本文整理汇总了C++中FindNextComponent函数的典型用法代码示例。如果您正苦于以下问题:C++ FindNextComponent函数的具体用法?C++ FindNextComponent怎么用?C++ FindNextComponent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了FindNextComponent函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: LoadAudioUnits
void LoadAudioUnits()
{
ComponentDescription desc;
Component component;
desc.componentType = kAudioUnitType_Effect; //'aufx'
desc.componentSubType = 0;
desc.componentManufacturer = 0;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
component = FindNextComponent(NULL, &desc);
while (component != NULL) {
ComponentDescription found;
Handle nameHandle = NewHandle(0);
GetComponentInfo(component, &found, nameHandle, 0, 0);
HLock(nameHandle);
int len = ((const char *)(*nameHandle))[0];
wxString name((const char *)(*nameHandle)+1, len);
HUnlock(nameHandle);
DisposeHandle(nameHandle);
Effect::RegisterEffect(new AudioUnitEffect(name, component));
component = FindNextComponent (component, &desc);
}
}
开发者ID:Kirushanr,项目名称:audacity,代码行数:27,代码来源:LoadAudioUnits.cpp
示例2: DelegateOnly_ImageCodecOpen
// Component Open Request - Required
pascal ComponentResult DelegateOnly_ImageCodecOpen(DelegateOnly_Globals glob, ComponentInstance self)
{
ComponentDescription cd = { decompressorComponentType, k422YpCbCr8CodecType, FOUR_CHAR_CODE('app3'), 0, 0 };
Component c = 0;
ComponentResult rc;
// Allocate memory for our globals, set them up and inform the component manager that we've done so
glob = (DelegateOnly_Globals)NewPtrClear(sizeof(DelegateOnly_GlobalsRecord));
if (rc = MemError()) goto bail;
SetComponentInstanceStorage(self, (Handle)glob);
glob->self = self;
glob->target = self;
if (c = FindNextComponent(c, &cd)) {
rc = OpenAComponent(c, &glob->delegateComponent);
if (rc) goto bail;
ComponentSetTarget(glob->delegateComponent, self);
}
bail:
return rc;
}
开发者ID:fruitsamples,项目名称:DelegateOnlyComponent,代码行数:28,代码来源:DelegateOnly_Codec.c
示例3: openOutput
OSStatus openOutput (AudioUnit *outputUnit)
{
OSStatus status = noErr;
ComponentDescription description;
Component component;
description.componentType = kAudioUnitType_Output;
description.componentSubType = kAudioUnitSubType_DefaultOutput;
description.componentManufacturer = kAudioUnitManufacturer_Apple;
description.componentFlags = 0;
description.componentFlagsMask = 0;
component = FindNextComponent(NULL, &description);
if (component == NULL)
{
fprintf(stderr, "Could not find audio output device.\n");
exit(EXIT_FAILURE);
}
status = OpenAComponent(component, outputUnit);
if (status != noErr)
{
fprintf(stderr, "Could not open audio output device.\n");
exit(EXIT_FAILURE);
}
status = AudioUnitInitialize(*outputUnit);
if (status != noErr)
{
fprintf(stderr, "Could not initialize audio output device.\n");
exit(EXIT_FAILURE);
}
return status;
}
开发者ID:Distrotech,项目名称:audiofile,代码行数:35,代码来源:osxplay.c
示例4: CloseView
void AUEditWindow::SetUnitToDisplay (AudioUnit editUnit, ComponentDescription& inDesc)
{
CloseView();
mEditUnit = editUnit;
Component editComp = FindNextComponent(NULL, &inDesc);
verify_noerr(OpenAComponent(editComp, &mEditView));
ControlRef rootControl;
verify_noerr(GetRootControl(mWindow, &rootControl));
Rect r;
ControlRef viewPane;
GetControlBounds(rootControl, &r);
Float32Point location = { kOffsetForAUView_X, kOffsetForAUView_Y };
Float32Point size = { Float32(r.right), Float32(r.bottom) };
verify_noerr(AudioUnitCarbonViewCreate(mEditView, mEditUnit, mWindow, rootControl, &location, &size, &viewPane));
AudioUnitCarbonViewSetEventListener(mEditView, EventListener, this);
GetControlBounds(viewPane, &r);
size.x = r.right-r.left + kOffsetForAUView_X; size.y = r.bottom-r.top + kOffsetForAUView_Y;
Rect r2;
GetControlBounds (mResizeableControl->MacControl(), &r2);
if ((r.bottom - r.top) < (r2.bottom - r2.top + 20))
size.y = r2.bottom + 20;
SetSize(size);
}
开发者ID:fruitsamples,项目名称:Services,代码行数:33,代码来源:AUEditWindow.cpp
示例5: mDesc
CAComponent::CAComponent (OSType inType, OSType inSubtype, OSType inManu)
: mDesc (inType, inSubtype, inManu),
mManuName(0), mAUName(0), mCompName(0), mCompInfo (0)
{
mComp = FindNextComponent (NULL, &mDesc);
GetComponentInfo (Comp(), &mDesc, NULL, NULL, NULL);
}
开发者ID:DanielAeolusLaude,项目名称:ardour,代码行数:7,代码来源:CAComponent.cpp
示例6: findGraphicsExporterComponents
void findGraphicsExporterComponents(_List& compList, _SimpleList& compIndex)
{
ComponentDescription cd, cd2;
Component c = 0;
cd.componentType = GraphicsExporterComponentType;
cd.componentSubType = 0;
cd.componentManufacturer = 0;
cd.componentFlags = 0;
cd.componentFlagsMask = graphicsExporterIsBaseExporter;
_String fileFormat;
while( ( c = FindNextComponent( c, &cd ) ) != 0 )
{
Handle cInfo = NewHandle(256);
GetComponentInfo (c,&cd2,cInfo,nil,nil);
(*cInfo)[**cInfo+1] = 0;
fileFormat = (char*)(*cInfo+1);
if (fileFormat.sLength)
{
compList&& &fileFormat;
compIndex << (long)c;
}
DisposeHandle(cInfo);
}
}
开发者ID:mdsmith,项目名称:OCLHYPHY,代码行数:27,代码来源:HYPlatformGraphicPane.cpp
示例7: showConfigurations
void showConfigurations(encodingParameters *params)
{
ComponentDescription cd;
cd.componentType = 'aenc';
cd.componentSubType = 'aac ';
cd.componentManufacturer = kAppleManufacturer;
cd.componentFlags = 0;
cd.componentFlagsMask = 0;
long qtversion = 0;
Gestalt(gestaltQuickTime,&qtversion);
int lcversion = CallComponentVersion((ComponentInstance)FindNextComponent(NULL, &cd));
cd.componentSubType = 'aach';
int heversion = CallComponentVersion((ComponentInstance)FindNextComponent(NULL, &cd));
if(heversion != badComponentInstance)
fprintf(stderr,"Using QuickTime %d.%d.%d (LC-AAC encoder %d.%d.%d, HE-AAC encoder %d.%d.%d)\n",(qtversion>>24)&0xff,(qtversion>>20)&0xf,(qtversion>>16)&0xf,(lcversion>>16)&0xffff,(lcversion>>8)&0xff,lcversion&0xff,(heversion>>16)&0xffff,(heversion>>8)&0xff,heversion&0xff);
else
开发者ID:QuocHuy7a10,项目名称:Arianrhod,代码行数:16,代码来源:qtaacenc.cpp
示例8: m_outputUnit
AudioDestinationMac::AudioDestinationMac(AudioSourceProvider& provider, float sampleRate)
: m_outputUnit(0)
, m_provider(provider)
, m_renderBus(2, kBufferSize, false)
, m_sampleRate(sampleRate)
, m_isPlaying(false)
{
// Open and initialize DefaultOutputUnit
Component comp;
ComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
comp = FindNextComponent(0, &desc);
ASSERT(comp);
OSStatus result = OpenAComponent(comp, &m_outputUnit);
ASSERT(!result);
result = AudioUnitInitialize(m_outputUnit);
ASSERT(!result);
configure();
}
开发者ID:sysrqb,项目名称:chromium-src,代码行数:28,代码来源:AudioDestinationMac.cpp
示例9: FindNextComponent
bool auLoader::loadPlugin()
{
Component comp = FindNextComponent(NULL, &m_desc);
if(comp == NULL)
{
debug(LOG_ERROR, "AU '%s' '%s' '%s' was not found", m_type, m_subtype, m_manuf);
return false;
}
else
{
debug(LOG_INFO, "AU '%s' '%s' '%s' found", m_type, m_subtype, m_manuf);
}
OSErr result = OpenAComponent(comp, &m_plugin);
if(result)
{
debug(LOG_ERROR, "Could not open AU");
return false;
}
else
{
debug(LOG_INFO, "AU opened");
}
return true;
}
开发者ID:Epitek,项目名称:KickMaker,代码行数:26,代码来源:auLoader.cpp
示例10: XWindow
AUEditWindow::AUEditWindow(XController *owner, IBNibRef nibRef, CFStringRef name, AudioUnit editUnit, ComponentDescription inCompDesc ) :
XWindow(owner, nibRef, name),
mEditUnit(editUnit)
{
Component editComp = FindNextComponent(NULL, &inCompDesc);
verify_noerr(OpenAComponent(editComp, &mEditView));
ControlRef rootControl;
verify_noerr(GetRootControl(mWindow, &rootControl));
ControlRef customControl = 0;
ControlID controlID;
controlID.signature = 'cust';
controlID.id = 1000;
GetControlByID( mWindow, &controlID, &customControl );
ControlRef ourControl = customControl ? customControl : rootControl;
Rect r = {0,0,400,400};
ControlRef viewPane;
if(customControl) GetControlBounds(ourControl, &r);
Float32Point location = { r.left, r.top };
Float32Point size = { Float32(r.right - r.left ), Float32(r.bottom - r.top ) };
verify_noerr(AudioUnitCarbonViewCreate(mEditView, mEditUnit, mWindow, ourControl, &location, &size, &viewPane));
GetControlBounds(viewPane, &r);
size.x = r.right-r.left; size.y = r.bottom-r.top;
if(!customControl) SetSize(size);
Show();
}
开发者ID:fruitsamples,项目名称:Services,代码行数:35,代码来源:AUEditWindow.cpp
示例11: while
bool macsgCamera::findCamera() {
int num_components = 0;
Component c = 0;
ComponentDescription cd;
cd.componentType = SeqGrabComponentType;
cd.componentSubType = 0;
cd.componentManufacturer = 0;
cd.componentFlags = 0;
cd.componentFlagsMask = 0;
while((c = FindNextComponent(c, &cd)) != 0) {
// add component c to the list
num_components++;
}
//fprintf(stdout, "number of SGcomponents: %d\n",num_components);
if(num_components==0) {
fprintf(stderr, "no quicktime camera found\n");
return false;
} else {
cameraID = 0;
return true;
}
}
开发者ID:field,项目名称:FieldKit.scala,代码行数:26,代码来源:macsgCamera.cpp
示例12: CountComponents
// 2.
// Create the Video Digitizer (using GWorld Pixmap as target mamory)
void QuicktimeLiveImageStream::createVideoDigitizer()
{
// #define videoDigitizerComponentType = 'vdig'
ComponentDescription video_component_description;
video_component_description.componentType = 'vdig'; /* A unique 4-byte code indentifying the command set */
video_component_description.componentSubType = 0; /* Particular flavor of this instance */
video_component_description.componentManufacturer = 0; /* Vendor indentification */
video_component_description.componentFlags = 0; /* 8 each for Component,Type,SubType,Manuf/revision */
video_component_description.componentFlagsMask = 0; /* Mask for specifying which flags to consider in search, zero during registration */
long num_video_components = CountComponents (&video_component_description);
OSG_DEBUG << " available Video DigitizerComponents : " << num_video_components << std::endl;
if (num_video_components)
{
Component aComponent = 0;
short aDeviceID = 0;
do
{
ComponentDescription full_video_component_description = video_component_description;
aComponent = FindNextComponent(aComponent, &full_video_component_description);
if (aComponent && (aDeviceID == m_videoDeviceID))
{
OSG_DEBUG << "Component" << std::endl;
OSErr err;
Handle compName = NewHandle(256);
Handle compInfo = NewHandle(256);
err = GetComponentInfo( aComponent, &full_video_component_description, compName,compInfo,0);
OSG_DEBUG << " Name: " << pstr_printable((StringPtr)*compName) << std::endl;
OSG_DEBUG << " Desc: " << pstr_printable((StringPtr)*compInfo) << std::endl;
//Capabilities
VideoDigitizerComponent component_instance = OpenComponent(aComponent);
m_vdig = component_instance;
//Setup
// Onscreen
// Check capability and setting of Sequence Grabber
GDHandle origDevice;
CGrafPtr origPort;
GetGWorld (&origPort, &origDevice);
VideoDigitizerError error;
Rect destinationBounds;
destinationBounds.left = 0;
destinationBounds.top = 0;
destinationBounds.right = m_videoRectWidth;
destinationBounds.bottom = m_videoRectHeight;
error = VDSetPlayThruDestination(m_vdig, m_pixmap, &destinationBounds, 0, 0);
//error = VDSetPlayThruGlobalRect(m_vdig, (GrafPtr)origPort, &destinationBounds);
if (error != noErr)
{
OSG_FATAL << "VDSetPlayThruDestination : error" << std::endl;
}
print_video_component_capability(component_instance);
break;
}
++aDeviceID;
}
while (0 != aComponent);
}
}
开发者ID:aalex,项目名称:osg,代码行数:59,代码来源:QuicktimeLiveImageStream.cpp
示例13: mManuName
CAComponent::CAComponent (const ComponentDescription& inDesc, CAComponent* next)
: mManuName(0), mAUName(0), mCompName(0), mCompInfo (0)
{
mComp = FindNextComponent ((next ? next->Comp() : NULL), const_cast<ComponentDescription*>(&inDesc));
if (mComp)
GetComponentInfo (Comp(), &mDesc, NULL, NULL, NULL);
else
memcpy (&mDesc, &inDesc, sizeof(ComponentDescription));
}
开发者ID:DanielAeolusLaude,项目名称:ardour,代码行数:9,代码来源:CAComponent.cpp
示例14: XWindow
AUEditWindow::AUEditWindow(XController *owner, IBNibRef nibRef, CFStringRef name, AudioUnit editUnit, bool forceGeneric) :
XWindow(owner, nibRef, name),
mEditUnit(editUnit)
{
OSStatus err;
ComponentDescription editorComponentDesc;
// set up to use generic UI component
editorComponentDesc.componentType = kAudioUnitCarbonViewComponentType;
editorComponentDesc.componentSubType = 'gnrc';
editorComponentDesc.componentManufacturer = 'appl';
editorComponentDesc.componentFlags = 0;
editorComponentDesc.componentFlagsMask = 0;
if (!forceGeneric) {
// ask the AU for its first editor component
UInt32 propertySize;
err = AudioUnitGetPropertyInfo(editUnit, kAudioUnitProperty_GetUIComponentList,
kAudioUnitScope_Global, 0, &propertySize, NULL);
if (!err) {
int nEditors = propertySize / sizeof(ComponentDescription);
ComponentDescription *editors = new ComponentDescription[nEditors];
err = AudioUnitGetProperty(editUnit, kAudioUnitProperty_GetUIComponentList,
kAudioUnitScope_Global, 0, editors, &propertySize);
if (!err)
// just pick the first one for now
editorComponentDesc = editors[0];
delete[] editors;
}
}
Component editComp = FindNextComponent(NULL, &editorComponentDesc);
verify_noerr(OpenAComponent(editComp, &mEditView));
ControlRef rootControl;
verify_noerr(GetRootControl(mWindow, &rootControl));
Rect r;
ControlRef viewPane;
GetControlBounds(rootControl, &r);
Float32Point location = { 0., 0. };
Float32Point size = { Float32(r.right), Float32(r.bottom) };
verify_noerr(AudioUnitCarbonViewCreate(mEditView, mEditUnit, mWindow, rootControl, &location, &size, &viewPane));
AudioUnitCarbonViewSetEventListener(mEditView, EventListener, this);
GetControlBounds(viewPane, &r);
size.x = r.right-r.left; size.y = r.bottom-r.top;
SetSize(size);
Show();
/* EventLoopTimerRef timer;
RequireNoErr(
InstallEventLoopTimer(
GetMainEventLoop(), 5., 0., TimerProc, this, &timer));*/
}
开发者ID:arnelh,项目名称:Examples,代码行数:56,代码来源:AUEditWindow.cpp
示例15: FindNextComponent
Component SMACIMAsdec::FindIMAAudioDecoderComponent(const AudioStreamBasicDescription& inFormat)
{
Component theDecoderComponent = NULL;
ComponentDescription theDecoderDescription = { kAudioDecoderComponentType, inFormat.mFormatID, 0, 0, 0 };
// If a component has sub types, ala MPEG-4, you'll need to loop here and look at the sub-type
theDecoderComponent = FindNextComponent(NULL, &theDecoderDescription);
return theDecoderComponent;
}
开发者ID:fruitsamples,项目名称:AudioCodecs,代码行数:10,代码来源:SMACIMAsdec.cpp
示例16: ca_open_playback
static ALCenum ca_open_playback(ALCdevice *device, const ALCchar *deviceName)
{
ComponentDescription desc;
Component comp;
ca_data *data;
OSStatus err;
if(!deviceName)
deviceName = ca_device;
else if(strcmp(deviceName, ca_device) != 0)
return ALC_INVALID_VALUE;
/* open the default output unit */
desc.componentType = kAudioUnitType_Output;
#if TARGET_OS_IPHONE
desc.componentSubType = kAudioUnitSubType_RemoteIO;
#else
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
#endif // TARGET_OS_IPHONE
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
comp = FindNextComponent(NULL, &desc);
if(comp == NULL)
{
ERR("FindNextComponent failed\n");
return ALC_INVALID_VALUE;
}
data = calloc(1, sizeof(*data));
err = OpenAComponent(comp, &data->audioUnit);
if(err != noErr)
{
ERR("OpenAComponent failed\n");
free(data);
return ALC_INVALID_VALUE;
}
/* init and start the default audio unit... */
err = AudioUnitInitialize(data->audioUnit);
if(err != noErr)
{
ERR("AudioUnitInitialize failed\n");
CloseComponent(data->audioUnit);
free(data);
return ALC_INVALID_VALUE;
}
device->DeviceName = strdup(deviceName);
device->ExtraData = data;
return ALC_NO_ERROR;
}
开发者ID:CliffsDover,项目名称:OpenAL-MOB,代码行数:54,代码来源:coreaudio.c
示例17: Clear
OSStatus CAComponent::Restore (CFPropertyListRef &inData)
{
if (mDesc.Restore (inData)) return -1;
Clear();
mComp = FindNextComponent (NULL, &mDesc);
// this will restore the current flags...
if (mComp)
GetComponentInfo (Comp(), &mDesc, NULL, NULL, NULL);
return noErr;
}
开发者ID:fruitsamples,项目名称:PublicUtility,代码行数:13,代码来源:CAPersistence.cpp
示例18: initoutput
int initoutput(){
ComponentDescription desc;
Component comp;
OSStatus err;
UInt32 size;
Boolean canwrite;
AudioStreamBasicDescription inputdesc,outputdesc;
desc.componentType=kAudioUnitType_Output;
desc.componentSubType=kAudioUnitSubType_DefaultOutput;
desc.componentManufacturer=kAudioUnitManufacturer_Apple;
desc.componentFlags=0;
desc.componentFlagsMask=0;
comp=FindNextComponent(NULL,&desc);if (comp==NULL) return -1;
err=OpenAComponent(comp,&out);if (err) return err;
err=AudioUnitInitialize(out);if (err) return err;
err=AudioUnitGetPropertyInfo(out,kAudioUnitProperty_StreamFormat,kAudioUnitScope_Output,0,&size,&canwrite);
if (err) return err;
err=AudioUnitGetProperty(out,kAudioUnitProperty_StreamFormat,kAudioUnitScope_Input,0,&outputdesc,&size);
if (err) return err;
// dumpdesc(&outputdesc);
inputdesc.mSampleRate=44100.0;
inputdesc.mFormatID='lpcm';
#if __BIG_ENDIAN__
inputdesc.mFormatFlags=0x0e;
#else
inputdesc.mFormatFlags=0x0c;
#endif
inputdesc.mBytesPerPacket=4;
inputdesc.mFramesPerPacket=1;
inputdesc.mBytesPerFrame=4;
inputdesc.mChannelsPerFrame=2;
inputdesc.mBitsPerChannel=16;
inputdesc.mReserved=0;
// dumpdesc(&inputdesc);
err=AudioConverterNew(&inputdesc,&outputdesc,&conv);
if (err) {
// printf("AudioConvertNew failed %.*s\n",4,(char*)&err);
return err;
}
return err;
}
开发者ID:paulGolubev,项目名称:jumper,代码行数:51,代码来源:coreaudiodevice.cpp
示例19: osx_output_enable
static bool
osx_output_enable(struct audio_output *ao, GError **error_r)
{
struct osx_output *oo = (struct osx_output *)ao;
ComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = oo->component_subtype;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
Component comp = FindNextComponent(NULL, &desc);
if (comp == 0) {
g_set_error(error_r, osx_output_quark(), 0,
"Error finding OS X component");
return false;
}
OSStatus status = OpenAComponent(comp, &oo->au);
if (status != noErr) {
g_set_error(error_r, osx_output_quark(), status,
"Unable to open OS X component: %s",
GetMacOSStatusCommentString(status));
return false;
}
if (!osx_output_set_device(oo, error_r)) {
CloseComponent(oo->au);
return false;
}
AURenderCallbackStruct callback;
callback.inputProc = osx_render;
callback.inputProcRefCon = oo;
ComponentResult result =
AudioUnitSetProperty(oo->au,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0,
&callback, sizeof(callback));
if (result != noErr) {
CloseComponent(oo->au);
g_set_error(error_r, osx_output_quark(), result,
"unable to set callback for OS X audio unit");
return false;
}
return true;
}
开发者ID:Acidburn0zzz,项目名称:mpd,代码行数:50,代码来源:osx_output_plugin.c
示例20: MinimalSGSettingsDialog
// SGSettingsDialog with the "Compression" panel removed
static OSErr MinimalSGSettingsDialog(SeqGrabComponent seqGrab,
SGChannel sgchanVideo, WindowPtr gMonitor)
{
OSErr err;
Component *panelListPtr = NULL;
UInt8 numberOfPanels = 0;
ComponentDescription cd = { SeqGrabPanelType, VideoMediaType, 0, 0, 0 };
Component c = 0;
Component *cPtr = NULL;
numberOfPanels = CountComponents(&cd);
panelListPtr =
(Component *) NewPtr(sizeof(Component) * (numberOfPanels + 1));
cPtr = panelListPtr;
numberOfPanels = 0;
CFStringRef compressionCFSTR = CFSTR("Compression");
do {
ComponentDescription compInfo;
c = FindNextComponent(c, &cd);
if (c) {
Handle hName = NewHandle(0);
GetComponentInfo(c, &compInfo, hName, NULL, NULL);
CFStringRef nameCFSTR =
CFStringCreateWithPascalString(kCFAllocatorDefault,
(unsigned char
*)(*hName),
kCFStringEncodingASCII);
if (CFStringCompare
(nameCFSTR, compressionCFSTR,
kCFCompareCaseInsensitive) != kCFCompareEqualTo) {
*cPtr++ = c;
numberOfPanels++;
}
DisposeHandle(hName);
}
} while (c);
if ((err =
SGSettingsDialog(seqGrab, sgchanVideo, numberOfPanels,
panelListPtr, seqGrabSettingsPreviewOnly,
(SGModalFilterUPP)
NewSGModalFilterUPP(SeqGrabberModalFilterProc),
(long)gMonitor))) {
return err;
}
return 0;
}
开发者ID:MattHung,项目名称:sage-graphics,代码行数:50,代码来源:quicktime.c
注:本文中的FindNextComponent函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论