本文整理汇总了C++中GetPos函数的典型用法代码示例。如果您正苦于以下问题:C++ GetPos函数的具体用法?C++ GetPos怎么用?C++ GetPos使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetPos函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Action
bool Shot_net::Action(Game_Manager* gm_)
{
if(valid)
{
if(gm_)
{
for(list<Unit*>::iterator it = gm_->unit_list.begin();it != gm_->unit_list.end();it++)
{
if((*it)->isLive() && !(*it)->isNonTarget() && (*it)->GetTeam() != GetTeam() && (*it)->isCollution())
{
if((*it)->collution(GetPos(), 5.0f))
{
(*it)->SetNet(net_time);
(*it)->StateApply("그물",net_time);
valid = false;
}
}
}
}
if(collution(3))
{
valid = false;
}
else
Move();
distance -= const_speed;
if(distance<0)
valid = false;
}
if(!valid)
{
return true;
}
return false;
}
开发者ID:seobyeongky,项目名称:gunscape,代码行数:41,代码来源:shot_net.cpp
示例2: GetAngleToTarget
float Bazooka::Shot(Game_Manager* gm_, Unit* User_, int team_, const coord_def& start_, const coord_def& pos_, float focus_)
{
float angle_ = GetAngleToTarget(start_, pos_);
if(UseBullet(1))
{
for(int i = 0;i<bunch;i++)
{
float focus2_ = rand_float(-focus_, focus_, "Bazooka::Shot focus");
float speed2_ = shot_speed*GetShotSpeedApply();
float damage_ = damage*GetDamegeApply()*(User_?User_->GetAtkApply():1.0f);
gm_->shot_list.push_back(new Shot_missile(&tex_missile, User_, damage_, GetPower(), GetMaxPower(), range, team_, start_, angle_+focus2_, speed2_, guided_range, guided_power, GetDistance()));
}
if (gm_->isPlayerCanHear(GetPos()))
{
PlaySE(se_rocket, false);
}
gm_->Noise(team_,start_,GetNoise() * User_->GetSilencer());
return burst_speed*(1.0f/(GetBurstSpeedApply()*(User_?User_->GetAtkSpdApply():1.0f)));
}
return -1;
}
开发者ID:seobyeongky,项目名称:gunscape,代码行数:21,代码来源:bazooka.cpp
示例3: menu_DrawQuad
void TopMenuItem::Render(const Camera& curCamera)
{
menu_DrawQuad(0.f, 0.f, m_w, m_h, 1.f);
float x = kHSpace;
float y = m_h - kVSpace;
for(int i = 0, c = GetChildren().size(); i < c; ++i)
{
auto child = GetChildren()[i];
float titlew,titleh;
child->GetTitleDims(titlew, titleh);
const Color* col = (GetPos() == i) ? &kTextSelColor : &kTextColor;
if(child->HasFlag(MENUSTATE_Active)) col = &kTextActiveColor;
child->DrawTitle(x, y, *col);
x += 2.f * kHSpace + titlew;
}
for(auto child: GetChildren())
if(child->HasFlag(MENUSTATE_Active))
child->Render(curCamera);
}
开发者ID:RhineW,项目名称:hypertexture,代码行数:21,代码来源:menu.cpp
示例4: GetPos
bool FuelCell::Load(File*)
{
Vec3f p = GetPos();
float s = 5.0f; // TODO CONFIG
m_aabb.Set(p.x - s, p.x + s, p.y - s, p.y + s, p.z - s, p.z + s);
FuelNode* sm = new FuelNode;
sm->SetAABB(m_aabb);
SetSceneNode(sm);
Billboard* bb = new Billboard;
Texture* tex = (Texture*)TheResourceManager::Instance()->GetRes("flare.png");
bb->SetTexture(tex);
bb->SetSize(30.0f); // TODO CONFIG
bb->SetAABB(m_aabb);
sm->AddChild(bb);
return true;
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:21,代码来源:FuelCell.cpp
示例5: GetPos
GoalMapTarget::~GoalMapTarget()
{
sint32 index;
if (what_goal != GOAL_TYPE_WANDER)
{
GetPos(*m_pos);
m_ai->m_planner->the_strategic_map->
SetAreaGoal(*m_pos, what_goal, NULL);
}
else
{
index = m_ai->m_wanderGoalTargets->Find(this);
Assert(index >= 0);
if (index >= 0)
m_ai->m_wanderGoalTargets->DelIndexFlat(index);
}
}
开发者ID:jleclanche,项目名称:darkdust-ctp2,代码行数:21,代码来源:GoalMapTarget.cpp
示例6: GetPos
bool COggFile::Sync(HANDLE hBreak)
{
__int64 start = GetPos();
DWORD dw;
for(__int64 i = 0, j = hBreak ? GetLength() - start : 65536;
i < j && S_OK == ByteRead((BYTE*)&dw, sizeof(dw))
&& ((i&0xffff) || !hBreak || WaitForSingleObject(hBreak, 0) != WAIT_OBJECT_0);
i++, Seek(start + i))
{
if(dw == 'SggO')
{
Seek(start + i);
return(true);
}
}
Seek(start);
return(false);
}
开发者ID:Strongc,项目名称:playasa,代码行数:21,代码来源:OggFile.cpp
示例7: GetVe1SceneGraph
void Player::OnLocationEntry()
{
Ve1ObjectChar::OnLocationEntry();
SceneNode* root = GetVe1SceneGraph()->GetRootNode(SceneGraph::AMJU_OPAQUE);
if (root)
{
root->AddChild(m_arrow.GetPtr());
SetArrowVis(false);
}
m_nameTag = new PlayerNameNode(this);
if (m_sceneNode)
{
if (m_nameTag)
{
m_sceneNode->AddChild(m_nameTag.GetPtr());
}
if (m_effect)
{
m_sceneNode->AddChild(m_effect.GetPtr());
}
}
// TODO Portal should have a heading which you should face when you appear at the destination
m_isMoving = false;
SetVel(Vec3f(0, 0, 0)); // TODO walk out of doorway ?
// TODO Set m_newPos ??
// Set appearance
SetLoggedIn(IsLoggedIn());
// If we are carrying something, change its location too
if (m_carrying)
{
TheObjectUpdater::Instance()->SendChangeLocationReq(m_carrying->GetId(), GetPos(), GetLocation());
}
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:40,代码来源:Player.cpp
示例8: AfxGetCurrentSettings
void CVolumeCtrl::IncreaseVolume()
{
AppSettings& s = AfxGetCurrentSettings();
if(GetPos() > 99 && !s.fAudioNormalize){
SetPosInternal(GetPos() + 1);
/*
DWORD plVolume;
int WaveOutVol = 100;
// if(MMSYSERR_NOERROR == waveOutGetVolume(0, (DWORD*)plVolume) ){
// WaveOutVol = (HIWORD(plVolume) + LOWORD(plVolume)) * 100 / 2 / 0xFFFF;
// }
if( WaveOutVol > 90){
int iBVol = (int)(50.0f*log10(s.AudioBoost));
iBVol = min(iBVol + 8, 100);
s.AudioBoost = pow(10.0f, (float)iBVol/50);
if( s.AudioBoost > 100)
s.AudioBoost = 100;
}else{
//increaseWaveOut
//plVolume = (min( (HIWORD(plVolume) + 0x0FFF), 0xFFFF) << 16) | min( (LOWORD(plVolume) + 0x0FFF), 0xFFFF) ;
//waveOutSetVolume(0, plVolume);
}*/
}else{
if (GetPos() > 95 ){
SetPosInternal(100);
}else if (GetPos() > 25 ){
SetPosInternal(GetPos() + GetPageSize());
}else if (GetPos() > 15 ){
SetPosInternal(GetPos() + 3);
}else{
SetPosInternal(GetPos() + 1);
}
}
}
开发者ID:Strongc,项目名称:playasa,代码行数:37,代码来源:VolumeCtrl.cpp
示例9: DrawGraphInCamera
void UnitBase::DrawUnit( bool is_walk , bool is_attack)
{
DrawGraphInCamera(
Vector2(
( GetPos().x - mImageSize.x / 2 ),
( GetPos().y - GetHeight() - mImageSize.y )
),
mImageSize,
mAnimIndex + (is_walk ? 2 : 0) + (is_attack ? 4 : 0),
mImageType,
TRUE,
( mDir.x < 0.0f ) );
//HP
DrawBox(
static_cast<int>( mPos.x + gCamera2D().GetDrawOffset().x - 25),
static_cast<int>( mPos.y + gCamera2D().GetDrawOffset().y ),
static_cast<int>( mPos.x + gCamera2D().GetDrawOffset().x + 25 ),
static_cast<int>( mPos.y + gCamera2D().GetDrawOffset().y + 4 ),
GetColor(255,0,0) , TRUE);
DrawBox(
static_cast<int>( mPos.x + gCamera2D().GetDrawOffset().x - 25),
static_cast<int>( mPos.y + gCamera2D().GetDrawOffset().y ),
static_cast<int>( mPos.x + gCamera2D().GetDrawOffset().x - 25 + (50 * mHP / mHPMax) ),
static_cast<int>( mPos.y + gCamera2D().GetDrawOffset().y + 4 ),
GetColor(0,255,0) , TRUE);
if( IsVisibleCollision() ){
// コリジョン
DrawBox(
static_cast<int>( GetPos().x - GetSize().x / 2 + gCamera2D().GetDrawOffset().x ),
static_cast<int>( GetPos().y - GetSize().y / 2 + gCamera2D().GetDrawOffset().y ),
static_cast<int>( GetPos().x + GetSize().x / 2 + gCamera2D().GetDrawOffset().x ),
static_cast<int>( GetPos().y + GetSize().y / 2 + gCamera2D().GetDrawOffset().y ),
ColorOf(255,0,0),
FALSE
);
}
if( IsDamaged() ){
SetFontSize(32);
DrawFormatString(
static_cast<int>( mPos.x + gCamera2D().GetDrawOffset().x + 32),
static_cast<int>( mPos.y + gCamera2D().GetDrawOffset().y + ( - 150 + mDamageFrame ) / 2 ),
GetColor(255,255,0) , "%d", mDamage );
}
}
开发者ID:weimingtom,项目名称:betasystem,代码行数:47,代码来源:UnitBase.cpp
示例10: GetSize
void MY_UI::Controls::Resizable::Resizing(cWidgetBase* widget){
unsigned int t = widget->GetId();
Utilities::Point size = GetSize();
Utilities::Point pos = GetPos();
int deltax = New_MousePosx - Old_MousePosx;
int deltay = New_MousePosy - Old_MousePosy;
switch(t){
case(Utilities::Tr_to_Bl):// this is top right to bottom left
if(widget == Internal_Resizable.BottomLeft){// this means the bottom control is being draggged!!!
SetPos(pos.x+ deltax, pos.y);
SetSize(size.x - deltax, size.y + deltay);
} else {
SetPos(pos.x, pos.y + deltay);
SetSize(size.x + deltax, size.y - deltay);// otherwise, its the top right .. which doesnt need a new pos
}
break;
case(Utilities::U_to_D):// this is top to bottom
if(widget == Internal_Resizable.Top){// this means the top control is being draggged!!!
SetPos(pos.x, pos.y + deltay);
SetSize(size.x, size.y - deltay);
} else SetSize(size.x, size.y + deltay);// otherwise, its the bottom .. which doesnt need a new pos
break;
case(Utilities::Tl_to_Br):// this is top left to bottom right
if(widget == Internal_Resizable.TopLeft){// this means the top left control is being draggged!!!
SetPos(pos.x + deltax, pos.y + deltay);
SetSize(size.x - deltax, size.y - deltay);
} else SetSize(size.x + deltax, size.y + deltay);// otherwise, its the bottom right.. which doesnt need a new pos
break;
case(Utilities::L_to_R):// this is left to right
if(widget == Internal_Resizable.Left){// this means the left control is being draggged!!!
SetPos(pos.x + deltax, pos.y);
SetSize(size.x - deltax, size.y);
} else SetSize(size.x + deltax, size.y);// otherwise, its the bottom .. which doesnt need a new pos
break;
};
}
开发者ID:LazyNarwhal,项目名称:Destination_Toolkit,代码行数:39,代码来源:Resizeable.cpp
示例11: GetPos
void g2Controller::GetGlobalPos(int* x, int* y)
{
// Get this controller's global position
// Which is the summation of all parent offsets
int gX, gY, tX, tY; // Global, temp holders
GetPos(&gX, &gY);
g2Controller* Parent = GetParent();
while(Parent != NULL)
{
Parent->GetPos(&tX, &tY);
gX += tX;
gY += tY;
Parent = Parent->GetParent();
}
// Post results
if(x != NULL)
*x = gX;
if(y != NULL)
*y = gY;
}
开发者ID:superzanti,项目名称:Jackalope_TLE_SIM,代码行数:22,代码来源:g2Controller.cpp
示例12: Pos
void CLED::OnDraw(const SRect &rUpdate)
{
if( !IsVisible() )
return;
tfloat fDrawSize = (miCurrent - miMin) / (float)(miMax - miMin);
int iPixelsToDraw = (int)(GetSize().iCY * fDrawSize);
// Possion to draw from
SPos Pos(GetPos() + SPos(0, GetSize().iCY - iPixelsToDraw));
// Size to draw
SSize Size(GetSize().iCX, iPixelsToDraw);
// Set rect to draw
SRect Rect(Pos, Size);
// Draw
mpPrimitives->DrawRect(rUpdate, Rect, mColor);
}
开发者ID:eriser,项目名称:koblo_software-1,代码行数:22,代码来源:CLED.cpp
示例13: Melee
bool Monster::Melee(Game_Manager* gm_)
{
if(!GetDamage())
return false;
bool ok_ = false;
if(GetStop())
return false;
for(list<Unit*>::iterator it = gm_->unit_list.begin();it != gm_->unit_list.end();it++)
{
if((*it)->isLive() && !(*it)->isNonTarget() && GetTeam() != (*it)->GetTeam())
{
if(GetSize()+(*it)->GetSize()+5.0f > distan_coord(GetPos(), (*it)->GetPos()))
{
//if(각도가 맞으면)
MeleeDamage(gm_,(*it));
SetDelay(30.0f);
ok_ = true;
}
}
}
return ok_;
}
开发者ID:seobyeongky,项目名称:gunscape,代码行数:22,代码来源:monster.cpp
示例14: GetPos
bool CMissile::PointInObject (CVector vPos)
// PointInObject
//
// Returns TRUE if the given point is inside the object
{
if (m_fDestroyed)
return false;
// Figure out the coordinates of vPos relative to the center of the
// object, in pixels.
CVector vOffset = vPos - GetPos();
int x = (int)((vOffset.GetX() / g_KlicksPerPixel) + 0.5);
int y = -(int)((vOffset.GetY() / g_KlicksPerPixel) + 0.5);
if (m_pPainter)
return m_pPainter->PointInImage(x, y, m_iTick, (m_pDesc->m_bDirectional ? Angle2Direction(m_iRotation) : 0));
else
return m_pDesc->m_Image.PointInImage(x, y, m_iTick, (m_pDesc->m_bDirectional ? Angle2Direction(m_iRotation) : 0));
}
开发者ID:alanhorizon,项目名称:Transport,代码行数:22,代码来源:CMissile.cpp
示例15: focusOnItem
bool DIALOG_DRC_CONTROL::focusOnItem( const DRC_ITEM* aItem )
{
if( !aItem )
return false;
auto toolmgr = m_brdEditor->GetToolManager();
auto pos = aItem->GetPointA();
auto marker = static_cast<MARKER_PCB*>( aItem->GetParent() );
if( marker )
{
pos = marker->GetPos();
toolmgr->RunAction( PCB_ACTIONS::selectionClear, true );
toolmgr->RunAction( PCB_ACTIONS::selectItem, true, marker );
}
toolmgr->GetView()->SetCenter( pos );
m_brdEditor->GetCanvas()->Refresh();
return true;
}
开发者ID:johnbeard,项目名称:kicad,代码行数:22,代码来源:dialog_drc.cpp
示例16: Special
bool Player::Special(Game_Manager* gm_, coord_def c, float focus_)
{
if(GetStop())
return false;
if(current_weapon)
{
//focus_ += GetFocusSum();
//InitNoneMoveCount();
if(SetDelay(current_weapon->special(gm_, this, GetTeam(), GetPos(), c, focus_)) == -1)
{
//ÀÌ ºÎºÐÀº ¹Ì±¸Çö
//SetDelay(0);
return false;
}
else
{
//ÀÌ ºÎºÐµµ ¹Ì±¸Çö
return true;
}
}
return false;
}
开发者ID:seobyeongky,项目名称:gunscape,代码行数:22,代码来源:player.cpp
示例17: Metrics
int MultiButton::FindButton(int px)
{
if(IsReadOnly())
return Null;
if(IsTrivial() && !Frame())
return button[0].enabled ? 0 : Null;
int border, lx, rx;
Metrics(border, lx, rx);
for(int i = 0; i < button.GetCount(); i++) {
SubButton& b = button[i];
int x = 0, cx = 0;
if(GetPos(b, lx, rx, x, cx, px))
return b.enabled ? i : Null;
}
if(WhenPush || WhenClick)
return MAIN;
if(display)
for(int i = 0; i < button.GetCount(); i++)
if(button[i].main)
return i;
return Null;
}
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:22,代码来源:MultiButton.cpp
示例18: LLOG
dword BlockStream::_Get(void *data, dword size) {
if(IsError() || !IsOpen()) return 0;
LLOG("Get " << size);
if(size == 0) return 0;
_Term();
byte *t = (byte *)data;
int64 pos0 = GetPos();
int64 pg0 = pos0 & pagemask;
size = (int)min<int64>(GetSize() - pos0, size);
int64 pos1 = pos0 + size;
int64 pg1 = pos1 & pagemask;
if(pg0 == pg1) {
SyncPage();
memcpy(data, buffer + pos0 - pos, size);
ptr = buffer + pos1 - pos;
_Term();
}
else {
int last = int(pos1 - pg1);
if(pagepos == pg1) {
memcpy(t + size - last, buffer, last);
last = 0;
}
SyncPage();
int n = int(pos + pagesize - pos0);
memcpy(t, buffer + pos0 - pos, n);
dword q = dword(pg1 - pg0) - pagesize;
if(q && Read(pos + pagesize, t + n, q) != q) {
SetError();
return 0;
}
SetPos(pos0 + size);
if(last) {
SyncPage();
memcpy(t + size - last, buffer, last);
}
}
return size;
}
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:39,代码来源:BlockStream.cpp
示例19: ScreenWidth
void ChatEchoPanel::PerformLayout()
{
float history_w = ScreenWidth() * 0.625f;
float w = ScreenWidth() * 0.86f;
int iLines = 4;
if (ScreenHeight() <= 480)
iLines = 3;
//else if (ScreenHeight() <= 600)
int line_tall = ScreenHeight() * 0.02f;
if (m_hFont != vgui::INVALID_FONT)
{
line_tall = vgui::surface()->GetFontTall(m_hFont);
}
float h = line_tall * (iLines + 1.75f);
SetSize(w, h);
//Msg("ChatEchoPanel::PerformLayout line_tall=%d h=%f ScreenHeight=%d inputliney=%f\n",
//line_tall, h, ScreenHeight(), float(line_tall) * (iLines + 0.5f));
int x, y;
GetPos(x, y);
SetPos(x, ScreenHeight() - h);
// centre the input line in whatever gap is left beneath our 4 chat lines
m_pChatInputLine->SetBounds(0, line_tall * (iLines + 0.5f), w, line_tall+10);
//Resize the History Panel so it fits more lines depending on the screen resolution.
int iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH;
if (m_pChatHistory)
{
m_pChatHistory->GetBounds( iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH );
iChatHistoryH = line_tall * iLines;
m_pChatHistory->SetBounds( 0, (h - line_tall) - iChatHistoryH, history_w, iChatHistoryH );
}
}
开发者ID:BenLubar,项目名称:SwarmDirector2,代码行数:39,代码来源:chatechopanel.cpp
示例20: SetMotion
// パワーアーツ
bool Thief::PowerArts(void)
{
if ( !initflag )
{
artsTimer = 0;
sound->PlaySE( SE::KAITO_POWER );
initflag = true;
}
SetMotion(THIEF::MOTION_DATA::POWERARTS);
//if (obj->GetFrame() >= 277) obj->SetFrame(277);
// 行列から情報取得
Vector3 front = GetFront();
Vector3 p_pos = GetPos();
SetMove(Vector3(0.0f, move.y, 0.0f));
// 情報設定
p_pos.y += 1.0f;
Vector3 vec = front * 1.0f;
float bulletSpeed = 0.8f;
int playerNum = GetPlayerNum();
if (artsTimer == 0/* obj->GetFrame() == ○○ */)
{
m_BulletManager->Set(BULLET_TYPE::THIEF_02, new ThiefBullet02, p_pos, vec, bulletSpeed, playerNum);
}
artsTimer++;
if (obj->GetFrame() == THIEF::MOTION_FRAME::POWERARTS_END)
{
artsTimer = 0;
initflag = false;
return true;
}
return false;
}
开发者ID:NyamLand,项目名称:WonderToyBox,代码行数:40,代码来源:Thief.cpp
注:本文中的GetPos函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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