本文整理汇总了C++中IsComplete函数的典型用法代码示例。如果您正苦于以下问题:C++ IsComplete函数的具体用法?C++ IsComplete怎么用?C++ IsComplete使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了IsComplete函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: NotifyQuest
void UKillQuestObjective::EnemyKilled(AMech_RPGCharacter* character)
{
if (character->GetClass()->IsChildOf(killClass) && !IsComplete()) {
kills += 1;
NotifyQuest();
}
else if (IsComplete()) {
character->GetGroup()->OnGroupEnemyKilled.RemoveDynamic(this, &UKillQuestObjective::EnemyKilled);
}
}
开发者ID:belven,项目名称:Mech_RPG,代码行数:10,代码来源:KillQuestObjective.cpp
示例2: ASSERT
ResourceBufferHandle ResourceStream::AcquireBufferHandle() {
ASSERT(IsComplete());
if (!IsComplete()) {
ResourceBufferHandle handle;
return handle;
}
ResourceBufferHandle handle(this, m_FrontBuffer->path, m_FrontBuffer->data, m_FrontBuffer->size, m_FrontBuffer->error, m_FrontBuffer->type);
m_FrontBuffer->status = kResourceBufferProgress;
return handle;
}
开发者ID:colintan95,项目名称:raven,代码行数:15,代码来源:ResourceStream.cpp
示例3: RGBA
bool
WebGLTexture::GetFakeBlackType(const char* funcName, uint32_t texUnit,
FakeBlackType* const out_fakeBlack)
{
const char* incompleteReason;
bool initFailed = false;
if (!IsComplete(funcName, texUnit, &incompleteReason, &initFailed)) {
if (initFailed) {
mContext->ErrorOutOfMemory("%s: Failed to initialize texture data.",
funcName);
return false; // The world just exploded.
}
if (incompleteReason) {
mContext->GenerateWarning("%s: Active texture %u for target 0x%04x is"
" 'incomplete', and will be rendered as"
" RGBA(0,0,0,1), as per the GLES 2.0.24 $3.8.2: %s",
funcName, texUnit, mTarget.get(),
incompleteReason);
}
*out_fakeBlack = FakeBlackType::RGBA0001;
return true;
}
*out_fakeBlack = FakeBlackType::None;
return true;
}
开发者ID:alphan102,项目名称:gecko-dev,代码行数:28,代码来源:WebGLTexture.cpp
示例4: AddFragment
/*! Reassembles the fragments to the specified buffer \a to.
This buffer must have been added via AddFragment() before.
*/
status_t
FragmentPacket::Reassemble(net_buffer* to)
{
if (!IsComplete())
return B_ERROR;
net_buffer* buffer = NULL;
net_buffer* fragment;
while ((fragment = fFragments.RemoveHead()) != NULL) {
if (buffer != NULL) {
status_t status;
if (to == fragment) {
status = gBufferModule->merge(fragment, buffer, false);
buffer = fragment;
} else
status = gBufferModule->merge(buffer, fragment, true);
if (status != B_OK)
return status;
} else
buffer = fragment;
}
if (buffer != to)
panic("ipv6 packet reassembly did not work correctly.");
to->index = fIndex;
// reset the buffer's device index
return B_OK;
}
开发者ID:Barrett17,项目名称:haiku-contacts-kit-old,代码行数:34,代码来源:ipv6.cpp
示例5: NotifyIfComplete
void NotifyIfComplete()
{
if (IsComplete())
{
Complete.notify_all();
}
}
开发者ID:djdron,项目名称:zxtune,代码行数:7,代码来源:progress.cpp
示例6: GetComponents
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeSingleIndexedComponent::GetComponents( CUtlVector< int > &components, CUtlVector< float > &weights ) const
{
if ( IsComplete() )
{
const int nComponents = Count();
int *pComponents = reinterpret_cast< int * >( alloca( nComponents * sizeof( int ) ) );
float *pWeights = reinterpret_cast< float * >( alloca( nComponents * sizeof( float ) ) );
for ( int i = 0; i < nComponents; ++i )
{
pComponents[ i ] = i;
pWeights[ i ] = 1.0f;
}
components.CopyArray( pComponents, nComponents );
weights.CopyArray( pWeights, nComponents );
}
else
{
components.RemoveAll();
components.CopyArray( m_Components.Base(), m_Components.Count() );
weights.RemoveAll();
weights.CopyArray( m_Weights.Base(), m_Weights.Count() );
}
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:30,代码来源:dmeselection.cpp
示例7: Draw
void XSlideInOut::Draw( void )
{
if( IsComplete() )
return;
if( m_nType == 1 )
{
// m_nXPos를 중심으로 좌측에 이전 화면을 찍는다.
GetpSurface1()->Draw( (float)m_nXPos - GetpSurface1()->GetWidth(), 0.f );
// m_nXPos를 중심으로 우측에 새 화면을 찍는다.
GetpSurface2()->Draw( (float)m_nXPos, 0.f );
m_nXPos -= m_nSpeed;
if( m_nXPos <= 0 ) // 화면 왼쪽까지 다 이동했으면 완료
SetComplete( TRUE );
} else
{
// m_nXPos를 중심으로 좌측에 새 화면을 찍는다.
GetpSurface2()->Draw( (float)m_nXPos - GetpSurface1()->GetWidth(), 0.f );
// m_nXPos를 중심으로 우측에 이전 화면을 찍는다.
GetpSurface1()->Draw( (float)m_nXPos, 0 );
m_nXPos += m_nSpeed;
if( m_nXPos >= XE::GetGameWidth() ) // 화면 왼쪽까지 다 이동했으면 완료
SetComplete( TRUE );
}
XTransition::Draw();
}
开发者ID:xahgo,项目名称:tama,代码行数:25,代码来源:XTransition.cpp
示例8: _T
//
/// The next group is repeated X times
//
TPicResult
TPXPictureValidator::Iteration(LPTSTR input, uint termCh, uint& i, uint& j)
{
TPicResult rslt;
uint newTermCh;
i++; // Skip '*'
// Retrieve number
uint itr = 0;
for (; _istdigit((tchar)Pic[i]); i++)
itr = itr * 10 + Pic[i] - _T('0');
if (i >= termCh)
return prSyntax;
newTermCh = CalcTerm(termCh, i);
//
// if itr is 0 allow any number, otherwise enforce the number
//
uint k = i;
if (itr) {
for (uint m = 0; m < itr; m++) {
i = k;
rslt = Process(input, newTermCh, i, j);
if (!IsComplete(rslt)) {
if (rslt == prEmpty) // Empty means incomplete since all are required
rslt = prIncomplete;
return rslt;
}
}
}
else {
do {
i = k;
rslt = Process(input, newTermCh, i, j);
} while (IsComplete(rslt));
if (rslt == prEmpty || rslt == prError) {
i++;
rslt = prAmbiguous;
}
}
i = newTermCh;
return rslt;
}
开发者ID:Darkman-M59,项目名称:Meridian59_115,代码行数:50,代码来源:pictval.cpp
示例9: printf
///Do a modular part of the task. For example, if the task is to load the entire file, load one BlockFile.
///Relies on DoSomeInternal(), which is the subclasses must implement.
///@param amountWork the percent amount of the total job to do. 1.0 represents the entire job. the default of 0.0
/// will do the smallest unit of work possible
void ODTask::DoSome(float amountWork)
{
mBlockUntilTerminateMutex.Lock();
printf("%s %i subtask starting on new thread with priority\n", GetTaskName(),GetTaskNumber());
mDoingTask=mTaskStarted=true;
float workUntil = amountWork+PercentComplete();
if(workUntil<PercentComplete())
workUntil = PercentComplete();
//check periodically to see if we should exit.
mTerminateMutex.Lock();
if(mTerminate)
{
mBlockUntilTerminateMutex.Unlock();
mTerminateMutex.Unlock();
return;
}
mTerminateMutex.Unlock();
Update();
//Do Some of the task.
mTerminateMutex.Lock();
while(PercentComplete() < workUntil && PercentComplete() < 1.0 && !mTerminate)
{
wxThread::This()->Yield();
//release within the loop so we can cut the number of iterations short
mTerminateMutex.Unlock();
//TODO: check to see if ondemand has been called
if(false)
ODUpdate();
DoSomeInternal();
//But add the mutex lock back before we check the value again.
mTerminateMutex.Lock();
}
mTerminateMutex.Unlock();
mDoingTask=false;
mTerminateMutex.Lock();
//if it is not done, put it back onto the ODManager queue.
if(!IsComplete() && !mTerminate)
{
ODManager::Instance()->AddTask(this);
printf("%s %i is %f done\n", GetTaskName(),GetTaskNumber(),PercentComplete());
}
else
{
printf("%s %i complete\n", GetTaskName(),GetTaskNumber());
}
mTerminateMutex.Unlock();
mBlockUntilTerminateMutex.Unlock();
}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:63,代码来源:ODTask.cpp
示例10: FractionComplete
inline float FractionComplete() const
{
if(IsComplete())
{
return 1.0f;
}
return mTimeElapsed/mDuration;
}
开发者ID:ProframFiles,项目名称:CPSC314-Project-1,代码行数:8,代码来源:animation.hpp
示例11: check
void FBuildPatchInstaller::ExecuteCompleteDelegate()
{
// Should be executed in main thread, and already be complete
check( IsInGameThread() );
check( IsComplete() );
// Call the complete delegate
OnCompleteDelegate.Execute( bSuccess, NewBuildManifest );
}
开发者ID:Art1stical,项目名称:AHRUnrealEngine,代码行数:8,代码来源:BuildPatchInstaller.cpp
示例12: ESS_ASSERT
bool SbpRecvPack::Next()
{
ESS_ASSERT(IsComplete());
if (m_currFrameIndex == (m_packInfo->Count() - 1)) return false;
++m_currFrameIndex;
return true;
}
开发者ID:ixc-software,项目名称:lucksi,代码行数:9,代码来源:SbpRecvPack.cpp
示例13: MOERTEL_TEMPLATE_CLASS
bool MoertelT::MOERTEL_TEMPLATE_CLASS(InterfaceT)::BuildNormals()
{
//-------------------------------------------------------------------
// interface needs to be complete
if (!IsComplete()) {
if (gcomm_->getRank() == 0)
std::cout << "***ERR*** MoertelT::Interface::Project:\n"
<< "***ERR*** Complete() not called on interface " << Id_
<< "\n"
<< "***ERR*** file/line: " << __FILE__ << "/" << __LINE__
<< "\n";
return false;
}
//-------------------------------------------------------------------
// send all procs not member of this interface's intra-comm out of here
if (lcomm_ == Teuchos::null) return true;
//-------------------------------------------------------------------
// interface segments need to have at least one function on each side
std::map<int, Teuchos::RCP<MoertelT::SEGMENT_TEMPLATE_CLASS(SegmentT)>>::
iterator curr;
for (int side = 0; side < 2; ++side)
for (curr = rseg_[side].begin(); curr != rseg_[side].end(); ++curr) {
if (curr->second->Nfunctions() < 1) {
std::cout << "***ERR*** MoertelT::Interface::Project:\n"
<< "***ERR*** interface " << Id_ << ", mortar side\n"
<< "***ERR*** segment " << curr->second->Id()
<< " needs at least 1 function set\n"
<< "***ERR*** file/line: " << __FILE__ << "/" << __LINE__
<< "\n";
return false;
}
}
//-------------------------------------------------------------------
// build nodal normals on both sides
std::map<int, Teuchos::RCP<MoertelT::MOERTEL_TEMPLATE_CLASS(NodeT)>>::iterator
ncurr;
for (int side = 0; side < 2; ++side)
for (ncurr = rnode_[side].begin(); ncurr != rnode_[side].end(); ++ncurr) {
#if 0
std::cout << "side " << side << ": " << *(ncurr->second);
#endif
ncurr->second->BuildAveragedNormal();
#if 0
std::cout << "side " << side << ": " << *(ncurr->second);
#endif
} // for(ncurr ...)
return true;
}
开发者ID:gahansen,项目名称:Albany,代码行数:55,代码来源:Moertel_InterfaceT_Project_Def.hpp
示例14: Assert
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeSingleIndexedComponent::RemoveComponent( int component )
{
Assert( !IsComplete() ); // TODO: Convert from complete to complete - component
const int cIndex = BinarySearch( component );
if ( cIndex >= m_Components.Count() || m_Components[ cIndex ] != component ) // Component not in selection
return;
m_Components.Remove( cIndex );
m_Weights.Remove( cIndex );
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:14,代码来源:dmeselection.cpp
示例15: GetQuest
void UQuestObjective::NotifyQuest(){
if (GetQuest() != NULL){
GetQuest()->ObjectiveUpdated(this);
}
if (OnObjectiveCompleted.IsBound() && IsComplete()){
OnObjectiveCompleted.Broadcast(this);
}
else if (OnObjectiveUpdated.IsBound()){
OnObjectiveUpdated.Broadcast(this);
}
}
开发者ID:belven,项目名称:Mutagen,代码行数:12,代码来源:QuestObjective.cpp
示例16: Count
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeSingleIndexedComponent::Intersection( const CDmeSingleIndexedComponent &rhs )
{
const int nLhs = Count();
const int nRhs = rhs.Count();
int l = 0;
int r = 0;
if ( IsComplete() )
{
// TODO
Assert( 0 );
}
else
{
CUtlVector< int > newComponents;
newComponents.EnsureCapacity( nLhs );
CUtlVector< float > newWeights;
newWeights.EnsureCapacity( nLhs );
while ( l < nLhs || r < nRhs )
{
// In LHS but not RHS
while ( l < nLhs && ( r >= nRhs || m_Components[ l ] < rhs.m_Components[ r ] ) )
{
++l;
}
// In RHS but not LHS
while ( r < nRhs && ( l >= nLhs || m_Components[ l ] > rhs.m_Components[ r ] ) )
{
++r;
}
// In Both LHS & RHS
while ( l < nLhs && r < nRhs && m_Components[ l ] == rhs.m_Components[ r ] )
{
newComponents.AddToTail( m_Components[ l ] );
newWeights.AddToTail( m_Weights[ l ] );
++l;
++r;
}
}
m_Components.CopyArray( newComponents.Base(), newComponents.Count() );
m_Weights.CopyArray( newWeights.Base(), newWeights.Count() );
}
m_CompleteCount.Set( 0 );
m_bComplete.Set( false );
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:54,代码来源:dmeselection.cpp
示例17: HasComponent
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmeSingleIndexedComponent::HasComponent( int component ) const
{
if ( IsComplete() )
return true;
const int cIndex = BinarySearch( component );
if ( cIndex >= m_Components.Count() )
return false;
if ( m_Components[ cIndex ] == component )
return true;
return false;
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:17,代码来源:dmeselection.cpp
示例18: DoCancel
EXPORT_C void CMdEQuery::Cancel()
{
// is query incomplete before canceling
TBool incomplete = !IsComplete();
if( incomplete )
{
DoCancel();
}
if( iConditions )
{
iConditions->SetLocked( EFalse );
}
if( incomplete || IsComplete() == EFalse )
{
iState = EStateError;
if( !iDestroyed )
{
NotifyCompleted( KErrCancel );
}
}
}
开发者ID:cdaffara,项目名称:symbiandump-mw2,代码行数:24,代码来源:mdequery.cpp
示例19: SetResult
/**
* Function to save the result of provisioning.
*
* @param[in,out] otmCtx Context value of ownership transfer.
* @param[in] res result of provisioning
*/
static void SetResult(OTMContext_t* otmCtx, const OCStackResult res)
{
OC_LOG_V(DEBUG, TAG, "IN SetResult : %d ", res);
if(!otmCtx)
{
OC_LOG(WARNING, TAG, "OTMContext is NULL");
return;
}
if(otmCtx->selectedDeviceInfo)
{
for(size_t i = 0; i < otmCtx->ctxResultArraySize; i++)
{
if(memcmp(otmCtx->selectedDeviceInfo->doxm->deviceID.id,
otmCtx->ctxResultArray[i].deviceId.id, UUID_LENGTH) == 0)
{
otmCtx->ctxResultArray[i].res = res;
if(OC_STACK_OK != res)
{
otmCtx->ctxHasError = true;
}
}
}
g_otmCtx = NULL;
//If all request is completed, invoke the user callback.
if(IsComplete(otmCtx))
{
otmCtx->ctxResultCallback(otmCtx->userCtx, otmCtx->ctxResultArraySize,
otmCtx->ctxResultArray, otmCtx->ctxHasError);
OICFree(otmCtx->ctxResultArray);
OICFree(otmCtx);
}
else
{
if(OC_STACK_OK != StartOwnershipTransfer(otmCtx,
otmCtx->selectedDeviceInfo->next))
{
OC_LOG(ERROR, TAG, "Failed to StartOwnershipTransfer");
}
}
}
OC_LOG(DEBUG, TAG, "OUT SetResult");
}
开发者ID:keyfour,项目名称:iotivity,代码行数:53,代码来源:ownershiptransfermanager.c
示例20: kungFuDeathGrip
NS_IMETHODIMP
nsHtml5Parser::Terminate()
{
// We should only call DidBuildModel once, so don't do anything if this is
// the second time that Terminate has been called.
if (mExecutor->IsComplete()) {
return NS_OK;
}
// XXX - [ until we figure out a way to break parser-sink circularity ]
// Hack - Hold a reference until we are completely done...
nsCOMPtr<nsIParser> kungFuDeathGrip(this);
nsRefPtr<nsHtml5StreamParser> streamKungFuDeathGrip(mStreamParser);
nsRefPtr<nsHtml5TreeOpExecutor> treeOpKungFuDeathGrip(mExecutor);
if (mStreamParser) {
mStreamParser->Terminate();
}
return mExecutor->DidBuildModel(true);
}
开发者ID:Anachid,项目名称:mozilla-central,代码行数:18,代码来源:nsHtml5Parser.cpp
注:本文中的IsComplete函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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