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C++ GetCurrentNode函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetCurrentNode函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCurrentNode函数的具体用法?C++ GetCurrentNode怎么用?C++ GetCurrentNode使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetCurrentNode函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: AddPct

void FlightPathMovementGenerator::DoReset(Player* owner)
{
    if (!owner)
        return;

    if (!owner->isAlive())
        return;

    float playerFlightSpeed = 32.0f;

    // Add percentage from SPELL_AURA_MOD_TAXI_FLIGHT_SPEED.
    Unit::AuraEffectList const& mIncreaseTaxiFlightSpeed = owner->GetAuraEffectsByType(SPELL_AURA_MOD_TAXI_FLIGHT_SPEED);
    for (Unit::AuraEffectList::const_iterator i = mIncreaseTaxiFlightSpeed.begin(); i != mIncreaseTaxiFlightSpeed.end(); ++i)
        AddPct(playerFlightSpeed, (*i)->GetAmount());

    owner->getHostileRefManager().setOnlineOfflineState(false);
    owner->AddUnitState(UNIT_STATE_IN_FLIGHT);
    owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);

    Movement::MoveSplineInit init(*owner);
    uint32 end = GetPathAtMapEnd();
    for (uint32 i = GetCurrentNode(); i != end; ++i)
    {
        G3D::Vector3 vertice((*i_path)[i].x, (*i_path)[i].y, (*i_path)[i].z);
        init.Path().push_back(vertice);
    }
    init.SetFirstPointId(GetCurrentNode());
    init.SetFly();
    init.SetSmooth();
    init.SetWalk(true);
    init.SetVelocity(playerFlightSpeed);
    init.Launch();
}
开发者ID:concept45,项目名称:Core,代码行数:33,代码来源:WaypointMovementGenerator.cpp


示例2: GetPath

void FlightPathMovementGenerator::ResendPathToOtherPlayers(Player& player)
{
    TaxiPathNodeList path = GetPath();
    uint32 pathEndPoint = GetPathAtMapEnd();
    uint32 traveltime = uint32(PLAYER_FLIGHT_SPEED * (path.GetTotalLength(GetCurrentNode(),pathEndPoint) 
            - player.GetDistance(path[GetCurrentNode()].x, path[GetCurrentNode()].y, path[GetCurrentNode()].z)));
    player.SendMonsterMoveByPath(path,
                                 GetCurrentNode(),
                                 pathEndPoint, 
                                 SplineFlags(SPLINEFLAG_WALKMODE|SPLINEFLAG_FLYING), 
                                 traveltime,
                                 true );
} 
开发者ID:Phatcat,项目名称:mangos,代码行数:13,代码来源:WaypointMovementGenerator.cpp


示例3: traveller

void FlightPathMovementGenerator::Reset(Player & player)
{
    player.getHostileRefManager().setOnlineOfflineState(false);
    player.addUnitState(UNIT_STAT_TAXI_FLIGHT);
    player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
    Traveller<Player> traveller(player);
    // do not send movement, it was sent already
    i_destinationHolder.SetDestination(traveller, (*i_path)[i_currentNode].x, (*i_path)[i_currentNode].y, (*i_path)[i_currentNode].z, false);

    TaxiPathNodeList path = GetPath();
    uint32 pathEndPoint = GetPathAtMapEnd();
    uint32 traveltime = uint32(PLAYER_FLIGHT_SPEED * path.GetTotalLength(GetCurrentNode(),pathEndPoint));
    player.SendMonsterMoveByPath(path,GetCurrentNode(),pathEndPoint, SplineFlags(SPLINEFLAG_WALKMODE|SPLINEFLAG_FLYING), traveltime );
}
开发者ID:Phatcat,项目名称:mangos,代码行数:14,代码来源:WaypointMovementGenerator.cpp


示例4: init

void FlightPathMovementGenerator::_Reset(Player & player)
{
    Movement::MoveSplineInit init(player);
    uint32 end = GetPathAtMapEnd();
    for (uint32 i = GetCurrentNode(); i != end; ++i)
    {
        G3D::Vector3 vertice((*i_path)[i].x,(*i_path)[i].y,(*i_path)[i].z);
        init.Path().push_back(vertice);
    }
    init.SetFirstPointId(GetCurrentNode());
    init.SetFly();
    init.SetVelocity(PLAYER_FLIGHT_SPEED);
    init.Launch();
}
开发者ID:Splash,项目名称:mangos,代码行数:14,代码来源:WaypointMovementGenerator.cpp


示例5: IECopyImage

/*
 * IECopyImage - copy the current clipping rectangle to the clipboard
 *
 * 1) Copy the bitmap to the clipboard (so other apps can use it).
 * 2) Make a copy of the XOR bitmap and the AND bitmaps so that if
 *    screen colors are involved, they will be preserved.
 *    Later, we check the owner of the clipboard to see if we really
 *    want to use the XOR/AND bitmaps or not.
 */
void IECopyImage( void )
{
    short       width;
    short       height;
    img_node    *node;

    node = GetCurrentNode();
    if( node == NULL ) {
        return;
    }

    if( !fEnableCutCopy ) {
        _wpi_setwrectvalues( &clipRect.rect, 0, 0, node->width, node->height );
        width = node->width;
        height = node->height;
    } else {
        width = _wpi_getwidthrect( clipRect.rect );
        height = _wpi_getheightrect( clipRect.rect );
    }

    copyImageToClipboard( width, height, node );

    if( !fEnableCutCopy ) {
        PrintHintTextByID( WIE_ENTIREIMAGECOPIED, NULL );
    } else {
        PrintHintTextByID( WIE_AREACOPIED, NULL );
        RedrawPrevClip( node->hwnd );
        fEnableCutCopy = FALSE;
    }

} /* IECopyImage */
开发者ID:Azarien,项目名称:open-watcom-v2,代码行数:40,代码来源:clip.c


示例6: NS_ASSERTION

void
nsFilteredContentIterator::Prev()
{
  if (mIsOutOfRange || !mCurrentIterator) {
    NS_ASSERTION(mCurrentIterator, "Missing iterator!");

    return;
  }

  // If we are switching directions then
  // we need to switch how we process the nodes
  if (mDirection != eBackward) {
    nsresult rv = SwitchDirections(false);
    if (NS_FAILED(rv)) {
      return;
    }
  }

  mCurrentIterator->Prev();

  if (mCurrentIterator->IsDone()) {
    return;
  }

  // If we can't get the current node then 
  // don't check to see if we can skip it
  nsINode *currentNode = mCurrentIterator->GetCurrentNode();

  nsCOMPtr<nsIDOMNode> node(do_QueryInterface(currentNode));
  CheckAdvNode(node, mDidSkip, eBackward);
}
开发者ID:lofter2011,项目名称:Icefox,代码行数:31,代码来源:nsFilteredContentIterator.cpp


示例7: GetCurrentNode

void EdgeMenuDialogBase::PickPreviousSibling()
{
    bool continueSearch = true;
    BrowserNode * previousNode = 0;
    BrowserNode * originalNode = GetCurrentNode();
    int originalDepth = originalNode->depth();
    BrowserNode * currentNode = originalNode;

    while (continueSearch)
    {
        QLOG_INFO() << "CurrentNode is: " << currentNode->get_name();
        previousNode = dynamic_cast<BrowserNode *>(currentNode->itemBelow());

        QLOG_INFO() << "Nodename is: " << previousNode->get_name() << " " << previousNode->depth();
        if (!previousNode)
            break;

        QLOG_INFO() << "Previous Node is: "<< previousNode->get_name();
        int previousDepth = previousNode->depth();
        bool sameType = originalNode->get_stype() == previousNode->get_stype();
        QLOG_INFO() << "PREVIOUS: " << "Origin level : " << originalDepth;
        QLOG_INFO() << "PREVIOUS: " << "Current level : " << previousDepth;
        bool sameLevel = originalDepth == previousDepth;

        if (sameLevel && sameType)
            continueSearch = false;

        currentNode = previousNode;
    }
    if (previousNode == 0)
        return;

    SaveData();
    FillGuiElements(previousNode);
}
开发者ID:gilbertoca,项目名称:douml,代码行数:35,代码来源:edgemenudialogbase.cpp


示例8: NS_ERROR

//------------------------------------------------------------
void
nsFilteredContentIterator::Last()
{
  if (!mCurrentIterator) {
    NS_ERROR("Missing iterator!");

    return;
  }

  // If we are switching directions then
  // we need to switch how we process the nodes
  if (mDirection != eBackward) {
    mCurrentIterator = mIterator;
    mDirection       = eBackward;
    mIsOutOfRange    = false;
  }

  mCurrentIterator->Last();

  if (mCurrentIterator->IsDone()) {
    return;
  }

  nsINode *currentNode = mCurrentIterator->GetCurrentNode();
  nsCOMPtr<nsIDOMNode> node(do_QueryInterface(currentNode));

  bool didCross;
  CheckAdvNode(node, didCross, eBackward);
}
开发者ID:lofter2011,项目名称:Icefox,代码行数:30,代码来源:nsFilteredContentIterator.cpp


示例9: init

void FlightPathMovementGenerator::Reset(Player & player)
{
    player.getHostileRefManager().setOnlineOfflineState(false);
    player.AddUnitState(UNIT_STAT_IN_FLIGHT);
    player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);

    Movement::MoveSplineInit init(player);
    uint32 end = GetPathAtMapEnd();
    for (uint32 i = GetCurrentNode(); i != end; ++i)
    {
        G3D::Vector3 vertice((*i_path)[i].x,(*i_path)[i].y,(*i_path)[i].z);
        init.Path().push_back(vertice);
    }
    init.SetFirstPointId(GetCurrentNode());
    init.SetFly();
    init.SetVelocity(32.0f);
    init.Launch();
}
开发者ID:Shutok,项目名称:HeavensGate,代码行数:18,代码来源:WaypointMovementGenerator.cpp


示例10: init

void FlightPathMovementGenerator::DoReset(Player* player)
{
    player->AddUnitState(UNIT_STATE_IN_FLIGHT);
    player->CombatStopWithPets();
    player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT);

    Movement::MoveSplineInit init(player);
    uint32 end = GetPathAtMapEnd();
    for (uint32 i = GetCurrentNode(); i != end; ++i)
    {
        G3D::Vector3 vertice(_path[i]->LocX, _path[i]->LocY, _path[i]->LocZ);
        init.Path().push_back(vertice);
    }
    init.SetFirstPointId(GetCurrentNode());
    init.SetFly();
    init.SetVelocity(PLAYER_FLIGHT_SPEED);
    init.Launch();
}
开发者ID:m-uu,项目名称:ElunaTrinityWotlk,代码行数:18,代码来源:FlightPathMovementGenerator.cpp


示例11: init

void FlightPathMovementGenerator::DoReset(Player* player)
{
    player->getHostileRefManager().setOnlineOfflineState(false);
    player->AddUnitState(UNIT_STATE_IN_FLIGHT);
    player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);

    Movement::MoveSplineInit init(player);
    uint32 end = GetPathAtMapEnd();
    for (uint32 i = GetCurrentNode(); i < end; ++i)
    {
        G3D::Vector3 vertice(i_path[i]->x, i_path[i]->y, i_path[i]->z);
        init.Path().push_back(vertice);
    }
    init.SetFirstPointId(GetCurrentNode());
    init.SetFly();
    init.SetVelocity(PLAYER_FLIGHT_SPEED);
    init.Launch();
}
开发者ID:Helias,项目名称:azerothcore-wotlk,代码行数:18,代码来源:WaypointMovementGenerator.cpp


示例12:

nsINode *
nsFilteredContentIterator::GetCurrentNode()
{
  if (mIsOutOfRange || !mCurrentIterator) {
    return nsnull;
  }

  return mCurrentIterator->GetCurrentNode();
}
开发者ID:lofter2011,项目名称:Icefox,代码行数:9,代码来源:nsFilteredContentIterator.cpp


示例13: CutImage

/*
 * CutImage - cuts the current clipping rectangle to the clipboard
 */
void CutImage( void )
{
    WPI_PRES    pres;
    WPI_PRES    mempres;
    HDC         memdc;
    HBITMAP     oldbitmap;
    short       width;
    short       height;
    img_node    *node;
    WPI_RECTDIM left;
    WPI_RECTDIM right;
    WPI_RECTDIM top;
    WPI_RECTDIM bottom;

    node = GetCurrentNode();

    if( node == NULL ) {
        return;
    }

    if( !fEnableCutCopy ) {
        _wpi_setwrectvalues( &clipRect.rect, 0, 0, node->width, node->height );
        width = node->width;
        height = node->height;
    } else {
        width = (short)_wpi_getwidthrect( clipRect.rect );
        height = (short)_wpi_getheightrect( clipRect.rect );
    }
    copyImageToClipboard( width, height, node );

    pres = _wpi_getpres( node->viewhwnd );
    mempres = _wpi_createcompatiblepres( pres, Instance, &memdc );
    _wpi_releasepres( node->viewhwnd, pres );

    oldbitmap = _wpi_selectbitmap( mempres, node->hxorbitmap );
    _wpi_getrectvalues( clipRect.rect, &left, &top, &right, &bottom );
    _wpi_patblt( mempres, left, top, width, height, WHITENESS );

    _wpi_getoldbitmap( mempres, oldbitmap );
    oldbitmap = _wpi_selectbitmap( mempres, node->handbitmap );
    _wpi_patblt( mempres, left, top, width, height, BLACKNESS );
    _wpi_getoldbitmap( mempres, oldbitmap );
    _wpi_deletecompatiblepres( mempres, memdc );

    InvalidateRect( node->viewhwnd, NULL, FALSE );
    RecordImage( node->hwnd );

    if( !fEnableCutCopy ) {
        PrintHintTextByID( WIE_ENTIREIMAGECUT, NULL );
    } else {
        PrintHintTextByID( WIE_AREACUT, NULL );
        fEnableCutCopy = FALSE;
    }
    BlowupImage( node->hwnd, NULL );

} /* CutImage */
开发者ID:Azarien,项目名称:open-watcom-v2,代码行数:59,代码来源:clip.c


示例14: traveller

void FlightPathMovementGenerator::Reset(Player & player)
{
    player.getHostileRefManager().setOnlineOfflineState(false);
    player.addUnitState(UNIT_STAT_TAXI_FLIGHT);
    player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
    Traveller<Player> traveller(player);
    // do not send movement, it was sent already
    i_destinationHolder.SetDestination(traveller, (*i_path)[i_currentNode].x, (*i_path)[i_currentNode].y, (*i_path)[i_currentNode].z, false);

    player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(), SplineFlags(SPLINEFLAG_WALKMODE|SPLINEFLAG_FLYING));
}
开发者ID:Adalinator,项目名称:mangos,代码行数:11,代码来源:WaypointMovementGenerator.cpp


示例15: GetCurrentVolume

TGeoVolume* KVGeoNavigator::GetCurrentDetectorNameAndVolume(KVString& detector_name, Bool_t& multilayer)
{
   // Returns the name of the current detector (if we are inside a detector)
   // and whether it is a multilayer or simple detector.
   // Returns 0x0 if we are not inside a detector volume.
   //
   // N.B. the returned volume corresponds to the *whole* detector (even if it has several layers).
   // For a multilayer detector, GetCurrentVolume() returns the volume for the current layer.
   //
   // See ExtractDetectorNameFromPath(KVString&) for details on detector name formatting.

//    Info("GetCurrentDetectorNameAndVolume","now i am in %s on node %s with path %s and matrix:",
//         fCurrentVolume->GetName(),fCurrentNode->GetName(),fCurrentPath.Data());
//    fCurrentMatrix.Print();

   multilayer = kFALSE;
   fCurrentDetectorNode = 0;
   TString volNom = GetCurrentVolume()->GetName();
   TGeoVolume* detector_volume = 0;
   if (volNom.BeginsWith("DET_")) {
      // simple detector
      fCurrentDetectorNode = GetCurrentNode();
      detector_volume = GetCurrentVolume();
   } else {
      // have we hit 1 layer of a multilayer detector?
      TGeoVolume* mother_vol = GetCurrentNode()->GetMotherVolume();
      if (mother_vol) {
         TString mom = mother_vol->GetName();
         if (mom.BeginsWith("DET_")) {
            // it *is* a multilayer detector (youpi! :-)
            if (fMotherNode) { // this is the node corresponding to the whole detector,
               fCurrentDetectorNode = fMotherNode;
               detector_volume = mother_vol;
               multilayer = kTRUE;
            }
         }
      }
   }
   if (detector_volume) ExtractDetectorNameFromPath(detector_name);
   return detector_volume;
}
开发者ID:GiuseppePast,项目名称:kaliveda,代码行数:41,代码来源:KVGeoNavigator.cpp


示例16: init

void FlightPathMovementGenerator::DoReset(Player* player)
{
    player->getHostileRefManager().setOnlineOfflineState(false);
    player->AddUnitState(UNIT_STATE_IN_FLIGHT);
    player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT);

    Movement::MoveSplineInit init(player);
    uint32 end = GetPathAtMapEnd();
    for (uint32 i = GetCurrentNode(); i != end; ++i)
    {
        G3D::Vector3 vertice(i_path[i]->Loc.X, i_path[i]->Loc.Y, i_path[i]->Loc.Z);
        init.Path().push_back(vertice);
    }
    init.SetFirstPointId(GetCurrentNode());
    init.SetFly();
    init.SetSmooth();
    init.SetUncompressed();
    init.SetWalk(true);
    init.SetVelocity(PLAYER_FLIGHT_SPEED);
    init.Launch();
}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:21,代码来源:WaypointMovementGenerator.cpp


示例17: LoadPath

void FlightPathMovementGenerator::Initialize(Player &player)
{
    player.getHostilRefManager().setOnlineOfflineState(false);
    player.addUnitState(UNIT_STAT_IN_FLIGHT);
    player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
    LoadPath(player);
    Traveller<Player> traveller(player);
    // do not send movement, it was sent already
    i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);

    player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT);
}
开发者ID:spiritos,项目名称:mangos,代码行数:12,代码来源:WaypointMovementGenerator.cpp


示例18: traveller

void FlightPathMovementGenerator::Initialize(Player &player)
{
    player.getHostileRefManager().setOnlineOfflineState(false);
    player.AddUnitState(UNIT_STAT_IN_FLIGHT);
    player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
    Traveller<Player> traveller(player);
    // do not send movement, it was sent already
    i_destinationHolder.SetDestination(traveller, (*i_path)[i_currentNode].x, (*i_path)[i_currentNode].y, (*i_path)[i_currentNode].z, false);
    // For preloading end grid
    InitEndGridInfo();
    player.SendMonsterMoveByPath(GetPath(), GetCurrentNode(), GetPathAtMapEnd());
}
开发者ID:CamelPown,项目名称:TrueBl0OD,代码行数:12,代码来源:WaypointMovementGenerator.cpp


示例19: PlaceAndPaste

/*
 * PlaceAndPaste - find out where the image is to be placed and then paste it there
 */
void PlaceAndPaste( void )
{
    HBITMAP         hbitmap;
    WPI_POINT       pointsize;
    img_node        *node;
    WPI_POINT       pt;
    unsigned long   format;
    int             bm_width;
    int             bm_height;

    format = 0;
    node = GetCurrentNode();
    if( node == NULL ) {
        return;
    }

    if( !_wpi_isclipboardformatavailable( Instance, CF_BITMAP, &format ) ) {
        PrintHintTextByID( WIE_NOBITMAPINCLIPBOARD, NULL );
        return;
    }

    pointsize = GetPointSize( node->hwnd );
    if( fEnableCutCopy ) {
        RedrawPrevClip( node->hwnd );
        PasteImage( NULL, pointsize, node->hwnd );
        fEnableCutCopy = FALSE;
        return;
    }

    prevToolType = SetToolType( IMGED_PASTE );
    pointCursor = _wpi_loadcursor( Instance, POINT_CUR );
    prevCursor = _wpi_setcursor( pointCursor );

    _wpi_openclipboard( Instance, HMainWindow );
    hbitmap = _wpi_getclipboarddata( Instance, CF_BITMAP );
    _wpi_getbitmapdim( hbitmap, &bm_width, &bm_height );
    _wpi_closeclipboard( Instance );

    dragWidth = (short)(bm_width * pointsize.x);
    dragHeight = (short)(bm_height * pointsize.y);
    WriteSetSizeText( WIE_CLIPBOARDBITMAPSIZE, bm_width, bm_height);

    _wpi_getcursorpos( &pt );
    _wpi_screentoclient( node->hwnd, &pt );
    pt.x = pt.x / pointsize.x;
    pt.y = pt.y / pointsize.y;
    _wpi_setcapture( node->hwnd );
    firstTime = true;
    DragClipBitmap( node->hwnd, &pt, pointsize );

} /* PlaceAndPaste */
开发者ID:Azarien,项目名称:open-watcom-v2,代码行数:54,代码来源:clip.c


示例20: LoadPath

void FlightPathMovementGenerator::Initialize(Player &player)
{
    // Random handlers used for quests etc. - best would be to add FlightPathMovementGenerator::Initialize to sub-script class (Feanor)
    if( player.m_taxi.GetTaxiDestination() == 158 || player.m_taxi.GetTaxiDestination() == 243 )
        player.SetDisplayId(16587);

    player.getHostileRefManager().setOnlineOfflineState(false);
    player.addUnitState(UNIT_STAT_IN_FLIGHT);
    player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
    LoadPath(player);
    Traveller<Player> traveller(player);
    // do not send movement, it was sent already
    i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);

    player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(), SplineFlags(SPLINEFLAG_WALKMODE|SPLINEFLAG_FLYING));
}
开发者ID:Lirok,项目名称:mangos,代码行数:16,代码来源:WaypointMovementGenerator.cpp



注:本文中的GetCurrentNode函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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