本文整理汇总了C++中InitBuffer函数的典型用法代码示例。如果您正苦于以下问题:C++ InitBuffer函数的具体用法?C++ InitBuffer怎么用?C++ InitBuffer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了InitBuffer函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: InitBuffer
void gs_vertex_buffer::BuildBuffers()
{
InitBuffer(sizeof(vec3), vbd.data->num, vbd.data->points,
&vertexBuffer);
if (vbd.data->normals)
InitBuffer(sizeof(vec3), vbd.data->num, vbd.data->normals,
&normalBuffer);
if (vbd.data->tangents)
InitBuffer(sizeof(vec3), vbd.data->num, vbd.data->tangents,
&tangentBuffer);
if (vbd.data->colors)
InitBuffer(sizeof(uint32_t), vbd.data->num, vbd.data->colors,
&colorBuffer);
for (size_t i = 0; i < vbd.data->num_tex; i++) {
struct gs_tvertarray *tverts = vbd.data->tvarray+i;
if (tverts->width != 2 && tverts->width != 4)
throw "Invalid texture vertex size specified";
if (!tverts->array)
throw "No texture vertices specified";
ComPtr<ID3D11Buffer> buffer;
InitBuffer(tverts->width * sizeof(float), vbd.data->num,
tverts->array, &buffer);
uvBuffers.push_back(buffer);
uvSizes.push_back(tverts->width * sizeof(float));
}
}
开发者ID:AmesianX,项目名称:obs-studio,代码行数:33,代码来源:d3d11-vertexbuffer.cpp
示例2: State
State()
: buffVert(InitBuffer())
, buffIndx(InitBuffer())
, buffNorm(InitBuffer())
, buffText(InitBuffer())
, drawMode(UNDEFINED_DRAW_MODE)
, textureId(UNDEFINED_TEXTURE_ID)
, indxCnt(0)
{}
开发者ID:skryvokhizhyn,项目名称:TransportMania,代码行数:9,代码来源:ModelDrawer.cpp
示例3: InitBuffer
/**
* @param pszStrData - data source.
* @param nLength - string length.
*/
void CStrStream::InitData(PCTSTR pszStrData, size_t nLength)
{
if (pszStrData && *pszStrData)
{
size_t nSize = nLength + 1;
InitBuffer(nSize);
_tcsncpy_s(m_pszData, nSize, pszStrData, nLength);
m_nLength = nLength;
}
else
InitBuffer();
}
开发者ID:GetEnvy,项目名称:Envy,代码行数:16,代码来源:StrStream.cpp
示例4: MultiByteToWideChar
/**
* @param pszStrData - data source.
*/
void CStrStream::InitData(PCSTR pszStrData)
{
if (pszStrData && *pszStrData)
{
int nSize = MultiByteToWideChar(CP_ACP, 0, pszStrData, -1, NULL, 0);
_ASSERTE(nSize > 0);
InitBuffer(nSize);
MultiByteToWideChar(CP_ACP, 0, pszStrData, -1, m_pszData, nSize);
m_nLength = nSize - 1;
}
else
InitBuffer();
}
开发者ID:GetEnvy,项目名称:Envy,代码行数:16,代码来源:StrStream.cpp
示例5: WideCharToMultiByte
/**
* @param pszStrData - data source.
*/
void CStrStream::InitData(PCWSTR pszStrData)
{
if (pszStrData && *pszStrData)
{
size_t nSize = WideCharToMultiByte(CP_ACP, 0, pszStrData, -1, NULL, 0, NULL, NULL);
_ASSERTE(nSize > 0);
InitBuffer(nSize);
WideCharToMultiByte(CP_ACP, 0, pszStrData, -1, m_pszData, (int)nSize, NULL, NULL);
m_nLength = nSize - 1;
}
else
InitBuffer();
}
开发者ID:GetEnvy,项目名称:Envy,代码行数:16,代码来源:StrStream.cpp
示例6: InitUser
/* Init most of all firms of client
*/
void InitUser (struct client * user, struct clientlist *clList, int fd)
{
//user->number = clList->cnt; It's not need.fn better GetUserId()
user->next = NULL;
user->contact = (struct settings*)malloc(sizeof(struct settings));
InitSettings (user->contact, fd, clList->cnt);
user->f = (struct userFlags *) malloc (sizeof(struct userFlags));
InitFlags (user->f);
user->sell = (struct auction *) malloc (sizeof(struct auction));
InitBuyOrSell (user->sell);
user->buy = (struct auction *) malloc (sizeof(struct auction));
InitBuyOrSell (user->buy);
user->data = (struct stuff *) malloc (sizeof(struct stuff));
InitStuff (user->data);
user->buf = (struct buffer * ) malloc (sizeof(struct buffer));
InitBuffer (user->buf);
user->cmd = (struct command * ) malloc (sizeof(struct command));
InitCommand (user->cmd);
}
开发者ID:artyrian,项目名称:c-gameserv,代码行数:29,代码来源:client.c
示例7: switch
void TestApp::InitScene()
{
for (int i=0; i<_sceneData->getObjects().size(); i++)
{
SceneObject* obj = _sceneData->getObjects()[i];
switch (obj->getType())
{
case SceneObjType::mesh:
{
ObjModelObject* mesh = (ObjModelObject*)obj;
//GLMmodel* model = glmReadOBJ(mesh->getObjFileName().c_str());
IGLUOBJReader::Ptr objReader = new IGLUOBJReader( (char*)mesh->getObjFileName().c_str());
//IGLUOBJReader::Ptr objReader = new IGLUOBJReader( model,IGLU_OBJ_COMPACT_STORAGE);
_objReaders.push_back(objReader);
glm::mat4 trans = (mesh->getTransform());
_objTransforms.push_back(IGLUMatrix4x4(&trans[0][0]));
break;
}
default:
break;
}
}
// We've loaded all our materials, so prepare to use them in rendering
IGLUOBJMaterialReader::FinalizeMaterialsForRendering(IGLU_TEXTURE_REPEAT);
InitBuffer();
}
开发者ID:sunf71,项目名称:IGLUApp,代码行数:29,代码来源:TestApp.cpp
示例8: StreamingBufferInsertAt
/**
* \param offset offset relative to StreamingBuffer::stream_offset
*/
int StreamingBufferInsertAt(StreamingBuffer *sb, StreamingBufferSegment *seg,
const uint8_t *data, uint32_t data_len,
uint64_t offset)
{
BUG_ON(seg == NULL);
if (offset < sb->stream_offset)
return -1;
if (sb->buf == NULL) {
if (InitBuffer(sb) == -1)
return -1;
}
uint32_t rel_offset = offset - sb->stream_offset;
if (!DATA_FITS_AT_OFFSET(sb, data_len, rel_offset)) {
if (sb->cfg->flags & STREAMING_BUFFER_AUTOSLIDE) {
AutoSlide(sb);
rel_offset = offset - sb->stream_offset;
}
if (!DATA_FITS_AT_OFFSET(sb, data_len, rel_offset)) {
if (GrowToSize(sb, (rel_offset + data_len)) != 0)
return -1;
}
}
BUG_ON(!DATA_FITS_AT_OFFSET(sb, data_len, rel_offset));
memcpy(sb->buf + rel_offset, data, data_len);
seg->stream_offset = offset;
seg->segment_len = data_len;
if (rel_offset + data_len > sb->buf_offset)
sb->buf_offset = rel_offset + data_len;
return 0;
}
开发者ID:serializingme,项目名称:suricata,代码行数:37,代码来源:util-streaming-buffer.c
示例9: StreamingBufferAppendNoTrack
/**
* \brief add data w/o tracking a segment
*/
int StreamingBufferAppendNoTrack(StreamingBuffer *sb,
const uint8_t *data, uint32_t data_len)
{
if (sb->buf == NULL) {
if (InitBuffer(sb) == -1)
return -1;
}
if (!DATA_FITS(sb, data_len)) {
if (sb->cfg->flags & STREAMING_BUFFER_AUTOSLIDE)
AutoSlide(sb);
if (sb->buf_size == 0) {
if (GrowToSize(sb, data_len) != 0)
return -1;
} else {
while (!DATA_FITS(sb, data_len)) {
if (Grow(sb) != 0) {
return -1;
}
}
}
}
if (!DATA_FITS(sb, data_len)) {
return -1;
}
memcpy(sb->buf + sb->buf_offset, data, data_len);
sb->buf_offset += data_len;
return 0;
}
开发者ID:serializingme,项目名称:suricata,代码行数:33,代码来源:util-streaming-buffer.c
示例10: AutoSlide
StreamingBufferSegment *StreamingBufferAppendRaw(StreamingBuffer *sb, const uint8_t *data, uint32_t data_len)
{
if (sb->buf == NULL) {
if (InitBuffer(sb) == -1)
return NULL;
}
if (!DATA_FITS(sb, data_len)) {
if (sb->cfg->flags & STREAMING_BUFFER_AUTOSLIDE)
AutoSlide(sb);
if (sb->buf_size == 0) {
if (GrowToSize(sb, data_len) != 0)
return NULL;
} else {
while (!DATA_FITS(sb, data_len)) {
if (Grow(sb) != 0) {
return NULL;
}
}
}
}
if (!DATA_FITS(sb, data_len)) {
return NULL;
}
StreamingBufferSegment *seg = CALLOC(sb->cfg, 1, sizeof(StreamingBufferSegment));
if (seg != NULL) {
memcpy(sb->buf + sb->buf_offset, data, data_len);
seg->stream_offset = sb->stream_offset + sb->buf_offset;
seg->segment_len = data_len;
sb->buf_offset += data_len;
return seg;
}
return NULL;
}
开发者ID:serializingme,项目名称:suricata,代码行数:35,代码来源:util-streaming-buffer.c
示例11: degree
FastWHT<CPU, Dtype>::FastWHT(unsigned int _degree)
: degree(_degree)
{
buf_len = 1 << _degree;
wht_tree = wht_get_tree(_degree);
InitBuffer();
}
开发者ID:Hanjun-Dai,项目名称:graphnn,代码行数:7,代码来源:fast_wht.cpp
示例12: MOZ_ASSERT
MemoryTextureData*
MemoryTextureData::Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend,
LayersBackend aLayersBackend, TextureFlags aFlags,
TextureAllocationFlags aAllocFlags,
LayersIPCChannel* aAllocator)
{
// Should have used CreateForYCbCr.
MOZ_ASSERT(aFormat != gfx::SurfaceFormat::YUV);
if (aSize.width <= 0 || aSize.height <= 0) {
gfxDebug() << "Asking for buffer of invalid size " << aSize.width << "x" << aSize.height;
return nullptr;
}
uint32_t bufSize = ImageDataSerializer::ComputeRGBBufferSize(aSize, aFormat);
if (!bufSize) {
return nullptr;
}
uint8_t* buf = new (fallible) uint8_t[bufSize];
if (!InitBuffer(buf, bufSize, aFormat, aAllocFlags, false)) {
return nullptr;
}
bool hasIntermediateBuffer = ComputeHasIntermediateBuffer(aFormat, aLayersBackend);
GfxMemoryImageReporter::DidAlloc(buf);
BufferDescriptor descriptor = RGBDescriptor(aSize, aFormat, hasIntermediateBuffer);
return new MemoryTextureData(descriptor, aMoz2DBackend, buf, bufSize);
}
开发者ID:nwgh,项目名称:gecko-dev,代码行数:33,代码来源:BufferTexture.cpp
示例13: strdup
//-----FileBatch----------------------------------------------------------------
CPFile_Info::CPFile_Info(const char *_szFileName)
{
m_bValid = true;
m_nError = 0;
char *pcNoPath = NULL;
struct stat buf;
// Remove any path from the filename
if ( (pcNoPath = strrchr(_szFileName, '/')) != NULL)
m_szFileName = strdup(pcNoPath + 1);
else
m_szFileName = strdup(_szFileName);
if (stat(_szFileName, &buf) < 0)
{
m_bValid = false;
m_nError = errno;
return;
}
m_nFileSize = buf.st_size;
m_nSize = strlen(m_szFileName) + 21;
InitBuffer();
buffer->PackUnsignedShort(0x02);
// Add all the file names
buffer->PackString(m_szFileName);
// Add the empty file name
buffer->PackString("");
//Add the file length
buffer->PackUnsignedLong(m_nFileSize);
buffer->PackUnsignedLong(0x00);
buffer->PackUnsignedLong(0x64);
}
开发者ID:nic0lae,项目名称:freebsddistro,代码行数:36,代码来源:icqd-filetransfer.cpp
示例14: InitBuffer
/* static */
wxIDirectFBEventBufferPtr wxGUIEventLoop::GetDirectFBEventBuffer()
{
if ( !ms_buffer )
InitBuffer();
return ms_buffer;
}
开发者ID:beanhome,项目名称:dev,代码行数:8,代码来源:evtloop.cpp
示例15: MOZ_ASSERT
MemoryTextureData*
MemoryTextureData::Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend, TextureFlags aFlags,
TextureAllocationFlags aAllocFlags,
ClientIPCAllocator* aAllocator)
{
// Should have used CreateForYCbCr.
MOZ_ASSERT(aFormat != gfx::SurfaceFormat::YUV);
if (aSize.width <= 0 || aSize.height <= 0) {
gfxDebug() << "Asking for buffer of invalid size " << aSize.width << "x" << aSize.height;
return nullptr;
}
uint32_t bufSize = ImageDataSerializer::ComputeRGBBufferSize(aSize, aFormat);
if (!bufSize) {
return nullptr;
}
uint8_t* buf = new (fallible) uint8_t[bufSize];
if (!InitBuffer(buf, bufSize, aFormat, aAllocFlags)) {
return nullptr;
}
auto fwd = aAllocator ? aAllocator->AsCompositableForwarder() : nullptr;
bool hasIntermediateBuffer = fwd ? ComputeHasIntermediateBuffer(aFormat,
fwd->GetCompositorBackendType())
: true;
GfxMemoryImageReporter::DidAlloc(buf);
BufferDescriptor descriptor = RGBDescriptor(aSize, aFormat, hasIntermediateBuffer);
return new MemoryTextureData(descriptor, aMoz2DBackend, buf, bufSize);
}
开发者ID:devtools-html,项目名称:gecko-dev,代码行数:35,代码来源:BufferTexture.cpp
示例16: device
gs_vertex_buffer::gs_vertex_buffer(gs_device_t device, struct gs_vb_data *data,
uint32_t flags)
: device (device),
vbd (data),
numVerts (data->num),
dynamic ((flags & GS_DYNAMIC) != 0)
{
if (!data->num)
throw "Cannot initialize vertex buffer with 0 vertices";
if (!data->points)
throw "No points specified for vertex buffer";
InitBuffer(sizeof(vec3), data->num, data->points,
vertexBuffer.Assign());
if (data->normals)
InitBuffer(sizeof(vec3), data->num, data->normals,
normalBuffer.Assign());
if (data->tangents)
InitBuffer(sizeof(vec3), data->num, data->tangents,
tangentBuffer.Assign());
if (data->colors)
InitBuffer(sizeof(uint32_t), data->num, data->colors,
colorBuffer.Assign());
for (size_t i = 0; i < data->num_tex; i++) {
struct gs_tvertarray *tverts = data->tvarray+i;
if (tverts->width != 2 && tverts->width != 4)
throw "Invalid texture vertex size specified";
if (!tverts->array)
throw "No texture vertices specified";
ComPtr<ID3D11Buffer> buffer;
InitBuffer(tverts->width * sizeof(float), data->num,
tverts->array, buffer.Assign());
uvBuffers.push_back(buffer);
uvSizes.push_back(tverts->width * sizeof(float));
}
if (!dynamic)
vbd.Clear();
}
开发者ID:ArnoldSchiller,项目名称:obs-studio,代码行数:46,代码来源:d3d11-vertexbuffer.cpp
示例17: InitBuffer
//-----FileSpeed----------------------------------------------------------------
CPFile_SetSpeed::CPFile_SetSpeed(unsigned long nSpeed)
{
m_nSize = 5;
InitBuffer();
buffer->PackChar(0x05);
buffer->PackUnsignedLong(nSpeed);
}
开发者ID:nic0lae,项目名称:freebsddistro,代码行数:9,代码来源:icqd-filetransfer.cpp
示例18: BufferReader
explicit BufferReader(ReaderT const & reader, uint64_t offset = 0)
{
uint64_t const rSize = reader.Size();
ASSERT_LESS_OR_EQUAL(offset, rSize, (offset, rSize));
InitBuffer(static_cast<size_t>(rSize - offset));
reader.Read(offset, m_data.get(), m_size);
}
开发者ID:alexz89ua,项目名称:omim,代码行数:8,代码来源:buffer_reader.hpp
示例19: strlen
//-----FileInitServer-----------------------------------------------------------
CPFile_InitServer::CPFile_InitServer(char *_szLocalName)
{
m_nSize = 8 + strlen(_szLocalName);
InitBuffer();
buffer->PackChar(0x01);
buffer->PackUnsignedLong(0x64);
buffer->PackString(_szLocalName);
}
开发者ID:nic0lae,项目名称:freebsddistro,代码行数:10,代码来源:icqd-filetransfer.cpp
示例20: InitBuffer
/**
* @param nBufferSize - buffer size.
*/
void CFileStream::SetBufferSize(int nBufferSize)
{
if (m_nBufferSize != nBufferSize)
{
if (! FlushBuffer())
return;
delete[] m_pBuffer;
InitBuffer(nBufferSize);
}
}
开发者ID:BeaconDev,项目名称:xray-16,代码行数:13,代码来源:FileStream.cpp
注:本文中的InitBuffer函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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