本文整理汇总了C++中InitWindow函数的典型用法代码示例。如果您正苦于以下问题:C++ InitWindow函数的具体用法?C++ InitWindow怎么用?C++ InitWindow使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了InitWindow函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Test26
void Test26()
{
LoadBCP("data.bcp"); InitWindow();
ImGuiImpl_Init();
float angle, vec[3];
const char *lbs[] = {"Red", "Green", "Blue"};
int lbc = 0;
while(!appexit)
{
ImGuiImpl_NewFrame();
ImGui::Text("Hello, world!");
ImGui::InputFloat3("Vector3", vec);
ImGui::SliderAngle("Angle", &angle);
ImGui::ListBox("List box", &lbc, lbs, 3, -1);
BeginDrawing();
renderer->InitImGuiDrawing();
ImGui::Render();
EndDrawing();
HandleWindow();
}
}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:23,代码来源:test.cpp
示例2: Test25
void Test25()
{
LoadBCP("data.bcp"); InitWindow();
float x1 = 0, x2 = 0;
texture t1, t2, t3;
t1 = GetTexture("Interface\\FrontEnd\\Background_Scroll_1.tga");
t2 = GetTexture("Interface\\FrontEnd\\Background_Scroll_2.tga");
t3 = GetTexture("Interface\\FrontEnd\\Background_Static_2.tga");
while(!appexit)
{
BeginDrawing();
InitRectDrawing();
SetTexture(0, t1); DrawRect(0, 0, scrw, scrh, -1, x1, 0, 1, 1);
SetTexture(0, t2); DrawRect(0, 0, scrw, scrh, -1, x2, 0, 1, 1);
SetTexture(0, t3); DrawRect(0, 0, scrw, scrh, -1, 0, 0, 1, 1);
x1 += 0.0003f; x2 -= 0.0003f;
if(x1 >= 1) x1 -= 1; if(x2 < 0) x2 += 1;
EndDrawing();
HandleWindow();
}
}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:23,代码来源:test.cpp
示例3: InitConfig
bool wd::Application::Initialize(
const HINSTANCE& hInstance,
const int& nCmdShow)
{
// Init config file - get global settings.
InitConfig();
// Create OS window.
if (!InitWindow(hInstance, nCmdShow))
return false;
// Create video device and context.
if (!InitVideoDevice())
return false;
InitInput();
// Show window. By now we should be able to show some sort of loading screen.
m_pWindow->Show();
// Create scene.
InitScene();
return true;
}
开发者ID:WinterDog,项目名称:Shegelmetris,代码行数:23,代码来源:Application.cpp
示例4: InitRootNode
//////////////////
//Init Functions//
/////////////////
void AsteroidGame::Init(void){
input_manager_ = NULL;
keyboard_ = NULL;
mouse_ = NULL;
/* Run all initialization steps */
InitRootNode();
InitPlugins();
InitRenderSystem();
InitWindow();
InitViewport();
InitEvents();
InitOIS();
LoadMaterials();
InitManagers();
iAsteroidManager->createAsteroidField();
iGameState = GameState::Running;
}
开发者ID:Untamedhawk,项目名称:Comp3501,代码行数:26,代码来源:AsteroidGame.cpp
示例5: dbg_msg
bool CGraphics_SDL::Init()
{
{
int Systems = SDL_INIT_VIDEO;
if(g_Config.m_SndEnable)
Systems |= SDL_INIT_AUDIO;
if(g_Config.m_ClEventthread)
Systems |= SDL_INIT_EVENTTHREAD;
if(SDL_Init(Systems) < 0)
{
dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError());
return true;
}
}
atexit(SDL_Quit); // ignore_convention
#ifdef CONF_FAMILY_WINDOWS
if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
#endif
if(InitWindow() != 0)
return true;
SDL_ShowCursor(0);
m_fpCallback = 0;
CGraphics_OpenGL::Init();
MapScreen(0,0,g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
return false;
}
开发者ID:Kebein,项目名称:teeworlds,代码行数:37,代码来源:graphics.cpp
示例6: wWinMain
//--------------------------------------------------------------------------------------
// Entry point to the program. Initializes everything and goes into a message processing
// loop. Idle time is used to render the scene.
//--------------------------------------------------------------------------------------
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
{
UNREFERENCED_PARAMETER( hPrevInstance );
UNREFERENCED_PARAMETER( lpCmdLine );
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
return 0;
if( FAILED( InitDevice() ) )
{
CleanupDevice();
return 0;
}
// JPE: Inicia contadores globales
tIni = timeGetTime();
tAnt = tIni;
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
Render();
}
}
CleanupDevice();
return ( int )msg.wParam;
}
开发者ID:jpechevarria,项目名称:lab,代码行数:41,代码来源:Tutorial05.cpp
示例7: GetAppConfig
// ³ÌÐò³õʼ»¯
int CAppBase::Init(HINSTANCE hInstance)
{
int result = 0;
GAppHandle = this;
GetAppConfig();
m_pTANGEngine = new TANGEngine(hInstance);
result = InitWindow(hInstance);
if (E_FAILED == result)
{
return E_FAILED;
}
result = m_pTANGEngine->Init(m_hWnd, NULL, m_iScreenWidth, m_iScreenHeight, 0, true);
if (E_FAILED == result)
{
return E_FAILED;
}
return E_SUCCESS;
}
开发者ID:954818696,项目名称:TANGEngine,代码行数:25,代码来源:AppBase.cpp
示例8: wWinMain
//--------------------------------------------------------------------------------------
// Entry point to the program. Initializes everything and goes into a message processing
// loop. Idle time is used to render the scene.
//--------------------------------------------------------------------------------------
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
{
UNREFERENCED_PARAMETER( hPrevInstance );
UNREFERENCED_PARAMETER( lpCmdLine );
GEngine = new Engine;
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
return 0;
if( FAILED( InitDevice() ) )
{
CleanupDevice();
return 0;
}
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
GEngine->Tick();
Render();
}
}
CleanupDevice();
return ( int )msg.wParam;
}
开发者ID:kulkal,项目名称:project,代码行数:40,代码来源:Client.cpp
示例9: xml
LRESULT CSDKLoginUIMgr::HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LRESULT lRes = 0;
BOOL bHandled = TRUE;
if( uMsg == WM_CREATE )
{
m_PaintManager.Init(m_hWnd);
CDialogBuilder builder;
STRINGorID xml(GetSkinRes());
CControlUI* pRoot = builder.Create(xml, _T("xml"), 0, &m_PaintManager);
ASSERT(pRoot && "Failed to parse XML");
m_PaintManager.AttachDialog(pRoot);
m_PaintManager.AddNotifier(this);
InitWindow();
return lRes;
}
else if (uMsg == WM_CLOSE)
{
OnClose(uMsg, wParam, lParam, bHandled);
}
else if (uMsg == WM_DESTROY)
{
OnDestroy(uMsg, wParam, lParam, bHandled);
}
if( m_PaintManager.MessageHandler(uMsg, wParam, lParam, lRes) )
{
return lRes;
}
return __super::HandleMessage(uMsg, wParam, lParam);
}
开发者ID:zoomvideo,项目名称:Windows,代码行数:36,代码来源:LOGIN_sdk_login_UI.cpp
示例10: InitRootNode
void OgreApplication::Init(void){
/* Set default values for the variables */
animating_ = false;
space_down_ = false;
animation_state_ = NULL;
input_manager_ = NULL;
keyboard_ = NULL;
mouse_ = NULL;
// For particles
timer_ = 0.0;
animating_particles_ = true;
/* Run all initialization steps */
InitRootNode();
InitPlugins();
InitRenderSystem();
InitWindow();
InitViewport();
InitEvents();
InitOIS();
LoadMaterials();
}
开发者ID:FanZhang10,项目名称:effect2,代码行数:24,代码来源:ogre_application.cpp
示例11: InitWindow
void HelloGUI::Start()
{
// Execute base class startup
Sample::Start();
// Enable OS cursor
GetSubsystem<Input>()->SetMouseVisible(true);
// Load XML file containing default UI style sheet
ResourceCache* cache = GetSubsystem<ResourceCache>();
XMLFile* style = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
// Set the loaded style as default style
uiRoot_->SetDefaultStyle(style);
// Initialize Window
InitWindow();
// Create and add some controls to the Window
InitControls();
// Create a draggable Fish
CreateDraggableFish();
}
开发者ID:nonconforme,项目名称:Urho3D,代码行数:24,代码来源:HelloGUI.cpp
示例12: draw_loading
void
draw_loading()
{
draw_background(0);
draw_icon(ICON_FINDER, ICON_X1, ICON_Y);
draw_string(ICON_X1 + 12, ICON_STRING_Y, "FINDER", FONT_COLOR);
draw_icon(ICON_PHOTO, ICON_X2, ICON_Y);
draw_string(ICON_X2 + 12, ICON_STRING_Y, "PHOTO", FONT_COLOR);
draw_icon(ICON_TEXT, ICON_X3, ICON_Y);
draw_string(ICON_X3 + 20, ICON_STRING_Y, "TEXT", FONT_COLOR);
draw_icon(ICON_GAME, ICON_X4, ICON_Y);
draw_string(ICON_X4 + 17, ICON_STRING_Y, "GAME", FONT_COLOR);
draw_icon(ICON_DRAW, ICON_X5, ICON_Y);
draw_string(ICON_X5 + 17, ICON_STRING_Y, "DRAW", FONT_COLOR);
draw_icon(ICON_SETTING, ICON_X6, ICON_Y);
draw_string(ICON_X6 + 8, ICON_STRING_Y, "SETTING", FONT_COLOR);
display_to_screen(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
draw_mouse(ori_x_mouse, ori_y_mouse);
InitNode();
InitWindow();
}
开发者ID:treejames,项目名称:xv6,代码行数:24,代码来源:gui.c
示例13: Test24
void Test24()
{
LoadBCP("data.bcp");
InitWindow();
Anim tm("Warrior Kings Game Set\\Characters\\Abaddon\\GRAB1.ANIM3");
//Anim tm("Warrior Kings Game Set\\Characters\\Michael\\SPECIALMOVE.ANIM3");
RBatch *batch = renderer->CreateBatch(16384, 16384);
Matrix m1, m2;
CreateScaleMatrix(&m1, 1.5, 1.5, 1.5);
CreateTranslationMatrix(&m2, 0, -4, 0);
mWorld = m1 * m2;
while(!appexit)
{
BeginDrawing();
BeginMeshDrawing();
renderer->BeginBatchDrawing();
batch->begin();
SetModelMatrices();
//CreateIdentityMatrix(&mWorld);
//tm.mesh->draw(1);
//tn.draw(2);
//tm.drawInBatch(batch, 0, 1, -1, 0);
//batch->flush();
DrawAnim(&tm, batch, 1, timeGetTime());
batch->end();
EndDrawing();
HandleWindow();
}
}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:36,代码来源:test.cpp
示例14: Test17
void Test17()
{
LoadBCP("data.bcp"); ReadLanguageFile(); InitWindow();
LoadSaveGame("Save_Games\\rescript1.sav");
SequenceEnv se; char inbuf[256];
printf("Equations:\n");
for(int i = 0; i < strEquation.len; i++)
printf(" %i: %s\n", i+1, strEquation.getdp(i));
while(1)
{
printf("\nEquation number: ");
int x = atoi(fgets(inbuf, 255, stdin))-1;
if(x == -1) break;
if((uint)x >= strEquation.len)
printf("Eq. number does not exist.\n");
else if(!equation[x])
printf("Equation is null.\n");
else
printf("Result: %f\n", equation[x]->get(&se));
}
};
开发者ID:AdrienTD,项目名称:wkbre,代码行数:24,代码来源:test.cpp
示例15: main
int main(int argc, char **argv)
{
if (argc != 2) {
cout << "How to use: HTRViewer htrfile.htr\n";
return 0;
}
string htrfile = argv[1];
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutInitWindowSize(500,500);
string windowName = "HTR Viewer " + htrfile;
glutCreateWindow(windowName.c_str());
// register all callbacks
InitWindow();
InitScene(htrfile.c_str());
glutMainLoop();
return(0);
}
开发者ID:arifsetiawan,项目名称:htrviewer,代码行数:24,代码来源:aMain.cpp
示例16: switch
LRESULT WindowImplBase::OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
{
LONG styleValue = ::GetWindowLong(*this, GWL_STYLE);
styleValue &= ~WS_CAPTION;
::SetWindowLong(*this, GWL_STYLE, styleValue | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
RECT rcClient;
::GetClientRect(*this, &rcClient);
::SetWindowPos(*this, NULL, rcClient.left, rcClient.top, rcClient.right - rcClient.left, \
rcClient.bottom - rcClient.top, SWP_FRAMECHANGED);
m_PaintManager.Init(m_hWnd);
m_PaintManager.AddPreMessageFilter(this);
CDialogBuilder builder;
CDuiString strResourcePath=m_PaintManager.GetResourcePath();
if (strResourcePath.IsEmpty())
{
strResourcePath=m_PaintManager.GetInstancePath();
strResourcePath+=GetSkinFolder().GetData();
}
m_PaintManager.SetResourcePath(strResourcePath.GetData());
switch(GetResourceType())
{
case UILIB_ZIP:
m_PaintManager.SetResourceZip(GetZIPFileName().GetData(), true);
break;
case UILIB_ZIPRESOURCE:
{
HRSRC hResource = ::FindResource(m_PaintManager.GetResourceDll(), GetResourceID(), _T("ZIPRES"));
if( hResource == NULL )
return 0L;
DWORD dwSize = 0;
HGLOBAL hGlobal = ::LoadResource(m_PaintManager.GetResourceDll(), hResource);
if( hGlobal == NULL )
{
#if defined(WIN32) && !defined(UNDER_CE)
::FreeResource(hResource);
#endif
return 0L;
}
dwSize = ::SizeofResource(m_PaintManager.GetResourceDll(), hResource);
if( dwSize == 0 )
return 0L;
m_lpResourceZIPBuffer = new BYTE[ dwSize ];
if (m_lpResourceZIPBuffer != NULL)
{
::CopyMemory(m_lpResourceZIPBuffer, (LPBYTE)::LockResource(hGlobal), dwSize);
}
#if defined(WIN32) && !defined(UNDER_CE)
::FreeResource(hResource);
#endif
m_PaintManager.SetResourceZip(m_lpResourceZIPBuffer, dwSize);
}
break;
}
CControlUI* pRoot=NULL;
if (GetResourceType()==UILIB_RESOURCE)
{
STRINGorID xml(_ttoi(GetSkinFile().GetData()));
pRoot = builder.Create(xml, _T("xml"), this, &m_PaintManager);
}
else
pRoot = builder.Create(GetSkinFile().GetData(), (UINT)0, this, &m_PaintManager);
ASSERT(pRoot);
if (pRoot==NULL)
{
MessageBox(NULL,_T("加载资源文件失败"),_T("Duilib"),MB_OK|MB_ICONERROR);
ExitProcess(1);
return 0;
}
m_PaintManager.AttachDialog(pRoot);
m_PaintManager.AddNotifier(this);
InitWindow();
return 0;
}
开发者ID:2php,项目名称:duilib,代码行数:78,代码来源:WinImplBase.cpp
示例17: main
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "Floppy Bird");
InitAudioDevice(); // Initialize audio device
Sound coin = LoadSound("resources/coin.wav");
Sound jump = LoadSound("resources/jump.wav");
Texture2D background = LoadTexture("resources/background.png");
Texture2D tubes = LoadTexture("resources/tubes.png");
Texture2D floppy = LoadTexture("resources/floppy.png");
Vector2 floppyPos = { 80, screenHeight/2 - floppy.height/2 };
Vector2 tubesPos[MAX_TUBES];
int tubesSpeedX = 2;
for (int i = 0; i < MAX_TUBES; i++)
{
tubesPos[i].x = 400 + 280*i;
tubesPos[i].y = -GetRandomValue(0, 120);
}
Rectangle tubesRecs[MAX_TUBES*2];
bool tubesActive[MAX_TUBES];
for (int i = 0; i < MAX_TUBES*2; i += 2)
{
tubesRecs[i].x = tubesPos[i/2].x;
tubesRecs[i].y = tubesPos[i/2].y;
tubesRecs[i].width = tubes.width;
tubesRecs[i].height = 255;
tubesRecs[i+1].x = tubesPos[i/2].x;
tubesRecs[i+1].y = 600 + tubesPos[i/2].y - 255;
tubesRecs[i+1].width = tubes.width;
tubesRecs[i+1].height = 255;
tubesActive[i/2] = true;
}
int backScroll = 0;
int score = 0;
int hiscore = 0;
bool gameover = false;
bool superfx = false;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
backScroll--;
if (backScroll <= -800) backScroll = 0;
for (int i = 0; i < MAX_TUBES; i++) tubesPos[i].x -= tubesSpeedX;
for (int i = 0; i < MAX_TUBES*2; i += 2)
{
tubesRecs[i].x = tubesPos[i/2].x;
tubesRecs[i+1].x = tubesPos[i/2].x;
}
if (IsKeyDown(KEY_SPACE) && !gameover) floppyPos.y -= 3;
else floppyPos.y += 1;
if (IsKeyPressed(KEY_SPACE) && !gameover) PlaySound(jump);
// Check Collisions
for (int i = 0; i < MAX_TUBES*2; i++)
{
if (CheckCollisionCircleRec((Vector2){ floppyPos.x + floppy.width/2, floppyPos.y + floppy.height/2 }, floppy.width/2, tubesRecs[i]))
{
gameover = true;
}
else if ((tubesPos[i/2].x < floppyPos.x) && tubesActive[i/2] && !gameover)
{
score += 100;
tubesActive[i/2] = false;
PlaySound(coin);
superfx = true;
if (score > hiscore) hiscore = score;
}
}
if (gameover && IsKeyPressed(KEY_ENTER))
//.........这里部分代码省略.........
开发者ID:MarcMDE,项目名称:raylib,代码行数:101,代码来源:floppy.c
示例18: WinMain
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
startup_time = GetTickCount();
previous_time = 0;
frames = 0;
fps = 1;
#ifdef _DEBUG_TIMINGS
drawtime = 0;
drawtime_prv = 0;
drawtime_med = 1;
cleartime = 0;
cleartime_prv = 0;
cleartime_med = 1;
mainlooptime = 0;
mainlooptime_prv = 0;
mainlooptime_med = 1;
fliptime = 0;
fliptime_prv = 0;
fliptime_med = 1;
#endif
current_state = GAME_MAINMENU;
difficulty_pick = 0;
size_pick = 0;
race_pick = 0;
opponents_pick = 0;
mouseX = 0;
mouseY = 0;
mouse[0] = false;
mouse[1] = false;
mouse[2] = false;
tex_count = 0;
font_count = 0;
srand((unsigned)time(NULL));
LogToFile("Log started");
InitWindow(hInstance);
InitPaths();
InitTextures();
InitFonts();
InitStorages();
InitDefinitions();
InitGUI();
InitOGLSettings();
ResizeScene(cfg.scr_width, cfg.scr_height);
LogPaths();
//Load_v_03("test.txt");
Load_v_04("test.txt");
while(current_state != GAME_EXITING)
{
MainLoop();
ClearScene();
DrawScene();
Flip(&hDC);
}
// Now terminating all
KillWindow(hInstance);
LogToFile("Finished logging");
}
开发者ID:lightsgoout,项目名称:interview,代码行数:68,代码来源:openorion.cpp
示例19: main
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
const char msg3[50] = "...and a THIRD one! GREAT! :D";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
Vector2 fontPosition1 = { screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2,
screenHeight/2 - font1.baseSize/2 - 80 };
Vector2 fontPosition2 = { screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2,
screenHeight/2 - font2.baseSize/2 - 10 };
Vector2 fontPosition3 = { screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2,
screenHeight/2 - font3.baseSize/2 + 50 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update variables here...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(font1); // Font unloading
UnloadFont(font2); // Font unloading
UnloadFont(font3); // Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
开发者ID:raysan5,项目名称:raylib,代码行数:63,代码来源:text_sprite_fonts.c
示例20: request_
ScriptDialogWidget::ScriptDialogWidget(ScriptDialogRequest &request, Foundation::Framework *framework, QWidget *parent) : request_(request)
{
InitWindow(request_);
}
开发者ID:caocao,项目名称:naali,代码行数:4,代码来源:ScriptDialogWidget.cpp
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