本文整理汇总了C++中GetRating函数的典型用法代码示例。如果您正苦于以下问题:C++ GetRating函数的具体用法?C++ GetRating怎么用?C++ GetRating使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetRating函数的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: switch
u16 Game::GetGameOverScores(void)
{
Settings & conf = Settings::Get();
u8 k_size = 0;
switch(conf.MapsWidth())
{
case Maps::SMALL: k_size = 140; break;
case Maps::MEDIUM: k_size = 100; break;
case Maps::LARGE: k_size = 80; break;
case Maps::XLARGE: k_size = 60; break;
default: break;
}
u8 flag = 0;
u8 nk = 0;
u16 end_days = world.CountDay();
for(u16 ii = 1; ii <= end_days; ++ii)
{
nk = ii * k_size / 100;
if(0 == flag && nk > 60){ end_days = ii + (world.CountDay() - ii) / 2; flag = 1; }
else
if(1 == flag && nk > 120) end_days = ii + (world.CountDay() - ii) / 2;
else
if(nk > 180) break;
}
return GetRating() * (200 - nk) / 100;
}
开发者ID:infsega,项目名称:fheroes2-playbook,代码行数:32,代码来源:game.cpp
示例2: switch
QString CPlayer::replace_tokens(QString str, bool hidePlayingState)
{
QString status_text = "";
switch(GetState())
{
case PLAYER_STOPPED:
if(GetPlayer()=="")
status_text = "";
else
status_text = "Stopped";
break;
case PLAYER_PAUSED:
status_text = "Paused";
break;
case PLAYER_PLAYING:
status_text = (hidePlayingState? "" : "Playing");
break;
}
replace_token(str,"title" ,GetTitle());
replace_token(str,"artist" ,GetArtist());
replace_token(str,"album" ,GetAlbum());
replace_token(str,"duration" ,GetDuration(),GetDuration());
replace_token(str,"played" ,GetPosition(),GetDuration());
replace_token(str,"remaining",GetDuration() - GetPosition(),GetDuration());
replace_token(str,"status" ,status_text);
replace_token(str,"player" ,GetPlayer());
replace_token(str,"file" ,GetFilePath());
replace_token(str,"shuffle" ,(GetShuffle() ? "Shuffle" : ""));
replace_token(str,"repeat" ,(GetRepeat() ? "Repeat" : ""));
replace_token(str,"rating" ,QString::number(GetRating()));
replace_token(str,"lyrics" ,GetLyrics());
return str;
}
开发者ID:AllainFortier,项目名称:lcdhost,代码行数:34,代码来源:Player.cpp
示例3: FinishGame
void ArenaTeam::FinishGame(int32 mod)
{
// Rating can only drop to 0
if (int32(Stats.Rating) + mod < 0)
Stats.Rating = 0;
else
{
Stats.Rating += mod;
// Check if rating related achivements are met
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (Player* member = ObjectAccessor::FindPlayer(itr->Guid))
member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, Stats.Rating, Type);
}
// Update number of games played per season or week
Stats.WeekGames += 1;
Stats.SeasonGames += 1;
// Update team's rank, start with rank 1 and increase until no team with more rating was found
Stats.Rank = 1;
ArenaTeamMgr::ArenaTeamContainer::const_iterator i = sArenaTeamMgr->GetArenaTeamMapBegin();
for (; i != sArenaTeamMgr->GetArenaTeamMapEnd(); ++i)
{
if (i->second->GetType() == Type && i->second->GetStats().Rating > Stats.Rating)
++Stats.Rank;
}
if (Type == ARENA_TEAM_5v5 && GetRating() > 1900)
{
Stats.Rating = 1900; //FIX: Max Rating: 1900
}
}
开发者ID:Expecto,项目名称:FCore,代码行数:33,代码来源:ArenaTeam.cpp
示例4: GetRating
void RatingsButton::AddProperties(debug::IntrospectionData& introspection)
{
introspection
.add(GetAbsoluteGeometry())
.add("rating", GetRating())
.add("focused-star", focused_star_)
.add("editable", editable_);
}
开发者ID:jonjahren,项目名称:unity,代码行数:8,代码来源:RatingsButton.cpp
示例5: TC_LOG_DEBUG
bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
std::string playerName;
uint8 playerClass;
// Check if arena team is full (Can't have more than type * 2 players)
if (GetMembersSize() >= GetType() * 2)
return false;
// Get player name and class either from db or character cache
Player* player = ObjectAccessor::FindPlayer(playerGuid);
if (player)
{
playerClass = player->getClass();
playerName = player->GetName();
}
else
{
CharacterCacheEntry const* cInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid);
if (!cInfo)
return false;
playerName = cInfo->Name;
playerClass = cInfo->Class;
}
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || sCharacterCache->GetCharacterArenaTeamIdByGuid(playerGuid, GetType()) != 0)
{
TC_LOG_DEBUG("bg.arena", "Arena: %s %s already has an arena team of type %u", playerGuid.ToString().c_str(), playerName.c_str(), GetType());
return false;
}
// Set player's personal rating
uint32 personalRating = 0;
if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (GetRating() >= 1000)
personalRating = 1000;
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
stmt->setUInt32(0, playerGuid.GetCounter());
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
uint32 matchMakerRating;
if (result)
matchMakerRating = (*result)[0].GetUInt16();
else
matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
// Remove all player signatures from other petitions
// This will prevent player from joining too many arena teams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(playerGuid, static_cast<CharterTypes>(GetType()));
// Feed data to the struct
ArenaTeamMember newMember;
newMember.Name = playerName;
newMember.Guid = playerGuid;
newMember.Class = playerClass;
newMember.SeasonGames = 0;
newMember.WeekGames = 0;
newMember.SeasonWins = 0;
newMember.WeekWins = 0;
newMember.PersonalRating = personalRating;
newMember.MatchMakerRating = matchMakerRating;
Members.push_back(newMember);
sCharacterCache->UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId());
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
// Inform player if online
if (player)
{
player->SetInArenaTeam(TeamId, GetSlot(), GetType());
player->SetArenaTeamIdInvited(0);
// Hide promote/remove buttons
if (CaptainGuid != playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
TC_LOG_DEBUG("bg.arena", "Player: %s [%s] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.ToString().c_str(), GetType(), GetId(), GetName().c_str());
return true;
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:93,代码来源:ArenaTeam.cpp
示例6: switch
void CVideoInfoTag::ToSortable(SortItem& sortable, Field field) const
{
switch (field)
{
case FieldDirector: sortable[FieldDirector] = m_director; break;
case FieldWriter: sortable[FieldWriter] = m_writingCredits; break;
case FieldGenre: sortable[FieldGenre] = m_genre; break;
case FieldCountry: sortable[FieldCountry] = m_country; break;
case FieldTagline: sortable[FieldTagline] = m_strTagLine; break;
case FieldPlotOutline: sortable[FieldPlotOutline] = m_strPlotOutline; break;
case FieldPlot: sortable[FieldPlot] = m_strPlot; break;
case FieldTitle:
{
// make sure not to overwrite an existing title with an empty one
std::string title = m_strTitle;
if (!title.empty() || sortable.find(FieldTitle) == sortable.end())
sortable[FieldTitle] = title;
break;
}
case FieldVotes: sortable[FieldVotes] = GetRating().votes; break;
case FieldStudio: sortable[FieldStudio] = m_studio; break;
case FieldTrailer: sortable[FieldTrailer] = m_strTrailer; break;
case FieldSet: sortable[FieldSet] = m_strSet; break;
case FieldTime: sortable[FieldTime] = GetDuration(); break;
case FieldFilename: sortable[FieldFilename] = m_strFile; break;
case FieldMPAA: sortable[FieldMPAA] = m_strMPAARating; break;
case FieldPath:
{
// make sure not to overwrite an existing path with an empty one
std::string path = GetPath();
if (!path.empty() || sortable.find(FieldPath) == sortable.end())
sortable[FieldPath] = path;
break;
}
case FieldSortTitle:
{
// seasons with a custom name/title need special handling as they should be sorted by season number
if (m_type == MediaTypeSeason && !m_strSortTitle.empty())
sortable[FieldSortTitle] = StringUtils::Format(g_localizeStrings.Get(20358).c_str(), m_iSeason);
else
sortable[FieldSortTitle] = m_strSortTitle;
break;
}
case FieldTvShowStatus: sortable[FieldTvShowStatus] = m_strStatus; break;
case FieldProductionCode: sortable[FieldProductionCode] = m_strProductionCode; break;
case FieldAirDate: sortable[FieldAirDate] = m_firstAired.IsValid() ? m_firstAired.GetAsDBDate() : (m_premiered.IsValid() ? m_premiered.GetAsDBDate() : StringUtils::Empty); break;
case FieldTvShowTitle: sortable[FieldTvShowTitle] = m_strShowTitle; break;
case FieldAlbum: sortable[FieldAlbum] = m_strAlbum; break;
case FieldArtist: sortable[FieldArtist] = m_artist; break;
case FieldPlaycount: sortable[FieldPlaycount] = m_playCount; break;
case FieldLastPlayed: sortable[FieldLastPlayed] = m_lastPlayed.IsValid() ? m_lastPlayed.GetAsDBDateTime() : StringUtils::Empty; break;
case FieldTop250: sortable[FieldTop250] = m_iTop250; break;
case FieldYear: sortable[FieldYear] = m_premiered.GetYear(); break;
case FieldSeason: sortable[FieldSeason] = m_iSeason; break;
case FieldEpisodeNumber: sortable[FieldEpisodeNumber] = m_iEpisode; break;
case FieldNumberOfEpisodes: sortable[FieldNumberOfEpisodes] = m_iEpisode; break;
case FieldNumberOfWatchedEpisodes: sortable[FieldNumberOfWatchedEpisodes] = m_iEpisode; break;
case FieldEpisodeNumberSpecialSort: sortable[FieldEpisodeNumberSpecialSort] = m_iSpecialSortEpisode; break;
case FieldSeasonSpecialSort: sortable[FieldSeasonSpecialSort] = m_iSpecialSortSeason; break;
case FieldRating: sortable[FieldRating] = GetRating().rating; break;
case FieldUserRating: sortable[FieldUserRating] = m_iUserRating; break;
case FieldId: sortable[FieldId] = m_iDbId; break;
case FieldTrackNumber: sortable[FieldTrackNumber] = m_iTrack; break;
case FieldTag: sortable[FieldTag] = m_tags; break;
case FieldVideoResolution: sortable[FieldVideoResolution] = m_streamDetails.GetVideoHeight(); break;
case FieldVideoAspectRatio: sortable[FieldVideoAspectRatio] = m_streamDetails.GetVideoAspect(); break;
case FieldVideoCodec: sortable[FieldVideoCodec] = m_streamDetails.GetVideoCodec(); break;
case FieldStereoMode: sortable[FieldStereoMode] = m_streamDetails.GetStereoMode(); break;
case FieldAudioChannels: sortable[FieldAudioChannels] = m_streamDetails.GetAudioChannels(); break;
case FieldAudioCodec: sortable[FieldAudioCodec] = m_streamDetails.GetAudioCodec(); break;
case FieldAudioLanguage: sortable[FieldAudioLanguage] = m_streamDetails.GetAudioLanguage(); break;
case FieldSubtitleLanguage: sortable[FieldSubtitleLanguage] = m_streamDetails.GetSubtitleLanguage(); break;
case FieldInProgress: sortable[FieldInProgress] = m_resumePoint.IsPartWay(); break;
case FieldDateAdded: sortable[FieldDateAdded] = m_dateAdded.IsValid() ? m_dateAdded.GetAsDBDateTime() : StringUtils::Empty; break;
case FieldMediaType: sortable[FieldMediaType] = m_type; break;
case FieldRelevance: sortable[FieldRelevance] = m_relevance; break;
default: break;
}
}
开发者ID:basrieter,项目名称:xbmc,代码行数:83,代码来源:VideoInfoTag.cpp
示例7: GetRating
void CVideoInfoTag::Serialize(CVariant& value) const
{
value["director"] = m_director;
value["writer"] = m_writingCredits;
value["genre"] = m_genre;
value["country"] = m_country;
value["tagline"] = m_strTagLine;
value["plotoutline"] = m_strPlotOutline;
value["plot"] = m_strPlot;
value["title"] = m_strTitle;
value["votes"] = StringUtils::Format("%i", GetRating().votes);
value["studio"] = m_studio;
value["trailer"] = m_strTrailer;
value["cast"] = CVariant(CVariant::VariantTypeArray);
for (unsigned int i = 0; i < m_cast.size(); ++i)
{
CVariant actor;
actor["name"] = m_cast[i].strName;
actor["role"] = m_cast[i].strRole;
actor["order"] = m_cast[i].order;
if (!m_cast[i].thumb.empty())
actor["thumbnail"] = CTextureUtils::GetWrappedImageURL(m_cast[i].thumb);
value["cast"].push_back(actor);
}
value["set"] = m_strSet;
value["setid"] = m_iSetId;
value["setoverview"] = m_strSetOverview;
value["tag"] = m_tags;
value["runtime"] = GetDuration();
value["file"] = m_strFile;
value["path"] = m_strPath;
value["imdbnumber"] = GetUniqueID();
value["mpaa"] = m_strMPAARating;
value["filenameandpath"] = m_strFileNameAndPath;
value["originaltitle"] = m_strOriginalTitle;
value["sorttitle"] = m_strSortTitle;
value["episodeguide"] = m_strEpisodeGuide;
value["premiered"] = m_premiered.IsValid() ? m_premiered.GetAsDBDate() : StringUtils::Empty;
value["status"] = m_strStatus;
value["productioncode"] = m_strProductionCode;
value["firstaired"] = m_firstAired.IsValid() ? m_firstAired.GetAsDBDate() : StringUtils::Empty;
value["showtitle"] = m_strShowTitle;
value["album"] = m_strAlbum;
value["artist"] = m_artist;
value["playcount"] = m_playCount;
value["lastplayed"] = m_lastPlayed.IsValid() ? m_lastPlayed.GetAsDBDateTime() : StringUtils::Empty;
value["top250"] = m_iTop250;
value["year"] = m_premiered.GetYear();
value["season"] = m_iSeason;
value["episode"] = m_iEpisode;
for (const auto& i : m_uniqueIDs)
value["uniqueid"][i.first] = i.second;
value["rating"] = GetRating().rating;
CVariant ratings = CVariant(CVariant::VariantTypeObject);
for (const auto& i : m_ratings)
{
CVariant rating;
rating["rating"] = i.second.rating;
rating["votes"] = i.second.votes;
rating["default"] = i.first == m_strDefaultRating;
ratings[i.first] = rating;
}
value["ratings"] = ratings;
value["userrating"] = m_iUserRating;
value["dbid"] = m_iDbId;
value["fileid"] = m_iFileId;
value["track"] = m_iTrack;
value["showlink"] = m_showLink;
m_streamDetails.Serialize(value["streamdetails"]);
CVariant resume = CVariant(CVariant::VariantTypeObject);
resume["position"] = (float)m_resumePoint.timeInSeconds;
resume["total"] = (float)m_resumePoint.totalTimeInSeconds;
value["resume"] = resume;
value["tvshowid"] = m_iIdShow;
value["dateadded"] = m_dateAdded.IsValid() ? m_dateAdded.GetAsDBDateTime() : StringUtils::Empty;
value["type"] = m_type;
value["seasonid"] = m_iIdSeason;
value["specialsortseason"] = m_iSpecialSortSeason;
value["specialsortepisode"] = m_iSpecialSortEpisode;
}
开发者ID:basrieter,项目名称:xbmc,代码行数:82,代码来源:VideoInfoTag.cpp
示例8: generate_file_url
void VideoMetadata::toMap(MetadataMap &metadataMap)
{
if (this == NULL)
return;
QString coverfile;
if (IsHostSet()
&& !GetCoverFile().startsWith("/")
&& !GetCoverFile().isEmpty()
&& !IsDefaultCoverFile(GetCoverFile()))
{
coverfile = generate_file_url("Coverart", GetHost(),
GetCoverFile());
}
else
{
coverfile = GetCoverFile();
}
metadataMap["coverfile"] = coverfile;
QString screenshotfile;
if (IsHostSet() && !GetScreenshot().startsWith("/")
&& !GetScreenshot().isEmpty())
{
screenshotfile = generate_file_url("Screenshots",
GetHost(), GetScreenshot());
}
else
{
screenshotfile = GetScreenshot();
}
metadataMap["screenshotfile"] = screenshotfile;
QString bannerfile;
if (IsHostSet() && !GetBanner().startsWith("/")
&& !GetBanner().isEmpty())
{
bannerfile = generate_file_url("Banners", GetHost(),
GetBanner());
}
else
{
bannerfile = GetBanner();
}
metadataMap["bannerfile"] = bannerfile;
QString fanartfile;
if (IsHostSet() && !GetFanart().startsWith("/")
&& !GetFanart().isEmpty())
{
fanartfile = generate_file_url("Fanart", GetHost(),
GetFanart());
}
else
{
fanartfile = GetFanart();
}
metadataMap["fanartfile"] = fanartfile;
metadataMap["filename"] = GetFilename();
metadataMap["title"] = GetTitle();
metadataMap["subtitle"] = GetSubtitle();
metadataMap["tagline"] = GetTagline();
metadataMap["director"] = GetDirector();
metadataMap["studio"] = GetStudio();
metadataMap["description"] = GetPlot();
metadataMap["genres"] = GetDisplayGenres(*this);
metadataMap["countries"] = GetDisplayCountries(*this);
metadataMap["cast"] = GetDisplayCast(*this).join(", ");
metadataMap["rating"] = GetDisplayRating(GetRating());
metadataMap["length"] = GetDisplayLength(GetLength());
metadataMap["year"] = GetDisplayYear(GetYear());
metadataMap["releasedate"] = MythDateToString(GetReleaseDate(), kDateFull);
metadataMap["userrating"] = GetDisplayUserRating(GetUserRating());
metadataMap["season"] = GetDisplaySeasonEpisode(GetSeason(), 1);
metadataMap["episode"] = GetDisplaySeasonEpisode(GetEpisode(), 1);
if (GetSeason() > 0 || GetEpisode() > 0)
{
metadataMap["s##e##"] = QString("s%1e%2").arg(GetDisplaySeasonEpisode
(GetSeason(), 2))
.arg(GetDisplaySeasonEpisode(GetEpisode(), 2));
metadataMap["##x##"] = QString("%1x%2").arg(GetDisplaySeasonEpisode
(GetSeason(), 1))
.arg(GetDisplaySeasonEpisode(GetEpisode(), 2));
}
else
metadataMap["s##e##"] = metadataMap["##x##"] = QString();
metadataMap["trailerstate"] = TrailerToState(GetTrailer());
metadataMap["userratingstate"] =
QString::number((int)(GetUserRating()));
metadataMap["watchedstate"] = WatchedToState(GetWatched());
//.........这里部分代码省略.........
开发者ID:StefanRoss,项目名称:mythtv,代码行数:101,代码来源:videometadata.cpp
示例9: AddStats
static int AddStats(DBProvider * pdb, int gm_id, int player_id, int player,
const char *table, int nMatchTo, statcontext * sc)
{
gchar *buf;
GString *column, *value;
int totalmoves, unforced;
float errorcost, errorskill;
float aaaar[3][2][2][2];
float r;
int ret;
char tmpf[G_ASCII_DTOSTR_BUF_SIZE];
int gms_id = GetNextId(pdb, table);
if (gms_id == -1)
return FALSE;
totalmoves = sc->anTotalMoves[player];
unforced = sc->anUnforcedMoves[player];
getMWCFromError(sc, aaaar);
errorskill = aaaar[CUBEDECISION][PERMOVE][player][NORMALISED];
errorcost = aaaar[CUBEDECISION][PERMOVE][player][UNNORMALISED];
column = g_string_new(NULL);
value = g_string_new(NULL);
if (strcmp("matchstat", table) == 0) {
APPENDI("matchstat_id", gms_id);
APPENDI("session_id", gm_id);
} else {
APPENDI("gamestat_id", gms_id);
APPENDI("game_id", gm_id);
}
APPENDI("player_id", player_id);
APPENDI("total_moves", totalmoves);
APPENDI("unforced_moves", unforced);
APPENDI("unmarked_moves", sc->anMoves[player][SKILL_NONE]);
APPENDI("good_moves", 0);
APPENDI("doubtful_moves", sc->anMoves[player][SKILL_DOUBTFUL]);
APPENDI("bad_moves", sc->anMoves[player][SKILL_BAD]);
APPENDI("very_bad_moves", sc->anMoves[player][SKILL_VERYBAD]);
APPENDF("chequer_error_total_normalised",
sc->arErrorCheckerplay[player][0]);
APPENDF("chequer_error_total", sc->arErrorCheckerplay[player][1]);
APPENDF("chequer_error_per_move_normalised",
Ratio(sc->arErrorCheckerplay[player][0], unforced));
APPENDF("chequer_error_per_move",
Ratio(sc->arErrorCheckerplay[player][1], unforced));
APPENDI("chequer_rating",
GetRating(Ratio
(scMatch.arErrorCheckerplay[player][0],
unforced)));
APPENDI("very_lucky_rolls", sc->anLuck[player][LUCK_VERYGOOD]);
APPENDI("lucky_rolls", sc->anLuck[player][LUCK_GOOD]);
APPENDI("unmarked_rolls", sc->anLuck[player][LUCK_NONE]);
APPENDI("unlucky_rolls", sc->anLuck[player][LUCK_BAD]);
APPENDI("very_unlucky_rolls", sc->anLuck[player][LUCK_VERYBAD]);
APPENDF("luck_total_normalised", sc->arLuck[player][0]);
APPENDF("luck_total", sc->arLuck[player][1]);
APPENDF("luck_per_move_normalised",
Ratio(sc->arLuck[player][0], totalmoves));
APPENDF("luck_per_move", Ratio(sc->arLuck[player][1], totalmoves));
APPENDI("luck_rating",
getLuckRating(Ratio(sc->arLuck[player][0], totalmoves)));
APPENDI("total_cube_decisions", sc->anTotalCube[player]);
APPENDI("close_cube_decisions", sc->anCloseCube[player]);
APPENDI("doubles", sc->anDouble[player]);
APPENDI("takes", sc->anTake[player]);
APPENDI("passes", sc->anPass[player]);
APPENDI("missed_doubles_below_cp",
sc->anCubeMissedDoubleDP[player]);
APPENDI("missed_doubles_above_cp",
sc->anCubeMissedDoubleTG[player]);
APPENDI("wrong_doubles_below_dp", sc->anCubeWrongDoubleDP[player]);
APPENDI("wrong_doubles_above_tg", sc->anCubeWrongDoubleTG[player]);
APPENDI("wrong_takes", sc->anCubeWrongTake[player]);
APPENDI("wrong_passes", sc->anCubeWrongPass[player]);
APPENDF("error_missed_doubles_below_cp_normalised",
sc->arErrorMissedDoubleDP[player][0]);
APPENDF("error_missed_doubles_above_cp_normalised",
sc->arErrorMissedDoubleTG[player][0]);
APPENDF("error_wrong_doubles_below_dp_normalised",
sc->arErrorWrongDoubleDP[player][0]);
APPENDF("error_wrong_doubles_above_tg_normalised",
sc->arErrorWrongDoubleTG[player][0]);
APPENDF("error_wrong_takes_normalised",
sc->arErrorWrongTake[player][0]);
APPENDF("error_wrong_passes_normalised",
sc->arErrorWrongPass[player][0]);
APPENDF("error_missed_doubles_below_cp",
sc->arErrorMissedDoubleDP[player][1]);
APPENDF("error_missed_doubles_above_cp",
sc->arErrorMissedDoubleTG[player][1]);
APPENDF("error_wrong_doubles_below_dp",
sc->arErrorWrongDoubleDP[player][1]);
APPENDF("error_wrong_doubles_above_tg",
sc->arErrorWrongDoubleTG[player][1]);
APPENDF("error_wrong_takes", sc->arErrorWrongTake[player][1]);
//.........这里部分代码省略.........
开发者ID:DavidePastore,项目名称:libgnubg-android,代码行数:101,代码来源:relational.c
示例10: formatGS
extern GList *
formatGS(const statcontext * psc, const int nMatchTo, const enum _formatgs fg)
{
GList *list = NULL;
char **aasz;
float aaaar[3][2][2][2];
getMWCFromError(psc, aaaar);
switch (fg) {
case FORMATGS_CHEQUER:
{
static int ai[4] = { SKILL_NONE, SKILL_DOUBTFUL,
SKILL_BAD, SKILL_VERYBAD
};
static const char *asz[4] = {
N_("Unmarked moves"),
N_("Moves marked doubtful"),
N_("Moves marked bad"),
N_("Moves marked very bad")
};
int i;
/* chequer play part */
list = g_list_append(list, numberEntry(_("Total moves"), psc->anTotalMoves[0], psc->anTotalMoves[1]));
list = g_list_append(list, numberEntry(_("Unforced moves"),
psc->anUnforcedMoves[0], psc->anUnforcedMoves[1]));
for (i = 0; i < 4; ++i)
list = g_list_append(list,
numberEntry(gettext(asz[i]), psc->anMoves[0][ai[i]], psc->anMoves[1][ai[i]]));
/* total error rate */
aasz = g_malloc(3 * sizeof(*aasz));
aasz[0] = g_strdup_printf(_("Error total %s"), total_text(nMatchTo));
for (i = 0; i < 2; ++i)
aasz[i + 1] = errorRate(-aaaar[CHEQUERPLAY][TOTAL][i][NORMALISED],
-aaaar[CHEQUERPLAY][TOTAL][i][UNNORMALISED], nMatchTo);
list = g_list_append(list, aasz);
/* error rate per move */
aasz = g_malloc(3 * sizeof(*aasz));
aasz[0] = g_strdup_printf(_("Error rate %s"), rate_text(nMatchTo));
for (i = 0; i < 2; ++i)
aasz[i + 1] = errorRateMP(-aaaar[CHEQUERPLAY][PERMOVE][i][NORMALISED],
-aaaar[CHEQUERPLAY][PERMOVE][i][UNNORMALISED], nMatchTo);
list = g_list_append(list, aasz);
/* chequer play rating */
aasz = g_malloc(3 * sizeof(*aasz));
aasz[0] = g_strdup(_("Chequerplay rating"));
for (i = 0; i < 2; ++i)
if (psc->anUnforcedMoves[i])
aasz[i + 1] = g_strdup(Q_(aszRating[GetRating(aaaar[CHEQUERPLAY][PERMOVE][i][NORMALISED])]));
else
aasz[i + 1] = g_strdup(_("n/a"));
list = g_list_append(list, aasz);
}
break;
case FORMATGS_CUBE:
{
static const char *asz[] = {
N_("Total cube decisions"),
N_("Close or actual cube decisions"),
N_("Doubles"),
N_("Takes"),
N_("Passes")
};
static const char *asz2[] = {
N_("Missed doubles below CP"),
N_("Missed doubles above CP"),
N_("Wrong doubles below DP"),
N_("Wrong doubles above TG"),
N_("Wrong takes"),
N_("Wrong passes")
};
int i, j;
const int *ai[5], *ai2[6];
const float *af2[2][6];
//.........这里部分代码省略.........
开发者ID:mormegil-cz,项目名称:gnubg,代码行数:101,代码来源:formatgs.c
示例11: output_match_messages
static void output_match_messages(int wp,int bp,int g, char* mess)
{
int p;
char *outStr;
asprintf(&outStr,"Creating: %s (%d) %s (%d) %s %s %d %d\n",
player_globals.parray[wp].name,
game_globals.garray[g].white_rating,
player_globals.parray[bp].name,
game_globals.garray[g].black_rating,
rstr[game_globals.garray[g].rated],
bstr[game_globals.garray[g].type],
game_globals.garray[g].wInitTime/60000,
game_globals.garray[g].wIncrement/1000);
pprintf(wp, "%s", outStr);
pprintf(bp, "%s", outStr);
free(outStr);
asprintf(&outStr, "{Game %d (%s vs. %s) %s %s %s match.}\n",
g + 1, player_globals.parray[wp].name,
player_globals.parray[bp].name,
mess,
rstr[game_globals.garray[g].rated],
bstr[game_globals.garray[g].type]);
pprintf(wp, "%s", outStr);
pprintf(bp, "%s", outStr);
for (p = 0; p < player_globals.p_num; p++) {
struct player *pp = &player_globals.parray[p];
int gnw, gnb;
if ((p == wp) || (p == bp))
continue;
if (pp->status != PLAYER_PROMPT)
continue;
if (CheckPFlag(p, PFLAG_GIN)) {
pprintf_prompt(p, "%s", outStr);
}
gnw = in_list(p, L_GNOTIFY, player_globals.parray[wp].login);
gnb = in_list(p, L_GNOTIFY, player_globals.parray[bp].login);
if (gnw || gnb) {
pprintf(p, "\nGame notification: ");
if (gnw)
pprintf_highlight(p, player_globals.parray[wp].name);
else
pprintf(p, player_globals.parray[wp].name);
pprintf(p, " (%s) vs. ",
ratstr(GetRating(&player_globals.parray[wp], game_globals.garray[g].type)));
if (gnb)
pprintf_highlight(p, player_globals.parray[bp].name);
else
pprintf(p, player_globals.parray[bp].name);
pprintf(p, " (%s) %s %s %d %d: Game %d\n",
ratstr(GetRating(&player_globals.parray[bp], game_globals.garray[g].type)),
rstr[game_globals.garray[g].rated], bstr[game_globals.garray[g].type],
game_globals.garray[g].wInitTime/60000, game_globals.garray[g].wIncrement/1000, g+1);
}
}
free(outStr);
}
开发者ID:SKAcz,项目名称:bics-current,代码行数:71,代码来源:matchproc.c
示例12: GetRating
ECode RatingBar::DispatchRatingChange(
/* [in] */ Boolean fromUser)
{
if (mOnRatingBarChangeListener != NULL) {
mOnRatingBarChangeListener->OnRatingChanged((IRatingBar*)this->Probe(EIID_IRatingBar), GetRating(), fromUser);
}
return NOERROR;
}
开发者ID:TheTypoMaster,项目名称:ElastosRDK5_0,代码行数:9,代码来源:RatingBar.cpp
示例13: Draw
void RatingsButton::Draw(nux::GraphicsEngine& GfxContext, bool force_draw)
{
int rating = static_cast<int>(GetRating() * NUM_STARS);
// FIXME: 9/26/2011
// We should probably support an API for saying whether the ratings
// should or shouldn't support half stars...but our only consumer at
// the moment is the applications scope which according to design
// (Bug #839759) shouldn't. So for now just force rounding.
// int total_half_stars = rating % 2;
// int total_full_stars = rating / 2;
int total_full_stars = rating;
nux::Geometry const& geo = GetGeometry();
nux::Geometry geo_star(geo);
geo_star.width = star_size_.CP(scale);
geo_star.height = star_size_.CP(scale);
gPainter.PaintBackground(GfxContext, geo);
// set up our texture mode
nux::TexCoordXForm texxform;
texxform.SetWrap(nux::TEXWRAP_CLAMP_TO_BORDER, nux::TEXWRAP_CLAMP_TO_BORDER);
texxform.SetTexCoordType(nux::TexCoordXForm::OFFSET_SCALE_COORD);
texxform.SetFilter(nux::TEXFILTER_LINEAR, nux::TEXFILTER_LINEAR);
// clear what is behind us
unsigned int alpha = 0, src = 0, dest = 0;
GfxContext.GetRenderStates().GetBlend(alpha, src, dest);
GfxContext.GetRenderStates().SetBlend(true, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
nux::Color col = nux::color::Black;
col.alpha = 0;
GfxContext.QRP_Color(geo.x,
geo.y,
geo.width,
geo.height,
col);
for (int index = 0; index < NUM_STARS; ++index)
{
dash::Style& style = dash::Style::Instance();
auto texture = style.GetStarSelectedIcon();
if (index < total_full_stars)
{
if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_NORMAL)
texture = style.GetStarSelectedIcon();
else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRELIGHT)
texture = style.GetStarSelectedIcon();
else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRESSED)
texture = style.GetStarSelectedIcon();
}
else
{
if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_NORMAL)
texture = style.GetStarDeselectedIcon();
else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRELIGHT)
texture = style.GetStarDeselectedIcon();
else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRESSED)
texture = style.GetStarDeselectedIcon();
}
GfxContext.QRP_1Tex(geo_star.x,
geo_star.y,
geo_star.width,
geo_star.height,
texture->GetDeviceTexture(),
texxform,
nux::Color(1.0f, 1.0f, 1.0f, 1.0f));
if (focused_star_ == index)
{
GfxContext.QRP_1Tex(geo_star.x,
geo_star.y,
geo_star.width,
geo_star.height,
style.GetStarHighlightIcon()->GetDeviceTexture(),
texxform,
nux::Color(1.0f, 1.0f, 1.0f, 0.5f));
}
geo_star.x += geo_star.width + star_gap_.CP(scale);
}
GfxContext.GetRenderStates().SetBlend(alpha, src, dest);
}
开发者ID:jonjahren,项目名称:unity,代码行数:87,代码来源:RatingsButton.cpp
示例14: GUID_LOPART
bool ArenaTeam::AddMember(uint64 playerGuid)
{
std::string playerName;
uint8 playerClass;
// Check if arena team is full (Can't have more than type * 2 players)
if (GetMembersSize() >= GetType() * 2)
return false;
// xinef: Get player name and class from player storage or global data storage
Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(playerGuid);
if (player)
{
playerClass = player->getClass();
playerName = player->GetName();
}
else
{
GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(playerGuid));
if (!playerData)
return false;
playerName = playerData->name;
playerClass = playerData->playerClass;
}
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromStorage(GUID_LOPART(playerGuid), GetSlot()) != 0)
{
sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType());
return false;
}
// Set player's personal rating
uint32 personalRating = 0;
if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (GetRating() >= 1000)
personalRating = 1000;
// xinef: zomg! sync query
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
stmt->setUInt32(0, GUID_LOPART(playerGuid));
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
uint16 matchMakerRating;
uint16 maxMMR;
if (result)
{
matchMakerRating = (*result)[0].GetUInt16();
uint16 Max = (*result)[1].GetUInt16();
maxMMR = std::max(Max, matchMakerRating);
}
else
{
matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
maxMMR = matchMakerRating;
}
// Remove all player signatures from other petitions
// This will prevent player from joining too many arena teams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(playerGuid, GetType());
// Feed data to the struct
ArenaTeamMember newMember;
//newMember.Name = playerName;
newMember.Guid = playerGuid;
newMember.Class = playerClass;
newMember.SeasonGames = 0;
newMember.WeekGames = 0;
newMember.SeasonWins = 0;
newMember.WeekWins = 0;
newMember.PersonalRating = personalRating;
newMember.MatchMakerRating = matchMakerRating;
newMember.MaxMMR = maxMMR;
Members.push_back(newMember);
sWorld->UpdateGlobalPlayerArenaTeam(GUID_LOPART(playerGuid), GetSlot(), GetId());
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
stmt->setUInt32(1, GUID_LOPART(playerGuid));
CharacterDatabase.Execute(stmt);
// Inform player if online
if (player)
{
player->SetInArenaTeam(TeamId, GetSlot(), GetType());
player->SetArenaTeamIdInvited(0);
// Hide promote/remove buttons
if (CaptainGuid != playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
return true;
//.........这里部分代码省略.........
开发者ID:AzerothShard-Dev,项目名称:azerothcore,代码行数:101,代码来源:ArenaTeam.cpp
示例15: com_match
//.........这里部分代码省略.........
|| !CheckPFlag(player_globals.parray[p1].partner, PFLAG_REG))
rated = 0;
}
}
if (rated && (type == TYPE_NONSTANDARD)) {
pprintf(p, "Game is non-standard - reverting to unrated\n");
rated = 0;
}
if (rated && (type == TYPE_UNTIMED)) {
pprintf(p, "Game is untimed - reverting to unrated\n");
rated = 0;
}
if ((pendfrom == NULL) && !CheckPFlag(p1, PFLAG_ROPEN)
&& (rated != BoolCheckPFlag(p1, PFLAG_RATED))) {
pprintf(p, "%s only wants to play %s games.\n", player_globals.parray[p1].name,
rstr[!rated]);
pprintf_highlight(p1, "Ignoring");
pprintf(p1, " %srated match request from %s.\n",
(rated ? "" : "un"), pp->name);
return COM_OK;
}
/* Now check formula. */
if (!adjourned
&& !GameMatchesFormula(p,p1, wt,winc,bt,binc, rated, type, &clauses)) {
pprintf(p, "Match request does not fit formula for %s:\n",
player_globals.parray[p1].name);
pprintf(p, "%s's formula: %s\n", player_globals.parray[p1].name, player_globals.parray[p1].formula);
ShowClauses (p, p1, clauses);
ClearTextList(clauses);
pprintf_highlight(p1, "Ignoring");
pprintf_prompt(p1, " (formula): %s (%d) %s (%d) %s.\n",
pp->name,
GetRating(&player_globals.parray[p], type),
player_globals.parray[p1].name,
GetRating(&player_globals.parray[p1], type),
game_str(rated, wt * 60, winc, bt * 60, binc, category, board));
return COM_OK;
}
if (type == TYPE_BUGHOUSE) {
bh = 1;
partner = pp->partner;
pp1 = player_globals.parray[p1].partner;
if (pp < 0) {
pprintf(p, "You have no partner for bughouse.\n");
return COM_OK;
}
if (pp1 < 0) {
pprintf(p, "Your opponent has no partner for bughouse.\n");
return COM_OK;
}
if (partner == pp1) { /* should be an impossible case - DAV */
pprintf(p, "You and your opponent both chose the same partner!\n");
return COM_OK;
}
if (partner == p1 || pp1 == p) {
pprintf(p, "You and your opponent can't choose each other as partners!\n");
return COM_OK;
}
if (player_globals.parray[partner].partner != p) { /* another impossible case - DAV */
pprintf(p, "Your partner hasn't chosen you as his partner!\n");
return COM_OK;
}
if (player_globals.parray[pp1].partner != p1) { /* another impossible case - DAV */
开发者ID:SKAcz,项目名称:bics-current,代码行数:67,代码来源:matchproc.c
示例16: GUID_LOPART
bool ArenaTeam::AddMember(const uint64& PlayerGuid)
{
std::string plName;
uint8 plClass;
uint32 plPRating;
uint32 plMMRating;
// arena team is full (can't have more than type * 2 players!)
if (GetMembersSize() >= GetType() * 2)
return false;
Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
if (pl)
{
if (pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
plClass = pl->getClass();
plName = pl->GetName();
}
else
{
// 0 1
QueryResult result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
if (!result)
return false;
plName = (*result)[0].GetString();
plClass = (*result)[1].GetUInt8();
// check if player already in arenateam of that size
if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
}
plMMRating = sWorld.getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
plPRating = 0;
if (sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
plPRating = sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (GetR
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