• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C++ GetDroppedFlagGUID函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetDroppedFlagGUID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetDroppedFlagGUID函数的具体用法?C++ GetDroppedFlagGUID怎么用?C++ GetDroppedFlagGUID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetDroppedFlagGUID函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: RespawnFlag

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team,false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
}
开发者ID:Aemu,项目名称:mangos,代码行数:27,代码来源:BattleGroundWS.cpp


示例2: RespawnFlag

void BattlegroundTP::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_TP_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_TP_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_TP_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog->outError("unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0, team);
    m_BothFlagsKept = false;
}
开发者ID:Ekmek,项目名称:Antiker,代码行数:28,代码来源:BattlegroundTP.cpp


示例3: RespawnFlag

void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "unknown dropped flag (%s)", GetDroppedFlagGUID(team).ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty, GetTeamIndexByTeamId(team));
    _bothFlagsKept = false;
}
开发者ID:samaelsacred,项目名称:4.3.4,代码行数:27,代码来源:BattlegroundWS.cpp


示例4: RespawnFlag

void BattleGroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if(obj)
        obj->Delete();
    else
        sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GetDroppedFlagGUID());

    SetDroppedFlagGUID(0);
}
开发者ID:Canno,项目名称:mangos,代码行数:12,代码来源:BattleGroundEY.cpp


示例5: RespawnFlag

void BattleGroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
开发者ID:christof69,项目名称:fusion,代码行数:12,代码来源:BattleGroundEY.cpp


示例6: RespawnFlag

void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag (%s)", GetDroppedFlagGUID().ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty);
}
开发者ID:Rastrian,项目名称:DeathCore_3.3.5,代码行数:12,代码来源:BattlegroundEY.cpp


示例7: RespawnFlag

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team,false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(GetTrinityString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED));
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(GetTrinityString(LANG_BG_WS_HORDE_FLAG_RESPAWNED));
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    Map * tmpMap = GetMap();

    if (!tmpMap)
        return;

    GameObject *obj = tmpMap->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outLog(LOG_DEFAULT, "ERROR: unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
    m_BothFlagsKept = false;
}
开发者ID:Xadras,项目名称:looking4group-core,代码行数:33,代码来源:BattleGroundWS.cpp


示例8: RespawnFlag

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    else
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
}
开发者ID:Archives,项目名称:try,代码行数:21,代码来源:BattleGroundWS.cpp


示例9: RespawnFlag

void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
开发者ID:ARAGORN2013,项目名称:TrinityCore,代码行数:12,代码来源:BattlegroundEY.cpp



注:本文中的GetDroppedFlagGUID函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ GetDuration函数代码示例发布时间:2022-05-30
下一篇:
C++ GetDriver函数代码示例发布时间:2022-05-30
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap