本文整理汇总了C++中GetVideoObject函数的典型用法代码示例。如果您正苦于以下问题:C++ GetVideoObject函数的具体用法?C++ GetVideoObject怎么用?C++ GetVideoObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetVideoObject函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: RenderMapBorderEtaPopUp
void RenderMapBorderEtaPopUp( void )
{
// renders map border corner to the FRAME_BUFFER
HVOBJECT hHandle;
/*
if( fDisabledMapBorder )
{
return;
}
*/
if( fShowMapInventoryPool )
{
return;
}
if( fPlotForHelicopter == TRUE )
{
DisplayDistancesForHelicopter( );
return;
}
// get and blt ETA box
GetVideoObject(&hHandle, guiMapBorderEtaPopUp );
BltVideoObject( FRAME_BUFFER , hHandle, 0, MAP_BORDER_X + 215, 291, VO_BLT_SRCTRANSPARENCY,NULL );
InvalidateRegion( MAP_BORDER_X + 215, 291, MAP_BORDER_X + 215 + 100 , 310);
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:31,代码来源:Map+Screen+Interface+Border.c
示例2: RenderAttributeFrame
void RenderAttributeFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
INT32 iCounter = 0;
INT16 sCurrentY = 0;
// get the video object
GetVideoObject(&hHandle, guiATTRIBUTEFRAME);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
sCurrentY += 10;
for( iCounter = 0; iCounter < 10; iCounter++ )
{
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 2, LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 1, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 3, LAPTOP_SCREEN_UL_X + sX + 368, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
sCurrentY += 20;
}
BltVideoObject(FRAME_BUFFER, hHandle, 4, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:29,代码来源:IMPVideoObjects.c
示例3: MinWidthOfTownMineInfoBox
// get the min width of the town mine info pop up box
void MinWidthOfTownMineInfoBox( void )
{
HVOBJECT hHandle;
VOBJECT_DESC VObjectDesc;
INT16 sWidthA = 0, sWidthB = 0, sTotalBoxWidth = 0;
UINT32 uiObject;
ETRLEObject *pTrav;
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP("INTERFACE\\mapinvbtns.sti", VObjectDesc.ImageFile);
AddVideoObject( &VObjectDesc, &uiObject );
// Calculate smily face positions...
GetVideoObject( &hHandle, uiObject );
pTrav = &(hHandle->pETRLEObject[ 0 ] );
sWidthA = pTrav->usWidth;
pTrav = &(hHandle->pETRLEObject[ 1 ] );
sWidthB = pTrav->usWidth;
sTotalBoxWidth = sWidthA + sWidthB;
sTotalButtonWidth = sTotalBoxWidth;
// delete video object
DeleteVideoObjectFromIndex( uiObject );
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:30,代码来源:Map+Screen+Interface+TownMine+Info.c
示例4: RenderProfileBackGround
void RenderProfileBackGround( void )
{
HVOBJECT hHandle;
INT32 iCurrentHeight = 0;
INT32 iCounter = 0;
// this procedure will render the generic backgound to the screen
// get the video object
GetVideoObject(&hHandle, guiBACKGROUND);
// render each row 5 times wide, 5 tiles high
for(iCounter = 0; iCounter < 4; iCounter++)
{
// blt background to screen from left to right
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 0 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 1 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 2 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 3 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
}
// dirty buttons
MarkButtonsDirty( );
// force refresh of screen
InvalidateRegion( LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_WEB_UL_Y, 640, 480 );
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:31,代码来源:IMPVideoObjects.c
示例5: RenderAttributeFrameForIndex
void RenderAttributeFrameForIndex( INT16 sX, INT16 sY, INT32 iIndex )
{
INT16 sCurrentY = 0;
HVOBJECT hHandle;
// valid index?
if( iIndex == -1 )
{
return;
}
sCurrentY = ( INT16 )( 10 + ( iIndex * 20 ) );
// get the video object
GetVideoObject(&hHandle, guiATTRIBUTEFRAME);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 2, LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
RenderAttrib2IndentFrame(350, 42 );
// amt of bonus pts
DrawBonusPointsRemaining( );
// render attribute boxes
RenderAttributeBoxes( );
InvalidateRegion( LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, LAPTOP_SCREEN_UL_X + sX + 400, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY + 21 );
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:32,代码来源:IMPVideoObjects.c
示例6: BltVideoObjectOutlineShadowFromIndex
BOOLEAN BltVideoObjectOutlineShadowFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT16 usIndex, INT32 iDestX, INT32 iDestY )
{
UINT16 *pBuffer;
UINT32 uiPitch;
HVOBJECT hSrcVObject;
// Lock video surface
pBuffer = (UINT16*)LockVideoSurface( uiDestVSurface, &uiPitch );
if ( pBuffer == NULL )
{
return( FALSE );
}
// Get video object
#ifdef _DEBUG
gubVODebugCode = DEBUGSTR_BLTVIDEOOBJECTOUTLINESHADOWFROMINDEX;
#endif
CHECKF( GetVideoObject( &hSrcVObject, uiSrcVObject ) );
if( BltIsClipped( hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect) )
{
Blt8BPPDataTo16BPPBufferOutlineShadowClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect );
}
else
{
Blt8BPPDataTo16BPPBufferOutlineShadow((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex );
}
// Now we have the video object and surface, call the VO blitter function
UnLockVideoSurface( uiDestVSurface );
return( TRUE );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:34,代码来源:vobject.c
示例7: BltVideoObjectFromIndex
BOOLEAN BltVideoObjectFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT16 usRegionIndex, INT32 iDestX, INT32 iDestY, UINT32 fBltFlags, blt_fx *pBltFx )
{
UINT16 *pBuffer;
UINT32 uiPitch;
HVOBJECT hSrcVObject;
// Lock video surface
pBuffer = (UINT16*)LockVideoSurface( uiDestVSurface, &uiPitch );
if ( pBuffer == NULL )
{
return( FALSE );
}
// Get video object
#ifdef _DEBUG
gubVODebugCode = DEBUGSTR_BLTVIDEOOBJECTFROMINDEX;
#endif
if( !GetVideoObject( &hSrcVObject, uiSrcVObject ) )
{
UnLockVideoSurface( uiDestVSurface );
return FALSE;
}
// Now we have the video object and surface, call the VO blitter function
if ( !BltVideoObjectToBuffer( pBuffer, uiPitch, hSrcVObject, usRegionIndex, iDestX, iDestY, fBltFlags, pBltFx ) )
{
UnLockVideoSurface( uiDestVSurface );
// VO Blitter will set debug messages for error conditions
return FALSE;
}
UnLockVideoSurface( uiDestVSurface );
return( TRUE );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:35,代码来源:vobject.c
示例8: HandleCreditEyeBlinking
void HandleCreditEyeBlinking()
{
HVOBJECT hPixHandle;
UINT8 ubCnt;
GetVideoObject(&hPixHandle, guiCreditFaces );
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
{
if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
{
BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
InvalidateRegion( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH + xResOffset, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT + yResOffset );
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();
gCreditFaces[ubCnt].uiEyesClosedTime = GetJA2Clock() + CRDT_EYES_CLOSED_TIME + Random( CRDT_EYES_CLOSED_TIME );
}
else if( GetJA2Clock() > gCreditFaces[ubCnt].uiEyesClosedTime )
{
gCreditFaces[ubCnt].uiEyesClosedTime = 0;
RestoreExternBackgroundRect( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, CRDT_EYE_WIDTH, CRDT_EYE_HEIGHT );
}
}
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:27,代码来源:Credits.cpp
示例9: RenderMapBorder
void RenderMapBorder( void )
{
// renders the actual border to the guiSAVEBUFFER
HVOBJECT hHandle;
/*
if( fDisabledMapBorder )
{
return;
}
*/
if( fShowMapInventoryPool )
{
// render background, then leave
BlitInventoryPoolGraphic( );
return;
}
// get and blt border
GetVideoObject(&hHandle, guiMapBorder );
BltVideoObject( guiSAVEBUFFER , hHandle, 0,MAP_BORDER_X, MAP_BORDER_Y, VO_BLT_SRCTRANSPARENCY,NULL );
// show the level marker
DisplayCurrentLevelMarker( );
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:29,代码来源:Map+Screen+Interface+Border.c
示例10: RenderAIM
void RenderAIM()
{
HVOBJECT hMemberCardHandle;
HVOBJECT hPoliciesHandle;
HVOBJECT hLinksHandle;
HVOBJECT hHistoryHandle;
// UINT16 x,y, uiPosX, uiPosY;
DrawAimDefaults();
//MemberCard
GetVideoObject(&hMemberCardHandle, guiMemberCard);
BltVideoObject(FRAME_BUFFER, hMemberCardHandle, 0,MEMBERCARD_X, MEMBERCARD_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//Policies
GetVideoObject(&hPoliciesHandle, guiPolicies);
BltVideoObject(FRAME_BUFFER, hPoliciesHandle, 0,POLICIES_X, POLICIES_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//Links
GetVideoObject(&hLinksHandle, guiLinks);
BltVideoObject(FRAME_BUFFER, hLinksHandle, 0,LINKS_X, LINKS_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//History
GetVideoObject(&hHistoryHandle, guiHistory);
BltVideoObject(FRAME_BUFFER, hHistoryHandle, 0,HISTORY_X, HISTORY_Y, VO_BLT_SRCTRANSPARENCY,NULL);
// Draw the aim slogan under the symbol
DisplayAimSlogan();
DisplayAimCopyright();
//Draw text under boxes
// members
DrawTextToScreen(AimBottomMenuText[AIM_MEMBERS], MEMBERCARD_X, MEMBERS_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
// Policies
DrawTextToScreen(AimBottomMenuText[AIM_POLICIES], POLICIES_X, POLICIES_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
// History
DrawTextToScreen(AimBottomMenuText[AIM_HISTORY], HISTORY_X, HISTORY_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
// Links
DrawTextToScreen(AimBottomMenuText[AIM_LINKS], LINKS_X, LINK_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
HandleAdAndWarningArea( gfInitAdArea, TRUE );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:47,代码来源:aim.c
示例11: IMPMinorTraitDisplaySkills
void IMPMinorTraitDisplaySkills()
{
UINT32 uiCnt;
UINT16 usPosX, usPosY;
UINT16 usBoxPosX, usBoxPosY;
HVOBJECT hImageHandle;
//Display the title
DrawTextToScreen( gzIMPSkillTraitsTextNewMinor[ IMP_SKILL_TRAITS_NEW_NUMBER_MINOR_SKILLS ], IMP_MINOR_TRAIT__TITLE_X, LAPTOP_TITLE_Y, LAPTOP_TEXT_WIDTH, IMP_MINOR_TRAIT__TITLE_FONT, IMP_MINOR_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
// Stats
GetVideoObject(&hImageHandle, guiIMT_GreyGoldBox );
usPosX = IMP_MINOR_TRAIT__LEFT_COLUMN_START_X + IMP_MINOR_TRAIT__TEXT_OFFSET_X;
usPosY = IMP_MINOR_TRAIT__LEFT_COLUMN_START_Y + IMP_MINOR_TRAIT__TEXT_OFFSET_Y;
for( uiCnt=0; uiCnt<IMP_SKILL_TRAITS_NEW_NUMBER_MINOR_SKILLS; uiCnt++ )
{
usBoxPosX = usPosX - IMP_MINOR_TRAIT__GREY_BOX_OFFSET_X;
usBoxPosY = usPosY - IMP_MINOR_TRAIT__GREY_BOX_OFFSET_Y;
//if the trait is selected
if( gfMinorTraitQuestions[ uiCnt ] )
{
//Display the gold background box
BltVideoObject(FRAME_BUFFER, hImageHandle, 1, usBoxPosX, usBoxPosY, VO_BLT_SRCTRANSPARENCY,NULL);
}
else
{
//Display the grey background box
BltVideoObject(FRAME_BUFFER, hImageHandle, 0,usBoxPosX, usBoxPosY, VO_BLT_SRCTRANSPARENCY,NULL);
}
//draw the text to the screenx
DrawTextToScreen( gzIMPSkillTraitsTextNewMinor[ uiCnt ], usPosX, usPosY, 0, IMP_MINOR_TRAIT__FONT, IMP_MINOR_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
AssignMinorTraitHelpText( uiCnt );
//Determine the next x location
if( uiCnt < IMP_MINOR_TRAIT__TRAITS_TO_START_RIGHT_COL )
usPosX = IMP_MINOR_TRAIT__LEFT_COLUMN_START_X + IMP_MINOR_TRAIT__TEXT_OFFSET_X;
else
usPosX = IMP_MINOR_TRAIT__RIGHT_COLUMN_START_X + IMP_MINOR_TRAIT__TEXT_OFFSET_X;
//Determine the next Y location
if( uiCnt == IMP_MINOR_TRAIT__TRAITS_TO_START_RIGHT_COL )
usPosY = IMP_MINOR_TRAIT__RIGHT_COLUMN_START_Y + IMP_MINOR_TRAIT__TEXT_OFFSET_Y;
else
usPosY += IMP_MINOR_TRAIT__SPACE_BTN_BUTTONS;
//if its the none button
if( uiCnt == IMP_SKILL_TRAITS_NEW_MINOR_NONE-1 )
{
usPosX = IMP_MINOR_TRAIT__NONE_BTN_LOC_X + IMP_MINOR_TRAIT__TEXT_OFFSET_X;
usPosY = IMP_MINOR_TRAIT__NONE_BTN_LOC_Y + IMP_MINOR_TRAIT__TEXT_OFFSET_Y;
}
}
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:58,代码来源:IMP+Minor+Trait.cpp
示例12: DrawBriefingRoomEnterLogoAim
BOOLEAN DrawBriefingRoomEnterLogoAim()
{
HVOBJECT hLogoEncyklopedia;
GetVideoObject(&hLogoEncyklopedia, guiRustBriefingRoomEnterLogoAim);
BltVideoObject(FRAME_BUFFER, hLogoEncyklopedia, 0,BRIEFINGROOM_MISSION_TOC_X-120, RUSTBACKGROUND_1_Y + 20, VO_BLT_SRCTRANSPARENCY,NULL);
return(TRUE);
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:9,代码来源:BriefingRoomM.cpp
示例13: RenderPortrait
BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
{
// render the portrait of the current picture
VOBJECT_DESC VObjectDesc;
HVOBJECT hHandle;
UINT32 uiGraphicHandle;
if( fCharacterIsMale )
{
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait ] , VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
// show it
GetVideoObject(&hHandle, uiGraphicHandle);
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
// and kick it's sorry ..umm never mind, outta here
DeleteVideoObjectFromIndex( uiGraphicHandle );
}
else
{
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait + 8 ] , VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
// show it
GetVideoObject(&hHandle, uiGraphicHandle);
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
// and kick it's sorry ..umm never mind, outta here
DeleteVideoObjectFromIndex( uiGraphicHandle );
}
return ( TRUE );
}
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:44,代码来源:IMP+Portraits.c
示例14: DrawBriefingRoomEnterDefaults
BOOLEAN DrawBriefingRoomEnterDefaults()
{
HVOBJECT hRustBackGroundHandle;
// Blt the rust background
GetVideoObject(&hRustBackGroundHandle, guiRustBriefingRoomEnterBackGround);
BltVideoObject(FRAME_BUFFER, hRustBackGroundHandle, 0,RUSTBACKGROUND_1_X, RUSTBACKGROUND_1_Y, VO_BLT_SRCTRANSPARENCY,NULL);
return(TRUE);
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:10,代码来源:BriefingRoomM.cpp
示例15: DisplayPremiumPage
void DisplayPremiumPage()
{
wchar_t sText[800];
UINT16 usNewLineOffset = 0;
HVOBJECT hPixHandle;
usNewLineOffset = INS_INFO_FIRST_PARAGRAPH_Y;
//Display the title slogan
GetInsuranceText( INS_SNGL_PREMIUMS, sText );
DrawTextToScreen( sText, INS_INFO_SUBTITLE_X, INS_INFO_SUBTITLE_Y, 0, INS_FONT_BIG, INS_FONT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
GetInsuranceText( INS_MLTI_EACH_TIME_U_COME_TO_US, sText );
usNewLineOffset += DisplayWrappedString( INS_INFO_FIRST_PARAGRAPH_X, usNewLineOffset, INS_INFO_FIRST_PARAGRAPH_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
usNewLineOffset += INS_INFO_SPACE_BN_PARAGRAPHS;
//Get and display the insurance bullet
GetVideoObject(&hPixHandle, guiBulletImage );
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, INS_INFO_FIRST_PARAGRAPH_X, usNewLineOffset, VO_BLT_SRCTRANSPARENCY,NULL);
GetInsuranceText( INS_MLTI_LENGTH_OF_EMPLOYMENT_CONTRACT, sText );
usNewLineOffset += DisplayWrappedString( INS_INFO_FIRST_PARAGRAPH_X+INSURANCE_BULLET_TEXT_OFFSET_X, usNewLineOffset, INS_INFO_FIRST_PARAGRAPH_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
usNewLineOffset += INS_INFO_SPACE_BN_PARAGRAPHS;
//Get and display the insurance bullet
GetVideoObject(&hPixHandle, guiBulletImage );
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, INS_INFO_FIRST_PARAGRAPH_X, usNewLineOffset, VO_BLT_SRCTRANSPARENCY,NULL);
GetInsuranceText( INS_MLTI_EMPLOYEES_AGE_AND_HEALTH, sText );
usNewLineOffset += DisplayWrappedString( INS_INFO_FIRST_PARAGRAPH_X+INSURANCE_BULLET_TEXT_OFFSET_X, usNewLineOffset, INS_INFO_FIRST_PARAGRAPH_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
usNewLineOffset += INS_INFO_SPACE_BN_PARAGRAPHS;
//Get and display the insurance bullet
GetVideoObject(&hPixHandle, guiBulletImage );
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, INS_INFO_FIRST_PARAGRAPH_X, usNewLineOffset, VO_BLT_SRCTRANSPARENCY,NULL);
GetInsuranceText( INS_MLTI_EMPLOOYEES_TRAINING_AND_EXP, sText );
usNewLineOffset += DisplayWrappedString( INS_INFO_FIRST_PARAGRAPH_X+INSURANCE_BULLET_TEXT_OFFSET_X, usNewLineOffset, INS_INFO_FIRST_PARAGRAPH_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
usNewLineOffset += INS_INFO_SPACE_BN_PARAGRAPHS;
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:43,代码来源:insurance+Info.c
示例16: RenderIMPSymbol
void RenderIMPSymbol(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiIMPSYMBOL);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:12,代码来源:IMPVideoObjects.c
示例17: SetVideoObjectPalette8BPP
BOOLEAN SetVideoObjectPalette8BPP(INT32 uiVideoObject, SGPPaletteEntry *pPal8)
{
HVOBJECT hVObject;
// Get video object
#ifdef _DEBUG
gubVODebugCode = DEBUGSTR_SETVIDEOOBJECTPALETTE8BPP;
#endif
CHECKF( GetVideoObject( &hVObject, uiVideoObject ) );
return( SetVideoObjectPalette( hVObject, pPal8 ) );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:12,代码来源:vobject.c
示例18: RenderHistoryBackGround
void RenderHistoryBackGround( void )
{
// render generic background for history system
HVOBJECT hHandle;
INT32 iCounter=0;
// get title bar object
GetVideoObject(&hHandle, guiTITLE);
// blt title bar to screen
BltVideoObject(FRAME_BUFFER, hHandle, 0,TOP_X, TOP_Y -2 , VO_BLT_SRCTRANSPARENCY,NULL);
// get and blt the top part of the screen, video object and blt to screen
GetVideoObject(&hHandle, guiTOP);
BltVideoObject(FRAME_BUFFER, hHandle, 0,TOP_X, TOP_Y + 22, VO_BLT_SRCTRANSPARENCY,NULL);
// display background for history list
DisplayHistoryListBackground( );
return;
}
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:21,代码来源:history.c
示例19: DrawSelectLight
void DrawSelectLight(UINT8 ubMode, UINT8 ubImage)
{
HVOBJECT hSelectLightHandle;
ubMode *= 2;
GetVideoObject(&hSelectLightHandle, guiSelectLight);
BltVideoObject(FRAME_BUFFER, hSelectLightHandle, ubImage, (AimSortCheckBoxLoc[ubMode] ), ( AimSortCheckBoxLoc[ubMode + 1] ), VO_BLT_SRCTRANSPARENCY,NULL);
// InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
InvalidateRegion(AimSortCheckBoxLoc[ubMode],AimSortCheckBoxLoc[ubMode+1], (AimSortCheckBoxLoc[ubMode] + AIM_SORT_CHECKBOX_SIZE), (AimSortCheckBoxLoc[ubMode+1] + AIM_SORT_CHECKBOX_SIZE) );
}
开发者ID:jikuja,项目名称:JA2-1.13,代码行数:13,代码来源:AimSort.cpp
示例20: RenderQtnShort2IndentHighFrame
void RenderQtnShort2IndentHighFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiSHORT2HINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:13,代码来源:IMPVideoObjects.c
注:本文中的GetVideoObject函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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