本文整理汇总了C++中GetRegion函数的典型用法代码示例。如果您正苦于以下问题:C++ GetRegion函数的具体用法?C++ GetRegion怎么用?C++ GetRegion使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetRegion函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: ResetGMVisibility
void CUser::UserInOut(uint8 bType)
{
if (GetRegion() == nullptr)
return;
Packet result;
if (bType != INOUT_OUT)
ResetGMVisibility();
GetInOut(result, bType);
if (bType == INOUT_OUT)
GetRegion()->Remove(this);
else
GetRegion()->Add(this);
SendToRegion(&result, this, GetEventRoom());
if (bType == INOUT_OUT || !isBlinking())
{
result.Initialize(AG_USER_INOUT);
result.SByte();
result << bType << GetSocketID() << GetName() << m_curx << m_curz;
Send_AIServer(&result);
}
}
开发者ID:R3aLisT,项目名称:X-ShieldProject,代码行数:27,代码来源:CharacterMovementHandler.cpp
示例2: while
int ARegion::CanBeStartingCity( ARegionArray *pRA )
{
if(type == R_OCEAN) return 0;
if (!IsCoastal()) return 0;
if (town && town->pop == 5000) return 0;
int regs = 0;
AList inlist;
AList donelist;
ARegionPtr * temp = new ARegionPtr;
temp->ptr = this;
inlist.Add(temp);
while(inlist.Num()) {
ARegionPtr * reg = (ARegionPtr *) inlist.First();
for (int i=0; i<NDIRS; i++) {
ARegion * r2 = reg->ptr->neighbors[i];
if (!r2) continue;
if (r2->type == R_OCEAN) continue;
if (GetRegion(&inlist,r2->num)) continue;
if (GetRegion(&donelist,r2->num)) continue;
regs++;
if (regs>20) return 1;
ARegionPtr * temp = new ARegionPtr;
temp->ptr = r2;
inlist.Add(temp);
}
inlist.Remove(reg);
donelist.Add(reg);
}
return 0;
}
开发者ID:nedbrek,项目名称:Atlantis,代码行数:33,代码来源:world.cpp
示例3: GetStringParam
double CScript::PlaySound(const char* CmdStr, char* retStr)
{
CPlayer* pPlayer = dynamic_cast<CPlayer*>(p_SrcShape);
if(!pPlayer || !m_pRegion) return 0;
char* strFile = GetStringParam(CmdStr, 0);
int nToAround = GetIntParam(CmdStr, 1);
if (nToAround == ERROR_CODE)
{
nToAround = 0;
}
if (strFile)
{
CMessage msg(MSG_S2C_RGN_PLAYSOUND);
msg.Add(strFile);
//只发给自己
if(nToAround == 0 && pPlayer)
msg.SendToPlayer( pPlayer -> GetExID() );
else
msg.SendToAround((CServerRegion*)GetRegion(), pPlayer->GetTileX(), pPlayer->GetTileY());
M_FREE( strFile, sizeof(char)*MAX_VAR_LEN );
}
return 1;
}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:26,代码来源:ClientViewFun.cpp
示例4: SetButtonState
void TTabButtonGadget :: SetButtonState ( TState state )
{
register TState previous = State ;
TShapeButtonGadget :: SetButtonState ( state ) ;
if ( Overlap && previous != State )
{
TGadget * g = NextGadget ( ) ;
TTabButtonGadget * tab = TYPESAFE_DOWNCAST ( g, TTabButtonGadget ) ;
if ( previous == Down && State == Up )
{
if ( tab && tab -> State == Up )
{
TRegion * Region = new TRegion ( ) ;
GetRegion ( * Region, OuterRegion ) ;
tab -> SetIntersectionRegion ( Region ) ;
tab -> Invalidate ( ) ;
}
}
}
}
开发者ID:wuthering-bytes,项目名称:cheops,代码行数:28,代码来源:TABBTN.CPP
示例5: DMM_MapMemory
/*
* ======== DMM_MapMemory ========
* Purpose:
* Add a mapping block to the reserved chunk. DMM assumes that this block
* will be mapped in the DSP/IVA's address space. DMM returns an error if a
* mapping overlaps another one. This function stores the info that will be
* required later while unmapping the block.
*/
DSP_STATUS DMM_MapMemory(struct DMM_OBJECT *hDmmMgr, u32 addr, u32 size)
{
struct DMM_OBJECT *pDmmObj = (struct DMM_OBJECT *)hDmmMgr;
struct MapPage *chunk;
DSP_STATUS status = DSP_SOK;
GT_3trace(DMM_debugMask, GT_ENTER,
"Entered DMM_MapMemory () hDmmMgr %x, "
"addr %x, size %x\n", hDmmMgr, addr, size);
SYNC_EnterCS(pDmmObj->hDmmLock);
/* Find the Reserved memory chunk containing the DSP block to
* be mapped */
chunk = (struct MapPage *)GetRegion(addr);
if (chunk != NULL) {
/* Mark the region 'mapped', leave the 'reserved' info as-is */
chunk->bMapped = true;
chunk->MappedSize = (size/PG_SIZE_4K);
} else
status = DSP_ENOTFOUND;
SYNC_LeaveCS(pDmmObj->hDmmLock);
GT_2trace(DMM_debugMask, GT_4CLASS,
"Leaving DMM_MapMemory status %x, chunk %x\n",
status, chunk);
return status;
}
开发者ID:Racing1,项目名称:zeppelin_kernel,代码行数:33,代码来源:dmm.c
示例6: Default
void CSkinWin::OnSize(UINT nType, int cx, int cy)
{
//Default();
CWnd *pWnd = CWnd::FromHandle(m_hWnd);
CRect wr;
Default();
pWnd->GetWindowRect(wr);
pWnd->Invalidate();
OnNcPaint(0);
// if ( m_bTrans )
// SetWindowRgn( m_hWnd, GetRegion(wr.Width(), wr.Height() ), TRUE );
// else
// SetWindowRgn( m_hWnd, NULL, TRUE );
if (m_bTrans)
{
// The operating system does not make a copy of the region,
// so do not make any further function calls with this region handle,
// and do not close this region handle
HRGN hrgn = GetRegion(wr.Width(), wr.Height());
SetWindowRgn(m_hWnd, hrgn, TRUE);
DeleteObject(hrgn); //wyw
}
else
SetWindowRgn(m_hWnd, NULL, TRUE);
}
开发者ID:jiangchengxu,项目名称:spreadtrum-w160,代码行数:30,代码来源:SkinWin.cpp
示例7: assert
ServerEntry SessionInfo::GetServerEntry() const
{
if (!HasServerEntry()) {
assert(false);
throw std::exception("SessionInfo::GetServerEntry(): !HasServerEntry()");
}
// It is sometimes the case that we know more about our current server than
// is contained in m_serverEntry or in the ServerEntry in the registry. So
// we'll construct a new ServerEntry with the best info we have.
ServerEntry newServerEntry(
GetServerAddress(), GetRegion(), GetWebPort(),
GetWebServerSecret(), GetWebServerCertificate(),
GetSSHPort(), GetSSHUsername(), GetSSHPassword(),
GetSSHHostKey(), GetSSHObfuscatedPort(),
GetSSHObfuscatedKey(),
GetMeekObfuscatedKey(), GetMeekServerPort(),
GetMeekCookieEncryptionPublicKey(),
GetMeekFrontingDomain(), GetMeekFrontingHost(),
m_serverEntry.meekFrontingAddressesRegex,
m_serverEntry.meekFrontingAddresses,
m_serverEntry.capabilities);
return newServerEntry;
}
开发者ID:projectarkc,项目名称:psiphon,代码行数:25,代码来源:sessioninfo.cpp
示例8: while
void CRegionView::OnCreatePrimitiveBox( )
{
CStringDlg dlg;
BOOL bOk;
BOOL bValidNumber;
CReal thickness;
dlg.m_bAllowNumbers = TRUE;
bOk = TRUE;
bValidNumber = FALSE;
uint32 nBoxThickness = ::GetApp()->GetOptions().GetDWordValue("DefaultBoxWidth", 128);
dlg.m_EnteredText.Format( "%d", nBoxThickness );
while( bOk && !bValidNumber )
{
if( bOk = ( dlg.DoModal(IDS_NEWBRUSHCAPTION, IDS_ENTERBRUSHTHICKNESS) == IDOK ))
{
thickness = (CReal)atoi( dlg.m_EnteredText );
if( thickness > 0.0f )
bValidNumber = TRUE;
else
AppMessageBox( IDS_ERROR_BRUSH_THICKNESS, MB_OK );
}
}
if( bOk )
{
DoCreatePrimitiveBox( GetRegion( )->m_vMarker, thickness );
::GetApp()->GetOptions().SetDWordValue("DefaultBoxWidth", (DWORD)thickness);
}
}
开发者ID:Joincheng,项目名称:lithtech,代码行数:33,代码来源:CreatePrimitive.cpp
示例9: GetRegion
bool MeaCircleTool::HasRegion()
{
// There is always a rectangular region unless
// the center and perimeter are coincident.
//
CRect rect = GetRegion();
return (rect.Height() != 0) && (rect.Width() != 0);
}
开发者ID:craigshaw,项目名称:Meazure,代码行数:8,代码来源:CircleTool.cpp
示例10: GetSelectedGame
void GameList::OpenGCSaveFolder()
{
const auto game = GetSelectedGame();
if (!game)
return;
bool found = false;
for (int i = 0; i < 2; i++)
{
QUrl url;
switch (SConfig::GetInstance().m_EXIDevice[i])
{
case ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER:
{
std::string path = StringFromFormat("%s/%s/%s", File::GetUserPath(D_GCUSER_IDX).c_str(),
SConfig::GetDirectoryForRegion(game->GetRegion()),
i == 0 ? "Card A" : "Card B");
std::string override_path = i == 0 ? Config::Get(Config::MAIN_GCI_FOLDER_A_PATH_OVERRIDE) :
Config::Get(Config::MAIN_GCI_FOLDER_B_PATH_OVERRIDE);
if (!override_path.empty())
path = override_path;
QDir dir(QString::fromStdString(path));
if (!dir.entryList({QStringLiteral("%1-%2-*.gci")
.arg(QString::fromStdString(game->GetMakerID()))
.arg(QString::fromStdString(game->GetGameID().substr(0, 4)))})
.empty())
{
url = QUrl::fromLocalFile(dir.absolutePath());
}
break;
}
case ExpansionInterface::EXIDEVICE_MEMORYCARD:
std::string memcard_path = i == 0 ? Config::Get(Config::MAIN_MEMCARD_A_PATH) :
Config::Get(Config::MAIN_MEMCARD_B_PATH);
std::string memcard_dir;
SplitPath(memcard_path, &memcard_dir, nullptr, nullptr);
url = QUrl::fromLocalFile(QString::fromStdString(memcard_dir));
break;
}
found |= !url.isEmpty();
if (!url.isEmpty())
QDesktopServices::openUrl(url);
}
if (!found)
ModalMessageBox::information(this, tr("Information"), tr("No save data found."));
}
开发者ID:booto,项目名称:dolphin,代码行数:56,代码来源:GameList.cpp
示例11: DrawFocus
void CHTMLSectionLink::DrawFocus( GS::CDrawContext &dc )
{
HRGN rgn;
if( m_pParent->IsFocused() && GetRegion( rgn ) )
{
dc.DrawFocus( rgn );
VAPI( DeleteObject( rgn ) );
}
}
开发者ID:F5000,项目名称:spree,代码行数:10,代码来源:htmlsectionlink.cpp
示例12: GetRegion
Region * Planet::GetRegion(Vector3 vec, int level){
if(_sub!=NULL){
for (int i = 0; i < 6; ++i)
{
if(_sub[i]!=NULL && _sub[i]->InsideRegion(vec))
return GetRegion(_sub[i],vec,level);
}
}
return NULL;
}
开发者ID:hdlopesrocha,项目名称:com.enter4ward,代码行数:10,代码来源:planet.cpp
示例13: GetRegion
Country VolumeGC::GetCountry(const Partition& partition) const
{
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
const u8 country = ReadSwapped<u8>(3, partition).value_or(0);
const Region region = GetRegion();
if (CountryCodeToRegion(country, Platform::GameCubeDisc, region) != region)
return TypicalCountryForRegion(region);
return CountryCodeToCountry(country, Platform::GameCubeDisc, region);
}
开发者ID:MerryMage,项目名称:dolphin,代码行数:11,代码来源:VolumeGC.cpp
示例14: nsClientRect
already_AddRefed<nsClientRect>
nsDOMNotifyPaintEvent::BoundingClientRect()
{
nsRefPtr<nsClientRect> rect = new nsClientRect(ToSupports(this));
if (mPresContext) {
rect->SetLayoutRect(GetRegion().GetBounds());
}
return rect.forget();
}
开发者ID:Jaxo,项目名称:releases-mozilla-central,代码行数:11,代码来源:nsDOMNotifyPaintEvent.cpp
示例15: ASSERT
/**
* @brief Executes the death action.
*
* @param pKiller The killer.
*/
void CNpc::OnDeath(Unit *pKiller)
{
if (m_NpcState == NPC_DEAD)
return;
ASSERT(GetMap() != nullptr);
ASSERT(GetRegion() != nullptr);
m_NpcState = NPC_DEAD;
if (m_byObjectType == SPECIAL_OBJECT)
{
_OBJECT_EVENT *pEvent = GetMap()->GetObjectEvent(GetEntryID());
if (pEvent != nullptr)
pEvent->byLife = 0;
}
Unit::OnDeath(pKiller);
GetRegion()->Remove(TO_NPC(this));
SetRegion();
}
开发者ID:TheNewbGuy,项目名称:snoxd-koserver,代码行数:27,代码来源:Npc.cpp
示例16: GetObjectRect
void CHTMLSectionLink::GetObjectRect( WinHelper::CRect &rcBounds ) const
{
HRGN rgn;
if( GetRegion( rgn ) )
{
GetRgnBox( rgn, rcBounds );
VAPI( DeleteObject( rgn ) );
}
else
{
ASSERT( FALSE );
}
}
开发者ID:F5000,项目名称:spree,代码行数:13,代码来源:htmlsectionlink.cpp
示例17: if
Region * Planet::GetRegion(Region * reg ,Vector3 vec, int level){
if(level==0)
return reg;
else if(reg->_sub!=NULL){
for (int i = 0; i < 4; ++i)
{
if(reg->_sub[i]!=NULL && reg->_sub[i]->InsideRegion(vec))
return GetRegion(reg->_sub[i],vec,level-1);
}
}
return NULL;
}
开发者ID:hdlopesrocha,项目名称:com.enter4ward,代码行数:13,代码来源:planet.cpp
示例18: msg
double CScript::PlayAction(const char* CmdStr, char* retStr)
{
if(p_SrcShape == NULL) return 0;
WORD wAction = (WORD)GetIntParam(CmdStr, 0);
CMessage msg(MSG_S2C_RGN_PLAYACTION);
msg.Add(((CPlayer*)this->GetSrcShape())->GetType());
msg.Add(((CPlayer*)this->GetSrcShape())->GetExID());
msg.Add(wAction);
msg.SendToAround((CServerRegion*)GetRegion(), ((CPlayer*)this->GetSrcShape())->GetTileX(), ((CPlayer*)this->GetSrcShape())->GetTileY());
return 1;
}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:13,代码来源:ClientViewFun.cpp
示例19: ADDTOCALLSTACK
int CChar::NPC_GetVendorMarkup( const CChar * pChar ) const
{
ADDTOCALLSTACK("CChar::NPC_GetVendorMarkup");
// This vendor marks stuff up/down this percentage.
// Base this on KARMA. Random is calculated at Restock time
// When vendor sells to players this is the markup value.
// fBuy: Client buying
// RETURN:
// 0-100
if ( !pChar || IsStatFlag(STATF_Pet) ) // Not on a hired vendor.
return( 0 );
CVarDefCont *pVar = NULL, *pVarCharDef = NULL;
CCharBase * pCharDef = Char_GetDef();
if ( pCharDef )
{
// get markup value of NPC-chardef
pVarCharDef = pCharDef->m_TagDefs.GetKey("VENDORMARKUP");
}
int iHostility = maximum(NPC_GetHostilityLevelToward(pChar), 0);
iHostility = minimum(iHostility + 15, 100);
pVar = m_TagDefs.GetKey("VENDORMARKUP");
if ( pVar )
{
iHostility += static_cast<int>(pVar->GetValNum());
// add NPC's markup to hostility made by karma difference
}
else
{
pVar = GetRegion()->m_TagDefs.GetKey("VENDORMARKUP");
if ( pVar )
{
iHostility += static_cast<int>(pVar->GetValNum());
// if NPC is unmarked, look if the region is
}
else
{
// neither NPC nor REGION are marked, so look for the chardef
if ( pVarCharDef )
{
iHostility += static_cast<int>(pVarCharDef->GetValNum());
}
}
}
return( iHostility );
}
开发者ID:swak,项目名称:Source,代码行数:51,代码来源:CCharNPCStatus.cpp
示例20:
void CN3UIIcon::Render()
{
if (!IsVisible()) return;
CN3UIWndBase::m_pSelectionImage->SetVisible(false);
/* if ( m_dwStyle & UISTYLE_ICON_HIGHLIGHT )
{
CN3UIWndBase::m_pSelectionImage->SetVisible(true);
CN3UIWndBase::m_pSelectionImage->SetRegion(GetRegion());
CN3UIWndBase::m_pSelectionImage->Render();
CN3UIWndBase::m_pSelectionImage->SetVisible(false);
}*/
CN3UIImage::Render();
if (m_dwStyle & UISTYLE_DISABLE_SKILL)
{
CN3UIWndBase::m_pSelectionImage->SetVisible(true);
CN3UIWndBase::m_pSelectionImage->SetRegion(GetRegion());
m_dc = CN3UIWndBase::m_pSelectionImage->GetColor();
CN3UIWndBase::m_pSelectionImage->SetColor(D3DCOLOR_RGBA(40,40, 40, 160));
CN3UIWndBase::m_pSelectionImage->RenderIconWrapper();
CN3UIWndBase::m_pSelectionImage->SetColor(m_dc);
CN3UIWndBase::m_pSelectionImage->SetVisible(false);
}
if( m_dwStyle & UISTYLE_DURABILITY_EXHAUST )
{
CN3UIWndBase::m_pSelectionImage->SetVisible(true);
CN3UIWndBase::m_pSelectionImage->SetRegion(GetRegion());
m_dc = CN3UIWndBase::m_pSelectionImage->GetColor();
CN3UIWndBase::m_pSelectionImage->SetColor(D3DCOLOR_RGBA(200, 20, 20, 100));
CN3UIWndBase::m_pSelectionImage->RenderIconWrapper();
CN3UIWndBase::m_pSelectionImage->SetColor(m_dc);
CN3UIWndBase::m_pSelectionImage->SetVisible(false);
}
}
开发者ID:sailei1,项目名称:knightonline,代码行数:38,代码来源:N3UIIcon.cpp
注:本文中的GetRegion函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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