• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C++ GetFlagState函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetFlagState函数的典型用法代码示例。如果您正苦于以下问题:C++ GetFlagState函数的具体用法?C++ GetFlagState怎么用?C++ GetFlagState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetFlagState函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: switch

bool BattlegroundWS::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* player, Unit const* target, uint32 miscValue)
{
    switch (criteriaId)
    {
        case BG_CRITERIA_CHECK_SAVE_THE_DAY:
            return GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE;
    }

    return Battleground::CheckAchievementCriteriaMeet(criteriaId, player, target, miscValue);
}
开发者ID:SymbolixDEV,项目名称:123,代码行数:10,代码来源:BattlegroundWS.cpp


示例2: PickOrReturnFlag

void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;

    bool A = source->GetTeam() == ALLIANCE;
    // Flag picked up from base.
    if (GetFlagState(A ? HORDE : ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == (A ? WS_EVENT_FLAG_H : WS_EVENT_FLAG_A))
        PickOrReturnFlag(source, A ? ALLIANCE : HORDE, true);
    else
    {
        // Flag on ground (not in base). Return or picked up again.
        if ((GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND || GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND) &&
            source->IsWithinDistInMap(target_obj, 10.0f))
        {
            Team team = A ? ALLIANCE : HORDE;
            PickOrReturnFlag(source, team, !(GetFlagState(team) == BG_WS_FLAG_STATE_ON_GROUND), true);
        }
    }
}
开发者ID:zeroR2,项目名称:mangos,代码行数:22,代码来源:BattleGroundWS.cpp


示例3: switch

bool BattlegroundWS::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* player, Unit const* target, uint32 miscValue)
{
    switch (criteriaId)
    {
        case BG_CRITERIA_CHECK_SAVE_THE_DAY:
            // we should actually check target's flag state
            if(target && target->GetTypeId() == TYPEID_PLAYER) {
                return GetFlagState(target->ToPlayer()->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE;
            }
    }

    return Battleground::CheckAchievementCriteriaMeet(criteriaId, player, target, miscValue);
}
开发者ID:bahajan95,项目名称:BattleCore,代码行数:13,代码来源:BattlegroundWS.cpp


示例4: PlaySoundToAll

void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    int32 message_id = 0;
    ChatMsg type;

    uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;

    // alliance flag picked up from base
    if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
            && event == WS_EVENT_FLAG_A)
    {
        message_id = LANG_BG_WS_PICKEDUP_AF;
        type = CHAT_MSG_BG_SYSTEM_HORDE;
        PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
        SpawnEvent(WS_EVENT_FLAG_A, 0, false);
        SetAllianceFlagCarrier(source->GetObjectGuid());
        m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
        // update world state to show correct flag carrier
        UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
        source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
    }

    // horde flag picked up from base
    if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
            && event == WS_EVENT_FLAG_H)
    {
        message_id = LANG_BG_WS_PICKEDUP_HF;
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
        PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
        SpawnEvent(WS_EVENT_FLAG_H, 0, false);
        SetHordeFlagCarrier(source->GetObjectGuid());
        m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
        // update world state to show correct flag carrier
        UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
        source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
    }

    // Alliance flag on ground(not in base) (returned or picked up again from ground!)
    if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
    {
        if (source->GetTeam() == ALLIANCE)
        {
            message_id = LANG_BG_WS_RETURNED_AF;
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(ALLIANCE, false);
            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
        }
        else
        {
            message_id = LANG_BG_WS_PICKEDUP_AF;
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
            SpawnEvent(WS_EVENT_FLAG_A, 0, false);
            SetAllianceFlagCarrier(source->GetObjectGuid());
            source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
            m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
        }
        // called in HandleGameObjectUseOpcode:
        // target_obj->Delete();
    }

    // Horde flag on ground(not in base) (returned or picked up again)
    if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
    {
        if (source->GetTeam() == HORDE)
        {
            message_id = LANG_BG_WS_RETURNED_HF;
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(HORDE, false);
            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
        }
        else
        {
            message_id = LANG_BG_WS_PICKEDUP_HF;
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
            SpawnEvent(WS_EVENT_FLAG_H, 0, false);
            SetHordeFlagCarrier(source->GetObjectGuid());
            source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
            m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
            UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
        }
        // called in HandleGameObjectUseOpcode:
        // target_obj->Delete();
    }

    if (!message_id)
        return;
//.........这里部分代码省略.........
开发者ID:natedahl32,项目名称:portalclassic,代码行数:101,代码来源:BattleGroundWS.cpp


示例5: PlaySoundToAll

void BattlegroundTP::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    int32 message_id = 0;
    ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;

    //alliance flag picked up from base
    if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_BASE
        && this->m_BgObjects[BG_TP_OBJECT_A_FLAG] == target_obj->GetGUID())
    {
        message_id = LANG_BG_TP_PICKEDUP_AF;
        type = CHAT_MSG_BG_SYSTEM_HORDE;
        PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP);
        SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
        SetAllianceFlagPicker(Source->GetGUID());
        m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER;
        //update world state to show correct flag carrier
        UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1);
        Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true);
        //Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_ALLIANCE_FLAG_PICKED);
        if (m_FlagState[1] == BG_TP_FLAG_STATE_ON_PLAYER)
          m_BothFlagsKept = true;
    }

    //horde flag picked up from base
    if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_BASE
        && this->m_BgObjects[BG_TP_OBJECT_H_FLAG] == target_obj->GetGUID())
    {
        message_id = LANG_BG_TP_PICKEDUP_HF;
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
        PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP);
        SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
        SetHordeFlagPicker(Source->GetGUID());
        m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_ON_PLAYER;
        //update world state to show correct flag carrier
        UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_TP_FLAG_UNK_HORDE, 1);
        Source->CastSpell(Source, BG_TP_SPELL_HORDE_FLAG, true);
        //Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_HORDE_FLAG_PICKED);
        if (m_FlagState[0] == BG_TP_FLAG_STATE_ON_PLAYER)
          m_BothFlagsKept = true;
    }

    //Alliance flag on ground(not in base) (returned or picked up again from ground!)
    if (GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
    {
        if (Source->GetTeam() == ALLIANCE)
        {
            message_id = LANG_BG_TP_RETURNED_AF;
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            UpdateFlagState(HORDE, BG_TP_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(ALLIANCE, false);
            SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
            PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
            m_BothFlagsKept = false;
        }
        else
        {
            message_id = LANG_BG_TP_PICKEDUP_AF;
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP);
            SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
            SetAllianceFlagPicker(Source->GetGUID());
            Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true);
            m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER;
            UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER);
            if (m_FlagDebuffState == 1)
              Source->CastSpell(Source, TP_SPELL_FOCUSED_ASSAULT, true);
            if (m_FlagDebuffState == 2)
              Source->CastSpell(Source, TP_SPELL_BRUTAL_ASSAULT, true);
            UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1);
        }
        //called in HandleGameObjectUseOpcode:
        //target_obj->Delete();
    }

    //Horde flag on ground(not in base) (returned or picked up again)
    if (GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
    {
        if (Source->GetTeam() == HORDE)
        {
            message_id = LANG_BG_TP_RETURNED_HF;
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(HORDE, false);
            SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
            PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
            m_BothFlagsKept = false;
        }
        else
        {
            message_id = LANG_BG_TP_PICKEDUP_HF;
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP);
            SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
//.........这里部分代码省略.........
开发者ID:Ekmek,项目名称:Antiker,代码行数:101,代码来源:BattlegroundTP.cpp


示例6: GetMangosString

void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    const char *message = NULL;
    uint8 type = 0;

    uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event1;

    //alliance flag picked up from base
    if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
        && event == WS_EVENT_FLAG_A)
    {
        message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);
        type = CHAT_MSG_BG_SYSTEM_HORDE;
        PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
        SpawnEvent(WS_EVENT_FLAG_A, 0, false);
        SetAllianceFlagPicker(Source->GetGUID());
        m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
        //update world state to show correct flag carrier
        UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
        Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
    }

    //horde flag picked up from base
    if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
        && event == WS_EVENT_FLAG_H)
    {
        message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
        PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
        SpawnEvent(WS_EVENT_FLAG_H, 0, false);
        SetHordeFlagPicker(Source->GetGUID());
        m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
        //update world state to show correct flag carrier
        UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
        Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
    }

    //Alliance flag on ground(not in base) (returned or picked up again from ground!)
    if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
    {
        if (Source->GetTeam() == ALLIANCE)
        {
            message = GetMangosString(LANG_BG_WS_RETURNED_AF);
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(ALLIANCE, false);
            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
        }
        else
        {
            message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
            SpawnEvent(WS_EVENT_FLAG_A, 0, false);
            SetAllianceFlagPicker(Source->GetGUID());
            Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
            m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
        }
        //called in HandleGameObjectUseOpcode:
        //target_obj->Delete();
    }

    //Horde flag on ground(not in base) (returned or picked up again)
    if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
    {
        if (Source->GetTeam() == HORDE)
        {
            message = GetMangosString(LANG_BG_WS_RETURNED_HF);
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(HORDE, false);
            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
        }
        else
        {
            message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
            SpawnEvent(WS_EVENT_FLAG_H, 0, false);
            SetHordeFlagPicker(Source->GetGUID());
            Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
            m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
            UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
        }
        //called in HandleGameObjectUseOpcode:
        //target_obj->Delete();
    }

    if (!type)
        return;
//.........这里部分代码省略.........
开发者ID:magomags,项目名称:mangoszero,代码行数:101,代码来源:BattleGroundWS.cpp


示例7: PlaySoundToAll

void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* target_obj)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    int32 message_id = 0;
    ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;

    //alliance flag picked up from base
    if (player->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
        && BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
    {
        message_id = LANG_BG_WS_PICKEDUP_AF;
        type = CHAT_MSG_BG_SYSTEM_HORDE;
        PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
        SetAllianceFlagPicker(player->GetGUID());
        _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
        //update world state to show correct flag carrier
        UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
        player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true);
        player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED);
        if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER)
          _bothFlagsKept = true;
    }

    //horde flag picked up from base
    if (player->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
        && BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
    {
        message_id = LANG_BG_WS_PICKEDUP_HF;
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
        PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
        SetHordeFlagPicker(player->GetGUID());
        _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
        //update world state to show correct flag carrier
        UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
        player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true);
        player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED);
        if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER)
          _bothFlagsKept = true;
    }

    //Alliance flag on ground(not in base) (returned or picked up again from ground!)
    if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10)
        && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)
    {
        if (player->GetTeam() == ALLIANCE)
        {
            message_id = LANG_BG_WS_RETURNED_AF;
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(ALLIANCE, false);
            SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1);
            _bothFlagsKept = false;
        }
        else
        {
            message_id = LANG_BG_WS_PICKEDUP_AF;
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
            SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
            SetAllianceFlagPicker(player->GetGUID());
            player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true);
            _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
            if (_flagDebuffState == 1)
              player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true);
            else if (_flagDebuffState == 2)
              player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true);
            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
        }
        //called in HandleGameObjectUseOpcode:
        //target_obj->Delete();
    }

    //Horde flag on ground(not in base) (returned or picked up again)
    if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10)
        && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)
    {
        if (player->GetTeam() == HORDE)
        {
            message_id = LANG_BG_WS_RETURNED_HF;
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(HORDE, false);
            SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1);
            _bothFlagsKept = false;
        }
        else
        {
            message_id = LANG_BG_WS_PICKEDUP_HF;
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
//.........这里部分代码省略.........
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:101,代码来源:BattlegroundWS.cpp



注:本文中的GetFlagState函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ GetFlags函数代码示例发布时间:2022-05-30
下一篇:
C++ GetFlagPickerGUID函数代码示例发布时间:2022-05-30
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap