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C++ GetCreatureInfo函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetCreatureInfo函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCreatureInfo函数的具体用法?C++ GetCreatureInfo怎么用?C++ GetCreatureInfo使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetCreatureInfo函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetCreatureInfo

void Creature::generateMoneyLoot()
{
    uint32 maxgold = GetCreatureInfo()->maxgold;

    if (GetCreatureInfo()->maxgold > 0)
    {
        uint32 mingold = GetCreatureInfo()->mingold;

        if (maxgold <= mingold)
            loot.gold = uint32(maxgold * sWorld.getRate(RATE_DROP_MONEY));
        else
            loot.gold = uint32(rand32(mingold, maxgold) * sWorld.getRate(RATE_DROP_MONEY));
    }
}
开发者ID:chrayn,项目名称:mangos-06,代码行数:14,代码来源:Creature.cpp


示例2: GetOwner

void Totem::Update(uint32 update_diff, uint32 time )
{
    Unit *owner = GetOwner();
    if (!owner || !owner->isAlive() || !isAlive())
    {
        UnSummon();                                         // remove self
        return;
    }

    if (m_duration <= update_diff)
    {
        UnSummon();                                         // remove self
        return;
    }
    else
        m_duration -= update_diff;

    // Grounding totem + polymorph = unsummon
    if(GetCreatureInfo()->Entry == 5925 && HasAuraType(SPELL_AURA_MOD_CONFUSE))
    {
        UnSummon();                                         // remove self
        return;
    }

    Creature::Update( update_diff, time );
}
开发者ID:Nedj,项目名称:Mysteria4,代码行数:26,代码来源:Totem.cpp


示例3: SetInstanceId

void Totem::Summon(Unit* owner)
{
    sLog.outDebug("AddObject at Totem.cpp line 49");

    SetInstanceId(owner->GetInstanceId());
    owner->GetMap()->Add((Creature*)this);

    // select totem model in dependent from owner team
    CreatureInfo const *cinfo = GetCreatureInfo();
    if(owner->GetTypeId()==TYPEID_PLAYER && cinfo)
    {
        uint32 display_id = objmgr.ChooseDisplayId(((Player*)owner)->GetTeam(),cinfo);
        CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
        if (minfo)
            display_id = minfo->modelid;
        SetDisplayId(display_id);
    }

    WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
    data << GetGUID();
    SendMessageToSet(&data,true);

    AIM_Initialize();

    switch(m_type)
    {
        case TOTEM_PASSIVE: CastSpell(this, GetSpell(), true); break;
        case TOTEM_STATUE:  CastSpell(GetOwner(), GetSpell(), true); break;
        default: break;
    }
}
开发者ID:Aemu,项目名称:mangos,代码行数:31,代码来源:Totem.cpp


示例4: GetCreatureInfo

void Totem::InitStats(uint32 duration)
{
    Minion::InitStats(duration);

    CreatureInfo const *cinfo = GetCreatureInfo();
    if(m_owner->GetTypeId() == TYPEID_PLAYER && cinfo)
    {
        uint32 display_id = objmgr.ChooseDisplayId(((Player*)m_owner)->GetTeam(), cinfo);
        CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
        if (minfo)
            display_id = minfo->modelid;
        SetDisplayId(display_id);
    }

    // Get spell casted by totem
    SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
    if (totemSpell)
    {
        // If spell have cast time -> so its active totem
        if (GetSpellCastTime(totemSpell))
            m_type = TOTEM_ACTIVE;
    }

    if(GetEntry() == SENTRY_TOTEM_ENTRY)
        SetReactState(REACT_AGGRESSIVE);

    m_duration = duration;

    SetLevel(m_owner->getLevel());
}
开发者ID:executor,项目名称:riboncore,代码行数:30,代码来源:Totem.cpp


示例5: SetMapId

bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team)
{
    SetMapId(map->GetId());
    SetInstanceId(map->GetInstanceId());

    Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);

    if(!InitEntry(Entry, team))
        return false;

    m_defaultMovementType = IDLE_MOTION_TYPE;

    AIM_Initialize();

    SetVehicleId(vehicleId);

    SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
    SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);

    CreatureInfo const *ci = GetCreatureInfo();
    setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H);
    SetMaxHealth(ci->maxhealth);
    SelectLevel(ci);
    SetHealth(GetMaxHealth());

    return true;
}
开发者ID:Aemu,项目名称:mangos,代码行数:27,代码来源:Vehicle.cpp


示例6: GetCreatureInfo

void Totem::InitStats(uint32 duration)
{
    Minion::InitStats(duration);

    CreatureTemplate const *cinfo = GetCreatureInfo();
    if (m_owner->GetTypeId() == TYPEID_PLAYER && cinfo)
    {
        uint32 displayID = sObjectMgr->ChooseDisplayId(m_owner->ToPlayer()->GetTeam(), cinfo);
        sObjectMgr->GetCreatureModelRandomGender(&displayID);
        switch (m_owner->ToPlayer()->GetTeam())
        {
            case ALLIANCE:
                displayID = cinfo->Modelid1;
                break;
            case HORDE:
                if (cinfo->Modelid3)
                    displayID = cinfo->Modelid3;
                else
                    displayID = cinfo->Modelid1;

                switch (((Player*)m_owner)->getRace())
                {
                    case RACE_ORC:
                        if (cinfo->Modelid2)
                            displayID = cinfo->Modelid2;
                        else
                            displayID = cinfo->Modelid1;
                        break;
                    case RACE_TROLL:
                        if (cinfo->Modelid4)
                            displayID = cinfo->Modelid4;
                        else
                            displayID = cinfo->Modelid1;
                        break;
                    default:
                        break;
                }
                break;
            default:
                break;
        }
        SetDisplayId(displayID);
    }

    // Get spell casted by totem
    SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
    if (totemSpell)
    {
        // If spell have cast time -> so its active totem
        if (GetSpellCastTime(totemSpell))
            m_type = TOTEM_ACTIVE;
    }

    if (GetEntry() == SENTRY_TOTEM_ENTRY)
        SetReactState(REACT_AGGRESSIVE);

    m_duration = duration;

    SetLevel(m_owner->getLevel());
}
开发者ID:CrAzY666,项目名称:TrinityCore,代码行数:60,代码来源:Totem.cpp


示例7: RemoveSpellsCausingAura

void Vehicle::RemovePassenger(Unit *unit)
{
    SeatMap::iterator seat;
    for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
    {
        if((seat->second.flags & (SEAT_FULL | SEAT_VEHICLE_FREE | SEAT_VEHICLE_FULL)) && seat->second.passenger == unit)
        {
            unit->SetVehicleGUID(0);

            if(seat->second.vs_flags & SF_MAIN_RIDER)
            {
                RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
                if(unit->GetTypeId() == TYPEID_PLAYER)
                {
                    ((Player*)unit)->SetMover(unit);
                    ((Player*)unit)->SetClientControl(unit, 1);
                    ((Player*)unit)->SetMoverInQueve(NULL);
                    ((Player*)unit)->RemovePetActionBar();

                    if(((Player*)unit)->GetGroup())
                        ((Player*)unit)->SetGroupUpdateFlag(GROUP_UPDATE_VEHICLE);
                }
                unit->SetCharm(NULL);
                SetCharmerGUID(NULL);
                setFaction(GetCreatureInfo()->faction_A);
            }
            if(GetVehicleFlags() & VF_NON_SELECTABLE)
                RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            if(seat->second.vs_flags & SF_UNATTACKABLE)
                unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            // restore player control
            if(unit->GetTypeId() == TYPEID_PLAYER)
            {
				((Player*)unit)->GetCamera().ResetView();

                if(seat->second.vs_flags & SF_CAN_CAST)
                {
                    WorldPacket data0(SMSG_FORCE_MOVE_UNROOT, 10);
                    data0 << unit->GetPackGUID();
                    data0 << (uint32)(2);                        // can rotate
                    unit->SendMessageToSet(&data0,true);
                }
                else
                {
                    WorldPacket data1(SMSG_FORCE_MOVE_UNROOT, 10);
                    data1 << unit->GetPackGUID();
                    data1 << (uint32)(0);                        // cannot rotate
                    unit->SendMessageToSet(&data1,true);
                }
            }
            unit->m_movementInfo.ClearTransportData();
            seat->second.passenger = NULL;
            seat->second.flags = SEAT_FREE;

            unit->m_movementInfo.RemoveMovementFlag(MOVEFLAG_ONTRANSPORT);
            EmptySeatsCountChanged();
            break;
        }
    }
}
开发者ID:3raZar3,项目名称:Dark-Ice,代码行数:60,代码来源:Vehicle.cpp


示例8: GetCreatureInfo

void Totem::Summon(Unit* owner)
{
    owner->GetMap()->Add((Creature*)this);

    // select totem model in dependent from owner team
    CreatureInfo const *cinfo = GetCreatureInfo();
    if(owner->GetTypeId() == TYPEID_PLAYER && cinfo)
    {
        uint32 display_id = sObjectMgr.ChooseDisplayId(((Player*)owner)->GetTeam(), cinfo);
        CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
        if (minfo)
            display_id = minfo->modelid;
        SetDisplayId(display_id);
    }

    AIM_Initialize();

    // there are some totems, which exist just for their visual appeareance
    if (!GetSpell())
        return;

    switch(m_type)
    {
        case TOTEM_PASSIVE:
            CastSpell(this, GetSpell(), true);
            break;
        case TOTEM_STATUE:
            CastSpell(GetOwner(), GetSpell(), true);
            break;
        default: break;
    }
}
开发者ID:AdharRuafo,项目名称:mangos,代码行数:32,代码来源:Totem.cpp


示例9: npc_unworthy_initiateAI

 npc_unworthy_initiateAI(Creature *c) : ScriptedAI(c)
 {
     me->SetReactState(REACT_PASSIVE);
     if (!me->GetEquipmentId())
         if (const CreatureInfo *info = GetCreatureInfo(28406))
             if (info->equipmentId)
                 const_cast<CreatureInfo*>(me->GetCreatureInfo())->equipmentId = info->equipmentId;
 }
开发者ID:1024wow,项目名称:TrinityCore,代码行数:8,代码来源:chapter1.cpp


示例10: GetCreatureInfo

void Totem::Summon(Unit* owner)
{
    CreatureInfo const *cinfo = GetCreatureInfo();
    if (owner->GetTypeId()==TYPEID_PLAYER && cinfo)
    {
        uint32 modelid = 0;
        if(((Player*)owner)->GetTeam() == HORDE)
        {
            if(cinfo->Modelid_H1)
                modelid = cinfo->Modelid_H1;
            else if(cinfo->Modelid_H2)
                modelid = cinfo->Modelid_H2;
        }
        else
        {
            if(cinfo->Modelid_A1)
                modelid = cinfo->Modelid_A1;
            else if(cinfo->Modelid_A2)
                modelid = cinfo->Modelid_A2;
        }
        if (modelid)
            SetDisplayId(modelid);
        else
            sLog.outErrorDb("Totem::Summon: Missing modelid information for entry %u, team %u, totem will use default values.",GetEntry(),((Player*)owner)->GetTeam());
    }

    // Only add if a display exists.
    sLog.outDebug("AddObject at Totem.cpp line 49");
    SetInstanceId(owner->GetInstanceId());
    owner->GetMap()->Add((Creature*)this);

    WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
    data << GetGUID();
    SendMessageToSet(&data,true);

    AIM_Initialize();

    switch(m_type)
    {
        case TOTEM_PASSIVE: CastSpell(this, GetSpell(), true); break;
        case TOTEM_STATUE:  CastSpell(GetOwner(), GetSpell(), true); break;
        default: break;
    }

    if(GetEntry() == SENTRY_TOTEM_ENTRY)
        SetReactState(REACT_AGGRESSIVE);
}
开发者ID:Bootz,项目名称:TC-One,代码行数:47,代码来源:Totem.cpp


示例11: GetCreatureInfo

void Totem::InitStats(uint32 duration)
{
    Minion::InitStats(duration);

    CreatureInfo const *cinfo = GetCreatureInfo();
    if (m_owner->GetTypeId() == TYPEID_PLAYER && cinfo)
    {
        uint32 modelid = 0;
        if (m_owner->ToPlayer()->GetTeam() == HORDE)
        {
            if (cinfo->Modelid_H1)
                modelid = cinfo->Modelid_H1;
            else if (cinfo->Modelid_H2)
                modelid = cinfo->Modelid_H2;
        }
        else
        {
            if (cinfo->Modelid_A1)
                modelid = cinfo->Modelid_A1;
            else if (cinfo->Modelid_A2)
                modelid = cinfo->Modelid_A2;
        }
        if (modelid)
            SetDisplayId(modelid);
        else
            sLog.outErrorDb("Totem::Summon: Missing modelid information for entry %u, team %u, totem will use default values.",GetEntry(),m_owner->ToPlayer()->GetTeam());
    }

    // Get spell casted by totem
    SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
    if (totemSpell)
    {
        // If spell have cast time -> so its active totem
        if (GetSpellCastTime(totemSpell))
            m_type = TOTEM_ACTIVE;
    }

    if (GetEntry() == SENTRY_TOTEM_ENTRY)
        SetReactState(REACT_AGGRESSIVE);

    m_duration = duration;

    SetLevel(m_owner->getLevel());
}
开发者ID:deremix,项目名称:darmixcore,代码行数:44,代码来源:Totem.cpp


示例12: SetInstanceId

void Totem::Summon(Unit* owner)
{
    sLog.outDebug("AddObject at Totem.cpp line 49");

    SetInstanceId(owner->GetInstanceId());
    owner->GetMap()->Add((Creature*)this);

    // select totem model in dependent from owner team [-ZERO] not implemented/useful
    CreatureInfo const *cinfo = GetCreatureInfo();
    if(owner->GetTypeId() == TYPEID_PLAYER && cinfo)
    {
        uint32 display_id = sObjectMgr.ChooseDisplayId(((Player*)owner)->GetTeam(), cinfo);
        CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
        if (minfo)
            display_id = minfo->modelid;
        SetDisplayId(display_id);
    }

    WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
    data << GetGUID();
    SendMessageToSet(&data,true);

    AIM_Initialize();

    if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI())
        ((Creature*)owner)->AI()->JustSummoned((Creature*)this);

    // there are some totems, which exist just for their visual appeareance
    if (!GetSpell())
        return;

    switch(m_type)
    {
        case TOTEM_PASSIVE:
            CastSpell(this, GetSpell(), true);
            break;
        case TOTEM_STATUE:
            CastSpell(GetOwner(), GetSpell(), true);
            break;
        default: break;
    }
}
开发者ID:dythzer,项目名称:mangoszero,代码行数:42,代码来源:Totem.cpp


示例13: GetModifierValue

void Creature::UpdateDamagePhysical(WeaponAttackType attType)
{
    if(attType > BASE_ATTACK)
        return;

    UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND;

    float base_value  = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
    float base_pct    = GetModifierValue(unitMod, BASE_PCT);
    float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
    float total_pct   = GetModifierValue(unitMod, TOTAL_PCT);
    float dmg_multiplier = GetCreatureInfo()->dmg_multiplier;

    float weapon_mindamage = GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE);
    float weapon_maxdamage = GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE);

    float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct * dmg_multiplier;
    float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct * dmg_multiplier;

    SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
    SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
}
开发者ID:Nerador,项目名称:mangos,代码行数:22,代码来源:StatSystem.cpp


示例14: RemoveSpellsCausingAura

void Vehicle::RemovePassenger(Unit *unit)
{
    SeatMap::iterator seat;
    for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
    {
        if((seat->second.flags & (SEAT_FULL | SEAT_VEHICLE_FREE | SEAT_VEHICLE_FULL)) && seat->second.passenger == unit)
        {
            unit->SetVehicleGUID(0);

            if(seat->second.vs_flags & SF_MAIN_RIDER)
            {
                RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
                if(unit->GetTypeId() == TYPEID_PLAYER)
                {
                    ((Player*)unit)->SetMover(unit);
                    ((Player*)unit)->SetClientControl(unit, 1);
                    ((Player*)unit)->SetMoverInQueve(NULL);
                    ((Player*)unit)->RemovePetActionBar();

                    if(((Player*)unit)->GetGroup())
                        ((Player*)unit)->SetGroupUpdateFlag(GROUP_UPDATE_VEHICLE);
                }
                unit->SetCharm(NULL);
                SetCharmerGUID(NULL);
                setFaction(GetCreatureInfo()->faction_A);
            }
            if(GetVehicleFlags() & VF_NON_SELECTABLE)
                RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            if(GetVehicleFlags() & VF_CAST_AURA && m_VehicleData  && m_VehicleData->v_spells[0] != 0)
                unit->RemoveAurasDueToSpell(m_VehicleData->v_spells[0]);
            if(seat->second.vs_flags & SF_UNATTACKABLE)
                unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            // restore player control
            if(unit->GetTypeId() == TYPEID_PLAYER)
            {
                ((Player*)unit)->SetFarSightGUID(NULL);

                if(seat->second.vs_flags & SF_CAN_CAST)
                {
                    WorldPacket data0(SMSG_FORCE_MOVE_UNROOT, 10);
                    data0 << unit->GetPackGUID();
                    data0 << (uint32)(2);                        // can rotate
                    unit->SendMessageToSet(&data0,true);
                }
                else
                {
                    WorldPacket data1(SMSG_FORCE_MOVE_UNROOT, 10);
                    data1 << unit->GetPackGUID();
                    data1 << (uint32)(0);                        // cannot rotate
                    unit->SendMessageToSet(&data1,true);
                }
            }
            unit->m_SeatData.OffsetX = 0.0f;
            unit->m_SeatData.OffsetY = 0.0f;
            unit->m_SeatData.OffsetZ = 0.0f;
            unit->m_SeatData.Orientation = 0.0f;
            unit->m_SeatData.c_time = 0;
            unit->m_SeatData.dbc_seat = 0;
            unit->m_SeatData.seat = 0;
            unit->m_SeatData.s_flags = 0;
            unit->m_SeatData.v_flags = 0;

            seat->second.passenger = NULL;
            seat->second.flags = SEAT_FREE;
            EmptySeatsCountChanged();
            break;
        }
    }
}
开发者ID:X-Core,项目名称:X-core-addons,代码行数:69,代码来源:Vehicle.cpp


示例15: ON

bool Creature::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId)
{
    bool external = (result != NULL);
    if (!external)
        //                                0    1     2            3            4            5             6               7           8                  9                  10                 11          12        13            14           15             16
        result = sDatabase.PQuery("SELECT `id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecs`,`spawndist`,`spawn_position_x`,`spawn_position_y`,`spawn_position_z`,`curhealth`,`curmana`,`respawntime`,`DeathState`,`MovementType`,`auras` "
            "FROM `creature` LEFT JOIN `creature_respawn` ON ((`creature`.`guid`=`creature_respawn`.`guid`) AND (`creature_respawn`.`instance` = '%u')) WHERE `creature`.`guid` = '%u'", InstanceId, guid);

    if(!result)
    {
        sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
        return false;
    }

    Field *fields = result->Fetch();

    uint32 stored_guid = guid;
    if (InstanceId != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
    SetInstanceId(InstanceId);

    if(!Create(guid,fields[1].GetUInt32(),fields[2].GetFloat(),fields[3].GetFloat(),
        fields[4].GetFloat(),fields[5].GetFloat(),fields[0].GetUInt32()))
    {
        if (!external) delete result;
        return false;
    }

    m_DBTableGuid = stored_guid;

    if(GetCreatureInfo()->rank > 0)
        this->m_corpseDelay *= 3;                           //if creature is elite, then remove corpse later

    SetHealth(fields[11].GetUInt32());
    SetPower(POWER_MANA,fields[12].GetUInt32());

    m_respawnradius = fields[7].GetFloat();
    respawn_cord[0] = fields[8].GetFloat();
    respawn_cord[1] = fields[9].GetFloat();
    respawn_cord[2] = fields[10].GetFloat();

    m_respawnDelay = fields[6].GetUInt32();
    m_deathState = (DeathState)fields[14].GetUInt32();
    if(m_deathState == JUST_DIED)                           // Dont must be set to JUST_DEAD, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
    {
        sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1). State set to ALIVE.",GetGUIDLow(),GetEntry());
        m_deathState = ALIVE;
    }
    else
    if(m_deathState < ALIVE || m_deathState > DEAD)
    {
        sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) in wrong state: %d. State set to ALIVE.",GetGUIDLow(),GetEntry(),m_deathState);
        m_deathState = ALIVE;
    }

    m_respawnTime  = (time_t)fields[13].GetUInt64();
    if(m_respawnTime > time(NULL))                          // not ready to respawn
        m_deathState = DEAD;
    else                                                    // ready to respawn
    {
        m_respawnTime = 0;
        sDatabase.PExecute("DELETE FROM `creature_respawn` WHERE `guid` = '%u' AND `instance` = '%u'", m_DBTableGuid, GetInstanceId());
    }

    {
        uint32 mtg = fields[15].GetUInt32();
        if(mtg < MAX_DB_MOTION_TYPE)
            m_defaultMovementType = MovementGeneratorType(mtg);
        else
        {
            m_defaultMovementType = IDLE_MOTION_TYPE;
            sLog.outErrorDb("Creature (GUID: %u ID: %u) have wrong movement generator type value %u, ignore and set to IDLE.",guid,GetEntry(),mtg);
        }
    }

    if(!external) delete result;

    LoadFlagRelatedData();
    
    AIM_Initialize();
    return true;
}
开发者ID:chrayn,项目名称:mangos-06,代码行数:81,代码来源:Creature.cpp


示例16: SetHomePosition

bool Vehicle::LoadFromDB(uint32 guid, Map *map)
{
    CreatureData const* data = objmgr.GetCreatureData(guid);

    if(!data)
    {
        sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
        return false;
    }

    uint32 id = 0;
    if(const CreatureInfo *cInfo = objmgr.GetCreatureTemplate(data->id))
        id = cInfo->VehicleId;
    if(!id || !sVehicleStore.LookupEntry(id))
        return false;

    m_DBTableGuid = guid;
    if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_VEHICLE);

    uint16 team = 0;
    if(!Create(guid,map,data->phaseMask,data->id,id,team,data->posX,data->posY,data->posZ,data->orientation,data))
        return false;

    //We should set first home position, because then AI calls home movement
    SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);

    m_respawnradius = data->spawndist;

    m_respawnDelay = data->spawntimesecs;
    m_isDeadByDefault = data->is_dead;
    m_deathState = m_isDeadByDefault ? DEAD : ALIVE;

    m_respawnTime  = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
    if(m_respawnTime > time(NULL))                          // not ready to respawn
    {
        m_deathState = DEAD;
        if(canFly())
        {
            float tz = GetMap()->GetHeight(data->posX,data->posY,data->posZ,false);
            if(data->posZ - tz > 0.1)
                Relocate(data->posX,data->posY,tz);
        }
    }
    else if(m_respawnTime)                                  // respawn time set but expired
    {
        m_respawnTime = 0;
        objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
    }

    uint32 curhealth = data->curhealth;
    if(curhealth)
    {
        curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
        if(curhealth < 1)
            curhealth = 1;
    }

    SetHealth(m_deathState == ALIVE ? curhealth : 0);
    SetPower(POWER_MANA,data->curmana);

    // checked at creature_template loading
    m_defaultMovementType = MovementGeneratorType(data->movementType);

    m_creatureData = data;

    return true;
}
开发者ID:MilchBuby,项目名称:riboncore,代码行数:67,代码来源:Vehicle.cpp


示例17: GetGUIDLow

bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
{
    if(!isTrainer())
        return false;

    if(m_tspells.empty())
    {
        sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
            GetGUIDLow(),GetCreatureInfo()->Entry);
        return false;
    }

    switch(GetCreatureInfo()->trainer_type)
    {
        case TRAINER_TYPE_CLASS:
            if(pPlayer->getClass()!=GetCreatureInfo()->classNum)
            {
                if(msg)
                {
                    pPlayer->PlayerTalkClass->ClearMenus();
                    switch(GetCreatureInfo()->classNum)
                    {
                        case CLASS_DRUID:  pPlayer->PlayerTalkClass->SendGossipMenu( 4913,GetGUID()); break;
                        case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090,GetGUID()); break;
                        case CLASS_MAGE:   pPlayer->PlayerTalkClass->SendGossipMenu(  328,GetGUID()); break;
                        case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu( 1635,GetGUID()); break;
                        case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu( 4436,GetGUID()); break;
                        case CLASS_ROGUE:  pPlayer->PlayerTalkClass->SendGossipMenu( 4797,GetGUID()); break;
                        case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu( 5003,GetGUID()); break;
                        case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu( 5836,GetGUID()); break;
                        case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu( 4985,GetGUID()); break;
                    }
                }
                return false;
            }
            break;
        case TRAINER_TYPE_PETS:
            if(pPlayer->getClass()!=CLASS_HUNTER)
            {
                pPlayer->PlayerTalkClass->ClearMenus();
                pPlayer->PlayerTalkClass->SendGossipMenu(3620,GetGUID());
                return false;
            }
            break;
        case TRAINER_TYPE_MOUNTS:
            if(GetCreatureInfo()->race && pPlayer->getRace() != GetCreatureInfo()->race)
            {
                if(msg)
                {
                    pPlayer->PlayerTalkClass->ClearMenus();
                    switch(GetCreatureInfo()->classNum)
                    {
                        case RACE_DWARF:        pPlayer->PlayerTalkClass->SendGossipMenu(5865,GetGUID()); break;
                        case RACE_GNOME:        pPlayer->PlayerTalkClass->SendGossipMenu(4881,GetGUID()); break;
                        case RACE_HUMAN:        pPlayer->PlayerTalkClass->SendGossipMenu(5861,GetGUID()); break;
                        case RACE_NIGHTELF:     pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break;
                        case RACE_ORC:          pPlayer->PlayerTalkClass->SendGossipMenu(5863,GetGUID()); break;
                        case RACE_TAUREN:       pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break;
                        case RACE_TROLL:        pPlayer->PlayerTalkClass->SendGossipMenu(5816,GetGUID()); break;
                        case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu( 624,GetGUID()); break;
                    }
                }
                return false;
            }
            break;
        case TRAINER_TYPE_TRADESKILLS:
            if(GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell))
            {
                if(msg)
                {
                    pPlayer->PlayerTalkClass->ClearMenus();
                    pPlayer->PlayerTalkClass->SendGossipMenu(11031,GetGUID());
                }
                return false;
            }
            break;
        default:
            sLog.outErrorDb("Creature %u (entry: %u) have trainer type %u",GetGUIDLow(),GetCreatureInfo()->Entry,GetCreatureInfo()->trainer_type);
            return false;
    }
    return true;
}
开发者ID:chrayn,项目名称:mangos-06,代码行数:82,代码来源:Creature.cpp


示例18: LoadGossipOptions

void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
{
    PlayerMenu* pm=pPlayer->PlayerTalkClass;
    pm->ClearMenus();

    if(!m_goptions.size())
        LoadGossipOptions();
    GossipOption* gso;
    GossipOption* ingso;

    for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ )
    {
        gso=&*i;
        if(gso->GossipId == gossipid)
        {
            bool cantalking=true;
            if(gso->Id==1)
            {
                uint32 textid=GetNpcTextId();
                GossipText * gossiptext=objmgr.GetGossipText(textid);
                if(!gossiptext)
                    cantalking=false;
            }
            else
            {
                switch (gso->Action)
                {
                    case GOSSIP_OPTION_QUESTGIVER:
                        pPlayer->PrepareQuestMenu(GetGUID());
                        //if (pm->GetQuestMenu()->MenuItemCount() == 0)
                        cantalking=false;
                        //pm->GetQuestMenu()->ClearMenu();
                        break;
                    case GOSSIP_OPTION_ARMORER:
                        cantalking=false;                   // added in special mode
                        break;
                    case GOSSIP_OPTION_SPIRITHEALER:
                        if( !pPlayer->isDead() )
                            cantalking=false;
                        break;
                    case GOSSIP_OPTION_VENDOR:
                        if(!GetItemCount())
                        {
                            sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.",
                                GetGUIDLow(),GetCreatureInfo()->Entry);
                            cantalking=false;
                        }
                        break;
                    case GOSSIP_OPTION_TRAINER:
                        if(!isCanTrainingOf(pPlayer,false))
                            cantalking=false;
                        break;
                    case GOSSIP_OPTION_UNLEARNTALENTS:
                        if(!isCanTrainingAndResetTalentsOf(pPlayer))
                            cantalking=false;
                        break;
                    case GOSSIP_OPTION_TAXIVENDOR:
                        if ( pPlayer->GetSession()->SendLearnNewTaxiNode(GetGUID()) )
                            return;
                    case GOSSIP_OPTION_GUARD:
                    case GOSSIP_OPTION_INNKEEPER:
                    case GOSSIP_OPTION_BANKER:
                    case GOSSIP_OPTION_PETITIONER:
                    case GOSSIP_OPTION_STABLEPET:
                    case GOSSIP_OPTION_TABARDVENDOR:
                    case GOSSIP_OPTION_BATTLEFIELD:
                    case GOSSIP_OPTION_AUCTIONEER:
                        break;                              // no checks
                    default:
                        sLog.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetGUIDLow(),GetCreatureInfo()->Entry,gso->Action);
                        break;
                }
            }

            if(gso->Option!="" && cantalking )
            {
                pm->GetGossipMenu()->AddMenuItem((uint8)gso->Icon,gso->Option.c_str(), gossipid,gso->Action,false);
                ingso=gso;
            }
        }
    }

    if(pm->GetGossipMenu()->MenuItemCount()==0 && HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER) && !pm->GetQuestMenu()->MenuItemCount())
        isCanTrainingOf(pPlayer,true);

    /*
    if(pm->GetGossipMenu()->MenuItemCount()==1 && ingso->Id==8 && GetGossipCount( ingso->GossipId )>0)
    {
        pm->ClearMenus();

        for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ )
        {
            gso=&*i;
            if(gso->GossipId==ingso->Id)
            {
                if(gso->Option!="")
                    pm->GetGossipMenu()->AddMenuItem((uint8)gso->Icon,gso->Option.c_str(),ingso->GossipId,gso->Action,false);
            }
        }
    }
//.........这里部分代码省略.........
开发者ID:chrayn,项目名称:mangos-06,代码行数:101,代码来源:Creature.cpp


示例19: prepareItems

void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{
    Player* pReceiver = receiver.GetPlayer();               // can be NULL

    if (pReceiver)
        prepareItems(pReceiver, trans);                            // generate mail template items

    uint32 mailId = sObjectMgr->GenerateMailID();

    time_t deliver_time = time(NULL) + deliver_delay;

    //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
    uint32 expire_delay;

    // auction mail without any items and money
    if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
        expire_delay = sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);
    // mail from battlemaster (rewardmarks) should last only one day
    else if (sender.GetMailMessageType() == MAIL_CREATURE)
    {
        CreatureInfo const * creatureinfo = GetCreatureInfo(sender.GetSenderId());
        if (creatureinfo && creatureinfo->unit_flags & UNIT_NPC_FLAG_BATTLEMASTER)
            expire_delay = DAY;
        else
            expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;
    }
    else
        expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;

    time_t expire_time = deliver_time + expire_delay;

    // Add to DB
    uint8 index = 0;
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_MAIL);
    stmt->setUInt32(  index, mailId);
    stmt->setUInt8 (++index, uint8(sender.GetMailMessageType()));
    stmt->setInt8  (++index, int8(sender.GetStationery()));
    stmt->setUInt16(++index, GetMailTemplateId());
    stmt->setUInt32(++index, sender.GetSenderId());
    stmt->setUInt32(++index, receiver.GetPlayerGUIDLow());
    stmt->setString(++index, GetSubject());
    stmt->setString(++index, GetBody());
    stmt->setBool  (++index, !m_items.empty());
    stmt->setUInt64(++index, uint64(expire_time));
    stmt->setUInt64(++index, uint64(deliver_time));
    stmt->setUInt32(++index, m_money);
    stmt->setUInt32(++index, m_COD);
    stmt->setUInt8 (++index, uint8(checked));
    trans->Append(stmt);

    for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
    {
        Item* pItem = mailItemIter->second;
        stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_MAIL_ITEM);
        stmt->setUInt32(0, mailId);
        stmt->setUInt32(1, pItem->GetGUIDLow());
        stmt->setUInt32(2, receiver.GetPlayerGUIDLow());
        trans->Append(stmt);
    }

    // For online receiver update in game mail status and data
    if (pReceiver)
    {
        pReceiver->AddNewMailDeliverTime(deliver_time);

        if (pReceiver->IsMailsLoaded())
        {
            Mail * m = new Mail;
            m->messageID = mailId;
            m->mailTemplateId = GetMailTemplateId();
            m->subject = GetSubject();
            m->body = GetBody();
            m->money = GetMoney();
            m->COD = GetCOD();

            for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
            {
                Item* item = mailItemIter->second;
                m->AddItem(item->GetGUIDLow(), item->GetEntry());
            }

            m->messageType = sender.GetMailMessageType();
            m->stationery = sender.GetStationery();
            m->sender = sender.GetSenderId();
            m->receiver = receiver.GetPlayerGUIDLow();
            m->expire_time = expire_time;
            m->deliver_time = deliver_time;
            m->checked = checked;
            m->state = MAIL_STATE_UNCHANGED;

            pReceiver->AddMail(m);                           // to insert new mail to beginning of maillist

            if (!m_items.empty())
            {
                for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
                    pReceiver->AddMItem(mailItemIter->second);
            }
        }
        else if (!m_items.empty())
        {
//.........这里部分代码省略.........
开发者ID:kmishima,项目名称:DarkCore,代码行数:101,代码来源:Mail.cpp


示例20: SetUInt32Value

bool Creature::CreateFromProto(uint32 guidlow,uint32 Entry)
{
    Object::_Create(guidlow, HIGHGUID_UNIT);

    m_DBTableGuid = guidlow;

    SetUInt32Value(OBJECT_FIELD_ENTRY,Entry);
    CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry);
    if(!cinfo)
    {
        sLog.outError("Error: creature entry %u does not exist.",Entry);
        r 

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C++ GetCreatureListWithEntryInGrid函数代码示例发布时间:2022-05-30
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