本文整理汇总了C++中J2dTraceLn1函数的典型用法代码示例。如果您正苦于以下问题:C++ J2dTraceLn1函数的具体用法?C++ J2dTraceLn1怎么用?C++ J2dTraceLn1使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了J2dTraceLn1函数的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: OGLSD_Flush
/**
* Disposes of all native resources associated with this surface.
*/
void
OGLSD_Flush(JNIEnv *env, OGLSDOps *oglsdo)
{
J2dTraceLn1(J2D_TRACE_INFO, "OGLSD_Flush: type=%d",
oglsdo->drawableType);
if (oglsdo->drawableType == OGLSD_TEXTURE) {
if (oglsdo->textureID != 0) {
j2d_glDeleteTextures(1, &oglsdo->textureID);
oglsdo->textureID = 0;
}
} else if (oglsdo->drawableType == OGLSD_FBOBJECT) {
if (oglsdo->textureID != 0) {
j2d_glDeleteTextures(1, &oglsdo->textureID);
oglsdo->textureID = 0;
}
if (oglsdo->depthID != 0) {
j2d_glDeleteRenderbuffersEXT(1, &oglsdo->depthID);
oglsdo->depthID = 0;
}
if (oglsdo->fbobjectID != 0) {
j2d_glDeleteFramebuffersEXT(1, &oglsdo->fbobjectID);
oglsdo->fbobjectID = 0;
}
} else {
// dispose windowing system resources (pbuffer, pixmap, etc)
OGLSD_DestroyOGLSurface(env, oglsdo);
}
}
开发者ID:cncomkyle,项目名称:openjdk_7_b147,代码行数:32,代码来源:OGLSurfaceData.c
示例2: OGLPaints_ResetPaint
void
OGLPaints_ResetPaint(OGLContext *oglc)
{
jubyte ea;
J2dTraceLn(J2D_TRACE_INFO, "OGLPaints_ResetPaint");
RETURN_IF_NULL(oglc);
J2dTraceLn1(J2D_TRACE_VERBOSE, " state=%d", oglc->paintState);
RESET_PREVIOUS_OP();
if (oglc->useMask) {
// switch to texture unit 1, where paint state is currently enabled
j2d_glActiveTextureARB(GL_TEXTURE1_ARB);
}
switch (oglc->paintState) {
case sun_java2d_SunGraphics2D_PAINT_GRADIENT:
j2d_glDisable(GL_TEXTURE_1D);
j2d_glDisable(GL_TEXTURE_GEN_S);
break;
case sun_java2d_SunGraphics2D_PAINT_TEXTURE:
// Note: The texture object used in SetTexturePaint() will
// still be bound at this point, so it is safe to call the following.
OGLSD_RESET_TEXTURE_WRAP(GL_TEXTURE_2D);
j2d_glDisable(GL_TEXTURE_2D);
j2d_glDisable(GL_TEXTURE_GEN_S);
j2d_glDisable(GL_TEXTURE_GEN_T);
break;
case sun_java2d_SunGraphics2D_PAINT_LIN_GRADIENT:
case sun_java2d_SunGraphics2D_PAINT_RAD_GRADIENT:
j2d_glUseProgramObjectARB(0);
j2d_glDisable(GL_TEXTURE_1D);
break;
case sun_java2d_SunGraphics2D_PAINT_ALPHACOLOR:
default:
break;
}
if (oglc->useMask) {
// restore control to texture unit 0
j2d_glActiveTextureARB(GL_TEXTURE0_ARB);
}
// set each component of the current color state to the extra alpha
// value, which will effectively apply the extra alpha to each fragment
// in paint/texturing operations
ea = (jubyte)(oglc->extraAlpha * 0xff + 0.5f);
j2d_glColor4ub(ea, ea, ea, ea);
oglc->pixel = (ea << 24) | (ea << 16) | (ea << 8) | (ea << 0);
oglc->r = ea;
oglc->g = ea;
oglc->b = ea;
oglc->a = ea;
oglc->useMask = JNI_FALSE;
oglc->paintState = -1;
}
开发者ID:michalwarecki,项目名称:ManagedRuntimeInitiative,代码行数:60,代码来源:OGLPaints.c
示例3: J2dTraceLn
/*
* Class: sun_java2d_d3d_D3DGraphicsDevice
* Method: getAvailableAcceleratedMemoryNative
* Signature: (I)J
*/
JNIEXPORT jlong JNICALL
Java_sun_java2d_d3d_D3DGraphicsDevice_getAvailableAcceleratedMemoryNative
(JNIEnv *env, jclass gdc, jint gdiScreen)
{
// REMIND: looks like Direct3D provides information about texture memory
// only via IDirect3DDevice9::GetAvailableTextureMem, however, it
// seems to report the same amount as direct draw used to.
HRESULT res;
D3DPipelineManager *pMgr;
D3DContext *pCtx;
IDirect3DDevice9 *pd3dDevice;
UINT adapter;
J2dTraceLn(J2D_TRACE_INFO, "D3DGD_getAvailableAcceleratedMemoryNative");
RETURN_STATUS_IF_NULL(pMgr = D3DPipelineManager::GetInstance(), 0L);
adapter = pMgr->GetAdapterOrdinalForScreen(gdiScreen);
if (FAILED(res = pMgr->GetD3DContext(adapter, &pCtx))) {
D3DRQ_MarkLostIfNeeded(res, D3DRQ_GetCurrentDestination());
return 0L;
}
RETURN_STATUS_IF_NULL(pd3dDevice = pCtx->Get3DDevice(), 0L);
UINT mem = pd3dDevice->GetAvailableTextureMem();
J2dTraceLn1(J2D_TRACE_VERBOSE, " available memory=%d", mem);
return mem;
}
开发者ID:frohoff,项目名称:jdk6,代码行数:33,代码来源:D3DGraphicsDevice.cpp
示例4: Java_sun_java2d_windows_WinBackBufferSurfaceData_initSurface
/*
* Class: sun_java2d_windows_WinBackBufferSurfaceData
* Method: initSurface
* Signature: (IIILsun/awt/windows/WinBackBufferSurfaceData;)V
*/
JNIEXPORT void JNICALL
Java_sun_java2d_windows_WinBackBufferSurfaceData_initSurface(JNIEnv *env,
jobject sData, jint depth, jint width, jint height, jint screen,
jobject parentData)
{
Win32SDOps *wsdo = (Win32SDOps *)SurfaceData_GetOps(env, sData);
J2dTraceLn(J2D_TRACE_INFO, "Win32BBSD_initSurface");
/* Set the correct dispose method */
wsdo->sdOps.Dispose = Win32BBSD_Dispose;
jboolean status =
initOSSD_WSDO(env, wsdo, width, height, screen, JNI_FALSE);
if (status == JNI_FALSE || parentData == NULL) {
SurfaceData_ThrowInvalidPipeException(env,
"Error initalizing back-buffer surface");
return;
}
Win32SDOps *wsdo_parent = (Win32SDOps*)SurfaceData_GetOps(env, parentData);
if (!DDGetAttachedSurface(env, wsdo_parent, wsdo)) {
SurfaceData_ThrowInvalidPipeException(env,
"Can't create attached surface");
}
J2dTraceLn1(J2D_TRACE_VERBOSE,
"Win32BackBufferSurfaceData_initSurface: "\
"completed wsdo->lpSurface=0x%x", wsdo->lpSurface);
}
开发者ID:michalwarecki,项目名称:ManagedRuntimeInitiative,代码行数:31,代码来源:WinBackBufferSurfaceData.cpp
示例5: OGLContext_SetXorComposite
/**
* Initializes the OpenGL logic op state to XOR mode. Blending is disabled
* before enabling logic op mode. The XOR pixel value will be applied
* later in the OGLContext_SetColor() method.
*/
void
OGLContext_SetXorComposite(OGLContext *oglc, jint xorPixel)
{
J2dTraceLn1(J2D_TRACE_INFO,
"OGLContext_SetXorComposite: xorPixel=%08x", xorPixel);
RETURN_IF_NULL(oglc);
CHECK_PREVIOUS_OP(OGL_STATE_CHANGE);
// disable blending mode
if (oglc->compState == sun_java2d_SunGraphics2D_COMP_ALPHA) {
j2d_glDisable(GL_BLEND);
}
// enable XOR mode
j2d_glEnable(GL_COLOR_LOGIC_OP);
j2d_glLogicOp(GL_XOR);
// set up the alpha test so that we discard transparent fragments (this
// is primarily useful for rendering text in XOR mode)
j2d_glEnable(GL_ALPHA_TEST);
j2d_glAlphaFunc(GL_NOTEQUAL, 0.0f);
// update state
oglc->compState = sun_java2d_SunGraphics2D_COMP_XOR;
oglc->xorPixel = xorPixel;
oglc->extraAlpha = 1.0f;
}
开发者ID:krichter722,项目名称:jdk9-jdk9-jdk,代码行数:33,代码来源:OGLContext.c
示例6: OGLPaints_SetColor
void
OGLPaints_SetColor(OGLContext *oglc, jint pixel)
{
jubyte r, g, b, a;
J2dTraceLn1(J2D_TRACE_INFO, "OGLPaints_SetColor: pixel=%08x", pixel);
RETURN_IF_NULL(oglc);
// glColor*() is allowed within glBegin()/glEnd() pairs, so
// no need to reset the current op state here unless the paint
// state really needs to be changed
if (oglc->paintState > sun_java2d_SunGraphics2D_PAINT_ALPHACOLOR) {
OGLPaints_ResetPaint(oglc);
}
// store the raw (unmodified) pixel value, which may be used for
// special operations later
oglc->pixel = pixel;
if (oglc->compState != sun_java2d_SunGraphics2D_COMP_XOR) {
r = (jubyte)(pixel >> 16);
g = (jubyte)(pixel >> 8);
b = (jubyte)(pixel >> 0);
a = (jubyte)(pixel >> 24);
J2dTraceLn4(J2D_TRACE_VERBOSE,
" updating color: r=%02x g=%02x b=%02x a=%02x",
r, g, b, a);
} else {
开发者ID:michalwarecki,项目名称:ManagedRuntimeInitiative,代码行数:30,代码来源:OGLPaints.c
示例7: OGLTR_UpdateLCDTextColor
/**
* Updates the current gamma-adjusted source color ("src_adj") of the LCD
* text shader program. Note that we could calculate this value in the
* shader (e.g. just as we do for "dst_adj"), but would be unnecessary work
* (and a measurable performance hit, maybe around 5%) since this value is
* constant over the entire glyph list. So instead we just calculate the
* gamma-adjusted value once and update the uniform parameter of the LCD
* shader as needed.
*/
static jboolean
OGLTR_UpdateLCDTextColor(jint contrast)
{
double gamma = ((double)contrast) / 100.0;
GLfloat radj, gadj, badj;
GLfloat clr[4];
GLint loc;
J2dTraceLn1(J2D_TRACE_INFO,
"OGLTR_UpdateLCDTextColor: contrast=%d", contrast);
/*
* Note: Ideally we would update the "src_adj" uniform parameter only
* when there is a change in the source color. Fortunately, the cost
* of querying the current OpenGL color state and updating the uniform
* value is quite small, and in the common case we only need to do this
* once per GlyphList, so we gain little from trying to optimize too
* eagerly here.
*/
// get the current OpenGL primary color state
j2d_glGetFloatv(GL_CURRENT_COLOR, clr);
// gamma adjust the primary color
radj = (GLfloat)pow(clr[0], gamma);
gadj = (GLfloat)pow(clr[1], gamma);
badj = (GLfloat)pow(clr[2], gamma);
// update the "src_adj" parameter of the shader program with this value
loc = j2d_glGetUniformLocationARB(lcdTextProgram, "src_adj");
j2d_glUniform3fARB(loc, radj, gadj, badj);
return JNI_TRUE;
}
开发者ID:ChenYao,项目名称:jdk7u-jdk,代码行数:43,代码来源:OGLTextRenderer.c
示例8: J2dTraceLn1
/**
* Create a new Devices object with numDevices elements.
*/
Devices::Devices(int numDevices)
{
J2dTraceLn1(J2D_TRACE_INFO, "Devices::Devices numDevices=%d", numDevices);
this->numDevices = numDevices;
this->refCount = 0;
devices = (AwtWin32GraphicsDevice**)SAFE_SIZE_ARRAY_ALLOC(safe_Malloc,
numDevices, sizeof(AwtWin32GraphicsDevice *));
}
开发者ID:frohoff,项目名称:jdk6,代码行数:11,代码来源:Devices.cpp
示例9: OGLContext_SetExtraAlpha
/**
* Initializes the OpenGL state responsible for applying extra alpha. This
* step is only necessary for any operation that uses glDrawPixels() or
* glCopyPixels() with a non-1.0f extra alpha value. Since the source is
* always premultiplied, we apply the extra alpha value to both alpha and
* color components using GL_*_SCALE.
*/
void
OGLContext_SetExtraAlpha(jfloat ea)
{
J2dTraceLn1(J2D_TRACE_INFO, "OGLContext_SetExtraAlpha: ea=%f", ea);
j2d_glPixelTransferf(GL_ALPHA_SCALE, ea);
j2d_glPixelTransferf(GL_RED_SCALE, ea);
j2d_glPixelTransferf(GL_GREEN_SCALE, ea);
j2d_glPixelTransferf(GL_BLUE_SCALE, ea);
}
开发者ID:krichter722,项目名称:jdk9-jdk9-jdk,代码行数:17,代码来源:OGLContext.c
示例10: J2dTraceLn1
D3DGlyphCache::D3DGlyphCache(GlyphCacheType type)
{
J2dTraceLn1(J2D_TRACE_INFO, "D3DGlyphCache::D3DGlyphCache gcType=%d", type);
pCtx = NULL;
gcType = type;
pGlyphCacheRes = NULL;
pGlyphCache = NULL;
tileFormat = (gcType == CACHE_GRAY) ? TILEFMT_1BYTE_ALPHA : TILEFMT_UNKNOWN;
lastRGBOrder = JNI_FALSE;
}
开发者ID:AllenWeb,项目名称:openjdk-1,代码行数:11,代码来源:D3DGlyphCache.cpp
示例11: OGLTR_UpdateLCDTextContrast
/**
* (Re)Initializes the gamma lookup table textures.
*
* The given contrast value is an int in the range [100, 250] which we will
* then scale to fit in the range [1.0, 2.5]. We create two LUTs, one
* that essentially calculates pow(x, gamma) and the other calculates
* pow(x, 1/gamma). These values are replicated in all three dimensions, so
* given a single 3D texture coordinate (typically this will be a triplet
* in the form (r,g,b)), the 3D texture lookup will return an RGB triplet:
*
* (pow(r,g), pow(y,g), pow(z,g)
*
* where g is either gamma or 1/gamma, depending on the table.
*/
static jboolean
OGLTR_UpdateLCDTextContrast(jint contrast)
{
double gamma = ((double)contrast) / 100.0;
double ig = gamma;
double g = 1.0 / ig;
GLfloat lut[LUT_EDGE][LUT_EDGE][LUT_EDGE][3];
GLfloat invlut[LUT_EDGE][LUT_EDGE][LUT_EDGE][3];
int min = 0;
int max = LUT_EDGE - 1;
int x, y, z;
J2dTraceLn1(J2D_TRACE_INFO,
"OGLTR_UpdateLCDTextContrast: contrast=%d", contrast);
for (z = min; z <= max; z++) {
double zval = ((double)z) / max;
GLfloat gz = (GLfloat)pow(zval, g);
GLfloat igz = (GLfloat)pow(zval, ig);
for (y = min; y <= max; y++) {
double yval = ((double)y) / max;
GLfloat gy = (GLfloat)pow(yval, g);
GLfloat igy = (GLfloat)pow(yval, ig);
for (x = min; x <= max; x++) {
double xval = ((double)x) / max;
GLfloat gx = (GLfloat)pow(xval, g);
GLfloat igx = (GLfloat)pow(xval, ig);
lut[z][y][x][0] = gx;
lut[z][y][x][1] = gy;
lut[z][y][x][2] = gz;
invlut[z][y][x][0] = igx;
invlut[z][y][x][1] = igy;
invlut[z][y][x][2] = igz;
}
}
}
if (gammaLutTextureID == 0) {
gammaLutTextureID = OGLTR_InitGammaLutTexture();
}
OGLTR_UpdateGammaLutTexture(gammaLutTextureID, (GLfloat *)lut, LUT_EDGE);
if (invGammaLutTextureID == 0) {
invGammaLutTextureID = OGLTR_InitGammaLutTexture();
}
OGLTR_UpdateGammaLutTexture(invGammaLutTextureID,
(GLfloat *)invlut, LUT_EDGE);
return JNI_TRUE;
}
开发者ID:ChenYao,项目名称:jdk7u-jdk,代码行数:68,代码来源:OGLTextRenderer.c
示例12: FormatMessage
/**
* Debugging utility: prints information about errors received
* during interaction with the registry.
*/
void RegistryKey::PrintRegistryError(LONG errNum, char *message)
{
WCHAR errString[255];
int numChars = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, errNum, 0,
errString, 255, NULL);
if (numChars == 0) {
J2dTraceLn1(J2D_TRACE_ERROR, "problem with formatmessage, err = %d\n",
GetLastError());
}
J2dTraceLn3(J2D_TRACE_ERROR, "problem with %s, errNum, string = %d, %S\n",
message, errNum, errString);
}
开发者ID:AllenWeb,项目名称:openjdk-1,代码行数:16,代码来源:RegistryKey.cpp
示例13: OGLContext_SetAlphaComposite
/**
* Initializes the OpenGL blending state. XOR mode is disabled and the
* appropriate blend functions are setup based on the AlphaComposite rule
* constant.
*/
void
OGLContext_SetAlphaComposite(OGLContext *oglc,
jint rule, jfloat extraAlpha, jint flags)
{
J2dTraceLn1(J2D_TRACE_INFO,
"OGLContext_SetAlphaComposite: flags=%d", flags);
RETURN_IF_NULL(oglc);
CHECK_PREVIOUS_OP(OGL_STATE_CHANGE);
// disable XOR mode
if (oglc->compState == sun_java2d_SunGraphics2D_COMP_XOR) {
j2d_glDisable(GL_COLOR_LOGIC_OP);
j2d_glDisable(GL_ALPHA_TEST);
}
// we can safely disable blending when:
// - comp is SrcNoEa or SrcOverNoEa, and
// - the source is opaque
// (turning off blending can have a large positive impact on
// performance)
if ((rule == RULE_Src || rule == RULE_SrcOver) &&
(extraAlpha == 1.0f) &&
(flags & OGLC_SRC_IS_OPAQUE))
{
J2dTraceLn1(J2D_TRACE_VERBOSE,
" disabling alpha comp: rule=%d ea=1.0 src=opq", rule);
j2d_glDisable(GL_BLEND);
} else {
J2dTraceLn2(J2D_TRACE_VERBOSE,
" enabling alpha comp: rule=%d ea=%f", rule, extraAlpha);
j2d_glEnable(GL_BLEND);
j2d_glBlendFunc(StdBlendRules[rule].src, StdBlendRules[rule].dst);
}
// update state
oglc->compState = sun_java2d_SunGraphics2D_COMP_ALPHA;
oglc->extraAlpha = extraAlpha;
}
开发者ID:krichter722,项目名称:jdk9-jdk9-jdk,代码行数:44,代码来源:OGLContext.c
示例14: J2dTraceLn1
HRESULT
D3DResourceManager::Init(D3DContext *pCtx)
{
J2dTraceLn1(J2D_TRACE_INFO, "D3DRM::Init pCtx=%x", pCtx);
if (this->pCtx != pCtx ||
(this->pCtx != NULL &&
this->pCtx->Get3DDevice() != pCtx->Get3DDevice()))
{
ReleaseAll();
}
this->pCtx = pCtx;
return S_OK;
}
开发者ID:ChenYao,项目名称:jdk7u-jdk,代码行数:13,代码来源:D3DResourceManager.cpp
示例15: GetFlagValues
void GetFlagValues(JNIEnv *env, jclass wFlagsClass)
{
jboolean d3dEnabled = env->GetStaticBooleanField(wFlagsClass, d3dEnabledID);
jboolean d3dSet = env->GetStaticBooleanField(wFlagsClass, d3dSetID);
if (!d3dSet) {
// Only check environment variable if user did not set Java
// command-line parameter; values of sun.java2d.d3d override
// any setting of J2D_D3D environment variable.
char *d3dEnv = getenv("J2D_D3D");
if (d3dEnv) {
if (strcmp(d3dEnv, "false") == 0) {
// printf("Java2D Direct3D usage disabled by J2D_D3D env\n");
d3dEnabled = FALSE;
d3dSet = TRUE;
SetD3DEnabledFlag(env, d3dEnabled, d3dSet);
} else if (strcmp(d3dEnv, "true") == 0) {
// printf("Java2D Direct3D usage forced on by J2D_D3D env\n");
d3dEnabled = TRUE;
d3dSet = TRUE;
SetD3DEnabledFlag(env, d3dEnabled, d3dSet);
}
}
}
useD3D = d3dEnabled;
forceD3DUsage = d3dSet;
g_offscreenSharing = GetStaticBoolean(env, wFlagsClass,
"offscreenSharingEnabled");
accelReset = GetStaticBoolean(env, wFlagsClass, "accelReset");
checkRegistry = GetStaticBoolean(env, wFlagsClass, "checkRegistry");
disableRegistry = GetStaticBoolean(env, wFlagsClass, "disableRegistry");
jstring javaVersionString = (jstring)GetStaticObject(env, wFlagsClass,
"javaVersion",
"Ljava/lang/String;");
setHighDPIAware =
(IS_WINVISTA && GetStaticBoolean(env, wFlagsClass, "setHighDPIAware"));
J2dTraceLn(J2D_TRACE_INFO, "WindowsFlags (native):");
J2dTraceLn1(J2D_TRACE_INFO, " d3dEnabled = %s",
(useD3D ? "true" : "false"));
J2dTraceLn1(J2D_TRACE_INFO, " d3dSet = %s",
(forceD3DUsage ? "true" : "false"));
J2dTraceLn1(J2D_TRACE_INFO, " offscreenSharing = %s",
(g_offscreenSharing ? "true" : "false"));
J2dTraceLn1(J2D_TRACE_INFO, " accelReset = %s",
(accelReset ? "true" : "false"));
J2dTraceLn1(J2D_TRACE_INFO, " checkRegistry = %s",
(checkRegistry ? "true" : "false"));
J2dTraceLn1(J2D_TRACE_INFO, " disableRegistry = %s",
(disableRegistry ? "true" : "false"));
J2dTraceLn1(J2D_TRACE_INFO, " setHighDPIAware = %s",
(setHighDPIAware ? "true" : "false"));
}
开发者ID:ChenYao,项目名称:jdk7u-jdk,代码行数:53,代码来源:WindowsFlags.cpp
示例16: J2dTraceLn
void
D3DResource::Init(IDirect3DResource9 *pRes, IDirect3DSwapChain9 *pSC)
{
J2dTraceLn(J2D_TRACE_INFO, "D3DResource::Init");
pResource = NULL;
pSwapChain = pSC;
pSurface = NULL;
pTexture = NULL;
pOps = NULL;
ZeroMemory(&desc, sizeof(desc));
desc.Format = D3DFMT_UNKNOWN;
if (pRes != NULL) {
pResource = pRes;
D3DRESOURCETYPE type = pResource->GetType();
switch (type) {
case D3DRTYPE_TEXTURE:
// addRef is needed because both pResource and pTexture will be
// Release()d, and they point to the same object
pResource->AddRef();
pTexture = (IDirect3DTexture9*)pResource;
pTexture->GetSurfaceLevel(0, &pSurface);
break;
case D3DRTYPE_SURFACE:
pResource->AddRef();
pSurface = (IDirect3DSurface9*)pResource;
break;
case D3DRTYPE_CUBETEXTURE:
((IDirect3DCubeTexture9*)pResource)->GetLevelDesc(0, &desc);
break;
default:
J2dTraceLn1(J2D_TRACE_VERBOSE, " resource type=%d", type);
}
} else if (pSwapChain != NULL) {
pSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pSurface);
} else {
J2dTraceLn(J2D_TRACE_VERBOSE, " pResource == pSwapChain == NULL");
}
if (pSurface != NULL) {
pSurface->GetDesc(&desc);
}
SAFE_PRINTLN(pResource);
SAFE_PRINTLN(pSurface);
SAFE_PRINTLN(pTexture);
SAFE_PRINTLN(pSwapChain);
}
开发者ID:ChenYao,项目名称:jdk7u-jdk,代码行数:50,代码来源:D3DResourceManager.cpp
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