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C++ GetSquared函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetSquared函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSquared函数的具体用法?C++ GetSquared怎么用?C++ GetSquared使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetSquared函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetSquared

Real Distance<Real,TVector>::GetSquared (Real tmin, Real tmax,
    const TVector& velocity0, const TVector& velocity1)
{
    // The assumption is that distance f(t) is a convex function.  If
    // f'(tmin) >= 0, then the minimum occurs at tmin.  If f'(tmax) <= 0,
    // then the minimum occurs at tmax.  Otherwise, f'(0) < 0 and
    // f'(tmax) > 0 and the minimum occurs at some t in (tmin,tmax).

    Real t0 = tmin;
    Real f0 = GetSquared(t0, velocity0, velocity1);
    if (f0 <= ZeroThreshold)
    {
        // The distance is effectively zero.  The objects are initially in
        // contact.
        mContactTime = t0;
        return (Real)0;
    }
    Real df0 = GetDerivativeSquared(t0, velocity0, velocity1);
    if (df0 >= (Real)0)
    {
        // The distance is increasing on [0,tmax].
        mContactTime = t0;
        return f0;
    }

    Real t1 = tmax;
    Real f1 = GetSquared(t1, velocity0, velocity1);
    if (f1 <= ZeroThreshold)
    {
        // The distance is effectively zero.
        mContactTime = t1;
        return (Real)0;
    }
    Real df1 = GetDerivativeSquared(t1, velocity0, velocity1);
    if (df1 <= (Real)0)
    {
        // The distance is decreasing on [0,tmax].
        mContactTime = t1;
        return f1;
    }

    // Start the process with Newton's method for computing a time when the
    // distance is zero.  During this process we will switch to a numerical
    // minimizer if we decide that the distance cannot be zero.
    int i;
    for (i = 0; i < MaximumIterations; ++i)
    {
        // Compute the next Newton's iterate.
        Real t = t0 - f0/df0;
        if (t >= tmax)
        {
            // The convexity of the graph guarantees that when this condition
            // happens, the distance is always positive.  Switch to a
            // numerical minimizer.
            break;
        }

        Real f = GetSquared(t, velocity0, velocity1);
        if (f <= ZeroThreshold)
        {
            // The distance is effectively zero.
            mContactTime = t;
            return (Real)0;
        }

        Real df = GetDerivativeSquared(t, velocity0, velocity1);
        if (df >= (Real)0)
        {
            // The convexity of the graph guarantees that when this condition
            // happens, the distance is always positive.  Switch to a
            // numerical minimizer.
            break;
        }

        t0 = t;
        f0 = f;
        df0 = df;
    }

    if (i == MaximumIterations)
    {
        // Failed to converge within desired number of iterations.  To
        // reach here, the derivative values were always negative, so report
        // the distance at the last time.
        mContactTime = t0;
        return f0;
    }

    // The distance is always positive.  Use bisection to find the root of
    // the derivative function.
    Real tm = t0;
    for (i = 0; i < MaximumIterations; ++i)
    {
        tm = ((Real)0.5)*(t0 + t1);
        Real dfm = GetDerivativeSquared(tm, velocity0, velocity1);
        Real product = dfm*df0;
        if (product < -ZeroThreshold)
        {
            t1 = tm;
            df1 = dfm;
//.........这里部分代码省略.........
开发者ID:shurcooL,项目名称:Slide,代码行数:101,代码来源:Wm5Distance.cpp


示例2: GetSquared

Real DistVector3Segment3<Real>::Get ()
{
    Real fSqrDist = GetSquared();
    return Math<Real>::Sqrt(fSqrDist);
}
开发者ID:PrLayton,项目名称:SeriousFractal,代码行数:5,代码来源:Wm4DistVector3Segment3.cpp


示例3:

Real DistLine2Segment2<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:4,代码来源:Wm5DistLine2Segment2.cpp


示例4: GetSquared

Real DistSegment3Rectangle3<Real>::Get ()
{
    Real fSqrDist = GetSquared();
    return Math<Real>::Sqrt(fSqrDist);
}
开发者ID:rms80,项目名称:libgeometry,代码行数:5,代码来源:Wm4DistSegment3Rectangle3.cpp


示例5:

Real DistPoint3Segment3<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:2asoft,项目名称:GeometricTools,代码行数:4,代码来源:Wm5DistPoint3Segment3.cpp


示例6:

Real DistLine2Ray2<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:fishxz,项目名称:omni-bot,代码行数:4,代码来源:Wm5DistLine2Ray2.cpp


示例7:

Real DistVector3Box3<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:rms80,项目名称:libgeometry,代码行数:4,代码来源:Wm4DistVector3Box3.cpp


示例8:

Real DistRay3Triangle3<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:JackTing,项目名称:SkpColl,代码行数:4,代码来源:Wm5DistRay3Triangle3.cpp


示例9: GetSquared

Real DistLine2Line2<Real>::Get ()
{
	Real sqrDist = GetSquared();
	return Math<Real>::Sqrt(sqrDist);
}
开发者ID:bhlzlx,项目名称:WildMagic,代码行数:5,代码来源:Wm5DistLine2Line2.cpp


示例10:

Real DistLine3Circle3<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:rasslingcats,项目名称:calico,代码行数:4,代码来源:Wm5DistLine3Circle3.cpp


示例11: GetSquared

Real DistVector3Tetrahedron3<Real>::Get ()
{
    Real fSqrDist = GetSquared();
    return Math<Real>::Sqrt(fSqrDist);
}
开发者ID:rms80,项目名称:libgeometry,代码行数:5,代码来源:Wm4DistVector3Tetrahedron3.cpp


示例12:

Real DistVector3Frustum3<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:daleaddink,项目名称:flagship3d,代码行数:4,代码来源:Wm4DistVector3Frustum3.cpp


示例13:

Real DistPoint3Ellipsoid3<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:JackTing,项目名称:SkpColl,代码行数:4,代码来源:Wm5DistPoint3Ellipsoid3.cpp


示例14: GetSquared

Real DistPoint3Tetrahedron3<Real>::Get ()
{
    return Math<Real>::Sqrt( GetSquared() );
}
开发者ID:kanbang,项目名称:myexercise,代码行数:4,代码来源:Wm5DistPoint3Tetrahedron3.cpp


示例15: GetSquared

Real DistLine3Triangle3<Real>::Get ()
{
    Real fSqrDist = GetSquared();
    return Math<Real>::Sqrt(fSqrDist);
}
开发者ID:rms80,项目名称:libgeometry,代码行数:5,代码来源:Wm4DistLine3Triangle3.cpp


示例16:

Real DistPoint2Line2<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:rasslingcats,项目名称:calico,代码行数:4,代码来源:Wm5DistPoint2Line2.cpp


示例17: GetSquared

Real DistRay2Segment2<Real>::Get ()
{
    Real fSqrDist = GetSquared();
    return Math<Real>::Sqrt(fSqrDist);
}
开发者ID:rms80,项目名称:libgeometry,代码行数:5,代码来源:Wm4DistRay2Segment2.cpp


示例18:

Real DistPoint3Rectangle3<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:2asoft,项目名称:GeometricTools,代码行数:4,代码来源:Wm5DistPoint3Rectangle3.cpp


示例19:

Real DistPoint3Frustum3<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
开发者ID:2asoft,项目名称:GeometricTools,代码行数:4,代码来源:Wm5DistPoint3Frustum3.cpp


示例20: GetSquared

Real SEDistance<Real, TVector>::GetSquared(Real fTMin, Real fTMax, 
    const TVector& rVelocity0, const TVector& rVelocity1)
{
    // 假设基于函数f(t)是convex function的前提下.
    // 如果f'(tmin) >= 0,则最小值在tmin处.
    // 如果f'(tmax) <= 0,则最小值在tmax处.
    // 否则,f'(tmin) < 0且f'(tmax) > 0,最小值在(tmin,tmax)区间内.

    Real fT0 = fTMin;
    Real fF0 = GetSquared(fT0, rVelocity0, rVelocity1);
    if( fF0 <= ZeroThreshold )
    {
        // 距离几乎为零.
        // 对象初始时刻接触.
        m_fContactTime = fT0;

        return (Real)0.0;
    }
    Real fDF0 = GetDerivativeSquared(fT0, rVelocity0, rVelocity1);
    if( fDF0 >= (Real)0.0 )
    {
        // 距离在[tmin, tmax]上持续增大.
        m_fContactTime = fT0;

        return fF0;
    }

    Real fT1 = fTMax;
    Real fF1 = GetSquared(fT1, rVelocity0, rVelocity1);
    if( fF1 <= ZeroThreshold )
    {
        // 距离几乎为零.
        m_fContactTime = fT1;

        return (Real)0.0;
    }
    Real fDF1 = GetDerivativeSquared(fT1, rVelocity0, rVelocity1);
    if( fDF1 <= (Real)0.0 )
    {
        // 距离在[tmin, tmax]上持续减小.
        m_fContactTime = fT1;

        return fF1;
    }

    // 用牛顿法计算函数值为0时的自变量t值.
    // 在该过程中,如果距离不能达到0值,则切换到一个numerical minimizer.
    int i;
    for( i = 0; i < MaximumIterations; i++ )
    {
        // 计算下一次牛顿迭代位置.
        Real fT = fT0 - fF0/fDF0;
        if( fT >= fTMax )
        {
            // 函数图形的凸性确保当这种情况发生时,距离总是正值.
            // 切换到一个numerical minimizer.
            break;
        }

        Real fF = GetSquared(fT, rVelocity0, rVelocity1);
        if( fF <= ZeroThreshold )
        {
            // 距离几乎为零.
            m_fContactTime = fT;

            return (Real)0.0;
        }

        Real fDF = GetDerivativeSquared(fT, rVelocity0, rVelocity1);
        if( fDF >= (Real)0.0 )
        {
            // 函数图形的凸性确保当这种情况发生时,距离总是正值.
            // 切换到一个numerical minimizer.
            break;
        }

        fT0 = fT;
        fF0 = fF;
        fDF0 = fDF;
    }

    if( i == MaximumIterations )
    {
        // 在指定迭代次数内函数没能收敛到0值附近.
        // 到达这里时,函数的导数必定都为负值,
        // 因此把最后一次迭代时刻t的函数值作为距离值返回.
        m_fContactTime = fT0;

        return fF0;
    }

    // 距离总是正值.
    // 用二分法查找导函数的根.
    Real fTm = fT0;
    for( i = 0; i < MaximumIterations; i++ )
    {
        fTm = ((Real)0.5)*(fT0 + fT1);
        Real fDFm = GetDerivativeSquared(fTm, rVelocity0, rVelocity1);
        Real fProduct = fDFm*fDF0;
        if( fProduct < -ZeroThreshold )
//.........这里部分代码省略.........
开发者ID:wuyongbo4088,项目名称:swingengine,代码行数:101,代码来源:SEDistance.cpp



注:本文中的GetSquared函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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