• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C++ Hunk_Alloc函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Hunk_Alloc函数的典型用法代码示例。如果您正苦于以下问题:C++ Hunk_Alloc函数的具体用法?C++ Hunk_Alloc怎么用?C++ Hunk_Alloc使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Hunk_Alloc函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Mod_LoadVertexes

/*
=================
Mod_LoadVertexes
=================
*/
void Mod_LoadVertexes (lump_t *l)
{
	dvertex_t	*in;
	mvertex_t	*out;
	int			i, count;

	in = (void *)(mod_base + l->fileofs);
	if (l->filelen % sizeof(*in))
		VID_Printf (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
	count = l->filelen / sizeof(*in);
	out = Hunk_Alloc ( count*sizeof(*out));	

	loadmodel->vertexes = out;
	loadmodel->numvertexes = count;

	for ( i=0 ; i<count ; i++, in++, out++)
	{
		out->position[0] = LittleFloat (in->point[0]);
		out->position[1] = LittleFloat (in->point[1]);
		out->position[2] = LittleFloat (in->point[2]);
	}
}
开发者ID:mattx86,项目名称:myq2,代码行数:27,代码来源:gl_model.c


示例2: Mod_LoadVisibility

void
Mod_LoadVisibility(lump_t *l)
{
	int i;

	if (!l->filelen)
	{
		loadmodel->vis = NULL;
		return;
	}

	loadmodel->vis = Hunk_Alloc(l->filelen);
	memcpy(loadmodel->vis, mod_base + l->fileofs, l->filelen);

	loadmodel->vis->numclusters = LittleLong(loadmodel->vis->numclusters);

	for (i = 0; i < loadmodel->vis->numclusters; i++)
	{
		loadmodel->vis->bitofs[i][0] = LittleLong(loadmodel->vis->bitofs[i][0]);
		loadmodel->vis->bitofs[i][1] = LittleLong(loadmodel->vis->bitofs[i][1]);
	}
}
开发者ID:DrItanium,项目名称:yquake2,代码行数:22,代码来源:gl1_model.c


示例3: LoadSP2

void
LoadSP2 ( model_t *mod, void *buffer )
{
	dsprite_t   *sprin, *sprout;
	int i;

	sprin = (dsprite_t *) buffer;
	sprout = Hunk_Alloc( modfilelen );

	sprout->ident = LittleLong( sprin->ident );
	sprout->version = LittleLong( sprin->version );
	sprout->numframes = LittleLong( sprin->numframes );

	if ( sprout->version != SPRITE_VERSION )
	{
		ri.Sys_Error( ERR_DROP, "%s has wrong version number (%i should be %i)",
				mod->name, sprout->version, SPRITE_VERSION );
	}

	if ( sprout->numframes > MAX_MD2SKINS )
	{
		ri.Sys_Error( ERR_DROP, "%s has too many frames (%i > %i)",
				mod->name, sprout->numframes, MAX_MD2SKINS );
	}

	/* byte swap everything */
	for ( i = 0; i < sprout->numframes; i++ )
	{
		sprout->frames [ i ].width = LittleLong( sprin->frames [ i ].width );
		sprout->frames [ i ].height = LittleLong( sprin->frames [ i ].height );
		sprout->frames [ i ].origin_x = LittleLong( sprin->frames [ i ].origin_x );
		sprout->frames [ i ].origin_y = LittleLong( sprin->frames [ i ].origin_y );
		memcpy( sprout->frames [ i ].name, sprin->frames [ i ].name, MAX_SKINNAME );
		mod->skins [ i ] = R_FindImage( sprout->frames [ i ].name,
				it_sprite );
	}

	mod->type = mod_sprite;
}
开发者ID:Nekrofage,项目名称:Quake2RPi,代码行数:39,代码来源:sp2.c


示例4: Mod_LoadSurfedges

/*
=================
Mod_LoadSurfedges
=================
*/
void Mod_LoadSurfedges (lump_t *l, FILE *file, long base)
{	
	int		i, count;
	int		*out;
	
	Com_DPrintf("%s\n", __FUNCTION__);

	fseek(file, base + l->fileofs, SEEK_SET);

	if (l->filelen % sizeof(int))
		ri.Sys_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
	count = l->filelen / sizeof(int);

	out = Hunk_Alloc (&hunk_ref, l->filelen);	

	loadmodel->surfedges = out;
	loadmodel->numsurfedges = count;

	ri.FS_Read(out, l->filelen, file);
	
	Com_DPrintf("%s OK\n", __FUNCTION__);
}
开发者ID:petmac,项目名称:quake2-lite,代码行数:27,代码来源:gu_model.c


示例5: Mod_LoadSubmodels

/*
=================
Mod_LoadSubmodels
=================
*/
void Mod_LoadSubmodels (lump_t *l, FILE *file, long base)
{
	dmodel_t	in[MAX_MAP_MODELS];
	mmodel_t	*out;
	int			i, j, count;
	
	Com_DPrintf("%s\n", __FUNCTION__);

	fseek(file, base + l->fileofs, SEEK_SET);

	if (l->filelen % sizeof(dmodel_t))
		ri.Sys_Error (ERR_DROP, "Mod_LoadSubmodels: funny lump size in %s",loadmodel->name);
	count = l->filelen / sizeof(dmodel_t);
	if (count > MAX_MAP_MODELS)
		ri.Sys_Error(ERR_DROP, "%s: Too many (%d) in %s", __FUNCTION__, count, loadmodel->name);
	out = Hunk_Alloc (&hunk_ref, count*sizeof(*out));	

	loadmodel->submodels = out;
	loadmodel->numsubmodels = count;

	ri.FS_Read(in, l->filelen, file);

	for ( i=0 ; i<count ; i++, out++)
	{
		for (j=0 ; j<3 ; j++)
		{	// spread the mins / maxs by a pixel
			out->mins[j] = LittleFloat (in[i].mins[j]) - 1;
			out->maxs[j] = LittleFloat (in[i].maxs[j]) + 1;
			out->origin[j] = LittleFloat (in[i].origin[j]);
		}
		out->radius = RadiusFromBounds (out->mins, out->maxs);
		out->headnode = LittleLong (in[i].headnode);
		out->firstface = LittleLong (in[i].firstface);
		out->numfaces = LittleLong (in[i].numfaces);
	}
	
	Com_DPrintf("%s OK\n", __FUNCTION__);
}
开发者ID:petmac,项目名称:quake2-lite,代码行数:43,代码来源:gu_model.c


示例6: Mod_LoadSurfedges

/*
=================
Mod_LoadSurfedges
=================
*/
void Mod_LoadSurfedges (lump_t *l, FILE *file, long base)
{	
	int		i, count;
	int		in, *out;

	fseek(file, base + l->fileofs, SEEK_SET);
	
	if (l->filelen % sizeof(in))
		ri.Sys_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
	count = l->filelen / sizeof(in);

	out = Hunk_Alloc (&hunk_ref, count*sizeof(*out));	

	loadmodel->surfedges = out;
	loadmodel->numsurfedges = count;

	for ( i=0 ; i<count ; i++)
	{
		ri.FS_Read(&in, sizeof(in), file);

		out[i] = LittleLong (in);
	}
}
开发者ID:petmac,项目名称:quake2-lite,代码行数:28,代码来源:gl_model.c


示例7: Mod_LoadLighting

/*
=================
Mod_LoadLighting

Converts the 24 bit lighting down to 8 bit
by taking the brightest component
=================
*/
void Mod_LoadLighting (lump_t *l)
{
	int		i, size;
	byte	*in;

	if (!l->filelen)
	{
		loadmodel->lightdata = NULL;
		return;
	}
	size = l->filelen/3;
	loadmodel->lightdata = Hunk_Alloc (size);
	in = (void *)(mod_base + l->fileofs);
	for (i=0 ; i<size ; i++, in+=3)
	{
		if (in[0] > in[1] && in[0] > in[2])
			loadmodel->lightdata[i] = in[0];
		else if (in[1] > in[0] && in[1] > in[2])
			loadmodel->lightdata[i] = in[1];
		else
			loadmodel->lightdata[i] = in[2];
	}
}
开发者ID:AJenbo,项目名称:Quake-2,代码行数:31,代码来源:r_model.c


示例8: Mod_LoadMarksurfaces

/*
=================
Mod_LoadMarksurfaces
=================
*/
void Mod_LoadMarksurfaces (lump_t *l)
{	
	int		i, j, count;
	short		*in;
	msurface_t **out;
	
	in = (void *)(mod_base + l->fileofs);
	if (l->filelen % sizeof(*in))
		ri.Sys_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
	count = l->filelen / sizeof(*in);
	out = Hunk_Alloc ( count*sizeof(*out));	

	loadmodel->marksurfaces = out;
	loadmodel->nummarksurfaces = count;

	for ( i=0 ; i<count ; i++)
	{
		j = LittleShort(in[i]);
		if (j < 0 ||  j >= loadmodel->numsurfaces)
			ri.Sys_Error (ERR_DROP, "Mod_ParseMarksurfaces: bad surface number");
		out[i] = loadmodel->surfaces + j;
	}
}
开发者ID:dschimmer,项目名称:omega-q2-engine,代码行数:28,代码来源:gles_model.c


示例9: Mod_LoadSubmodels

void
Mod_LoadSubmodels(lump_t *l)
{
	dmodel_t *in;
	mmodel_t *out;
	int i, j, count;

	in = (void *)(mod_base + l->fileofs);

	if (l->filelen % sizeof(*in))
	{
		ri.Sys_Error(ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",
				loadmodel->name);
	}

	count = l->filelen / sizeof(*in);
	out = Hunk_Alloc(count * sizeof(*out));

	loadmodel->submodels = out;
	loadmodel->numsubmodels = count;

	for (i = 0; i < count; i++, in++, out++)
	{
		for (j = 0; j < 3; j++)
		{
			/* spread the mins / maxs by a pixel */
			out->mins[j] = LittleFloat(in->mins[j]) - 1;
			out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
			out->origin[j] = LittleFloat(in->origin[j]);
		}

		out->radius = Mod_RadiusFromBounds(out->mins, out->maxs);
		out->headnode = LittleLong(in->headnode);
		out->firstface = LittleLong(in->firstface);
		out->numfaces = LittleLong(in->numfaces);
	}
}
开发者ID:DrItanium,项目名称:yquake2,代码行数:37,代码来源:gl1_model.c


示例10: Mod_LoadEdges

/*
=================
Mod_LoadEdges
=================
*/
void Mod_LoadEdges (lump_t *l, FILE *file, long base)
{
	dedge_t in;
	medge_t *out;
	int 	i, count;

	fseek(file, base + l->fileofs, SEEK_SET);

	if (l->filelen % sizeof(in))
		ri.Sys_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
	count = l->filelen / sizeof(in);
	out = Hunk_Alloc (&hunk_ref, (count + 1) * sizeof(*out));	

	loadmodel->edges = out;
	loadmodel->numedges = count;

	for ( i=0 ; i<count ; i++, out++)
	{
		ri.FS_Read(&in, sizeof(in), file);

		out->v[0] = (unsigned short)LittleShort(in.v[0]);
		out->v[1] = (unsigned short)LittleShort(in.v[1]);
	}
}
开发者ID:petmac,项目名称:quake2-lite,代码行数:29,代码来源:gl_model.c


示例11: Mod_LoadSpriteModel

/*
=================
Mod_LoadSpriteModel
=================
*/
void Mod_LoadSpriteModel (model_t *mod, FILE *file, long base)
{
	dsprite_t	*sprout;
	int			i;

	sprout = Hunk_Alloc (&hunk_ref, modfilelen);
	ri.FS_Read(sprout, modfilelen, file);

	mod->sprite = sprout;

	sprout->ident = LittleLong (sprout->ident);
	sprout->version = LittleLong (sprout->version);
	sprout->numframes = LittleLong (sprout->numframes);

	if (sprout->version != SPRITE_VERSION)
		ri.Sys_Error (ERR_DROP, "%s has wrong version number (%i should be %i)",
				 mod->name, sprout->version, SPRITE_VERSION);

	if (sprout->numframes > MAX_MD2SKINS)
		ri.Sys_Error (ERR_DROP, "%s has too many frames (%i > %i)",
				 mod->name, sprout->numframes, MAX_MD2SKINS);

	// byte swap everything and load the images.
	for (i=0 ; i<sprout->numframes ; i++)
	{
		sprout->frames[i].width = LittleLong (sprout->frames[i].width);
		sprout->frames[i].height = LittleLong (sprout->frames[i].height);
		sprout->frames[i].origin_x = LittleLong (sprout->frames[i].origin_x);
		sprout->frames[i].origin_y = LittleLong (sprout->frames[i].origin_y);

		mod->skins[i] = GL_FindImage (sprout->frames[i].name,
			it_sprite);
	}

	mod->type = mod_sprite;
}
开发者ID:petmac,项目名称:quake2-lite,代码行数:41,代码来源:gl_model.c


示例12: Cmd_AddCommand

/*
============
Cmd_AddCommand
============
*/
void Cmd_AddCommand (char *cmd_name, xcommand_t function)
{
	cmd_function_t	*cmd;
	int	key;
	
	if (host_initialized)	// because hunk allocation would get stomped
		assert(!"Cmd_AddCommand after host_initialized");

#if 0
// fail if the command is a variable name
	if (Cvar_FindVar(cmd_name)) {
		Com_Printf ("Cmd_AddCommand: %s already defined as a var\n", cmd_name);
		return;
	}
#endif

	key = Com_HashKey (cmd_name);

// fail if the command already exists
	for (cmd=cmd_hash_array[key] ; cmd ; cmd=cmd->hash_next)
	{
		if (!Q_stricmp (cmd_name, cmd->name))
		{
			Com_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
			return;
		}
	}

	cmd = Hunk_Alloc (sizeof(cmd_function_t));
	cmd->name = cmd_name;
	cmd->function = function;
	cmd->next = cmd_functions;
	cmd_functions = cmd;
	cmd->hash_next = cmd_hash_array[key];
	cmd_hash_array[key] = cmd;
}
开发者ID:matatk,项目名称:agrip,代码行数:41,代码来源:cmd.c


示例13: GL_MakeAliasModelDisplayLists_VBO

/*
================
GL_MakeAliasModelDisplayLists_VBO

Saves data needed to build the VBO for this model on the hunk. Afterwards this
is copied to Mod_Extradata.

Original code by MH from RMQEngine
================
*/
void GL_MakeAliasModelDisplayLists_VBO (void)
{
	int i, j;
	int maxverts_vbo;
	trivertx_t *verts;
	unsigned short *indexes;
	aliasmesh_t *desc;

	// first, copy the verts onto the hunk
	verts = (trivertx_t *) Hunk_Alloc (paliashdr->numposes * paliashdr->numverts * sizeof(trivertx_t));
	paliashdr->vertexes = (byte *)verts - (byte *)paliashdr;
	for (i=0 ; i<paliashdr->numposes ; i++)
		for (j=0 ; j<paliashdr->numverts ; j++)
			verts[i*paliashdr->numverts + j] = poseverts[i][j];

	// there can never be more than this number of verts and we just put them all on the hunk
	maxverts_vbo = pheader->numtris * 3;
	desc = (aliasmesh_t *) Hunk_Alloc (sizeof (aliasmesh_t) * maxverts_vbo);

	// there will always be this number of indexes
	indexes = (unsigned short *) Hunk_Alloc (sizeof (unsigned short) * maxverts_vbo);

	pheader->indexes = (intptr_t) indexes - (intptr_t) pheader;
	pheader->meshdesc = (intptr_t) desc - (intptr_t) pheader;
	pheader->numindexes = 0;
	pheader->numverts_vbo = 0;

	for (i = 0; i < pheader->numtris; i++)
	{
		for (j = 0; j < 3; j++)
		{
			int v;

			// index into hdr->vertexes
			unsigned short vertindex = triangles[i].vertindex[j];

			// basic s/t coords
			int s = stverts[vertindex].s;
			int t = stverts[vertindex].t;

			// check for back side and adjust texcoord s
			if (!triangles[i].facesfront && stverts[vertindex].onseam) s += pheader->skinwidth / 2;

			// see does this vert already exist
			for (v = 0; v < pheader->numverts_vbo; v++)
			{
				// it could use the same xyz but have different s and t
				if (desc[v].vertindex == vertindex && (int) desc[v].st[0] == s && (int) desc[v].st[1] == t)
				{
					// exists; emit an index for it
					indexes[pheader->numindexes++] = v;

					// no need to check any more
					break;
				}
			}

			if (v == pheader->numverts_vbo)
			{
				// doesn't exist; emit a new vert and index
				indexes[pheader->numindexes++] = pheader->numverts_vbo;

				desc[pheader->numverts_vbo].vertindex = vertindex;
				desc[pheader->numverts_vbo].st[0] = s;
				desc[pheader->numverts_vbo++].st[1] = t;
			}
		}
	}
	
	// upload immediately
	GLMesh_LoadVertexBuffer (aliasmodel, pheader);
}
开发者ID:aonorin,项目名称:vkQuake,代码行数:82,代码来源:gl_mesh.c


示例14: R_Init

void R_Init( void ) {	
	int i;
	byte *ptr;

//	Com_Printf ("----- R_Init -----\n" );
	// clear all our internal state
	Com_Memset( &tr, 0, sizeof( tr ) );
	Com_Memset( &backEnd, 0, sizeof( backEnd ) );
#ifndef DEDICATED
	Com_Memset( &tess, 0, sizeof( tess ) );
#endif

//	Swap_Init();

#ifndef DEDICATED
#ifndef FINAL_BUILD
	if ( (int)tess.xyz & 15 ) {
		Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 );
	}
#endif
#endif
	//
	// init function tables
	//
	for ( i = 0; i < FUNCTABLE_SIZE; i++ )
	{
		tr.sinTable[i]		= sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
		tr.squareTable[i]	= ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
		tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
		tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];

		if ( i < FUNCTABLE_SIZE / 2 )
		{
			if ( i < FUNCTABLE_SIZE / 4 )
			{
				tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
			}
			else
			{
				tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
			}
		}
		else
		{
			tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
		}
	}
#ifndef DEDICATED
	R_InitFogTable();

	R_NoiseInit();
#endif
	R_Register();

	max_polys = r_maxpolys->integer;
	if (max_polys < MAX_POLYS)
		max_polys = MAX_POLYS;

	max_polyverts = r_maxpolyverts->integer;
	if (max_polyverts < MAX_POLYVERTS)
		max_polyverts = MAX_POLYVERTS;

	ptr = (byte *)Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
	backEndData = (backEndData_t *) ptr;
	backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
	backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
#ifndef DEDICATED
	R_ToggleSmpFrame();

	for(i = 0; i < MAX_LIGHT_STYLES; i++)
	{
		RE_SetLightStyle(i, -1);
	}
	InitOpenGL();

	R_InitImages();
	R_InitShaders(qfalse);
	R_InitSkins();

	R_TerrainInit(); //rwwRMG - added

	R_InitFonts();
#endif
	R_ModelInit();
	G2VertSpaceServer = &CMiniHeap_singleton;
#ifndef DEDICATED
	R_InitDecals ( );

	R_InitWorldEffects();

	int	err = qglGetError();
	if ( err != GL_NO_ERROR )
		Com_Printf ( "glGetError() = 0x%x\n", err);
#endif
//	Com_Printf ("----- finished R_Init -----\n" );
}
开发者ID:Camron,项目名称:OpenJK,代码行数:96,代码来源:tr_init.cpp


示例15: SV_SpawnServer

/*
================
SV_SpawnServer

Change the server to a new map, taking all connected
clients along with it.
This is NOT called for map_restart
================
*/
void SV_SpawnServer( char *server, qboolean killBots )
{
	int        i;
	int        checksum;
	qboolean   isBot;
	const char *p;

	// shut down the existing game if it is running
	SV_ShutdownGameProgs();

	Com_Printf( "------ Server Initialization ------\n" );
	Com_Printf( "Server: %s\n", server );

	// if not running a dedicated server CL_MapLoading will connect the client to the server
	// also print some status stuff
	CL_MapLoading();

	// make sure all the client stuff is unloaded
	CL_ShutdownAll();

	// clear the whole hunk because we're (re)loading the server
	Hunk_Clear();

	// clear collision map data     // (SA) NOTE: TODO: used in missionpack
	CM_ClearMap();

	// wipe the entire per-level structure
	SV_ClearServer();

	// MrE: main zone should be pretty much emtpy at this point
	// except for file system data and cached renderer data
	Z_LogHeap();

	// allocate empty config strings
	for ( i = 0; i < MAX_CONFIGSTRINGS; i++ )
	{
		sv.configstrings[ i ] = CopyString( "" );
		sv.configstringsmodified[ i ] = qfalse;
	}

	// init client structures and svs.numSnapshotEntities
	if ( !Cvar_VariableValue( "sv_running" ) )
	{
		SV_Startup();
	}
	else
	{
		// check for maxclients change
		if ( sv_maxclients->modified )
		{
			SV_ChangeMaxClients();
		}

#ifdef USE_HUB_SERVER

		// if sv_owHubHost was changed, resolve the address again
		if ( sv_owHubHost->modified )
		{
			sv_owHubHost->modified = qfalse;
			SV_ResolveowHubHost();
		}

#endif
	}

	// clear pak references
	FS_ClearPakReferences( 0 );

	// allocate the snapshot entities on the hunk
	svs.snapshotEntities = Hunk_Alloc( sizeof( entityState_t ) * svs.numSnapshotEntities, h_high );
	svs.nextSnapshotEntities = 0;

	// toggle the server bit so clients can detect that a
	// server has changed
	svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;

	// set nextmap to the same map, but it may be overriden
	// by the game startup or another console command
	Cvar_Set( "nextmap", "map_restart 0" );
//  Cvar_Set( "nextmap", va("map %s", server) );

	// Ridah
	// DHM - Nerve :: We want to use the completion bar in multiplayer as well
	// Arnout: just always use it
//  if( !SV_GameIsSinglePlayer() ) {
	SV_SetExpectedHunkUsage( va( "maps/%s.bsp", server ) );
//  } else {
	// just set it to a negative number,so the cgame knows not to draw the percent bar
//      Cvar_Set( "com_expectedhunkusage", "-1" );
//  }

//.........这里部分代码省略.........
开发者ID:SHOVELL,项目名称:Unvanquished,代码行数:101,代码来源:sv_init.c


示例16: Com_Error

/*
=================
BotImport_HunkAlloc
=================
*/
static void *BotImport_HunkAlloc( int size ) {
	if( Hunk_CheckMark() ) {
		Com_Error( ERR_DROP, "SV_Bot_HunkAlloc: Alloc with marks already set" );
	}
	return Hunk_Alloc( size, h_high );
}
开发者ID:baseas,项目名称:aftershock,代码行数:11,代码来源:sv_bot.c


示例17: gl_Mod_MakeAliasModelDisplayLists


//.........这里部分代码省略.........
					struct mdfour md;
					int         vers = 1;
					int         len = numcommands + numorder;

					mdfour_begin (&md);
					mdfour_update (&md, (unsigned char *) &vers, sizeof (int));
					mdfour_update (&md, (unsigned char *) &len, sizeof (int));
					mdfour_update (&md, (unsigned char *) &numcommands,
								   sizeof (int));
					mdfour_update (&md, (unsigned char *) &numorder, sizeof (int));
					mdfour_update (&md, (unsigned char *) commands,
								   numcommands * sizeof (commands[0]));
					mdfour_update (&md, (unsigned char *) vertexorder,
								   numorder * sizeof (vertexorder[0]));
					mdfour_update (&md, model_digest, MDFOUR_DIGEST_BYTES);
					mdfour_result (&md, mesh_digest);

					Qwrite (f, &vers, sizeof (int));
					Qwrite (f, &len, sizeof (int));
					Qwrite (f, &numcommands, sizeof (int));
					Qwrite (f, &numorder, sizeof (int));
					Qwrite (f, commands, numcommands * sizeof (commands[0]));
					Qwrite (f, vertexorder, numorder * sizeof (vertexorder[0]));
					Qwrite (f, model_digest, MDFOUR_DIGEST_BYTES);
					Qwrite (f, mesh_digest, MDFOUR_DIGEST_BYTES);
					Qclose (f);
				}
			}
		}

		// save the data out
		paliashdr->poseverts = numorder;

		cmds = Hunk_Alloc (numcommands * sizeof (int));
		paliashdr->commands = (byte *) cmds - (byte *) paliashdr;
		memcpy (cmds, commands, numcommands * sizeof (int));

	} else {
		tex_coord_t *tex_coord;

		numorder = 0;
		for (i=0; i < pheader->mdl.numtris; i++) {
			add_vertex(triangles[i].vertindex[0]);
			add_vertex(triangles[i].vertindex[1]);
			add_vertex(triangles[i].vertindex[2]);
		}
		paliashdr->poseverts = numorder;

		tex_coord = Hunk_Alloc (numorder * sizeof(tex_coord_t));
		paliashdr->tex_coord = (byte *) tex_coord - (byte *) paliashdr;
		for (i=0; i < numorder; i++) {
			float s, t;
			int k;
			k = vertexorder[i];
			s = stverts[k].s;
			t = stverts[k].t;
			if (!triangles[i/3].facesfront && stverts[k].onseam)
				s += pheader->mdl.skinwidth / 2;	// on back side
			s = (s + 0.5) / pheader->mdl.skinwidth;
			t = (t + 0.5) / pheader->mdl.skinheight;
			tex_coord[i].st[0] = s;
			tex_coord[i].st[1] = t;
		}
	}

	if (extra) {
开发者ID:EIREXE,项目名称:Quakeforge-gcw0,代码行数:67,代码来源:gl_mesh.c


示例18: VM_Compile


//.........这里部分代码省略.........
		case OP_MULF:
			EmitCommand(LAST_COMMAND_SUB_DI_4);		// sub edi, 4
			EmitString( "D9 07" );		// fld dword ptr [edi]
			EmitString( "D8 4f 04" );	// fmul dword ptr [edi+4]
			EmitString( "D9 1F" );		// fstp dword ptr [edi]
			break;
		case OP_CVIF:
			EmitString( "DB 07" );		// fild dword ptr [edi]
			EmitString( "D9 1F" );		// fstp dword ptr [edi]
			break;
		case OP_CVFI:
#ifndef FTOL_PTR // WHENHELLISFROZENOVER  // bk001213 - was used in 1.17
			// not IEEE complient, but simple and fast
		  EmitString( "D9 07" );		// fld dword ptr [edi]
			EmitString( "DB 1F" );		// fistp dword ptr [edi]
#else // FTOL_PTR
			// call the library conversion function
			EmitString( "D9 07" );		// fld dword ptr [edi]
			EmitString( "FF 15" );		// call ftolPtr
			Emit4( (int)&ftolPtr );
			EmitCommand(LAST_COMMAND_MOV_EDI_EAX);		// mov dword ptr [edi], eax
#endif
			break;
		case OP_SEX8:
			EmitString( "0F BE 07" );	// movsx eax, byte ptr [edi]
			EmitCommand(LAST_COMMAND_MOV_EDI_EAX);		// mov dword ptr [edi], eax
			break;
		case OP_SEX16:
			EmitString( "0F BF 07" );	// movsx eax, word ptr [edi]
			EmitCommand(LAST_COMMAND_MOV_EDI_EAX);		// mov dword ptr [edi], eax
			break;

		case OP_BLOCK_COPY:
			// FIXME: range check
			EmitString( "56" );			// push esi
			EmitString( "57" );			// push edi
			EmitString( "8B 37" );		// mov esi,[edi] 
			EmitString( "8B 7F FC" );	// mov edi,[edi-4] 
			EmitString( "B9" );			// mov ecx,0x12345678
			Emit4( Constant4() >> 2 );
			EmitString( "B8" );			// mov eax, datamask
			Emit4( vm->dataMask );
			EmitString( "BB" );			// mov ebx, database
			Emit4( (int)vm->dataBase );
			EmitString( "23 F0" );		// and esi, eax
			EmitString( "03 F3" );		// add esi, ebx
			EmitString( "23 F8" );		// and edi, eax
			EmitString( "03 FB" );		// add edi, ebx
			EmitString( "F3 A5" );		// rep movsd
			EmitString( "5F" );			// pop edi
			EmitString( "5E" );			// pop esi
			EmitCommand(LAST_COMMAND_SUB_DI_8);		// sub edi, 8
			break;

		case OP_JUMP:
			EmitCommand(LAST_COMMAND_SUB_DI_4);		// sub edi, 4
			EmitString( "8B 47 04" );	// mov eax,dword ptr [edi+4]
			// FIXME: range check
			EmitString( "FF 24 85" );	// jmp dword ptr [instructionPointers + eax * 4]
			Emit4( (int)vm->instructionPointers );
			break;
		default:
			Com_Error( ERR_DROP, "VM_CompileX86: bad opcode %i at offset %i", op, pc );
		}
		pop0 = pop1;
		pop1 = op;
	}
	}

	// copy to an exact size buffer on the hunk
	vm->codeLength = compiledOfs;
	vm->codeBase = (unsigned char *)Hunk_Alloc( compiledOfs, h_low );
	Com_Memcpy( vm->codeBase, buf, compiledOfs );
	Z_Free( buf );
	Z_Free( jused );
	Com_Printf( "VM file %s compiled to %i bytes of code\n", vm->name, compiledOfs);

	// offset all the instruction pointers for the new location
	for ( i = 0 ; i < header->instructionCount ; i++ ) {
		vm->instructionPointers[i] += (int)vm->codeBase;
	}

#if 0 // ndef _WIN32
	// Must make the newly generated code executable
	{
		int r;
		unsigned long addr;
		int psize = getpagesize();

		addr = ((int)vm->codeBase & ~(psize-1)) - psize;

		r = mprotect((char*)addr, vm->codeLength + (int)vm->codeBase - addr + psize, 
			PROT_READ | PROT_WRITE | PROT_EXEC );

		if (r < 0)
			Com_Error( ERR_FATAL, "mprotect failed to change PROT_EXEC" );
	}
#endif

}
开发者ID:Boothand,项目名称:jk2mp,代码行数:101,代码来源:vm_x86.cpp


示例19: Com_sprintf

/*
=================
VM_LoadQVM

Load a .qvm file
=================
*/
vmHeader_t *VM_LoadQVM( vm_t *vm, qboolean alloc ) {
	int					length;
	int					dataLength;
	int					i;
	char				filename[MAX_QPATH];
	vmHeader_t	*header;

	// load the image
	Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", vm->name );
	Com_Printf( "Loading vm file %s...\n", filename );
	length = FS_ReadFile( filename, (void **)&header );
	if ( !header ) {
		Com_Printf( "Failed.\n" );
		VM_Free( vm );
		return NULL;
	}

	if( LittleLong( header->vmMagic ) == VM_MAGIC_VER2 ) {
		Com_Printf( "...which has vmMagic VM_MAGIC_VER2\n" );

		// byte swap the header
		for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
			((int *)header)[i] = LittleLong( ((int *)header)[i] );
		}


		// validate
		if ( header->jtrgLength < 0
			|| header->bssLength < 0
			|| header->dataLength < 0
			|| header->litLength < 0
			|| header->codeLength <= 0 ) {
			VM_Free( vm );
			Com_Error( ERR_FATAL, "%s has bad header", filename );
		}
	} else if( LittleLong( header->vmMagic ) == VM_MAGIC ) {
		// byte swap the header
		// sizeof( vmHeader_t ) - sizeof( int ) is the 1.32b vm header size
		for ( i = 0 ; i < ( sizeof( vmHeader_t ) - sizeof( int ) ) / 4 ; i++ ) {
			((int *)header)[i] = LittleLong( ((int *)header)[i] );
		}

		// validate
		if ( header->bssLength < 0
			|| header->dataLength < 0
			|| header->litLength < 0
			|| header->codeLength <= 0 ) {
			VM_Free( vm );
			Com_Error( ERR_FATAL, "%s has bad header", filename );
		}
	} else {
		VM_Free( vm );
		Com_Error( ERR_FATAL, "%s does not have a recognisable "
				"magic number in its header", filename );
	}

	// round up to next power of 2 so all data operations can
	// be mask protected
	dataLength = header->dataLength + header->litLength + header->bssLength;
	for ( i = 0 ; dataLength > ( 1 << i ) ; i++ ) {
	}
	dataLength = 1 << i;

	if( alloc ) {
		// allocate zero filled space for initialized and uninitialized data
		vm->dataBase = Hunk_Alloc( dataLength, h_high );
		vm->dataMask = dataLength - 1;
	} else {
		// clear the data
		Com_Memset( vm->dataBase, 0, dataLength );
	}

	// copy the intialized data
	Com_Memcpy( vm->dataBase, (byte *)header + header->dataOffset, header->dataLength + header->litLength );

	// byte swap the longs
	for ( i = 0 ; i < header->dataLength ; i += 4 ) {
		*(int *)(vm->dataBase + i) = LittleLong( *(int *)(vm->dataBase + i ) );
	}

	if( header->vmMagic == VM_MAGIC_VER2 ) {
		vm->numJumpTableTargets = header->jtrgLength >> 2;
		Com_Printf( "Loading %d jump table targets\n", vm->numJumpTableTargets );

		if( alloc ) {
			vm->jumpTableTargets = Hunk_Alloc( header->jtrgLength, h_high );
		} else {
			Com_Memset( vm->jumpTableTargets, 0, header->jtrgLength );
		}

		Com_Memcpy( vm->jumpTableTargets, (byte *)header + header->dataOffset +
				header->dataLength + header->litLength, header->jtrgLength );

//.........这里部分代码省略.........
开发者ID:AlienHoboken,项目名称:Tremulous-Z-Server,代码行数:101,代码来源:vm.c


示例20: CM_PatchCollideFromGrid


//.........这里部分代码省略.........
				borders[EN_LEFT] = gridPlanes[grid->width - 2][j][0];
			}
			noAdjust[EN_LEFT] = ( borders[EN_LEFT] == gridPlanes[i][j][1] );
			if ( borders[EN_LEFT] == -1 || noAdjust[EN_LEFT] ) {
				borders[EN_LEFT] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 3 );
			}

			borders[EN_RIGHT] = -1;
			if ( i < grid->width - 2 ) {
				borders[EN_RIGHT] = gridPlanes[i + 1][j][1];
			} else if ( grid->wrapWidth ) {
				borders[EN_RIGHT] = gridPlanes[0][j][1];
			}
			noAdjust[EN_RIGHT] = ( borders[EN_RIGHT] == gridPlanes[i][j][0] );
			if ( borders[EN_RIGHT] == -1 || noAdjust[EN_RIGHT] ) {
				borders[EN_RIGHT] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 1 );
			}

			if ( numFacets == MAX_FACETS ) {
				Com_Error( ERR_DROP, "MAX_FACETS" );
			}
			facet = &facets[numFacets];
			memset( facet, 0, sizeof( *facet ) );

			if ( gridPlanes[i][j][0] == gridPlanes[i][j][1] ) {
				if ( gridPlanes[i][j][0] == -1 ) {
					continue;       // degenrate
				}
				facet->surfacePlane = gridPlanes[i][j][0];
				facet->numBorders = 4;
				facet->borderPlanes[0] = borders[EN_TOP];
				facet->borderNoAdjust[0] = noAdjust[EN_TOP];
				facet->borderPlanes[1] = borders[EN_RIGHT];
				facet->borderNoAdjust[1] = noAdjust[EN_RIGHT];
				facet->borderPlanes[2] = borders[EN_BOTTOM];
				facet->borderNoAdjust[2] = noAdjust[EN_BOTTOM];
				facet->borderPlanes[3] = borders[EN_LEFT];
				facet->borderNoAdjust[3] = noAdjust[EN_LEFT];
				CM_SetBorderInward( facet, grid, gridPlanes, i, j, -1 );
				if ( CM_ValidateFacet( facet ) ) {
					CM_AddFacetBevels( facet );
					numFacets++;
				}
			} else {
				// two seperate triangles
				facet->surfacePlane = gridPlanes[i][j][0];
				facet->numBorders = 3;
				facet->borderPlanes[0] = borders[EN_TOP];
				facet->borderNoAdjust[0] = noAdjust[EN_TOP];
				facet->borderPlanes[1] = borders[EN_RIGHT];
				facet->borderNoAdjust[1] = noAdjust[EN_RIGHT];
				facet->borderPlanes[2] = gridPlanes[i][j][1];
				if ( facet->borderPlanes[2] == -1 ) {
					facet->borderPlanes[2] = borders[EN_BOTTOM];
					if ( facet->borderPlanes[2] == -1 ) {
						facet->borderPlanes[2] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 4 );
					}
				}
				CM_SetBorderInward( facet, grid, gridPlanes, i, j, 0 );
				if ( CM_ValidateFacet( facet ) ) {
					CM_AddFacetBevels( facet );
					numFacets++;
				}

				if ( numFacets == MAX_FACETS ) {
					Com_Error( ERR_DROP, "MAX_FACETS" );
				}
				facet = &facets[numFacets];
				memset( facet, 0, sizeof( *facet ) );

				facet->surfacePlane = gridPlanes[i][j][1];
				facet->numBorders = 3;
				facet->borderPlanes[0] = borders[EN_BOTTOM];
				facet->borderNoAdjust[0] = noAdjust[EN_BOTTOM];
				facet->borderPlanes[1] = borders[EN_LEFT];
				facet->borderNoAdjust[1] = noAdjust[EN_LEFT];
				facet->borderPlanes[2] = gridPlanes[i][j][0];
				if ( facet->borderPlanes[2] == -1 ) {
					facet->borderPlanes[2] = borders[EN_TOP];
					if ( facet->borderPlanes[2] == -1 ) {
						facet->borderPlanes[2] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 5 );
					}
				}
				CM_SetBorderInward( facet, grid, gridPlanes, i, j, 1 );
				if ( CM_ValidateFacet( facet ) ) {
					CM_AddFacetBevels( facet );
					numFacets++;
				}
			}
		}
	}

	// copy the results out
	pf->numPlanes = numPlanes;
	pf->numFacets = numFacets;
	pf->facets = Hunk_Alloc( numFacets * sizeof( *pf->facets ), h_high );
	memcpy( pf->facets, facets, numFacets * sizeof( *pf->facets ) );
	pf->planes = Hunk_Alloc( numPlanes * sizeof( *pf->planes ), h_high );
	memcpy( pf->planes, planes, numPlanes * sizeof( *pf->planes ) );
}
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:101,代码来源:cm_patch.c



注:本文中的Hunk_Alloc函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ Hunk_AllocName函数代码示例发布时间:2022-05-30
下一篇:
C++ HttpSendRequest函数代码示例发布时间:2022-05-30
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap