本文整理汇总了C++中GetSystemMenu函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSystemMenu函数的具体用法?C++ GetSystemMenu怎么用?C++ GetSystemMenu使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetSystemMenu函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: m_OwnConsole
CConsole::CConsole() : m_OwnConsole(false) {
if (!AllocConsole()) return;
SetConsoleCtrlHandler(MyConsoleCtrlHandler, TRUE);
RemoveMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND);
const int in = _open_osfhandle(INT_PTR(GetStdHandle(STD_INPUT_HANDLE)), _O_TEXT);
const int out = _open_osfhandle(INT_PTR(GetStdHandle(STD_OUTPUT_HANDLE)), _O_TEXT);
m_OldStdin = *stdin;
m_OldStdout = *stdout;
*stdin = *_fdopen(in, "r");
*stdout = *_fdopen(out, "w");
m_OwnConsole = true;
}
开发者ID:Kilandor,项目名称:Payday-2-BLT,代码行数:15,代码来源:console.cpp
示例2: SetupSysMenu
/*
* Add the default or a custom menu depending on the class match
*/
void
SetupSysMenu(unsigned long hwndIn)
{
HWND hwnd;
HMENU sys;
int i;
WindowPtr pWin;
char *res_name, *res_class;
hwnd = (HWND) hwndIn;
if (!hwnd)
return;
pWin = GetProp(hwnd, WIN_WINDOW_PROP);
sys = GetSystemMenu(hwnd, FALSE);
if (!sys)
return;
if (pWin) {
/* First see if there's a class match... */
if (winMultiWindowGetClassHint(pWin, &res_name, &res_class)) {
for (i = 0; i < pref.sysMenuItems; i++) {
if (!strcmp(pref.sysMenu[i].match, res_name) ||
!strcmp(pref.sysMenu[i].match, res_class)) {
free(res_name);
free(res_class);
MakeMenu(pref.sysMenu[i].menuName, sys,
pref.sysMenu[i].menuPos == AT_START ? 0 : -1);
return;
}
}
/* No match, just free alloc'd strings */
free(res_name);
free(res_class);
} /* Found wm_class */
} /* if pwin */
/* Fallback to system default */
if (pref.defaultSysMenuName[0]) {
if (pref.defaultSysMenuPos == AT_START)
MakeMenu(pref.defaultSysMenuName, sys, 0);
else
MakeMenu(pref.defaultSysMenuName, sys, -1);
}
}
开发者ID:LeadHyperion,项目名称:RaspberryPiXServer,代码行数:51,代码来源:winprefs.c
示例3: windowsInit
static int windowsInit( HINSTANCE hinstance )
{
WNDCLASS wc; /* Window class */
HMENU hSysMenu;
emfInstSet( ( int ) hinstance );
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hinstance;
wc.hIcon = NULL;
wc.lpfnWndProc = ( WNDPROC ) websWindProc;
wc.lpszMenuName = wc.lpszClassName = name;
if ( ! RegisterClass( &wc ) )
{
return -1;
}
/*
* Create a window just so we can have a taskbar to close this web server
*/
hwnd = CreateWindow( name, title, WS_MINIMIZE | WS_POPUPWINDOW,
CW_USEDEFAULT, 0, 0, 0, NULL, NULL, hinstance, NULL );
if ( hwnd == NULL )
{
return -1;
}
/*
* Add the about box menu item to the system menu
* a_assert: IDM_ABOUTBOX must be in the system command range.
*/
hSysMenu = GetSystemMenu( hwnd, FALSE );
if ( hSysMenu != NULL )
{
AppendMenu( hSysMenu, MF_SEPARATOR, 0, NULL );
AppendMenu( hSysMenu, MF_STRING, IDM_ABOUTBOX, T( "About WebServer" ) );
}
ShowWindow( hwnd, SW_SHOWNORMAL );
UpdateWindow( hwnd );
hwndAbout = NULL;
return 0;
}
开发者ID:codywon,项目名称:bell-jpg,代码行数:48,代码来源:main.c
示例4: ASSERT
BOOL CTranslateDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CStringArray sLanguages;
m_cTranslator.GetAllLanguages(sLanguages);
int count = sLanguages.GetCount();
for (int i = 0 ; i < count; i++)
m_cToLang.AddString(sLanguages.GetAt(i));
if(count)
m_cToLang.SelectString(0, _T("Kannada"));
m_font.CreateFont(30, 0, 0, 0, FW_DEMIBOLD, FALSE, FALSE, 0, DEFAULT_CHARSET, 0, 0, 0, 0, NULL);
m_cTranslatedText.SetFont(&m_font,TRUE);
m_Errorfont.CreateFont(20, 0, 0, 0, FW_NORMAL, TRUE, FALSE, 0, DEFAULT_CHARSET, 0, 0, 0, 0, NULL);
m_cErrorText.SetFont(&m_Errorfont,TRUE);
return TRUE; // return TRUE unless you set the focus to a control
}
开发者ID:suresh3554,项目名称:MFC-Windows-Programs,代码行数:48,代码来源:TranslateDlg.cpp
示例5: ModifyStyle
BOOL DFUSheet::OnInitDialog()
{
// Pass on to the base class first
BOOL result = CPropertySheet::OnInitDialog();
// Modified behaviour for development mode
if (developmentMode)
{
// Add a minimize icon
ModifyStyle(0, WS_MINIMIZEBOX, 0);
GetSystemMenu(false)->AppendMenu(MF_STRING, SC_MINIMIZE, _T("Minimize"));
}
// Return the result
return result;
}
开发者ID:philiplin4sp,项目名称:production-test-tool,代码行数:16,代码来源:DFUSheet.cpp
示例6: GetSystemMenu
void TaskBar::ShowAppSystemMenu(TaskBarMap::iterator it)
{
HMENU hmenu = GetSystemMenu(it->first, FALSE);
if (hmenu) {
POINT pt;
GetCursorPos(&pt);
int cmd = TrackPopupMenu(hmenu, TPM_LEFTBUTTON|TPM_RIGHTBUTTON|TPM_RETURNCMD, pt.x, pt.y, 0, _hwnd, NULL);
if (cmd) {
ActivateApp(it, false, false); // reactivate window after the context menu has closed
PostMessage(it->first, WM_SYSCOMMAND, cmd, 0);
}
}
}
开发者ID:svn2github,项目名称:ros-explorer,代码行数:16,代码来源:taskbar.cpp
示例7: AfxMessageBox
void CMainFrame::OnClose()
{
if(m_pApp->m_iCurrentTasks>0)
{
AfxMessageBox("You have " + str(m_pApp->m_iCurrentTasks)+ " job(s) pending completion. Please wait for this to finish before closing.");
}
else
{
//disable close system menu.
CMenu* pmenu = GetSystemMenu(FALSE);
UINT size = pmenu->GetMenuItemCount( );
pmenu->EnableMenuItem(pmenu->GetMenuItemID(6), MF_DISABLED | MF_GRAYED);
DrawMenuBar();
//instead of the 2 phase shutdown, i'm
//just gonna risk leaking a little memory
//and simplify the code. markme saw a crash here.
m_pApp->Terminate();
//close the frame.
CMDIFrameWnd::OnClose();
//ALERT. Unusual code.
//This is a 2phase shutdown to ensure we don't leak any memory due to floating msgs coming
//in from the server.
/*if(m_ShutDownPhase==0)
{
if(E_FAIL==m_pApp->Terminate())
{
//Terminate's already happened. Shutdown now.
m_ShutDownPhase = 0;
CMDIFrameWnd::OnClose();
return;
}
m_ShutDownPhase=-23; //number same as below. number not used anywhere else.
PostMessage(WM_CLOSE);
}
else if(m_ShutDownPhase==-23) //see number above.
{
m_ShutDownPhase = 0;
CMDIFrameWnd::OnClose();
}
else
ASSERT(0);
*/
}
}
开发者ID:opensim4opencog,项目名称:PrologVirtualWorlds,代码行数:47,代码来源:mainfrm.cpp
示例8: TRACE0
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
m_wndToolBar.ShowWindow(SW_HIDE);
m_wndStatusBar.ShowWindow(SW_HIDE);
this->SetMenu(0);
ASSERT((ID_APP_ABOUT & 0xFFF0) == ID_APP_ABOUT);
ASSERT(ID_APP_ABOUT < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu("µ{¦¡»¡©ú");
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, ID_APP_ABOUT, strAboutMenu);
}
}
return 0;
}
开发者ID:ShadowDL,项目名称:project,代码行数:47,代码来源:MainFrm.cpp
示例9: PrintDlgProc
BOOL CALLBACK PrintDlgProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_INITDIALOG :
EnableMenuItem (GetSystemMenu (hDlg, FALSE), SC_CLOSE,
MF_GRAYED) ;
return TRUE ;
case WM_COMMAND :
bUserAbort = TRUE ;
EnableWindow (ghMainWindow, TRUE) ;
DestroyWindow (hDlg) ;
hDlgPrint = 0 ;
return TRUE ;
}
return FALSE;
}
开发者ID:ygmpkk,项目名称:house,代码行数:17,代码来源:cprinter_121.c
示例10: wintitle
void wintitle(void)
{
char buf[256];
if (strlen(gli_story_name))
sprintf(buf, "%s - %s", gli_story_name, gli_program_name);
else
sprintf(buf, "%s", gli_program_name);
SetWindowTextA(hwndframe, buf);
if (strcmp(gli_program_name, "Unknown"))
sprintf(buf, "About Gargoyle / %s...", gli_program_name);
else
strcpy(buf, "About Gargoyle...");
ModifyMenu(GetSystemMenu(hwndframe, 0), ID_ABOUT, MF_BYCOMMAND | MF_STRING, ID_ABOUT, buf);
DrawMenuBar(hwndframe);
}
开发者ID:KeanW,项目名称:zlr--git,代码行数:17,代码来源:syswin.c
示例11: onTopMostMenuCommand
BOOL onTopMostMenuCommand(HWND hWnd)
{
HMENU hMenu = GetSystemMenu(hWnd, FALSE);
UINT uState = GetMenuState( hMenu, IDM_TOPMOST, MF_BYCOMMAND);
DWORD dwExStyle = GetWindowLong(hWnd,GWL_EXSTYLE);
if( uState & MFS_CHECKED )
{
SetWindowPos(hWnd, HWND_NOTOPMOST,NULL,NULL,NULL,NULL,SWP_NOMOVE | SWP_NOSIZE);
}else{
SetWindowPos(hWnd, HWND_TOPMOST,NULL,NULL,NULL,NULL,SWP_NOMOVE | SWP_NOSIZE);
}
changeStateTopMostMenu(hWnd, hMenu);
return(TRUE);
}
开发者ID:u338steven,项目名称:afxtools,代码行数:17,代码来源:misc.cpp
示例12: ErrorBox
//创建引擎窗体
bool CEngine::CreateEngineInfoBoard()
{
//为了保持对控制台类型引擎信息显示的原味性,程序创建了另外的一个控制台辅助显示程序,并通过匿名管道向辅助控制台写入引擎信息
STARTUPINFO si;
PROCESS_INFORMATION pi;
SECURITY_ATTRIBUTES sa;
sa.nLength=sizeof(sa);
sa.lpSecurityDescriptor=NULL;//Default security attributes
sa.bInheritHandle=true;//handle can be inherited
if(!CreatePipe(&pde.console_read,&pde.console_write,&sa,BUFSIZE))//创建引擎与显示控制台之间互相通信的匿名管道
{
ErrorBox("CreatePipe failed");
return false;
}
ZeroMemory(&si,sizeof(si));
si.cb=sizeof(si);
si.dwFlags=STARTF_USESHOWWINDOW |STARTF_USESTDHANDLES;
si.wShowWindow=SW_HIDE;
si.hStdInput=pde.console_read;
si.hStdOutput = GetStdHandle(STD_OUTPUT_HANDLE);
si.hStdError=GetStdHandle(STD_ERROR_HANDLE);
if(!CreateProcess("bin\\console1.exe",NULL,NULL,NULL,true,0,NULL,gameSet.CurDir,&si,&pi))//打开引擎进程
{
ErrorBox("CreateProcess console1 failed");
return false;
}
CloseHandle(pde.console_read);
pde.hCProcess = pi.hProcess;
CloseHandle(pi.hThread);
WaitForInputIdle(pi.hProcess,INFINITE);
while((pde.console_hwnd=GetProcessMainWnd(pi.dwProcessId))==NULL)
{//(由于进程创建函数是异步的)子进程刚建立时并不能立刻枚举窗口,需要等待
Sleep(50);
}
//设置窗口标题为引擎路径
SetWindowText(pde.console_hwnd,path);
//获取窗口菜单句柄
HMENU hMenu=GetSystemMenu(pde.console_hwnd,NULL);
//使关闭按钮无效
EnableMenuItem(hMenu,SC_CLOSE,MF_GRAYED);
if(gameSet.swEngine==true)
ShowWindow(pde.console_hwnd,SW_SHOW);
return true;
}
开发者ID:ifplusor,项目名称:SAUGamePlatform,代码行数:46,代码来源:CEngine.cpp
示例13: ASSERT
BOOL CMSDNIntegratorDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// Since we are using a progress control, set the progress
// control for the integration.
m_MSDNIntegrate.SetProgressCtrl(&m_progress);
if ( m_strEditTitle.IsEmpty() )
m_strEditTitle = _T("<Enter a title for your collection>");
if ( m_strEditID.IsEmpty() )
m_strEditID = _T("<Enter a unique ID for your collection>");
// Set the integrator defaults.
m_MSDNIntegrate.SetTitleString(m_strEditTitle);
m_MSDNIntegrate.SetUniqueID(m_strEditID);
m_MSDNIntegrate.SetHelpVer(m_strEditVer);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
开发者ID:blytkerchan,项目名称:cppunit,代码行数:45,代码来源:MSDNIntegratorDlg.cpp
示例14: winopen
void winopen()
{
HMENU menu;
int sizew = gli_wmarginx * 2 + gli_cellw * gli_cols;
int sizeh = gli_wmarginy * 2 + gli_cellh * gli_rows;
sizew += GetSystemMetrics(SM_CXFRAME) * 2;
sizeh += GetSystemMetrics(SM_CYFRAME) * 2;
sizeh += GetSystemMetrics(SM_CYCAPTION);
hwndframe = CreateWindow("XxFrame",
NULL, // window caption
WS_CAPTION|WS_THICKFRAME|
WS_SYSMENU|WS_MAXIMIZEBOX|WS_MINIMIZEBOX|
WS_CLIPCHILDREN,
CW_USEDEFAULT, // initial x position
CW_USEDEFAULT, // initial y position
sizew, // initial x size
sizeh, // initial y size
NULL, // parent window handle
NULL, // window menu handle
0, //hInstance, // program instance handle
NULL); // creation parameters
hwndview = CreateWindow("XxView",
NULL,
WS_VISIBLE | WS_CHILD,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
hwndframe,
NULL, NULL, 0);
hdc = NULL;
menu = GetSystemMenu(hwndframe, 0);
AppendMenu(menu, MF_SEPARATOR, 0, NULL);
AppendMenu(menu, MF_STRING, ID_ABOUT, "About Gargoyle...");
AppendMenu(menu, MF_STRING, ID_CONFIG, "Options...");
// AppendMenu(menu, MF_STRING, ID_TOGSCR, "Toggle scrollbar");
wintitle();
ShowWindow(hwndframe, SW_SHOW);
}
开发者ID:BPaden,项目名称:garglk,代码行数:45,代码来源:syswin.c
示例15: GetSystemMenu
//
/// Gets the system menu and sets up menu items. DoSysMenu is also responsible for
/// displaying and tracking the status of the menu.
//
void
TTinyCaption::DoSysMenu()
{
HMENU hSysMenu = GetSystemMenu();
if (hSysMenu) {
uint32 style = GetWindowLong(GWL_STYLE);
EnableMenuItem(hSysMenu, SC_RESTORE, (IsIconic() || IsZoomed()) ? MF_ENABLED : MF_GRAYED);
EnableMenuItem(hSysMenu, SC_MOVE, (1/*style & WS_CAPTION*/) ? MF_ENABLED : MF_GRAYED);
EnableMenuItem(hSysMenu, SC_SIZE, (style & WS_THICKFRAME) ? MF_ENABLED : MF_GRAYED);
EnableMenuItem(hSysMenu, SC_MINIMIZE, ((style&WS_MINIMIZEBOX) && !IsIconic()) ? MF_ENABLED : MF_GRAYED);
EnableMenuItem(hSysMenu, SC_MAXIMIZE, ((style&WS_MAXIMIZEBOX) && !IsZoomed()) ? MF_ENABLED : MF_GRAYED);
TRect r(GetSysBoxRect());
ClientToScreen(r.TopLeft()); // Cvt pt to screen coord
ClientToScreen(r.BottomRight());
TrackPopupMenu(hSysMenu, TPM_LEFTALIGN | TPM_LEFTBUTTON,
r.left-Frame.cx, r.top-Frame.cy, 0, GetHandle(), &r);
}
}
开发者ID:bowlofstew,项目名称:Meridian59,代码行数:22,代码来源:tinycapt.cpp
示例16: GetSystemMenu
void CBaseDialog::OnRButtonDown(UINT nFlags, CPoint point)
{
if ( point.y < 40 )
{
CMenu* pSysMenu = GetSystemMenu(FALSE);
if ( pSysMenu != NULL )
{
//获取光标
CPoint MousePoint;
GetCursorPos(&MousePoint);
//弹出菜单
pSysMenu->TrackPopupMenu(TPM_LEFTALIGN|TPM_LEFTBUTTON|TPM_RIGHTBUTTON,MousePoint.x,MousePoint.y,this);
}
}
CSkinDialog::OnRButtonDown(nFlags, point);
}
开发者ID:HuugY,项目名称:MFC_Project,代码行数:18,代码来源:BaseDialog.cpp
示例17: CRect
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// 创建一个视图以占用框架的工作区
if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW,
CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL))
{
TRACE0("未能创建视图窗口\n");
return -1;
}
// 修改系统菜单
CMenu *pSystemMenu = GetSystemMenu(FALSE);
pSystemMenu->AppendMenuW(MF_SEPARATOR);
pSystemMenu->AppendMenuW(MF_STRING, ID_APP_ABOUT,_T("关于我(&A)"));
return 0;
}
开发者ID:cgwu,项目名称:c_cpp,代码行数:18,代码来源:MainFrm.cpp
示例18: setupSystemMenu
static void setupSystemMenu( HWND hwnd ) {
HMENU smh;
HMENU mh;
char menuname[256];
smh = GetSystemMenu( hwnd, FALSE );
mh = GetMenu( hwnd );
AppendMenu( smh, MF_SEPARATOR, 0,NULL );
GetMenuString( mh, MENU_LOG_CURRENT_STATE, menuname, sizeof( menuname ),
MF_BYCOMMAND );
AppendMenu( smh, MF_ENABLED, MENU_LOG_CURRENT_STATE, menuname );
GetMenuString( mh, MENU_LOG_OPTIONS, menuname, sizeof( menuname ),
MF_BYCOMMAND );
AppendMenu( smh, MF_ENABLED, MENU_LOG_OPTIONS, menuname );
GetMenuString( mh, MENU_TASK_CTL, menuname, sizeof( menuname ),
MF_BYCOMMAND );
AppendMenu( smh, MF_ENABLED, MENU_TASK_CTL, menuname );
}
开发者ID:ABratovic,项目名称:open-watcom-v2,代码行数:18,代码来源:drproc.c
示例19: InitDocWnd
void InitDocWnd(HWND hParentWnd)
{
HMENU hMenu;
HICON hIcon;
if (hDocWnd != NULL) {
DestroyWindow(hDocWnd);
hDocWnd = NULL;
}
DocWndInfoReset2(hDocWnd);
INILoadDocWnd();
switch(PlayerLanguage){
case LANGUAGE_ENGLISH:
hDocWnd = CreateDialog
(hInst,MAKEINTRESOURCE(IDD_DIALOG_DOC_EN),hParentWnd,DocWndProc);
break;
default:
case LANGUAGE_JAPANESE:
hDocWnd = CreateDialog
(hInst,MAKEINTRESOURCE(IDD_DIALOG_DOC),hParentWnd,DocWndProc);
break;
}
hIcon = LoadImage(hInst, MAKEINTRESOURCE(IDI_ICON_TIMIDITY), IMAGE_ICON, 16, 16, 0);
if (hIcon!=NULL) SendMessage(hDocWnd,WM_SETICON,FALSE,(LPARAM)hIcon);
DocWndInfoReset2(hDocWnd);
hMenu = GetSystemMenu(DocWndInfo.hwnd,FALSE);
switch(PlayerLanguage){
case LANGUAGE_JAPANESE:
AppendMenu(hMenu,MF_SEPARATOR,0,0);
AppendMenu(hMenu,MF_STRING,IDM_DOCWND_CHOOSEFONT,"フォントの選択");
break;
default:
case LANGUAGE_ENGLISH:
AppendMenu(hMenu,MF_SEPARATOR,0,0);
AppendMenu(hMenu,MF_STRING,IDM_DOCWND_CHOOSEFONT,"Choose Font");
break;
}
DocWndInfoReset2(hDocWnd);
INILoadDocWnd();
DocWndInfoApply();
ShowWindow(hDocWnd,SW_HIDE);
UpdateWindow(hDocWnd);
EnableWindow(GetDlgItem(hDocWnd,IDC_BUTTON_PREV),FALSE);
EnableWindow(GetDlgItem(hDocWnd,IDC_BUTTON_NEXT),FALSE);
}
开发者ID:1c0n,项目名称:xbmc,代码行数:44,代码来源:w32g_subwin.c
示例20: GetSystemMenu
void CDlgVectorize::UpdateControls()
{
CMenu* pSysMenu = GetSystemMenu(FALSE);
if ( !pSysMenu )
{
return;
}
if ( m_pRedirect )
{
m_EditRun.EnableWindow(FALSE);
//m_BtnBrowse.EnableWindow(FALSE);
m_BtnRun.EnableWindow(FALSE);
m_BtnStop.EnableWindow(TRUE);
m_BtnShow.EnableWindow(FALSE);
m_BtnExit.EnableWindow(FALSE);
//----------------------------------------------------------------------
// Disable Close in System Menu (this also disables close box).
//----------------------------------------------------------------------
if (pSysMenu != NULL)
{
pSysMenu->EnableMenuItem(SC_CLOSE, MF_BYCOMMAND | MF_GRAYED);
}
}
else
{
m_EditRun.EnableWindow(TRUE);
//m_BtnBrowse.EnableWindow(TRUE);
m_BtnRun.EnableWindow(m_EditRun.GetWindowTextLength() > 0);
m_BtnStop.EnableWindow(FALSE);
m_BtnShow.EnableWindow(TRUE);
m_BtnExit.EnableWindow(TRUE);
//----------------------------------------------------------------------
// Enable Close in System Menu (this also enables close box).
//----------------------------------------------------------------------
if (pSysMenu != NULL)
{
pSysMenu->EnableMenuItem(SC_CLOSE, MF_BYCOMMAND | MF_ENABLED);
}
}
}
开发者ID:weiwei22844,项目名称:UsefullProject,代码行数:44,代码来源:DlgVectorize.cpp
注:本文中的GetSystemMenu函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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