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C++ GetBagSlot函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetBagSlot函数的典型用法代码示例。如果您正苦于以下问题:C++ GetBagSlot函数的具体用法?C++ GetBagSlot怎么用?C++ GetBagSlot使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetBagSlot函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetSlot

void Item::UpdateDuration(Player* owner, uint32 diff)
{
    if (!GetUInt32Value(ITEM_FIELD_DURATION))
        return;

    //DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);

    if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
    {
        uint32 itemId = this->GetEntry();

        owner->DestroyItem(GetBagSlot(), GetSlot(), true);

        if (itemId == 39878) //Mysterious Egg
        {
            if (Item* Item = owner->StoreNewItemInInventorySlot(39883, 1))
                owner->SendNewItem(Item, 1, true, false);
        }

        if (itemId == 44717) //Disgusting Jar
        {
            if (Item* Item = owner->StoreNewItemInInventorySlot(44718, 1))
                owner->SendNewItem(Item, 1, true, false);
        }
        return;
    }

    SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
    SetState(ITEM_CHANGED, owner);                          // save new time in database
}
开发者ID:klaas-netherstorm,项目名称:Mangos,代码行数:30,代码来源:Item.cpp


示例2: GetSlot

void Item::UpdateDuration(Player* owner, uint32 diff)
{
    if (!GetUInt32Value(ITEM_FIELD_DURATION))
        return;

    //DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);

    if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
    {
        owner->DestroyItem(GetBagSlot(), GetSlot(), true);

        //Some items with duration create new item after expire
        if((GetProto()->ExtraFlags & ITEM_EXTRA_CREATE_ITEM_ON_EXPIRE) && !loot.empty())
        {
            for(LootItemList::iterator itr = loot.items.begin(); itr != loot.items.end(); ++itr)
            {
                if (Item* Item = owner->StoreNewItemInInventorySlot((*itr).itemid, (*itr).count))
                    owner->SendNewItem(Item,(*itr).count, true, false);               
            }
        }
        return;
    }

    SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
    SetState(ITEM_CHANGED, owner);                          // save new time in database

    //Remove refundable flag for next time if item is no logner refundable
    if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
        if(!GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) || (GetOwner() && GetOwner()->m_Played_time[0] > (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2*60*60)))
            RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
}
开发者ID:3raZar3,项目名称:Dark-Ice,代码行数:31,代码来源:Item.cpp


示例3: GetSlot

void Item::UpdateDuration(Player* owner, uint32 diff)
{
    if (!GetUInt32Value(ITEM_FIELD_DURATION))
        return;

    //DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);

    if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
    {
        owner->DestroyItem(GetBagSlot(), GetSlot(), true);
        owner->HandleDestroyItemReplace(GetEntry(), GetBagSlot(), GetSlot(), GetPos());
        return;
    }

    SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
    SetState(ITEM_CHANGED, owner);                          // save new time in database
}
开发者ID:SeTM,项目名称:mangos,代码行数:17,代码来源:Item.cpp


示例4: GetOwnerGUID

std::string Item::GetDebugInfo() const
{
    std::stringstream sstr;
    sstr << Object::GetDebugInfo() << "\n"
        << std::boolalpha
        << "Owner: " << GetOwnerGUID().ToString() << " Count: " << GetCount()
        << " BagSlot: " << std::to_string(GetBagSlot()) << " Slot: " << std::to_string(GetSlot()) << " Equipped: " << IsEquipped();
    return sstr.str();
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:9,代码来源:Item.cpp


示例5: GetEntry

Bag::~Bag() {
	for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
		if (Item *item = m_bagslot[i]) {
			if (item->IsInWorld()) {
				sLog->outCrash(
						"Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.",
						item->GetEntry(), (uint32) item->GetSlot(),
						(uint32) item->GetBagSlot(), GetEntry(),
						(uint32) GetSlot(), (uint32) GetBagSlot(), (uint32) i);
				item->RemoveFromWorld();
			}
			delete m_bagslot[i];
		}
}
开发者ID:Bootz,项目名称:DeepshjirRepack,代码行数:14,代码来源:Bag.cpp


示例6: TC_LOG_FATAL

Bag::~Bag()
{
    for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
        if (Item* item = m_bagslot[i])
        {
            if (item->IsInWorld())
            {
                TC_LOG_FATAL("entities.player.items", "Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.",
                    item->GetEntry(), (uint32)item->GetSlot(), (uint32)item->GetBagSlot(),
                    GetEntry(), (uint32)GetSlot(), (uint32)GetBagSlot(), (uint32)i);
                item->RemoveFromWorld();
            }
            delete m_bagslot[i];
        }
}
开发者ID:Caydan,项目名称:WoWSCore548,代码行数:15,代码来源:Bag.cpp


示例7: Item

void Item::UpdateDuration(Player* owner, uint32 diff)
{
    if (!GetUInt32Value(ITEM_FIELD_DURATION))
        return;

    sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);

    if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
    {
        owner->DestroyItem(GetBagSlot(), GetSlot(), true);
        return;
    }

    SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
    SetState(ITEM_CHANGED);                                 // save new time in database
}
开发者ID:Bootz,项目名称:TC-One,代码行数:16,代码来源:Item.cpp


示例8: TC_LOG_DEBUG

void Item::UpdateDuration(Player* owner, uint32 diff)
{
    if (!GetUInt32Value(ITEM_FIELD_DURATION))
        return;

    TC_LOG_DEBUG("entities.player.items", "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);

    if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
    {
        sScriptMgr->OnItemExpire(owner, GetTemplate());
        owner->DestroyItem(GetBagSlot(), GetSlot(), true);
        return;
    }

    SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
    SetState(ITEM_CHANGED, owner);                          // save new time in database
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:17,代码来源:Item.cpp


示例9: GetSlot

void Item::UpdateDuration(Player* owner, uint32 diff)
{
    if (!GetUInt32Value(ITEM_FIELD_DURATION))
        return;

    // DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);

    if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
    {
        if (uint32 newItemId = sObjectMgr.GetItemExpireConvert(GetEntry()))
            owner->ConvertItem(this, newItemId);
        else
            owner->DestroyItem(GetBagSlot(), GetSlot(), true);
        return;
    }

    SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
    SetState(ITEM_CHANGED, owner);                          // save new time in database
}
开发者ID:Splash,项目名称:mangos,代码行数:19,代码来源:Item.cpp


示例10: Item

void Item::UpdateDuration(Player* owner, uint32 diff)
{
    if (!GetUInt32Value(ITEM_FIELD_DURATION))
        return;

    sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);

    if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
    {
		uint32 itemId = this->GetEntry();
		Script->ItemExpire(owner, GetProto());
        owner->DestroyItem(GetBagSlot(), GetSlot(), true);           
		ItemPosCountVec dest;

		if (itemId == 39878) //Mysterious Egg
        {
            uint8 msg = owner->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1);
            if (msg == EQUIP_ERR_OK)
            {
                Item* item = owner->StoreNewItem(dest,39883,true);
                if (item)
                    owner->SendNewItem(item,1,false,true);
            }
        }

        if (itemId == 44717) //Disgusting Jar
		{
            uint8 msg = owner->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1);
			if (msg == EQUIP_ERR_OK)
			{
                Item* item = owner->StoreNewItem(dest,44718,true);
                if (item)
                    owner->SendNewItem(item,1,false,true);
            }
        }
        return;
    }

    SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
    SetState(ITEM_CHANGED, owner);                          // save new time in database
}
开发者ID:Sanzzes,项目名称:wopc-core,代码行数:41,代码来源:Item.cpp


示例11: GetSlot

void Item::UpdateDuration(Player* owner, uint32 diff)
{
    if (!GetUInt32Value(ITEM_FIELD_DURATION))
        return;

    //DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);

    if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
    {
        owner->DestroyItem(GetBagSlot(), GetSlot(), true);
        return;
    }

    SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
    SetState(ITEM_CHANGED, owner);                          // save new time in database

    //Remove refundable flag for next time if item is no logner refundable
    if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
        if(!GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) || (GetOwner() && GetOwner()->m_Played_time[0] > (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2*60*60)))
            RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
}
开发者ID:Nny,项目名称:Core,代码行数:21,代码来源:Item.cpp


示例12: GetGUID

bool Item::ItemContainerLoadLootFromDB()
{
    // Loads the money and item loot associated with an openable item from the DB
    // Default. If there are no records for this item then it will be rolled for in Player::SendLoot()
    m_lootGenerated = false;

    ObjectGuid::LowType container_id = GetGUID().GetCounter();

    // Save this for later use
    loot.containerID = container_id;

    // First, see if there was any money loot. This gets added directly to the container.
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEMCONTAINER_MONEY);
    stmt->setUInt32(0, container_id);
    PreparedQueryResult money_result = CharacterDatabase.Query(stmt);

    if (money_result)
    {
        Field* fields = money_result->Fetch();
        loot.gold = fields[0].GetUInt32();
    }

    // Next, load any items that were saved
    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEMCONTAINER_ITEMS);
    stmt->setUInt32(0, container_id);
    PreparedQueryResult item_result = CharacterDatabase.Query(stmt);

    if (item_result)
    {
        // Get a LootTemplate for the container item. This is where
        //  the saved loot was originally rolled from, we will copy conditions from it
        LootTemplate const* lt = LootTemplates_Item.GetLootFor(GetEntry());
        if (lt)
        {
            do
            {
                // Create an empty LootItem
                LootItem loot_item = LootItem();

                // Fill in the rest of the LootItem from the DB
                Field* fields = item_result->Fetch();

                // item_id, itm_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix
                loot_item.itemid = fields[0].GetUInt32();
                loot_item.count = fields[1].GetUInt32();
                loot_item.follow_loot_rules = fields[2].GetBool();
                loot_item.freeforall = fields[3].GetBool();
                loot_item.is_blocked = fields[4].GetBool();
                loot_item.is_counted = fields[5].GetBool();
                loot_item.canSave = true;
                loot_item.is_underthreshold = fields[6].GetBool();
                loot_item.needs_quest = fields[7].GetBool();
                loot_item.randomPropertyId = fields[8].GetInt32();
                loot_item.randomSuffix = fields[9].GetUInt32();

                // Copy the extra loot conditions from the item in the loot template
                lt->CopyConditions(&loot_item);

                // If container item is in a bag, add that player as an allowed looter
                if (GetBagSlot())
                    loot_item.allowedGUIDs.insert(GetOwner()->GetGUID().GetCounter());

                // Finally add the LootItem to the container
                loot.items.push_back(loot_item);

                // Increment unlooted count
                loot.unlootedCount++;

            }
            while (item_result->NextRow());
        }
    }

    // Mark the item if it has loot so it won't be generated again on open
    m_lootGenerated = !loot.isLooted();

    return m_lootGenerated;
}
开发者ID:winetaster,项目名称:InfinityCore,代码行数:78,代码来源:Item.cpp



注:本文中的GetBagSlot函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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