本文整理汇总了C++中GetPlayer函数的典型用法代码示例。如果您正苦于以下问题:C++ GetPlayer函数的具体用法?C++ GetPlayer怎么用?C++ GetPlayer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetPlayer函数的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: GetPlayer
void WorldSession::SendLfgUpdateSearch(bool update)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
data << uint8(update); // In Lfg Queue?
SendPacket(&data);
}
开发者ID:AnthoDevMoP,项目名称:Genesis,代码行数:7,代码来源:LFGHandler.cpp
示例2: uint32
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
sLog->outDetail("CMSG_PET_SPELL_AUTOCAST");
uint64 guid;
uint32 spellid;
uint8 state; //1 for on, 0 for off
recvPacket >> guid >> spellid >> state;
if (!_player->GetGuardianPet() && !_player->GetCharm())
return;
if (ObjectAccessor::FindPlayer(guid))
return;
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
{
sLog->outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
// do not add not learned spells/ passive spells
if (!pet->HasSpell(spellid) || spellInfo->IsAutocastable())
return;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
if (pet->isPet())
((Pet*)pet)->ToggleAutocast(spellInfo, state);
else
pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state);
charmInfo->SetSpellAutocast(spellInfo, state);
}
开发者ID:Aquinius,项目名称:BlackSun,代码行数:41,代码来源:PetHandler.cpp
示例3: DEBUG_LOG
void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
{
DEBUG_LOG( "WORLD: SendTrainerList" );
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
DEBUG_LOG("WORLD: SendTrainerList - %s not found or you can't interact with him.", guid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// trainer list loaded at check;
if (!unit->IsTrainerOf(_player,true))
return;
CreatureInfo const *ci = unit->GetCreatureInfo();
if (!ci)
return;
TrainerSpellData const* cSpells = unit->GetTrainerSpells();
TrainerSpellData const* tSpells = unit->GetTrainerTemplateSpells();
if (!cSpells && !tSpells)
{
DEBUG_LOG("WORLD: SendTrainerList - Training spells not found for %s", guid.GetString().c_str());
return;
}
uint32 maxcount = (cSpells ? cSpells->spellList.size() : 0) + (tSpells ? tSpells->spellList.size() : 0);
uint32 trainer_type = cSpells && cSpells->trainerType ? cSpells->trainerType : (tSpells ? tSpells->trainerType : 0);
WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+maxcount*38 + strTitle.size()+1);
data << ObjectGuid(guid);
data << uint32(trainer_type);
size_t count_pos = data.wpos();
data << uint32(maxcount);
// reputation discount
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
uint32 count = 0;
if (cSpells)
{
for(TrainerSpellMap::const_iterator itr = cSpells->spellList.begin(); itr != cSpells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
uint32 reqLevel = 0;
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell, &reqLevel))
continue;
reqLevel = tSpell->isProvidedReqLevel ? tSpell->reqLevel : std::max(reqLevel, tSpell->reqLevel);
TrainerSpellState state = _player->GetTrainerSpellState(tSpell, reqLevel);
SendTrainerSpellHelper(data, tSpell, state, fDiscountMod, can_learn_primary_prof, reqLevel);
++count;
}
}
if (tSpells)
{
for(TrainerSpellMap::const_iterator itr = tSpells->spellList.begin(); itr != tSpells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
uint32 reqLevel = 0;
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell, &reqLevel))
continue;
reqLevel = tSpell->isProvidedReqLevel ? tSpell->reqLevel : std::max(reqLevel, tSpell->reqLevel);
TrainerSpellState state = _player->GetTrainerSpellState(tSpell, reqLevel);
SendTrainerSpellHelper(data, tSpell, state, fDiscountMod, can_learn_primary_prof, reqLevel);
++count;
}
}
data << strTitle;
data.put<uint32>(count_pos,count);
SendPacket(&data);
}
开发者ID:gc,项目名称:mangos,代码行数:93,代码来源:NPCHandler.cpp
示例4: TC_LOG_DEBUG
void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY");
uint64 guidNPC;
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
std::string name;
recvData >> guidNPC; // NPC GUID
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint64>(); // 0
recvData >> name; // name
recvData.read_skip<std::string>(); // some string
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint16>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
for (int i = 0; i < 10; ++i)
recvData.read_skip<std::string>();
recvData >> clientIndex; // index
recvData.read_skip<uint32>(); // 0
TC_LOG_DEBUG("network", "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
// prevent cheating
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 charterid = 0;
uint32 cost = 0;
uint32 type = 0;
if (creature->IsTabardDesigner())
{
// if tabard designer, then trying to buy a guild charter.
// do not let if already in guild.
if (_player->GetGuildId())
return;
charterid = GUILD_CHARTER;
cost = GUILD_CHARTER_COST;
type = GUILD_CHARTER_TYPE;
}
else
{
/// @todo find correct opcode
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
return;
}
switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
{
case 1:
charterid = ARENA_TEAM_CHARTER_2v2;
cost = ARENA_TEAM_CHARTER_2v2_COST;
type = ARENA_TEAM_CHARTER_2v2_TYPE;
break;
case 2:
charterid = ARENA_TEAM_CHARTER_3v3;
cost = ARENA_TEAM_CHARTER_3v3_COST;
type = ARENA_TEAM_CHARTER_3v3_TYPE;
break;
case 3:
charterid = ARENA_TEAM_CHARTER_5v5;
cost = ARENA_TEAM_CHARTER_5v5_COST;
type = ARENA_TEAM_CHARTER_5v5_TYPE;
break;
default:
TC_LOG_DEBUG("network", "unknown selection at buy arena petition: %u", clientIndex);
return;
}
if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
}
if (type == GUILD_CHARTER_TYPE)
{
if (sGuildMgr->GetGuildByName(name))
//.........这里部分代码省略.........
开发者ID:redlaine,项目名称:InfinityCore-Ark,代码行数:101,代码来源:PetitionsHandler.cpp
示例5: object
//.........这里部分代码省略.........
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
pet->ToCreature()->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
if (pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
pet->SendPetAIReaction(guid1);
}
}
else // charmed player
{
if (pet->getVictim() && pet->getVictim() != TargetUnit)
pet->AttackStop();
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
pet->Attack(TargetUnit, true);
pet->SendPetAIReaction(guid1);
}
}
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
_player->StopCastingCharm();
else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
{
ASSERT(pet->GetTypeId() == TYPEID_UNIT);
if (pet->isPet())
{
if (((Pet*)pet)->getPetType() == HUNTER_PET)
GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
else
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
pet->setDeathState(CORPSE);
}
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
{
((Minion*)pet)->UnSummon();
}
}
break;
default:
sLog->outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
break;
case ACT_REACTION: // 0x6
switch (spellid)
{
case REACT_PASSIVE: //passive
pet->AttackStop();
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
if (pet->GetTypeId() == TYPEID_UNIT)
pet->ToCreature()->SetReactState(ReactStates(spellid));
开发者ID:Aquinius,项目名称:BlackSun,代码行数:67,代码来源:PetHandler.cpp
示例6: GetPlayer
void WorldSession::SendPetitionShowList(uint64 guid)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
sLog->outDebug("WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
uint8 count = 0;
if (creature->isTabardDesigner())
count = 1;
else
count = 3;
WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6);
data << guid; // npc guid
data << count; // count
if (count == 1)
{
data << uint32(1); // index
data << uint32(GUILD_CHARTER); // charter entry
data << uint32(16161); // charter display id
data << uint32(GUILD_CHARTER_COST); // charter cost
data << uint32(0); // unknown
data << uint32(9); // required signs?
}
else
{
// 2v2
data << uint32(1); // index
data << uint32(ARENA_TEAM_CHARTER_2v2); // charter entry
data << uint32(16161); // charter display id
data << uint32(ARENA_TEAM_CHARTER_2v2_COST); // charter cost
data << uint32(2); // unknown
data << uint32(2); // required signs?
// 3v3
data << uint32(2); // index
data << uint32(ARENA_TEAM_CHARTER_3v3); // charter entry
data << uint32(16161); // charter display id
data << uint32(ARENA_TEAM_CHARTER_3v3_COST); // charter cost
data << uint32(3); // unknown
data << uint32(3); // required signs?
// 5v5
data << uint32(3); // index
data << uint32(ARENA_TEAM_CHARTER_5v5); // charter entry
data << uint32(16161); // charter display id
data << uint32(ARENA_TEAM_CHARTER_5v5_COST); // charter cost
data << uint32(5); // unknown
data << uint32(5); // required signs?
}
//for (uint8 i = 0; i < count; ++i)
//{
// data << uint32(i); // index
// data << uint32(GUILD_CHARTER); // charter entry
// data << uint32(16161); // charter display id
// data << uint32(GUILD_CHARTER_COST+i); // charter cost
// data << uint32(0); // unknown
// data << uint32(9); // required signs?
//}
SendPacket(&data);
sLog->outDebug("Sent SMSG_PETITION_SHOWLIST");
}
开发者ID:Maczuga,项目名称:SkyFire_one,代码行数:67,代码来源:PetitionsHandler.cpp
示例7: SendPartyResult
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
std::string membername;
recv_data >> membername;
recv_data.read_skip<uint32>(); // roles mask?
// attempt add selected player
// cheating
if (!normalizePlayerName(membername))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
Player* player = sObjectMgr.GetPlayer(membername.c_str());
// no player
if (!player)
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
// can't group with
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
return;
}
if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
return;
}
// just ignore us
if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
return;
}
Group* group = GetPlayer()->GetGroup();
if (group && group->isBGGroup())
group = GetPlayer()->GetOriginalGroup();
if (group && group->isRaidGroup() && !player->GetAllowLowLevelRaid() && (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID)))
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
return;
}
// player already invited
if (player->GetGroupInvite())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
return;
}
Group* group2 = player->GetGroup();
if (group2 && group2->isBGGroup())
group2 = player->GetOriginalGroup();
// player already in another group
if (group2)
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
// tell the player that they were invited but it failed as they were already in a group
SendGroupInvite(player, true);
return;
}
if (group)
{
// not have permissions for invite
if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
return;
}
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
}
// ok, but group not exist, start a new group
// but don't create and save the group to the DB until
// at least one person joins
if (!group)
{
group = new Group;
// new group: if can't add then delete
if (!group->AddLeaderInvite(GetPlayer()))
//.........这里部分代码省略.........
开发者ID:ElunaLuaEngine,项目名称:ElunaMangosWotlk,代码行数:101,代码来源:GroupHandler.cpp
示例8: GUID_LOPART
void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recv_data)
{
sLog->outDebug("Received opcode CMSG_PETITION_BUY");
uint64 guidNPC;
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
uint64 unk1, unk3, unk4, unk5, unk6, unk7;
uint32 unk2, unk10;
std::string name;
uint16 unk8;
uint8 unk9;
recv_data >> guidNPC; // NPC GUID
recv_data >> unk1; // 0
recv_data >> unk2; // 0
recv_data >> name; // name
recv_data >> unk3; // 0
recv_data >> unk4; // 0
recv_data >> unk5; // 0
recv_data >> unk6; // 0
recv_data >> unk7; // 0
recv_data >> unk8; // 0
recv_data >> unk9; // 0
recv_data >> clientIndex; // index
recv_data >> unk10; // 0
sLog->outDebug("Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
// prevent cheating
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
sLog->outDebug("WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
uint32 charterid = 0;
uint32 cost = 0;
uint32 type = 0;
if (creature->isTabardDesigner())
{
// if tabard designer, then trying to buy a guild charter.
// do not let if already in guild.
if (_player->GetGuildId())
return;
charterid = GUILD_CHARTER;
cost = GUILD_CHARTER_COST;
type = 9;
}
else
{
// TODO: find correct opcode
if (_player->getLevel() < sWorld->getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld->getConfig(CONFIG_MAX_PLAYER_LEVEL));
return;
}
switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
{
case 1:
charterid = ARENA_TEAM_CHARTER_2v2;
cost = ARENA_TEAM_CHARTER_2v2_COST;
type = 2; // 2v2
break;
case 2:
charterid = ARENA_TEAM_CHARTER_3v3;
cost = ARENA_TEAM_CHARTER_3v3_COST;
type = 3; // 3v3
break;
case 3:
charterid = ARENA_TEAM_CHARTER_5v5;
cost = ARENA_TEAM_CHARTER_5v5_COST;
type = 5; // 5v5
break;
default:
sLog->outDebug("unknown selection at buy arena petition: %u", clientIndex);
return;
}
if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
}
if (type == 9)
{
if (sObjectMgr->GetGuildByName(name))
{
SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
return;
}
if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_INVALID);
//.........这里部分代码省略.........
开发者ID:Maczuga,项目名称:SkyFire_one,代码行数:101,代码来源:PetitionsHandler.cpp
示例9: return
bool FVlcMediaAudioTrack::Disable()
{
return (!IsEnabled() || (FVlc::AudioSetTrack(GetPlayer(), -1) == 0));
}
开发者ID:ntvis,项目名称:VlcMedia,代码行数:4,代码来源:VlcMediaAudioTrack.cpp
示例10: uint32
void WorldSession::HandleQuestGiverAcceptQuestOpcode(WorldPacket & recv_data)
{
uint64 guid;
uint32 quest;
uint32 unk1;
recv_data >> guid >> quest >> unk1;
if (!GetPlayer()->isAlive())
return;
sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
// From 4.0.1 Player can be QuestGiver for self
if(!IS_PLAYER_GUID(guid))
{
if (!pObject || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) ||
(pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest)))
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SaveToDB(); // Now save player every accept/deliver a quest
_player->SetDivider(0);
return;
}
}
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
if (qInfo)
{
// prevent cheating
if (!GetPlayer()->CanTakeQuest(qInfo,true))
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SetDivider(0);
return;
}
if (_player->GetDivider() != 0)
{
Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
if (pPlayer)
{
pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
_player->SetDivider(0);
}
}
if (_player->CanAddQuest(qInfo, true))
{
_player->AddQuest(qInfo, pObject);
if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
{
if (Group* pGroup = _player->GetGroup())
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pPlayer = itr->getSource();
if (!pPlayer || pPlayer == _player) // not self
continue;
if (pPlayer->CanTakeQuest(qInfo, true))
{
pPlayer->SetDivider(_player->GetGUID());
//need confirmation that any gossip window will close
pPlayer->PlayerTalkClass->SendCloseGossip();
_player->SendQuestConfirmAccept(qInfo, pPlayer);
}
}
}
}
if (_player->CanCompleteQuest(quest))
_player->CompleteQuest(quest);
switch(pObject->GetTypeId())
{
case TYPEID_UNIT:
sScriptMgr->OnQuestAccept(_player, (pObject->ToCreature()), qInfo);
(pObject->ToCreature())->AI()->sQuestAccept(_player, qInfo);
break;
case TYPEID_ITEM:
case TYPEID_CONTAINER:
{
sScriptMgr->OnQuestAccept(_player, ((Item*)pObject), qInfo);
// destroy not required for quest finish quest starting item
bool destroyItem = true;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetTemplate()->MaxCount > 0))
{
destroyItem = false;
break;
}
}
//.........这里部分代码省略.........
开发者ID:wuhongyi1977,项目名称:StrawberryCore,代码行数:101,代码来源:QuestHandler.cpp
示例11: pet
void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
{
sLog->outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION");
uint64 petguid;
uint8 count;
recv_data >> petguid;
Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);
if (!pet || pet != _player->GetFirstControlled())
{
sLog->outError("HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
return;
}
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
count = (recv_data.size() == 24) ? 2 : 1;
uint32 position[2];
uint32 data[2];
bool move_command = false;
for (uint8 i = 0; i < count; ++i)
{
recv_data >> position[i];
recv_data >> data[i];
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
//ignore invalid position
if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
// at moving count == 2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
{
if (count == 1)
return;
move_command = true;
}
}
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
if (move_command)
{
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
{
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
act_state_0 != actionEntry_1->GetType())
return;
}
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
{
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
act_state_1 != actionEntry_0->GetType())
return;
}
}
for (uint8 i = 0; i < count; ++i)
{
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
sLog->outDetail("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
{
//sign for autocast
if (act_state == ACT_ENABLED)
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
((Pet*)pet)->ToggleAutocast(spellInfo, true);
else
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == pet->GetEntry())
(*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
}
//sign for no/turn off autocast
//.........这里部分代码省略.........
开发者ID:Aquinius,项目名称:BlackSun,代码行数:101,代码来源:PetHandler.cpp
示例12: reward
void WorldSession::HandleQuestGiverChooseRewardOpcode(WorldPacket & recv_data)
{
uint32 quest, reward;
uint64 guid;
recv_data >> guid >> quest >> reward;
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
sLog->outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
return;
}
if (!GetPlayer()->isAlive())
return;
sLog->outDebug("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward);
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_PLAYER);
if (!pObject)
return;
if(!IS_PLAYER_GUID(guid))
if (!pObject->hasInvolvedQuest(quest))
return;
Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest);
if (pQuest)
{
if (_player->CanRewardQuest(pQuest, reward, true))
{
_player->RewardQuest(pQuest, reward, pObject);
switch(pObject->GetTypeId())
{
case TYPEID_UNIT:
if (!(sScriptMgr->OnQuestReward(_player, (pObject->ToCreature()), pQuest, reward)))
{
// Send next quest
if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
(pObject->ToCreature())->AI()->sQuestReward(_player, pQuest, reward);
}
break;
case TYPEID_GAMEOBJECT:
if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)pObject), pQuest, reward))
{
// Send next quest
if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
pObject->ToGameObject()->AI()->QuestReward(_player, pQuest, reward);
}
break;
case TYPEID_PLAYER: break;
default:
break;
}
}
else
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
// Don't forget to close window.
_player->SendQuestWindowClose(pQuest->GetQuestId());
}
// Now save player every accept/deliver a quest
if (_player)
_player->SaveToDB();
}
开发者ID:wuhongyi1977,项目名称:StrawberryCore,代码行数:69,代码来源:QuestHandler.cpp
示例13: COUNT
void WorldSession::HandlePetitionSignOpcode(WorldPacket& recv_data)
{
sLog->outDebug("Received opcode CMSG_PETITION_SIGN");
Field *fields;
uint64 petitionguid;
uint8 unk;
recv_data >> petitionguid; // petition guid
recv_data >> unk;
QueryResult_AutoPtr result = CharacterDatabase.PQuery(
"SELECT ownerguid, "
" (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
" type "
"FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));
if (!result)
{
sLog->outError("any petition on server...");
return;
}
fields = result->Fetch();
uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
uint8 signs = fields[1].GetUInt8();
uint32 type = fields[2].GetUInt32();
uint32 plguidlo = _player->GetGUIDLow();
if (GUID_LOPART(ownerguid) == plguidlo)
return;
// not let enemies sign guild charter
if (!sWorld->getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(ownerguid))
{
if (type != 9)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
else
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED);
return;
}
if (type != 9)
{
if (_player->getLevel() < sWorld->getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (_player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (_player->GetGuildId())
{
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S);
return;
}
if (_player->GetGuildIdInvited())
{
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S);
return;
}
}
if (++signs > type) // client signs maximum
return;
//client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
//not allow sign another player from already sign player account
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE player_account = '%u' AND petitionguid = '%u'", GetAccountId(), GUID_LOPART(petitionguid));
if (result)
{
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << petitionguid;
data << _player->GetGUID();
data << (uint32)PETITION_SIGN_ALREADY_SIGNED;
// close at signer side
SendPacket(&data);
// update for owner if online
if (Player *owner = sObjectMgr->GetPlayer(ownerguid))
owner->GetSession()->SendPacket(&data);
return;
//.........这里部分代码省略.........
开发者ID:Maczuga,项目名称:SkyFire_one,代码行数:101,代码来源:PetitionsHandler.cpp
注:本文中的GetPlayer函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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