本文整理汇总了C++中InvalidateRegion函数的典型用法代码示例。如果您正苦于以下问题:C++ InvalidateRegion函数的具体用法?C++ InvalidateRegion怎么用?C++ InvalidateRegion使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了InvalidateRegion函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: BtnFloralGalleryNextButtonCallback
void BtnFloralGalleryNextButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
if( (gubCurFlowerIndex + 3 ) <= FLOR_GALLERY_NUMBER_FLORAL_IMAGES )
gubCurFlowerIndex += 3;
ChangingFloristGallerySubPage( gubCurFlowerIndex );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
gfRedrawFloristGallery = TRUE;
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
开发者ID:infernuslord,项目名称:ja2,代码行数:30,代码来源:florist+Gallery.cpp
示例2: BtnGalleryFlowerButtonCallback
void BtnGalleryFlowerButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
guiCurrentlySelectedFlower = (UINT8) MSYS_GetBtnUserData( btn, 0 );
guiCurrentLaptopMode = LAPTOP_MODE_FLORIST_ORDERFORM;
gfShowBookmarks = FALSE;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
开发者ID:infernuslord,项目名称:ja2,代码行数:27,代码来源:florist+Gallery.cpp
示例3: BtnAimBottomButtonsCallback
void BtnAimBottomButtonsCallback(GUI_BUTTON *btn,INT32 reason)
{
UINT32 bNewValue;
bNewValue = MSYS_GetBtnUserData( btn, 0 );
gubAimMenuButtonDown = 255;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
gubAimMenuButtonDown = (UINT8)MSYS_GetBtnUserData( btn, 1 );
InvalidateRegion(BOTTOM_BUTTON_START_X,BOTTOM_BUTTON_START_Y,BOTTOM_BUTTON_END_X,BOTTOM_BUTTON_END_Y);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
ResetAimButtons(guiBottomButtons, NUM_AIM_BOTTOMBUTTONS);
guiCurrentLaptopMode = (UINT8)MSYS_GetBtnUserData( btn, 0 );
InvalidateRegion(BOTTOM_BUTTON_START_X,BOTTOM_BUTTON_START_Y,BOTTOM_BUTTON_END_X,BOTTOM_BUTTON_END_Y);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(BOTTOM_BUTTON_START_X,BOTTOM_BUTTON_START_Y,BOTTOM_BUTTON_END_X,BOTTOM_BUTTON_END_Y);
}
DisableAimButton();
}
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:31,代码来源:aim.c
示例4: BtnOpenAccountBoxButtonCallback
void BtnOpenAccountBoxButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
//open an account
LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_VALID;
//Get an account number
LaptopSaveInfo.guiPlayersMercAccountNumber = Random( 99999 );
gusMercVideoSpeckSpeech = SPECK_QUOTE_THANK_PLAYER_FOR_OPENING_ACCOUNT;
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
gubArrivedFromMercSubSite = MERC_CAME_FROM_ACCOUNTS_PAGE;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:34,代码来源:mercs+No+Account.c
示例5: BtnCancelBoxButtonCallback
void BtnCancelBoxButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
gubArrivedFromMercSubSite = MERC_CAME_FROM_ACCOUNTS_PAGE;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:25,代码来源:mercs+No+Account.c
示例6: BtnInsNextButtonCallback
void BtnInsNextButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
if( gubCurrentInsInfoSubPage < (INS_INFO_LAST_PAGE -1) )
gubCurrentInsInfoSubPage ++;
ChangingInsuranceInfoSubPage( gubCurrentInsInfoSubPage );
// fPausedReDrawScreenFlag = TRUE;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:29,代码来源:insurance+Info.c
示例7: BtnGenericMouseMoveButtonCallbackForMapBorder
// generic button mvt callback for mapscreen map border
void BtnGenericMouseMoveButtonCallbackForMapBorder(GUI_BUTTON *btn,INT32 reason)
{
//If the button isn't the anchored button, then we don't want to modify the button state.
if( btn != gpAnchoredButton )
{
if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
if( btn->Area.uiFlags & MSYS_FASTHELP )
{
// redraw area
fMapPanelDirty = TRUE;
}
}
return;
}
if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
if( !gfAnchoredState )
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
else if( reason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
btn->uiFlags |= BUTTON_CLICKED_ON ;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:30,代码来源:Map+Screen+Interface+Border.c
示例8: MenuButtonMoveCallback
void MenuButtonMoveCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
RenderMainMenu();
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_GAIN_MOUSE)
{
RenderMainMenu();
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:13,代码来源:MainMenuScreen.cpp
示例9: FillRect_16bpp
int FillRect_16bpp(HDC hdc, HRECT rect, HBRUSH hbr)
{
int x, y;
uint16 *dstp;
int nXDest, nYDest;
int nWidth, nHeight;
uint16 color16;
RectToCRgn(rect, &nXDest, &nYDest, &nWidth, &nHeight);
if (ClipCoords(hdc, &nXDest, &nYDest, &nWidth, &nHeight, NULL, NULL) == 0)
return 0;
color16 = gdi_get_color_16bpp(hdc, hbr->color);
for (y = 0; y < nHeight; y++)
{
dstp = (uint16*) gdi_get_bitmap_pointer(hdc, nXDest, nYDest + y);
if (dstp != 0)
{
for (x = 0; x < nWidth; x++)
{
*dstp = color16;
dstp++;
}
}
}
InvalidateRegion(hdc, nXDest, nYDest, nWidth, nHeight);
return 0;
}
开发者ID:LawrenceK,项目名称:FreeRDP,代码行数:33,代码来源:gdi_16bpp.c
示例10: PatBlt_16bpp
int PatBlt_16bpp(HDC hdc, int nXLeft, int nYLeft, int nWidth, int nHeight, int rop)
{
if (ClipCoords(hdc, &nXLeft, &nYLeft, &nWidth, &nHeight, NULL, NULL) == 0)
return 0;
InvalidateRegion(hdc, nXLeft, nYLeft, nWidth, nHeight);
switch (rop)
{
case PATCOPY:
return BitBlt_PATCOPY_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
break;
case PATINVERT:
return BitBlt_PATINVERT_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
break;
case DSTINVERT:
return BitBlt_DSTINVERT_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
break;
case BLACKNESS:
return BitBlt_BLACKNESS_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
break;
case WHITENESS:
return BitBlt_WHITENESS_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
break;
}
printf("PatBlt: unknown rop: 0x%08X", rop);
return 1;
}
开发者ID:LawrenceK,项目名称:FreeRDP,代码行数:33,代码来源:gdi_16bpp.c
示例11: DrawEditorInfoBox
//Kris:
//This is a new function which duplicates the older "yellow info boxes" that
//are common throughout the editor. This draws the yellow box with the indentation
//look.
void DrawEditorInfoBox( UINT16 *str, UINT32 uiFont, UINT16 x, UINT16 y, UINT16 w, UINT16 h )
{
UINT16 usFillColorDark, usFillColorLight, usFillColorBack;
UINT16 x2, y2;
UINT16 usStrWidth;
x2 = x + w;
y2 = y + h;
usFillColorDark = Get16BPPColor(FROMRGB(24, 61, 81));
usFillColorLight = Get16BPPColor(FROMRGB(136, 138, 135));
usFillColorBack = Get16BPPColor(FROMRGB(250, 240, 188));
ColorFillVideoSurfaceArea(ButtonDestBuffer, x, y, x2, y2, usFillColorDark);
ColorFillVideoSurfaceArea(ButtonDestBuffer, x + 1, y + 1, x2, y2, usFillColorLight);
ColorFillVideoSurfaceArea(ButtonDestBuffer, x + 1, y + 1, x2 - 1, y2 - 1, usFillColorBack);
usStrWidth = StringPixLength( str, uiFont );
if( usStrWidth > w )
{ //the string is too long, so use the wrapped method
y += 1;
DisplayWrappedString( x, y, w, 2, uiFont, FONT_BLACK, str, FONT_BLACK, TRUE, CENTER_JUSTIFIED );
return;
}
//center the string vertically and horizontally.
SetFont( uiFont );
SetFontForeground( FONT_BLACK );
SetFontShadow( FONT_BLACK );
x += (w - (UINT16)StringPixLength( str, uiFont )) / 2;
y += (h - (UINT16)GetFontHeight( uiFont)) / 2;
mprintf( x, y, L"%s", str );
InvalidateRegion( x, y, x2, y2 );
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:37,代码来源:Editor+Taskbar+Utils.c
示例12: RenderProfileBackGround
void RenderProfileBackGround( void )
{
HVOBJECT hHandle;
INT32 iCurrentHeight = 0;
INT32 iCounter = 0;
// this procedure will render the generic backgound to the screen
// get the video object
GetVideoObject(&hHandle, guiBACKGROUND);
// render each row 5 times wide, 5 tiles high
for(iCounter = 0; iCounter < 4; iCounter++)
{
// blt background to screen from left to right
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 0 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 1 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 2 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 3 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
}
// dirty buttons
MarkButtonsDirty( );
// force refresh of screen
InvalidateRegion( LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_WEB_UL_Y, 640, 480 );
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:31,代码来源:IMPVideoObjects.c
示例13: RenderMapBorderEtaPopUp
void RenderMapBorderEtaPopUp( void )
{
// renders map border corner to the FRAME_BUFFER
HVOBJECT hHandle;
/*
if( fDisabledMapBorder )
{
return;
}
*/
if( fShowMapInventoryPool )
{
return;
}
if( fPlotForHelicopter == TRUE )
{
DisplayDistancesForHelicopter( );
return;
}
// get and blt ETA box
GetVideoObject(&hHandle, guiMapBorderEtaPopUp );
BltVideoObject( FRAME_BUFFER , hHandle, 0, MAP_BORDER_X + 215, 291, VO_BLT_SRCTRANSPARENCY,NULL );
InvalidateRegion( MAP_BORDER_X + 215, 291, MAP_BORDER_X + 215 + 100 , 310);
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:31,代码来源:Map+Screen+Interface+Border.c
示例14: HandleCreditEyeBlinking
void HandleCreditEyeBlinking()
{
HVOBJECT hPixHandle;
UINT8 ubCnt;
GetVideoObject(&hPixHandle, guiCreditFaces );
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
{
if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
{
BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
InvalidateRegion( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH + xResOffset, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT + yResOffset );
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();
gCreditFaces[ubCnt].uiEyesClosedTime = GetJA2Clock() + CRDT_EYES_CLOSED_TIME + Random( CRDT_EYES_CLOSED_TIME );
}
else if( GetJA2Clock() > gCreditFaces[ubCnt].uiEyesClosedTime )
{
gCreditFaces[ubCnt].uiEyesClosedTime = 0;
RestoreExternBackgroundRect( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, CRDT_EYE_WIDTH, CRDT_EYE_HEIGHT );
}
}
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:27,代码来源:Credits.cpp
示例15: RenderAttributeFrameForIndex
void RenderAttributeFrameForIndex( INT16 sX, INT16 sY, INT32 iIndex )
{
INT16 sCurrentY = 0;
HVOBJECT hHandle;
// valid index?
if( iIndex == -1 )
{
return;
}
sCurrentY = ( INT16 )( 10 + ( iIndex * 20 ) );
// get the video object
GetVideoObject(&hHandle, guiATTRIBUTEFRAME);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 2, LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
RenderAttrib2IndentFrame(350, 42 );
// amt of bonus pts
DrawBonusPointsRemaining( );
// render attribute boxes
RenderAttributeBoxes( );
InvalidateRegion( LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, LAPTOP_SCREEN_UL_X + sX + 400, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY + 21 );
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:32,代码来源:IMPVideoObjects.c
示例16: BtnGIOCancelCallback
void BtnGIOCancelCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
gubGameOptionScreenHandler = GIO_CANCEL;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:16,代码来源:GameInitOptionsScreen.c
示例17: RenderMapBorderEtaPopUp
void RenderMapBorderEtaPopUp( void )
{
// renders map border corner to the FRAME_BUFFER
HVOBJECT hHandle;
if( fShowMapInventoryPool )
{
return;
}
if( fPlotForHelicopter == TRUE )
{
DisplayDistancesForHelicopter( );
return;
}
// get and blt ETA box
GetVideoObject(&hHandle, guiMapBorderEtaPopUp );
// coordinates should depend on the actual ETA display
UINT16 xVal = (CLOCK_ETA_X - 10) ;
UINT16 yVal = (CLOCK_Y_START - 7);
if (iResolution >= _640x480 && iResolution < _800x600)
BltVideoObject( FRAME_BUFFER , hHandle, 0, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
else if (iResolution < _1024x768)
BltVideoObject( FRAME_BUFFER , hHandle, 1, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
else
BltVideoObject( FRAME_BUFFER , hHandle, 2, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
InvalidateRegion( xVal, yVal, xVal + 100 , yVal + 19);
return;
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:34,代码来源:Map+Screen+Interface+Border.cpp
示例18: IntroScreenHandle
UINT32 IntroScreenHandle( void )
{
if( gfIntroScreenEntry )
{
EnterIntroScreen();
gfIntroScreenEntry = FALSE;
gfIntroScreenExit = FALSE;
InvalidateRegion( 0, 0, 640, 480 );
}
RestoreBackgroundRects();
GetIntroScreenUserInput();
HandleIntroScreen();
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender();
if( gfIntroScreenExit )
{
ExitIntroScreen();
gfIntroScreenExit = FALSE;
gfIntroScreenEntry = TRUE;
}
return( guiIntroExitScreen );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:31,代码来源:Intro.c
示例19: RenderInsuranceInfo
void RenderInsuranceInfo()
{
wchar_t sText[800];
UINT16 usNewLineOffset = 0;
UINT16 usPosX;
DisableArrowButtonsIfOnLastOrFirstPage();
DisplayInsuranceDefaults();
SetFontShadow( INS_FONT_SHADOW );
//Display the red bar under the link at the bottom
DisplaySmallRedLineWithShadow( INS_INFO_SUBTITLE_X, INS_INFO_SUBTITLE_LINE_Y, INS_INFO_SUBTITLE_X+INS_INFO_SUBTITLE_LINE_WIDTH, INS_INFO_SUBTITLE_LINE_Y);
switch( gubCurrentInsInfoSubPage )
{
case INS_INFO_INFO_TOC:
DisplayInfoTocPage();
break;
case INS_INFO_SUBMIT_CLAIM:
DisplaySubmitClaimPage();
break;
case INS_INFO_PREMIUMS:
DisplayPremiumPage();
break;
case INS_INFO_RENEWL:
DisplayRenewingPremiumPage();
break;
case INS_INFO_CANCELATION:
DisplayCancelationPagePage();
break;
}
usPosX = INS_INFO_LINK_START_X;
//Display the red bar under the link at the bottom. and the text
DisplaySmallRedLineWithShadow( usPosX, INS_INFO_LINK_TO_CONTRACT_Y, (UINT16)(usPosX+INS_INFO_LINK_TO_CONTRACT_WIDTH), INS_INFO_LINK_TO_CONTRACT_Y);
swprintf( sText, L"%s", pMessageStrings[ MSG_HOMEPAGE ] );
DisplayWrappedString( usPosX, INS_INFO_LINK_TO_CONTRACT_TEXT_Y+14, INS_INFO_LINK_TO_CONTRACT_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
usPosX += INS_INFO_LINK_START_OFFSET + INS_INFO_LINK_TO_CONTRACT_WIDTH;
//Display the red bar under the link at the bottom. and the text
DisplaySmallRedLineWithShadow( usPosX, INS_INFO_LINK_TO_CONTRACT_Y, (UINT16)(usPosX+INS_INFO_LINK_TO_CONTRACT_WIDTH), INS_INFO_LINK_TO_CONTRACT_Y);
GetInsuranceText( INS_SNGL_TO_ENTER_REVIEW, sText );
DisplayWrappedString( usPosX, INS_INFO_LINK_TO_CONTRACT_TEXT_Y, INS_INFO_LINK_TO_CONTRACT_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
SetFontShadow(DEFAULT_SHADOW);
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:59,代码来源:insurance+Info.c
示例20: GameInitOptionsScreenHandle
UINT32 GameInitOptionsScreenHandle( void )
{
StartFrameBufferRender();
if( gfGIOScreenEntry )
{
// PauseGame();
EnterGIOScreen();
gfGIOScreenEntry = FALSE;
gfGIOScreenExit = FALSE;
InvalidateRegion( 0, 0, 640, 480 );
}
GetGIOScreenUserInput();
HandleGIOScreen();
// render buttons marked dirty
MarkButtonsDirty( );
RenderButtons( );
// render help
// RenderFastHelp( );
// RenderButtonsFastHelp( );
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender();
if ( HandleFadeOutCallback( ) )
{
ClearMainMenu();
return( gubGIOExitScreen );
}
if ( HandleBeginFadeOut( gubGIOExitScreen ) )
{
return( gubGIOExitScreen );
}
if( gfGIOScreenExit )
{
ExitGIOScreen();
}
if ( HandleFadeInCallback( ) )
{
// Re-render the scene!
RenderGIOScreen();
}
if ( HandleBeginFadeIn( gubGIOExitScreen ) )
{
}
return( gubGIOExitScreen );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:59,代码来源:GameInitOptionsScreen.c
注:本文中的InvalidateRegion函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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