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C++ GetWindowPort函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetWindowPort函数的典型用法代码示例。如果您正苦于以下问题:C++ GetWindowPort函数的具体用法?C++ GetWindowPort怎么用?C++ GetWindowPort使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetWindowPort函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetGWorldPixMap

    //------------------------------------------------------------------------
    void pixel_map::draw(WindowRef window, const Rect *device_rect, const Rect *pmap_rect) const
    {
        if(m_pmap == nil || m_buf == NULL) return;

		PixMapHandle	pm = GetGWorldPixMap (m_pmap);
		CGrafPtr		port = GetWindowPort (window);
		Rect			dest_rect;

		// Again, I used the Quicktime version.
		// Good old 'CopyBits' does better interpolation when scaling
		// but does not support all pixel depths.
		MacSetRect (&dest_rect, 0, 0, this->width(), this->height());
		ImageDescriptionHandle		image_description;
		MakeImageDescriptionForPixMap (pm, &image_description);	   
		if (image_description != nil)
		{
			DecompressImage (GetPixBaseAddr (pm), image_description, GetPortPixMap (port), nil, &dest_rect, ditherCopy, nil);	   
			DisposeHandle ((Handle) image_description);
		}
	}
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:21,代码来源:agg_mac_pmap.cpp


示例2: closeWindow

int closeWindow(int windowIndex) {
	wHandleType	windowHandle;
	windowHandle = windowHandleFromIndex(windowIndex);
	if(windowHandle == NULL) 
		return 0;
	if (windowBlockFromIndex(windowIndex)->context)
		QDEndCGContext(GetWindowPort(windowBlockFromIndex(windowIndex)->handle),&windowBlockFromIndex(windowIndex)->context);
		//CGContextRelease(windowBlockFromIndex(windowIndex)->context);
	

	if (windowBlockFromIndex(windowIndex)->windowTrackingRef) {
		ReleaseMouseTrackingRegion(windowBlockFromIndex(windowIndex)->windowTrackingRef );
		windowBlockFromIndex(windowIndex)->windowTrackingRef = NULL;
	}

	windowBlockFromIndex(windowIndex)->context = NULL;
	RemoveWindowBlock(windowBlockFromIndex(windowIndex));	
	DisposeWindow(windowHandle);
	return 1;
}
开发者ID:Geal,项目名称:Squeak-VM,代码行数:20,代码来源:sqMacHostWindow.c


示例3: Q_UNUSED

void QMacWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset)
{
    Q_UNUSED(offset);

    // Get a context for the widget.
#ifndef QT_MAC_USE_COCOA
    CGContextRef context;
    CGrafPtr port = GetWindowPort(qt_mac_window_for(widget));
    QDBeginCGContext(port, &context);
#else
    extern CGContextRef qt_mac_graphicsContextFor(QWidget *);
    CGContextRef context = qt_mac_graphicsContextFor(widget);
#endif
    CGContextSaveGState(context);

    // Flip context.
    CGContextTranslateCTM(context, 0, widget->height());
    CGContextScaleCTM(context, 1, -1);

    // Clip to region.
    const QVector<QRect> &rects = rgn.rects();
    for (int i = 0; i < rects.size(); ++i) {
        const QRect &rect = rects.at(i);
        CGContextAddRect(context, CGRectMake(rect.x(), rect.y(), rect.width(), rect.height()));
    }
    CGContextClip(context);

    // Draw the image onto the window.
    const CGRect dest = CGRectMake(0, 0, widget->width(), widget->height());
    const CGImageRef image = d_ptr->device.toMacCGImageRef();
    qt_mac_drawCGImage(context, &dest, image);
    CFRelease(image);

    // Restore context.
    CGContextRestoreGState(context);
#ifndef QT_MAC_USE_COCOA
    QDEndCGContext(port, &context);
#else
    CGContextFlush(context);
#endif
}
开发者ID:NikhilNJ,项目名称:screenplay-dx,代码行数:41,代码来源:qwindowsurface_mac.cpp


示例4: WXUNUSED

bool wxGLCanvas::Create(wxWindow *parent,
                        wxWindowID id,
                        const wxPoint& pos,
                        const wxSize& size,
                        long style,
                        const wxString& name,
                        const int *attribList,
                        const wxPalette& WXUNUSED(palette))
{
    m_needsUpdate = false;
    m_macCanvasIsShown = false;

    m_glFormat = WXGLChoosePixelFormat(attribList);
    if ( !m_glFormat )
        return false;

    if ( !wxWindow::Create(parent, id, pos, size, style, name) )
        return false;

    m_dummyContext = WXGLCreateContext(m_glFormat, NULL);

    static GLint gCurrentBufferName = 1;
    m_bufferName = gCurrentBufferName++;
    aglSetInteger (m_dummyContext, AGL_BUFFER_NAME, &m_bufferName);

#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
    if ( UMAGetSystemVersion() >= 0x1050 )
    {
        aglSetWindowRef(m_dummyContext, MacGetTopLevelWindowRef());
    }
    else
#endif
    {
        AGLDrawable drawable = (AGLDrawable)GetWindowPort(MAC_WXHWND(MacGetTopLevelWindowRef()));
        aglSetDrawable(m_dummyContext, drawable);
    }

    m_macCanvasIsShown = true;

    return true;
}
开发者ID:Annovae,项目名称:Dolphin-Core,代码行数:41,代码来源:glcanvas.cpp


示例5: QDEndCGContext

void wxOverlayImpl::Reset()
{
    if ( m_overlayContext )
    {
#ifndef __LP64__
        OSStatus err = QDEndCGContext(GetWindowPort(m_overlayWindow), &m_overlayContext);
        if ( err != noErr )
        {
            wxFAIL_MSG("Couldn't end the context on the overlay window");
        }
#endif
        m_overlayContext = NULL ;
    }

    // todo : don't dispose, only hide and reposition on next run
    if (m_overlayWindow)
    {
        DisposeWindow(m_overlayWindow);
        m_overlayWindow = NULL ;
    }
}
开发者ID:vdm113,项目名称:wxWidgets-ICC-patch,代码行数:21,代码来源:overlay.cpp


示例6: DrawImage

void DrawImage( void )
{
    OSErr  err = noErr;
    Handle hOpenTypeList = NewHandle(0);
    long   numTypes = 0;
    FSSpec theFSSpec;
    Rect   bounds;
    GraphicsImportComponent importer = 0;

    BuildGraphicsImporterValidFileTypes( hOpenTypeList, &numTypes );
    HLock( hOpenTypeList );

    err = GetOneFileWithPreview(numTypes, (OSTypePtr)*hOpenTypeList, &theFSSpec, NULL);
    DisposeHandle( hOpenTypeList );
    if ( err ) return;

    // locate and open a graphics importer component which can be used to draw the
    // selected file. If a suitable importer is not found the ComponentInstance
    // is set to NULL.
    err = GetGraphicsImporterForFile( &theFSSpec,	// specifies the file to be drawn
                                      &importer );	// pointer to the returned GraphicsImporterComponent

    // get the native size of the image associated with the importer
    err = GraphicsImportGetNaturalBounds( importer, 	// importer instance
                                          &bounds );	// returned bounds

    OffsetRect( &bounds, 10, 45 );
    window = NewCWindow( NULL, &bounds, "\pDraw Image", true, documentProc, (WindowPtr)-1, true, 0);

    // set the graphics port for drawing
    err = GraphicsImportSetGWorld( importer,				// importer instance
                                   GetWindowPort( window ),	// destination graphics port or GWorld
                                   NULL );					// destination GDevice, set to NULL uses GWorlds device

    // draw the image
    err = GraphicsImportDraw( importer );

    // close the importer instance
    CloseComponent( importer );
}
开发者ID:fruitsamples,项目名称:ImproveYourImage,代码行数:40,代码来源:DrawImage.c


示例7: MacOS_splash

static PyObject *
MacOS_splash(PyObject *self, PyObject *args)
{
    int resid = -1;
    static DialogPtr curdialog = NULL;
    DialogPtr olddialog;
    WindowRef theWindow;
    CGrafPtr thePort;
#if 0
    short xpos, ypos, width, height, swidth, sheight;
#endif

    if (!PyArg_ParseTuple(args, "|i", &resid))
        return NULL;
    olddialog = curdialog;
    curdialog = NULL;

    if ( resid != -1 ) {
        curdialog = GetNewDialog(resid, NULL, (WindowPtr)-1);
        if ( curdialog ) {
            theWindow = GetDialogWindow(curdialog);
            thePort = GetWindowPort(theWindow);
#if 0
            width = thePort->portRect.right - thePort->portRect.left;
            height = thePort->portRect.bottom - thePort->portRect.top;
            swidth = qd.screenBits.bounds.right - qd.screenBits.bounds.left;
            sheight = qd.screenBits.bounds.bottom - qd.screenBits.bounds.top - LMGetMBarHeight();
            xpos = (swidth-width)/2;
            ypos = (sheight-height)/5 + LMGetMBarHeight();
            MoveWindow(theWindow, xpos, ypos, 0);
            ShowWindow(theWindow);
#endif
            DrawDialog(curdialog);
        }
    }
    if (olddialog)
        DisposeDialog(olddialog);
    Py_INCREF(Py_None);
    return Py_None;
}
开发者ID:CSC-IT-Center-for-Science,项目名称:scalable-python,代码行数:40,代码来源:MacOS.c


示例8: ROM_WindowUpdate

static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	GWorldPtr memworld;
	GrafPtr saveport;
	CGrafPtr thePort;
	const BitMap *memBits;
	const BitMap *winBits;
	int i;
	Rect update;
	
	/* Copy from the offscreen GWorld to the window port */
	GetPort(&saveport);
	SetPortWindowPort(SDL_Window);
	thePort = GetWindowPort(SDL_Window);
	memworld = (GWorldPtr)GetWRefCon(SDL_Window);
#if TARGET_API_MAC_CARBON && ACCESSOR_CALLS_ARE_FUNCTIONS
	memBits = GetPortBitMapForCopyBits((CGrafPtr) memworld);
#else
	memBits = &((GrafPtr)memworld)->portBits;
#endif
#if TARGET_API_MAC_CARBON && ACCESSOR_CALLS_ARE_FUNCTIONS
	winBits = GetPortBitMapForCopyBits(thePort);
#else
	winBits = &SDL_Window->portBits;
#endif
	for ( i=0; i<numrects; ++i ) {
		update.left = rects[i].x;
		update.right = rects[i].x+rects[i].w;
		update.top = rects[i].y;
		update.bottom = rects[i].y+rects[i].h;
		CopyBits(memBits, winBits,
			 &update, &update, srcCopy, nil);
	}
#if TARGET_API_MAC_CARBON
	if ( QDIsPortBuffered(thePort) ) {
		QDFlushPortBuffer(thePort, NULL);
	}
#endif
	SetPort(saveport);
}
开发者ID:3bu1,项目名称:crossbridge,代码行数:40,代码来源:SDL_romvideo.c


示例9: DisplayDialogCmd

/*	DisplayDialogCmd(theDialog, dlogItemNo, cmd)

	Displays the command in an IGOR-style dialog. See GBLoadWaveDialog.c
	for an example.
	
	dlogItemNo is the item number of the dialog item in which the command
	is to be displayed. On the Macintosh, this must be a user item. On Windows,
	it must be an EDITTEXT item.

	Thread Safety: DisplayDialogCmd is not thread-safe.
*/
void
DisplayDialogCmd(DialogPtr theDialog, int dlogItemNo, const char* cmd)
{
	WindowRef theWindow;
	CGrafPtr thePort;
	Rect box;
	int font, size;
	int lineHeight;
	FontInfo info;
	RgnHandle saveClipRgnH;
	
	theWindow = GetDialogWindow(theDialog);
	thePort = GetWindowPort(theWindow);
	
	font = GetPortTextFont(thePort);		// Save text characteristics.
	size = GetPortTextSize(thePort);

	TextFont(kFontIDMonaco);
	TextSize(9);
	GetFontInfo(&info);
	lineHeight = info.ascent + info.descent + info.leading;
	
	GetDBox(theDialog, dlogItemNo, &box);
	saveClipRgnH = NewRgn();
	if (saveClipRgnH != NULL) {
		GetClip(saveClipRgnH);
		ClipRect(&box);
		InsetRect(&box, 2, 2);
		EraseRect(&box);
		if (*cmd != 0) {
			MoveTo(box.left+2, box.top + info.ascent + 2);
			DrawDialogCmd(cmd, lineHeight);
		}
		SetClip(saveClipRgnH);
		DisposeRgn(saveClipRgnH);
	}

	TextFont(font);									// Restore font, size, style.
	TextSize(size);
}
开发者ID:jgreenb2,项目名称:DFMLoadWave,代码行数:51,代码来源:XOPDialogsMac.c


示例10: GetWindowPort

void QuartzWindow::close() {
  if (!is_open())
    return;
  CGrafPtr gp = GetWindowPort(my_window());
  if (gp != NULL) // already closed by std handler
    QDEndCGContext( gp, &myContext );
  CGColorRelease((CGColorRef) _red);
  CGColorRelease((CGColorRef) _yellow);
  CGColorRelease((CGColorRef) _black);
  CGColorRelease((CGColorRef) _gray);
  CGColorRelease((CGColorRef) _white);
  CGColorSpaceRelease(_color_space);
  WindowSet::rm_window(my_window());
  if (gp != NULL)
    DisposeWindow(my_window());
  _is_open = false; 
  DisposeEventHandlerUPP(_my_event_handler_upp);
  DisposeEventHandlerUPP(_my_spy_event_handler_upp);
  _my_event_handler = NULL;
  _my_spy_event_handler = NULL;
  _quartz_win = NULL;
}
开发者ID:ardeujho,项目名称:self,代码行数:22,代码来源:quartzWindow.cpp


示例11: ActivateMacWin

static INT ActivateMacWin (GRAPH_WINDOW *gw, INT tool)
{
  WindowPtr MacWindow;

  MacWindow = MAC_WIN(gw);

  DrawGrowIcon(MacWindow);
  SetPort(GetWindowPort(MacWindow));

  switch (tool)
  {
  case arrowTool :         SetMyCursor(arrowCurs);         break;
  case crossTool :         SetMyCursor(crossCurs);         break;
  case choiceTool :        SetMyCursor(choiceCurs);        break;
  case circleTool :        SetMyCursor(circleCurs);        break;
  case handTool :          SetMyCursor(handCurs);          break;
  case heartTool :         SetMyCursor(heartCurs);         break;
  case gnoedelTool :       SetMyCursor(gnoedelCurs);       break;
  }

  return (0);
}
开发者ID:rolk,项目名称:ug,代码行数:22,代码来源:MacGraph.c


示例12: SetCurrent

bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
{
    if ( !m_glContext )
        return false;

    AGLDrawable drawable = (AGLDrawable)GetWindowPort(
                                MAC_WXHWND(win.MacGetTopLevelWindowRef()));

    GLint bufnummer = win.GetAglBufferName();
    aglSetInteger(m_glContext, AGL_BUFFER_NAME, &bufnummer);
    //win.SetLastContext(m_glContext);

    const_cast<wxGLCanvas&>(win).SetViewport();

    if ( !aglSetDrawable(m_glContext, drawable) )
    {
        wxLogAGLError("aglSetDrawable");
        return false;
    }

    return WXGLSetCurrentContext(m_glContext);
}
开发者ID:BloodRedd,项目名称:gamekit,代码行数:22,代码来源:glcanvas.cpp


示例13: DrawToolBox

static void DrawToolBox (GRAPH_WINDOW *gw, INT tool)
{
  Rect r,dstRect;
  CGrafPtr myPort;
  PicHandle toolBox;
  WindowPtr theWindow;

  theWindow = MAC_WIN(gw);

  myPort = GetWindowPort(theWindow);
  SetPort(myPort);
  GetPortBounds(myPort,&r);

  toolBox = GetPicture(TOOLBOX_RSRC_ID);
  if (toolBox!=NULL)
  {
    SetRect(&dstRect,r.right-120,r.bottom-15,r.right-15,r.bottom);
    DrawPicture(toolBox,&dstRect);
  }

  SetRect(&dstRect,r.right-119+tool*15,r.bottom-14,r.right-104+tool*15,r.bottom);
  InvertRect(&dstRect);
}
开发者ID:rolk,项目名称:ug,代码行数:23,代码来源:MacGraph.c


示例14: langerrorupdate

static void langerrorupdate (void) {
	
	langerrorsetrects ();
	
	/*
	eraserect ((**hw).contentrect);
	*/
	#if TARGET_API_MAC_CARBON == 1
		drawthemeborder ((**langerrordata).textrect, (**langerrorwindowinfo).contentrect);
	#endif

	langerrordrawicon (false);
	
	#ifdef gray3Dlook
		pushbackcolor (&whitecolor);

		eraserect ((**langerrordata).textrect);
	#endif
	
//	framerect ((**langerrordata).textrect);
	
	langerrorframetext ();
		
	langerrordrawtext (false);

	//Timothy Paustian 10/5/00
	//For some reason the buffer is not being flushed for this window.
	//This should fix it.
	#if TARGET_API_MAC_CARBON == 1
		QDFlushPortBuffer (GetWindowPort (langerrorwindow), nil);
	#endif

	#ifdef gray3Dlook
		popbackcolor ();
	#endif
	} /*langerrorupdate*/
开发者ID:dvincent,项目名称:frontier,代码行数:36,代码来源:langerrorwindow.c


示例15: if


//.........这里部分代码省略.........
						windowAttrs = kWindowNoTitleBarAttribute;
					else if( borderType == "fixed" )
						windowAttrs = kWindowStandardFloatingAttributes;
				}
			}
			
			windowAttrs |= kWindowStandardHandlerAttribute | kWindowInWindowMenuAttribute | kWindowHideOnFullScreenAttribute;
			
			// Create the window
			CreateNewWindow(kDocumentWindowClass, windowAttrs, &windowRect, &mWindow);
			
			// Color the window background black
			SetThemeWindowBackground (mWindow, kThemeBrushBlack, true);
			
			// Set the title of our window
			CFStringRef titleRef = CFStringCreateWithCString( kCFAllocatorDefault, title.c_str(), kCFStringEncodingASCII );
			SetWindowTitleWithCFString( mWindow, titleRef );
			
			// Center our window on the screen
			RepositionWindow( mWindow, NULL, kWindowCenterOnMainScreen );
            
            // Get our view
            HIViewFindByID( HIViewGetRoot( mWindow ), kHIViewWindowContentID, &mView );
			
			// Set up our UPP for Window Events
            EventTypeSpec eventSpecs[] = {
                {kEventClassWindow, kEventWindowActivated},
                {kEventClassWindow, kEventWindowDeactivated},
                {kEventClassWindow, kEventWindowShown},
                {kEventClassWindow, kEventWindowHidden},
                {kEventClassWindow, kEventWindowDragCompleted},
                {kEventClassWindow, kEventWindowBoundsChanged},
                {kEventClassWindow, kEventWindowExpanded},
                {kEventClassWindow, kEventWindowCollapsed},
                {kEventClassWindow, kEventWindowClosed},
                {kEventClassWindow, kEventWindowClose}
            };
            
            EventHandlerUPP handlerUPP = NewEventHandlerUPP(WindowEventUtilities::_CarbonWindowHandler);
            
            // Install the standard event handler for the window
            EventTargetRef target = GetWindowEventTarget(mWindow);
			InstallStandardEventHandler(target);
            
            // We also need to install the WindowEvent Handler, we pass along the window with our requests
            InstallEventHandler(target, handlerUPP, 10, eventSpecs, (void*)this, &mEventHandlerRef);
			
			// Display and select our window
			ShowWindow(mWindow);
			SelectWindow(mWindow);
            
            // Add our window to the window event listener class
            WindowEventUtilities::_addRenderWindow(this);
		}
		else
		{
			// TODO: The Contol is going to report the incorrect location with a
			// Metalic / Textured window.  The default windows work just fine.
			
			// First get the HIViewRef / ControlRef
			mView = (HIViewRef)StringConverter::parseUnsignedLong(opt->second);
			mWindow = GetControlOwner(mView);
			
			// Lets try hiding the HIView
			//HIViewSetVisible(mView, false);
					
			// Get the rect bounds
			::Rect ctrlBounds;
			GetControlBounds(mView, &ctrlBounds);
			GLint bufferRect[4];

			bufferRect[0] = ctrlBounds.left;					// left edge
			bufferRect[1] = ctrlBounds.bottom;					// bottom edge
			bufferRect[2] =	ctrlBounds.right - ctrlBounds.left; // width of buffer rect
			bufferRect[3] = ctrlBounds.bottom - ctrlBounds.top; // height of buffer rect
			aglSetInteger(mAGLContext, AGL_BUFFER_RECT, bufferRect);
			aglEnable (mAGLContext, AGL_BUFFER_RECT);
            
            mIsExternal = true;
		}
		
		// Set the drawable, and current context
		// If you do this last, there is a moment before the rendering window pops-up
		// This could go once inside each case above, before the window is displayed,
		// if desired.
		aglSetDrawable(mAGLContext, GetWindowPort(mWindow));
		aglSetCurrentContext(mAGLContext);

		// Give a copy of our context to the render system
		mContext = new OSXCarbonContext(mAGLContext, pixelFormat);
	}
	
	mName = name;
	mWidth = width;
	mHeight = height;
	mActive = true;
    mClosed = false;
    mCreated = true;
	mIsFullScreen = fullScreen;
}
开发者ID:jjiezheng,项目名称:pap_full,代码行数:101,代码来源:OgreOSXCarbonWindow.cpp


示例16: DrawMultipleStylesContents

// This example is almost identical to the helloworld example, except that
// in this case, there are two styles instead of just one. ATSUSetRunStyle
// is used to apply a style to different parts of the text.
//
void DrawMultipleStylesContents(WindowRef window)
{
	CFStringRef					string;
	UniChar						*text;
	UniCharCount				length;
    UniCharArrayOffset			currentStart, currentEnd;
	ATSUStyle					style1, style2;
	ATSUTextLayout				layout;
	ATSUFontID					font;
	Fixed						pointSize;
    ATSUAttributeTag			tags[2];
    ByteCount					sizes[2];
    ATSUAttributeValuePtr		values[2];
	Fixed						lineWidth, ascent, descent;
	CGContextRef				cgContext;
	float						x, y, cgY, windowHeight;
    ItemCount					numSoftBreaks;
    UniCharArrayOffset			*theSoftBreaks;
    int							i;
    GrafPtr						port, savedPort;
	Rect						portBounds;

    // Set up the graphics port
	port = GetWindowPort(window);
    GetPort(&savedPort);
    SetPort(port);
    GetPortBounds(port, &portBounds);
    EraseRect(&portBounds);

	// Create a style object. This is one of two objects necessary to draw using ATSUI.
	// (The layout is the other.)
	verify_noerr( ATSUCreateStyle(&style1) );

    // Look up the font we are going to use, and set it in the style object, using
	// the aforementioned "triple" (tag, size, value) semantics. This is how almost
	// all settings in ATSUI are applied.
	verify_noerr( ATSUFindFontFromName(kMultipleStylesFontName, strlen(kMultipleStylesFontName), kFontFullName, kFontNoPlatform, kFontNoScript, kFontNoLanguage, &font) );
    tags[0] = kATSUFontTag;
    sizes[0] = sizeof(ATSUFontID);
    values[0] = &font;
    verify_noerr( ATSUSetAttributes(style1, 1, tags, sizes, values) );

    // Set the point size, also using a triple. You can actually set multiple triples at once,
	// since the tag, size, and value parameters are arrays. Other examples do this, such as
	// the vertical text example.
	// 
	pointSize = Long2Fix(kMultipleStylesFontSize);
	tags[0] = kATSUSizeTag;
    sizes[0] = sizeof(Fixed);
    values[0] = &pointSize;
    verify_noerr( ATSUSetAttributes(style1, 1, tags, sizes, values) );
	
	// Now we create the second of two objects necessary to draw text using ATSUI, the layout.
	// You can specify a pointer to the text buffer at layout creation time, or later using
	// the routine ATSUSetTextPointerLocation(). Below, we do it after layout creation time.
	verify_noerr( ATSUCreateTextLayout(&layout) );

	// Before assigning text to the layout, we must first convert the string we plan to draw
	// from a CFStringRef into an array of UniChar.
	string = CFStringCreateWithCString(NULL, "In this example, various parts of the text have different styles applied. The same style is used more than once.", kCFStringEncodingASCII);

    // Extract the raw Unicode from the CFString, then dispose of the CFString
    length = CFStringGetLength(string);
    text = (UniChar *)malloc(length * sizeof(UniChar));
    CFStringGetCharacters(string, CFRangeMake(0, length), text);
	CFRelease(string);

    // Attach the resulting UTF-16 Unicode text to the layout
    verify_noerr( ATSUSetTextPointerLocation(layout, text, kATSUFromTextBeginning, kATSUToTextEnd, length) );
	
	// Now we tie the two necessary objects, the layout and the style, together
	verify_noerr( ATSUSetRunStyle(layout, style1, kATSUFromTextBeginning, kATSUToTextEnd) );

	// Now, for this example we create a second style, and assign it to various runs within
	// the text. For our example, the run offsets are hard-coded for simplicity's sake. In
	// a real application, style runs are often assigned from external sources, such as user
	// selection.
	verify_noerr( ATSUCreateAndCopyStyle(style1, &style2) );

	// Change the font for the second style
	verify_noerr( ATSUFindFontFromName(kMultipleStylesFontName2, strlen(kMultipleStylesFontName2), kFontFullName, kFontNoPlatform, kFontNoScript, kFontNoLanguage, &font) );
    tags[0] = kATSUFontTag;
    sizes[0] = sizeof(ATSUFontID);
    values[0] = &font;
    verify_noerr( ATSUSetAttributes(style2, 1, tags, sizes, values) );

	// Apply the new style to the text in various places
	verify_noerr( ATSUSetRunStyle(layout, style2, 8, 7) ); // The word "example"
	verify_noerr( ATSUSetRunStyle(layout, style2, 65, 7) ); // The word "applied"
	verify_noerr( ATSUSetRunStyle(layout, style2, 83, 5) ); // The word "style"
	verify_noerr( ATSUSetRunStyle(layout, style2, 107, 4) ); // The word "once"

	// In this example, we are breaking text into lines.
	// Therefore, we need to know the width of the line.
    lineWidth = X2Fix(portBounds.right - portBounds.left - 2.0*kMultipleStylesMargin);
    tags[0] = kATSULineWidthTag;
//.........这里部分代码省略.........
开发者ID:arnelh,项目名称:Examples,代码行数:101,代码来源:multiplestyles.c


示例17: GetWindowPort

void TabbedWindow::ForceUpdate( void )
{
    CGrafPtr port = GetWindowPort( fWindowRef );
    QDFlushPortBuffer( port, NULL );
}
开发者ID:fruitsamples,项目名称:InkSample,代码行数:5,代码来源:TabbedWindow.cpp


示例18: _glfwPlatformOpenWindow


//.........这里部分代码省略.........
        error = CreateNewWindow( kDocumentWindowClass,
                                 windowAttributes,
                                 &windowContentBounds,
                                 &( _glfwWin.MacWindow ) );
        if( ( error != noErr ) || ( _glfwWin.MacWindow == NULL ) )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't create a window\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        _glfwWin.WindowUPP = NewEventHandlerUPP( _glfwWindowEventHandler );

        error = InstallWindowEventHandler( _glfwWin.MacWindow,
                                           _glfwWin.WindowUPP,
                                           GetEventTypeCount( GLFW_WINDOW_EVENT_TYPES ),
                                           GLFW_WINDOW_EVENT_TYPES,
                                           NULL,
                                           NULL );
        if( error != noErr )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't install window event handlers\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // Don't care if we fail here
        (void)SetWindowTitleWithCFString( _glfwWin.MacWindow, CFSTR( "GLFW Window" ) );
        (void)RepositionWindow( _glfwWin.MacWindow,
                                NULL,
                                kWindowCenterOnMainScreen );

        if( !aglSetDrawable( _glfwWin.AGLContext,
                             GetWindowPort( _glfwWin.MacWindow ) ) )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't draw to the window\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // Make OpenGL context current
        if( !aglSetCurrentContext( _glfwWin.AGLContext ) )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't make the OpenGL context current\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // show window
        ShowWindow( _glfwWin.MacWindow );

        return GL_TRUE;
    }
    else
    {
        CGDisplayErr cgErr;
        CGLError cglErr;

        CFDictionaryRef optimalMode;

        CGLPixelFormatObj CGLpfObj;
        long numCGLvs = 0;

        CGLPixelFormatAttribute CGLpixelFormatAttributes[64];
        int numCGLAttrs = 0;
开发者ID:x-y-z,项目名称:SteerSuite-CUDA,代码行数:66,代码来源:macosx_window.c


示例19: aboutupdate

static void aboutupdate (void) {
	
	/*
	1/22/91 dmb: openbitmap moves memory; its result cannot be assigned 
	into a double-dereferenced handle.  (ahem!)
	
	2.1b5 dmb: special case for nil cancoondata (during revert). also, removed 
	unneeded flbitmapactive logic
	*/
	
	register hdlwindowinfo hw = aboutwindowinfo;
	Rect r;
	
	displayedaboutdata = aboutdata;

	#if TARGET_API_MAC_CARBON
		aboutport = GetWindowPort(aboutwindow);
	#else
		aboutport = (CGrafPtr)aboutwindow;	
	#endif
	
	flhavemiscrect = false;

	if (aboutdata == nil) /*in the middle of a revert*/
		return;
	
	r = (**hw).contentrect;
	
	eraserect (r);
	
	shelldrawgrowicon (hw);
	
	if ((**aboutdata).flbigwindow) {
		
		ccdrawabout ();
		
	//	ccgetmsgrect (&r);
		getmessagecontentrect (&r);
		
		insetrect (&r, -1, -1);
		
		#if TARGET_API_MAC_CARBON == 1
			
			insetrect (&r, 0, -3);
			
			r.bottom = r.top + 2;
		
			DrawThemeSeparator (&r, kThemeStateActive);
		
		#else

		//	grayframerect (r);
			movepento (r.left, r.top);
			
			pushpen ();
			
			setgraypen ();
			
			pendrawline (r.right, r.top);
			
			poppen ();

		#endif
		
		flhavemiscrect = ccgettextitemrect (miscinfoitem, &miscinforect);
		}
	
	if (!(**aboutdata).flbootsplash) {
		
		ccdrawagentpopup ();
		
		ccdrawmsg ();
		}
	} /*aboutupdate*/
开发者ID:pombredanne,项目名称:Frontier,代码行数:74,代码来源:about.c


示例20: DoEvent

void DoEvent(EventRecord *event)
{
    short	part;
    Boolean	hit;
    char	key;
    Rect	tempRect;
    WindowRef	whichWindow;
        
    switch (event->what) 
    {
        case mouseDown:
            part = FindWindow(event->where, &whichWindow);
            switch (part)
            {
                case inMenuBar:  /* process a moused menu command */
                    DoMenuCommand(MenuSelect(event->where));
                    break;
                    
                case inSysWindow:
                    break;
                
                case inContent:
                    if (whichWindow != FrontWindow()) 
                        SelectWindow(whichWindow);
                    break;
                
                case inDrag:	/* pass screenBits.bounds */
                    GetRegionBounds(GetGrayRgn(), &tempRect);
                    DragWindow(whichWindow, event->where, &tempRect);
                    break;
                    
                case inGrow:
                    break;
                    
                case inGoAway:
                    DisposeWindow(whichWindow);
                    ExitToShell();
                    break;
                    
                case inZoomIn:
                case inZoomOut:
                    hit = TrackBox(whichWindow, event->where, part);
                    if (hit) 
                    {
                        SetPort(GetWindowPort(whichWindow));   // window must be current port
                        EraseRect(GetWindowPortBounds(whichWindow, &tempRect));   // inval/erase because of ZoomWindow bug
                        ZoomWindow(whichWindow, part, true);
                        InvalWindowRect(whichWindow, GetWindowPortBounds(whichWindow, &tempRect));	
                    }
                    break;
                }
                break;
		
                case keyDown:
		case autoKey:
                    key = event->message & charCodeMask;
                    if (event->modifiers & cmdKey)
                        if (event->what == keyDown)
                            DoMenuCommand(MenuKey(key));
		case activateEvt:	       /* if you needed to do something special */
                    break;
                    
                case updateEvt:
			DrawWindow((WindowRef) event->message);
			break;
                        
                case kHighLevelEvent:
			AEProcessAppleEvent( event );
			break;
		
                case diskEvt:
			break;
	}
}
开发者ID:fruitsamples,项目名称:CGGamma,代码行数:74,代码来源:main.c



注:本文中的GetWindowPort函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ GetWindowRect函数代码示例发布时间:2022-05-30
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C++ GetWindowPlacement函数代码示例发布时间:2022-05-30
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