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C++ GetAreaEntryByAreaID函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetAreaEntryByAreaID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAreaEntryByAreaID函数的具体用法?C++ GetAreaEntryByAreaID怎么用?C++ GetAreaEntryByAreaID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetAreaEntryByAreaID函数的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DEBUG_LOG


//.........这里部分代码省略.........
        }

        // do not process players which are not in world
        if (!pl->IsInWorld())
            continue;

        // check if target is globally visible for player
        if (!pl->IsVisibleGloballyFor(_player))
            continue;

        // check if target's level is in level range
        uint32 lvl = pl->getLevel();
        if (lvl < level_min || lvl > level_max)
            continue;

        // check if class matches classmask
        uint32 class_ = pl->getClass();
        if (!(classmask & (1 << class_)))
            continue;

        // check if race matches racemask
        uint32 race = pl->getRace();
        if (!(racemask & (1 << race)))
            continue;

        uint32 pzoneid = pl->GetZoneId();

        bool z_show = true;
        for (uint32 i = 0; i < zones_count; ++i)
        {
            if (zoneids[i] == pzoneid)
            {
                z_show = true;
                break;
            }

            z_show = false;
        }
        if (!z_show)
            continue;

        std::string pname = pl->GetName();
        std::wstring wpname;
        if (!Utf8toWStr(pname, wpname))
            continue;
        wstrToLower(wpname);

        if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
            continue;

        std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId());
        std::wstring wgname;
        if (!Utf8toWStr(gname, wgname))
            continue;
        wstrToLower(wgname);

        if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
            continue;

        std::string aname;
        if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
            aname = areaEntry->area_name[GetSessionDbcLocale()];

        bool s_show = true;
        for (uint32 i = 0; i < str_count; ++i)
        {
            if (!str[i].empty())
            {
                if (wgname.find(str[i]) != std::wstring::npos ||
                        wpname.find(str[i]) != std::wstring::npos ||
                        Utf8FitTo(aname, str[i]))
                {
                    s_show = true;
                    break;
                }
                s_show = false;
            }
        }
        if (!s_show)
            continue;

        data << pname;                                      // player name
        data << gname;                                      // guild name
        data << uint32(lvl);                                // player level
        data << uint32(class_);                             // player class
        data << uint32(race);                               // player race
        data << uint32(pzoneid);                            // player zone id

        // 50 is maximum player count sent to client
        if ((++clientcount) == 49)
            break;
    }

    uint32 count = m.size();
    data.put(0, clientcount);                               // insert right count, listed count
    data.put(4, count > 49 ? count : clientcount);          // insert right count, online count

    SendPacket(&data);
    DEBUG_LOG("WORLD: Send SMSG_WHO Message");
}
开发者ID:monstermosh,项目名称:ZeroServer,代码行数:101,代码来源:MiscHandler.cpp


示例2: event

bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
{
    if (e.event.type >= SMART_EVENT_END)
    {
        sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d using event(%u) has invalid event type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetEventType());
        return false;
    }
    // in SMART_SCRIPT_TYPE_TIMED_ACTIONLIST all event types are overriden by core
    if (e.GetScriptType() != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST && !(SmartAIEventMask[e.event.type][1] & SmartAITypeMask[e.GetScriptType()][1]))
    {
        sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d, event type %u can not be used for Script type %u", e.entryOrGuid, e.GetEventType(), e.GetScriptType());
        return false;
    }
    if (e.action.type >= SMART_ACTION_END)
    {
        sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d using event(%u) has invalid action type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetActionType());
        return false;
    }
    if (e.event.event_phase_mask > SMART_EVENT_PHASE_ALL)
    {
        sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d using event(%u) has invalid phase mask (%u), skipped.", e.entryOrGuid, e.event_id, e.event.event_phase_mask);
        return false;
    }
    if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
    {
        e.event.type = SMART_EVENT_UPDATE_OOC;//force default OOC, can change when calling the script!
        if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false;
        if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false;
    }
    else
    {
        uint32 type = e.event.type;
        switch (type)
        {
            case SMART_EVENT_UPDATE:
            case SMART_EVENT_UPDATE_IC:
            case SMART_EVENT_UPDATE_OOC:
            case SMART_EVENT_HEALT_PCT:
            case SMART_EVENT_MANA_PCT:
            case SMART_EVENT_TARGET_HEALTH_PCT:
            case SMART_EVENT_TARGET_MANA_PCT:
            case SMART_EVENT_RANGE:
            case SMART_EVENT_DAMAGED:
            case SMART_EVENT_DAMAGED_TARGET:
            case SMART_EVENT_RECEIVE_HEAL:
                if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false;
                if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false;
                break;
            case SMART_EVENT_SPELLHIT:
            case SMART_EVENT_SPELLHIT_TARGET:
                if (e.event.spellHit.spell)
                {
                    SpellEntry const* pSpell = sSpellStore.LookupEntry(e.event.spellHit.spell);
                    if (!pSpell)
                    {
                        sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
                        return false;
                    }
                    if (e.event.spellHit.school && (e.event.spellHit.school & pSpell->SchoolMask) != pSpell->SchoolMask)
                    {
                        sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses Spell entry %u with invalid school mask, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
                        return false;
                    }
                }
                if (!IsMinMaxValid(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax)) return false;
                break;
            case SMART_EVENT_OOC_LOS:
            case SMART_EVENT_IC_LOS:
                if (!IsMinMaxValid(e, e.event.los.cooldownMin, e.event.los.cooldownMax)) return false;
                break;
            case SMART_EVENT_RESPAWN:
                if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && !sMapStore.LookupEntry(e.event.respawn.map))
                {
                    sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.map);
                    return false;
                }
                if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && !GetAreaEntryByAreaID(e.event.respawn.area))
                {
                    sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Area entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.area);
                    return false;
                }
                break;
            case SMART_EVENT_FRIENDLY_HEALTH:
                if (!NotNULL(e, e.event.friendlyHealt.radius)) return false;
                if (!IsMinMaxValid(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax)) return false;
                break;
            case SMART_EVENT_FRIENDLY_IS_CC:
                if (!IsMinMaxValid(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax)) return false;
                break;
            case SMART_EVENT_FRIENDLY_MISSING_BUFF:
            {
                if (!IsSpellValid(e, e.event.missingBuff.spell)) return false;
                if (!NotNULL(e, e.event.missingBuff.radius)) return false;
                if (!IsMinMaxValid(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax)) return false;
                break;
            }
            case SMART_EVENT_KILL:
                if (!IsMinMaxValid(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax)) return false;
                if (e.event.kill.creature && !IsCreatureValid(e, e.event.kill.creature)) return false;
                break;
//.........这里部分代码省略.........
开发者ID:Bootz,项目名称:Singularity,代码行数:101,代码来源:SmartScriptMgr.cpp


示例3: HandleGroupListCommand

    static bool HandleGroupListCommand(ChatHandler* handler, char const* args)
    {
        // Get ALL the variables!
        Player* playerTarget;
        uint32 phase = 0;
        uint64 guidTarget;
        std::string nameTarget;
        std::string zoneName;
        const char* onlineState = "";

        // Parse the guid to uint32...
        uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);

        // ... and try to extract a player out of it.
        if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
        {
            playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
            guidTarget = parseGUID;
        }
        // If not, we return false and end right away.
        else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
            return false;

        // Next, we need a group. So we define a group variable.
        Group* groupTarget = NULL;

        // We try to extract a group from an online player.
        if (playerTarget)
            groupTarget = playerTarget->GetGroup();

        // If not, we extract it from the SQL.
        if (!groupTarget)
        {
            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
            stmt->setUInt32(0, guidTarget);
            PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
            if (resultGroup)
                groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
        }

        // If both fails, players simply has no party. Return false.
        if (!groupTarget)
        {
            handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
            handler->SetSentErrorMessage(true);
            return false;
        }

        // We get the group members after successfully detecting a group.
        Group::MemberSlotList const& members = groupTarget->GetMemberSlots();

        // To avoid a cluster fuck, namely trying multiple queries to simply get a group member count...
        handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"), members.size());
        // ... we simply move the group type and member count print after retrieving the slots and simply output it's size.

        // While rather dirty codestyle-wise, it saves space (if only a little). For each member, we look several informations up.
        for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
        {
            // Define temporary variable slot to iterator.
            Group::MemberSlot const& slot = *itr;

            // Check for given flag and assign it to that iterator
            std::string flags;
            if (slot.flags & MEMBER_FLAG_ASSISTANT)
                flags = "Assistant";

            if (slot.flags & MEMBER_FLAG_MAINTANK)
            {
                if (!flags.empty())
                    flags.append(", ");
                flags.append("MainTank");
            }

            if (slot.flags & MEMBER_FLAG_MAINASSIST)
            {
                if (!flags.empty())
                    flags.append(", ");
                flags.append("MainAssist");
            }

            if (flags.empty())
                flags = "None";

            // Check if iterator is online. If is...
            Player* p = ObjectAccessor::FindPlayer((*itr).guid);
            if (p && p->IsInWorld())
            {
                // ... than, it prints information like "is online", where he is, etc...
                onlineState = "online";
                phase = (!p->IsGameMaster() ? p->GetPhaseMask() : -1);
                uint32 locale = handler->GetSessionDbcLocale();

                AreaTableEntry const* area = GetAreaEntryByAreaID(p->GetAreaId());
                if (area)
                {
                    AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
                    if (zone)
                        zoneName = zone->area_name[locale];
                }
            }
//.........这里部分代码省略.........
开发者ID:Valurog,项目名称:TrinityCore,代码行数:101,代码来源:cs_group.cpp


示例4: MAKE_NEW_GUID


//.........这里部分代码省略.........
            last_ip = "-";
            last_login = "-";
        }
    }

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetSkyfireString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency);

    std::string bannedby = "unknown";
    std::string banreason = "";
    if (QueryResult result2 = LoginDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM account_banned "
                                                  "WHERE id = '%u' AND active ORDER BY bandate ASC LIMIT 1", accId))
    {
        Field* fields = result2->Fetch();
        banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
        bannedby = fields[2].GetString();
        banreason = fields[3].GetString();
    }
    else if (QueryResult result3 = CharacterDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM character_banned "
                                                           "WHERE guid = '%u' AND active ORDER BY bandate ASC LIMIT 1", GUID_LOPART(target_guid)))
    {
        Field* fields = result3->Fetch();
        banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
        bannedby = fields[2].GetString();
        banreason = fields[3].GetString();
    }

    if (muteTime > 0)
        PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str());

    if (banTime >= 0)
        PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());

    std::string race_s, Class_s;
    switch (race)
    {
        case RACE_HUMAN:            race_s = "Human";       break;
        case RACE_ORC:              race_s = "Orc";         break;
        case RACE_DWARF:            race_s = "Dwarf";       break;
        case RACE_NIGHTELF:         race_s = "Night Elf";   break;
        case RACE_UNDEAD_PLAYER:    race_s = "Undead";      break;
        case RACE_TAUREN:           race_s = "Tauren";      break;
        case RACE_GNOME:            race_s = "Gnome";       break;
        case RACE_TROLL:            race_s = "Troll";       break;
        case RACE_BLOODELF:         race_s = "Blood Elf";   break;
        case RACE_DRAENEI:          race_s = "Draenei";     break;
        case RACE_GOBLIN:           race_s = "Goblin";      break;
        case RACE_WORGEN:           race_s = "Worgen";      break;
    }
    switch (Class)
    {
        case CLASS_WARRIOR:         Class_s = "Warrior";        break;
        case CLASS_PALADIN:         Class_s = "Paladin";        break;
        case CLASS_HUNTER:          Class_s = "Hunter";         break;
        case CLASS_ROGUE:           Class_s = "Rogue";          break;
        case CLASS_PRIEST:          Class_s = "Priest";         break;
        case CLASS_DEATH_KNIGHT:    Class_s = "Death Knight";   break;
        case CLASS_SHAMAN:          Class_s = "Shaman";         break;
        case CLASS_MAGE:            Class_s = "Mage";           break;
        case CLASS_WARLOCK:         Class_s = "Warlock";        break;
        case CLASS_DRUID:           Class_s = "Druid";          break;
    }

    std::string timeStr = secsToTimeString(total_player_time, true, true);
    uint32 gold = money /GOLD;
    uint32 silv = (money % GOLD) / SILVER;
    uint32 copp = (money % GOLD) % SILVER;
    PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp);

    // Add map, zone, subzone and phase to output
    int locale = GetSessionDbcLocale();
    std::string areaName = "<unknown>";
    std::string zoneName = "";

    MapEntry const* map = sMapStore.LookupEntry(mapId);

    AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
    if (area)
    {
        areaName = area->area_name[locale];

        AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);

        if (zone)
            zoneName = zone->area_name[locale];
    }

    if (target)
    {
        if (!zoneName.empty())
            PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase);
        else
            PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase);
    }
    else
        PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str());

    return true;
}
开发者ID:SkyFireArchives,项目名称:SkyFireEMU_434,代码行数:101,代码来源:Level2.cpp


示例5: GetAreaEntryByAreaID

// Get water state on map
GridMapLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data)
{
    // Check water type (if no water return)
    if (!m_liquidFlags && !m_liquidType)
        return LIQUID_MAP_NO_WATER;

    // Get cell
    float cx = MAP_RESOLUTION * (32 - x / SIZE_OF_GRIDS);
    float cy = MAP_RESOLUTION * (32 - y / SIZE_OF_GRIDS);

    int x_int = (int)cx & (MAP_RESOLUTION - 1);
    int y_int = (int)cy & (MAP_RESOLUTION - 1);

    // Check water type in cell
    int idx = (x_int>>3)*16 + (y_int>>3);
    uint8 type = m_liquidFlags ? m_liquidFlags[idx] : m_liquidType;
    uint32 entry = 0;
    if (m_liquidEntry)
    {
        if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(m_liquidEntry[idx]))
        {
            entry = liquidEntry->Id;
            type &= MAP_LIQUID_TYPE_DARK_WATER;
            uint32 liqTypeIdx = liquidEntry->Type;
            if (entry < 21)
            {
                if (AreaTableEntry const* area = sAreaStore.LookupEntry(getArea(x, y)))
                {
                    uint32 overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
                    if (!overrideLiquid && area->zone)
                    {
                        area = GetAreaEntryByAreaID(area->zone);
                        if (area)
                            overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
                    }

                    if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
                    {
                        entry = overrideLiquid;
                        liqTypeIdx = liq->Type;
                    }
                }
            }

            type |= 1 << liqTypeIdx;
        }
    }

    if (type == 0)
        return LIQUID_MAP_NO_WATER;

    // Check req liquid type mask
    if (ReqLiquidType && !(ReqLiquidType & type))
        return LIQUID_MAP_NO_WATER;

    // Check water level:
    // Check water height map
    int lx_int = x_int - m_liquid_offY;
    if (lx_int < 0 || lx_int >= m_liquid_height)
        return LIQUID_MAP_NO_WATER;

    int ly_int = y_int - m_liquid_offX;
    if (ly_int < 0 || ly_int >= m_liquid_width)
        return LIQUID_MAP_NO_WATER;

    // Get water level
    float liquid_level = m_liquid_map ? m_liquid_map[lx_int * m_liquid_width + ly_int] : m_liquidLevel;

    // Get ground level (sub 0.2 for fix some errors)
    float ground_level = getHeight(x, y);

    // Check water level and ground level
    if (liquid_level < ground_level || z < ground_level - 2)
        return LIQUID_MAP_NO_WATER;

    // All ok in water -> store data
    if (data)
    {
        data->entry = entry;
        data->type_flags = type;
        data->level = liquid_level;
        data->depth_level = ground_level;
    }

    // For speed check as int values
    int delta = int((liquid_level - z) * 10);

    // Get position delta
    if (delta > 20)                                         // Under water
        return LIQUID_MAP_UNDER_WATER;

    if (delta > 0)                                          // In water
        return LIQUID_MAP_IN_WATER;

    if (delta > -1)                                         // Walk on water
        return LIQUID_MAP_WATER_WALK;
    // Above water
    return LIQUID_MAP_ABOVE_WATER;
}
开发者ID:Jojo2323,项目名称:mangos3,代码行数:100,代码来源:GridMap.cpp


示例6: GetHeightStatic

GridMapLiquidStatus TerrainInfo::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData* data) const
{
    GridMapLiquidStatus result = LIQUID_MAP_NO_WATER;
    VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
    uint32 liquid_type = 0;
    float liquid_level = INVALID_HEIGHT_VALUE;
    float ground_level = GetHeightStatic(x, y, z, true, DEFAULT_WATER_SEARCH);

    if (vmgr->GetLiquidLevel(GetMapId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
    {
        // DEBUG_LOG("getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
        // Check water level and ground level
        if (liquid_level > ground_level && z > ground_level - 2)
        {
            // All ok in water -> store data
            if (data)
            {
                // hardcoded in client like this
                if (GetMapId() == 530 && liquid_type == 2)
                    liquid_type = 15;

                uint32 liquidFlagType = 0;
                if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type))
                    liquidFlagType = liq->Type;

                if (liquid_type && liquid_type < 21)
                {
                    if (AreaTableEntry const* area = GetAreaEntryByAreaFlagAndMap(GetAreaFlag(x, y, z), GetMapId()))
                    {
                        uint32 overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
                        if (!overrideLiquid && area->zone)
                        {
                            area = GetAreaEntryByAreaID(area->zone);
                            if (area)
                                overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
                        }

                        if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
                        {
                            liquid_type = overrideLiquid;
                            liquidFlagType = liq->Type;
                        }
                    }
                }

                data->level = liquid_level;
                data->depth_level = ground_level;

                data->entry = liquid_type;
                data->type_flags = 1 << liquidFlagType;
            }

            // For speed check as int values
            int delta = int((liquid_level - z) * 10);

            // Get position delta
            if (delta > 20)                   // Under water
                return LIQUID_MAP_UNDER_WATER;
            if (delta > 0)                    // In water
                return LIQUID_MAP_IN_WATER;
            if (delta > -1)                   // Walk on water
                return LIQUID_MAP_WATER_WALK;
            result = LIQUID_MAP_ABOVE_WATER;
        }
    }
    else if (GridMapPtr gmap = const_cast<TerrainInfo*>(this)->GetGrid(x, y))
    {
        GridMapLiquidData map_data;
        GridMapLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data);
        // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
        if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
        {
            if (data)
            {
                // hardcoded in client like this
                if (GetMapId() == 530 && map_data.entry == 2)
                    map_data.entry = 15;
                *data = map_data;
            }
            return map_result;
        }
    }
    return result;
}
开发者ID:Jojo2323,项目名称:mangos3,代码行数:84,代码来源:GridMap.cpp


示例7: extractGuidFromLink

bool ChatHandler::HandleGPSCommand(const char* args)
{
    WorldObject *obj = NULL;
    if (*args)
    {
        uint64 guid = extractGuidFromLink((char*)args);
        if (guid)
            obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);

        if (!obj)
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }
    }
    else
    {
        obj = getSelectedUnit();

        if (!obj)
        {
            SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
            SetSentErrorMessage(true);
            return false;
        }
    }
    CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
    Cell cell(cell_val);

    uint32 zone_id, area_id;
    obj->GetZoneAndAreaId(zone_id,area_id);

    MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
    AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
    AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);

    float zone_x = obj->GetPositionX();
    float zone_y = obj->GetPositionY();

    Map2ZoneCoordinates(zone_x,zone_y,zone_id);

    Map const *map = obj->GetMap();
    float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
    float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());

    GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());

    // 63? WHY?
    int gx = 63 - p.x_coord;
    int gy = 63 - p.y_coord;

    uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
    uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;

    if(have_vmap)
    {
        if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
            PSendSysMessage("You are outdoors");
        else
            PSendSysMessage("You are indoors");
    }
    else PSendSysMessage("no VMAP available for area info");

    PSendSysMessage(LANG_MAP_POSITION,
                    obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"),
                    zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    obj->GetPhaseMask(),
                    obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
                    cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
                    zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

    sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):",
                   m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND),
                   (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(),
                   (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()));
    sLog->outDebug(GetTrinityString(LANG_MAP_POSITION),
                   obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   obj->GetPhaseMask(),
                   obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
                   cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
                   zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

    LiquidData liquid_status;
    ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
    if (res)
    {
        PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
    }
    return true;
}
开发者ID:Erotix8210,项目名称:prydevserv_backup,代码行数:94,代码来源:Level1.cpp


示例8: ASSERT


//.........这里部分代码省略.........
                        (*iter)->AddPassenger(plrMover);
                        break;
                    }
                }

                if (!foundNewTransport)
                {
                    plrMover->m_transport = NULL;
                    movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
                    movementInfo.t_time = 0;
                    movementInfo.t_seat = -1;
                }
            }
        }

        if (!mover->GetTransport() && !mover->GetVehicle())
        {
            GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
            if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
                movementInfo.t_guid = 0;
        }
    }
    else if (plrMover && plrMover->GetTransport())                // if we were on a transport, leave
    {
        plrMover->m_transport->RemovePassenger(plrMover);
        plrMover->m_transport = NULL;
        movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
        movementInfo.t_time = 0;
        movementInfo.t_seat = -1;
        movementInfo.t_guid = 0LL;
    }

    // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
    if (opcode == CMSG_MOVE_FALL_LAND && plrMover && !plrMover->isInFlight())
    {
        plrMover->HandleFall(movementInfo);
    }

    if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
    {
        // now client not include swimming flag in case jumping under water
        plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
    }

    // Hack Fix, clean emotes when moving
    if (plrMover && plrMover->GetLastPlayedEmote())
        plrMover->HandleEmoteCommand(0);

    //if (plrMover)
    //    sAnticheatMgr->StartHackDetection(plrMover, movementInfo, opcode);

    uint32 mstime = getMSTime();
    if (m_clientTimeDelay == 0)
        m_clientTimeDelay = mstime - movementInfo.time;

    movementInfo.time = movementInfo.time + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY;
    movementInfo.guid = mover->GetGUID();
    mover->m_movementInfo = movementInfo;

    // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
    if (mover->GetVehicle())
    {
        mover->SetOrientation(movementInfo.pos.GetOrientation());
        return;
    }

    mover->UpdatePosition(movementInfo.pos);

    /* process position-change */
    WorldPacket data(SMSG_MOVE_UPDATE, recvPacket.size());
    //movementInfo.Alive32 = movementInfo.time; // hack, but it's work in 505 in this way ...
    mover->WriteMovementInfo(data);
    mover->SendMessageToSet(&data, _player);
    
    if (plrMover)                                            // nothing is charmed, or player charmed
    {
        plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);

        AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId());
        float depth = zone ? zone->MaxDepth : -500.0f;
        if (movementInfo.pos.GetPositionZ() < depth)
        {
            if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player)))
            {
                // NOTE: this is actually called many times while falling
                // even after the player has been teleported away
                // TODO: discard movement packets after the player is rooted
                if (plrMover->isAlive())
                {
                    plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
                    // player can be alive if GM/etc
                    // change the death state to CORPSE to prevent the death timer from
                    // starting in the next player update
                    if (!plrMover->isAlive())
                        plrMover->KillPlayer();
                }
            }
        }
    }
}
开发者ID:Cailiaock,项目名称:5.4.7-Wow-source,代码行数:101,代码来源:MovementHandler.cpp


示例9: bar


//.........这里部分代码省略.........
                            continue;
                        }

                        if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask)
                            sLog.outErrorEventAI("Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
                    }

                    if (!temp.spell_hit.schoolMask)
                        sLog.outErrorEventAI("Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);

                    if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
                        sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
                    break;
                case EVENT_T_RANGE:
                    if (temp.range.maxDist < temp.range.minDist)
                        sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
                    if (temp.range.repeatMax < temp.range.repeatMin)
                        sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
                    break;
                case EVENT_T_OOC_LOS:
                    if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
                        sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
                    break;
                case EVENT_T_SPAWNED:
                    switch (temp.spawned.condition)
                    {
                        case SPAWNED_EVENT_ALWAY:
                            break;
                        case SPAWNED_EVENT_MAP:
                            if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
                                sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'map specific' but map (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
                            break;
                        case SPAWNED_EVENT_ZONE:
                            if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
                                sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'area specific' but area (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
                            break;
                        default:
                            sLog.outErrorEventAI("Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
                            break;
                    }
                    break;
                case EVENT_T_FRIENDLY_HP:
                    if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
                        sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
                    break;
                case EVENT_T_FRIENDLY_IS_CC:
                    if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
                        sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
                    break;
                case EVENT_T_FRIENDLY_MISSING_BUFF:
                {
                    SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.friendly_buff.spellId);
                    if (!pSpell)
                    {
                        sLog.outErrorEventAI("Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.friendly_buff.spellId, i);
                        continue;
                    }
                    if (temp.friendly_buff.radius <= 0)
                    {
                        sLog.outErrorEventAI("Creature %u has wrong radius (%u) for EVENT_T_FRIENDLY_MISSING_BUFF defined in event %u.", temp.creature_id, temp.friendly_buff.radius, i);
                        continue;
                    }
                    if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
                        sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
                    break;
                }
开发者ID:KillaVulkan,项目名称:mangos-tbc,代码行数:67,代码来源:CreatureEventAIMgr.cpp


示例10: while

bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, std::string const& fullcmd)
{
    char const* oldtext = text;
    std::string cmd = "";

    while (*text != ' ' && *text != '\0')
    {
        cmd += *text;
        ++text;
    }

    while (*text == ' ') ++text;

    for (uint32 i = 0; table[i].Name != NULL; ++i)
    {
        if (!hasStringAbbr(table[i].Name, cmd.c_str()))
            continue;

        bool match = false;
        if (strlen(table[i].Name) > cmd.length())
        {
            for (uint32 j = 0; table[j].Name != NULL; ++j)
            {
                if (!hasStringAbbr(table[j].Name, cmd.c_str()))
                    continue;

                if (strcmp(table[j].Name, cmd.c_str()) == 0)
                {
                    match = true;
                    break;
                }
            }
        }
        if (match)
            continue;

        // select subcommand from child commands list
        if (table[i].ChildCommands != NULL)
        {
            if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd))
            {
                if (text[0] != '\0')
                    SendSysMessage(LANG_NO_SUBCMD);
                else
                    SendSysMessage(LANG_CMD_SYNTAX);

                ShowHelpForCommand(table[i].ChildCommands, text);
            }

            return true;
        }

        // must be available and have handler
        if (!table[i].Handler || !isAvailable(table[i]))
            continue;

        SetSentErrorMessage(false);
        // table[i].Name == "" is special case: send original command to handler
        if ((table[i].Handler)(this, table[i].Name[0] != '\0' ? text : oldtext))
        {
            if (!m_session) // ignore console
                return true;

            Player* player = m_session->GetPlayer();
            if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
            {
                uint64 guid = player->GetTarget();
                uint32 areaId = player->GetAreaId();
                std::string areaName = "Unknown";
                std::string zoneName = "Unknown";
                if (AreaTableEntry const* area = GetAreaEntryByAreaID(areaId))
                {
                    areaName = area->area_name;
                    if (AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone))
                        zoneName = zone->area_name;
                }

                sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (Guid: %u) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected %s: %s (GUID: %u)]",
                    fullcmd.c_str(), player->GetName().c_str(), GUID_LOPART(player->GetGUID()),
                    m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(),
                    player->GetPositionZ(), player->GetMapId(),
                    player->GetMap() ? player->GetMap()->GetMapName() : "Unknown",
                    areaId, areaName.c_str(), zoneName.c_str(), GetLogNameForGuid(guid),
                    (player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "",
                    GUID_LOPART(guid));
            }
        }
        // some commands have custom error messages. Don't send the default one in these cases.
        else if (!HasSentErrorMessage())
        {
            if (!table[i].Help.empty())
                SendSysMessage(table[i].Help.c_str());
            else
                SendSysMessage(LANG_CMD_SYNTAX);
        }

        return true;
    }

    return false;
//.........这里部分代码省略.........
开发者ID:Sonyc1987,项目名称:SkyFire_5xx,代码行数:101,代码来源:Chat.cpp


示例11: ASSERT


//.........这里部分代码省略.........
                {
                    plrMover->m_transport = transport;
                    transport->AddPassenger(plrMover);
                }
            }
            else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid)
            {
                bool foundNewTransport = false;
                plrMover->m_transport->RemovePassenger(plrMover);
                if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
                {
                    foundNewTransport = true;
                    plrMover->m_transport = transport;
                    transport->AddPassenger(plrMover);
                }

                if (!foundNewTransport)
                {
                    plrMover->m_transport = NULL;
                    movementInfo.ResetTransport();
                }
            }
        }

        if (!mover->GetTransport() && !mover->GetVehicle())
        {
            GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid);
            if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
                movementInfo.transport.guid = 0;
        }
    }
    else if (plrMover && plrMover->GetTransport())                // if we were on a transport, leave
    {
        plrMover->m_transport->RemovePassenger(plrMover);
        plrMover->m_transport = NULL;
        movementInfo.ResetTransport();
    }

    // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
    if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
        plrMover->HandleFall(movementInfo);

    if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
    {
        // now client not include swimming flag in case jumping under water
        plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
    }

    uint32 mstime = getMSTime();
    /*----------------------*/
    if (m_clientTimeDelay == 0)
        m_clientTimeDelay = mstime - movementInfo.time;

    /* process position-change */
    movementInfo.time = movementInfo.time + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY;

    movementInfo.guid = mover->GetGUID();
    mover->m_movementInfo = movementInfo;

    /*----------------------*/
    /* process position-change */
    // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
    if (mover->GetVehicle())
    {
        mover->SetOrientation(movementInfo.pos.GetOrientation());
        return;
    }

    mover->UpdatePosition(movementInfo.pos);

    WorldPacket data(SMSG_PLAYER_MOVE, recvPacket.size());
    mover->WriteMovementInfo(data);
    mover->SendMessageToSet(&data, _player);

    if (plrMover)                                            // nothing is charmed, or player charmed
    {
        plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);

        AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId());
        float depth = zone ? zone->MaxDepth : -500.0f;
        if (movementInfo.pos.GetPositionZ() < depth)
        {
            if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player)))
            {
                // NOTE: this is actually called many times while falling
                // even after the player has been teleported away
                /// @todo discard movement packets after the player is rooted
                if (plrMover->IsAlive())
                {
                    plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
                    // player can be alive if GM/etc
                    // change the death state to CORPSE to prevent the death timer from
                    // starting in the next player update
                    if (!plrMover->IsAlive())
                        plrMover->KillPlayer();
                }
            }
        }
    }
}
开发者ID:happy-tree-friends,项目名称:Eluna-TC-Cata,代码行数:101,代码来源:MovementHandler.cpp


示例12: HandleGPSCommand

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