本文整理汇总了C++中JNI_ENV函数的典型用法代码示例。如果您正苦于以下问题:C++ JNI_ENV函数的具体用法?C++ JNI_ENV怎么用?C++ JNI_ENV使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了JNI_ENV函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: JNI_ENV
void JNICallbackAdapter::onError(THREAD_CONTEXT threadContext, long errorCode, std::string error)
{
controller->log(threadContext, 0, "Libaio event generated errors, callback object was informed about it");
jstring strError = JNI_ENV(threadContext)->NewStringUTF(error.data());
JNI_ENV(threadContext)->CallVoidMethod(fileController, controller->error, callback, sequence, isRead ? nullObj : bufferReference, (jint)errorCode, strError);
release(threadContext);
}
开发者ID:AddictedCS,项目名称:hornetq,代码行数:10,代码来源:JNICallbackAdapter.cpp
示例2: Java_org_andengine_extension_scripting_Test_test
JNIEXPORT jobject JNICALL Java_org_andengine_extension_scripting_Test_test(JNIEnv* pJNIEnv, jclass pJClass) {
Engine* engine = getEngine();
Context* context = getContext();
AssetManager* assetManager = context->getAssetManager();
/* Fetch managers. */
TextureManager* textureManager = engine->getTextureManager();
VertexBufferObjectManager* vertexBufferObjectManager = engine->getVertexBufferObjectManager();
/* Create texture. */
AssetBitmapTexture texture(textureManager, assetManager, JNI_ENV()->NewStringUTF("gfx/box.png")); //, BitmapTextureFormat::RGBA_4444);
texture.load();
/* Extract TextureRegion. */
TextureRegion textureRegion(&texture, 0, 0, texture.getWidth(), texture.getHeight());
/* Create an Entity/Sprite. */
int size = 100;
Entity* entity = new Sprite(360 - (size / 2), 240 - (size / 2), size, size, &textureRegion, vertexBufferObjectManager);
// Entity* entity = new Rectangle(360 - (size / 2), 240 - (size / 2), size, size, vertexBufferObjectManager);
entity->setRotation(45);
entity->setScale(2);
/* Release managers. */
delete vertexBufferObjectManager;
delete textureManager;
return entity->unwrap();
}
开发者ID:ReactionYkt,项目名称:AndroidGames,代码行数:30,代码来源:Test.cpp
示例3: Java_org_andengine_extension_scripting_opengl_vbo_DrawTypeProxy_nativeInitClass
JNIEXPORT void JNICALL Java_org_andengine_extension_scripting_opengl_vbo_DrawTypeProxy_nativeInitClass(JNIEnv* pJNIEnv, jclass pJClass) {
sDrawTypeClass = (jclass)JNI_ENV()->NewGlobalRef(JNI_ENV()->FindClass("org/andengine/opengl/vbo/DrawType"));
jfieldID DrawType_STATIC_ID = JNI_ENV()->GetStaticFieldID(sDrawTypeClass, "STATIC", "Lorg/andengine/opengl/vbo/DrawType;");
DrawType::STATIC = new DrawType(JNI_ENV()->GetStaticObjectField(sDrawTypeClass, DrawType_STATIC_ID));
jfieldID DrawType_DYNAMIC_ID = JNI_ENV()->GetStaticFieldID(sDrawTypeClass, "DYNAMIC", "Lorg/andengine/opengl/vbo/DrawType;");
DrawType::DYNAMIC = new DrawType(JNI_ENV()->GetStaticObjectField(sDrawTypeClass, DrawType_DYNAMIC_ID));
jfieldID DrawType_STREAM_ID = JNI_ENV()->GetStaticFieldID(sDrawTypeClass, "STREAM", "Lorg/andengine/opengl/vbo/DrawType;");
DrawType::STREAM = new DrawType(JNI_ENV()->GetStaticObjectField(sDrawTypeClass, DrawType_STREAM_ID));
}
开发者ID:Slaught3r,项目名称:FirstGame,代码行数:9,代码来源:DrawType.cpp
示例4: Java_org_andengine_extension_scripting_engine_camera_CameraProxy_nativeInitClass
JNIEXPORT void JNICALL Java_org_andengine_extension_scripting_engine_camera_CameraProxy_nativeInitClass(JNIEnv* pJNIEnv, jclass pJClass) {
sCameraClass = (jclass)JNI_ENV()->NewGlobalRef(pJClass);
sConstructor__FFFF = JNI_ENV()->GetMethodID(sCameraClass, "<init>", "(JFFFF)V");
sMethod__GetWidth = JNI_ENV()->GetMethodID(sCameraClass, "getWidth", "()F");
sMethod__GetHeight = JNI_ENV()->GetMethodID(sCameraClass, "getHeight", "()F");
sMethod__GetRotation = JNI_ENV()->GetMethodID(sCameraClass, "getRotation", "()F");
sMethod__SetRotation__F = JNI_ENV()->GetMethodID(sCameraClass, "setRotation", "(F)V");
}
开发者ID:ReactionYkt,项目名称:AndroidGames,代码行数:8,代码来源:Camera.cpp
示例5: JNI_ENV
CameraScene::CameraScene(Camera* pCamera) {
this->mUnwrapped = JNI_ENV()->NewObject(sCameraSceneClass, sConstructor____org_andengine_engine_camera_Camera__, (jlong)this, pCamera->unwrap());
}
开发者ID:Slaught3r,项目名称:FirstGame,代码行数:3,代码来源:CameraScene.cpp
示例6: Entity
IEntity* CameraScene::getChild(jint pIndex) {
return new Entity(JNI_ENV()->CallObjectMethod(this->mUnwrapped, sMethod__GetChild__I, pIndex));
}
开发者ID:Slaught3r,项目名称:FirstGame,代码行数:3,代码来源:CameraScene.cpp
示例7: Java_org_andengine_extension_scripting_entity_scene_CameraSceneProxy_nativeInitClass
JNIEXPORT void JNICALL Java_org_andengine_extension_scripting_entity_scene_CameraSceneProxy_nativeInitClass(JNIEnv* pJNIEnv, jclass pJClass) {
sCameraSceneClass = (jclass)JNI_ENV()->NewGlobalRef(pJClass);
sConstructor____org_andengine_engine_camera_Camera__ = JNI_ENV()->GetMethodID(sCameraSceneClass, "<init>", "(JLorg/andengine/engine/camera/Camera;)V");
sConstructor = JNI_ENV()->GetMethodID(sCameraSceneClass, "<init>", "(J)V");
sMethod__GetY = JNI_ENV()->GetMethodID(sCameraSceneClass, "getY", "()F");
sMethod__GetX = JNI_ENV()->GetMethodID(sCameraSceneClass, "getX", "()F");
sMethod__SetColor__FFF = JNI_ENV()->GetMethodID(sCameraSceneClass, "setColor", "(FFF)V");
sMethod__SetColor____org_andengine_util_color_Color__ = JNI_ENV()->GetMethodID(sCameraSceneClass, "setColor", "(Lorg/andengine/util/color/Color;)V");
sMethod__SetColor__FFFF = JNI_ENV()->GetMethodID(sCameraSceneClass, "setColor", "(FFFF)V");
sMethod__SetScale__FF = JNI_ENV()->GetMethodID(sCameraSceneClass, "setScale", "(FF)V");
sMethod__SetScale__F = JNI_ENV()->GetMethodID(sCameraSceneClass, "setScale", "(F)V");
sMethod__GetRotation = JNI_ENV()->GetMethodID(sCameraSceneClass, "getRotation", "()F");
sMethod__SetRotation__F = JNI_ENV()->GetMethodID(sCameraSceneClass, "setRotation", "(F)V");
sMethod__AttachChild____org_andengine_entity_IEntity__ = JNI_ENV()->GetMethodID(sCameraSceneClass, "attachChild", "(Lorg/andengine/entity/IEntity;)V");
sMethod__AttachChild____org_andengine_entity_IEntity__I = JNI_ENV()->GetMethodID(sCameraSceneClass, "attachChild", "(Lorg/andengine/entity/IEntity;I)Z");
sMethod__SetX__F = JNI_ENV()->GetMethodID(sCameraSceneClass, "setX", "(F)V");
sMethod__SetY__F = JNI_ENV()->GetMethodID(sCameraSceneClass, "setY", "(F)V");
sMethod__GetScaleX = JNI_ENV()->GetMethodID(sCameraSceneClass, "getScaleX", "()F");
sMethod__GetScaleY = JNI_ENV()->GetMethodID(sCameraSceneClass, "getScaleY", "()F");
sMethod__GetSkewX = JNI_ENV()->GetMethodID(sCameraSceneClass, "getSkewX", "()F");
sMethod__GetSkewY = JNI_ENV()->GetMethodID(sCameraSceneClass, "getSkewY", "()F");
sMethod__SetSkew__FF = JNI_ENV()->GetMethodID(sCameraSceneClass, "setSkew", "(FF)V");
sMethod__SetSkew__F = JNI_ENV()->GetMethodID(sCameraSceneClass, "setSkew", "(F)V");
sMethod__GetRed = JNI_ENV()->GetMethodID(sCameraSceneClass, "getRed", "()F");
sMethod__GetGreen = JNI_ENV()->GetMethodID(sCameraSceneClass, "getGreen", "()F");
sMethod__GetBlue = JNI_ENV()->GetMethodID(sCameraSceneClass, "getBlue", "()F");
sMethod__GetAlpha = JNI_ENV()->GetMethodID(sCameraSceneClass, "getAlpha", "()F");
sMethod__GetColor = JNI_ENV()->GetMethodID(sCameraSceneClass, "getColor", "()Lorg/andengine/util/color/Color;");
sMethod__SetRed__F = JNI_ENV()->GetMethodID(sCameraSceneClass, "setRed", "(F)V");
sMethod__SetGreen__F = JNI_ENV()->GetMethodID(sCameraSceneClass, "setGreen", "(F)V");
sMethod__SetBlue__F = JNI_ENV()->GetMethodID(sCameraSceneClass, "setBlue", "(F)V");
sMethod__SetAlpha__F = JNI_ENV()->GetMethodID(sCameraSceneClass, "setAlpha", "(F)V");
sMethod__GetChildCount = JNI_ENV()->GetMethodID(sCameraSceneClass, "getChildCount", "()I");
sMethod__GetChild__I = JNI_ENV()->GetMethodID(sCameraSceneClass, "getChild", "(I)Lorg/andengine/entity/IEntity;");
sMethod__GetChild____org_andengine_entity_IEntityMatcher__ = JNI_ENV()->GetMethodID(sCameraSceneClass, "getChild", "(Lorg/andengine/entity/IEntityMatcher;)Lorg/andengine/entity/IEntity;");
sMethod__DetachSelf = JNI_ENV()->GetMethodID(sCameraSceneClass, "detachSelf", "()Z");
sMethod__DetachChild____org_andengine_entity_IEntityMatcher__ = JNI_ENV()->GetMethodID(sCameraSceneClass, "detachChild", "(Lorg/andengine/entity/IEntityMatcher;)Lorg/andengine/entity/IEntity;");
sMethod__DetachChild____org_andengine_entity_IEntity__ = JNI_ENV()->GetMethodID(sCameraSceneClass, "detachChild", "(Lorg/andengine/entity/IEntity;)Z");
sMethod__SwapChildren__II = JNI_ENV()->GetMethodID(sCameraSceneClass, "swapChildren", "(II)Z");
sMethod__SwapChildren____org_andengine_entity_IEntity____org_andengine_entity_IEntity__ = JNI_ENV()->GetMethodID(sCameraSceneClass, "swapChildren", "(Lorg/andengine/entity/IEntity;Lorg/andengine/entity/IEntity;)Z");
}
开发者ID:Slaught3r,项目名称:FirstGame,代码行数:41,代码来源:CameraScene.cpp
示例8: Color
Color* CameraScene::getColor() {
return new Color(JNI_ENV()->CallObjectMethod(this->mUnwrapped, sMethod__GetColor));
}
开发者ID:Slaught3r,项目名称:FirstGame,代码行数:3,代码来源:CameraScene.cpp
注:本文中的JNI_ENV函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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