa );

   if ( t->base.memBlock == NULL ) {
      int heap;

      heap = driAllocateTexture( rmesa->texture_heaps, rmesa->nr_heaps,
				 (driTextureObject *) t );
      if ( heap == -1 ) {
	 UNLOCK_HARDWARE( rmesa );
	 return -1;
      }

      /* Set the base offset of the texture image */
      t->bufAddr = rmesa->radeonScreen->texOffset[heap] 
	   + t->base.memBlock->ofs;
      t->pp_txoffset = t->bufAddr;


      /* Mark this texobj as dirty on all units:
       */
      t->dirty_state = TEX_ALL;
   }


   /* Let the world know we've used this memory recently.
    */
   driUpdateTextureLRU( (driTextureObject *) t );
   UNLOCK_HARDWARE( rmesa );


   /* Upload any images that are new */
   if (t->base.dirty_images[face]) {
      int i;
      for ( i = 0 ; i < numLevels ; i++ ) {
         if ( (t->base.dirty_images[face] & (1 << (i+t->base.firstLevel))) != 0 ) {
            uploadSubImage( rmesa, t, i, 0, 0, t->image[face][i].width,
			    t->image[face][i].height, face );
         }
      }
      t->base.dirty_images[face] = 0;
   }

   return 0;
}
开发者ID:BackupTheBerlios,项目名称:dri-ex-svn,代码行数:57,代码来源:radeon_texmem.c


示例12: ffbBufferSize

static void ffbBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
{
	GET_CURRENT_CONTEXT(ctx);
	ffbContextPtr fmesa = FFB_CONTEXT(ctx);

	LOCK_HARDWARE(fmesa);
	*width = fmesa->driDrawable->w;
	*height = fmesa->driDrawable->h;
	UNLOCK_HARDWARE(fmesa);
}
开发者ID:DavidGriffith,项目名称:finx,代码行数:10,代码来源:ffb_dd.c


示例13: sisFinish

/* Make sure all commands have been sent to the hardware and have
 * completed processing.
 */
static void
sisFinish( GLcontext *ctx )
{
   sisContextPtr smesa = SIS_CONTEXT(ctx);

   SIS_FIREVERTICES(smesa);
   LOCK_HARDWARE();
   WaitEngIdle( smesa );
   UNLOCK_HARDWARE();
}
开发者ID:Multi2Sim,项目名称:m2s-bench-parsec-3.0-src,代码行数:13,代码来源:sis_dd.c


示例14: ffbSWRenderStart

/* Even when doing full software rendering we need to
 * wrap render{start,finish} so that the hardware is kept
 * in sync (because multipass rendering changes the write
 * buffer etc.)
 */
static void ffbSWRenderStart(GLcontext *ctx)
{
	ffbContextPtr fmesa = FFB_CONTEXT(ctx);

	LOCK_HARDWARE(fmesa);
	fmesa->hw_locked = 1;

	if (fmesa->state_dirty != 0)
		ffbSyncHardware(fmesa);
}
开发者ID:aosm,项目名称:X11,代码行数:15,代码来源:ffb_tris.c


示例15: mach64DDFlush

/* Send all commands to the hardware.  If vertex buffers or indirect
 * buffers are in use, then we need to make sure they are sent to the
 * hardware.  All commands that are normally sent to the ring are
 * already considered `flushed'.
 */
static void mach64DDFlush( GLcontext *ctx )
{
   mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);

   LOCK_HARDWARE( mmesa );
   FLUSH_DMA_LOCKED( mmesa );
   UNLOCK_HARDWARE( mmesa );

#if ENABLE_PERF_BOXES
   if ( mmesa->boxes ) {
      LOCK_HARDWARE( mmesa );
      mach64PerformanceBoxesLocked( mmesa );
      UNLOCK_HARDWARE( mmesa );
   }

   /* Log the performance counters if necessary */
   mach64PerformanceCounters( mmesa );
#endif
}
开发者ID:Multi2Sim,项目名称:m2s-bench-parsec-3.0-src,代码行数:24,代码来源:mach64_dd.c


示例16: mgaWaitAge

void mgaWaitAge( mgaContextPtr mmesa, int age  )
{
   if (GET_DISPATCH_AGE(mmesa) < age) {
      LOCK_HARDWARE(mmesa);
      if (GET_DISPATCH_AGE(mmesa) < age) {
	 UPDATE_LOCK( mmesa, DRM_LOCK_FLUSH );
      }
      UNLOCK_HARDWARE(mmesa);
   }
}
开发者ID:dikerex,项目名称:theqvd,代码行数:10,代码来源:mgaioctl.c


示例17: tdfxFlush

static void tdfxFlush( GLcontext *ctx )
{
   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);

   FLUSH_BATCH( fxMesa );

   LOCK_HARDWARE( fxMesa );
   fxMesa->Glide.grFlush();
   UNLOCK_HARDWARE( fxMesa );
}
开发者ID:BackupTheBerlios,项目名称:dri-ex-svn,代码行数:10,代码来源:tdfx_render.c


示例18: try_pbo_upload

/* XXX: Do this for TexSubImage also:
 */
static GLboolean
try_pbo_upload(struct intel_context *intel,
               struct intel_texture_image *intelImage,
               const struct gl_pixelstore_attrib *unpack,
               GLint internalFormat,
               GLint width, GLint height,
               GLenum format, GLenum type, const void *pixels)
{
   struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
   GLuint src_offset, src_stride;
   GLuint dst_offset, dst_stride;

   if (!pbo ||
       intel->ctx._ImageTransferState ||
       unpack->SkipPixels || unpack->SkipRows) {
      _mesa_printf("%s: failure 1\n", __FUNCTION__);
      return GL_FALSE;
   }

   src_offset = (GLuint) pixels;

   if (unpack->RowLength > 0)
      src_stride = unpack->RowLength;
   else
      src_stride = width;

   dst_offset = intel_miptree_image_offset(intelImage->mt,
                                           intelImage->face,
                                           intelImage->level);

   dst_stride = intelImage->mt->pitch;

   intelFlush(&intel->ctx);
   LOCK_HARDWARE(intel);
   {
      struct _DriBufferObject *src_buffer =
         intel_bufferobj_buffer(intel, pbo, INTEL_READ);
      struct _DriBufferObject *dst_buffer =
         intel_region_buffer(intel->intelScreen, intelImage->mt->region,
                             INTEL_WRITE_FULL);


      intelEmitCopyBlit(intel,
                        intelImage->mt->cpp,
                        src_stride, src_buffer, src_offset,
                        dst_stride, dst_buffer, dst_offset,
                        0, 0, 0, 0, width, height,
			GL_COPY);

      intel_batchbuffer_flush(intel->batch);
   }
   UNLOCK_HARDWARE(intel);

   return GL_TRUE;
}
开发者ID:Starlink,项目名称:mesa,代码行数:57,代码来源:intel_tex_image.c


示例19: intelFlushBatch

void intelFlushBatch( intelContextPtr intel, GLboolean refill )
{
   if (intel->locked) {
      intelFlushBatchLocked( intel, GL_FALSE, refill, GL_FALSE );
   } 
   else {
      LOCK_HARDWARE(intel);
      intelFlushBatchLocked( intel, GL_FALSE, refill, GL_TRUE );
      UNLOCK_HARDWARE(intel);
   }
}
开发者ID:astrofimov,项目名称:vgallium,代码行数:11,代码来源:intel_ioctl.c


示例20: nouveauGetBufferSize

/* Return the width and height of the current color buffer */
static void nouveauGetBufferSize( GLframebuffer *buffer,
		GLuint *width, GLuint *height )
{
	GET_CURRENT_CONTEXT(ctx);
	nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);

	LOCK_HARDWARE( nmesa );
	*width  = nmesa->driDrawable->w;
	*height = nmesa->driDrawable->h;
	UNLOCK_HARDWARE( nmesa );
}
开发者ID:Starlink,项目名称:mesa,代码行数:12,代码来源:nouveau_driver.c



注:本文中的LOCK_HARDWARE函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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