本文整理汇总了C++中GetResID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetResID函数的具体用法?C++ GetResID怎么用?C++ GetResID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetResID函数的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: SERIALISE_ELEMENT
bool WrappedVulkan::Serialise_vkCreateFence(
Serialiser* localSerialiser,
VkDevice device,
const VkFenceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkFenceCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pFence));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkFence fence = VK_NULL_HANDLE;
VkResult ret = ObjDisp(device)->CreateFence(Unwrap(device), &info, NULL, &fence);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), fence);
GetResourceManager()->AddLiveResource(id, fence);
}
}
return true;
}
开发者ID:poppolopoppo,项目名称:renderdoc,代码行数:31,代码来源:vk_sync_funcs.cpp
示例2: SERIALISE_ELEMENT
bool WrappedVulkan::Serialise_vkGetDeviceQueue(Serialiser *localSerialiser, VkDevice device,
uint32_t queueFamilyIndex, uint32_t queueIndex,
VkQueue *pQueue)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(uint32_t, familyIdx, m_SupportedQueueFamily);
SERIALISE_ELEMENT(uint32_t, idx, queueIndex);
SERIALISE_ELEMENT(ResourceId, queueId, GetResID(*pQueue));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkQueue queue;
ObjDisp(device)->GetDeviceQueue(Unwrap(device), familyIdx, idx, &queue);
GetResourceManager()->WrapResource(Unwrap(device), queue);
GetResourceManager()->AddLiveResource(queueId, queue);
if(familyIdx == m_QueueFamilyIdx)
{
m_Queue = queue;
// we can now submit any cmds that were queued (e.g. from creating debug
// manager on vkCreateDevice)
SubmitCmds();
}
}
return true;
}
开发者ID:Anteru,项目名称:renderdoc,代码行数:31,代码来源:vk_queue_funcs.cpp
示例3: SERIALISE_ELEMENT
bool WrappedVulkan::Serialise_vkGetSwapchainImagesKHR(
Serialiser* localSerialiser,
VkDevice device,
VkSwapchainKHR swapchain,
uint32_t* pCount,
VkImage* pSwapchainImages)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(ResourceId, swapId, GetResID(swapchain));
SERIALISE_ELEMENT(uint32_t, idx, *pCount);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pSwapchainImages));
if(m_State == READING)
{
// use original ID because we don't create a live version of the swapchain
auto &swapInfo = m_CreationInfo.m_SwapChain[swapId];
RDCASSERT(idx < swapInfo.images.size(), idx, swapInfo.images.size());
GetResourceManager()->AddLiveResource(id, swapInfo.images[idx].im);
m_CreationInfo.m_Image[GetResID(swapInfo.images[idx].im)] = m_CreationInfo.m_Image[swapId];
}
return true;
}
开发者ID:Althar93,项目名称:renderdoc,代码行数:25,代码来源:vk_wsi_funcs.cpp
示例4: SERIALISE_ELEMENT
bool WrappedVulkan::Serialise_vkAllocateMemory(
Serialiser* localSerialiser,
VkDevice device,
const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator,
VkDeviceMemory* pMemory)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkMemoryAllocateInfo, info, *pAllocateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pMemory));
if(m_State == READING)
{
VkDeviceMemory mem = VK_NULL_HANDLE;
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
// serialised memory type index is non-remapped, so we remap now.
// PORTABILITY may need to re-write info to change memory type index to the
// appropriate index on replay
info.memoryTypeIndex = m_PhysicalDeviceData.memIdxMap[info.memoryTypeIndex];
VkResult ret = ObjDisp(device)->AllocateMemory(Unwrap(device), &info, NULL, &mem);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), mem);
GetResourceManager()->AddLiveResource(id, mem);
m_CreationInfo.m_Memory[live].Init(GetResourceManager(), m_CreationInfo, &info);
// create a buffer with the whole memory range bound, for copying to and from
// conveniently (for initial state data)
VkBuffer buf = VK_NULL_HANDLE;
VkBufferCreateInfo bufInfo = {
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, NULL, 0,
info.allocationSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT|VK_BUFFER_USAGE_TRANSFER_DST_BIT,
};
ret = ObjDisp(device)->CreateBuffer(Unwrap(device), &bufInfo, NULL, &buf);
RDCASSERTEQUAL(ret, VK_SUCCESS);
ResourceId bufid = GetResourceManager()->WrapResource(Unwrap(device), buf);
ObjDisp(device)->BindBufferMemory(Unwrap(device), Unwrap(buf), Unwrap(mem), 0);
// register as a live-only resource, so it is cleaned up properly
GetResourceManager()->AddLiveResource(bufid, buf);
m_CreationInfo.m_Memory[live].wholeMemBuf = buf;
}
}
return true;
}
开发者ID:281627166,项目名称:renderdoc,代码行数:60,代码来源:vk_resource_funcs.cpp
示例5: DescriptorFromPortableHandle
vector<ResourceId> D3D12RenderState::GetRTVIDs() const
{
vector<ResourceId> ret;
if(rtSingle)
{
if(!rts.empty())
{
const D3D12Descriptor *descs = DescriptorFromPortableHandle(GetResourceManager(), rts[0]);
for(UINT i = 0; i < rts.size(); i++)
{
RDCASSERT(descs[i].GetType() == D3D12Descriptor::TypeRTV);
ret.push_back(GetResID(descs[i].nonsamp.resource));
}
}
}
else
{
for(UINT i = 0; i < rts.size(); i++)
{
WrappedID3D12DescriptorHeap *heap =
GetResourceManager()->GetLiveAs<WrappedID3D12DescriptorHeap>(rts[0].heap);
const D3D12Descriptor &desc = heap->GetDescriptors()[rts[i].index];
RDCASSERT(desc.GetType() == D3D12Descriptor::TypeRTV);
ret.push_back(GetResID(desc.nonsamp.resource));
}
}
return ret;
}
开发者ID:Nexuapex,项目名称:renderdoc,代码行数:33,代码来源:d3d12_state.cpp
示例6: SCOPED_LOCK
VkResult WrappedVulkan::vkFlushMappedMemoryRanges(
VkDevice device,
uint32_t memRangeCount,
const VkMappedMemoryRange* pMemRanges)
{
if(m_State >= WRITING)
{
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
for(uint32_t i = 0; i < memRangeCount; i++)
{
ResourceId memid = GetResID(pMemRanges[i].memory);
MemMapState *state = GetRecord(pMemRanges[i].memory)->memMapState;
state->mapFlushed = true;
if(state->mappedPtr == NULL)
{
RDCERR("Flushing memory that isn't currently mapped");
continue;
}
if(capframe)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(FLUSH_MEM);
Serialise_vkFlushMappedMemoryRanges(localSerialiser, device, 1, pMemRanges + i);
m_FrameCaptureRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pMemRanges[i].memory), eFrameRef_Write);
}
else
{
GetResourceManager()->MarkDirtyResource(memid);
}
}
}
VkMappedMemoryRange *unwrapped = GetTempArray<VkMappedMemoryRange>(memRangeCount);
for(uint32_t i=0; i < memRangeCount; i++)
{
unwrapped[i] = pMemRanges[i];
unwrapped[i].memory = Unwrap(unwrapped[i].memory);
}
VkResult ret = ObjDisp(device)->FlushMappedMemoryRanges(Unwrap(device), memRangeCount, unwrapped);
return ret;
}
开发者ID:281627166,项目名称:renderdoc,代码行数:54,代码来源:vk_resource_funcs.cpp
示例7: SERIALISE_ELEMENT
bool WrappedVulkan::Serialise_vkCreateGraphicsPipelines(
Serialiser *localSerialiser, VkDevice device, VkPipelineCache pipelineCache, uint32_t count,
const VkGraphicsPipelineCreateInfo *pCreateInfos, const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(ResourceId, cacheId, GetResID(pipelineCache));
SERIALISE_ELEMENT(VkGraphicsPipelineCreateInfo, info, *pCreateInfos);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pPipelines));
if(m_State == READING)
{
VkPipeline pipe = VK_NULL_HANDLE;
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
// don't use pipeline caches on replay
pipelineCache =
VK_NULL_HANDLE; // GetResourceManager()->GetLiveHandle<VkPipelineCache>(cacheId);
VkResult ret = ObjDisp(device)->CreateGraphicsPipelines(Unwrap(device), Unwrap(pipelineCache),
1, &info, NULL, &pipe);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live;
if(GetResourceManager()->HasWrapper(ToTypedHandle(pipe)))
{
live = GetResourceManager()->GetNonDispWrapper(pipe)->id;
// destroy this instance of the duplicate, as we must have matching create/destroy
// calls and there won't be a wrapped resource hanging around to destroy this one.
ObjDisp(device)->DestroyPipeline(Unwrap(device), pipe, NULL);
// whenever the new ID is requested, return the old ID, via replacements.
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
}
else
{
live = GetResourceManager()->WrapResource(Unwrap(device), pipe);
GetResourceManager()->AddLiveResource(id, pipe);
m_CreationInfo.m_Pipeline[live].Init(GetResourceManager(), m_CreationInfo, &info);
}
}
}
return true;
}
开发者ID:AJ92,项目名称:renderdoc,代码行数:53,代码来源:vk_shader_funcs.cpp
示例8: SERIALISE_ELEMENT
bool WrappedVulkan::Serialise_vkCreateDescriptorSetLayout(
Serialiser* localSerialiser,
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorSetLayout* pSetLayout)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkDescriptorSetLayoutCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pSetLayout));
if(m_State == READING)
{
VkDescriptorSetLayout layout = VK_NULL_HANDLE;
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkResult ret = ObjDisp(device)->CreateDescriptorSetLayout(Unwrap(device), &info, NULL, &layout);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live;
if(GetResourceManager()->HasWrapper(ToTypedHandle(layout)))
{
live = GetResourceManager()->GetNonDispWrapper(layout)->id;
// destroy this instance of the duplicate, as we must have matching create/destroy
// calls and there won't be a wrapped resource hanging around to destroy this one.
ObjDisp(device)->DestroyDescriptorSetLayout(Unwrap(device), layout, NULL);
// whenever the new ID is requested, return the old ID, via replacements.
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
}
else
{
live = GetResourceManager()->WrapResource(Unwrap(device), layout);
GetResourceManager()->AddLiveResource(id, layout);
m_CreationInfo.m_DescSetLayout[live].Init(GetResourceManager(), m_CreationInfo, &info);
}
}
}
return true;
}
开发者ID:Zorro666,项目名称:renderdoc,代码行数:50,代码来源:vk_descriptor_funcs.cpp
示例9: GetRecord
VkResult WrappedVulkan::vkBindBufferMemory(
VkDevice device,
VkBuffer buffer,
VkDeviceMemory mem,
VkDeviceSize memOffset)
{
VkResourceRecord *record = GetRecord(buffer);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(BIND_BUFFER_MEM);
Serialise_vkBindBufferMemory(localSerialiser, device, buffer, mem, memOffset);
chunk = scope.Get();
}
// memory object bindings are immutable and must happen before creation or use,
// so this can always go into the record, even if a resource is created and bound
// to memory mid-frame
record->AddChunk(chunk);
record->AddParent(GetRecord(mem));
record->baseResource = GetResID(mem);
}
return ObjDisp(device)->BindBufferMemory(Unwrap(device), Unwrap(buffer), Unwrap(mem), memOffset);
}
开发者ID:281627166,项目名称:renderdoc,代码行数:32,代码来源:vk_resource_funcs.cpp
示例10: SERIALISE_ELEMENT
bool WrappedVulkan::Serialise_vkCmdSetDepthBounds(Serialiser *localSerialiser,
VkCommandBuffer cmdBuffer, float minDepthBounds,
float maxDepthBounds)
{
SERIALISE_ELEMENT(ResourceId, cmdid, GetResID(cmdBuffer));
SERIALISE_ELEMENT(float, mind, minDepthBounds);
SERIALISE_ELEMENT(float, maxd, maxDepthBounds);
Serialise_DebugMessages(localSerialiser, false);
if(m_State < WRITING)
m_LastCmdBufferID = cmdid;
if(m_State == EXECUTING)
{
if(ShouldRerecordCmd(cmdid) && InRerecordRange(cmdid))
{
cmdBuffer = RerecordCmdBuf(cmdid);
ObjDisp(cmdBuffer)->CmdSetDepthBounds(Unwrap(cmdBuffer), mind, maxd);
m_RenderState.mindepth = mind;
m_RenderState.maxdepth = maxd;
}
}
else if(m_State == READING)
{
cmdBuffer = GetResourceManager()->GetLiveHandle<VkCommandBuffer>(cmdid);
ObjDisp(cmdBuffer)->CmdSetDepthBounds(Unwrap(cmdBuffer), mind, maxd);
}
return true;
}
开发者ID:DrChat,项目名称:renderdoc,代码行数:32,代码来源:vk_dynamic_funcs.cpp
示例11: SERIALISE_ELEMENT
bool WrappedID3D12Device::Serialise_CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
ID3D12RootSignature *pRootSignature,
REFIID riid, void **ppvCommandSignature)
{
SERIALISE_ELEMENT(D3D12_COMMAND_SIGNATURE_DESC, desc, *pDesc);
SERIALISE_ELEMENT(ResourceId, RootSig, GetResID(pRootSignature));
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, CommandSig,
((WrappedID3D12CommandSignature *)*ppvCommandSignature)->GetResourceID());
if(m_State == READING)
{
pRootSignature = NULL;
if(RootSig != ResourceId())
pRootSignature = GetResourceManager()->GetLiveAs<ID3D12RootSignature>(RootSig);
ID3D12CommandSignature *ret = NULL;
HRESULT hr = m_pDevice->CreateCommandSignature(&desc, pRootSignature, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12CommandSignature(ret, this);
GetResourceManager()->AddLiveResource(CommandSig, ret);
}
}
return true;
}
开发者ID:Anteru,项目名称:renderdoc,代码行数:33,代码来源:d3d12_device_wrap.cpp
示例12: GetResID
void VulkanCreationInfo::BufferView::Init(VulkanResourceManager *resourceMan,
VulkanCreationInfo &info,
const VkBufferViewCreateInfo *pCreateInfo)
{
buffer = GetResID(pCreateInfo->buffer);
offset = pCreateInfo->offset;
size = pCreateInfo->range;
}
开发者ID:cgmb,项目名称:renderdoc,代码行数:8,代码来源:vk_info.cpp
示例13: RDCERR
void VulkanResourceManager::MarkSparseMapReferenced(SparseMapping *sparse)
{
if(sparse == NULL)
{
RDCERR("Unexpected NULL sparse mapping");
return;
}
for(size_t i = 0; i < sparse->opaquemappings.size(); i++)
MarkResourceFrameReferenced(GetResID(sparse->opaquemappings[i].memory), eFrameRef_Read);
for(int a = 0; a < NUM_VK_IMAGE_ASPECTS; a++)
for(VkDeviceSize i = 0;
sparse->pages[a] &&
i < VkDeviceSize(sparse->imgdim.width * sparse->imgdim.height * sparse->imgdim.depth);
i++)
MarkResourceFrameReferenced(GetResID(sparse->pages[a][i].first), eFrameRef_Read);
}
开发者ID:kvark,项目名称:renderdoc,代码行数:18,代码来源:vk_manager.cpp
示例14: SCOPED_LOCK
// needs to be separate so we don't erase from m_ImageLayouts in other destroy functions
void WrappedVulkan::vkDestroyImage(VkDevice device, VkImage obj, const VkAllocationCallbacks* pAllocator)
{
{
SCOPED_LOCK(m_ImageLayoutsLock);
m_ImageLayouts.erase(GetResID(obj));
}
VkImage unwrappedObj = Unwrap(obj);
GetResourceManager()->ReleaseWrappedResource(obj, true);
return ObjDisp(device)->DestroyImage(Unwrap(device), unwrappedObj, pAllocator);
}
开发者ID:Althar93,项目名称:renderdoc,代码行数:11,代码来源:vk_misc_funcs.cpp
示例15: ObjDisp
VkResult WrappedVulkan::vkMapMemory(
VkDevice device,
VkDeviceMemory mem,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void** ppData)
{
void *realData = NULL;
VkResult ret = ObjDisp(device)->MapMemory(Unwrap(device), Unwrap(mem), offset, size, flags, &realData);
if(ret == VK_SUCCESS && realData)
{
ResourceId id = GetResID(mem);
if(m_State >= WRITING)
{
VkResourceRecord *memrecord = GetRecord(mem);
// must have map state, only non host visible memories have no map
// state, and they can't be mapped!
RDCASSERT(memrecord->memMapState);
MemMapState &state = *memrecord->memMapState;
// ensure size is valid
RDCASSERT(size == VK_WHOLE_SIZE || (size > 0 && size <= memrecord->Length));
state.mappedPtr = (byte *)realData;
state.refData = NULL;
state.mapOffset = offset;
state.mapSize = size == VK_WHOLE_SIZE ? memrecord->Length : size;
state.mapFlushed = false;
*ppData = realData;
if(state.mapCoherent)
{
SCOPED_LOCK(m_CoherentMapsLock);
m_CoherentMaps.push_back(memrecord);
}
}
else
{
*ppData = realData;
}
}
else
{
*ppData = NULL;
}
return ret;
}
开发者ID:281627166,项目名称:renderdoc,代码行数:54,代码来源:vk_resource_funcs.cpp
示例16: SERIALISE_ELEMENT
bool WrappedVulkan::Serialise_vkDeviceWaitIdle(Serialiser* localSerialiser, VkDevice device)
{
SERIALISE_ELEMENT(ResourceId, id, GetResID(device));
if(m_State < WRITING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(id);
ObjDisp(device)->DeviceWaitIdle(Unwrap(device));
}
return true;
}
开发者ID:qqdiguo,项目名称:renderdoc,代码行数:12,代码来源:vk_device_funcs.cpp
示例17: SCOPED_SERIALISE_CONTEXT
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Signal(ID3D12Fence *pFence, UINT64 Value)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(SIGNAL);
Serialise_Signal(pFence, Value);
m_QueueRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pFence), eFrameRef_Read);
}
return m_pReal->Signal(Unwrap(pFence), Value);
}
开发者ID:Anteru,项目名称:renderdoc,代码行数:13,代码来源:d3d12_command_queue_wrap.cpp
注:本文中的GetResID函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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