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C++ GetSessionDbcLocale函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetSessionDbcLocale函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSessionDbcLocale函数的具体用法?C++ GetSessionDbcLocale怎么用?C++ GetSessionDbcLocale使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetSessionDbcLocale函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetSessionDbcLocale

void WorldSession::HandleHotfixRequest(WorldPackets::Hotfix::HotfixRequest& hotfixQuery)
{
    std::map<uint64, int32> const& hotfixes = sDB2Manager.GetHotfixData();
    WorldPackets::Hotfix::HotfixResponse hotfixQueryResponse;
    hotfixQueryResponse.Hotfixes.reserve(hotfixQuery.Hotfixes.size());
    for (uint64 hotfixId : hotfixQuery.Hotfixes)
    {
        if (int32 const* hotfix = Trinity::Containers::MapGetValuePtr(hotfixes, hotfixId))
        {
            DB2StorageBase const* storage = sDB2Manager.GetStorage(PAIR64_HIPART(hotfixId));

            WorldPackets::Hotfix::HotfixResponse::HotfixData hotfixData;
            hotfixData.ID = hotfixId;
            hotfixData.RecordID = *hotfix;
            if (storage && storage->HasRecord(hotfixData.RecordID))
            {
                hotfixData.Data = boost::in_place();
                storage->WriteRecord(hotfixData.RecordID, GetSessionDbcLocale(), *hotfixData.Data);
            }
            else if (std::vector<uint8> const* blobData = sDB2Manager.GetHotfixBlobData(PAIR64_HIPART(hotfixId), *hotfix))
            {
                hotfixData.Data = boost::in_place();
                hotfixData.Data->append(blobData->data(), blobData->size());
            }

            hotfixQueryResponse.Hotfixes.emplace_back(std::move(hotfixData));
        }
    }

    SendPacket(hotfixQueryResponse.Write());
}
开发者ID:Carbenium,项目名称:TrinityCore,代码行数:31,代码来源:HotfixHandler.cpp


示例2: TC_LOG_ERROR

void WorldSession::HandleDBQueryBulk(WorldPackets::Query::DBQueryBulk& packet)
{
    DB2StorageBase const* store = sDB2Manager.GetStorage(packet.TableHash);
    if (!store)
    {
        TC_LOG_ERROR("network", "CMSG_DB_QUERY_BULK: %s requested unsupported unknown hotfix type: %u", GetPlayerInfo().c_str(), packet.TableHash);
        return;
    }

    for (WorldPackets::Query::DBQueryBulk::DBQueryRecord const& rec : packet.Queries)
    {
        WorldPackets::Query::DBReply response;
        response.TableHash = packet.TableHash;

        if (store->HasRecord(rec.RecordID))
        {
            response.RecordID = rec.RecordID;
            response.Timestamp = sDB2Manager.GetHotfixDate(rec.RecordID, packet.TableHash);
            store->WriteRecord(rec.RecordID, GetSessionDbcLocale(), response.Data);
        }
        else
        {
            TC_LOG_TRACE("network", "CMSG_DB_QUERY_BULK: %s requested non-existing entry %u in datastore: %u", GetPlayerInfo().c_str(), rec.RecordID, packet.TableHash);
            response.RecordID = -int32(rec.RecordID);
            response.Timestamp = time(NULL);
        }

        SendPacket(response.Write());
    }
}
开发者ID:DrYaling,项目名称:eluna-wod,代码行数:30,代码来源:QueryHandler.cpp


示例3: TC_LOG_ERROR

void WorldSession::HandleDBQueryBulk(WorldPackets::Hotfix::DBQueryBulk& dbQuery)
{
    DB2StorageBase const* store = sDB2Manager.GetStorage(dbQuery.TableHash);
    if (!store)
    {
        TC_LOG_ERROR("network", "CMSG_DB_QUERY_BULK: %s requested unsupported unknown hotfix type: %u", GetPlayerInfo().c_str(), dbQuery.TableHash);
        return;
    }

    for (WorldPackets::Hotfix::DBQueryBulk::DBQueryRecord const& record : dbQuery.Queries)
    {
        WorldPackets::Hotfix::DBReply dbReply;
        dbReply.TableHash = dbQuery.TableHash;
        dbReply.RecordID = record.RecordID;

        if (store->HasRecord(record.RecordID))
        {
            dbReply.Allow = true;
            dbReply.Timestamp = sWorld->GetGameTime();
            store->WriteRecord(record.RecordID, GetSessionDbcLocale(), dbReply.Data);
        }
        else
        {
            TC_LOG_TRACE("network", "CMSG_DB_QUERY_BULK: %s requested non-existing entry %u in datastore: %u", GetPlayerInfo().c_str(), record.RecordID, dbQuery.TableHash);
            dbReply.Timestamp = time(NULL);
        }

        SendPacket(dbReply.Write());
    }
}
开发者ID:blitztech,项目名称:TrinityCore,代码行数:30,代码来源:HotfixHandler.cpp


示例4: GetSessionDbcLocale

void WorldSession::HandleHotfixQuery(WorldPackets::Hotfix::HotfixQuery& hotfixQuery)
{
    std::map<int32, HotfixData> const& hotfixes = sDB2Manager.GetHotfixData();
    WorldPackets::Hotfix::HotfixQueryResponse hotfixQueryResponse;
    hotfixQueryResponse.Hotfixes.reserve(hotfixQuery.Hotfixes.size());
    for (int32 hotfixId : hotfixQuery.Hotfixes)
    {
        if (HotfixData const* hotfix = Trinity::Containers::MapGetValuePtr(hotfixes, hotfixId))
        {
            WorldPackets::Hotfix::HotfixQueryResponse::HotfixData hotfixData;
            hotfixData.ID = hotfix->Id;

            for (HotfixRecord const& hotfixRecord : hotfix->Records)
            {
                DB2StorageBase const* storage = sDB2Manager.GetStorage(hotfixRecord.TableHash);

                WorldPackets::Hotfix::HotfixQueryResponse::HotfixRecord record;
                record.TableHash = hotfixRecord.TableHash;
                record.RecordID = hotfixRecord.RecordId;
                if (storage->HasRecord(hotfixRecord.RecordId))
                {
                    record.HotfixData = boost::in_place();
                    storage->WriteRecord(hotfixRecord.RecordId, GetSessionDbcLocale(), *record.HotfixData);
                }

                hotfixData.Records.emplace_back(std::move(record));
            }

            hotfixQueryResponse.Hotfixes.emplace_back(std::move(hotfixData));
        }
    }

    SendPacket(hotfixQueryResponse.Write());
}
开发者ID:blitztech,项目名称:TrinityCore,代码行数:34,代码来源:HotfixHandler.cpp


示例5: HandleMailCreateTextItem

//used when player copies mail body to his inventory
void WorldSession::HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& packet)
{
    if (!CanOpenMailBox(packet.Mailbox))
        return;

    Player* player = _player;

    Mail* m = player->GetMail(packet.MailID);
    if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(nullptr) || (m->checked & MAIL_CHECK_MASK_COPIED))
    {
        player->SendMailResult(packet.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    Item* bodyItem = new Item;                              // This is not bag and then can be used new Item.
    if (!bodyItem->Create(sObjectMgr->GetGenerator<HighGuid::Item>().Generate(), MAIL_BODY_ITEM_TEMPLATE, player))
    {
        delete bodyItem;
        return;
    }

    // in mail template case we need create new item text
    if (m->mailTemplateId)
    {
        MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
        if (!mailTemplateEntry)
        {
            player->SendMailResult(packet.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
            return;
        }

        bodyItem->SetText(mailTemplateEntry->Body->Str[GetSessionDbcLocale()]);
    }
    else
        bodyItem->SetText(m->body);

    if (m->messageType == MAIL_NORMAL)
        bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid::Create<HighGuid::Player>(m->sender));

    bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_READABLE);

    ItemPosCountVec dest;
    uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
    if (msg == EQUIP_ERR_OK)
    {
        m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
        m->state = MAIL_STATE_CHANGED;
        player->m_mailsUpdated = true;

        player->StoreItem(dest, bodyItem, true);
        player->SendMailResult(packet.MailID, MAIL_MADE_PERMANENT, MAIL_OK);
    }
    else
    {
        player->SendMailResult(packet.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
        delete bodyItem;
    }
}
开发者ID:Regigicas,项目名称:TrinityCore,代码行数:59,代码来源:MailHandler.cpp


示例6: PSendSysMessage

bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
    Player* target;
    if (!extractPlayerTarget((char*)args,&target))
        return false;

    if (target->GetTypeId() == TYPEID_PLAYER)
        if (target->NoModify() && m_session->GetPlayer() != target && !m_session->GetPlayer()->IsAdmin())
        {
            PSendSysMessage("This player has disabled gm commands being used on them.");
            return true;
        }

    LocaleConstant loc = GetSessionDbcLocale();

    FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
    for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
    {
        FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
        char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
        ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
        std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
        std::ostringstream ss;
        if (m_session)
            ss << itr->second.ID << " - |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << " " << localeNames[loc] << "]|h|r";
        else
            ss << itr->second.ID << " - " << factionName << " " << localeNames[loc];

        ss << " " << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";

        if (itr->second.Flags & FACTION_FLAG_VISIBLE)
            ss << GetTrinityString(LANG_FACTION_VISIBLE);
        if (itr->second.Flags & FACTION_FLAG_AT_WAR)
            ss << GetTrinityString(LANG_FACTION_ATWAR);
        if (itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
            ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
        if (itr->second.Flags & FACTION_FLAG_HIDDEN)
            ss << GetTrinityString(LANG_FACTION_HIDDEN);
        if (itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
            ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
        if (itr->second.Flags & FACTION_FLAG_INACTIVE)
            ss << GetTrinityString(LANG_FACTION_INACTIVE);

        SendSysMessage(ss.str().c_str());
    }
    return true;
}
开发者ID:sanysan,项目名称:ChaosCore-1,代码行数:47,代码来源:Level2.cpp


示例7: GetSessionDbcLocale

bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
    Player* target;
    if (!extractPlayerTarget((char*)args, &target))
        return false;

    LocaleConstant loc = GetSessionDbcLocale();

    FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
    for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
    {
        const FactionState& faction = itr->second;
        FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
        char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
        ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
        std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
        std::ostringstream ss;
        if (m_session)
            ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
        else
            ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];

        ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';

        if (faction.Flags & FACTION_FLAG_VISIBLE)
            ss << GetTrinityString(LANG_FACTION_VISIBLE);
        if (faction.Flags & FACTION_FLAG_AT_WAR)
            ss << GetTrinityString(LANG_FACTION_ATWAR);
        if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
            ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
        if (faction.Flags & FACTION_FLAG_HIDDEN)
            ss << GetTrinityString(LANG_FACTION_HIDDEN);
        if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
            ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
        if (faction.Flags & FACTION_FLAG_INACTIVE)
            ss << GetTrinityString(LANG_FACTION_INACTIVE);

        SendSysMessage(ss.str().c_str());
    }
    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:41,代码来源:Level2.cpp


示例8: TC_LOG_DEBUG

void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
{
    std::string channelName;
    recvPacket >> channelName;

    TC_LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s",
        GetPlayerInfo().c_str(), channelName.c_str());

    if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
    {
        TC_LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT %s Channel: %s Count: %u",
            GetPlayerInfo().c_str(), channelName.c_str(), channel->GetNumPlayers());

        std::string name = channel->GetName(GetSessionDbcLocale());
        WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, name.size() + 1 + 4);
        data << name;
        data << uint8(channel->GetFlags());
        data << uint32(channel->GetNumPlayers());
        SendPacket(&data);
    }
}
开发者ID:kemlg,项目名称:trinitycore-conciens,代码行数:21,代码来源:ChannelHandler.cpp


示例9: getSelectedPlayer

bool ChatHandler::HandleLookupTitleCommand(const char* args)
{
    if (!*args)
        return false;

    // can be NULL in console call
    Player* target = getSelectedPlayer();

    // title name have single string arg for player name
    char const* targetName = target ? target->GetName() : "NAME";

    std::string namepart = args;
    std::wstring wnamepart;

    if (!Utf8toWStr(namepart, wnamepart))
        return false;

    // converting string that we try to find to lower case
    wstrToLower(wnamepart);

    uint32 counter = 0;                                     // Counter for figure out that we found smth.
    uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);

    // Search in CharTitles.dbc
    for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
    {
        CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
        if (titleInfo)
        {
            int loc = GetSessionDbcLocale();
            std::string name = titleInfo->name[loc];
            if (name.empty())
                continue;

            if (!Utf8FitTo(name, wnamepart))
            {
                loc = 0;
                for (; loc < TOTAL_LOCALES; ++loc)
                {
                    if (loc == GetSessionDbcLocale())
                        continue;

                    name = titleInfo->name[loc];
                    if (name.empty())
                        continue;

                    if (Utf8FitTo(name, wnamepart))
                        break;
                }
            }

            if (loc < TOTAL_LOCALES)
            {
                if (maxResults && counter == maxResults)
                {
                    PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
                    return true;
                }

                char const* knownStr = target && target->HasTitle(titleInfo) ? GetTrinityString(LANG_KNOWN) : "";

                char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
                    ? GetTrinityString(LANG_ACTIVE)
                    : "";

                char titleNameStr[80];
                snprintf(titleNameStr, 80, name.c_str(), targetName);

                // send title in "id (idx:idx) - [namedlink locale]" format
                if (m_session)
                    PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
                else
                    PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, localeNames[loc], knownStr, activeStr);

                ++counter;
            }
        }
    }
    if (counter == 0)                                       // if counter == 0 then we found nth
        SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:82,代码来源:Level2.cpp


示例10: while

bool ChatHandler::ExecuteCommandInTable(std::vector<ChatCommand> const& table, const char* text, std::string const& fullcmd)
{
    char const* oldtext = text;
    std::string cmd = "";

    while (*text != ' ' && *text != '\0')
    {
        cmd += *text;
        ++text;
    }

    while (*text == ' ') ++text;

    for (uint32 i = 0; i < table.size(); ++i)
    {
        if (!hasStringAbbr(table[i].Name, cmd.c_str()))
            continue;

        bool match = false;
        if (strlen(table[i].Name) > cmd.length())
        {
            for (uint32 j = 0; j < table.size(); ++j)
            {
                if (!hasStringAbbr(table[j].Name, cmd.c_str()))
                    continue;

                if (strcmp(table[j].Name, cmd.c_str()) == 0)
                {
                    match = true;
                    break;
                }
            }
        }
        if (match)
            continue;

        // select subcommand from child commands list
        if (!table[i].ChildCommands.empty())
        {
            if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd))
            {
#ifdef ELUNA
                if (!sEluna->OnCommand(GetSession() ? GetSession()->GetPlayer() : NULL, oldtext))
                    return true;
#endif

                if (text[0] != '\0')
                    SendSysMessage(LANG_NO_SUBCMD);
                else
                    SendSysMessage(LANG_CMD_SYNTAX);

                ShowHelpForCommand(table[i].ChildCommands, text);
            }

            return true;
        }

        // must be available and have handler
        if (!table[i].Handler || !isAvailable(table[i]))
            continue;

        SetSentErrorMessage(false);
        // table[i].Name == "" is special case: send original command to handler
        if ((table[i].Handler)(this, table[i].Name[0] != '\0' ? text : oldtext))
        {
            if (!m_session) // ignore console
                return true;

            Player* player = m_session->GetPlayer();
            if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
            {
                ObjectGuid guid = player->GetTarget();
                uint32 areaId = player->GetAreaId();
                std::string areaName = "Unknown";
                std::string zoneName = "Unknown";
                if (AreaTableEntry const* area = GetAreaEntryByAreaID(areaId))
                {
                    int locale = GetSessionDbcLocale();
                    areaName = area->area_name[locale];
                    if (AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone))
                        zoneName = zone->area_name[locale];
                }

                sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (%s) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected: %s (%s)]",
                    fullcmd.c_str(), player->GetName().c_str(), player->GetGUID().ToString().c_str(),
                    m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(),
                    player->GetPositionZ(), player->GetMapId(),
                    player->FindMap() ? player->FindMap()->GetMapName() : "Unknown",
                    areaId, areaName.c_str(), zoneName.c_str(),
                    (player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "",
                    guid.ToString().c_str());
            }
        }
        // some commands have custom error messages. Don't send the default one in these cases.
        else if (!HasSentErrorMessage())
        {
            if (!table[i].Help.empty())
                SendSysMessage(table[i].Help.c_str());
            else
                SendSysMessage(LANG_CMD_SYNTAX);
//.........这里部分代码省略.........
开发者ID:cooler-SAI,项目名称:ElunaTrinityWotlk,代码行数:101,代码来源:Chat.cpp


示例11: DEBUG_LOG


//.........这里部分代码省略.........
            continue;

        // check if target is globally visible for player
        if (!pl->IsVisibleGloballyFor(_player))
            continue;

        // check if target's level is in level range
        uint32 lvl = pl->getLevel();
        if (lvl < level_min || lvl > level_max)
            continue;

        // check if class matches classmask
        uint32 class_ = pl->getClass();
        if (!(classmask & (1 << class_)))
            continue;

        // check if race matches racemask
        uint32 race = pl->getRace();
        if (!(racemask & (1 << race)))
            continue;

        uint32 pzoneid = pl->GetZoneId();
        uint8 gender = pl->getGender();

        bool z_show = true;
        for (uint32 i = 0; i < zones_count; ++i)
        {
            if (zoneids[i] == pzoneid)
            {
                z_show = true;
                break;
            }

            z_show = false;
        }
        if (!z_show)
            continue;

        std::string pname = pl->GetName();
        std::wstring wpname;
        if (!Utf8toWStr(pname, wpname))
            continue;
        wstrToLower(wpname);

        if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
            continue;

        std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId());
        std::wstring wgname;
        if (!Utf8toWStr(gname, wgname))
            continue;
        wstrToLower(wgname);

        if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
            continue;

        std::string aname;
        if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
            aname = areaEntry->area_name[GetSessionDbcLocale()];

        bool s_show = true;
        for (uint32 i = 0; i < str_count; ++i)
        {
            if (!str[i].empty())
            {
                if (wgname.find(str[i]) != std::wstring::npos ||
                        wpname.find(str[i]) != std::wstring::npos ||
                        Utf8FitTo(aname, str[i]))
                {
                    s_show = true;
                    break;
                }
                s_show = false;
            }
        }
        if (!s_show)
            continue;

        // 49 is maximum player count sent to client
        ++matchcount;
        if (matchcount > 49)
            continue;

        ++displaycount;

        data << pname;                                      // player name
        data << gname;                                      // guild name
        data << uint32(lvl);                                // player level
        data << uint32(class_);                             // player class
        data << uint32(race);                               // player race
        data << uint8(gender);                              // player gender
        data << uint32(pzoneid);                            // player zone id
    }

    data.put(0, displaycount);                              // insert right count, count displayed
    data.put(4, matchcount);                                // insert right count, count of matches

    SendPacket(&data);
    DEBUG_LOG("WORLD: Send SMSG_WHO Message");
}
开发者ID:NewbProgramming,项目名称:ElunaMangosTbc,代码行数:101,代码来源:MiscHandler.cpp


示例12: HandleMailCreateTextItem

//used when player copies mail body to his inventory
void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
{
    uint64 mailbox;
    uint32 mailId;

    recv_data >> mailbox;
    recv_data >> mailId;
    recv_data.read_skip<uint32>();                          // mailTemplateId, non need, Mail store own 100% correct value anyway

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player *pl = _player;

    Mail* m = pl->GetMail(mailId);
    if(!m || !m->itemTextId && !m->mailTemplateId || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    uint32 itemTextId = m->itemTextId;

    // in mail template case we need create new text id
    if(!itemTextId)
    {
        MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
        if(!mailTemplateEntry)
        {
            pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
            return;
        }

        itemTextId = objmgr.CreateItemText(mailTemplateEntry->content[GetSessionDbcLocale()]);
    }

    Item *bodyItem = new Item;                              // This is not bag and then can be used new Item.
    if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
    {
        delete bodyItem;
        return;
    }

    bodyItem->SetUInt32Value( ITEM_FIELD_ITEM_TEXT_ID, itemTextId );
    bodyItem->SetUInt32Value( ITEM_FIELD_CREATOR, m->sender);

    sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);

    ItemPosCountVec dest;
    uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false );
    if( msg == EQUIP_ERR_OK )
    {
        m->itemTextId = 0;
        m->state = MAIL_STATE_CHANGED;
        pl->m_mailsUpdated = true;

        pl->StoreItem(dest, bodyItem, true);
        //bodyItem->SetState(ITEM_NEW, pl); is set automatically
        pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
    }
    else
    {
        pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
        delete bodyItem;
    }
}
开发者ID:krik05,项目名称:mangos,代码行数:67,代码来源:Mail.cpp


示例13: HandleMailCreateTextItem

//used when player copies mail body to his inventory
void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
{
    uint64 mailbox;
    uint32 mailId;

    recvData >> mailbox;
    recvData >> mailId;

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player* player = _player;

    Mail* m = player->GetMail(mailId);
    if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    Item* bodyItem = new Item;                              // This is not bag and then can be used new Item.
    if (!bodyItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, player))
    {
        delete bodyItem;
        return;
    }

    // in mail template case we need create new item text
    if (m->mailTemplateId)
    {
        MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
        if (!mailTemplateEntry)
        {
            player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
            return;
        }

        bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
    }
    else
        bodyItem->SetText(m->body);

    bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
    bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);

    TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandleMailCreateTextItem mailid=%u", mailId);

    ItemPosCountVec dest;
    uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
    if (msg == EQUIP_ERR_OK)
    {
        m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
        m->state = MAIL_STATE_CHANGED;
        player->m_mailsUpdated = true;

        player->StoreItem(dest, bodyItem, true);
        player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
    }
    else
    {
        player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
        delete bodyItem;
    }
}
开发者ID:Deewad,项目名称:TrinityCore,代码行数:65,代码来源:MailHandler.cpp


示例14: wstrToLower

bool ChatHandler::HandleLookupAreaCommand(const char* args)
{
    if (!*args)
        return false;

    std::string namepart = args;
    std::wstring wnamepart;

    if (!Utf8toWStr (namepart, wnamepart))
        return false;

    bool found = false;
    uint32 count = 0;
    uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);

    // converting string that we try to find to lower case
    wstrToLower (wnamepart);

    // Search in AreaTable.dbc
    for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows (); ++areaflag)
    {
        AreaTableEntry const* areaEntry = sAreaStore.LookupEntry (areaflag);
        if (areaEntry)
        {
            int loc = GetSessionDbcLocale();
            std::string name = areaEntry->area_name;
            if (name.empty())
                continue;

            if (!Utf8FitTo (name, wnamepart))
            {
                loc = 0;
                for (; loc < TOTAL_LOCALES; ++loc)
                {
                    if (loc == GetSessionDbcLocale())
                        continue;

                    name = areaEntry->area_name;
                    if (name.empty ())
                        continue;

                    if (Utf8FitTo (name, wnamepart))
                        break;
                }
            }

            if (loc < TOTAL_LOCALES)
            {
                if (maxResults && count++ == maxResults)
                {
                    PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
                    return true;
                }

                // send area in "id - [name]" format
                std::ostringstream ss;
                if (m_session)
                    ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name << ' ' << localeNames[loc]<< "]|h|r";
                else
                    ss << areaEntry->ID << " - " << name << ' ' << localeNames[loc];

                SendSysMessage (ss.str ().c_str());

                if (!found)
                    found = true;
            }
        }
    }

    if (!found)
        SendSysMessage (LANG_COMMAND_NOAREAFOUND);

    return true;
}
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:74,代码来源:Level1.cpp


示例15: CHECK_PACKET_SIZE


//.........这里部分代码省略.........

            // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
            if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
                continue;
        }

        // check if target is globally visible for player
        if (!(itr->second->IsVisibleGloballyFor(_player)))
            continue;

        // check if target's level is in level range
        uint32 lvl = itr->second->getLevel();
        if (lvl < level_min || lvl > level_max)
            continue;

        // check if class matches classmask
        uint32 class_ = itr->second->getClass();
        if (!(classmask & (1 << class_)))
            continue;

        // check if race matches racemask
        uint32 race = itr->second->getRace();
        if (!(racemask & (1 << race)))
            continue;

        uint32 pzoneid = itr->second->GetZoneId();

        bool z_show = true;
        for(uint32 i = 0; i < zones_count; i++)
        {
            if(zoneids[i] == pzoneid)
            {
                z_show = true;
                break;
            }

            z_show = false;
        }
        if (!z_show)
            continue;

        std::string pname = itr->second->GetName();
        std::wstring wpname;
        if(!Utf8toWStr(pname,wpname))
            continue;
        wstrToLower(wpname);

        if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
            continue;

        std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
        std::wstring wgname;
        if(!Utf8toWStr(gname,wgname))
            continue;
        wstrToLower(wgname);

        if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
            continue;

        std::string aname;
        if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
            aname = areaEntry->area_name[GetSessionDbcLocale()];

        bool s_show = true;
        for(uint32 i = 0; i < str_count; i++)
        {
            if (!str[i].empty())
            {
                if (wgname.find(str[i]) != std::wstring::npos ||
                    wpname.find(str[i]) != std::wstring::npos ||
                    Utf8FitTo(aname, str[i]) )
                {
                    s_show = true;
                    break;
                }
                s_show = false;
            }
        }
        if (!s_show)
            continue;

        data << pname;                                      // player name
        data << gname;                                      // guild name
        data << uint32( lvl );                              // player level
        data << uint32( class_ );                           // player class
        data << uint32( race );                             // player race
        data << uint8(0);                                   // new 2.4.0
        data << uint32( pzoneid );                          // player zone id

        // 49 is maximum player count sent to client
        if ((++clientcount) == 49)
            break;
    }

    data.put( 0,              clientcount );                //insert right count
    data.put( sizeof(uint32), clientcount );                //insert right count

    SendPacket(&data);
    sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
}
开发者ID:Ediger,项目名称:mangos,代码行数:101,代码来源:MiscHandler.cpp


示例16: HandleMailCreateTextItem

/**
 * Handles the packet sent by the client when he copies the body a mail to his inventory.
 *
 * When a player copies the body of a mail to his inventory this method is called. It will create
 * a new item with the text of the mail and store it in the players inventory (if possible).
 *
 */
void WorldSession::HandleMailCreateTextItem(WorldPacket& recv_data)
{
    ObjectGuid mailboxGuid;
    uint32 mailId;

    recv_data >> mailboxGuid;
    recv_data >> mailId;

    if (!CheckMailBox(mailboxGuid))
        return;

    Player* pl = _player;

    Mail* m = pl->GetMail(mailId);
    if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    Item* bodyItem = new Item;                              // This is not bag and then can be used new Item.
    if (!bodyItem->Create(sObjectMgr.GenerateItemLowGuid(), MAIL_BODY_ITEM_TEMPLATE, pl))
    {
        delete bodyItem;
        return;
    }

    // in mail template case we need create new item text
    if (m->mailTemplateId)
    {
        MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
        if (!mailTemplateEntry)
        {
            pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
            return;
        }

        bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
    }
    else
        bodyItem->SetText(m->body);

    bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender));
    bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_READABLE | ITEM_DYNFLAG_UNK15 | ITEM_DYNFLAG_UNK16);


    DETAIL_LOG("HandleMailCreateTextItem mailid=%u", mailId);

    ItemPosCountVec dest;
    InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
    if (msg == EQUIP_ERR_OK)
    {
        m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
        m->state = MAIL_STATE_CHANGED;
        pl->m_mailsUpdated = true;

        pl->StoreItem(dest, bodyItem, true);
        pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
    }
    else
    {
        pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
        delete bodyItem;
    }
}
开发者ID:Sar777,项目名称:mangos3,代码行数:72,代码来源:MailHandler.cpp


示例17: extractGuidFromLink

bool ChatHandler::HandleGPSCommand(const char* args)
{
    WorldObject *obj = NULL;
    if (*args)
    {
        uint64 guid = extractGuidFromLink((char*)args);
        if (guid)
            obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);

        if (!obj)
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }
    }
    else
    {
        obj = getSelectedUnit();

        if (!obj)
        {
            SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
            SetSentErrorMessage(true);
            return false;
        }
    }
    CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
    Cell cell(cell_val);

    uint32 zone_id, area_id;
    obj->GetZoneAndAreaId(zone_id, area_id);

    MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
    AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
    AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);

    float zone_x = obj->GetPositionX();
    float zone_y = obj->GetPositionY();

    Map2ZoneCoordinates(zone_x, zone_y, zone_id);

    Map const *map = obj->GetMap();
    float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
    float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());

    GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());

    // 63? WHY?
    int gx = 63 - p.x_coord;
    int gy = 63 - p.y_coord;

    uint32 have_map = Map::ExistMap(obj->GetMapId(), gx, gy) ? 1 : 0;
    uint32 have_vmap = Map::ExistVMap(obj->GetMapId(), gx, gy) ? 1 : 0;

    if (have_vmap)
    {
        if (map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
            PSendSysMessage("You are outdoors");
        else
            PSendSysMessage("You are indoors");
    }
    else PSendSysMessage("no VMAP available for area info");

    PSendSysMessage(LANG_MAP_POSITION,
                    obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"),
                    zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    obj->GetPhaseMask(),
                    obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
                    cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
                    zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

    LiquidData liquid_status;
    ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
    if (res)
    {
        PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
    }
    return true;
}
开发者ID:Nedj,项目名称:TrinityCore,代码行数:81,代码来源:Level1.cpp


示例18: DEBUG_LOG

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