本文整理汇总了C++中GetTotalStatValue函数的典型用法代码示例。如果您正苦于以下问题:C++ GetTotalStatValue函数的具体用法?C++ GetTotalStatValue怎么用?C++ GetTotalStatValue使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetTotalStatValue函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: GetTotalStatValue
bool Pet::UpdateStats(Stats stat)
{
if(stat > STAT_SPIRIT || stat < STAT_STRENGTH )
return false;
// value = ((create_value + base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
SetStat(stat, int32(value));
switch(stat)
{
case STAT_STRENGTH:
UpdateAttackPowerAndDamage();
break;
case STAT_AGILITY:
UpdateAttackPowerAndDamage(true);
UpdateArmor();
break;
case STAT_STAMINA:
UpdateMaxHealth();
break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
开发者ID:MichaelFurth,项目名称:RCore,代码行数:30,代码来源:StatSystem.cpp
示例2: GetTotalStatValue
bool Player::UpdateStats(Stats stat)
{
if (stat > STAT_SPIRIT)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
SetStat(stat, int32(value));
if (stat == STAT_STAMINA || stat == STAT_INTELLECT)
{
Pet* pet = GetPet();
if (pet)
pet->UpdateStats(stat);
}
switch (stat)
{
case STAT_STRENGTH:
break;
case STAT_AGILITY:
UpdateArmor();
UpdateAllCritPercentages();
UpdateDodgePercentage();
break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
UpdateAllSpellCritChances();
UpdateArmor(); // SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
break;
case STAT_SPIRIT:
break;
default:
break;
}
// Need update (exist AP from stat auras)
UpdateAttackPowerAndDamage();
UpdateAttackPowerAndDamage(true);
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
// Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
uint32 mask = 0;
AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT);
for (AuraList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
if (Stats((*i)->GetMiscBValue()) == stat)
mask |= (*i)->GetMiscValue();
if (mask)
{
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (mask & (1 << rating))
ApplyRatingMod(CombatRating(rating), 0, true);
}
return true;
}
开发者ID:Calixa,项目名称:mangos-cata,代码行数:60,代码来源:StatSystem.cpp
示例3: GetTotalStatValue
bool Player::UpdateAllStats()
{
for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
float value = GetTotalStatValue(Stats(i));
SetStat(Stats(i), int32(value));
}
UpdateArmor();
// calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
UpdateAttackPowerAndDamage(true);
UpdateMaxHealth();
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
UpdateAllRatings();
UpdateAllCritPercentages();
UpdateAllSpellCritChances();
UpdateBlockPercentage();
UpdateParryPercentage();
UpdateDodgePercentage();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
UpdateExpertise(OFF_ATTACK);
RecalculateRating(CR_ARMOR_PENETRATION);
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
UpdateResistances(i);
return true;
}
开发者ID:AnthoDevMoP,项目名称:SkyFire_5xx,代码行数:32,代码来源:StatSystem.cpp
示例4: GetTotalStatValue
bool Player::UpdateAllStats()
{
for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
float value = GetTotalStatValue(Stats(i));
SetStat(Stats(i), (int32)value);
}
UpdateAttackPowerAndDamage();
UpdateAttackPowerAndDamage(true);
UpdateArmor();
UpdateMaxHealth();
for (int i = POWER_MANA; i < MAX_POWERS; ++i)
{ UpdateMaxPower(Powers(i)); }
UpdateAllCritPercentages();
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
{ UpdateResistances(i); }
return true;
}
开发者ID:Chuck5ta,项目名称:server,代码行数:26,代码来源:StatSystem.cpp
示例5: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
SetStat(stat, int32(value));
switch (stat)
{
case STAT_STRENGTH:
UpdateAttackPowerAndDamage();
break;
case STAT_AGILITY:
UpdateArmor();
UpdateMeleeCritChance();
break;
case STAT_STAMINA:
UpdateMaxHealth();
break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
UpdateSpellCritChance();
break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
开发者ID:xIchigox,项目名称:SoDCore.434,代码行数:31,代码来源:StatSystem.cpp
示例6: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
float ownersBonus = 0.0f;
Unit* owner = GetOwner();
// Handle Death Knight Glyphs and Talents
float mod = 0.75f;
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
{
if (stat == STAT_STAMINA)
mod = 0.3f; // Default Owner's Stamina scale
else
mod = 0.7f; // Default Owner's Strength scale
ownersBonus = float(owner->GetStat(stat)) * mod;
value += ownersBonus;
}
else if (stat == STAT_STAMINA)
{
ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30);
value += ownersBonus;
}
//warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT)
{
if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
{
ownersBonus = CalculatePct(owner->GetStat(stat), 30);
value += ownersBonus;
}
}
/*
else if (stat == STAT_STRENGTH)
{
if (IsPetGhoul())
value += float(owner->GetStat(stat)) * 0.3f;
}
*/
SetStat(stat, int32(value));
m_statFromOwner[stat] = ownersBonus;
ApplyStatBuffMod(stat, m_statFromOwner[stat], true);
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
default:
break;
}
return true;
}
开发者ID:brecky,项目名称:TrinityCore,代码行数:58,代码来源:StatSystem.cpp
示例7: GetTotalStatValue
bool Pet::UpdateStats(Stats stat)
{
if (stat > STAT_SPIRIT)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
Unit* owner = GetOwner();
// chained, use original owner instead
if (owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->GetEntry() == GetEntry())
{
if (Unit* creator = GetCreator())
owner = creator;
}
if (stat == STAT_STAMINA)
{
if(owner && owner->GetTypeId() == TYPEID_PLAYER && owner->getClass() == CLASS_WARLOCK)
value += float(owner->GetStat(stat)) * 0.75f;
else if (owner)
value += float(owner->GetStat(stat)) * 0.3f;
}
// warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT && getPetType() == SUMMON_PET)
{
if (owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE))
value += float(owner->GetStat(stat)) * 0.3f;
}
// deathknight's ghoul gain 100% of owner's strength
else if (stat == STAT_STRENGTH && getPetType() == SUMMON_PET)
{
if (owner && (owner->getClass() == CLASS_DEATH_KNIGHT))
{
value += float(owner->GetStat(stat)) * 1.0f;
}
}
SetStat(stat, int32(value));
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
开发者ID:MI7J,项目名称:mangos,代码行数:54,代码来源:StatSystem.cpp
示例8: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
float ownersBonus = 0.0f;
Unit *owner = GetOwner();
if (stat == STAT_STAMINA)
{
if (owner->getClass() == CLASS_WARLOCK && isPet() || isHunterPet())
{
// TOTAL_PCT should be applied after ownersBonus
UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
value *= (1.0f / m_auraModifiersGroup[unitMod][TOTAL_PCT]) ;
ownersBonus = CalculatePct(owner->GetStat(stat), 30);
value += ownersBonus;
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
}
}
else if (stat == STAT_INTELLECT)
{
// Warlock and Mage pets gain 30% of owners intellect
if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
{
// TOTAL_PCT should be applied after ownersBonus
UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
value *= (1.0f / m_auraModifiersGroup[unitMod][TOTAL_PCT]) ;
ownersBonus = CalculatePct(owner->GetStat(stat), 30);
value += ownersBonus;
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
}
}
SetStat(stat, int32(value));
m_statFromOwner[stat] = ownersBonus;
ApplyStatBuffMod(stat, m_statFromOwner[stat], true);
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:54,代码来源:StatSystem.cpp
示例9: GetTotalStatValue
bool Player::UpdateStats(Stats stat)
{
if (stat > STAT_SPIRIT)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
SetStat(stat, int32(value));
if (stat == STAT_STAMINA || stat == STAT_INTELLECT)
{
Pet* pet = GetPet();
if (pet)
pet->UpdateStats(stat);
}
switch (stat)
{
case STAT_STRENGTH:
UpdateAttackPowerAndDamage();
UpdateShieldBlockValue();
break;
case STAT_AGILITY:
UpdateArmor();
UpdateAttackPowerAndDamage(true);
if (getClass() == CLASS_ROGUE || getClass() == CLASS_HUNTER || (getClass() == CLASS_DRUID && m_form == FORM_CAT))
UpdateAttackPowerAndDamage();
UpdateAllCritPercentages();
UpdateDodgePercentage();
break;
case STAT_STAMINA:
UpdateMaxHealth();
break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
UpdateAllSpellCritChances();
UpdateAttackPowerAndDamage(true); //SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, only intellect currently
UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
break;
case STAT_SPIRIT:
break;
default:
break;
}
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
return true;
}
开发者ID:gitter-badger,项目名称:OregonCore,代码行数:53,代码来源:StatSystem.cpp
示例10: GetTotalStatValue
bool Player::UpdateStats(Stats stat)
{
if (stat > STAT_SPIRIT)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
SetStat(stat, int32(value));
if (stat == STAT_STAMINA || stat == STAT_INTELLECT)
{
Pet* pet = GetPet();
if (pet)
pet->UpdateStats(stat);
}
switch (stat)
{
case STAT_STRENGTH:
UpdateShieldBlockValue();
break;
case STAT_AGILITY:
UpdateArmor();
UpdateAllCritPercentages();
UpdateDodgePercentage();
break;
case STAT_STAMINA:
UpdateMaxHealth();
break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
UpdateAllSpellCritChances();
UpdateArmor(); // SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
break;
case STAT_SPIRIT:
break;
default:
break;
}
// Need update (exist AP from stat auras)
UpdateAttackPowerAndDamage();
UpdateAttackPowerAndDamage(true);
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
return true;
}
开发者ID:vanasis,项目名称:blizzlikecore,代码行数:51,代码来源:StatSystem.cpp
示例11: GetTotalStatValue
bool Pet::UpdateStats(Stats stat)
{
if(stat > STAT_SPIRIT)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
Unit *owner = GetOwner();
if ( stat == STAT_STAMINA )
{
if(owner)
{
float scale_coeff = 0.3f;
switch (owner->getClass())
{
case CLASS_HUNTER:
scale_coeff = 0.45f;
break;
case CLASS_WARLOCK:
scale_coeff = 0.75f;
break;
}
value += float(owner->GetStat(stat)) * scale_coeff;
}
}
//warlock's and mage's pets gain 30% of owner's intellect
else if ( stat == STAT_INTELLECT && getPetType() == SUMMON_PET )
{
if(owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) )
value += float(owner->GetStat(stat)) * 0.3f;
}
SetStat(stat, int32(value));
switch(stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
开发者ID:Jaboo,项目名称:Valhalla-Project,代码行数:48,代码来源:StatSystem.cpp
示例12: GetTotalStatValue
bool Pet::UpdateStats(Stats stat)
{
if(stat > STAT_SPIRIT)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
Unit *owner = GetOwner();
if (owner)
{
switch(stat)
{
case STAT_STAMINA:
// warlock's pets gain 75% of owner's stamina
if (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)
value += owner->GetStat(stat) * 0.75f;
else
{
if (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET || owner->getClass() == CLASS_DEATH_KNIGHT)
value += owner->GetStat(stat) * 0.3f;
}
break;
case STAT_INTELLECT:
// warlock's and mage's pets gain 30% of owner's intellect
if (getPetType() == SUMMON_PET && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE))
value += owner->GetStat(stat) * 0.3f;
break;
};
}
SetStat(stat, int32(value));
switch(stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
开发者ID:marx123,项目名称:core,代码行数:46,代码来源:StatSystem.cpp
示例13: GetTotalStatValue
bool Player::UpdateAllStats()
{
for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
float value = GetTotalStatValue(Stats(i));
SetStat(Stats(i), (int32)value);
}
UpdateArmor();
// calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
UpdateAttackPowerAndDamage(true);
UpdateMaxHealth();
for (uint32 i = 0; i <= sChrPowerTypesStore.GetNumRows(); i++)
{
ChrPowerTypesEntry const* cEntry = sChrPowerTypesStore.LookupEntry(i);
if (!cEntry)
continue;
if (getClass() != cEntry->classId)
continue;
if (cEntry->power == 10)
continue;
SetMaxPower(Powers(cEntry->power), uint32(GetCreatePowers(Powers(cEntry->power))));
}
UpdateAllRatings();
UpdateAllCritPercentages();
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
UpdateShieldBlockValue();
UpdateArmorPenetration();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
UpdateExpertise(OFF_ATTACK);
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
UpdateResistances(i);
return true;
}
开发者ID:Shutok,项目名称:StrawberryCore-501Beta,代码行数:44,代码来源:StatSystem.cpp
示例14: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
float value = GetTotalStatValue(stat);
SetStat(stat, int32(value));
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
//case STAT_SPIRIT:
}
return true;
}
开发者ID:Cryostorm,项目名称:SunwellCore,代码行数:19,代码来源:StatSystem.cpp
示例15: GetTotalStatValue
bool Pet::UpdateStats(Stats stat)
{
if (stat > STAT_SPIRIT)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
CreatureInfo const *cinfo = GetCreatureInfo();
Unit *owner = GetOwner();
// chained, use original owner instead
if (owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->GetEntry() == GetEntry())
if (Unit *creator = GetCreator())
owner = creator;
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
float scale_coeff = 0.0f;
switch(stat)
{
case STAT_STRENGTH:
{
if (owner->getClass() == CLASS_DEATH_KNIGHT)
{
if (getPetType() == SUMMON_PET)
{
scale_coeff = 0.7f;
// Ravenous Dead
if (SpellEntry const* spell = ((Player*)owner)->GetKnownTalentRankById(1934))
scale_coeff *= 1.0f + spell->CalculateSimpleValue(EFFECT_INDEX_1) / 100.0f;
// Glyph of Ghoul
if (Aura *glyph = owner->GetDummyAura(58686))
scale_coeff += glyph->GetModifier()->m_amount / 100.0f;
}
}
break;
}
case STAT_STAMINA:
{
scale_coeff = 0.3f;
switch (owner->getClass())
{
case CLASS_HUNTER:
{
scale_coeff = 0.45f;
//Wild Hunt
uint32 bonus_id = 0;
if (HasSpell(62762))
bonus_id = 62762;
else if (HasSpell(62758))
bonus_id = 62758;
if (const SpellEntry *bonusProto = sSpellStore.LookupEntry(bonus_id))
scale_coeff *= 1 + bonusProto->CalculateSimpleValue(EFFECT_INDEX_0) / 100.0f;
break;
}
case CLASS_WARLOCK:
{
scale_coeff = 0.75f;
break;
}
case CLASS_DEATH_KNIGHT:
{
if (getPetType() == SUMMON_PET)
{
// Ravenous Dead
if (owner->GetTypeId() == TYPEID_PLAYER)
if (SpellEntry const* spell = ((Player*)owner)->GetKnownTalentRankById(1934))
scale_coeff *= 1.0f + spell->CalculateSimpleValue(EFFECT_INDEX_1) / 100.0f;
// Glyph of Ghoul
if (Aura *glyph = owner->GetDummyAura(58686))
scale_coeff += glyph->GetModifier()->m_amount / 100.0f;
}
break;
}
case CLASS_DRUID:
{
//For treants, use 70% of stamina / 3 treants, guessed
scale_coeff = 0.7f / 3.0f;
break;
}
}
break;
}
case STAT_INTELLECT:
{
//warlock's and mage's pets gain 30% of owner's intellect
if (getPetType() == SUMMON_PET)
{
if (owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) )
scale_coeff = 0.3f;
}
break;
}
}
value += float(owner->GetStat(stat)) * scale_coeff;
}
SetStat(stat, int32(value));
//.........这里部分代码省略.........
开发者ID:Archives,项目名称:try,代码行数:101,代码来源:StatSystem.cpp
示例16: GetTotalStatValue
bool Player::UpdateAllStats()
{
for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
float value = GetTotalStatValue(Stats(i));
SetStat(Stats(i), int32(value));
}
UpdateArmor();
// calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
UpdateAttackPowerAndDamage(true);
UpdateMaxHealth();
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
// Custom MoP script
// Jab Override Driver
if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_MONK)
{
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && !HasAura(125660))
{
RemoveAura(108561); // 2H Staff Override
RemoveAura(115697); // 2H Polearm Override
RemoveAura(115689); // D/W Axes
RemoveAura(115694); // D/W Maces
RemoveAura(115696); // D/W Swords
switch (mainItem->GetTemplate()->SubClass)
{
case ITEM_SUBCLASS_WEAPON_STAFF:
CastSpell(this, 108561, true);
break;
case ITEM_SUBCLASS_WEAPON_POLEARM:
CastSpell(this, 115697, true);
break;
case ITEM_SUBCLASS_WEAPON_AXE:
CastSpell(this, 115689, true);
break;
case ITEM_SUBCLASS_WEAPON_MACE:
CastSpell(this, 115694, true);
break;
case ITEM_SUBCLASS_WEAPON_SWORD:
CastSpell(this, 115696, true);
break;
default:
break;
}
}
else if (HasAura(125660))
{
RemoveAura(108561); // 2H Staff Override
RemoveAura(115697); // 2H Polearm Override
RemoveAura(115689); // D/W Axes
RemoveAura(115694); // D/W Maces
RemoveAura(115696); // D/W Swords
}
}
UpdateAllRatings();
UpdateAllCritPercentages();
UpdateAllSpellCritChances();
UpdateBlockPercentage();
UpdateParryPercentage();
UpdateDodgePercentage();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
UpdateExpertise(OFF_ATTACK);
UpdateExpertise(RANGED_ATTACK);
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
UpdateResistances(i);
return true;
}
开发者ID:Exodius,项目名称:chuspi,代码行数:77,代码来源:StatSystem.cpp
示例17: getClass
void Player::UpdateDodgePercentage()
{
// Table for base dodge values
const int dodge_base[MAX_CLASSES] =
{
3, // Warrior
3, // Paladin
3, // Hunter
3, // Rogue
3, // Priest
5, // DK
3, // Shaman
3, // Mage
3, // Warlock
3, // Monk
5 // Druid
};
// Table for dodge cap values
const float dodge_cap[MAX_CLASSES] =
{
90.6425f, // Warrior
66.567f, // Paladin
145.560408f, // Hunter
145.560408f, // Rogue
150.375940f, // Priest
90.6426f, // DK
66.567f, // Shaman
150.375940f, // Mage
150.375940f, // Warlock
501.253f, // Monk
150.375940f // Druid
};
float diminishing = 0.0f, nondiminishing = 0.0f;
uint32 pclass = getClass() - 1;
// Warriors, Death Knights and Paladins no longer gain dodge from agility
if (getClass() != CLASS_WARRIOR && getClass() != CLASS_DEATH_KNIGHT && getClass() != CLASS_PALADIN)
{
// TODO: research if talents/effects that increase total agility by x% should increase non-diminishing part
float base_agility = GetCreateStat(STAT_AGILITY) * m_auraModifiersGroup[UNIT_MOD_STAT_START + STAT_AGILITY][BASE_PCT];
float bonus_agility = GetTotalStatValue(STAT_AGILITY) - base_agility;
float perc_cap = sObjectMgr->GetDodgeCapForClassLevel(pclass * GT_MAX_LEVEL + getLevel() - 1);
// calculate diminishing (green in char screen) and non-diminishing (white) contribution
diminishing = (bonus_agility / perc_cap) / ((bonus_agility / perc_cap) / dodge_cap[pclass] + m_diminishing_k[pclass]);
nondiminishing = dodge_base[pclass] + base_agility / perc_cap;
}
else
nondiminishing = dodge_base[pclass];
// Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura
nondiminishing += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
// Dodge from rating
diminishing += GetRatingBonusValue(CR_DODGE);
// apply diminishing formula to diminishing dodge chance
float value = nondiminishing + diminishing;
if (sWorld->getBoolConfig(CONFIG_STATS_LIMITS_ENABLE))
value = value > sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) ? sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) : value;
value = value < 0.0f ? 0.0f : value;
SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value);
}
开发者ID:Exodius,项目名称:chuspi,代码行数:63,代码来源:StatSystem.cpp
示例18: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
float value = GetTotalStatValue(stat);
ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
float ownersBonus = 0.0f;
Unit* owner = GetOwner();
// Handle Death Knight Glyphs and Talents
float mod = 0.75f;
switch (stat)
{
case STAT_STAMINA:
{
mod = 0.3f;
if (IsPetGhoul() || IsPetGargoyle())
mod = 0.45f;
else if (owner->getClass() == CLASS_WARLOCK && isPet())
mod = 0.75f;
else if (owner->getClass() == CLASS_MAGE && isPet())
mod = 0.75f;
else
{
mod = 0.45f;
if (isPet())
{
switch (ToPet()->GetSpecializationId())
{
case SPEC_PET_FEROCITY: mod = 0.67f; break;
case SPEC_PET_TENACITY: mod = 0.78f; break;
case SPEC_PET_CUNNING: mod = 0.725f; break;
}
}
}
ownersBonus = float(owner->GetStat(stat)) * mod;
ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT);
value += ownersBonus;
break;
}
case STAT_STRENGTH:
{
mod = 0.7f;
ownersBonus = owner->GetStat(stat) * mod;
value += ownersBonus;
break;
}
case STAT_INTELLECT:
{
if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
{
mod = 0.3f;
ownersBonus = owner->GetStat(stat) * mod;
}
else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216)
{
mod = 0.3f;
if (owner->GetSimulacrumTarget())
ownersBonus = owner->GetSimulacrumTarget()->GetStat(stat) * mod;
else
ownersBonus = owner->GetStat(stat) * mod;
}
value += ownersBonus;
break;
}
default:
break;
}
SetStat(stat, int32(value));
m_statFromOwner[stat] = ownersBonus;
ApplyStatBuffMod(stat, m_statFromOwner[stat], true);
switch (stat)
{
case STAT_STRENGTH:
UpdateAttackPowerAndDamage();
break;
case STAT_AGILITY:
UpdateArmor();
break;
case STAT_STAMINA:
UpdateMaxHealth();
break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
if (owner->getClass() == CLASS_MAGE)
UpdateAttackPowerAndDamage();
break;
case STAT_SPIRIT:
default:
break;
}
//.........这里部分代码省略.........
开发者ID:AlucardVoss,项目名称:Patchs,代码行数:101,代码来源:StatSystem.cpp
示例19: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
float ownersBonus = 0.0f;
Unit* owner = GetOwner();
float mod = 0.75f;
switch (stat)
{
case STAT_STRENGTH:
{
if (IsPetGhoul())
{
mod = 0.7f;
// Glyph of the Ghoul
if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0))
mod += CalculatePct(1.0f, aurEff->GetAmount());
ownersBonus = owner->GetStat(stat) * mod;
value += ownersBonus;
}
break;
}
case STAT_STAMINA:
{
mod = 0.0f;
if (IsPetGhoul() || IsPetGargoyle())
{
// Glyph of the Ghoul
if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0))
mod += CalculatePct(1.0f, aurEff->GetAmount());
}
ownersBonus = owner->GetStat(stat) * mod;
ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT);
value += ownersBonus;
break;
}
case STAT_INTELLECT:
{
if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
{
mod = 0.3f;
ownersBonus = owner->GetStat(stat) * mod;
}
else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216)
{
mod = 0.3f;
if (owner->getSimulacrumTarget())
ownersBonus = owner->getSimulacrumTarget()->GetStat(stat) * mod;
else
ownersBonus = owner->GetStat(stat) * mod;
}
value += ownersBonus;
break;
}
}
SetStat(stat, int32(value));
m_statFromOwner[stat] = ownersBonus;
ApplyStatBuffMod(stat, m_statFromOwner[stat], true);
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
if (isPet() && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE))
UpdateAttackPowerAndDamage();
break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
开发者ID:Lbniese,项目名称:WoWCircle434,代码行数:87,代码来源:StatSystem.cpp
示例20: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
float ownersBonus = 0.0f;
Unit* owner = GetOwner();
// Handle Death Knight Glyphs and Talents
float mod = 0.75f;
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
{
switch (stat)
{
case STAT_STAMINA: mod = 0.9f; break; // Default is 0.48
case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale
default: break;
}
// Check just if owner has Ravenous Dead since it's effect is not an aura
AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
if (aurEff)
{
SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value
AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner)); // Ravenous Dead edits the original scale
}
// Glyph of the Ghoul
aurEff = owner->GetAuraEffect(58686, 0);
if (aurEff)
mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod
ownersBonus = float(owner->GetStat(stat)) * mod;
value += ownersBonus;
}
else if (stat == STAT_STAMINA)
{
int pct = 30;
switch(owner->getClass())
{
case CLASS_WARLOCK:
pct = 75;
break;
case CLASS_DEATH_KNIGHT:
// Ebon Gargoyle
if(GetEntry() == 27829)
{
pct = 80;
}
break;
case CLASS_MAGE:
pct = 78;
break;
case CLASS_SHAMAN:
pct = 78;
break;
case CLASS_HUNTER:
pct = 67;
// Looks for creature template
if(CreatureTemplate const* cinfo = GetCreatureTemplate())
{
// Checks the pet talent type
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(cinfo->family);
if (pet_family)
{
switch(pet_family->petTalentType)
{
// Ferocity
case 0:
pct = 67;
break;
// Tenacity
case 1:
pct = 78;
break;
// Cunning
case 2:
pct = 73;
break;
}
}
}
break;
}
ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA) - owner->GetCreateStat(STAT_STAMINA), pct);
value += ownersBonus;
}
|
请发表评论